The New Peter Norton Programmer's Guide to the IBM PC and PS/2

Archive of outdated Microsoft articles and reference materials


The New Peter Norton Programmer’s Guide to the IBM PC and PS/2

The New Peter Norton Programmer's Guide to the IBM(R) PC and PS/2(R)


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The New Peter Norton Programmer's Guide to the IBM(R) PC and PS/2(R)

By Peter Norton and Richard Wilton

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PUBLISHED BY
Microsoft Press
A Division of Microsoft Corporation
16011 NE 36th Way, Box 97017, Redmond, Washington 98073-9717

First edition copyright (C) 1985 by Peter Norton
Second edition revisions copyright (C) 1988 by Microsoft Press
All rights reserved. No part of the contents of this book may be reproduced
or transmitted in any form or by any means without the written permission of
the publisher.

Library of Congress Cataloging in Publication Data

Norton, Peter, 1943- .
The new Peter Norton programmer's guide to the IBM PC and PS/2 :
the ultimate reference guide to the entire family of IBM Personal
Computers / Peter Norton and Richard Wilton.

        p.        cm.

Includes index.

1. IBM microcomputers--Programming.  2. IBM Personal Computer.
3. IBM Personal System/2 (Computer system)  I. Wilton, Richard, 1953- .
II. Title.  III. Title: Programmer's guide to the IBM Personal Computers.
QA76.8.I1015N67    1988    88-21104
005.265--dc19                CIP
ISBN 1-55615-131-4

Printed and bound in the United States of America.

1 2 3 4 5 6 7 8 9  FGFG  3 2 1 0 9 8

Distributed to the book trade in the United States by Harper & Row.

Distributed to the book trade in Canada by General Publishing Company, Ltd.

Distributed to the book trade outside the United States and Canada by
Penguin Books Ltd.

Penguin Books Ltd., Harmondsworth, Middlesex, England
Penguin Books Australia Ltd., Ringwood, Victoria, Australia
Penguin Books N.Z. Ltd., 182-190 Wairau Road, Auckland 10, New Zealand

British Cataloging in Publication Data available

Microsoft(R), Flight Simulator(R), and GW-BASIC(R) are registered trademarks
of Microsoft Corporation.

IBM(R), PC/AT(R), Personal System/2(R), and PS/2(R) are registered
trademarks, and Micro Channel(TM), PCjr(TM), and PC/XT(TM) are trademarks of
International Business Machines Corporation.

Norton Utilities(TM) is a trademark of Peter Norton.

────────────────────────────────────────────────────────────────────────────
Project Editor: Megan E. Sheppard
Technical Editors: Bob Combs and Jim Johnson
────────────────────────────────────────────────────────────────────────────



────────────────────────────────────────────────────────────────────────────
Contents

  Introduction

   1       Anatomy of the PCs and PS/2s
   2       The Ins and Outs
   3       The ROM Software
   4       Video Basics
   5       Disk Basics
   6       Keyboard Basics
   7       Clocks, Timers, and Sound Generation
   8       ROM BIOS Basics
   9       ROM BIOS Video Services
  10       ROM BIOS Disk Services
  11       ROM BIOS Keyboard Services
  12       Miscellaneous Services
  13       ROM BIOS Services Summary
  14       DOS Basics
  15       DOS Interrupts
  16       DOS Functions: Version 1
  17       DOS Functions: Versions 2.0 and Later
  18       DOS Functions Summary
  19       Program Building
  20       Programming Languages

  Appendix A: Installable Device Drivers
  Appendix B: Hexadecimal Arithmetic
  Appendix C: About Characters
  Appendix D: DOS Version 4

  Index



────────────────────────────────────────────────────────────────────────────
Introduction

  The world of personal computers has come a long way in the few years since
  the original edition of this book appeared, yet the goal of this book
  remains a simple but ambitious one: to help you master the principles of
  programming the IBM personal computer family. From the time that the first
  IBM Personal Computer (known simply as "the PC") was introduced in the
  fall of 1981, it was clear that it was going to be a very important
  computer. Later, as PC sales zoomed beyond the expectations of everyone
  (IBM included) and as the original model was joined by a sibling or two,
  the PC became recognized as the standard for serious desktop computers.
  From the original PC, a whole family of computers──a family with many
  branches──has evolved. And at the same time the importance of the PC
  family has also grown.

  The success and significance of the PC family has made the development of
  programs for it very important. However, the fact that each member of the
  family differs in details and characteristics from its relatives has also
  made the development of programs for the family increasingly complex.

  This book is about the knowledge, skills, and concepts that are needed to
  create programs for the PC family──not only for one member of the family
  (though you might perhaps cater to the peculiarities and quirks of one
  member) but for the family as a whole──in a way that is universal enough
  that your programs should work not only on all the present family members,
  but on future members as well.

  This book is for anyone involved in the development of programs for the PC
  family. It is for programmers, but not only for programmers. It is for
  anyone who is involved in or needs to understand the technical details and
  working ideas that are the basis for PC program development, including
  anyone who manages programmers, anyone who plans or designs PC programs,
  and anyone who uses PC programs and wants to understand the details behind
  them.


Some Comments on Philosophy

  One of the most important elements of this book is the discussion of
  programming philosophy. You will find throughout this book explanations of
  the ideas underlying IBM's design of the PC family and of the principles
  of sound PC programming, viewed from experience.

  If this book were to provide you with only facts──tabulations of technical
  information──it would not serve you well. That's why we've interwoven with
  the technical discussion an explanation of what the PC family is all
  about, of the principles that tie the various family members together, and
  of the techniques and methods that can help you produce programs that will
  endure and prosper along with the PC family.


How to Use This Book

  This book is both a reading book and a reference book, and you can
  approach it in at least two ways. You may want to read it as you would any
  other book, from front to back, digging in where the discussion is useful
  to you and quickly glancing through the material you don't yet need. This
  approach provides a grand overview of the workings (and the ideas behind
  the workings) of PC programs. You can also use this book as a pure
  reference, and dip into specific chapters for specific information. We've
  provided a detailed table of contents at the beginning of each chapter and
  an extensive index to help you find what you need.

  When you use this book as a random-access reference to the details of PC
  programming, you'll find that much of the material is intricately
  interrelated. To help you understand the interrelationships, we have
  repeated some details when it was practical to do so and have referred you
  to other sections when such repetition was less practical.

What's New in This Edition

  As you might guess, this edition of the Programmer's Guide has been
  brought up to date for the new generation of IBM personal computers: the
  Personal System/2 computers, or PS/2s.

  In some ways this book is more complex and more detailed than the
  original. There's a good reason for this: The newer members of the PC and
  PS/2 family are more complicated computers, and the later versions of DOS
  are more complicated and have more features than their predecessors. It
  was inevitable that this revised version of the Programmer's Guide would
  reflect this greater complexity in the hardware, the ROM BIOS, and DOS.

  Still, you'll find that a few members of the extended PC family aren't
  covered in this book. The PCjr, the XT/286, and the PC Convertible are
  used relatively infrequently, and the PS/2 Model 70 was released too
  recently to be included. Nevertheless, each of these machines is similar
  to one of the PCs or PS/2s whose innards we will examine in detail, so
  this book should be a useful guide even if you are programming a Model 70
  or one of the less widely used PCs.

  Here are some of the changes you'll find in this new edition:

  New video subsystems. Since the original edition appeared, IBM's Enhanced
  Graphics Adapter (EGA) became a de facto hardware standard for PC
  programmers and users. Then the PS/2s introduced two new video subsystems,
  the Multi-Color Graphics Array (MCGA) and the Video Graphics Array (VGA).
  These new video subsystems receive extensive coverage in Chapters 4 and
  9.

  New keyboards. IBM supports a new, extended keyboard with later versions
  of the PC/AT and with all PS/2s. Chapters 6 and 11 have been expanded to
  cover the new hardware.

  A new focus on C programming. For better or worse, the most recent
  versions of DOS have been strongly influenced by the C programming
  language. This influence is even more apparent in such operating
  environments as Microsoft Windows, UNIX, and OS/2──all of which were
  designed by C programmers. For this reason you'll find new examples of C
  programming in several different chapters. Of course, we haven't abandoned
  Pascal and BASIC──in fact, Chapter 20 examines each of these programming
  languages.

  A new perspective on DOS. DOS has evolved into a mature operating system
  whose design can now be viewed with the clarity of hindsight. The past
  several years of working with DOS have helped us view this immensely
  popular operating system with a practical perspective born of experience.
  Our discussions of DOS emphasize which of its features are obsolescent and
  which are pointers to the future.

  Despite these changes, the direction and philosophy of this book remain
  the same. When you write a program for a PC or PS/2, you can actually
  program for an entire family of computers. Each member of the family──the
  PC, the PC/XT, the PC/AT, and all PS/2s──has hardware and software
  components that are identical or similar to those in other members of the
  family. When you keep this big picture in mind, you'll be able to write
  programs that take advantage of the capabilities of the different PC and
  PS/2 models without sacrificing portability.


Other Resources

  One book, of course, can't provide you with all the knowledge that you
  might possibly need. We've made this book as rich and complete as we
  reasonably can, but there will always be a need for other kinds of
  information. Here are some of the places you might look for material to
  supplement what you find here.

  For detailed technical information about the PC family, the ultimate
  source is IBM's series of technical reference manuals. Specific technical
  reference manuals exist for the original PC, for the XT, for the AT, and
  for PS/2 models 30, 50, 60, and 80. In addition, the detailed IBM BIOS
  Interface Technical Reference Manual summarizes the capabilities of the
  Basic Input/Output System in all members of the extended PC family. You
  should know a few things about using these model-specific manuals:

  ■  Information specific to one model is not differentiated from general
     information for the whole PC family. To be sure of the differences, you
     should use common sense, compare the different manuals, and consult
     this book.

  ■  Remember that each new model in the PC family adds new features. If you
     turn to the manual for a later model, you will find information on a
     wide variety of features; if you turn to the manual for an earlier
     model, you'll avoid being distracted by features that do not apply to
     all models in the family.

  There is also an IBM Options and Adapters Technical Reference Manual for
  the various options and adapters used by the PC family, such as different
  disk drives or display screens. Technical information about this kind of
  equipment is gathered into this manual, which is updated periodically.
  (The updates are available by subscription.) Little of the information in
  this technical reference manual is of use to programmers, but you might
  find some parts of interest.

  IBM also publishes technical reference manuals for special extensions to
  the PC, such as PC Network.

  Perhaps the most important of the IBM technical reference manuals is the
  series for DOS. These manuals contain a wealth of detailed technical
  information which we have summarized in this book.

  A number of other sources can provide information to supplement the IBM
  manuals:

  ■  For a somewhat broader perspective on the IBM Personal Computer──one
     that is not focused on programming──see Peter Norton's Inside the IBM
     Personal Computer, published by Robert J. Brady Company.

  ■  For a broader perspective on DOS, see the third edition of Van
     Wolverton's Running MS-DOS, and The MS-DOS Encyclopedia, both published
     by Microsoft Press.

  Because this book covers the subject of PC programming in a broad fashion,
  it can provide you with only a few key details about individual
  programming languages. For details on particular programming languages and
  the many specific compilers for those languages, you will need more books
  than we could begin to list or recommend.

  With these introductory remarks completed, it's time to plunge into the
  task of mastering the principles of programming the PC family!



────────────────────────────────────────────────────────────────────────────
Chapter 1  Anatomy of the PCs and PS/2s

  The Microprocessor
    The 8088 Microprocessor
    The 8086 Microprocessor
    The 80286 Microprocessor
    The 80386 Microprocessor
    The Math Coprocessor

  The Support Chips
    The Programmable Interrupt Controller
    The DMA Controller
    The Clock Generator
    The Programmable Interval Timer
    Video Controllers
    Input/Output Controllers

  Linking the Parts: The Bus
    The Address Bus
    The Data Bus
    Micro Channel Architecture

  Memory
    CPU Address Space
    The System Memory Map

  Design Philosophy

  From the programmer's point of view, all members of the PC family consist
  of a processor, memory chips, and several smart, or programmable, circuit
  chips. All the main circuit components that make the computer work are
  located on the system board; other important parts are located on
  expansion boards, which can be plugged into the system board.

  The system board (Figures 1-1 through 1-3) contains the microprocessor,
  which is tied to at least 64 KB of memory; some built-in ROM programs,
  such as BASIC and the ROM BIOS; and several very important support chips.
  Some of these chips control external devices, such as the disk drive or
  the display screen, and others help the microprocessor perform its tasks.

  In this section, we discuss each major chip and give a few important
  technical specifications. These chips are frequently known by more than
  one name. For example, some peripheral input/output hardware is supervised
  by a chip known as the 8255. This chip is also referred to as the 8255A
  and the 8255A-5. The suffixes A and 5 refer to revision numbers and to
  parts rated for operation at different speeds. For programming purposes,
  any Intel chip part number that starts with 8255 is identical to any other
  chip whose part number starts with 8255, regardless of the suffix.
  However, when you replace one of these chips on a circuit board, note the
  suffix. If the suffixes are different, the part may not operate at the
  proper speed.


The Microprocessor

  In all PCs, the microprocessor is the chip that runs programs. The
  microprocessor, or central processing unit (CPU), carries out a variety of
  computations, numeric comparisons, and data transfers in response to
  programs stored in memory.

  The CPU controls the computer's basic operation by sending and receiving
  control signals, memory addresses, and data from one part of the computer
  to another along a group of interconnecting electronic pathways called a
  bus. Located along the bus are input and output (I/O) ports that connect
  the various memory and support chips to the bus. Data passes through these
  I/O ports while it travels to and from the CPU and the other parts of the
  computer.

  In the IBM PCs and PS/2s, the CPU always belongs to the Intel 8086 family
  of microprocessors. (See Figure 1-4.) We'll point out the similarities
  and differences between the different microprocessors as we describe them.

  ┌────────────────────────────────────────────────────────────────────────┐
  │ Figure 1-1 can be found on p.3 of the printed version of the book.     │
  └────────────────────────────────────────────────────────────────────────┘

  Figure 1-1.  The IBM PC system board.

  ┌────────────────────────────────────────────────────────────────────────┐
  │ Figure 1-2 can be found on p.4 of the printed version of the book.     │
  └────────────────────────────────────────────────────────────────────────┘

  Figure 1-2.  The PC/AT system board.

  ┌────────────────────────────────────────────────────────────────────────┐
  │ Figure 1-3 can be found on p.5 of the printed version of the book.     │
  └────────────────────────────────────────────────────────────────────────┘

  Figure 1-3.  The PS/2 Model 60 system board.

  Model                                Microprocessor
  ──────────────────────────────────────────────────────────────────────────
  PC                                   8088
  PC/XT                                8088
  PC/AT                                80286
  PS/2 Models 25, 30                   8086
  PS/2 Models 50, 60                   80286
  PS/2 Model 80                        80386
  ──────────────────────────────────────────────────────────────────────────

  Figure 1-4.  Microprocessors used in IBM PCs and PS/2s.

The 8088 Microprocessor

  The 8088 is the 16-bit microprocessor that controls the standard IBM
  personal computers, including the original PC, the PC/XT, the Portable PC,
  and the PCjr. Almost every bit of data that enters or leaves the computer
  passes through the CPU to be processed.

  Inside the 8088, 14 registers provide a working area for data transfer and
  processing. These internal registers, forming an area 28 bytes in size,
  are able to temporarily store data, memory addresses, instruction
  pointers, and status and control flags. Through these registers, the 8088
  can access 1 MB (megabyte), or more than one million bytes, of memory.

The 8086 Microprocessor

  The 8086 is used in the PS/2 models 25 and 30 (and also in many IBM PC
  clones). The 8086 differs from the 8088 in only one minor respect: It uses
  a full 16-bit data bus instead of the 8-bit bus that the 8088 uses. (The
  difference between 8-bit and 16-bit buses is discussed on page 12.)
  Virtually anything that you read about the 8086 also applies to the 8088;
  for programming purposes, consider them identical.

The 80286 Microprocessor

  The 80286 is used in the PC/AT and in the PS/2 models 50 and 60. Although
  fully compatible with the 8086, the 80286 supports extra programming
  features that let it execute programs much more quickly than the 8086.
  Perhaps the most important enhancement to the 80286 is its support for
  multitasking.

  Multitasking is the ability of a CPU to perform several tasks at a time──
  such as printing a document and calculating a spreadsheet──by quickly
  switching its attention among the controlling programs.

  The 8088 used in a PC or PC/XT can support multitasking with the help of
  sophisticated control software. However, an 80286 can do a much better job
  of multitasking because it executes programs more quickly and addresses
  much more memory than the 8088. Moreover, the 80286 was designed to
  prevent tasks from interfering with each other.

  The 80286 can run in either of two operating modes: real mode or protected
  mode. In real mode, the 80286 is programmed exactly like an 8086. It can
  access the same 1 MB range of memory addresses as the 8086. In protected
  mode, however, the 80286 reserves a predetermined amount of memory for an
  executing program, preventing that memory from being used by any other
  program. This means that several programs can execute concurrently without
  the risk of one program accidentally changing the contents of another
  program's memory area. An operating system using 80286 protected mode can
  allocate memory among several different tasks much more effectively than
  can an 8086-based operating system.

The 80386 Microprocessor

  The PS/2 Model 80 uses the 80386, a faster, more powerful microprocessor
  than the 80286. The 80386 supports the same basic functions as the 8086
  and offers the same protected-mode memory management as the 80286.
  However, the 80386 offers two important advantages over its predecessors:

  ■  The 80386 is a 32-bit microprocessor with 32-bit registers. It can
     perform computations and address memory 32 bits at a time instead of 16
     bits at a time.

  ■  The 80386 offers more flexible memory management than the 80286 and
     8086.

  We'll say more about the 80386 in Chapter 2.

The Math Coprocessor

  The 8086, 80286, and 80386 can work only with integers. To perform
  floating-point computations on an 8086-family microprocessor, you must
  represent floating-point values in memory and manipulate them using only
  integer operations. During compilation, the language translator represents
  each floating-point computation as a long, slow series of integer
  operations. Thus, "number-crunching" programs can run very slowly──a
  problem if you have a large number of calculations to perform.

  A good solution to this problem is to use a separate math coprocessor that
  performs floating-point calculations. Each of the 8086-family
  microprocessors has an accompanying math coprocessor: The 8087 math
  coprocessor is used with an 8086 or 8088; the 80287 math coprocessor is
  used with an 80286; and the 80387 math coprocessor is used with an 80386.
  (See Figure 1-5.) Each PC and PS/2 is built with an empty socket on its
  motherboard into which you can plug a math coprocessor chip.

  From a programmer's point of view, the 8087, 80287, and 80387 math
  coprocessors are fundamentally the same: They all perform arithmetic with
  a higher degree of precision and with much greater speed than is usually
  achieved with integer software emulation. In particular, programs that use
  math coprocessors to perform trigonometric and logarithmic operations can
  run up to 10 times faster than their counterparts that use integer
  emulation.

  Programming these math coprocessors in assembly language can be an
  exacting process. Most programmers rely on high-level language translators
  or commercial subroutine libraries when they write programs to run with
  the math coprocessors. The techniques of programming the math coprocessors
  directly are too specialized to cover in this book.

╓┌─┌────────────────────┌────────────────────┌────────────────────┌─────────┌►
                          Approximate Range                                Si
  Data Type            (from)               (to)                 Bits      (d
  ───────────────────────────────────────────────────────────────────────────
  Word integer         -32,768              +32,767              16
  Short integer        -2 x 10E9            +2 x 10E9            32
  Long integer         -9 x 10E18           +9 x 10E18           64
  Packed decimal       -99...99             +99...99             80
  Short real           8.43 x 10E-37        3.37 x 10E38         32
  Long real            4.19 x 10E-307       1.67 x 10E308        64        15
  Temporary real       3.4 x 10E-4932       1.2 x 10E4932        80
  ───────────────────────────────────────────────────────────────────────────


  Figure 1-5.  The range of numeric data types supported by the 8087,
  80287, and 80387 math coprocessors.


The Support Chips

  The microprocessor cannot control the entire computer without some
  help──nor should it. By delegating certain control functions to other
  chips, the CPU is free to attend to its own work. These support chips
  can be responsible for such processes as controlling the flow of
  information throughout the internal circuitry (as the interrupt
  controller and the DMA controller are) and controlling the flow of
  information to or from a particular device (such as a video display or
  disk drive) attached to the computer. These so-called device controllers
  are often mounted on a separate board that plugs into one of the PC's
  expansion slots.

  Many support chips in the PCs and PS/2s are programmable, which means
  they can be manipulated to perform specialized tasks. Although direct
  programming of these chips is generally not a good idea, the following
  descriptions will point out which chips are safe to program directly and
  which aren't. Because this book does not cover direct hardware control,
  you should look in the IBM technical manuals as well as in the chip
  manufacturers' technical literature for details about programming
  individual chips.

The Programmable Interrupt Controller

  In a PC or PS/2, one of the CPU's essential tasks is to respond to
  hardware interrupts. A hardware interrupt is a signal generated by a
  component of the computer, indicating that component's need for CPU
  attention. For example, the system timer, the keyboard, and the disk
  drive controllers all generate hardware interrupts at various times. The
  CPU responds to each interrupt by carrying out an appropriate
  hardware-specific activity, such as incrementing a time-of-day counter
  or processing a keystroke.

  Each PC and PS/2 has a programmable interrupt controller (PIC) circuit
  that monitors interrupts and presents them one at a time to the CPU. The
  CPU responds to these interrupts by executing a special software routine
  called an interrupt handler. Because each hardware interrupt has its own
  interrupt handler in the ROM BIOS or in DOS, the CPU can recognize and
  respond specifically to the hardware that generates each interrupt. In
  the PC, PC/XT, and PS/2 models 25 and 30, the PIC can handle 8 different
  hardware interrupts. In the PC/AT and PS/2 models 50, 60, and 80, two
  PICs are chained together to allow a total of 15 different hardware
  interrupts to be processed.

  Although the programmable interrupt controller is indeed programmable,
  hardware interrupt management is not a concern in most programs. The ROM
  BIOS and DOS provide nearly all of the services you'll need for managing
  hardware interrupts. If you do plan to work directly with the PIC, we
  suggest you examine the ROM BIOS listings in the IBM technical reference
  manuals for samples of actual PIC programming.

The DMA Controller

  Some parts of the computer are able to transfer data to and from the
  computer's memory without passing through the CPU. This operation is
  called direct memory access, or DMA, and it is handled by a chip known
  as the DMA controller. The main purpose of the DMA controller is to
  allow disk drives to read or write data without involving the
  microprocessor. Because disk I/O is relatively slow compared to CPU
  speeds, DMA speeds up the computer's overall performance quite a bit.

The Clock Generator

  The clock generator supplies the multiphase clock signals that
  coordinate the microprocessor and the peripherals. The clock generator
  produces a high-frequency oscillating signal. For example, in the
  original IBM PC, this frequency was 14.31818 megahertz (MHz, or million
  cycles per second); in the newer machines, the frequency is higher.
  Other chips that require a regular timing signal obtain it from the
  system clock generator by dividing the base frequency by a constant to
  obtain the frequency they need to accomplish their tasks. For example,
  the IBM PC's 8088 is driven at 4.77 MHz, one-third of the base
  frequency. The PC's internal bus and the programmable interval timer
  (discussed shortly) use a frequency of 1.193 MHz, running at a quarter
  of the 8088 rate and one-twelfth of the base rate.

The Programmable Interval Timer

  The programmable interval timer generates timing signals at regular
  intervals controlled by software. The chip can generate timing signals
  on three different channels at once (four channels in the PS/2 models
  50, 60, and 80).

  The timer's signals are used for various system tasks. One essential
  timer function is to generate a clock-tick signal that keeps track of
  the current time of day. Another of the timer's output signals can be
  used to control the frequency of tones produced with the computer's
  speaker. See Chapter 7 for more information about programming the
  system timer.

Video Controllers

  The many video subsystems available with the PCs and PS/2s present a
  variety of programmable control interfaces to the video hardware. For
  example, all PC and PS/2 video subsystems have a cathode ray tube (CRT)
  controller circuit to coordinate the timing signals that control the
  video display.

  Although the video control circuits can be programmed in application
  software, all video subsystems have different programming interfaces.
  Fortunately, all PCs and PS/2s are equipped with basic video control
  routines in the ROM BIOS. We'll describe these routines in Chapter 9.

Input/Output Controllers

  PCs and PS/2s have several input/output subsystems with specialized
  control circuitry that provides an interface between the CPU and the
  actual I/O hardware. For example, the keyboard has a dedicated
  controller chip that transforms the electrical signals generated by
  keystrokes into 8-bit codes that represent the individual keys. All disk
  drives have separate controller circuitry that directly controls the
  drive; the CPU communicates with the controller through a consistent
  interface. The serial and parallel communications ports also have
  dedicated input/output controllers.

  You rarely need to worry about programming these hardware controllers
  directly because the ROM BIOS and DOS provide services that take care of
  these low-level functions. If you need to know the details of the
  interface between the CPU and a hardware I/O controller, see the IBM
  technical reference manuals and examine the ROM BIOS listings in the PC
  and PC/AT manuals.


Linking the Parts: The Bus

  As we mentioned, the PC family of computers links all internal control
  circuitry by means of a circuit design known as a bus. A bus is simply a
  shared path on the main circuit board to which all the controlling parts
  of the computer are attached. When data is passed from one component to
  another, it travels along this common path to reach its destination.
  Every microprocessor, every control chip, and every byte of memory in
  the computer is connected directly or indirectly to the bus. When a new
  adapter is plugged into one of the expansion slots, it is actually
  plugged directly into the bus, making it an equal partner in the
  operation of the entire unit.

  Any information that enters or leaves a computer system is temporarily
  stored in at least one of several locations along the bus. Data is
  usually placed in main memory, which in the PC family consists of
  thousands or millions of 8-bit memory cells (bytes). But some data may
  end up in a port or register for a short time while it waits for the CPU
  to send it to its proper location. Generally, ports and registers hold
  only 1 or 2 bytes of information at a time and are usually used as
  stopover sites for data being sent from one place to another. (Ports and
  registers are described in Chapter 2.)

  Whenever a memory cell or port is used as a storage site, its location
  is known by an address that uniquely identifies it. When data is ready
  to be transferred, its destination address is first transmitted along
  the address bus; the data follows along behind on the data bus. So the
  bus carries more than data: It carries power and control information,
  such as timing signals (from the system clock) and interrupt signals, as
  well as the addresses of the thousands or millions of memory cells and
  the many devices attached to the bus. To accommodate these four
  different functions, the bus is divided into four parts: the power
  lines, the control bus, the address bus, and the data bus. We're going
  to discuss the subjects of address and data buses in greater detail
  because they move information in a way that helps to explain some of the
  unique properties of the PC family.

The Address Bus

  The address bus in the PC, PC/XT, and PS/2 models 25 and 30 uses 20
  signal lines to transmit the addresses of the memory cells and devices
  attached to the bus. (Memory addressing is discussed more fully on page
  13 and in Chapter 3.) Because two possible values (either 1 or 0) can
  travel along each of the 20 address lines, these computers can specify
  2^20 addresses──the limit of the addressing capability of the 8088 and
  8086 microprocessors. This amounts to more than a million possible
  addresses.

  The 80286 used in the PC/AT can address 2^24 bytes of memory, so the AT
  has a 24-line address bus. The bus in the 80286-based PS/2 models 50 and
  60 also supports 24-bit memory addressing; in the 80386-based PS/2 Model
  80, the bus has 32-bit addressing capability.

The Data Bus

  The data bus works with the address bus to carry data throughout the
  computer. The PC's 8088-based system uses a data bus that has 8 signal
  lines, each of which carries a single binary digit (bit); data is
  transmitted across this 8-line bus in 8-bit (1-byte) units. The 80286
  microprocessor of the AT uses a 16-bit data bus and therefore passes
  data in 16-bit (1-word) units.

  The 8088, being a 16-bit microprocessor, can work with 16 bits of data
  at a time, exactly like its relative the 80286. Although the 8088 can
  work with 16-bit numbers internally, the size of its data bus allows the
  8088 to pass data only 8 bits at a time. This has led some people to
  comment that the 8088 is not a true 16-bit microprocessor. Rest assured
  that it is, even though it is less powerful than the 80286. The 16-bit
  data bus of the 80286 does help it move data around more efficiently
  than the 8088, but the real difference in speed between the 8088 and the
  AT comes from the AT's faster clock rate and its more powerful internal
  organization.

  There is an important practical reason why so many computers, including
  the older members of the PC family, use the 8088 with its 8-bit data
  bus, rather than the 8086 with its 16-bit bus. The reason is simple
  economics. A variety of 8-bit circuitry elements are available in large
  quantities at low prices. When the PC was being designed, 16-bit
  circuitry was more expensive and was less readily available. The use of
  the 8088, rather than the 8086, was important not only to hold down the
  cost of the PC, but also to avoid a shortage of parts. The price of
  16-bit circuitry elements has decreased significantly since then,
  however, and it has become economically feasible to use the more
  efficient 80286 with its 16-bit bus. Furthermore, the 80286 is able to
  use a mixture of 8-bit parts and 16-bit parts, thereby maintaining
  compatibility within the PC family.

Micro Channel Architecture

  The PS/2 models 50, 60, and 80 introduced a new bus hardware design that
  IBM calls Micro Channel architecture. Both the Micro Channel bus in the
  PS/2s and the earlier PC and PC/AT bus accomplish the same task of
  communicating addresses and data to plug-in adapters. The Micro Channel
  bus hardware is designed to run at higher speeds than its predecessors
  as well as to allow for more flexible adapter hardware designs. The
  Micro Channel differs from the PC and PC/AT bus design both in its
  physical layout and in its signal specifications, so an adapter that can
  be used with one bus is incompatible with the other.

  The differences between the original PC bus, the PC/AT bus, and the
  Micro Channel bus are important in operating system software but not in
  applications programs. Although all programs rely implicitly on the
  proper functioning of the address and data buses, very few programs are
  actually concerned with programming the bus directly. We'll come back to
  the Micro Channel architecture only when we describe PS/2 ROM BIOS
  services that work specifically with it.


Memory

  So far, we've discussed the CPU, the support chips, and the bus, but
  we've only touched on memory. We've saved our discussion of memory for
  the end of this chapter because memory chips, unlike the other chips
  we've discussed, don't control or direct the flow of information through
  a computer system; they merely store information until it is needed.

  The number and storage capacity of memory chips that exist inside the
  computer determine the amount of memory we can use for programs and
  data. Although this may vary from one computer to another, all PCs and
  PS/2s come with at least 40 KB of read-only memory (ROM)──with space for
  more──and between 64 KB and 2 MB of random-access memory (RAM). Both ROM
  and RAM capacities can be augmented by installing additional memory
  chips in empty sockets on the motherboard as well as by installing a
  memory adapter in one of the system expansion slots. But this is only
  the physical view of memory. A program sees memory not as a set of
  individual chips, but as a set of thousands or millions of 8-bit
  (1-byte) storage cells, each with a unique address.

  Programmers must also think of memory in this way──not in terms of how
  much physical memory there is, but in terms of how much addressable
  memory there is. The 8088 and 8086 can address up to 1 MB (1024 KB, or
  exactly 1,048,576 bytes) of memory. In other words, that's the maximum
  number of addresses, and therefore the maximum number of individual
  bytes of information, the processors can refer to. Memory addressing is
  discussed in more detail in Chapter 2.

CPU Address Space

  Each byte is referred to by a 20-bit numeric address. In the 8086 memory
  scheme, the addresses are 20 bits "wide" because they must travel along
  the 20-bit address bus. This gives the 8086 an address space with
  address values that range from 00000H through FFFFFH (0 through
  1,048,576 in decimal notation). If you have trouble understanding hex
  notation, you might want to take a quick look at Appendix B.

  Similarly, the 80286's 24-bit addressing scheme lets it use extended
  address values in the range 000000H through FFFFFFH, or 16 MB. The 80386
  can use extended 32-bit addresses, so its maximum address value is
  FFFFFFFFH; that is, the 80386 can directly address up to 4,294,967,296
  bytes, or four gigabytes (GB), of memory. This is enough memory for most
  practical purposes, even for the most prolific programmer.

  Although the 80286 and 80386 can address more than 1 MB of memory, any
  program compatible with the 8086 and with DOS must limit itself to
  addresses that lie in the 1 MB range available to the 8086. When the IBM
  PC first appeared in 1981, 1 MB seemed like a lot of memory, but large
  business-applications programs, memory-resident utility programs, and
  system software required for communications and networking can easily
  fill up the entire 8086 address space.

  One way to work around the 1 MB limit is with the LIM
  (Lotus-Intel-Microsoft) Expanded Memory Specification (EMS). The EMS is
  based on special hardware and software that map additional RAM into the
  8086 address space in 16 KB blocks. The EMS hardware can map a number of
  different 16 KB blocks into the same 16 KB range of 8086 addresses.
  Although the blocks must be accessed separately, the EMS lets up to 2048
  different 16 KB blocks map to the same range of 8086 addresses. That's
  up to 32 MB of expanded memory.

  ────────────────────────────────────────────────────────────────────────
  NOTE:
    Don't confuse EMS "expanded" memory with the "extended" memory located
    above the first megabyte of 80286 or 80386 memory. Although many
    memory expansion adapters can be configured to serve as either
    expanded or extended memory (or both), these two memory configurations
    are very different from both a hardware and software point of view.
  ────────────────────────────────────────────────────────────────────────

The System Memory Map

  On the original IBM PC, the 1 MB address space of the 8088 was split
  into several functional areas. (See Figure 1-6.) This memory map has
  been carried forward for compatibility in all subsequent PC and PS/2
  models.

               ┌────────────────────────────────────┐
               │   PC/AT and PS/2 extended memory   │
               └────────────────────────────────────┘
  100000H ────►┌────────────────────────────────────┐
               │      Reserved for ROM BIOS         │
   E0000H ────►├────────────────────────────────────┤
               │    Reserved for installable ROM    │
   C0000H ────►├────────────────────────────────────┤
               │           Video buffers            │
   A0000H ────►└────────────────────────────────────┘
               ┌────────────────────────────────────┐──┐
               │      Transient portion of DOS      │  │
               ├────────────────────────────────────┤  │
               │                                    │  │
               │       Transient Program Area       │  │
               │      (user programs and data)      │  │
               ├────────────────────────────────────┤  │
               │       Resident portion of DOS      │  ├── System
               ├────────────────────────────────────┤  │   RAM
               │  Data area for ROM BIOS and BASIC  │  │
   00500H ────►├────────────────────────────────────┤  │
               │       Data area for ROM BIOS       │  │
   00400H ────►├────────────────────────────────────┤  │
               │          Interrupt vectors         │  │
   00000H ────►└────────────────────────────────────┘──┘

  Figure 1-6.  An outline of memory usage in PCs and PS/2s.

  Some of the layout of the PC and PS/2 memory map is a consequence of the
  design of the 8086 microprocessor. For example, the 8086 always maintains
  a list of interrupt vectors (addresses of interrupt handling routines) in
  the first 1024 bytes of RAM. Similarly, all 8086-based microcomputers have
  ROM memory at the high end of the 1 MB address space, because the 8086,
  when first powered up, executes the program that starts at address FFFF0H.

  The rest of the memory map follows this general division between RAM at
  the bottom of the address space and ROM at the top. A maximum of 640 KB of
  RAM can exist between addresses 00000H and 9FFFFH. (This is the memory
  area described by the DOS CHKDSK program.) Subsequent memory blocks are
  reserved for video RAM (A0000H through BFFFFH), installable ROM modules
  (C0000H through DFFFFH), and permanent ROM (E0000H through FFFFFH). We'll
  explore each of these memory areas in greater detail in the chapters that
  follow.


Design Philosophy

  Before leaping into the following chapters, we should discuss the design
  philosophy behind the PC family. This will help you understand what is
  (and what isn't) important or useful to you.

  Part of the design philosophy of the IBM personal computer family centers
  around a set of ROM BIOS service routines (see Chapters 8 through 13)
  that provide essentially all the control functions and operations that IBM
  considers necessary. The basic philosophy of the PC family is: Let the ROM
  BIOS do it; don't mess with direct control. In our judgment, this is a
  sound idea that has several beneficial results. Using the ROM BIOS
  routines encourages good programming practices, and it avoids some of the
  kludgy tricks that have been the curse of many other computers. It also
  increases the chances of your programs working on every member of the PC
  family. In addition, it gives IBM more flexibility in making improvements
  and additions to the line of PC computers. However, it would be naive for
  us to simply say to you, "Don't mess with direct control of the hardware."
  For good reasons or bad, you may want or may need to have your programs
  work as directly with the computer hardware as possible, doing what is
  colorfully called "programming down to the bare metal."

  Still, as the PC family has evolved, programmers have had the opportunity
  to work with increasingly powerful hardware and system software. The newer
  members of the PC family provide faster hardware and better system
  software, so direct programming of the hardware does not necessarily
  result in significantly faster programs. For example, with an IBM PC
  running DOS, the fastest way to display text on the video display is to
  use assembly-language routines that bypass DOS and directly program the
  video hardware. Video screen output is many times slower if you route it
  through DOS. Contrast this with a PC/AT or PS/2 running OS/2, where the
  best way to put text on the screen is to use the operating system output
  functions. The faster hardware and the efficient video output services in
  OS/2 make direct programming unnecessary.

  As you read the programming details we present in this book, keep in mind
  that you can often obtain a result or accomplish a programming task
  through several means, including direct hardware programming, calling the
  ROM BIOS, or using a DOS service. You must always balance portability,
  convenience, and performance as you weigh the alternatives. The more you
  know about what the hardware, the ROM BIOS, and the operating system can
  do, the better your programs can use them.



────────────────────────────────────────────────────────────────────────────
Chapter 2  The Ins and Outs

  How the 8086 Communicates
    The 8086 Data Formats

  How the 8086 Addresses Memory
    Segmented Addresses
    80286 and 80386 Protected-Mode Addresses
    Address Compatibility

  The 8086 Registers
    The Scratch-Pad Registers
    The Segment Registers
    The Offset Registers
    The Flags Register
    Addressing Memory Through Registers
    Rules for Using Registers

  How the 8086 Uses I/O Ports

  How the 8086 Uses Interrupts
    Software Interrupts
    Hardware Interrupts

  Generally speaking, the more you know about how your computer works, the
  more effective you'll be at writing programs for it. High-level
  programming languages, such as BASIC and C, are not designed to include
  every possible function that you might need while programming──though
  admittedly, some are better than others. At some point, you will want to
  go deeper into your system and use some of the routines the languages
  themselves use, or perhaps go even deeper and program at the hardware
  level.

  Although some languages provide limited means to talk directly to memory
  (as with PEEK and POKE in BASIC) or even to some of the chips (as with
  BASIC's INP and OUT statements), most programmers eventually resort to
  assembly language, the basic language from which all other languages and
  operating systems are built. The 8086 assembly language, like all other
  assembly languages, is composed of a set of symbolic instructions, as
  shown in Figure 2-1. An assembler translates these instructions and the
  data associated with them into a binary form, called machine language,
  that can reside in memory and be processed by the 8086 to accomplish
  specific tasks.

╓┌─┌──────────────────┌──────────────────────────────────────────────────────╖
  Mnemonic           Full Name
  Mnemonic           Full Name
  ──────────────────────────────────────────────────────────────────────────
  Instructions recognized by all 8086-family microprocessors
  AAA                ASCII Adjust After Addition
  AAD                ASCII Adjust After Division
  AAM                ASCII Adjust After Multiplication
  AAS                ASCII Adjust After Subtraction
  ADC                ADd with Carry
  ADD                ADD
  AND                AND
  CALL               CALL
  CBW                Convert Byte to Word
  CLC                CLear Carry flag
  CLD                CLear Direction flag
  CLI                CLear Interrupt flag
  CMC                CoMplement Carry flag
  CMP                CoMPare
  CMPS               CoMPare String
  CMPSB              CoMPare String (Bytes)
  CMPSW              CoMPare String (Words)
  CWD                Convert Word to Doubleword
  Mnemonic           Full Name
  ──────────────────────────────────────────────────────────────────────────
  CWD                Convert Word to Doubleword
  DAA                Decimal Adjust After Addition
  DAS                Decimal Adjust After Subtraction
  DEC                DECrement
  DIV                Unsigned DIVide
  ESC                ESCape
  HLT                HaLT
  IDIV               Integer DIVide
  IMUL               Integer MULtiply
  IN                 INput from I/O port
  INC                INCrement
  INT                INTerrupt
  INTO               INTerrupt on Overflow
  IRET               Interrupt RETurn
  JA                 Jump if Above
  JAE                Jump if Above or Equal
  JB                 Jump if Below
  JBE                Jump if Below or Equal
  JC                 Jump if Carry
  Mnemonic           Full Name
  ──────────────────────────────────────────────────────────────────────────
  JC                 Jump if Carry
  JCXZ               Jump if CX Zero
  JE                 Jump if Equal
  JG                 Jump if Greater than
  JGE                Jump if Greater than or Equal
  JL                 Jump if Less than
  JLE                Jump if Less than or Equal
  JMP                JuMP
  JNA                Jump if Not Above
  JNAE               Jump if Not Above or Equal
  JNB                Jump if Not Below
  JNBE               Jump if Not Below or Equal
  JNC                Jump if No Carry
  JNE                Jump if Not Equal
  JNG                Jump if Not Greater than
  JNGE               Jump if Not Greater than or Equal
  JNL                Jump if Not Less than
  JNLE               Jump if Not Less than or Equal
  JNO                Jump if Not Overflow
  Mnemonic           Full Name
  ──────────────────────────────────────────────────────────────────────────
  JNO                Jump if Not Overflow
  JNP                Jump if Not Parity
  JNS                Jump if Not Sign
  JNZ                Jump if Not Zero
  JO                 Jump if Overflow
  JP                 Jump if Parity
  JPE                Jump if Parity Even
  JPO                Jump if Parity Odd
  JS                 Jump if Sign
  JZ                 Jump if Zero
  LAHF               Load AH with Flags
  LDS                Load pointer using DS
  LEA                Load Effective Address
  LES                Load pointer using ES
  LOCK               LOCK bus
  LODS               LOaD String
  LODSB              LOaD String (Bytes)
  LODSW              LOaD String (Words)
  LOOP               LOOP
  Mnemonic           Full Name
  ──────────────────────────────────────────────────────────────────────────
  LOOP               LOOP
  LOOPE              LOOP while Equal
  LOOPNE             LOOP while Not Equal
  LOOPNZ             LOOP while Not Zero
  LOOPZ              LOOP while Zero
  MOV                MOVe data
  MOVS               MOVe String
  MOVSB              MOVe String (Bytes)
  MOVSW              MOVe String (Words)
  MUL                MULtiply
  NEG                NEGate
  NOP                No OPeration
  NOT                NOT
  OR                 OR
  OUT                OUTput to I/O port
  POP                POP
  POPF               POP Flags
  PUSH               PUSH
  PUSHF              PUSH Flags
  Mnemonic           Full Name
  ──────────────────────────────────────────────────────────────────────────
  PUSHF              PUSH Flags
  RCL                Rotate through Carry Left
  RCR                Rotate through Carry Right
  REP                REPeat
  REPE               REPeat while Equal
  REPNE              REPeat while Not Equal
  REPNZ              REPeat while Not Zero
  REPZ               REPeat while Zero
  RET                RETurn
  ROL                ROtate Left
  ROR                ROtate Right
  SAHF               Store AH into Flags
  SAL                Shift Arithmetic Left
  SAR                Shift Arithmetic Right
  SBB                SuBtract with Borrow
  SCAS               SCAn String
  SCASB              SCAn String (Bytes)
  SCASW              SCAn String (Words)
  SHL                SHift Left
  Mnemonic           Full Name
  ──────────────────────────────────────────────────────────────────────────
  SHL                SHift Left
  SHR                SHift Right
  STC                SeT Carry flag
  STD                SeT Direction flag
  STI                SeT Interrupt flag
  STOS               STOre String
  STOSB              STOre String (Bytes)
  STOSW              STOre String (Words)
  SUB                SUBtract
  TEST               TEST
  WAIT               WAIT
  XCHG               eXCHanGe
  XLAT               transLATe
  XOR                eXclusive OR

  Instructions recognized by the 80286 and 80386 only:
  ARPL               Adjust RPL field of selector
  BOUND              Check array index against BOUNDs
  CLTS               CLear Task-Switched flag
  Mnemonic           Full Name
  ──────────────────────────────────────────────────────────────────────────
  CLTS               CLear Task-Switched flag
  ENTER              Establish stack frame
  INS                INput String from I/O port
  LAR                Load Access Rights
  LEAVE              Discard stack frame
  LGDT               Load Global Descriptor Table register
  LIDT               Load Interrupt Descriptor Table register
  LLDT               Load Local Descriptor Table register
  LMSW               Load Machine Status Word
  LSL                Load Segment Limit
  LTR                Load Task Register
  OUTS               OUTput String to I/O port
  POPA               POP All general registers
  PUSHA              PUSH All general registers
  SGDT               Store Global Descriptor Table register
  SIDT               Store Interrupt Descriptor Table register
  SLDT               Store Local Descriptor Table register
  SMSW               Store Machine Status Word
  STR                Store Task Register
  Mnemonic           Full Name
  ──────────────────────────────────────────────────────────────────────────
  STR                Store Task Register
  VERR               VERify a segment selector for Reading
  VERW               VERify a segment selector for Writing

  Instructions recognized by the 80386 only:
  BSF                Bit Scan Forward
  BSR                Bit Scan Reverse
  BT                 Bit Test
  BTC                Bit Test and Complement
  BTR                Bit Test and Reset
  BTS                Bit Test and Set
  CDQ                Convert Doubleword to Quadword
  CMPSD              CoMPare String (Doublewords)
  CWDE               Convert Word to Doubleword in EAX
  LFS                Load pointer using FS
  LGS                Load pointer using GS
  LSS                Load pointer using SS
  LODSD              LOaD String (Doublewords)
  MOVSD              MOVe String (Doublewords)
  Mnemonic           Full Name
  ──────────────────────────────────────────────────────────────────────────
  MOVSD              MOVe String (Doublewords)
  MOVSX              MOVe with Sign-eXtend
  MOVZX              MOVe with Zero-eXtend
  SCASD              SCAn String (Doublewords)
  SETA               SET byte if Above
  SETAE              SET byte if Above or Equal
  SETB               SET byte if Below
  SETBE              SET byte if Below or Equal
  SETC               SET byte if Carry
  SETE               SET byte if Equal
  SETG               SET byte if Greater
  SETGE              SET byte if Greater or Equal
  SETL               SET byte if Less
  SETLE              SET byte if Less or Equal
  SETNA              SET byte if Not Above
  SETNAE             SET byte if Not Above or Equal
  SETNB              SET byte if Not Below
  SETNBE             SET byte if Not Below or Equal
  SETNC              SET byte if No Carry
  Mnemonic           Full Name
  ──────────────────────────────────────────────────────────────────────────
  SETNC              SET byte if No Carry
  SETNE              SET byte if Not Equal
  SETNG              SET byte if Not Greater
  SETNGE             SET byte if Not Greater or Equal
  SETNL              SET byte if Not Less
  SETNLE             SET byte if Not Less or Equal
  SETNO              SET byte if Not Overflow
  SETNP              SET byte if Not Parity
  SETNS              SET byte if Not Sign
  SETNZ              SET byte if Not Zero
  SETO               SET byte if Overflow
  SETP               SET byte if Parity
  SETPE              SET byte if Parity Even
  SETPO              SET byte if Parity Odd
  SETS               SET byte if Sign
  SETZ               SET byte if Zero
  SHLD               SHift Left (Doubleword)
  SHRD               SHift Right (Doubleword)
  STOSD              STOre String (Doublewords)
  Mnemonic           Full Name
  ──────────────────────────────────────────────────────────────────────────
  STOSD              STOre String (Doublewords)
  ──────────────────────────────────────────────────────────────────────────


  Figure 2-1.  The instruction set used with the 8086, 80286, and 80386.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    Although this chapter discusses the details of 8086 programming,
    remember that we're implicitly talking about the 8088, 80286, and 80386
    as well. Information pertaining exclusively to the 80286 or 80386 will
    be noted.
  ──────────────────────────────────────────────────────────────────────────

  The operations that the 8086 instructions can perform break down into only
  a few categories. They can do simple, four-function integer arithmetic.
  They can move data around. They can, using only slightly clumsy methods,
  manipulate individual bits. They can test values and take logical action
  based on the results. And last but not least, they can interact with the
  circuitry around them. The size of each instruction varies, but generally
  the most basic and often-used instructions are the shortest.

  Assembly-language programming can be carried out on one of two levels: to
  create interface routines that will tie high-level programs to the
  lower-level DOS and ROM-BIOS routines; or to create full-fledged
  assembly-language programs that are faster and smaller than equivalent
  high-level programs, or that perform exotic tasks at the hardware level,
  perhaps accomplishing a feat that is accomplished nowhere else. Either
  way, to understand how to use assembly language, you must understand how
  8086-family microprocessors process information and how they work with the
  rest of the computer. The rest of this chapter describes how the
  microprocessor and the computer's other parts communicate.


How the 8086 Communicates

  The 8086, 80286, and 80386 interact with the circuitry around them in
  three ways: through direct and indirect memory access, through
  input/output (I/O) ports, and with signals called interrupts.

  The microprocessor uses memory by reading or writing values at memory
  locations that are identified with numeric addresses. The memory locations
  can be accessed in two ways: through the direct memory access (DMA)
  controller or through the microprocessor's internal registers. The disk
  drives and the serial communications ports can directly access memory
  through the DMA controller. All other devices transfer data to and from
  memory by way of the microprocessor's registers.

  Input/Output ports are the microprocessor's general means of communicating
  with any computer circuitry other than memory. Like memory locations, I/O
  ports are identified by number, and data can be read from or written to
  any port. I/O port assignment is unique to the design of any particular
  computer. Generally, all members of the IBM PC family use the same port
  specifications, with just a few variations among the different models.
  (See page 37.)

  Interrupts are the means by which the circuitry outside the microprocessor
  reports that something (such as a keystroke) has happened and requests
  that some action be taken. Although interrupts are essential to the
  microprocessor's interaction with the hardware around it, the concept of
  an interrupt is useful for other purposes as well. For example, a program
  can use the INT instruction to generate a software interrupt that requests
  a service from DOS or from the system ROM BIOS. Interrupts are quite
  important when programming the PC family, so we'll devote a special
  section to them at the end of this chapter.

The 8086 Data Formats

  Numeric data. The 8086 and 80386 are able to work with only four simple
  numeric data formats, all of which are integer values. The formats are
  founded on two building blocks: the 8-bit byte and the 16-bit (2-byte)
  word. Both of these basic units are related to the 16-bit processing
  capacity of the 8086. The byte is the more fundamental unit; and when the
  8086 and 80286 address memory, bytes are the basic unit addressed. In a
  single byte, these microprocessors can work with unsigned positive numbers
  ranging in value from 0 through 255 (that is, 2^8 possibilities). If the
  number is a signed value, one of the 8 bits represents the sign, so only 7
  bits represent the value. Thus a signed byte can represent values ranging
  from -128 through +127. (See Figure 2-2.)

  The 8086 and 80286 can also operate on 16-bit signed and unsigned values,
  or words. Words are stored in memory in two adjacent bytes, with the low-
  order byte preceding the high-order byte. (See the discussion of
  "back-words storage" on page 24.)

                                    Range
  Size        Signed?      Dec                     Hex
  ──────────────────────────────────────────────────────────────────────────
   8          No           0 through 255           00H through FFH

   8          Yes          -128 through 0 through  80H through 00H through
                           +127                    7FH

  16          No           0 through 65,535        0000H through FFFFH

  16          Yes          -32,768 through 0       8000H through 0000H
                           through +32,767         through 7FFFH

  32          No           0 through 4,294,967,295 00000000H through
                                                   FFFFFFFFH

  32          Yes          -2,147,483,648 through  00000000H through
                           +2,147,483,647          00000000H through
                                                   7FFFFFFFH
  ──────────────────────────────────────────────────────────────────────────

  Figure 2-2.  The six data formats used in the 8086 family. (Only the 80386
  supports 32-bit formats.)

  A word interpreted as an unsigned, positive number can have 2^16 different
  values ranging from 0 through 65,535. As a signed number, the value can
  range from -32,768 through +32,767.

  The 80386 differs from its predecessors in that it can also work with
  32-bit integer values, or doublewords. A doubleword represents a signed or
  unsigned 4-byte integer with any of 2^32 (or 4,294,967,295) different
  values.

  Character data. Character data is stored in the standard ASCII format,
  with each character occupying 1 byte. The 8086 family knows nothing about
  ASCII characters and treats them as arbitrary bytes, with one exception:
  The instruction set accommodates decimal addition and subtraction
  performed on binary coded decimal (BCD) characters. The actual arithmetic
  is done in binary, but the combination of the AF flag (see page 33) and a
  few special instructions makes it practical to work on decimal characters
  and get decimal results, which can easily be converted to ASCII.

  ──────────────────────────────────────────────────────────────────────────
  Back-Words Storage
    While the PC's memory is addressed in units of individual 8-bit bytes,
    many operations involve 16-bit words. In memory, a 16-bit word is stored
    in any two adjacent 8-bit bytes. The least-significant byte of the word
    is stored in the lower memory location, and the most significant byte is
    stored in the higher memory location. From some points of view, storing
    a word this way is the opposite of what you might expect. Due to the
    backward appearance of this storage scheme, it is sometimes whimsically
    called "back-words" storage.

    ─── Higher addresses ───────►
    ┌───────┬───────┐
    │  9C   │  E6   │                   Value of word is E69CH
    └───────┴───────┘

    ─── Higher addresses ───────►
    ┌───────┬───────┬───────┬───────┐
    │  4A   │  5B   │  00   │  12   │   Value of doubleword is 12005B4AH
    └───────┴───────┴───────┴───────┘

    If you are working with bytes and words in memory, you should take care
    not to be confused by back-words storage. The source of the confusion
    has mostly to do with how you write data. For example, if you are
    writing a word value in hex, you write it like this: ABCD. The order of
    significance is the same as if you are writing a decimal number: The
    most significant digit is written first. But a word is stored in memory
    with the lowest address location first. So, in memory, the number ABCD
    appears as CDAB, with the bytes switched.
  ──────────────────────────────────────────────────────────────────────────

  See Appendix C for more information on ASCII and the PC family's extended
  ASCII character set.


How the 8086 Addresses Memory

  The 8086 is a 16-bit microprocessor and cannot therefore work directly
  with numbers larger than 16 bits. Theoretically, this means that the 8086
  should be able to access only 64 KB of memory. But, as we noted in the
  previous chapter, it can in fact access much more than that──1024 KB to be
  exact. This is possible because of the 20-bit addressing scheme used with
  the 8086, which expands the full range of memory locations that the 8086
  can work with from 2^16 (65,536) to 2^20 (1,048,576). But the 8086 is
  still limited by its 16-bit processing capacity. To access the 20-bit
  addresses, it must use an addressing method that fits into the 16-bit
  format.

Segmented Addresses

  The 8086 divides the addressable memory space into segments, each of which
  contains 64 KB of memory. Each segment begins at a paragraph address──that
  is, a byte location that is evenly divisible by 16. To access individual
  bytes or words, you use an offset that points to an exact byte location
  within a particular segment. Because offsets are always measured relative
  to the beginning of a segment, they are also called relative addresses or
  relative offsets.

  Together, a segment and an offset form a segmented address that can
  designate any byte in the 8086's 1 MB address space. The 8086 converts a
  given 32-bit segmented address into a 20-bit physical address by using the
  segment value as a paragraph number and adding the offset value to it. In
  effect, the 8086 shifts the segment value left by 4 bits and then adds the
  offset value to create a 20-bit address.

  Figure 2-3 shows how this is done for a segment value of 1234H and an
  offset of 4321H. The segmented address is written as 1234:4321, with
  4-digit hexadecimal values and with a colon separating the segment and
  offset.

     1234:4321
  shift│    │
   left│    │
       │    │
       ▼    │
    12340   │
    +4321◄──┘
    ─────
    16661

  Figure 2-3.  Decoding an 8086 segmented address. The segment value 1234H
  is shifted left 4 bits (one hex digit) and added to the offset 4321H to
  give the 20-bit physical address 16661H.

  On the 8086, there's obviously a great deal of overlap in the range of
  values that can be expressed as segmented addresses. Any given physical
  address can be represented by up to 2^12 different segmented addresses.
  For example, the physical address 16661H could be represented not only as
  1234:4321, but also as 1666:0001, 1665:0011, 1664:0021, and so on.

80286 and 80386 Protected-Mode Addresses

  The 80286 also uses segmented addresses, but when the 80286 runs in
  protected mode, the addresses are decoded differently than on an 8086 or
  in 80286 real mode. The 80286 decodes protected-mode segmented addresses
  through a table of segment descriptors. The "segment" part of a segmented
  address is not a paragraph value, but a "selector" that represents an
  index into a segment descriptor table (Figure 2-4). Each descriptor in
  the table contains a 24-bit base address that indicates the actual start
  of a segment in memory. The resulting address is the sum of the 24-bit
  base address and the 16-bit offset specified in the segmented address.
  Thus, in protected mode the 80286 can access up to 2^24 bytes of memory;
  that is, physical addresses are 24 bits in size.

  This table-driven addressing scheme gives the 80286 a great deal of
  control over memory usage. In addition to a 24-bit base address, each
  segment descriptor specifies a segment's attributes (executable code,
  program data, read-only, and so on), as well as a privilege level that
  lets an operating system restrict access to the segment. This ability to
  specify segment attributes and access privileges is of great use to a
  multitasking operating system like OS/2.

  The 80386 supports both 8086 and 80286 protected-mode addressing. The
  80386 enhances the protected-mode addressing scheme by allowing 32-bit
  segment base addresses and 32-bit offsets. Thus a single segmented
  address, consisting of a 16-bit selector and a 32-bit offset, can specify
  any of 2^32 different physical addresses.

                         0038:4321
                           │    │
    │            │         │    │
    ├────────────┤         │    │
    │            │ 28      │    │
    ├────────────┤         │    │
    │            │ 30      │    │
    ├────────────┤         │    │
  ┌─┤   012340   │ 38 ◄────┘    │
  │ ├────────────┤              │
  │ │            │ 40           │
  │ ├────────────┤              │
  │ │            │              │
  │                             │
  └──────────────────► 012340   │
                       + 4321 ◄─┘
                       ──────
                       016661

  Figure 2-4.  Decoding an 80286 protected-mode segmented address. The
  segment selector 38H indicates an entry in a segment descriptor table. The
  segment descriptor contains a 24-bit segment base address which is added
  to the offset 4321H to give the 24-bit physical address 016661H.

  The 80386 also provides a "virtual 8086" addressing mode, in which
  addressing is the same as the usual 8086 16-bit addressing, but with the
  physical addresses corresponding to the 1 MB 8086 address space mapped
  anywhere in the 4 gigabyte (GB) 80386 address space. This lets an
  operating system execute several different 8086 programs, each in its own
  1 MB, 8086-compatible address space.

Address Compatibility

  The different addressing schemes used by the 80286 and 80386 are generally
  compatible (except, of course, for 32-bit addressing on the 80386).
  However, if you are writing an 8086 program that you intend to convert for
  use in protected mode, be careful to use segments in an orderly fashion.
  Although it's possible to specify a physical 8086 address with many
  different segment-offset combinations, you will find it easier to convert
  8086 programs to 80286 protected-mode addressing if you keep your segment
  values as constant as possible.

  For example, imagine that your program needs to access an array of
  160-byte strings of characters, starting at physical address B8000H. A
  poor way to access each string would be to exploit the fact that the
  strings are each 10 paragraphs long by using a different segment value to
  locate the start of each string:

    B800:0000H (physical address B8000H)
    B80A:0000H (physical address B80A0H)
    B814:0000H (physical address B8140H)
    B81E:0000H (physical address B81E0H)

  A better way to accomplish the same addressing would be to keep a constant
  segment value and change the offset value:

    B800:0000H (physical address B8000H)
    B800:00A0H (physical address B80A0H)
    B800:0140H (physical address B8140H)
    B800:01E0H (physical address B81E0H)

  Although the result is the same on an 8086 and in real mode on an 80286,
  you'll find that the second method is much better suited to 80286
  protected mode, where each different segment selector designates a
  different segment descriptor.


The 8086 Registers

  The 8086 was designed to execute instructions and perform arithmetic and
  logical operations as well as receive instructions and pass data to and
  from memory. To do this, it uses a variety of 16-bit registers.

  There are fourteen registers in all, each with a special use. Four
  scratch-pad registers are used by programs to temporarily hold the
  intermediate results and operands of arithmetic and logical operations.
  Four segment registers hold segment values. Five pointer and index
  registers hold the offsets that are used with the values in the segment
  registers to locate data in memory. Finally, one flags register contains
  nine 1-bit flags that are used to record 8086 status information and
  control 8086 operations. (See Figure 2-5.)

                                        Scratch-pad registers

                          7                      0 7                      0
                          ╓──┬──┬──┬──┬──┬──┬──┬──╥──┬──┬──┬──┬──┬──┬──┬──╖
  AX (accumulator)        ║          AH           ║          AL           ║
                          ╟──┼──┼──┼──┼──┼──┼──┼──╫──┼──┼──┼──┼──┼──┼──┼──╢
  BX (base)               ║          BH           ║          BL           ║
                          ╟──┼──┼──┼──┼──┼──┼──┼──╫──┼──┼──┼──┼──┼──┼──┼──╢
  CX (count)              ║          CH           ║          CL           ║
                          ╟──┼──┼──┼──┼──┼──┼──┼──╫──┼──┼──┼──┼──┼──┼──┼──╢
  DX (data)               ║          DH           ║          DL           ║
                          ╙──┴──┴──┴──┴──┴──┴──┴──╨──┴──┴──┴──┴──┴──┴──┴──╜

                                           Segment registers

                          15                                              0
                          ╓──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──╖
  CS (code segment)       ║                                               ║
                          ╟──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──╢
  DS (data segment)       ║                                               ║
                          ╟──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──╢
  SS (stack segment)      ║                                               ║
                          ╟──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──╢
  ES (extra segment)      ║                                               ║
                          ╙──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──╜

                                          Offset registers

                          15                                              0
                          ╓──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──╖
  IP (instruction pointer)║                                               ║
                          ╟──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──╢
  SP (stack pointer)      ║                                               ║
                          ╟──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──╢
  BP (base pointer)       ║                                               ║
                          ╟──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──╢
  SI (source index)       ║                                               ║
                          ╟──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──╢
  DI (destination index)  ║                                               ║
                          ╙──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──╜

                                           Flags register

                          15                                              0
                          ╓──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──╖
                   Flags  ║           │OF│DF│IF│TF│SF│ZF│  │AF│  │PF│  │CF║
                          ╙──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──╜

  Figure 2-5.  The 8086 registers and flags.

The Scratch-Pad Registers

  When a computer is processing data, a great deal of the microprocessor's
  time is spent transferring data to and from memory. This access time can
  be greatly reduced by keeping frequently used operands and results inside
  the 8086. Four 16-bit registers, usually called the scratch-pad or data
  registers, are designed for this purpose.

  The scratch-pad registers are known as AX, BX, CX, and DX. Each of them
  can also be subdivided and separately used as two 8-bit registers. The
  high-order 8-bit registers are known as AH, BH, CH, and DH, and the low-
  order 8-bit registers are known as AL, BL, CL, and DL.

  The scratch-pad registers are used mostly as convenient temporary working
  areas, particularly for arithmetic operations. Addition and subtraction
  can be done in memory without using the registers, but the registers are
  faster.

  Although these registers are available for any kind of scratch-pad work,
  each also has some special uses:

  ■  The AX (accumulator) register is the main register used to perform
     arithmetic operations. (Although addition and subtraction can be
     performed in any of the scratch-pad or offset registers, multiplication
     and division must be done in AX or AL.)

  ■  The BX (base) register can be used to point to the beginning of a
     translation table in memory. It can also be used to hold the offset
     part of a segmented address.

  ■  The CX (count) register is used as a repetition counter for loop
     control and repeated data moves. For example, the LOOP instruction in
     assembly language uses CX to count the number of loop iterations.

  ■  The DX register is used to store data for general purposes, although
     it, too, has certain specialized functions. For example, DX contains
     the remainder of division operations performed in AX.

The Segment Registers

  As we discussed earlier, the complete address of a memory location
  consists of a 16-bit segment value and a 16-bit offset within the segment.
  Four registers, called CS, DS, ES, and SS, are used to identify four
  specific segments of memory. Five offset registers, which we'll discuss
  shortly, can be used to store the relative offsets of the data within each
  of the four segments.

  Each segment register is used for a specific type of addressing:

  ■  The CS register identifies the code segment, which contains the program
     that is being executed.

  ■  The DS and ES registers identify data segments where data used in a
     program is stored.

  ■  The SS register identifies the stack segment. (See page 32 for more
     information about stacks.)

  Programs rarely use four separate segments to address four different 64 KB
  areas of memory. Instead, the four segments specified in CS, DS, ES, and
  SS usually refer to overlapping or identical areas in memory. In effect,
  the different segment registers identify areas of memory used for
  different purposes.

  For example, Figure 2-6 shows how the values in the segment registers
  correspond to the memory used in a hypothetical DOS program. The values in
  the segment registers are chosen to correspond to the start of each
  logically different area of memory, even though the 64 KB areas of memory
  identified by each segment overlap each other. (See Chapter 20 for more
  about segments and the memory layout of DOS programs.)

  All 8086 instructions that use memory have an implied use of a particular
  segment register for the operation being performed. For example, the MOV
  instruction, because it acts on data, uses the DS register. The JMP
  instruction, which affects the flow of a program, automatically uses the
  CS register.

  This means that you can address any 64 KB segment in memory by placing its
  paragraph address in the appropriate segment register. For example, to
  access data in the video buffer used by IBM's Color Graphics Adapter, you
  place the paragraph address of the start of the buffer in a segment
  register and then use the MOV instruction to transfer data to or from the
  buffer.

              ┌─────────────────────┐        ◄───┐
     SS=2919H │       Stack         │ 29190H     ├─ 2 KB
              ├─────────────────────┤        ◄───┤
              │                     │            │
     DS=2419H │    Program data     │            ├─ 20KB
              │                     │ 24190H     │
              ├─────────────────────┤        ◄───┤
              │                     │            │
     CS=2019H │   Executable code   │            ├─ 16 KB
              │                     │ 20190H     │
              └─────────────────────┘        ◄───┘
  Segment registers              Physical addresses

  Figure 2-6.  Segment usage in a typical DOS program. Each segment register
  contains the starting paragraph of a different area of memory.

  mov ax,0B800h                   ; move the segment value into DS
  mov ds,ax
  mov al,[0000]                   ; copy the byte at B800:0000
                                  ; into AL

  In interpreted BASIC you can use this method with the DEF SEG statement:

  DEF SEG = &HB800                ' move the segment value into DS
  X = PEEK(0000)                  ' copy the byte at B800:0000 into X

The Offset Registers

  Five offset registers are used with the segment registers to contain
  segmented addresses. One register, called the instruction pointer (IP),
  contains the offset of the current instruction in the code segment; two
  registers, called the stack registers, are intimately tied to the stack;
  and the remaining two registers, called the index registers, are used to
  address strings of data.

  The instruction pointer (IP), also called the program counter (PC),
  contains the offset within the code segment where the current program is
  executing. It is used with the CS register to track the location of the
  next instruction to be executed.

  Programs do not have direct access to the IP register, but a number of
  instructions, such as JMP and CALL, change the IP value implicitly.

  The stack registers, called the stack pointer (SP) and the base pointer
  (BP), provide offsets into the stack segment. SP gives the location of the
  current top of the stack. Programs rarely change the value in SP directly.
  Instead, they rely on PUSH and POP instructions to update SP implicitly.
  BP is the register generally used to access the stack segment directly.
  You'll see BP used quite often in the assembly-language examples that
  appear in Chapters 8 through 20.

  The index registers, called the source index (SI) and the destination
  index (DI), can be used for general-purpose addressing of data. Also, all
  string move and comparison instructions use SI and DI to address data
  strings.

The Flags Register

  The fourteenth and last register, called the flags register, is really a
  collection of individual status and control bits called flags. The flags
  are maintained in a register, so they can be either saved and restored as
  a coordinated set or inspected as ordinary data. Normally, however, the
  flags are set and tested as independent items──not as a set.

  There are nine 1-bit flags in the 8086's 16-bit flags register, leaving 7
  bits unused. (The 80286 and 80386 use some of the unused flags to support
  protected-mode operation.) The flags can be logically divided into two
  groups: six status flags, which record processor status information
  (usually indicating what happened with a comparison or arithmetic
  operation), and three control flags, which direct some of the 8086
  instructions. Be prepared to see a variety of notations for the flags,
  including distinct names for whether they are set (1) or clear (0). The
  terms used in Figures 2-7 and 2-8 are the most common.

  ──────────────────────────────────────────────────────────────────────────
  The Stack
    The stack is a built-in feature of the 8086. It provides programs with a
    place to store and keep track of work in progress. The most important
    use of the stack is to keep a record of where subroutines were invoked
    from and what parameters were passed to them. The stack can also be used
    for temporary working storage, although this is less fundamental and
    less common.

    The stack gets its name from an analogy to a spring-loaded stack of
    plates in a cafeteria: New data is "pushed" onto the top of the stack
    and old data is "popped" off. A stack always operates in
    last-in-first-out (LIFO) order. This means that when the stack is used
    to keep track of where to return to a program, the most recent calling
    program is returned to first. This way, a stack maintains the orderly
    workings of programs, subroutines, and interrupt handlers, no matter how
    complex their operation.

    A stack is used from the bottom (highest address) to the top (lowest
    address) so that when data is pushed onto the top of the stack, it is
    stored at the memory addresses just below the current top of the stack.
    The stack grows downward so that as data is added, the location of the
    top of the stack moves to lower and lower addresses, decreasing the
    value of SP each time. You need to keep this in mind when you access the
    stack, which you are likely to do in assembly-language interface
    routines.

    Any part of any program can create a new stack space at any time, but
    this is not usually done. Normally, when a program is run, a single
    stack is created for it and used throughout the operation of the
    program.

    There is no simple way to estimate the size of stack that a program
    might need, and the 8086's design does not provide any automatic way of
    detecting when stack space is in short supply or exhausted. This can
    make programmers nervous about the amount of space that should be set
    aside for a stack. A conservative estimate of how much stack space to
    maintain is about 2 KB (2048 bytes), the default amount allocated by
    many high-level language compilers.

                                             ┌──────┐◄─── Bottom of stack
                                       :1008 │ 5E00 │
          ┌──────┐◄─── Bottom of stack       ├──────┤
    :1008 │ 5E00 │                     :1006 │ 4D00 │
          ├──────┤                           ├──────┤
    :1006 │ 4D00 │                     :1004 │ 3C00 │◄─── Old top of stack
          ├──────┤                           ├──────┤
    :1004 │ 3C00 │◄─── Top of stack    :1002 │ 2B00 │◄─── Top of stack
          ├──────┤     (SP=1004)             ├──────┤     (SP=1002)
    :1002 │      │                     :1000 │      │
          ├──────┤                           └────┘
    :1000 │      │                             ║  ║
          └──────┘                             PUSH
    a. Stack before a PUSH             b. Stack after a PUSH
    ──────────────────────             ─────────────────────

                              ┌──────┐◄─── Bottom of stack
                        :1008 │ 5E00 │
                              ├──────┤
                        :1006 │ 4D00 │
                              ├──────┤
                        :1004 │ 3C00 │◄─── Top of stack
                              ├──────┤     (SP=1004)
                        :1002 │      │
                              ├──────┤
                        :1000 │      │
                              └─║──║─┘
                                ▼  ▼
                                POP
                        c. Stack after a POP
                        ────────────────────

  ──────────────────────────────────────────────────────────────────────────

  Code        Name                     Use
  ──────────────────────────────────────────────────────────────────────────
  CF          Carry flag               Indicates an arithmetic carry
  OF          Overflow flag            Indicates signed arithmetic overflow
  ZF          Zero flag                Indicates zero result, or equal
                                       comparison
  SF          Sign flag                Indicates negative result/comparison
  PF          Parity flag              Indicates even number of 1 bits
  AF          Auxiliary carry flag     Indicates adjustment needed in
                                       binary-coded decimal (BCD) arithmetic
                                       operations
  ──────────────────────────────────────────────────────────────────────────

  Figure 2-7.  The six status flags in the 8086's flags register.

  Code        Name                     Use
  ──────────────────────────────────────────────────────────────────────────
  DF          Direction flag           Controls increment direction in
                                       string operations (CMPS, LODS, MOVS,
                                       SCAS, STOS)
  IF          Interrupt flag           Controls whether interrupts are
                                       enabled
  TF          Trap flag                Controls single-step operation (used
                                       by DEBUG) by generating an interrupt
                                       at the end of every instruction
  ──────────────────────────────────────────────────────────────────────────

  Figure 2-8.  The three control flags in the 8086's flags register.

Addressing Memory Through Registers

  We've seen that memory is always addressed by a combination of a segment
  value and a relative offset. The segment value always comes from one of
  the four segment registers.

  In contrast, the relative offset can be specified in many different ways.
  (See Figure 2-9.) For each machine instruction that accesses memory, the
  8086 computes an effective address by combining one, two, or three of the
  following:

  ■  The value in BX or BP

  ■  The value in SI or DI

  ■  A relative-offset value, called a displacement, that is part of the
     instruction itself

╓┌─┌──────────────────┌───────────────────────────┌──────────────────┌───────►
  Name               Effective Address           Example            Comments
  ───────────────────────────────────────────────────────────────────────────
  Immediate          Value "addressed" is part   mov ax,1234h       Stores 12
                     of the 8086 instruction

  Direct             Specified as part of the    mov ax,[1234h]     Copies th
                     8086 instruction                               into AX.
                                                                    register

  Register indirect  Contained in BX, SI, DI, or mov ax,[bx]        Copies th
                     BP                                             offset co
                                                                    AX. The d
                                                                    register
  Name               Effective Address           Example            Comments
  ───────────────────────────────────────────────────────────────────────────
                                                                    register
                                                                    [DI] is D
                                                                    default i

  Based              The sum of a displacement   mov ax,[bx+2]      Copies th
                     (part of the instruction)   or mov ax,2[bx]    past the
                     and the value in BX or BP                      BX into A
                                                                    segment r
                                                                    DS; for [
                                                                    SS.

  Indexed            The sum of a displacement   mov ax,[si+2]      Copies th
                     and the value in SI or DI   or mov ax,2[si]    past the
                                                                    SI into A
                                                                    segment r
  Based indexed      The sum of a displacement,  mov ax,[bp+si+2]   The offse
                     the value in SI or DI, and  or mov ax,2[bp+si] values in
                     the value in BX or BP       or                 When BX i
                                                 mov ax,2[bp][si]   segment r
  Name               Effective Address           Example            Comments
  ───────────────────────────────────────────────────────────────────────────
                                                 mov ax,2[bp][si]   segment r
                                                                    BP is use
                                                                    SS.

  String addressing  Source string: register     movsb              Copies th
                     indirect using SI                              memory at
                     Destination string:                            ES:[DI].
                     register indirect using DI
  ───────────────────────────────────────────────────────────────────────────


  Figure 2-9.  8086 Addressing Modes. In assembly language, some
  instructions can be specified in several different ways.

  Each of the various ways of forming an effective address has its uses. You
  can use the Immediate and Direct methods when you know the offset of a
  particular memory location in advance. You must use one of the remaining
  methods when you can't tell what an address will be until your program
  executes. In the chapters ahead, you'll see examples of most of the
  different 8086 addressing modes.

  The notation used in specifying 8086 addresses is straightforward.
  Brackets, [ ], are used to indicate that the enclosed item specifies a
  relative offset. This is a key element of memory addressing: Without
  brackets, the actual value stored in the register is used in whatever
  operation is specified.

Rules for Using Registers

  It is important to know that various rules apply to the use of registers,
  and it is essential to be aware of these rules when writing assembly-
  language interface routines. Because the rules and conventions of usage
  vary by circumstance and by programming language, exact guidelines are not
  always available, but the general rules that follow will apply in most
  cases. (You will find additional guidance, and working models to copy, in
  the examples in Chapters 8 through 20.) Keep in mind, though, that the
  following rules are general, not absolute.

  Probably the most useful rule for using the registers is simply to use
  them for what they are designed for. The idea that each of the 8086
  registers has certain special uses may seem somewhat quirky, particularly
  to a programmer who is accustomed to working with a CPU that has a less
  specialized set of registers (such as the 68000, for example). On the
  8086, using the registers for their natural functions leads to cleaner,
  more efficient source code and ultimately to more reliable programs.

  For example, the segment registers are designed to contain segment values,
  so don't use them for anything else. (In 80286 protected mode you can't
  use them for anything else anyway without generating an error condition.)
  The BP register is intended for stack addressing; if you use it for
  anything else, you'll have to do some fancy footwork when you need to
  address values in the stack segment.

  Particular rules apply to the four segment registers (CS, DS, ES, and SS).
  The CS register should be changed only through intersegment jumps and
  subroutine calls.

  Most programmers use the DS register to point to a default data segment
  that contains the data most frequently used in a program. This means that
  the value in the DS register is usually initialized at the beginning of a
  program and then left alone. Should it be necessary to use DS to address a
  different segment, its original value is saved, the new segment is
  accessed, and then the original value is restored. In contrast, most
  people use the ES register as needed to access arbitrary segments in
  memory.

  The stack segment (SS) and stack pointer (SP) registers should usually be
  updated implicitly, either by PUSH and POP instructions or by CALL and RET
  instructions that save subroutine return addresses on the stack. When DOS
  loads a program into memory to be executed, it initializes SS and SP to
  usable values. In .COM programs, SS:SP points to the end of the program's
  default segment; in .EXE programs, SS:SP is determined explicitly by the
  size and location of the program's stack segment. In either case, it's
  rare that you need to change SS or SP explicitly.

  If you need to discard a number of values from the stack or reserve
  temporary storage space on top of the stack, you can increment or
  decrement SP directly:

  add sp,8                        ; discard four words (8 bytes)
                                  ; from stack
  sub sp,6                        ; add three empty words (6 bytes)
                                  ; to top of stack

  If you need to move the stack to a different location in memory, you must
  generally update both SS and SP at the same time:

  cli                             ; disable interrupts
  mov ss,NewStackSeg              ; update SS from a memory variable
  mov sp,NewStackPtr              ; update SP from a memory variable
  sti                             ; re-enable interrupts

  Be careful when you change SS and SP explicitly. If you modify SS but fail
  to update SP, SS will be specifying a new stack segment while SP will be
  pointing somewhere inside another stack segment──and that's asking for
  trouble the next time you use the stack.

  It's hard to be explicit about the use of the other registers. In general,
  most programmers try to minimize memory accesses by keeping the
  intermediate results of lengthy computations in registers. This is because
  it takes longer to perform a computation on a value stored in memory than
  on a value stored in a register. Of course, the 8086 has only so many
  registers to work with, so you may find yourself running out of registers
  before you run out of variables.


How the 8086 Uses I/O Ports

  The 8086-family microprocessors communicate with and control many parts of
  the computer through the use of input and output (I/O) ports. The I/O
  ports are doorways through which information passes as it travels to or
  from an I/O device, such as a keyboard or a printer. Most of the support
  chips we described in Chapter 1 are accessed through I/O ports; in fact,
  each chip may use several port addresses for different purposes.

  Each port is identified by a 16-bit port number, which can range from 00H
  through FFFFH (65,535). The CPU identifies a particular port by the port's
  number.

  As it does when accessing memory, the CPU uses the data and address buses
  as conduits for communication with the ports. To access a port, the CPU
  first sends a signal on the system bus to notify all I/O devices that the
  address on the bus is that of a port. The CPU then sends the port address.
  The device with the matching port address responds.

  The port number addresses a memory location that is associated with an I/O
  device but is not part of main memory. In other words, an I/O port number
  is not the same as a memory address. For example, I/O port 3D8H has
  nothing to do with memory address 003D8H. To access an I/O port, you don't
  use data-transfer instructions like MOV and STOS. Instead, you use the
  instructions IN and OUT, which are reserved for I/O port access.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    Many high-level programming languages provide functions that access I/O
    ports. The BASIC functions INP and OUT, and the C functions inp and
    outp, are typical examples.
  ──────────────────────────────────────────────────────────────────────────

  The uses of specific I/O ports are determined by the hardware designers.
  Programs that make use of I/O ports need to be aware of the port numbers,
  as well as their use and meaning. Port number assignments differ slightly
  among the PC family members, but, in general, IBM has reserved the same
  ranges of I/O port numbers for the same input/output devices in all PCs
  and PS/2s. (See Figure 2-10.) For details on how each I/O port is used,
  see the descriptions of the various input/output devices in the IBM
  technical reference manuals.

╓┌─┌──────────────────────────────────────────────┌───────────────┌──────────►
  Description                                    I/O Port        Comment
                                                 Numbers
  ───────────────────────────────────────────────────────────────────────────
  Programmable Interrupt Controller (master)     20H─3FH

  System timer                                   40H─5FH

  Keyboard controller                            60H─6FH         On PS/2 Mode
                                                                 are reserved
                                                                 control and

  System control port B                          61H             PS/2 models

  Real-time clock, NMI mask                      70H─7FH         On PC, PC/XT
                                                                 30, NMI mask

  System control port A                          92H             PS/2 models
  Description                                    I/O Port        Comment
                                                 Numbers
  ───────────────────────────────────────────────────────────────────────────
  System control port A                          92H             PS/2 models

  Programmable Interrupt Controller (slave)      A0H─BFH         On PS/2 Mode

  Real-time clock                                B0H─BFH,        PS/2 Model 3
                                                 E0H─EFH

  Clear math coprocessor busy                    F0H

  Reset math coprocessor                         F1H

  Math coprocessor                               F8H─FFH

  Fixed-disk controller                          1F0H─1F8H

  Game control adapter                           200H─207H

  Parallel printer 3                             278H─27BH
  Description                                    I/O Port        Comment
                                                 Numbers
  ───────────────────────────────────────────────────────────────────────────
  Parallel printer 3                             278H─27BH

  Serial communications 2                        2F8H─2FFH

  Fixed-disk controller                          320H─32FH       PC/XT and PS

  PC network                                     360H─363H,
                                                 368H─36BH

  Parallel printer 2                             378H─37BH

  Monochrome Display Adapter                     3B0H─3BBH       Also used by
                                                                 monochrome v

  Parallel printer 1                             3BCH─3BFH

  Enhanced Graphics Adapter (EGA),               3C0H─3CFH
  Video Graphics Array (VGA)
  Description                                    I/O Port        Comment
                                                 Numbers
  ───────────────────────────────────────────────────────────────────────────
  Video Graphics Array (VGA)

  Color Graphics Adapter (CGA),                  3D0H─3DFH       Also used by
  Multi-Color Graphics Array (MCGA)                              color video

  Diskette controller                            3F0H─3F7H

  Serial communications 1                        3F8H─3FFH
  ───────────────────────────────────────────────────────────────────────────


  Figure 2-10.  PC and PS/2 input/output port assignments. This table lists
  the most frequently used I/O ports. For a complete list, see the IBM
  Technical Reference manuals.


How the 8086 Uses Interrupts

  An interrupt is an indication to the microprocessor that its immediate
  attention is needed. The 8086-family microprocessors can respond to
  interrupts from either hardware or software. A hardware device can
  generate an interrupt signal that is processed by the programmable
  interrupt controller (PIC) and passed to the microprocessor; in software,
  the INT instruction generates an interrupt. In both cases, the
  microprocessor stops processing and executes a memory-resident subroutine
  called an interrupt handler. After the interrupt handler has performed its
  task, the microprocessor resumes processing at the point the interrupt
  occurred.

  The 8086 supports 256 different interrupts, each identified by a number
  between 00H and FFH (decimal 255). The segmented addresses of the 256
  interrupt handlers are stored in an interrupt vector table that starts at
  0000:0000H (that is, at the very beginning of available memory). Each
  interrupt vector is 4 bytes in size, so you can locate the address of any
  interrupt handler by multiplying the interrupt number by 4. You can also
  replace an existing interrupt handler with a new one by storing the new
  handler's segmented address in the appropriate interrupt vector.

Software Interrupts

  Probably the most familiar type of interrupts are generated by the INT
  instruction. Consider what happens when the CPU executes the following
  instruction:

  INT 12H

  The CPU pushes the current contents of the flags register, the CS (code
  segment) register, and the IP (instruction pointer) register onto the
  stack. Then it transfers control to the interrupt handler corresponding to
  interrupt number 12H, using the segmented address stored at 0000:0048H.
  The CPU then executes the interrupt 12H handler, which responds
  appropriately to interrupt 12H. The interrupt handler terminates with an
  IRET instruction that pops CS:IP and the flags back into the registers,
  thus transferring control back to the interrupted program.

Hardware Interrupts

  The microprocessor responds to a hardware interrupt in much the same way
  it responds to a software interrupt: by transferring control to an
  interrupt handler. The important difference lies in the way the interrupt
  is signalled.

  Devices such as the system timer, the hard disk, the keyboard, and the
  serial communications ports can generate interrupt signals on a set of
  reserved interrupt request (IRQ) lines. These lines are monitored by the
  PIC circuit, which assigns interrupt numbers to them. When a particular
  hardware interrupt occurs, the PIC places the corresponding interrupt
  number on the system data bus where the microprocessor can find it.

  The PIC also assigns priorities to the various interrupt requests. For
  example, the highest-priority PIC interrupt in all PCs and PS/2s is the
  timer-tick interrupt, which is signalled on interrupt request line 0
  (IRQ0) and is assigned interrupt 08H by the PIC. When a system timer
  generates a timer- tick interrupt, it does so by signalling on IRQ0; the
  PIC responds by signalling the CPU to execute interrupt 08H. If a
  lower-priority hardware interrupt request occurs while the timer-tick
  interrupt is being processed, the PIC delays the lower-priority interrupt
  until the timer interrupt handler signals that it has finished its
  processing.

  When you coldboot the computer, the system start-up routines assign
  interrupt numbers and priorities to the hardware interrupts by
  initializing the PIC. In 8088- and 8086-based machines (PCs, PC/XTs, PS/2
  models 25 and 30), interrupt numbers 08H through 0FH are assigned to
  interrupt request levels 0 through 7 (IRQ0 through IRQ7). In PC/ATs and
  PS/2 models 50, 60, and 80, an additional eight interrupt lines (IRQ8
  through IRQ15) are assigned interrupt numbers 70H through 77H.

  One hardware interrupt bypasses the PIC altogether. This is the
  non-maskable interrupt (NMI), which is assigned interrupt number 02H in
  the 8086 family. The NMI is used by devices that require absolute,
  "now-or-never" priority over all other CPU functions. In particular, when
  a hardware memory error occurs, the computer's RAM subsystem generates an
  NMI. This causes the CPU to pass control to an interrupt 02H handler; the
  default handler in the PC family resides in ROM and issues the "PARITY
  CHECK" message you see when a memory error occurs.

  When you debug a program on any member of the PC family, remember that
  hardware interrupts are occurring all the time. For example, the system
  timer-tick interrupt (interrupt 08H) occurs roughly 18.2 times per second.
  The keyboard and disk-drive controllers also generate interrupts. Each
  time these hardware interrupts occur, the 8086 uses the current stack to
  save CS:IP and the flags register. If your stack is too small, or if you
  are manipulating SS and SP when a hardware interrupt occurs, the 8086 may
  damage valuable data when it saves CS:IP and the flags.

  If you look back at our example of updating SS and SP on page 36, you'll
  see that we explicitly disable hardware interrupts by executing the CLI
  instruction prior to updating SS. This prevents a hardware interrupt from
  occurring between the two MOV instructions while SS:SP is pointing
  nowhere. (Actually, this is a problem only in very early releases of the
  8088; the chip was later redesigned to prevent this problem by disabling
  interrupts during the instruction that follows a data move into SS.)

  We'll talk in more detail about how PCs and PS/2s use interrupts in
  Chapters 3 and 8.



────────────────────────────────────────────────────────────────────────────
Chapter 3  The ROM Software

  The Start-Up ROM

  The ROM BIOS
    Interrupt Vectors
    Key Low-Memory Addresses
    The ROM Version and Machine-ID Markers

  The ROM BASIC

  The ROM Extensions

  Comments

  It takes software to make a computer go. And getting a computer going and
  keeping it going is much easier if some of that software is permanently
  built into the computer. That's what the ROM programs are all about. ROM
  stands for read-only memory──memory permanently recorded in the circuitry
  of the computer's ROM chips, that can't be changed, erased, or lost.

  PCs and PS/2s come with a substantial amount of ROM that contains the
  programs and data needed to start and operate the computer and its
  peripheral devices. The advantage of having a computer's fundamental
  programs stored in ROM is that they are right there──built into the
  computer──and there is no need to load them into memory from disk the way
  that DOS must be loaded. Because they are permanent, the ROM programs are
  very often the foundation upon which other programs (including DOS) are
  built.

  There are four elements to the ROM in IBM's PC family: the start-up
  routines, which do the work of getting the computer started; the ROM
  BIOS──an acronym for Basic Input/Output System──which is a collection of
  machine-language routines that provide support services for the continuing
  operation of the computer; the ROM BASIC, which provides the core of the
  BASIC programming language; and the ROM extensions, which are programs
  that are added to the main ROM when certain optional equipment is added to
  the computer. We'll be examining each of these four major elements
  throughout the rest of this chapter.

  The ROM programs occupy addresses F000:0000H through F000:FFFFH in the
  PC/XT/AT family and the PS/2 models 25 and 30, and E000:0000H through
  F000:FFFFH in the other PS/2s. However, the routines themselves are not
  located at any specific addresses in ROM as they are in other computers.
  The address of a particular ROM routine varies among the different members
  of the PC/XT/AT and PS/2 families.

  Although the exact addresses of the ROM routines can vary, IBM provides a
  consistent interface to the ROM software by using interrupts. Later in
  this book we'll show you exactly how to use interrupts to execute the ROM
  routines.


The Start-Up ROM

  The first job the ROM programs have is to supervise the start-up of the
  computer. Unlike other aspects of the ROM, the start-up routines have
  little to do with programming the PC family──but it is still worthwhile to
  understand what they do.

  The start-up routines perform several tasks:

  ■  They run a quick reliability test of the computer (and the ROM
     programs) to ensure everything is in working order.

  ■  They initialize the chips and the standard equipment attached to the
     computer.

  ■  They set up the interrupt-vector table.

  ■  They check to see what optional equipment is attached.

  ■  They load the operating system from disk.

  The following paragraphs discuss these tasks in greater detail.

  The reliability test, part of a process known as the Power On Self Test
  (POST), is an important first step in making sure the computer is ready.
  All POST routines are quite brief except for the memory tests, which can
  be annoyingly lengthy in computers that contain a large amount of memory.

  The initialization process is slightly more complex. One routine sets the
  default values for interrupt vectors. These default values either point to
  the standard interrupt handlers located inside the ROM BIOS, or they point
  to do-nothing routines in the ROM BIOS that may later be superseded by the
  operating system or by your own interrupt handlers. Another initialization
  routine determines what equipment is attached to the computer and then
  places a record of it at standard locations in low memory. (We'll be
  discussing this equipment list in more detail later in the chapter.) How
  this information is acquired varies from model to model──for example, in
  the PC it is taken mostly from the settings of two banks of switches
  located on the computer's system board; in the PC/AT and the PS/2s, the
  ROM BIOS reads configuration information from a special nonvolatile memory
  area whose contents are initialized by special setup programs supplied by
  IBM. The POST routines learn about the computer's hardware by a logical
  inspection and test. In effect, the initialization program shouts to each
  possible option, "Are you there?", and listens for a response.

  No matter how it is acquired, the status information is recorded and
  stored in the same way for every model so that your programs can examine
  it. The initialization routines also check for new equipment and
  extensions to ROM. If they find any, they momentarily turn control over to
  the ROM extensions so that they can initialize themselves. The
  initialization routines then continue executing the remaining start-up
  routines (more on this later in the chapter).

  The final part of the start-up procedure, after the POST tests, the
  initialization process, and the incorporation of ROM extensions, is called
  the bootstrap loader. It's a short routine that loads a program from disk.
  In essence, the ROM bootstrap loader attempts to read a disk boot program
  from a disk. If the boot program is successfully read into memory, the ROM
  loader passes control of the computer to it. The disk boot program is
  responsible for loading another, larger disk program, which is usually a
  disk operating system such as DOS, but can be a self-contained and
  self-loading program, such as Microsoft Flight Simulator. If the ROM
  bootstrap loader cannot read a disk's boot program, it either activates
  the built-in ROM BASIC or displays an error message if the disk boot
  program contains an error. As soon as either of these two events occurs,
  the system start-up procedure is finished and the other programs take
  over.


The ROM BIOS

  The ROM BIOS is the part of ROM that is in active use whenever the
  computer is at work. The role of the ROM BIOS is to provide the
  fundamental services that are needed for the operation of the computer.
  For the most part, the ROM BIOS controls the computer's peripheral
  devices, such as the display screen, keyboard, and disk drives. When we
  use the term BIOS in its narrowest sense, we are referring to the device
  control programs──the programs that translate a simple command, such as
  read-something-from-the-disk, into all the steps needed to actually
  perform the command, including error detection and correction. In the
  broadest sense, the BIOS includes not only routines needed to control the
  PC's devices, but also routines that contain information or perform tasks
  that are fundamental to other aspects of the computer's operation, such as
  keeping track of the time of day.

  Conceptually, the ROM BIOS programs lie between programs that are
  executing in RAM (including DOS) and the hardware. In effect, this means
  that the BIOS works in two directions in a two-sided process. One side
  receives requests from programs to perform the standard ROM BIOS
  input/output services. A program invokes these services with a combination
  of an interrupt number (which indicates the subject of the service
  request, such as printer services) and a service number (which indicates
  the specific service to be performed). The other side of the ROM BIOS
  communicates with the computer's hardware devices (display screen, disk
  drives, and so on), using whatever detailed command codes each device
  requires. This side of the ROM BIOS also handles any hardware interrupts
  that a device generates to get attention. For example, whenever you press
  a key, the keyboard generates an interrupt to let the ROM BIOS know.

  Of all the ROM software, the BIOS services are probably the most
  interesting and useful to programmers──as a matter of fact, we have
  devoted six chapters to the BIOS services in Chapters 8 through 13. Since
  we deal with them so thoroughly later on, we'll skip any specific
  discussion of what the BIOS services do and instead focus on how the BIOS
  as a whole keeps track of the computer's input and output processes.

Interrupt Vectors

  The IBM PC family, like all computers based on the Intel 8086 family of
  microprocessors, is controlled largely through the use of interrupts,
  which can be generated by hardware or software. The BIOS service routines
  are no exception; each is assigned an interrupt number that you must call
  when you want to use the service.

  When an interrupt occurs, control of the computer is turned over to an
  interrupt-handling subroutine that is often stored in the system's ROM (a
  BIOS service routine is nothing more than an interrupt handler). The
  interrupt handler is called by loading its segment and offset addresses
  into registers that control program flow: the CS (code segment) register
  and the IP (instruction pointer) register──together known as the CS:IP
  register pair. Segment addresses that locate interrupt handlers are called
  interrupt vectors.

  During the system start-up process, the BIOS sets the interrupt vectors to
  point to the interrupt handlers in ROM. The interrupt vector table starts
  at the beginning of RAM, at address 0000:0000H. (See Chapter 2 for more
  about interrupts and interrupt vectors.) Each entry in the table is stored
  as a pair of words, with the offset portion first and the segment portion
  second. The interrupt vectors can be changed to point to a new interrupt
  handler simply by locating the vector and changing its value.

  As a general rule, PC-family interrupts can be divided into six
  categories: microprocessor, hardware, software, DOS, BASIC, and general
  use.

  Microprocessor interrupts, often called logical interrupts, are designed
  into the microprocessor. Four of them (interrupts 00H, 01H, 03H, and 04H)
  are generated by the microprocessor itself, and another (interrupt 02H,
  the nonmaskable interrupt) is activated by a signal generated by certain
  hardware devices, such as the 8087 math coprocessor.

  Hardware interrupts are built into the PC hardware. In PCs, XTs, and PS/2
  models 25 and 30, interrupt numbers 08H through 0FH are used for hardware
  interrupts; in ATs and PS/2 models 50, 60, and 80, interrupt numbers 08H
  through 0FH and 70H through 77H are reserved for hardware interrupts. (See
  Chapter 2 for more about hardware interrupts.)

  ──────────────────────────────────────────────────────────────────────────
  The Part DOS Plays
    The ROM bootstrap loader's only function is to read a bootstrap program
    from a disk and transfer control to it. On a bootable DOS disk, the disk
    bootstrap program verifies that DOS is stored on the disk by looking for
    two hidden files named IBMBIO.COM and IBMDOS.COM. If it finds them, it
    loads them into memory along with the DOS command interpreter,
    COMMAND.COM. During this loading process, optional parts of DOS, such as
    installable device drivers, may also be loaded.

    The IBMBIO.COM file contains extensions to the ROM BIOS. These
    extensions can be changes or additions to the basic I/O operations and
    often include corrections to the existing ROM BIOS, new routines for new
    equipment, or customized changes to the standard ROM BIOS routines.
    Because they are part of disk software, the IBMBIO.COM routines provide
    a convenient way to modify the ROM BIOS. All that is necessary, besides
    the new routine, is that the interrupt vectors for the previous ROM BIOS
    routines be changed to point to the location in memory where the new
    disk BIOS routines are placed. Whenever new devices are added to the
    computer, their support programs can be included in the IBMBIO.COM file
    or as installable device drivers, eliminating the need to replace ROM
    chips. See Appendix A for more on device drivers.

    You can think of the ROM BIOS routines as the lowest-level system
    software available, performing the most fundamental and primitive I/O
    operations. The IBMBIO.COM routines, being extensions of the ROM BIOS,
    are essentially on the same low level, also providing basic functions.
    By comparison, the IBMDOS.COM routines are more sophisticated; think of
    them as occupying the next level up, with applications programs on top.

    The IBMDOS.COM file contains the DOS service routines. The DOS services,
    like the BIOS services, can be called by programs through a set of
    interrupts whose vectors are placed in the interrupt-vector table in low
    memory. One of the DOS interrupts, interrupt 21H (decimal 33), is
    particularly important because when invoked, it gives you access to a
    rather large group of DOS functions. The DOS functions provide more
    sophisticated and efficient control over the I/O operations than the
    BIOS routines do, especially with regard to disk file operations. All
    standard disk processes──formatting diskettes; reading and writing data;
    opening, closing, and deleting files; performing directory searches──are
    included in the DOS functions and provide the foundation for many
    higher-level DOS programs, such as FORMAT, COPY, and DIR. Your programs
    can use the DOS services when they need more control of I/O operations
    than programming languages allow, and when you are reluctant to dig all
    the way down to the BIOS level. The DOS services are a very important
    part of this book, and we have devoted five chapters to them. (See
    Chapters 14 through 18.)

    The COMMAND.COM file is the third and most important part of DOS, at
    least from a utilitarian standpoint. This file contains the routines
    that interpret the commands you type in through the keyboard in the DOS
    command mode. By comparing your input to a table of command names, the
    COMMAND.COM program can differentiate between internal commands that are
    part of the COMMAND.COM file, such as RENAME or ERASE, and external
    commands, such as the DOS utility programs (like DEBUG) or one of your
    own programs. The command interpreter acts by executing the required
    routines for internal commands or by searching for the requested
    programs on disk and loading them into memory. The whole subject of the
    COMMAND.COM file and how it works is intriguing and well worth
    investigating──as are the other DOS programs. We recommend you read the
    DOS Technical Reference Manual or Inside the IBM PC for additional
    information.
  ──────────────────────────────────────────────────────────────────────────

  Software interrupts incorporated into the PC design are part of the ROM
  BIOS programs. ROM BIOS routines invoked by these interrupts cannot be
  changed, but the vectors that point to them can be changed to point to
  different routines. Reserved interrupt numbers are 10H through 1FH
  (decimal 16 through 31) and 40H through 5FH (decimal 64 through 95).

  DOS interrupts are always available when DOS is in use. Many programs and
  programming languages use the services provided by DOS through the DOS
  interrupts to handle basic operations, especially disk I/O. DOS interrupt
  numbers are 20H through 3FH (decimal 32 through 63).

  BASIC interrupts are assigned by BASIC itself and are always available
  when BASIC is in use. The reserved interrupt numbers are 80H through F0H
  (decimal 128 through 240).

  General-use interrupts are available for temporary use in your programs.
  The reserved interrupt numbers are 60H through 66H (decimal 96 through
  102).

  Most of the interrupt vectors used by the ROM BIOS, DOS, and BASIC contain
  the addresses of interrupt handlers. A few interrupt vectors, however,
  point to tables of useful information. For example, interrupt 1EH contains
  the address of a table of diskette drive initialization parameters; the
  interrupt 1FH vector points to a table of bit patterns used by the ROM
  BIOS to display text characters; and interrupts 41H and 46H point to
  tables of fixed-disk parameters. These interrupt vectors are used for
  convenience, not for interrupts. If you tried to execute interrupt 1EH,
  for instance, you'd probably crash the system because the interrupt 1EH
  vector points to data, not to executable code.

  The interrupt vectors are stored at the lowest memory locations; the very
  first location in memory contains the vector for interrupt number 00H, and
  so on. Because each vector is two words in length, you can find a
  particular interrupt's location in memory by multiplying its interrupt
  number by 4. For example, the vector for interrupt 05H, the print-screen
  service interrupt, would be at byte offset 20 (5 x 4 = 20); that is, at
  address 0000:0014H. You can examine the interrupt vectors by using DEBUG.
  For example, you could examine the interrupt 05H vector with DEBUG in the
  following way:

  DEBUG
  D 0000:0014 L 4

  DEBUG will show 4 bytes, in hex, like this:

  54 FF 00 F0

  Converted to a segment and offset address and allowing for "back-words"
  storage, the interrupt vector for the entry point in ROM of the
  print-screen service routine (interrupt 05H) is F000:FF54H. (Of course,
  this address may be different in different members of the PC and PS/2
  families.) The same DEBUG instruction finds any other interrupt vector
  just as easily.

  Figure 3-1 lists the main interrupts and their vector locations. These
  are the interrupts that programmers will probably find most useful.
  Details are available for most of these interrupts in Chapters 8 through
  18. Interrupts that are not mentioned in this list are, for the most part,
  reserved for future development by IBM.

╓┌─┌───────────┌────────────┌────────────────────────────────────────────────╖
  Interrupt   Offset in    Use
  Hex   Dec   Segment
              0000
  ──────────────────────────────────────────────────────────────────────────
  00H   0     0000         Generated by CPU when division by zero is
                           attempted
  01H   1     0004         Used to single-step through programs (as with
                           DEBUG)
  02H   2     0008         Nonmaskable interrupt (NMI)
  03H   3     000C         Used to set break-points in programs (as with
                           DEBUG)
  04H   4     0010         Generated when arithmetic result overflows
  05H   5     0014         Invokes print-screen service routine in ROM BIOS
  08H   8     0020         Generated by hardware clock tick
  Interrupt   Offset in    Use
  Hex   Dec   Segment
              0000
  ──────────────────────────────────────────────────────────────────────────
  08H   8     0020         Generated by hardware clock tick
  09H   9     0024         Generated by keyboard action
  0EH   14    0038         Signals diskette attention (e.g. to signal
                           completion)
  0FH   15    003C         Used in printer control
  10H   16    0040         Invokes video display services in ROM BIOS
  11H   17    0044         Invokes equipment-list service in ROM BIOS
  12H   18    0048         Invokes memory-size service in ROM BIOS
  13H   19    004C         Invokes disk services in ROM BIOS
  14H   20    0050         Invokes communications services in ROM BIOS
  15H   21    0054         Invokes system services in ROM BIOS
  16H   22    0058         Invokes standard keyboard services in ROM BIOS
  17H   23    005C         Invokes printer services in ROM BIOS
  18H   24    0060         Activates ROM BASIC language
  19H   25    0064         Invokes bootstrap start-up routine in ROM BIOS
  1AH   26    0068         Invokes time and date services in ROM BIOS
  1BH   27    006C         Interrupt by ROM BIOS for Ctrl-Break
  Interrupt   Offset in    Use
  Hex   Dec   Segment
              0000
  ──────────────────────────────────────────────────────────────────────────
  1BH   27    006C         Interrupt by ROM BIOS for Ctrl-Break
  1CH   28    0070         Interrupt generated at each clock tick
  1DH   29    0074         Points to table of video control parameters
  1EH   30    0078         Points to diskette drive parameter table
  1FH   31    007C         Points to CGA video graphics characters
  20H   32    0080         Invokes program-terminate service in DOS
  21H   33    0084         Invokes all function-call services in DOS
  22H   34    0088         Address of DOS program-terminate routine
  23H   35    008C         Address of DOS keyboard-break handler
  24H   36    0090         Address of DOS critical-error handler
  25H   37    0094         Invokes absolute disk-read service in DOS
  26H   38    0098         Invokes absolute disk-write service in DOS
  27H   39    009C         Ends program, but keeps it in memory under DOS
  2FH   47    00BC         DOS Multiplex interrupt
  41H   65    0104         Points to fixed-disk drive parameter table
  43H   67    010C         Points to video graphics characters (EGA, PS/2s)
  67H   103   019CH        Invokes LIM Expanded Memory Manager
  Interrupt   Offset in    Use
  Hex   Dec   Segment
              0000
  ──────────────────────────────────────────────────────────────────────────
  67H   103   019CH        Invokes LIM Expanded Memory Manager
  ──────────────────────────────────────────────────────────────────────────


  Figure 3-1.  Important interrupts used in the IBM personal computer
  family.

  Changing Interrupt Vectors

  The main programming interest in interrupt vectors is not to read them but
  to change them to point to a new interrupt-handling routine. To do this,
  you must write a routine that performs a different function than the
  standard ROM BIOS or DOS interrupt handlers perform, store the routine in
  RAM, and then assign the routine's address to an existing interrupt in the
  table.

  A vector can be changed byte by byte on an assembly-language level, or by
  using a programming-language instruction like the POKE statement in BASIC.
  In some cases, there may be a danger of an interrupt occurring in the
  middle of a change to the vector. If you are not concerned about this, go
  ahead and use the POKE method. Otherwise, there are two ways to change
  a vector while minimizing the likelihood of interrupts: by suspending
  interrupts during the process, or by using a DOS interrupt specially
  designed to change vectors.

  The first method requires that you use assembly language to suspend
  interrupts while you change the interrupt vector. You can use the clear
  interrupts instruction (CLI), which suspends all interrupts until a
  subsequent STI (set interrupts) instruction is executed. By temporarily
  disabling interrupts with CLI you ensure that no interrupts can occur
  while you update an interrupt vector.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    CLI does not disable the nonmaskable interrupt (NMI). If your
    application is one of the rare ones that needs to supply its own NMI
    handler, the program should temporarily disable the NMI while changing
    the NMI interrupt vector. (See PC or PS/2 technical reference manuals
    for details.)
  ──────────────────────────────────────────────────────────────────────────

  The following example demonstrates how to update an interrupt vector with
  interrupts temporarily disabled. This example uses two MOV instructions to
  copy the segment and offset address of an interrupt handler from DS:DX
  into interrupt vector 60H:

  xor     ax,ax                   ; zero segment register ES
  mov     es,ax
  cli                             ; disable interrupts
  mov     word ptr es:[180h],dx   ; update vector offset
  mov     word ptr es:[182h],ds   ; update vector segment
  sti                             ; enable interrupts

  The second method of updating an interrupt vector is to let DOS do it for
  you using DOS interrupt 21H, service 25H (decimal 37), which was designed
  for this purpose. There are two very important advantages to letting DOS
  set interrupts for you. One advantage is that DOS takes on the task of
  putting the vector into place in the safest possible way. The other
  advantage is more far-reaching. When you use DOS service 25H to change an
  interrupt vector, you allow DOS to track changes to any interrupt vectors
  it may itself be using. This is particularly important for programs that
  might run in the DOS "compatibility box" in OS/2. Using a DOS service to
  set an interrupt vector instead of setting it yourself is only one of many
  ways that you can reduce the risk that a program will be incompatible with
  new machines or new operating-system environments.

  The following example demonstrates how to use interrupt 21H, service 25H
  to update the vector for interrupt 60H from values stored in a memory
  variable:

  mov     dx,seg Int60Handler     ; copy new segment to DS
  mov     ds,dx
  mov     dx,offset Int60Handler  ; store offset address in DX
  mov     al,60h                  ; interrupt number
  mov     ah,25h                  ; DOS set-interrupt function number
  int     21h                     ; DOS function-call interrupt

  This example shows, in the simplest possible way, how to use the DOS
  service. However, it glosses over an important and subtle difficulty: You
  have to load one of the addresses that you're passing to DOS into the DS
  (data segment) register──which effectively blocks normal access to data
  through the DS register. Getting around that problem requires you to
  preserve the contents of the DS register. Here is one way this can be
  done. In this example, taken from the Norton Utilities programs, the
  interrupt 09H vector is updated with the address of a special interrupt
  handler:

  push    ds                      ; save current data segment
  mov     dx,offset PGROUP:XXX    ; store handler's offset in DX
  push    cs                      ; move handler's code segment...
  pop     ds                      ; ...into DS
  mov     ah,25h                  ; request set-interrupt function
  mov     al,9                    ; change interrupt number 9
  int     21h                     ; DOS function-call interrupt
  pop     ds                      ; restore original data segment

Key Low-Memory Addresses

  Much of the operation of the PCs and PS/2s is controlled by data stored in
  low-memory locations, particularly in the two adjacent 256-byte areas
  beginning at segments 40H and 50H (addresses 0040:0000H and 0050:0000H).
  The ROM BIOS uses the 256 bytes from 0040:0000H through 0040:00FFH as a
  data area for its keyboard, video, disk, printer, and communications
  routines. The 256 bytes between 0050:0000H and 0050:00FFH are used
  primarily by BASIC, although a few ROM BIOS status variables are located
  there as well.

  Data is loaded into these areas by the BIOS during the start-up process.
  Although the control data is supposed to be the private reserve of the
  BIOS, DOS, and BASIC, your programs are allowed to inspect or even change
  it. Even if you do not intend to use the information in these control
  areas, it is worth studying because it reveals a great deal about what
  makes the PC family tick.

  The ROM BIOS Data Area

  Some memory locations in the BIOS data area are particularly interesting.
  Most of them contain data vital to the operation of various ROM BIOS and
  DOS service routines. In many instances, your programs can obtain
  information stored in these locations by invoking a ROM BIOS interrupt; in
  all cases, they can access the information directly. You can easily check
  out the values at these locations on your own computer, using either DEBUG
  or BASIC. To use DEBUG, type a command of this form:

  DEBUG
  D XXXX:YYYY L 1

  XXXX represents the segment part of address you want to examine. (This
  would be either 0040H or 0050H, depending on the data area that interests
  you.) YYYY represents the offset part of the address. The L 1 tells DEBUG
  to display one byte. To see two or more bytes, type the number of bytes
  (in hex) you want to see after the L instruction. For example, the BIOS
  keeps track of the current video mode number in the byte at 0040:0049H. To
  inspect this byte with DEBUG, you would type

  DEBUG
  D 0040:0049 L 1

  To display the data with BASIC, use a program of the following form,
  making the necessary substitutions for segment (&H0040 or &H0050),
  number.of.bytes, and offset (the offset part of the address you want to
  inspect):

  10 DEF SEG = segment
  20 FOR I = 0 TO number.of.bytes - 1
  30   VALUE = PEEK(offset + I)
  40   IF VALUE < 16 THEN PRINT "0";    ' needed for leading zero
  50   PRINT HEX$ (VALUE);" ";
  60 NEXT I

  The following pages describe useful low-memory addresses.

  0040:0010H (a 2-byte word). This word holds the equipment-list data that
  is reported by the equipment-list service, interrupt 11H (decimal 17). The
  format of this word, shown in Figure 3-2, was established for the PC and
  XT; certain parts may appear in a different format in later models.

  0040:0013H (a 2-byte word). This word contains the usable memory size in
  KB. BIOS interrupt service 12H (decimal 18) is responsible for reporting
  the value in this word.

  0040:0017H (2 bytes of keyboard status bits). These bytes are actively
  used to control the interpretation of keyboard actions by the ROM BIOS
  routines. Changing these bytes actually changes the meaning of keystrokes.
  You can freely change the first byte, at address 0040:0017H, but it is not
  a good idea to change the second byte. See pages 137 and 138 for the bit
  settings of these 2 bytes.

╓┌─┌──────────────────┌─────────────────┌────────────────────────────────────╖
                 Bit
  F E D C B A 9 8    7 6 5 4 3 2 1 0   Meaning
  ──────────────────────────────────────────────────────────────────────────
  X X . . . . . .    . . . . . . . .   Number of printers installed
  . . X . . . . .    . . . . . . . .   (Reserved)
  . . . X . . . .    . . . . . . . .   1 if game adapter installed
  . . . . X X X .    . . . . . . . .   Number of RS-232 serial ports
  . . . . . . . X    . . . . . . . .   (Reserved)
  . . . . . . . .    X X . . . . . .   +1 = number of diskette drives:
                                         00 = 1 drive; 01 = 2 drives;
                                         10 = 3 drives;
                                         11 = 4 drives (see bit 0)
  . . . . . . . .    . . X X . . . .   Initial video mode:
                                         01 = 40-column color;
                                         10 = 80-column color,
                                         11 = 80-column monochrome;
                 Bit
  F E D C B A 9 8    7 6 5 4 3 2 1 0   Meaning
  ──────────────────────────────────────────────────────────────────────────
                                         11 = 80-column monochrome;
                                         00 = none of the above
  . . . . . . . .    . . . . X X . .   For PC with 64 KB motherboard:
                                         Amount of system board RAM
                                         (11 = 64 KB, 10 = 48 KB,
                                         01 = 32 KB, 00 = 16 KB)
                                       For PC/AT: Not used
                                       For PS/2s: Bit 3: Not used;
                                         Bit 2: 1 = pointing device
                                       installed
  . . . . . . . .    . . . . . . X .   1 if math coprocessor installed
  . . . . . . . .    . . . . . . . X   1 if any diskette drives present (if
                                       so, see bits 7 and 6)
  ──────────────────────────────────────────────────────────────────────────


  Figure 3-2.  The coding of the equipment-list word at address 0040:0010H.

  0040:001AH (a 2-byte word). This word points to the current head of the
  BIOS keyboard buffer at 0040:001EH, where keystrokes are stored until they
  are used.

  0040:001CH (a 2-byte word). This word points to the current tail of the
  BIOS keyboard buffer.

  0040:001EH (32 bytes, used as sixteen 2-byte entries). This keyboard
  buffer holds up to 16 keystrokes until they are read via the BIOS services
  through interrupt 16H (decimal 22). As this is a circular queue buffer,
  two pointers indicate the head and tail. It is not wise to manipulate this
  data.

  0040:003EH (1 byte). This byte indicates if a diskette drive needs to be
  recalibrated before seeking to a track. Bits 0 through 3 correspond to
  drives 0 through 3. If a bit is clear, recalibration is needed. Generally,
  you will find that a bit is clear if there was any problem with the most
  recent use of a drive. For example, the recalibration bit will be clear if
  you try to request a directory (DIR) on a drive with no diskette, and then
  type A in response to the following display:

  Not ready reading drive A
  Abort, Retry, Fail?

  0040:003FH (1 byte). This byte returns the diskette motor status. Bits 0
  through 3 correspond to drives 0 through 3. If the bit is set, the
  diskette motor is running.

  0040:0040H (1 byte). This byte is used by the ROM BIOS to ensure that the
  diskette drive motor is turned off. The value in this byte is decremented
  with every tick of the system clock (that is, about 18.2 times per
  second). When the value reaches 0, the BIOS turns off the drive motor.

  0040:0041H (1 byte). This byte contains the status code reported by the
  ROM BIOS after the most recent diskette operation. (See Figure 3-3.)

  0040:0042H (7 bytes). These 7 bytes hold diskette controller status
  information.

  Beginning at 0040:0049H is a 30-byte area used for video control. This is
  the first of two areas in segment 40H that the ROM BIOS uses to track
  critical video information.

  Value              Meaning
  ──────────────────────────────────────────────────────────────────────────
  00H                No error
  01H                Invalid diskette command requested
  02H                Address mark on diskette not found
  03H                Write-protect error
  04H                Sector not found; diskette damaged or not formatted
  06H                Diskette change line active
  08H                DMA diskette error
  09H                Attempt to DMA across 64 KB boundary
  0CH                Media type not found
  10H                Cyclical redundancy check (CRC) error in data
  20H                Diskette controller failed
  40H                Seek operation failed
  80H                Diskette timed out (drive not ready)
  ──────────────────────────────────────────────────────────────────────────

  Figure 3-3.  Diskette status codes in the ROM BIOS data area at
  0040:0041H.

  Although programs can safely inspect any of this data, you should modify
  the data only when you bypass the ROM BIOS video services and program the
  video hardware directly. In such cases, you should update the video
  control data to reflect the true status of the video hardware.

  0040:0049H (1 byte). The value in this byte specifies the current video
  mode. (See Figure 3-4.) This is the same video-mode number used in the
  ROM BIOS video services. (See Chapter 9 for more on these services and
  page 72 for general information concerning video modes.)

  We've already shown how to use DEBUG to determine the current video mode
  by inspecting the byte at 0040:0049H. BASIC programs can use the following
  instructions to read this byte and determine the video mode:

  DEF SEG = &H40                  ' set BASIC data segment to 40H
  VIDEO.MODE = PEEK(&H49)         ' look at location 0040:0049H

  0040:004AH (a 2-byte word). This word indicates the number of characters
  that can be displayed in each row of text on the screen.

  0040:004CH (a 2-byte word). This word indicates the number of bytes
  required to represent one screenful of video data.

  Number             Description
  ──────────────────────────────────────────────────────────────────────────
  00H                40 x 25 16-color text
                     (CGA composite color burst disabled)
  01H                40 x 25 16-color text
  02H                80 x 25 16-color text
                     (CGA composite color burst disabled)
  03H                80 x 25 16-color text
  04H                320 x 200 4-color graphics
  05H                320 x 200 4-color graphics
                     (CGA composite color burst disabled)
  06H                640 x 200 2-color graphics
  07H                80 x 25 monochrome text
  0DH                320 x 200 16-color graphics
  0EH                640 x 200 16-color graphics
  0FH                640 x 350 monochrome graphics
  10H                640 x 350 16-color graphics
  11H                640 x 480 2-color graphics
  12H                640 x 480 16-color graphics
  13H                320 x 200 256-color graphics
  ──────────────────────────────────────────────────────────────────────────

  Figure 3-4.  BIOS video mode numbers stored at address 0040:0049H.

  0040:004EH (a 2-byte word). This word contains the starting byte offset
  into video display memory of the current display page. In effect, this
  address indicates which page is in use by giving the offset to that page.

  0040:0050H (eight 2-byte words). These words give the cursor locations for
  eight separate display pages, beginning with page 0. The first byte of
  each word gives the character column and the second byte gives the row.

  0040:0060H (a 2-byte word). These 2 bytes indicate the size of the cursor,
  based on the range of cursor scan lines. The first byte gives the ending
  scan line, the second byte the starting scan line.

  0040:0062H (1 byte). This byte holds the current display page number.

  0040:0063H (a 2-byte word). This word stores the port address of the
  hardware CRT controller chip.

  0040:0065H (1 byte). This byte contains the current setting of the CRT
  mode register on the Monochrome Display Adapter and the Color Graphics
  Adapter.

  0040:0066H (1 byte). This byte contains the current setting of the Color
  Graphics Adapter's CRT color register. This byte ends the first block of
  ROM BIOS video control data.

  0040:0067H (5 bytes). The original IBM PC BIOS used the 5 bytes starting
  at 0040:0067H for cassette tape control. In PS/2 models 50, 60, and 80,
  which don't support a cassette interface, the 4 bytes at 0040:0067H can
  contain the address of a system reset routine that overrides the usual
  BIOS startup code. (See the BIOS technical reference manual for details.)

  0040:006CH (4 bytes stored as one 4-byte number). This area is used as a
  master clock count, which is incremented once for each timer tick. It is
  treated as if it began counting from 0 at midnight. When the count reaches
  the equivalent of 24 hours, the ROM BIOS resets the count to 0 and sets
  the byte at 0040:0070H to 1. DOS or BASIC calculates the current time from
  this value and sets the time by putting the appropriate count in this
  field.

  0040:0070H (1 byte). This byte indicates that a clock rollover has
  occurred. When the clock count passes midnight (and is reset to 0), the
  ROM BIOS sets this byte to 1, which means that the date should be
  incremented.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    This byte is set to 1 at midnight and is not incremented. There is no
    indication if two midnights pass before the clock is read.
  ──────────────────────────────────────────────────────────────────────────

  0040:0071H (1 byte). The ROM BIOS sets bit 7 of this byte to indicate that
  the Ctrl-Break key combination was pressed.

  0040:0072H (a 2-byte word). This word is set to 1234H after the initial
  power-up memory check. When a warm boot is instigated from the keyboard
  (via Ctrl-Alt-Del), the memory check will be skipped if this location is
  already set to 1234H.

  0040:0074H (4 bytes). These 4 bytes are used by various members of the PC
  family for diskette and fixed-disk drive control. See the IBM BIOS
  Interface Technical Reference Manual for details.

  0040:0078H (4 bytes). These bytes control time-out values for the parallel
  printers. (In the PS/2, only the first 3 bytes are used for this purpose.)

  0040:007CH (4 bytes). These bytes contain time-out values for up to four
  RS-232 serial ports.

  0040:0080H (a 2-byte word). This word points to the start of the keyboard
  buffer area.

  0040:0082H (a 2-byte word). This word points to the end of the keyboard
  buffer area.

  The next 7 bytes are used by the ROM BIOS in the EGA and PS/2s for video
  control:

  0040:0084H (1 byte). The value of this byte is one less than the number of
  character rows displayed on the screen. The BIOS can refer to this value
  to determine how many character rows of data to erase when the screen is
  cleared or how many rows to print when Shift-PrtSc is pressed.

  0040:0085H (2 bytes). This word indicates the height, in scan lines, of
  characters on the screen.

  0040:0087H (4 bytes). These 4 bytes are used by the BIOS video support
  routines to indicate the amount of video RAM available, the initial
  settings of the EGA configuration switches, and other miscellaneous video
  status information.

  0040:008BH (11 bytes). The ROM BIOS uses this data area for control and
  status information regarding the diskette and fixed-disk drives.

  0040:0098H (9 bytes). This data area is used by the PC/AT and PS/2 BIOS to
  control certain functions of the real-time clock.

  0040:00A8H (4 bytes). In the EGA and PS/2 BIOS, these bytes contain the
  segmented address of a table of video parameters and overrides for default
  ROM BIOS video configuration values. The actual contents of the table
  vary, depending on which video hardware you are using. The IBM ROM BIOS
  Interface Technical Reference Manual describes this table in detail.

  0050:0000H (1 byte). This byte is used by the ROM BIOS to indicate the
  status of a print-screen operation. Three possible hex values are stored
  in this location:

  ──────────────────────────────────────────────────────────────────────────
  00H            Indicates OK status
  01H            Indicates a print-screen operation is currently in progress
  FFH            Indicates an error occurred during a print-screen operation
  ──────────────────────────────────────────────────────────────────────────

  0050:0004H (1 byte). This byte is used by DOS when a single-diskette
  system mimics a two-diskette system. The value indicates whether the one
  physical drive is acting as drive A or drive B. These values are used:

  ──────────────────────────────────────────────────────────────────────────
  00H            Acting as drive A
  01H            Acting as drive B
  ──────────────────────────────────────────────────────────────────────────

  0050:0010H (a 2-byte word). This area is used by ROM BASIC to hold its
  default data segment (DS) value.

  BASIC lets you set your own data segment value with the DEF SEG = value
  statement. (The offset into the segment is specified by the PEEK or POKE
  function.) You can also reset the data segment to its default setting by
  using the DEF SEG statement without a value. Although BASIC does not give
  you a simple way to find the default value stored in this location, you
  can get it by using this little routine:

  DEF SEG = &H50
  DATA.SEGMENT = PEEK(&H11) * 256 + PEEK(&H10)

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    BASIC administers its own internal data based on the default data
    segment value. Attempting to change this value is likely to sabotage
    BASIC's operation.
  ──────────────────────────────────────────────────────────────────────────

  0050:0012H (4 bytes). In some versions of ROM BASIC, these 4 bytes contain
  the segment and offset address of BASIC's clock-tick interrupt handler.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    In order to perform better, BASIC runs the system clock at four times
    the standard rate, so BASIC must replace the ROM BIOS clock interrupt
    routine with its own. The standard BIOS interrupt routine is invoked by
    BASIC at the normal rate; that is, once for every four fast ticks.
    There's more about this on page 146.
  ──────────────────────────────────────────────────────────────────────────

  0050:0016H (4 bytes). This area contains the address of ROM BASIC's
  break-key handling routine.

  0050:001AH (4 bytes). This area contains the address of ROM BASIC's
  diskette error-handling routine.

  The Intra-Application Communications Area

  In the PC/XT/AT family, the 16 bytes starting at 0040:00F0H are reserved
  as an intra-application communication area (ICA). This data area provides
  an area of RAM at a known address that an application can use for sharing
  data among separate program modules. In the PS/2 BIOS, however, the ICA is
  no longer documented.

  Few applications actually use the ICA because the amount of RAM is so
  small and because the data within the ICA can be unexpectedly modified
  when more than one program uses it. If you do write a program that uses
  the ICA, we recommend that you include a checksum and also a signature so
  that you can ensure that the data in the ICA is yours and that it has not
  been changed by another program.

  ──────────────────────────────────────────────────────────────────────────
  WARNING:
    The ICA is definitely located in the 16 bytes from 0040:00F0H through
    0040:00FFH. A typographic error in some editions of the IBM PC Technical
    Reference Manual places it at 0050:0000H through 0050:00FFH. This is
    incorrect.
  ──────────────────────────────────────────────────────────────────────────

  The BIOS Extended Data Area

  The PS/2 ROM BIOS start-up routines allocate an additional area of RAM for
  their own use. The BIOS routines use this extended data area for transient
  data storage. For example, the BIOS routines that support the
  pointing-device (mouse) controller hardware use part of the extended data
  area for temporary storage.

  You can determine the starting address of the extended data area by using
  a system service available through ROM BIOS interrupt 15H. (See Chapter
  12.) The first byte in the extended data area contains the size of the
  data area in KB.

The ROM Version and Machine-ID Markers

  Because the BIOS programs are fixed in memory, they can't be easily
  changed when additions or corrections are needed. This means that ROM
  programs must be tested very carefully before they are frozen onto memory
  chips. Although there is a good chance for serious errors to exist in a
  system's ROM programs, IBM has a fine track record; so far, only small and
  relatively unimportant errors have been found in the PC family's ROM
  programs, and IBM has done well to correct errors by revising the BIOS.

  The different versions of ROM software could present a small challenge to
  programmers who discover that the differences affect the operating
  characteristics of their programs. But an even greater challenge for
  programmers is that the PC, XT, AT, and PS/2s each have a slightly
  different set of ROM BIOS routines.

  To ensure that programs can work with the appropriate ROM programs and the
  right computer, IBM has supplied two identifying markers that are
  permanently available at the end of memory in the system ROM. One marker
  identifies the ROM release date, which can be used to identify the BIOS
  version, and the other gives the machine model. These markers are always
  present in IBM's own machines and you'll also find them supplied by the
  manufacturers of a few PC compatibles. The following paragraphs describe
  these markers in detail.

  The ROM release date can be found in an 8-byte storage area from
  F000:FFF5H to F000:FFFCH (2 bytes before the machine ID byte). It consists
  of ASCII characters in the common American date format; for example,
  06/01/83 stands for June 1, 1983. This release marker is a common feature
  of the IBM personal computers, but is present in only a few IBM
  compatibles. For example, the Compaq Portable I does not have it, but the
  Panasonic Senior Partner does.

  You can look at the release date with DEBUG by using the following
  command:

  DEBUG
  D F000:FFF5 L 8

  Or you can let your program look at the bytes using this technique:

  10 DEF SEG = &HF000
  20 FOR I = 0 TO 7
  30   PRINT CHR$(PEEK(&HFFF5 + I));
  40 NEXT
  50 END

  The model ID is a byte located at F000:FFFEH. This byte identifies which
  model of PC or PS/2 you are using. (See Figure 3-5.) In addition, a ROM
  BIOS service in the PC/AT and PS/2s returns more detailed identification
  information, including the submodel byte listed in the figure. (See
  Chapter 12.)

╓┌─┌──────────────────┌────────┌────────┌────────┌─────────┌─────────────────╖
  Machine            Date     Model    Submodel BIOS      Revision Notes
  ──────────────────────────────────────────────────────────────────────────
  PC                 04/24/81 FFH      ☼        00
                     10/19/81 FFH      ☼        01        Some BIOS bugs
                                                          fixed
                     10/27/82 FFH      ☼        02        Upgrade of PC BIOS
                                                          to XT level
  PC/XT              11/08/82 FEH      ☼        00
                     01/10/86 FBH      00       01        256/640 KB system
                                                          board
                     05/09/86 FBH      00       02
  PC/AT              01/10/84 FCH      ☼        00        6 MHz 80286
                     06/10/85 FCH      00       01
                     11/15/85 FCH      01       00        8 MHz 80286
  PS/2 Model 25      06/26/87 FAH      01       00
  PS/2 Model 30      09/02/86 FAH      00       00
                     12/12/86 FAH      00       01
  PS/2 Model 50      02/13/87 FCH      04       00
  PS/2 Model 60      02/13/87 FCH      05       00
  Machine            Date     Model    Submodel BIOS      Revision Notes
  ──────────────────────────────────────────────────────────────────────────
  PS/2 Model 60      02/13/87 FCH      05       00
  PS/2 Model 80      03/30/87 F8H      00       00        16 MHz 80386
  PS/2 Model 80      10/07/87 F8H      01       00        20 MHz 80386
  PCjr               06/01/83 FDH      ☼        00
  PC Convertible     09/13/85 F9H      00       00
  PC/XT Model        04/21/86 FCH      02       00
  286
  ──────────────────────────────────────────────────────────────────────────


  Figure 3-5.  Machine and ROM BIOS version identification.

  It is possible that IBM-compatible computers can be identified in the same
  way, but we do not know of any reliable published information. You may
  need to rely on improvised methods to identify non-IBM compatibles.

  You can examine the machine ID byte with DEBUG by using the following
  command:

  DEBUG
  D F000:FFFE L 1

  A BASIC program can inspect this byte using techniques such as this:

  10 DEF SEG = &HF000
  20 MODEL = PEEK(&HFFFE)
  30 IF MODEL < &HF8 THEN PRINT "I'm not an IBM computer" : STOP
  40 ON (MODEL - &HF7) GOTO 100,110,120,130,140,150,160,170
  100 PRINT "I'm a PS/2 Model 80" : STOP
  110 PRINT "I'm a PC convertible" : STOP
  120 PRINT "I'm a PS/2 Model 30" : STOP
  130 PRINT "I'm a PC/XT" : STOP
  140 PRINT "I'm an 80286-based machine (PC/AT, PS/2 Model 50 or 60)" :
             STOP
  150 PRINT "I'm a PCjr" : STOP
  160 PRINT "I'm a PC/XT" : STOP
  170 PRINT "I'm a PC" : STOP


The ROM BASIC

  Now we move on to the third element of ROM: the ROM BASIC. The ROM BASIC
  acts in two ways. First, it provides the core of the BASIC language, which
  includes most of the commands and the underlying foundation──such as
  memory management──that BASIC uses. The disk versions of interpreted
  BASIC, which are found in the program files BASIC.COM and BASICA.COM, are
  essentially supplements to ROM BASIC, and they rely on ROM BASIC to get
  much of their work done. The second role of ROM BASIC is to provide what
  IBM calls "cassette" BASIC──the BASIC that is activated when you start up
  your computer without a disk.

  Whenever you use any of the interpreted, disk-based BASICs, the ROM BASIC
  programs are also used──although there's nothing to make you aware of it.
  On the other hand, compiled BASIC programs don't make use of the ROM
  BASIC.


The ROM Extensions

  The fourth element of the ROM has more to do with the PC's design than
  with the actual contents of its memory. The PC was designed to allow for
  installable extensions to the built-in software in ROM. The additional ROM
  is usually located on a plug-in adapter such as the Enhanced Graphics
  Adapter or a fixed-disk controller card. Computers in the PC/XT/AT family
  also have empty sockets on their system boards to accommodate additional
  ROM chips. Because the original ROM BIOS could not include support
  programs for future hardware, ROM extensions are obviously a necessary and
  helpful addition.

  Several memory areas are reserved for ROM extensions. Addresses C000:0000H
  through C000:7FFFH are reserved for video adapter ROM. The area between
  C800:0000H and D000:FFFFH can be used by nonvideo adapters. (For example,
  the IBM XT fixed-disk adapter occupies addresses starting at C800:0000H.)
  Finally, ROM extensions on chips placed onto the system board of a PC, XT,
  or AT occupy the address range E000:0000H through E000:FFFFH. In the PS/2
  models 50, 60, and 80, you cannot add ROM chips to the system board. The
  system ROM in these computers occupies the entire address range between
  E000:0000H and F000:FFFFH.


Comments

  As the PC family has evolved, the amount and complexity of the ROM
  software has increased to accommodate the greater sophistication of the
  computer hardware. The source code listings in the PC, XT, and AT
  technical reference manuals consist of tens of thousands of
  assembly-language instructions. Despite the size of the ROM BIOS, a browse
  through the source code can be fun and enlightening.

  We have made every effort in this book to point out when and how to use
  the ROM BIOS routines. We recommend that you read Chapters 8 through 13
  before you begin your own exploration of the ROM BIOS.



────────────────────────────────────────────────────────────────────────────
Chapter 4  Video Basics

  The Video Subsystems
    Memory and the Video Subsystems
    Creating the Screen Image

  The Video Display Modes
    Video Mode Control
    Display Resolution

  The Use of Color
    Color-Suppressed Modes
    Color in Text and Graphics Modes

  Inside the Display Memory
    Display Pages in Text Modes
    Display Pages in Graphics Modes
    Displaying Characters in Text and Graphics Modes

  Controlling the Video Display
    Direct Hardware Control

  Compatibility Considerations

  To many people, the video display is the computer. Programs are often
  judged by their display quality and visual design alone. In this chapter,
  you'll see what kinds of video display output the IBM PC family can
  produce. More importantly, we'll describe how to manipulate the video
  displays to get the effects you want.


The Video Subsystems

  Every PC and PS/2 has a video subsystem responsible for producing the
  image that appears on the screen. At the heart of the video subsystem is
  the special-purpose circuitry that must be programmed to generate the
  electrical signals that control the video display. Most members of the
  PC/XT/AT family require you to install a display adapter, a special video
  circuit board that plugs into one of the computer's expansion slots. On
  the other hand, all PS/2s are equipped with built-in video circuitry and,
  therefore, require no display adapter.

  The video circuitry consists of a group of interrelated components that
  control signal timing, colors, and the generation of text characters. All
  IBM video subsystems have a video buffer, a block of dedicated memory that
  holds the text or graphics information displayed on the screen. The video
  subsystem performs the unique task of translating the raw data in the
  video buffer into the signals that drive the video display.

  The various video subsystems used in PCs and PS/2s all evolved from the
  two video adapters originally released by IBM for the PC: the Monochrome
  Display Adapter (MDA) and the Color Graphics Adapter (CGA). IBM later
  released its Enhanced Graphics Adapter (EGA), a more powerful successor to
  the MDA and CGA.

  When the PS/2s appeared, IBM introduced two more video subsystems: the
  Multi-Color Graphics Array (MCGA), built into the PS/2 models 25 and 30,
  and the Video Graphics Array (VGA), built into the PS/2 models 50, 60, and
  80. At the same time the PS/2s appeared, IBM introduced a VGA adapter that
  can be used in the PC/XT/AT family as well as in the PS/2 Model 30.

  We'll be discussing all five of these IBM subsystems──MDA, CGA, EGA, MCGA,
  and VGA──in this chapter. Although clear differences in hardware design
  exist between the various video subsystems, their strong family
  resemblance should encourage you to consider what they have in common
  before worrying about the differences between them.

  Most of the five video subsystems can be programmed into two fundamentally
  different modes, called text mode and graphics mode by IBM. (The lone
  exception is the MDA, which operates only in text mode.) In text mode you
  can display only text characters, though many of these characters are
  suitable for producing simple line drawings. (See Appendix C for more on
  characters.) Graphics mode is mainly used for complex drawings but you can
  also use it to draw text characters in a variety of shapes and sizes.

  The CGA can operate in both text and graphics modes to produce drawings
  and characters in several formats and colors. By contrast, the MDA can
  operate only in text mode, using a stored set of ASCII alphanumeric and
  graphics characters and displaying them in only one color. The MDA works
  only with the IBM Monochrome Monitor (or its equivalent) while the CGA
  must be connected to either a direct-drive or a composite color monitor.
  (See page 74 for more on monitors.) Many business and professional users
  prefer a monochrome display to a color display because a monochrome screen
  is easier on the eyes and less expensive than an equivalent color display.
  But in choosing monochrome, they sacrifice color, a valuable asset for any
  computer display.

  The MDA's most obvious drawback is its inability to display images in
  graphics mode. For this reason, PC/XT/AT users who prefer a monochrome
  display, yet need to view graphics, must turn to an EGA or to a non-IBM
  adapter like the Hercules Graphics Card, which emulates the MDA's text
  mode but supports a monochrome graphics mode as well.

  Roughly two-thirds of all PCs are equipped with the standard MDA and
  therefore have no graphics or color capability. While there are real
  advantages to using color and graphics, most PCs get along nicely without
  either. Although the clear trend is toward higher-performance video
  subsystems that can display graphics as well as text, keep in mind as you
  plan computer applications that many PCs display text only.

  The best way to understand the video capabilities of the PCs and PS/2s is
  to cover the features that their various video subsystems have in common.
  As we go along, we'll point out the differences and improvements that
  distinguish the newer and more complicated subsystems (EGA, MCGA, and VGA)
  from their predecessors (MDA and CGA).

Memory and the Video Subsystems

  The video buffer memory is connected directly to the display circuitry so
  that the data in the video buffer can be repeatedly read out of the buffer
  and displayed. However, the video buffer is also logically (to the CPU) a
  part of the computer's main memory address space. A full 128 KB of the
  memory address space is set aside for use as video buffers, at addresses
  A000:0000H through B000:FFFFH, but the two original display adapters use
  only two small parts of this memory area. The Monochrome Display Adapter
  (MDA) provides 4 KB of display memory located at segment B000H. The
  original CGA provides 16 KB of display memory located at segment B800H.

  With the other IBM video subsystems, the address at which video memory is
  located isn't fixed──it depends on how the subsystem is configured. For
  example, when an EGA is used with a monochrome display, its text-mode
  video buffer is placed at B000H, just as with an MDA. When an EGA is
  attached to a color display, its video buffer can be addressed at B800H.
  And when you use an EGA in non-CGA graphics modes, the starting buffer
  address is A000H. Like the EGA, the MCGA and the VGA also support this
  chameleon-like method of buffer addressing.

Creating the Screen Image

  You can describe the screen display created by IBM video subsystems as a
  memory-mapped display, because each address in the display memory
  corresponds to a specific location on the screen. (See Figure 4-1.) The
  display circuitry repeatedly reads information from memory and places it
  on the screen. The information can be changed as quickly as the computer
  can write new information from your programs into memory. The display
  circuitry translates the stream of bits it receives from memory into
  bursts of light at particular locations on the screen.

                   ┌─────────────────────────────────────────┐
                   │ ┌─────────────────────────────────────┐ │
                   │ │ •• •••  • •••• •••• ••• Pixels or   │ │
                   │ │                         characters  │ │
                   │ │                         on screen   │ │
                   │ │                                     │ │
                   │ │                                     │ │
                   │ │                                     │ │
                   │ │                                     │ │
                   │ │                                     │ │
                   │ │                                     │ │
                   │ └─────────────────────────────────────┘ │
                   └─────────────────────────────────────────┘
                                        
                                      ║  ║
  ┌─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬
  │▓│▓│ │▓│▓│▓│ │ │▓│ │▓│▓│▓│▓│ │▓│▓│▓│▓│ │▓│▓│▓│ │ │ │ │ │ │ │ │ │ │ │ │ │ │
  └─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴
                            Successive locations in RAM

  Figure 4-1.  The memory-mapped display.

  These dots of light are called pixels and are produced by an electron beam
  striking the phosphorescent surface of the CRT. The electron beam is
  produced by an electron gun that scans the screen line by line. As the gun
  moves across and down the screen in a fixed path called a raster scan, the
  video subsystem generates video control signals that turn the beam on and
  off, matching the pattern of the bits in memory.

  The video circuitry refreshes the screen between 50 and 70 times a second
  (depending on the video mode), making the changing images appear clear and
  steady. At the end of each screen-refresh cycle, the electron beam must
  move from the bottom right corner to the top left corner of the screen to
  begin a new cycle. This movement is called the vertical retrace. During
  the retrace, the beam is blanked and no pixels are written to the screen.

  The vertical retrace period (about 1.25 milliseconds) is important to
  programmers for one main reason, which requires some explanation. The
  special dual-ported design of the video memory gives the CPU and the
  display-refresh circuitry equal access to the display memory. This allows
  the CPU and the display circuitry to access video memory at the same time.

  This causes a problem on the Color Graphics Adapter (CGA). If the CPU
  happens to read or write to the video buffer at the same time the display
  circuitry is copying data out of the buffer to display onscreen, a "snow"
  effect may briefly appear on the screen. However, if you instruct the CPU
  to access memory only during vertical retrace, when the display circuitry
  is not accessing the video buffer, then snow can be eliminated. A program
  running on a CGA can test the value of bit 3 in the adapter's I/O port at
  3DAH. This bit is set on at the beginning of vertical retrace and then set
  off at the end. During this 1.25-millisecond pause, you can have your
  programs write as much data as possible to the video display memory. At
  the end of the retrace, the display circuitry can write this data to the
  screen without snow.

  This technique is useful for any application that directly accesses data
  in the video buffer in text mode on a CGA. Fortunately, the hardware
  design of all other IBM video subsystems avoids this access conflict and
  makes this specialized programming technique unnecessary.


The Video Display Modes

  Originally, there were eight video modes defined for the IBM personal
  computers: seven on the CGA and one on the MDA. The more sophisticated
  EGA, MCGA, and VGA introduced several new modes plus variations on the
  original eight. As a result, among the five IBM video subsystems are 12
  text and graphics modes and, depending how you count them, seven or eight
  variations──and that's not counting the extra modes available with non-IBM
  video hardware and with defunct IBM systems like the PCjr. There's plenty
  of variety when you're working with IBM video subsystems.

  Despite the perplexing proliferation of video modes, what is striking
  about the different modes is not their differences but their similarities
  (Figure 4-2): All video modes are related in resolution and in video
  buffer organization to the original MDA and CGA modes.

  The MDA's 80-column, 25-row monochrome text mode is supported on the EGA
  and VGA. Similarly, the CGA's two text modes (40 x 25 and 80 x 25 16-color
  modes) are also supported on the EGA, MCGA, and VGA. Don't let the
  redundant mode numbers in Figure 4-2 confuse you: The difference between
  mode 0 and mode 1, for example, is that the composite color signal on the
  CGA is modified for composite monochrome monitors in mode 0. (See page
  74 for more on monitors.) With all other monitors and in all other video
  subsystems, modes 0 and 1 are the same, as are modes 2 and 3 and modes 4
  and 5.

╓┌─┌────────────┌─────────────┌────────────┌─────────────┌────────────┌──────►
  BIOS Mode Number
  Hex          Dec           Type         Resolution    Colors       Video Su
  ───────────────────────────────────────────────────────────────────────────
  00H,01H      0, 1          Text         40 x 25       16           CGA, EGA
  02H,03H      2, 3          Text         80 x 25       16           CGA, EGA
  04H,05H      4, 5          Graphics     320 x 200     4            CGA, EGA
  06H          6             Graphics     640 x 200     2            CGA, EGA
  07H          7             Text         80 x 25       Mono         MDA, EGA
  08H,09H,0AH  8, 9, 10                                              (PCjr on
  0BH,0CH      11, 12                                                (Used in
                                                                     BIOS)
  0DH          13            Graphics     320 x 200     16           EGA,VGA
  BIOS Mode Number
  Hex          Dec           Type         Resolution    Colors       Video Su
  ───────────────────────────────────────────────────────────────────────────
  0DH          13            Graphics     320 x 200     16           EGA,VGA
  0EH          14            Graphics     640 x 200     16           EGA,VGA
  0FH          15            Graphics     640 x 350     Mono         EGA,VGA
  10H          16            Graphics     640 x 350     16           EGA,VGA
  11H          17            Graphics     640 x 480     2            MCGA,VGA
  12H          18            Graphics     640 x 480     16           VGA
  13H          19            Graphics     320 x 200     256          MCGA,VGA
  ───────────────────────────────────────────────────────────────────────────


  Figure 4-2.  Video modes available on IBM video subsystems.

  The evolutionary pattern is the same for graphics modes. The CGA supports
  two graphics modes, a 320 x 200 pixel, 4-color mode and a 640 x 200,
  2-color mode. These same two modes are supported on the EGA, MCGA, and
  VGA. The EGA introduced three new graphics modes with more colors and
  better resolution than the original CGA graphics modes: the 320 x 200,
  16-color; 640 x 200, 16-color; and 640 x 350, 16-color modes. The EGA also
  introduced a 640 x 350 monochrome graphics mode that could be used only
  with an MDA-compatible monochrome display.

  When the PS/2s appeared, their video subsystems supported the same modes
  as did the MDA, CGA, and EGA──but again, a few new graphics modes were
  introduced. The MCGA in the PS/2 models 25 and 30 followed the CGA
  tradition: It supported all CGA modes, plus new 640 x 480, 2-color and 320
  x 200, 256-color graphics modes. The VGA in the other PS/2 models strongly
  resembles the EGA. It provides all the EGA's text and graphics modes, the
  two new MCGA graphics modes, and one more graphics mode not supported by
  the other subsystems──a 640 x 480, 16-color mode.

  How do you know which mode to use in a program? Clearly, if broad
  compatibility is a concern, the MDA and CGA modes are the least common
  denominator. If you need more colors or better graphics resolution than
  the CGA modes provide, you can turn to one of the EGA, MCGA, or VGA
  graphics modes. Of course, if your program requires an EGA or a VGA to
  run, users who have only a CGA will be out of luck.

  Many commercial software vendors solve this problem by distributing
  installable video output routines along with their products. Before you
  can use a package like Microsoft Windows or Lotus 1-2-3, for example, you
  must run a special installation program that binds output routines for
  your particular video hardware to the software application. This approach
  is more work for both the people who write software and the people who use
  it, but it is a good way to make applications deliver the best possible
  video performance without stumbling over the diversity of video hardware
  and video modes.

Video Mode Control

  Before we get into the details about resolution and color in video modes,
  let's consider how you select which video mode to use. The most efficient
  way to set up a video mode is to use assembly language to call the ROM
  BIOS. ROM BIOS interrupt 10H (decimal 16), service 00H, provides a way to
  select a video mode using the mode numbers listed in Figure 4-2. (See
  Chapter 9 for more details on this.)

  ──────────────────────────────────────────────────────────────────────────
  Monitors
    The type of video display, or monitor, that might be used has an
    important effect on program design. Many monitors cannot produce color
    or graphics, and a few produce such a poor quality image that you can
    use only the 40-column text display format. The many kinds of monitors
    that can be used with the PC family of computers can be broken down into
    five basic types.

    Direct-drive monochrome monitors. These monitors are designed to work
    with the Monochrome Display Adapter (MDA), although you can also use
    them with an Enhanced Graphics Adapter (EGA). The green IBM Monochrome
    Display is reminiscent of IBM's 3270 series of mainframe computer
    terminals; it's no surprise that many business users are comfortable
    with the combination of an MDA and a green monochrome display.

    Composite monochrome monitors. These monitors are still among the most
    widely used and least expensive monitors available. They connect to the
    composite video output on the Color Graphics Adapter (CGA) and provide a
    fairly clear one-color image (usually green or amber). Don't confuse the
    composite monochrome monitor with the direct-drive monochrome monitor.
    The composite monochrome monitor can be attached only to the CGA,
    whereas the direct-drive monochrome monitor must be used with an MDA or
    EGA.

    Composite color monitors and TV sets. Composite color monitors use a
    single combined signal such as the composite video output of the CGA.
    The composite color monitor produces color and graphics but has
    limitations: An 80-column display is often unreadable; only certain
    color combinations work well; and graphics resolution is low in quality,
    so graphics must be kept simple by using low-resolution graphics modes.

    Although the standard television set (color or black-and-white) is
    technically a composite monitor, it usually produces an even
    lower-quality image than the dedicated composite monitor. Text displays
    must be in 40-column mode to ensure that the display is readable. TVs
    are connected to the composite video output of the CGA, but the
    composite signal must be converted by an RF adapter before going into
    the TV.

    RGB color monitors. The RGB monitors are considered the best of both
    worlds. They combine the high-quality text display of the monochrome
    monitors with high-resolution graphics and color. RGB stands for
    red-green-blue, and RGB monitors are so named because they use separate
    red, green, and blue color signals, unlike the composite monitors, which
    use only one composite signal. The image and color quality of an RGB
    monitor is much better than that available through any screen that
    connects to the composite video output.

    Variable-frequency monitors. One of the problems created by the
    proliferation of different video subsystems is that some subsystems
    produce color and timing signals with different frequencies or different
    encodings than other subsystems. For example, you cannot use a
    PS/2-compatible monitor with a CGA because the color information in the
    monitor drive signals is encoded differently by a CGA than it is by a
    PS/2 video subsystem (MCGA or VGA).

    Monitor manufacturers addressed this problem by designing
    variable-frequency RGB monitors that can be used with a wide range of
    signal frequencies and with more than one type of color signal encoding.
    For example, NEC's MultiSync monitors can adjust to the different signal
    frequencies generated by the CGA, the EGA, and the PS/2 video
    subsystems. These monitors also have a switch that lets you adapt them
    either to the digital color signal encoding used by the CGA and EGA or
    to the analog color signals used by the PS/2 subsystems.

    Many people use variable-frequency monitors because they anticipate the
    need to upgrade their video subsystems at some time in the future, and
    they don't want to be stuck with an incompatible monitor.
  ──────────────────────────────────────────────────────────────────────────

  Many programming languages also offer high-level commands that select
  video modes for you. For example, BASIC gives you control over the video
  modes through the SCREEN statement but refers to them in its own way,
  using different mode numbers than the ROM BIOS routines. You can also
  control some of the video modes through the DOS MODE command. (See Figure
  4-3.)

  BIOS Mode Number         BASIC Statement to      DOS Statement to
  Hex          Dec         Change Mode             Change Mode
  ──────────────────────────────────────────────────────────────────────────
  00H          0           SCREEN 0,0: WIDTH 40    MODE BW40
  01H          1           SCREEN 0,1:WIDTH 40     MODE CO40
  02H          2           SCREEN 0,0:WIDTH 80     MODE BW80
  03H          3           SCREEN 0,1:WIDTH 80     MODE CO80
  04H          4           SCREEN 1,0              n/a
  05H          5           SCREEN 1,1              n/a
  06H          6           SCREEN 2                n/a
  07H          7           n/a                     MODE MONO
  ──────────────────────────────────────────────────────────────────────────

  Figure 4-3.  The BASIC and DOS commands used to change video modes.

Display Resolution

  Video images consist of a large number of closely spaced pixels. The
  display resolution is defined by the number of pixel rows, or scan lines,
  from top to bottom and the number of pixels from left to right in each
  scan line. The horizontal and vertical resolution is limited by the
  capabilities of the video monitor as well as the display circuitry inside
  the computer. The video modes available on the different subsystems were
  carefully designed so that the horizontal and vertical resolution in each
  mode is within the limits imposed by the hardware.

  The MDA's single text mode has 720 x 350 pixel resolution; that is, the
  screen has 350 scan lines, each of which contains 720 pixels. Because 25
  rows of 80 characters of text are displayed in this mode, each character
  is 9 pixels wide (720 ÷ 80) and 14 pixels high (350 ÷ 25). The CGA's text
  modes are a bit lower resolution, because the CGA's pixel resolution is
  only 640 x 200. Thus the 25 rows of 80-character text on a CGA consist of
  characters that are only 8 pixels wide (640 ÷ 80) and 8 pixels high (200 ÷
  25). That's why text looks sharper on an MDA screen than on a CGA.

  The trend in the newer IBM video subsystems is to provide better vertical
  resolution. For example, the EGA's 80 x 25 text mode has 640 x 350 pixel
  resolution, so text characters are 8 x 14 pixels. On the MCGA, the default
  80 x 25 text mode has 640 x 400 resolution (8 x 16 characters), and on the
  VGA the same text mode has 720 x 400 resolution, so characters are each 9
  pixels wide and 16 pixels high. From a program's point of view, the 80 x
  25 text mode is the same on the CGA, the MCGA, and the VGA──it's display
  mode 3 in all cases──but a user sees much higher resolution when using a
  VGA or MCGA than when using one of the older subsystems.

  You see the same trend towards better resolution when you examine the
  graphics modes available with the newer video subsystems. The VGA's 640 x
  480, 16-color mode has more than twice as many pixels on the screen as the
  original CGA's 640 x 200 graphics mode. It's ironic that this CGA mode was
  known as a "high-resolution" mode when the CGA was new.


The Use of Color

  A variety of colors is available in every video mode except of course on a
  monochrome display. You may have noticed that among the various modes
  there are substantial differences in the number of colors available. In
  this section, we will describe the color options for the video modes.

  Colors for the video display screens are produced by combinations of four
  elements: three color components──red, green, and blue──plus an intensity,
  or brightness, component. Text and graphics modes use the same colors and
  intensity options, but they combine them in different ways to produce
  their colored displays. The text modes, whose basic unit is a character
  composed of several pixels, use an entire byte to set the color, the
  intensity, and the blinking characteristics of the character and its
  background. In graphics modes, each pixel is represented by a group of 1
  through 8 bits whose value determines the color and brightness of the
  displayed pixel.

  In 16-color text and graphics modes, the four basic color and brightness
  components can be combined in 16 ways. Colors are specified by a group of
  4 bits. Each bit designates whether a particular color component is on or
  off. The result is 16 color combinations that correspond to the 16 4-bit
  binary numbers. (See Figure 4-4.)

  In some video modes, the data in the video buffer consists of 4-bit
  attribute values that correspond exactly to the 16 possible color
  combinations on the screen. In other video modes, the attribute values do
  not directly specify colors. For example, on the EGA, each attribute value
  designates one of 16 palette registers, each of which contains a color
  value. (See Figure 4-5.) It is the palette color values that determine
  the color combinations displayed on the screen.

  Intensity Red       Green    Blue      Binary    Hex       Description
  ───────────────────────────────────────────────────────────────────────────
  0         0         0        0         0000B     00H       Black
  0         0         0        1         0001B     01H       Blue
  0         0         1        0         0010B     02H       Green
  0         0         1        1         0011B     03H       Cyan (blue-green
  0         1         0        0         0100B     04H       Red
  0         1         0        1         0101B     05H       Magenta
  0         1         1        0         0110B     06H       Brown (or dark
                                                             yellow)
  0         1         1        1         0111B     07H       Light gray (or
                                                             ordinary white)
  1         0         0        0         1000B     08H       Dark gray (black
                                                             many screens)
  1         0         0        1         1001B     09H       Light blue
  1         0         1        0         1010B     0AH       Light green
  1         0         1        1         1011B     0BH       Light cyan
  1         1         0        0         1100B     0CH       Light red
  1         1         0        1         1101B     0DH       Light magenta
  1         1         1        0         1110B     0EH       Yellow (or light
                                                             yellow)
  1         1         1        1         1111B     0FH       Bright white
  ───────────────────────────────────────────────────────────────────────────

  Figure 4-4.  Default colors available in 16-color text and graphics modes.

  ┌──────────────────────────────────── ┌─────────────┐
  │ 0110 1010 1010 0111 0101 0101 1101  │▒▒▒▒▒▒▒▒▒▒▒▒▒│
  │                └─┬┘                 ├─────────────┤
  │                  │                  │▒▒▒▒▒▒▒▒▒▒▒▒▒│
  │                  │                  ├─────────────┤
  │                  │                  │▒▒▒▒▒▒▒▒▒▒▒▒▒│
  │                  │                  ├─────────────┤
  │                  │                  │▒▒▒▒▒▒▒▒▒▒▒▒▒│
  │                  │                  ├─────────────┤    ┌──────────
  │                  └─────────────────►│ Color value ├───►│ ┌────────
  │                                     ├─────────────┤    │ │ ▒
  │                                     │▒▒▒▒▒▒▒▒▒▒▒▒▒│    │ │
  │                                     ├─────────────┤    │ │
  │                                     │▒▒▒▒▒▒▒▒▒▒▒▒▒│    │ │
                                        ├─────────────┤
                                        │▒▒▒▒▒▒▒▒▒▒▒▒▒│
             Attribute value in         └─────────────┘     Color on
                video buffer           Pallette registers    screen

  Figure 4-5.  How EGA colors are specified using palette registers. Each
  attribute value in the video buffer designates a palette register whose
  contents specify a color.

  The use of palettes makes it possible to specify one of a broad range of
  colors using relatively few bits of data in the video buffer. Each of the
  EGA's 16 palette registers, for example, can contain one of 64 different
  6-bit color values. In this way, any 2 of 64 different colors can be used
  in a 2-color EGA video mode, any 4 out of 64 can be used in a 4-color
  mode, and any 16 of 64 can be used in a 16-color mode.

  All IBM video subsystems except the MDA can use palettes to display
  colors. The CGA has three built-in, 4-color palettes for use in 320 x 200,
  4-color mode. The EGA, as we have seen, has a 16-color palette in which
  each color can be selected from a set of 64 colors. The MCGA and the VGA,
  which can display an even wider range of colors, use a separate
  palette-like component, the video digital to analog converter (video DAC),
  to send color signals to the screen.

  The video DAC contains 256 color registers, each of which contains 6-bit
  color values for red, green, and blue. Since there are 64 possible values
  for each of the RGB components, each video DAC color register can contain
  one of 64 x 64 x 64, or 262,144 different color values. That wide range of
  colors can help you display very subtle color shades and contours.

  With the MCGA, the video DAC color registers serve much the same purpose
  as the palette registers do with the EGA. Attribute values in the video
  buffer designate video DAC color registers whose contents specify the
  colors that appear on the screen. Unfortunately, only one MCGA video mode
  can take full advantage of the video DAC's capabilities: 320 x 200,
  256-color mode. Only this video mode uses 8-bit attribute values that can
  specify all 256 of the video DAC's color registers. All remaining video
  modes use attribute values that have no more than 4 bits, so only the
  first 16 video DAC color registers are used.

  The VGA gets around this limitation (and complicates matters somewhat) by
  using a set of 16 palette registers like the EGA's, as well as a set of
  256 video DAC color registers like the MCGA's. An attribute value in the
  video buffer selects one of the 16 palette registers, whose contents
  select one of the 256 video DAC color registers──whose contents "in turn"
  determine the color displayed on the screen. (See Figure 4-6.)

  Specifying colors on an EGA, MCGA, or VGA is clearly more complicated than
  it is on the CGA. To simplify this process, however, the ROM BIOS loads
  the palette registers (on the EGA and VGA) and the video DAC color
  registers (on the MCGA and VGA) with color values that exactly match those
  available on the CGA. If you use CGA-compatible text and graphics modes on
  the newer subsystems and ignore the palette and video DAC registers,
  you'll see the same colors you would on a CGA.

  ┌──────────────────────────────────────
  │ 0110 1010 1010 0111 0101 0101 1101
  │                └─┬┘                            •
  │                  │   ┌─────────────┐    │      •      │
  │                  │   │▒▒▒▒▒▒▒▒▒▒▒▒▒│    │      •      │
  │                  │   ├─────────────┤    ├─────────────┤
  │                  │   │▒▒▒▒▒▒▒▒▒▒▒▒▒│    │▒▒▒▒▒▒▒▒▒▒▒▒▒│
  │                  │   ├─────────────┤    ├─────────────┤
  │ Attribute value  │   │▒▒▒▒▒▒▒▒▒▒▒▒▒│    │▒▒▒▒▒▒▒▒▒▒▒▒▒│
  │ in video buffer  │   ├─────────────┤    ├─────────────┤
  │                  └──►│    Color    ├─┐  │▒▒▒▒▒▒▒▒▒▒▒▒▒│
  │                      │   register  │ │  ├─────────────┤   ┌─────────
  │                      ├─────────────┤ │  │  RGB color  ├──►│ ┌───────
  │                      │▒▒▒▒▒▒▒▒▒▒▒▒▒│ └─►│    value    │   │ │ ▒
  │                      ├─────────────┤    ├─────────────┤   │ │
                         │▒▒▒▒▒▒▒▒▒▒▒▒▒│    │▒▒▒▒▒▒▒▒▒▒▒▒▒│   │ │
                         ├─────────────┤    ├─────────────┤   │ │
                         │▒▒▒▒▒▒▒▒▒▒▒▒▒│    │▒▒▒▒▒▒▒▒▒▒▒▒▒│   │ │
                         └─────────────┘    ├─────────────┤
                         Palette registers  │▒▒▒▒▒▒▒▒▒▒▒▒▒│    Color on
                                            ├─────────────┤     screen
                                            │      •      │
                                            │      •      │
                                                   •
                                       Video DAC color registers

  Figure 4-6.  How VGA colors are specified using palette registers and the
  video DAC.

  For this reason it's usually best to ignore the palette and video DAC
  registers when you start developing an application. Once your application
  works properly with the CGA-compatible colors, you can add program code
  that changes the palette and/or the video DAC colors. The ROM BIOS
  provides a complete set of services that let you access the palette and
  video DAC registers. Chapter 9 covers these services in detail.

  In considering color, read each of the remaining sections, which discuss
  important color-related items.

Color-Suppressed Modes

  In an effort to make the graphics modes compatible with a wide range of
  monitors, both color and monochrome, IBM included a few modes on the Color
  Graphics Adapter that do not produce color: color-suppressed modes. There
  are three color-suppressed modes: modes 0, 2, and 5. In these modes,
  colors are converted into shades of gray, or whatever color the screen
  phosphor produces. There are four gray shades in mode 5, and a variety of
  shades in modes 0 and 2. CGA's color is suppressed in the composite output
  but not in its RGB output. This inconsistency is the result of an
  unavoidable technical limitation.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    For each color-suppressed mode, there is a corresponding color mode, so
    modes 0 and 1 correspond to 40-column text, modes 2 and 3 to 80-column
    text, and modes 4 and 5 to medium-resolution graphics. The fact that
    modes 4 and 5 reverse the pattern of modes 0 and 1 and modes 2 and 3,
    where the color-suppressed mode comes first, has led to a complication
    in BASIC. The burst parameter of the BASIC SCREEN statement controls
    color. The meaning of this parameter is reversed for modes 4 and 5 so
    that the statement SCREEN,1 activates color in the text modes (0, 1, 2,
    and 3) but suppresses color in the graphics modes (4 and 5). This
    inconsistency may have been a programming error at first, but it is now
    part of the official definition of the SCREEN statement.
  ──────────────────────────────────────────────────────────────────────────

Color in Text and Graphics Modes

  Text and graphics modes use the same color-decoding circuitry, but differ
  in the way they store the color attribute data in the video buffer. In
  text modes, no matter what video subsystem you use, the foreground and
  background colors of each character are specified by two 4-bit fields in a
  single attribute byte. (See Figure 4-7.) Together, the foreground and
  background attributes describe all of a character's pixels: All foreground
  pixels are displayed with the character's foreground attribute, and all
  background pixels assume the background attribute.

        Bit
  7 6 5 4 3 2 1 0          Use
  ──────────────────────────────────────────────────────────────────────────
  1 . . . . . . .          Blinking of foreground character or intensity
                           component of background color
  . 1 . . . . . .          Red component of background color
  . . 1 . . . . .          Green component of background color
  . . . 1 . . . .          Blue component of background color
  . . . . 1 . . .          Intensity component of foreground color
  . . . . . 1 . .          Red component of foreground color
  . . . . . . 1 .          Green component of foreground color
  . . . . . . . 1          Blue component of foreground color
  ──────────────────────────────────────────────────────────────────────────

  Figure 4-7.  The coding of the color attribute byte.

  In graphics modes, each pixel's attribute is determined by the contents of
  a bit field in the video buffer. The size and format of a pixel's bit
  field depend on the video mode: The smallest bit fields are only 1 bit
  wide (as in 640 x 200, 2-color mode), and the largest bit fields are 8
  bits wide (as in 320 x 200, 256-color mode).

  The reason for having both text and graphics modes becomes clear if you
  think about how much data it takes to describe the pixels on the screen.
  In graphics modes, you need between 1 and 8 bits of data in the video
  buffer for every pixel you display. In 640 x 350, 16-color mode, for
  instance, with 4 bits per pixel, you need 640 x 350 x 4 ÷ 8 (112,000)
  bytes to represent one screenful of video data. But if you display 25 rows
  of 80 characters in a text mode with the same resolution, you need only 80
  x 25 x 2, or 4000, bytes.

  The tradeoff is clear: Text modes consume less memory and require less
  data manipulation than do graphics modes──but you can manipulate each
  pixel independently in graphics modes, as opposed to manipulating entire
  characters in text modes.

  Setting color in text modes

  Let's take a closer look at how you control colors in text modes. (We'll
  get back to graphics modes later in this chapter.) In text modes, each
  character position on the display screen is controlled by a pair of
  adjacent bytes in the video buffer. The first byte contains the ASCII code
  for the character that will be displayed. (See Appendix C for a chart of
  characters.) The second byte is the character's attribute byte. It
  controls how the character will appear, that is, its colors, brightness
  (intensity), and blinking.

  We've already mentioned two attributes that affect a character's
  appearance: color and intensity (brightness). You can assign several other
  attributes to text characters, depending on which video subsystem you're
  using. With all IBM video subsystems, text characters can blink. On
  monochrome-capable subsystems (the MDA, EGA, and VGA), characters can also
  be underlined. Also, on some non-IBM subsystems like the Hercules Graphics
  Card Plus, characters can have attributes such as overstrike and boldface.

  In all cases, you assign these alternate attributes by using the same
  4-bit attributes that specify color. A case in point is the blinking
  attribute. Character blinking is controlled by setting a bit in a special
  register in the video subsystem. (On the CGA, for example, this
  enable-blink bit is bit 5 of the 8-bit register mapped at input/output
  port 3D8H.) When this bit is set to 1, the high-order bit of each
  character's attribute byte is not interpreted as part of the character's
  background color specification. Instead, this bit indicates whether the
  character should blink.

  If you have a CGA, watch what happens when you run the following BASIC
  program:

  10 DEF SEG = &HB800             ' point to start of video buffer
  20 POKE 0,ASC("A")              ' store the ASCII code for A in the buffer
  30 POKE 1,&H97                  ' foreground attribute = 7 (white)
                                  ' background attribute = 9 (intense blue)

  You'll see a blinking white letter A on a blue background. If you add the
  following statement to the program, you'll clear the enable-blink bit and
  cause the CGA to interpret the background attribute as intense blue:

  40 OUT &H3D8,&H09               ' clear the "enable-blink" bit

  The default attribute used by DOS and BASIC is 07H, normal white (7) on
  black (0), without blinking, but you can use any combination of 4-bit
  foreground and background attributes for each character displayed in a
  text mode. If you exchange a character's foreground and background
  attributes, the character is displayed in "reverse video." If the
  foreground and background attributes are the same, the character is
  "invisible."

  Setting attributes in the monochrome mode

  The monochrome mode (mode 7) used by the Monochrome Display Adapter has a
  limited selection of attributes that take the place of color. Like the
  CGA, the MDA uses 4-bit foreground and background attributes, but their
  values are interpreted differently by the MDA attribute decoding
  circuitry.

  Only certain combinations of foreground and background attributes are
  recognized by the MDA. (See Figure 4-8.) Other useful combinations, like
  "invisible" (white-on-white) or a reverse-video/underlined combination,
  aren't supported by the hardware.

  Like the CGA, the MDA has an enable-blink bit that determines whether the
  high-order bit of each character's attribute byte controls blinking or the
  intensity of the background attribute. On the MDA, the enable-blink bit is
  bit 5 of the register at port 3B8H. As on the CGA, the enable-blink bit is
  set by the ROM BIOS when it establishes monochrome text mode 7, so you
  must explicitly clear this bit if you want to disable blinking and display
  characters with intensified background.

  With the EGA, MCGA, and VGA, text-mode attributes work the same as with
  the MDA and CGA. Although the enable-blink bit is not in the same hardware
  register in the newer subsystems, the ROM BIOS offers a service through
  interrupt 10H that toggles the bit on an EGA, MCGA, or VGA. (See Chapter
  9, page 178 for more information about this service.)

╓┌─┌──────────┌──────────────────────────────────────────────────────────────╖
  Attribute  Description
  ──────────────────────────────────────────────────────────────────────────
  00H        Nondisplayed

  01H        Underlined

  07H        Normal (white on black)

  09H        High-intensity underlined

  0FH        High-intensity

  70H        White background, black foreground ("reverse video")

  87H☼       Blinking white on black (if blinking enabled)
             Dim background, normal foreground (if blinking
             disabled)
  Attribute  Description
  ──────────────────────────────────────────────────────────────────────────
             disabled)

  8FH☼       Blinking high-intensity (if blinking enabled)
             Dim background, high-intensity foreground (if blinking
             disabled)

  F0H        Blinking "reverse video" (if blinking enabled)
             High-intensity background, black foreground (if blinking
             disabled)
  ──────────────────────────────────────────────────────────────────────────


  Figure 4-8.  Monochrome text-mode attributes. The appearance of some
  attributes depends on the setting of the enable-blink bit at I/O port
  3B8H.

  Setting color in graphics modes

  So far, we've seen how to set color (and the monochrome equivalent of
  color) in text modes. Setting color in graphics modes is quite different.
  In graphics modes, each pixel is associated with a color. The color is set
  the same way attributes are set in text mode, but there are important
  differences. First, since each pixel is a discrete dot of color, there is
  no foreground and background──each pixel is simply one color or another.
  Second, pixel attributes are not always 4 bits in size──we've already
  mentioned that pixel attributes can range from 1 to 8 bits, depending on
  the video mode being used. These differences give graphics-mode programs a
  subtly different "feel" than they have in text modes, both to programmers
  and to users.

  The most important difference between text-mode and graphics-mode
  attributes, however, is this: In graphics modes you can control the color
  of each pixel. This lets you use colors much more effectively than you can
  in text modes. This isn't so obvious with the CGA and its limited color
  capabilities, but with an MCGA or VGA it's quite apparent.

  Let's start with the CGA. The CGA's two graphics modes are relatively
  limited in terms of color: In 320 x 200, 4-color mode, pixel attributes
  are only 2 bits wide, and you can display only four different colors at a
  time. In 640 x 200, 2-color mode, you have only 1 bit per pixel, so you
  can display only two different colors. Also, the range of colors you can
  display in CGA graphics modes is severely limited.

  In 320 x 200, 4-color mode, pixels can have value 0, 1, 2, or 3,
  corresponding to the 2-bit binary values 00B, 01B, 10B, and 11B. You can
  assign any one of the CGA's 16 color combinations to zero-value pixels,
  but colors for nonzero pixels are derived from one of three built-in
  palettes. (See Figure 4-9.) In 640 x 200, 2-color mode, nonzero pixels
  can be assigned any one of the 16 color combinations, but zero-value
  pixels are always black. In both modes, you can assign palette colors
  using ROM BIOS interrupt 10H services described in Chapter 9.

  The EGA, MCGA, and VGA are considerably more flexible in terms of color
  management, because you can assign any color combination to any palette or
  video DAC color register. Equally important is the fact that you have
  larger pixel values and therefore more colors to work with on the screen.
  The most frequently used graphics modes on the EGA and VGA are the
  16-color modes with pixels that require 4 bits to define the colors. In
  most applications, 16 colors are adequate, because you can select those 16
  colors from the entire range of color combinations the hardware can
  display (64 colors on the EGA and 262,144 colors on the MCGA and VGA).
  Again, the ROM BIOS provides services that let you assign arbitrary color
  combinations to the palette and video DAC color registers on the EGA,
  MCGA, and VGA. See Chapter 9 for details.

  Pixel Bits               Pixel Value             Pixel Color
  ──────────────────────────────────────────────────────────────────────────
  Mode 4, palette 0:
  0 1                      1                       Green
  1 0                      2                       Red
  1 1                      3                       Yellow or brown

  Mode 4, palette 1:
  0 1                      1                       Cyan
  1 0                      2                       Magenta
  1 1                      3                       White

  Mode 5:
  0 1                      1                       Cyan
  1 0                      2                       Red
  1 1                      3                       White
  ──────────────────────────────────────────────────────────────────────────

  Figure 4-9.  Palettes in CGA 320 x 200, 4-color graphics mode.


Inside the Display Memory

  Now we come to the inner workings of the video buffer map. In this
  section, we'll see how the information in the video memory is related to
  the display screen.

  Although the video buffer memory map varies according to the video mode
  you use, a clear family resemblance exists among the video modes. In text
  modes, the video buffer map in all IBM video subsystems is the same. In
  graphics modes, there are two general layouts, a linear map based on the
  map used with the original CGA graphics modes and a parallel map that was
  first used in EGA graphics modes.

  Video Mode     Starting       Memory Used   Subsystem
                 Paragraph      (bytes)
                 Address (hex)
  ──────────────────────────────────────────────────────────────────────────
  00H, 01H       B800H             2000       CGA, EGA, MCGA, VGA
  02H, 03H       B800H             4000       CGA, EGA, MCGA, VGA
  04H, 05H       B800H           16,000       CGA, EGA, MCGA, VGA
  06H            B800H           16,000       CGA, EGA, MCGA, VGA
  07H            B000H             4000       MDA, EGA, VGA
  0DH            A000H           32,000       EGA, VGA
  0EH            A000H           64,000       EGA, VGA
  0FH            A000H           56,000       EGA, VGA
  10H            A000H          112,000       EGA, VGA
  11H            A000H           38,400       MCGA, VGA
  12H            A000H          153,600       VGA
  13H            A000H           64,000       MCGA, VGA
  ──────────────────────────────────────────────────────────────────────────

  Figure 4-10.  Video buffer addresses in IBM video modes.

  Before we examine the actual map of the video buffer, let's look at the
  addresses where the video buffer is located. (See Figure 4-10.) The
  breakdown is straightforward: Color text modes start at paragraph address
  B800H, and monochrome text mode starts at B000H. CGA-compatible graphics
  modes start at B800H. All other graphics modes start at A000H. The amount
  of RAM required to hold a screenful of data varies according to the number
  of characters or pixels displayed, and, in the case of graphics modes,
  with the number of bits that represent a pixel.

Display Pages in Text Modes

  The amount of RAM physically installed in the various video subsystems is
  frequently more than enough to contain more than one screen's worth of
  video data. In video modes where this is true, all IBM video subsystems
  support multiple display pages. When you use display pages, the video
  buffer is mapped into two or more areas, and the video hardware is set up
  to selectively display any one of these areas in the map.

  Because only one page is displayed at any given time, you can write
  information into nondisplayed pages as well as directly to the displayed
  page. Using this technique you can build a screen on an invisible page
  while another page is being displayed and then switch to the new page when
  the appropriate time comes. Switching screen images this way makes screen
  updates seem instantaneous.

  The display pages are numbered 0 through 7, with page 0 starting at the
  beginning of the video buffer. Of course, the amount of available RAM may
  be insufficient to support eight full display pages; the actual number of
  pages you can use (see Figure 4-11) depends on how much video RAM is
  available and on how much memory is required for one screenful of data.
  Each page begins on an even kilobyte memory boundary. The display page
  offset addresses are shown in Figure 4-12.

  To select a display page, use ROM BIOS interrupt 10H, service 05H. To
  determine which page is actively displayed, use interrupt 10H, service
  0FH. (See Chapter 9 for information about these ROM BIOS services.)

  In any of these modes, if the pages are not actively used (actually
  displayed on the screen), then the unused part of the display memory can
  conceivably be used for data besides text or pixels, although this usage
  is neither normal nor advisable. Making any other use of this potentially
  free memory is asking for trouble in the future.

                                       Number of
  Video Mode  Subsystem                Pages       Notes
  ──────────────────────────────────────────────────────────────────────────
  00H, 01H    CGA, EGA, MCGA, VGA      8
  02H, 03H    CGA                      4
              EGA, MCGA, VGA           8
  04H, 05H    CGA, MCGA                1
              EGA, VGA                 2           Not fully supported by
                                                   ROM BIOS
  06H         CGA, EGA, MCGA, VGA      1
  07H         MDA                      1
              EGA, VGA                 8
  0DH         EGA, VGA                 8
  0EH         EGA, VGA                 4
  0FH         EGA, VGA                 2
  10H         EGA, VGA                 2
  11H         MCGA, VGA                1
  12H         VGA                      1
  13H         MCGA, VGA                1
  ──────────────────────────────────────────────────────────────────────────

  Figure 4-11.  Display pages available in IBM video subsystems.

  Page   40 x 25, 16-color      80 x 25, 16-color     80 x 25 Mono
  ──────────────────────────────────────────────────────────────────────────
  0      B800:0000H             B800:0000H            B000:0000H
  1      B800:0800H             B800:1000H            B000:1000H☼
  2      B800:1000H             B800:2000H            B000:2000H☼
  3      B800:1800H             B800:3000H            B000:3000H☼
  4      B800:2000H             B800:4000H☼           B000:4000H☼
  5      B800:2800H             B800:5000H☼           B000:5000H☼
  6      B800:3000H             B800:6000H☼           B000:6000H☼
  7      B800:3800H             B800:7000H☼           B000:7000H☼
  ──────────────────────────────────────────────────────────────────────────

  Figure 4-12.  Start addresses for text-mode display pages in IBM video
  subsystems.

Display Pages in Graphics Modes

  For the EGA, the MCGA, and the VGA, the page concept is as readily
  available in graphics modes as in text modes. Obviously there is no reason
  not to have graphics pages if the memory is there to support them.

  The main benefit of using multiple pages for either graphics or text is to
  be able to switch instantly from one display screen to another without
  taking the time to build the display information from scratch. In theory,
  multiple pages could be used in graphics mode to produce smooth and
  fine-grained animation effects, but there aren't enough display pages to
  take the animation very far.

Displaying Characters in Text and Graphics Modes

  As you have learned, in text modes no character images are stored in video
  memory. Instead, each character is represented in the video buffer by a
  pair of bytes containing the character's ASCII value and display
  attributes. The pixels that make up the character are drawn on the screen
  by a character generator that is part of the display circuitry. The Color
  Graphics Adapter has a character generator that produces characters in an
  8 x 8 pixel block format, while the Monochrome Display Adapter's character
  generator uses a 9 x 14 pixel block format. The larger format is one of
  the factors that makes the MDA's display output easier to read.

  The standard ASCII characters (01H through 7FH [decimal 1 through 127])
  represent only half of the ASCII characters available in the text modes.
  An additional 128 graphics characters (80H through FFH [decimal 128
  through 255]) are available through the same character generator. More
  than half of them can be used to make simple line drawings. A complete
  list of both the standard ASCII characters and the graphics characters
  provided by IBM is given in Appendix C.

  The graphics modes can also display characters, but they are produced
  quite differently. Graphics-mode characters are drawn, pixel by pixel, by
  a ROM BIOS software character generator, instead of by a hardware
  character generator. (ROM BIOS interrupt 10H provides this service; see
  Chapter 9.) The software character generator refers to a table of bit
  patterns to determine which pixels to draw for each character. The ROM of
  every PC and PS/2 contains a default table of character bit patterns, but
  you can also place a custom bit pattern table in RAM and instruct the BIOS
  to use it to display your own character set.

  In CGA-compatible graphics modes (640 x 200, 2-color and 320 x 200,
  4-color), the bit patterns for the second 128 ASCII characters are always
  found at the address stored in the interrupt 1FH vector at 0000:007CH. If
  you store a table of bit patterns in a buffer and then store the buffer's
  segment and offset at 0000:007CH, the ROM BIOS will use the bit patterns
  in the buffer for ASCII characters 80H through FFH (decimal 128 through
  255. In other graphics modes on the EGA, MCGA, and VGA, the ROM BIOS
  provides a service through interrupt 10H that lets you pass the address of
  a RAM-based table of character bit patterns for all 256 characters.

  Mapping characters in text modes

  In text modes, the memory map begins with the top left corner of the
  screen, using 2 bytes per screen position. The memory bytes for succeeding
  characters immediately follow in the order you would read them──from left
  to right and from top to bottom.

  Modes 0 and 1 are text modes with a screen format of 40 columns by 25
  rows. Each row occupies 40 x 2 = 80 bytes. A screen occupies only 2 KB in
  modes 0 and 1, which means the CGA's 16 KB memory can accommodate eight
  display pages. If the rows are numbered 0 through 24 and the columns
  numbered 0 through 39, then the offset to any screen character in the
  first display page is given by the following BASIC formula:

  CHARACTER.OFFSET = (ROW.NUMBER * 80) + (COLUMN.NUMBER * 2)

  Since the attribute byte for any character is in the memory location next
  to the ASCII character value, you can locate it by simply adding 1 to the
  character offset.

  Modes 2, 3, and 7 are also text modes, but with 80 columns in each row
  instead of 40. The byte layout is the same, but each row requires twice as
  many bytes, or 80 x 2 = 160 bytes. Consequently, the 80 x 25 screen format
  uses 4 KB, and the 16 KB memory can accommodate four display pages. The
  offset to any screen location in the first display page is given by the
  following BASIC formula:

  CHARACTER.OFFSET = (ROW.NUMBER * 160) + (COLUMN.NUMBER * 2)

  The beginning of each text display page traditionally starts at an even
  kilobyte boundary. Because each screen page in the text modes actually
  uses only 2000 or 4000 bytes, some unused bytes follow each page: either
  48 or 96 bytes, depending on the size of the page. So, to locate any
  screen position on any page in text mode, use the general formula shown on
  the next page.

  LOCATION = (SEGMENT.PARAGRAPH * 16)
             + (PAGE.NUMBER * PAGE.SIZE) + (ROW.NUMBER * ROW.WIDTH * 2)
             + (COLUMN.NUMBER * 2) + WHICH
  LOCATION  is the 20-bit address of the screen information.
  SEGMENT.PARAGRAPH  is the location of the video display memory
  (for example, B000H or B800H).
  PAGE.NUMBER  is in the range 0 through 3 or 0 through 7.
  PAGE.SIZE  is 2000 or 4000.
  ROW.NUMBER  is from 0 through 24.
  ROW.WIDTH  is 40 or 80.
  COLUMN.NUMBER  is from 0 through 39 or 0 through 79.
  WHICH  is 0 for the display character or 1 for the display attribute.

  Mapping pixels in graphics modes

  When you use a graphics mode, pixels are stored as a series of bit fields,
  with a one-to-one correlation between the bit fields in memory and the
  pixels on the screen. The actual mapping of bit fields in the video buffer
  depends on the video mode.

  In CGA-compatible graphics modes, the display is organized into 200 lines,
  numbered 0 through 199. Each line of pixels is represented in the video
  buffer in 80 bytes of data. In 640 x 200, 2-color mode, each bit
  represents one pixel on the screen, while in 320 x 200, 4-color mode, each
  pixel is represented by a pair of bits in the buffer. (See Figure 4-13.)
  Thus there are eight pixels to each byte in 640 x 200, 2-color mode, and
  80 x 8, or 640, pixels per row. Similarly, there are four pixels to each
  byte in 320 x 200, 4-color mode, and 80 x 4, or 320, pixels per row.

  The storage for the pixel rows is interleaved:

  ■  Pixels in even-numbered rows are stored in the first half of the video
     buffer, starting at B800:0000H.

  ■  Pixels in odd-numbered rows are stored starting at B800:2000H.

  For example, in 640 x 200, 2-color mode, the first pixel in the first row
  (in the upper-left corner of the screen) is represented by the leftmost
  bit (bit 7) in the byte at B800:0000H. The second pixel in the row is
  represented by bit 6 of the same byte. Because of the interleaved buffer
  map, however, the pixel immediately below the first pixel is represented
  in bit 7 of the byte at B800:2000H.

  640 x 200, 2-color mode            320 x 200, 4-color mode

            bit                                bit
      7 6 5 4 3 2 1 0                    7 6 5 4 3 2 1 0
   ┌───────────────────┐              ┌───────────────────┐
   │  1 0 0 0 1 1 1 1  │              │  1 1 0 0 0 1 0 1  │
   └──┼─┼─┼─┼─┼─┼─┼─┼──┘              └──┬─┬─┬─┬─┬─┬─┬─┬──┘
      │ │ │ │ │ │ │ │                    └┬┘ └┬┘ └┬┘ └┬┘
  ┌───│─│─│─│─│─│─│─│───────         ┌────│───│───│───│────────
  │┌──│─│─│─│─│─│─│─│───────         │┌───│───│───│───│────────
  ││  ▼ ▼ ▼ ▼ ▼ ▼ ▼ ▼                ││   ▼   ▼   ▼   ▼
  ││  ▓ • • • ▓ ▓ ▓ ▓                ││   ▒   •   ▓   ▓
  ││                                 ││
  ││                                 ││
  ││                                 ││

  Figure 4-13.  Pixel mapping in CGA-compatible graphics modes.

  In all other graphics modes, the buffer map is linear, as it is in text
  modes. Pixels are stored from left to right in each byte, and one row of
  pixels immediately follows another in the video buffer. On the MCGA and
  VGA, for example, the 1-bit pixels in 640 x 480, 2-color mode and the
  8-bit pixels in 320 x 200, 256-color mode are stored starting at
  A000:0000H and proceeding linearly through the buffer.

  The catch is that pixel bit fields are not always mapped linearly in all
  video modes. On the EGA and VGA, the video buffer in 16-color graphics
  modes is arranged as a set of four parallel memory maps. In effect, the
  video memory is configured to have four 64 KB memory maps spanning the
  same range of addresses starting at A000:0000H. The EGA and VGA have
  special circuitry that accesses all four memory maps in parallel. Thus in
  16-color EGA and VGA graphics modes, each 4-bit pixel is stored with 1 bit
  in each memory map. (See Figure 4-14.) Another way to visualize this is
  that a 4-bit pixel value is formed by concatenating corresponding bits
  from the same address in each memory map.

  There is a good reason why the EGA and VGA were designed to use parallel
  memory maps in graphics modes. Consider the situation in 640 x 350,
  16-color mode: With 4 bits per pixel, you need 640 x 350 x 4 (896,000)
  bits to store one screenful of pixels. That comes out to 112,000 bytes,
  which is bigger than the 64 KB maximum size of one 8086 segment. If you
  organize the pixel data in parallel, however, you only need 112,000 ÷ 4
  (28,000) bytes in each memory map.

  With this variety of memory maps and pixel sizes, it's fortunate that the
  ROM BIOS provides services that let you read and write individual pixels
  regardless of the video mode. (Chapter 9 describes these services.)
  Unfortunately, these ROM BIOS pixel-manipulation services are pretty slow.
  If you're working in graphics modes, you'll probably find that the
  graphics drawing functions provided in your programming language (such as
  the PSET, LINE, and CIRCLE functions in BASIC) are the best tools for
  creating graphics-mode screens.

              ┌───────────────────┐
  Parallel    │  1 0 1 1 0 1 0 1  │ Map 3
  memory      └──┬─┬─┬─┬─┬─┬─┬─┬──┘
  maps        ┌──┴─┴─┴─┴─┴─┴─┴─┴──┐
              │  1 0 0 0 0 0 0 0  │ Map 2
              └──┬─┬─┬─┬─┬─┬─┬─┬──┘
              ┌──┴─┴─┴─┴─┴─┴─┴─┴──┐
              │  1 0 1 1 0 1 1 1  │ Map 1
              └──┬─┬─┬─┬─┬─┬─┬─┬──┘
              ┌──┴─┴─┴─┴─┴─┴─┴─┴──┐
              │  1 0 1 1 0 0 0 1  │ Map 0
              └──┬─┬─┬─┬─┬─┬─┬─┬──┘
       ┌─────────┘ │ │┌┘ └┐│ │ └─────────┐
       │    ┌──────Pixel values─────┐    │
       │    │    ┌───┘│   │└───┐    │    │
     ┌─┴┐ ┌─┴┐ ┌─┴┐ ┌─┴┐ ┌┴─┐ ┌┴─┐ ┌┴─┐ ┌┴─┐
     1111 0000 1011 1011 0000 1010 0010 1011
       │    │    └───┐│   │┌───┘    │    │
       │    └──────┐ │└┐ ┌┘│ ┌──────┘    │
       └─────────┐ │ │ │ │ │ │ ┌─────────┘
             ┌───│─│─│─│─│─│─│─│───────
             │┌──│─│─│─│─│─│─│─│───────
             ││  ▼ ▼ ▼ ▼ ▼ ▼ ▼ ▼
             ││  ▒ • ▓ ▓ • ▓ ▓ ▓
             ││

  Figure 4-14.  Pixel mapping in 16-color EGA and VGA graphics modes.


Controlling the Video Display

  In general, control of the display screen, like most other computer
  operations, can be done in four ways:

  ■  By using the programming-language services (for example, BASIC's SCREEN
     statement)

  ■  By using the DOS services (see Chapters 16 and 17)

  ■  By using the ROM BIOS video services (see Chapter 9)

  ■  By direct manipulation of the hardware via memory or I/O ports

  The video services available through programming languages, DOS, and the
  ROM BIOS automatically place screen output data in the video buffer, with
  each type of service offering varying levels of control. The ROM BIOS
  services are particularly powerful, providing nearly all the functions
  needed to generate display-screen output, control the cursor, and
  manipulate screen information. (All video services are fully described in
  Chapter 9.) For maximum control over the video display, you also have the
  option of bypassing the software services and placing data directly in the
  video buffer──when you feel you have good reason to.

  ──────────────────────────────────────────────────────────────────────────
  About the Cursor
    A blinking cursor is a feature of the text modes that is used to
    indicate the active location on the display screen. The cursor is
    actually a group of scan lines that fill the entire width of the
    character box. The size of the character-box varies with the video
    hardware and video mode: The Monochrome Display Adapter uses a
    9-pixels-wide-by-14-scan-lines-high format; the Color Graphics Adapter
    uses an 8-pixels-by-8-scan-lines format; the EGA's default text-mode
    character box is 8 pixels wide by 14 scan lines high; and the VGA's is 9
    by 16. The higher-resolution video subsystems use character boxes with
    more scan lines, so their text-mode characters appear sharper and more
    detailed, as you'll see in Appendix C.

    The default cursor format uses two scan lines near the bottom of the
    character box but may be changed to display any number of scan lines
    within the character box. Since the blinking cursor used in text modes
    is a hardware-created feature, software has only limited control over
    it.

    You can change the size of the cursor as well as its location on the
    screen using the services provided by the ROM BIOS. Interrupt 10H,
    service 01H lets you set the size of the cursor, whereas service 02H
    lets you move the cursor to any character position on the screen. The
    ROM BIOS also provides a service (interrupt 10H, service 03H) that
    reports the current size and location of the cursor.

    So far, we've been talking about the text-mode cursor. In graphics modes
    there is no hardware-generated cursor, but the ROM BIOS routines keep
    track of a logical cursor location that tells you the active screen
    location. As in text modes, you can use ROM BIOS services 02H and 03H to
    keep track of the graphics-mode cursor location.

    To create a cursor in graphics modes, many programs, including BASIC,
    simulate the block cursor by using a distinctive background color at the
    cursor location or by using the ASCII block characters.
  ──────────────────────────────────────────────────────────────────────────

  Before opting for direct video output, you should know that it does
  interfere with windowing systems and more advanced multitasking operating
  environments. All the same, many important programs for the PC family
  generate direct video output──so many, in fact, that this has become a
  standard and accepted way of creating output. So, even though in the long
  run it's probably not wise to place output directly in the video buffer,
  everyone seems to be doing it.

  Basically, you can't mix programs that write directly into the display
  memory and windowing systems because two programs would be fighting over
  the control of the same memory and messing up each other's data. But
  because so many programs now generate direct video output, multitasking
  operating systems like OS/2 go to great lengths to accommodate programs
  that write directly to the display memory. A system like OS/2 can make
  this accommodation simply by keeping a separate copy of the program's
  display memory; when the program is running, the copy is moved into the
  display buffer, and when the program is stopped, a fresh copy of the
  display buffer is made. This technique allows OS/2 to run programs that
  work directly with the display memory, but at a cost: First, computing and
  memory overhead go up; second, the program can't run in the background
  simultaneously with other programs; and third, the display information
  can't be "windowed"; that is, it can't be moved or adjusted in size.

  Programmers are faced with a conflict here: Direct output to the screen
  has the benefit of speed and power, but using ROM BIOS or higher-level
  services for screen output has the benefit of more flexibility for
  adapting to windowing systems, new video hardware, and so on. The best
  solution is to use both techniques, trading off portability whenever
  maximum performance is an absolute priority.

Direct Hardware Control

  Much of the information we've provided in this chapter, particularly
  information on internal mapping of display memory, is meant to help you
  write video information directly into the display memory. But remember
  that direct programming has inherent risks, and you'll find it both safer
  and easier to use the highest available means to control the video
  display. Lower-level means, particularly direct manipulation, can be very
  disruptive.

  More important, it's not always easy to write "well-behaved" programs that
  access video hardware directly. There are several reasons for this. One is
  simply that there is a lot of different video hardware to worry about.
  Apart from the five IBM video subsystems we've discussed here, many
  non-IBM video adapters and built-in video subsystems exist in non-IBM
  computers. If you write a program that programs a particular IBM video
  subsystem directly, the program probably won't be portable to a different
  IBM subsystem or to non-IBM hardware.

  We've already mentioned another reason to avoid direct video hardware
  programming: Multitasking or windowing operating systems must work
  overtime to accommodate programs that directly access video hardware. Of
  course, the designers of newer PC and PS/2 operating environments are well
  aware of the need for good video performance, so modern operating systems
  generally offer faster and more flexible video output services than do
  older systems, such as DOS. Direct hardware programming offers little
  advantage if the operating system's video I/O services are fast enough.

  Also, direct video hardware control can get you into trouble with the ROM
  BIOS if you aren't careful. The ROM BIOS keeps track of the video hardware
  status in a set of variables in the data area in segment 40H. (See Chapter
  3 for a list of ROM BIOS video status variables.) If you program the
  video hardware directly, you must be careful to update the ROM BIOS status
  variables accordingly.

  For example, the simple routine we presented earlier for resetting the CGA
  enable-blink bit bypasses a ROM BIOS status variable. To update the
  enable-blink bit without causing the ROM BIOS to lose track of the video
  hardware state, you would update the ROM BIOS status variable at
  0040:0065H:

  10 DEF SEG = &HB800             ' (same as before)
  20 POKE 0,ASC("A")
  30 POKE 1,&H97
  40 DEF SEG = &H0040             ' address the BIOS data area
  50 POKE &H0065,(PEEK(&H0065) AND NOT &H20) ' update BIOS status variable
  60 OUT &H3D8,PEEK(&H0065)       ' update hardware register

  If you program carefully, controlling the video hardware directly can be
  very rewarding. You can maximize the speed of your video output as well as
  take full advantage of hardware capabilities such as smooth,
  pixel-by-pixel panning or hardware-generated interrupts. But when you
  write such a program, keep the pitfalls in mind.


Compatibility Considerations

  If you want your program to run on a wide variety of PCs and PS/2s, you
  must design compatibility into the program. As the various IBM video
  subsystems have evolved, programmers have developed several approaches to
  compatibility. These include

  ■  Installable programs

  ■  Self-installing programs

  ■  Hardware-independent programming environments

  We've already mentioned how many software vendors provide video
  compatibility by distributing software that has its video output routines
  in separate, installable modules: Before the software can be used, the
  video routines must be linked to the rest of the application. This lets
  you write programs that take full advantage of each video subsystem's
  capabilities without sacrificing compatibility.

  However, the installation process can be cumbersome, both for a programmer
  who must write the installation program and for an end-user who must
  install video routines properly. You can eliminate the installation
  process if you make your application self-installing. The key to doing
  this is to incorporate a routine in your program that identifies which
  video subsystem the program is running on. The program can then tailor its
  own video output to the capabilities and limitations of the video
  hardware.

  You can use several different programming techniques to identify the video
  subsystem. In PS/2s, ROM BIOS offers a service that reports the video
  hardware configuration (see Chapter 9), but in the PC/XT/AT family you
  must rely on improvised hardware identification techniques documented in
  the hardware technical manuals.

  Once a program has determined the video hardware configuration, it can
  produce appropriate output. For example, a program running on a Monochrome
  Display Adapter can use only one video mode with monochrome attributes. If
  the same program were running on a color subsystem, it could run with
  color attributes in text modes. If the program needed to produce graphics
  output, it could select a graphics mode with the highest possible
  resolution based on its identification of the video subsystem.

  In the simplest case, your program can use whatever video mode is in use
  when the program starts up. ROM BIOS interrupt 10H, service 0FH reports
  the current video mode number. If you're not using an assembly-language
  interface to the ROM BIOS, however, you may find it easier simply to use
  the program on the following page to inspect the ROM BIOS status variable
  at 0040:0049H that contains the video mode number.

  10 DEF SEG = &H0040
  20 VIDEO.MODE = PEEK(&H0049)

  You can avoid video hardware dependence in your programs if you use an
  operating environment like Digital Research's GEM or Microsoft Windows.
  These environments shield your program from the idiosyncrasies of video
  hardware by providing a set of consistent, hardware-independent
  subroutines to perform video I/O. The problem, of course, is that the
  end-user must also have a copy of the operating environment to be able to
  run your program.

  Whatever approach you take to video compatibility, be sure to consider
  several compatibility criteria. These criteria are not completely
  consistent with each other, reflecting the internal inconsistency in the
  design of the IBM personal computer and the variety of display formats
  that can be used. Still, there are overall guidelines for compatibility,
  which we'll outline here.

  First, text-only display output increases compatibility. Many PCs are
  still equipped with Monochrome Display Adapters, which cannot show graphic
  output. If you are weighing a text-versus-graphics decision in the design
  of a program, there are two factors to consider. On one hand, as many
  programs have dramatically demonstrated, you can create very effective
  drawings using only standard IBM text characters. On the other hand, it is
  more and more common for computers to include graphics capability. So, in
  the future, text-only output will probably lose its importance, and you'll
  be able to use graphics in your programs without worrying about
  compatibility.

  Second, the less your programs depend on color, the wider the range of
  computers with which they will be compatible. This does not mean that you
  need to avoid color for compatibility; it simply means that for maximum
  compatibility, programs should use color as an enhancement rather than as
  an essential ingredient. If programs can get along without color, they
  will be compatible with computers that use monochrome displays, including
  PCs with Monochrome Display Adapters, as well as Compaq Portable computers
  with built-in monochrome displays.

  In general, you must weigh the advantage of broad compatibility against
  the convenience and simplicity of writing programs for a narrower range of
  displays. Our own experience and judgment tell us that far too often
  programmers err by opting for a narrower range of displays, thereby
  greatly reducing the variety of computers their programs can be used on.
  Be forewarned.



────────────────────────────────────────────────────────────────────────────
Chapter 5  Disk Basics

  Disk Data Mapping
    Data Storage
    Bootable Disks

  DOS Disk Formats
    Diskette Formats
    Fixed-Disk Formats

  The Disk's Logical Structure

  How DOS Organizes the Disk

  The Logical Structure in Detail
    The Boot Sector
    The Root Directory
    The Files Area
    The File Allocation Table

  Comments
    Copy Protection

  Most computer systems have some way to store information permanently,
  whether it is on punched paper tape, bar-coded print media, magnetic disks
  or tape, or laser disks. By far the most widely used media in the PC and
  PS/2 family are diskettes (floppy disks) and fixed disks (hard disks).
  Diskettes and fixed disks come in various sizes and capacities but they
  all work in basically the same way: Information is magnetically encoded on
  their surfaces in patterns determined by the disk drive and by the
  software that controls the drive.

  When the PC family was introduced in 1981, it used one main type of
  storage device: the 51/4-inch diskette, which was double density, single
  sided, and soft sectored, and stored only 160 kilobytes (KB). Since then,
  higher-capacity 51/4-inch and 31/2-inch diskettes have become standard
  equipment on PCs and PS/2s, as have fixed disks with capacities from 10
  megabytes (MB) on the PC/XT to 314 MB on the PS/2 Model 80.

  Although the type of storage device is important, it is the way stored
  information is laid out and managed that concerns programmers most. In
  this chapter, we'll focus on how information is organized and stored on
  both diskettes and fixed disks. Much of the information provided in this
  chapter applies to RAM disks──that is, the simulation of disk storage in
  memory──as much as it does to conventional diskettes, fixed disks, and
  disk cartridges.


Disk Data Mapping

  To understand how data is organized on a disk, consider the physical
  structure of the disk itself and the drive mechanism that reads from and
  writes to it. We'll start with diskettes, but both diskettes and fixed
  disks have the same basic geometry.

  Inside a diskette's square plastic case is a circular platter made of
  tough plastic coated with a magnetic medium. A diskette drive stores data
  on the diskette by writing and reading magnetically encoded patterns that
  represent digital data. Because both sides of the diskette are coated,
  both sides can be used to store data.

  A diskette drive contains a motor that rotates the diskette at a constant
  speed. The drive has two read/write heads, one for each side of the
  diskette. The heads are mounted on an arm that moves them in unison to any
  position toward or away from the center of the disk. (The original IBM PC
  came with a diskette drive that had only one read/write head and could
  access only one side of a diskette. Most PC users perceived this as
  wasteful, so single-sided diskette drives gradually went the way of the
  dinosaur.)

  Like the tape heads in a common tape recorder, a diskette drive's
  read/write heads can magnetize the diskette medium to store data on the
  diskette; they can also retrieve data from the diskette by decoding the
  magnetically encoded patterns in the diskette medium.

  The geometry of a fixed disk is similar to that of a diskette. Fixed disks
  rotate much faster than diskettes, so the platters are made of
  magnetically coated metal or glass, not flexible plastic. Also, fixed
  disks usually consist of a stack of several platters that rotate together,
  so fixed-disk drives have multiple read/write heads──one for each disk
  surface.

Data Storage

  The way data is mapped on diskettes and fixed disks is a natural result of
  the geometry of the hardware. When a particular read/write head is held
  motionless, a ring of magnetic medium moves past it as the disk rotates.
  For each position of the read/write head, relative to the center of the
  disk, there is a corresponding ring of disk medium on which data can be
  stored. These rings are called tracks. (See Figure 5-1.)

  Because each disk track can store 4 KB or more of data, each track of data
  is divided into a number of smaller units called sectors. All sectors hold
  the same amount of data──typically, 512 bytes for diskettes and most fixed
  disks. The sectors and tracks are numbered sequentially, so you can locate
  any particular byte of data on a disk surface by specifying its track
  number and its sector number.

  Because two-sided diskettes and fixed disks have more than one disk
  surface, however, you need to think three-dimensionally to locate a byte
  of data. So the position of the read/write heads for these disks is
  described by a cylinder number. Like tracks, cylinders are numbered
  sequentially. If you think of a cylinder as a stack of tracks at a given
  position of the read/write heads, you can see that the location of a
  particular track is determined by specifying a cylinder number plus a
  read/write head.

  With this in mind, it's easy to make sense of the various diskette formats
  used in PC and PS/2 disk drives. (See Figure 5-2.) With the original
  single-sided IBM PC diskette drives you could use diskettes formatted with
  40 tracks, each of which contained eight sectors of data, so the capacity
  of the diskette was 40 x 8 x 512, or 160 KB. Now, with more accurate
  diskette drives and with high-density diskette media that can store more
  data per track, you can use diskettes with higher-capacity formats.
  Fixed-disk drives are mechanically more accurate than diskette drives, and
  their magnetic media are of comparatively higher density, so the number of
  tracks and the number of sectors per track are higher than for diskettes.

  ┌────────────────────────────────────────────────────────────────────────┐
  │ Figure 5-1 can be found on p.102 of the printed version of the book.   │
  └────────────────────────────────────────────────────────────────────────┘

  Figure 5-1.  One side of a diskette formatted with 40 concentric tracks
  and eight sectors per track.

  Manufacturers' terminology and advertising regarding these variations of
  disk format and disk-storage capacity is somewhat fuzzy. "Quad-density"
  refers to a diskette or drive that can use an 80-track diskette format.
  "High-density" and "high-capacity" generally refer to the PC/AT 1.2 MB or
  PS/2 1.44 MB diskette formats. "Double-density" diskettes can be formatted
  with eight or nine sectors per track, but they can't be used reliably with
  higher-capacity formats.

                                                   Sectors
  Disk                     Capacity    Cylinders   per Track    Heads
  ──────────────────────────────────────────────────────────────────────────
  51/4-inch diskette       160 KB      40           8           1
                           180 KB      40           9           1
                           320 KB      40           8           2
                           360 KB      40           9           2
                           1.2 MB      80          15           2
  31/2-inch diskette       720 KB      80           9           2
                           1.44 MB     80          18           2
  ──────────────────────────────────────────────────────────────────────────

  Figure 5-2.  PC and PS/2 diskette formats.

Bootable Disks

  Regardless of their data formats, all diskettes and disks are potentially
  bootable; that is, they can contain the information necessary to get an
  operating system running at the time you start your computer. There is
  nothing special about the format of a bootable disk; it's just one that
  contains information that lets the ROM BIOS boot the operating system.
  Here's how it works.

  On all PC and PS/2 diskettes and fixed disks, the first sector on the
  disk──cylinder 0, head 0, sector 1──is reserved for a short bootstrap
  program. (The program has to be short because the size of a sector is only
  512 bytes.) The function of this bootstrap program is to read the bulk of
  the operating system into memory from elsewhere on the disk and then to
  transfer control to the operating system.

  When you start or restart your computer, the last tasks performed by the
  start-up ROM BIOS routines are reading the contents of the disk boot
  sector into memory and checking those contents for a bootstrap program.
  The BIOS does this checking by examining the last 2 bytes of the boot
  sector for a signature (55H and AAH) that indicates that the data in the
  boot sector represents a bootstrap program. If the signature value isn't
  correct, the BIOS assumes there's no bootstrap program in the boot sector
  and, therefore, that the disk isn't bootable.

  The bootstrap program's job is to copy the start-up program for an
  operating system from the disk into memory. There's no restriction on the
  size and location of the operating system's start-up program, so this
  stepwise transfer of control──from ROM BIOS to boot sector to operating
  system──can be used to start DOS, XENIX, OS/2, or even a stand-alone
  application.


DOS Disk Formats

  The diskette formats listed in Figure 5-2 aren't the only ones you can
  use for diskettes, but because diskettes are intended to be portable, the
  number of diskette formats that DOS recognizes is limited to those in the
  list. In the earliest releases of DOS, only the 160 KB and 320 KB formats
  could be used. Later DOS versions recognize higher-capacity diskette
  formats and fixed disks in addition to the original diskette formats
  (Figure 5-3).

  Disk                     Capacity        DOS Version      Media Descriptor
  ──────────────────────────────────────────────────────────────────────────
  51/4-inch diskette       160 KB          1.0              FEH
                           320 KB          1.1              FFH
                           180 KB          2.0              FCH
                           360 KB          2.0              FDH
                           1.2 MB          3.0              F9H
  31/2-inch diskette       720 KB          3.2              F9H
                           1.44 MB         3.3              F0H
  Fixed disk                               2.0              F8H
  ──────────────────────────────────────────────────────────────────────────

  Figure 5-3.  Standard DOS disk formats. The media descriptor value is used
  by DOS to identify different disk formats.

Diskette Formats

  Beginning with version 2.0, DOS had the potential to recognize virtually
  any physical disk format. This became possible because DOS versions 2.0
  and later provide the necessary tools to write an installable device
  driver── a machine-language routine that can configure a disk drive to
  read or write different formats or allow you to hook up a non-IBM disk
  drive to your system. (See Appendix A for more on installable device
  drivers.)

  Fortunately, installable diskette device drivers have not led to a
  proliferation of nonstandard, incompatible diskette formats. Instead,
  software vendors and programmers have relied on the standard DOS formats
  listed in Figure 5-3. On 51/4-inch diskettes, the 360 KB nine-sector
  format is used most frequently, while on 31/2-inch diskettes, the 720 KB
  format is most common. These are not the highest capacity formats, but
  they can be used on machines that aren't equipped with higher-capacity
  diskette drives as well as on those that are.

  If you're interested in creating your own diskette formats, or in
  understanding DOS diskette formats in more detail, be sure to read about
  ROM BIOS disk services in Chapter 10.

Fixed-Disk Formats

  High-capacity fixed-disk systems present some special problems and
  opportunities. Fixed-disk formats vary much more than diskette formats do
  (Figure 5-4). Still, data is organized on fixed disks by cylinder, head,
  and sector numbers, just as it is on diskettes.

                                                   Sectors
  Disk                     Capacity    Cylinders   per Track    Heads
  ──────────────────────────────────────────────────────────────────────────
  Typical PC/XT            10 MB       306         17           4
  fixed disk
  PC/AT fixed disk         30 MB       733         17           5
  type 20
  PS/2 Model 30            20 MB       612         17           4
  fixed disk, type 26
  PS/2 Model 60            44 MB       732         17           7
  fixed disk, type 31
  ──────────────────────────────────────────────────────────────────────────

  Figure 5-4.  Some typical fixed-disk formats. All use 512 bytes per
  sector.

  Because the storage capacity of a fixed disk is relatively large, some PC
  users prefer to use only part of the disk space for DOS and to use other
  portions of the disk for other operating systems. To facilitate this, the
  available space on a fixed disk can be split into as many as four logical
  partitions, each of which is accessed separately. Each partition's data
  can be kept completely separate from the data in the other partitions.
  Each partition can contain its own boot sector and operating system.

  The first sector on a fixed disk contains a 64-byte partition table
  (Figure 5-5) and a disk bootstrap program. The partition table indicates
  where each partition is located on the disk. The table also designates one
  bootable partition. The first sector in the bootable partition is a
  partition boot sector that the ROM BIOS can use to load an operating
  system.

  The disk bootstrap program examines the partition table to determine which
  one of the partitions is bootable. It then reads the partition's boot
  sector from the disk into memory. The partition boot sector contains a
  bootstrap program that reads the operating system from the disk into
  memory and transfers control to it.

  Because bootable partitions are indicated in a table, you can select among
  fixed-disk partitions simply by updating the table and restarting the
  computer. All operating systems capable of supporting fixed disks provide
  a utility program that lets you update the partition table. (The DOS
  utility FDISK is such a program.)

  Offset from
  Start of Entry Size (bytes)   Meaning
  ──────────────────────────────────────────────────────────────────────────
  00H            1              Boot indicator (80H = bootable, 0 = not
                                bootable)
  01H            1              Starting head number
  02H            2              Starting cylinder number (10 bits) and
                                sector number (6 bits)
  04H            1              System indicator:
                                   1 = primary DOS, 12-bit FAT
                                   2 = XENIX
                                   4 = primary DOS, 16-bit FAT
                                   5 = extended DOS
                                   8 = other non-DOS
  05H            1              Ending head number
  06H            2              Ending cylinder and sector numbers
  08H            4              Starting sector (relative to beginning of
                                disk)
  0CH            4              Number of sectors in partition
  ──────────────────────────────────────────────────────────────────────────

  Figure 5-5.  The format of an entry in a fixed-disk partition table. The
  table consists of four such 16-byte entries, starting at offset 1BEH in
  the disk boot sector.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    Be very careful if you access a fixed disk's boot sector. The
    information contained there is intended only for use by the ROM BIOS
    bootstrap loader. Should the data in a disk's boot sector be erased or
    corrupted, the entire contents of the disk may become inaccessible.
  ──────────────────────────────────────────────────────────────────────────


The Disk's Logical Structure

  Regardless of the type of disk you use, all DOS disks are logically
  formatted in the same way: The disk's sides, tracks, and sectors are
  identified numerically with the same notation, and certain sectors are
  always reserved for special programs and indexes that DOS uses to manage
  disk operations. Before we describe how DOS organizes space on a disk, we
  need to briefly cover the conventional notation used by DOS and the ROM
  BIOS to locate information.

  Diskette cylinder numbers start from 0 at the outside edge of the disk
  surface and increase toward the center of the disk. Read/write heads are
  also numbered from 0, but sector numbers start with 1. Any location on the
  disk can thus be described by a unique combination of cylinder, head, and
  sector numbers. This in fact is how the ROM BIOS services access disk
  data.

  DOS, however, does not recognize cylinders, heads, and sectors. Instead,
  DOS sees a disk as a linear sequence of logical sectors. The sequence of
  logical sectors begins with the first sector on a disk: Sector 1, cylinder
  0, head 0 (the boot sector) is DOS logical sector 0.

  Logical sectors are numbered from track to track in the same cylinder, and
  then are numbered from cylinder to cylinder. Thus the last sector in
  cylinder 0, head 0, is followed by the first sector in cylinder 0, head 1;
  the last sector in a cylinder is followed by the first sector in the next
  cylinder. See page 300 for information on converting DOS notation to ROM
  BIOS notation and vice versa.

  The use of logical sector numbers lets DOS avoid having to deal with
  cylinder, head, and sector numbers that vary among different types of
  disk-drive hardware. However, this same feature means that DOS is limited
  in the amount of disk space it can access on a particular disk drive.
  Because DOS maintains logical sector numbers as 16-bit integers, it can
  recognize, at most, 65,536 logical sectors on a disk. Because the default
  size of a disk sector is 512 bytes, the largest disk DOS can manage is
  65,536 x 512, or 32 MB. This certainly is no problem on diskettes, but
  it's an unwelcome limitation for the many PC/AT and PS/2 users who have
  fixed disks larger than 32 MB.

  To get around this restriction, DOS version 3.3 introduced the notion of
  the extended DOS partition. With DOS 3.3, you can use the DOS utility
  program FDISK to allocate a fixed-disk partition as an extended DOS
  partition. You can format the extended partition as one or more separate
  logical drives. Thus, for example, you could use both a primary and an
  extended DOS partition on a fixed disk, with the primary partition as
  drive C and the extended partition as drives D and E.


How DOS Organizes the Disk

  When DOS formats a diskette, it erases and verifies every sector. In a
  fixed-disk partition, DOS verifies the integrity of each sector without
  erasing pre-existing data. (That is why a program like the Norton
  Utilities' Format Recover can retrieve data from a fixed disk after you
  have accidentally reformatted it.) On both diskettes and fixed disks, the
  format program reserves a certain amount of disk space to store control
  information and indexes that DOS uses to organize the data you store on
  the disk.

  Every DOS diskette or fixed-disk DOS partition is mapped into four
  separate areas. These areas, in the order they are stored, are the
  reserved area, the file allocation table (FAT), the root directory, and
  the files area. (See Figure 5-6.) The size of each area varies among
  formats, but the structure and the order of the areas don't vary.

                   ┌───────────────────┐
  Logical sector 0 │  Reserved area    │
                   ├───────────────────┤
                   │                   │
                   │ File allocation   │
                   │   table (FAT)     │
                   │                   │
                   ├───────────────────┤
                   │  Root directory   │
                   ├───────────────────┤
                   │                   │
                   │ Files area (files │
                   │and subdirectories)│
                   │                   │
                   │                   │
                   │                   │
                   └───────────────────┘

  Figure 5-6.  DOS disk map.

  The reserved area can be one or more sectors long; the first sector is
  always the disk boot sector (logical sector 0). A table within the boot
  sector specifies the size of the reserved area, the size (and number of
  copies) of the file allocation table, as well as the number of entries in
  the root directory. All diskettes have a reserved area of at least one
  sector, even if they aren't bootable.

  The file allocation table, or FAT, immediately follows the reserved area.
  The FAT maps the usage of all the disk space in the files area of the
  disk, including space used for files, space that hasn't been used, and
  space that is unusable due to defects in the disk medium. Because the FAT
  maps the entire usable data storage area of a disk, two identical copies
  of it are stored in case one is damaged. The size of a FAT depends on the
  size of the disk (or of the partition of a fixed disk): Larger disks
  usually require larger FATs. Figure 5-7 shows FAT sizes for several
  different disk sizes.

                                       Reserved                 Root
  Disk                     Capacity    Area        FAT          Directory
  ──────────────────────────────────────────────────────────────────────────
  51/4-inch diskette       360 KB      1 sector     4 sectors    7 sectors
                           1.2 MB      1           14           14
  31/2-inch diskette       720 KB      1            6            7
                           1.44 MB     1           18           14
  ──────────────────────────────────────────────────────────────────────────

  Figure 5-7.  Reserved area, FAT, and root-directory overhead for some
  common DOS diskette formats.

  The root directory is the next item on a DOS disk. It is used as a table
  of contents, identifying each file on the disk with a directory entry that
  contains several pieces of information, including the file's name, size,
  and location on the disk. The size of the root directory varies with the
  disk format. (See Figure 5-7.)

  The files area, which occupies the bulk of the available disk space, is
  used to store files; in DOS versions 2.0 and later, the files area may
  contain subdirectories as well as files. For both files and
  subdirectories, space in the files area is allocated as needed in chunks
  of contiguous sectors called clusters. As with the sizes of the FAT and
  the root directory, a DOS disk's cluster size varies with the format. (See
  Figure 5-8.) The number of sectors in a cluster is always a power of 2;
  generally, the cluster size is one sector for single-sided diskettes, two
  sectors for double-sided diskettes, and four or more for fixed disks.

  Disk                                 Capacity           Cluster Size
  ──────────────────────────────────────────────────────────────────────────
  51/4-inch diskette                   360 KB             2 sectors
                                       1.2 MB             1
  31/2-inch diskette                   720 KB             2
                                       1.44 MB            1
  Typical PC/XT fixed disk             10 MB              8
  PC/AT fixed disk, type 20            30 MB              4
  PS/2 Model 30, fixed disk, type 26   20 MB              4
  PS/2 Model 60, type 31               44 MB              4
  ──────────────────────────────────────────────────────────────────────────

  Figure 5-8.  Cluster size for some common DOS disk formats.


The Logical Structure in Detail

  Now it's time to delve a little more deeply into each of the four sections
  of a disk: the boot sector, the root directory, the files area, and the
  FAT.

The Boot Sector

  The boot sector on a DOS diskette or in a DOS partition on a fixed disk
  consists primarily of a short machine-language program that starts the
  process of loading DOS into memory. As we mentioned, to perform this task
  the ROM BIOS checks to see whether the disk is bootable and then proceeds
  accordingly.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    A bootable disk contains the start-up programs for an operating system
    or for a stand-alone application that runs without operating-system
    support. In the case of DOS, a bootable disk contains two hidden files
    that represent the DOS start-up routines and essential low-level DOS
    functions. See Chapter 3, page 45 for details about these files.
  ──────────────────────────────────────────────────────────────────────────

  You can inspect the boot program by using the DOS DEBUG utility, which
  combines the ability to read data from any sector on a disk with the
  ability to disassemble──or unassemble──machine language into
  assembly-language code. If you want to learn more about the boot program
  and you aren't intimidated by DEBUG's terse command format, place a
  bootable diskette in drive A and enter the following commands to display
  the diskette's boot program:

  DEBUG
  L 0 0 0 1           ; load first logical sector
  U 0 L 3             ; unassemble and list first and second bytes

  At this point, DEBUG will display the first instruction in the boot
  program, a JMP to the address that contains the rest of the program. Use
  DEBUG's U command with the address specified in the JMP to inspect the
  rest of the boot program. For example, if the first instruction is JMP
  0036, enter

  U 0036          ; unassemble and list next portion of boot program

  For all disk formats (except diskettes formatted with eight sectors per
  track) you will find some key parameters in the boot sector, beginning
  with the 11th byte. (See Figure 5-9.) These parameters are part of the
  BIOS parameter block used by DOS to control any disk-type device. If
  you're using DEBUG to inspect the boot sector of a diskette in drive A,
  you can see a hexadecimal dump of the BIOS parameter block by entering the
  following command:

  D 0B L 1B

  Offset         Length         Description
  ──────────────────────────────────────────────────────────────────────────
  03H            8 bytes        System ID
  0BH            1 word         Number of bytes per sector
  0DH            1 byte         Number of sectors per cluster
  0EH            1 word         Number of sectors in reserved area
  10H            1 byte         Number of copies of FAT
  11H            1 word         Number of root directory entries
  13H            1 word         Total number of sectors
  15H            1 byte         DOS media descriptor
  16H            1 word         Number of sectors per FAT
  18H            1 word         Number of sectors per track
  1AH            1 word         Number of heads (sides)
  1CH            1 word         Number of hidden sectors
  ──────────────────────────────────────────────────────────────────────────

  Figure 5-9.  The BIOS parameter block in the boot sector.

The Root Directory

  The root directory on a diskette or in a fixed-disk partition is created
  by the DOS FORMAT program. The root directory's size is determined by
  FORMAT, so the number of root directory entries is limited. (See Figure
  5-10.)

  Disk                          Capacity      Size           Number of
                                                             Entries
  ──────────────────────────────────────────────────────────────────────────
  51/4-inch diskette            180 KB         4 sectors      64
                                360 KB         7             112
                                1.2 MB        14             224
  31/2-inch diskette            720 KB         7             112
                                1.44 MB       14             224
  Typical PC/XT fixed disk      10 MB         32             512
  PC/AT fixed disk, type 20     30 MB         32             512
  PS/2 Model 30, fixed disk,    20 MB         32             512
  type 26
  PS/2 Model 60, fixed disk,    44 MB         32             512
  type 31
  ──────────────────────────────────────────────────────────────────────────

  Figure 5-10.  Root directory sizes for some common DOS disk formats.

  In DOS versions 1.0 and later, which did not support subdirectories, the
  size of the root directory limited the number of files that could be
  stored on a diskette. This restriction disappeared in DOS versions 2.0 and
  later, where file names could be placed in subdirectories as well as in
  the root directory.

  The root directory contains a series of 32-byte directory entries. Each
  directory entry contains the name of a file, a subdirectory, or a disk
  volume label. The directory entry for a file contains such basic
  information as the file's size, its location on the disk, and the time and
  date it was most recently modified. This information is contained in the
  eight fields listed in Figure 5-11.

                                       Size
  Offset      Description              (bytes)     Format
  ──────────────────────────────────────────────────────────────────────────
  00H         Filename                  8          ASCII characters
  08H         Filename extension        3          ASCII characters
  0BH         Attribute                 1          Bit coded
  0CH         Reserved                 10          Unused; zeros
  16H         Time                      2          Word, coded
  18H         Date                      2          Word, coded
  1AH         Starting cluster number   2          Word
  1CH         File size                 4          Integer
  ──────────────────────────────────────────────────────────────────────────

  Figure 5-11.  The eight parts of a directory entry.

  Offset 00H: The filename

  The first 8 bytes in a directory entry contain the filename, stored in
  ASCII format. If the filename is less than eight characters, it is filled
  out to the right with blanks (CHR$(32)). Letters should be uppercase,
  because lowercase letters will not be properly recognized. Normally,
  blanks should not be embedded in the filename, as in AA BB. Most DOS
  command programs, such as DEL and COPY, will not recognize filenames with
  embedded blanks. BASIC works successfully with these filenames, however,
  and DOS services usually can too. (See Chapters 16 and 17.) This
  capability suggests some useful tricks, such as creating files that cannot
  easily be erased.

  Two codes, used to indicate special situations, may appear in the first
  byte of the filename field. When a file is deleted, DOS sets the first
  byte of the filename field in its directory entry to E5H to indicate that
  the directory entry can be reused for another filename. In DOS versions
  2.0 and later, the first byte of a directory entry can also be set to 00H
  to indicate the end of the list of directory entries.

  When a file is erased, only two things on the disk are affected: The first
  byte of the directory entry is set to E5H, and the file's space-allocation
  chain in the FAT is wiped out (we'll cover this in the section on the
  FAT). All other directory information about the file is retained,
  including the rest of its name, its size, and even its starting cluster
  number. The lost information can be recovered, with suitably sophisticated
  methods, provided that the directory entry has not been reused for another
  file. Be forewarned, though, that whenever a new directory entry is
  needed, DOS uses the first available entry, quickly recycling an erased
  file's entries and making recovery more problematic.

  Offset 08H: The filename extension

  Directly following the filename is the standard filename extension, stored
  in ASCII format. It is 3 bytes long and, like the filename, is padded with
  blanks if it is less than the full three-character length. While a
  filename must have at least one ordinary character in it, the extension
  can be all blanks. Generally, the rules that apply to the filename also
  apply to the filename extension.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    When the directory contains a volume ID label entry, the filename and
    extension fields are treated as one combined field of 11 bytes. In this
    case, embedded blanks are permitted.
  ──────────────────────────────────────────────────────────────────────────

  Offset 0BH: The file attribute

  The third field of the directory entry is 1 byte long. The bits of the
  attribute byte are individually coded as bits 0 through 7, as shown in
  Figure 5-12, and each bit is used to categorize the directory entry.

        Bit
  7 6 5 4 3 2 1 0          Meaning
  ──────────────────────────────────────────────────────────────────────────
  . . . . . . . 1          Read-only
  . . . . . . 1 .          Hidden
  . . . . . 1 . .          System
  . . . . 1 . . .          Volume label
  . . . 1 . . . .          Subdirectory
  . . 1 . . . . .          Archive
  . 1 . . . . . .          Unused
  1 . . . . . . .          Unused
  ──────────────────────────────────────────────────────────────────────────

  Figure 5-12.  The 8 file-attribute bits.

  Bit 0, the low-order bit, is set to mark a file as read-only. In this
  state, the file is protected from being changed or deleted by any DOS
  operation. We should point out that many DOS services ignore this
  attribute, so even though bit 0 can provide worthwhile protection for
  data, it is not foolproof.

  Bit 1 marks a file as hidden and bit 2 marks a file as a system file.
  Files marked as hidden, system, or both, cannot be seen by ordinary DOS
  operations, such as the DIR command. Programs can gain access to such
  files only by using DOS services to search explicitly for hidden or system
  files. There is no particular significance to the system attribute; it
  exists to perpetuate a feature of CP/M and has absolutely nothing to do
  with DOS.

  ──────────────────────────────────────────────────────────────────────────
  Subdirectories
    There are two types of directories: root directories and subdirectories.
    The contents and use of each type are essentially the same (both store
    the names and locations of files on the disk) but their characteristics
    are different. The root directory has a fixed size and is stored in a
    fixed location on the disk. A subdirectory has no fixed size and can be
    stored anywhere on the disk. Any version of DOS numbered 2.0 or later
    can use subdirectories.

                    Root Directory
                           │
         ┌─────────────────┼────────────────────────────────┐
         │                 │                                │
      Programs    Word-processing data                Accounting data
    subdirectory     subdirectory                      subdirectory
                           │                                │
                   ┌───────┴────────┐               ┌───────┴────────┐
                   │                │               │                │
                Letters          Reports      Current year      Prior year
              subdirectory     subdirectory   subdirectory     subdirectory

    A subdirectory is stored in a disk's files area, just like any other
    file. The format of directory entries in a subdirectory is identical to
    the format of entries in a root directory, but a subdirectory is not
    limited in size. Like an ordinary file, a subdirectory can grow without
    bounds as long as disk space is available to hold it.

    A subdirectory is always attached to a parent directory, which can be
    either the root directory or another subdirectory. When you nest
    subdirectories, one within another, they are related in the form of a
    tree structure.

    A parent directory has one entry for each of its subdirectories. A
    subdirectory entry is just like a filename entry, except that the
    attribute byte marks the entry as a subdirectory and the file-size field
    is set to 0. The actual size of the subdirectory can be found by tracing
    its allocation chain through the FAT.

    When DOS creates a subdirectory, it places two special entries in it,
    with . and . . as filenames. These act like entries for further
    subdirectories, but . actually refers to the present subdirectory and .
    . refers to its parent directory. The starting cluster number in each of
    these directory entries gives the location of the subdirectory itself or
    of its parent. When the starting cluster number is 0, the parent of the
    subdirectory is the root directory.

    If the size of a "normal" file is reduced, you can generally count on
    DOS to release any unused space. In the case of subdirectories, however,
    clusters of space that are no longer used (because the directory entries
    that occupied that space are erased) are not released until the entire
    subdirectory is deleted.
  ──────────────────────────────────────────────────────────────────────────

  Bit 3 marks a directory entry as a volume label. A volume label entry is
  properly recognized only in the root directory, and uses only a few of the
  eight fields available in the directory entry: The label itself is stored
  in the filename and extension fields, which are treated as one unified
  field for this purpose; the size and starting cluster fields are not used,
  but the date and time fields are.

  Bit 4, the subdirectory attribute, identifies a directory entry as a
  subdirectory. Because subdirectories are stored like ordinary data files,
  they need a supporting directory entry. All the directory fields are used
  for these entries, except the file-size field, which is zero. The actual
  size of a subdirectory can be found simply by following its space
  allocation chain in the FAT.

  Bit 5, the archive attribute, was created to assist in making backup
  copies of the many files that can be stored on a fixed disk. This bit is 0
  on all files that haven't changed since they were last backed up; DOS sets
  this bit to 1 whenever a file is created or modified.

  Offset 0CH: Reserved

  This 10-byte area is set aside for possible future uses. All 10 bytes are
  normally set to 0.

  Offset 16H: The time

  This field contains a 2-byte value that marks the time that the file was
  created or last changed. It is used in conjunction with the date field,
  and the two together can be treated as a single 4-byte unsigned integer.
  This 4-byte integer can be compared with those in other directory entries
  for greater-than, less-than, or equal values. The time, by itself, is
  treated as an unsigned word integer. It is based on a 24-hour clock and is
  built out of the hour, minutes, and seconds with this formula:

  Time=(Hourx2048)+(Minutesx32)+(Seconds÷2)

  The 2-byte word used to store the time is one bit too short to store all
  the seconds, so seconds are stored in units of 2 seconds from 0 through
  29; a value of 5, for example, would represent 10 seconds. The time
  11:32:10 would be stored as the value 5C05H (decimal 23557).

  Offset 18H: The date

  This field contains a 2-byte value that marks the date the file was
  created or last changed. It is used in conjunction with the time field,
  and the two together can be treated as a single 4-byte unsigned integer
  that can be compared with those in other directory entries for
  greater-than, less-than, or equal values. The date, by itself, is treated
  as an unsigned word integer that is built out of the year, month, and day
  with this formula:

  Date=((Year-1980)x512)+(Monthx32)+Day

  This formula compresses the year by subtracting 1980 from it. Thus, the
  year 1988 is calculated as a value of 8. Using this formula, a date such
  as December 12, 1988 is stored by the formula as 118CH (decimal 4492):

  (1988-1980)x512+12x32+12=4492

  Although this scheme allows for years up through 2107, the highest year
  supported by DOS is 2099.

  Offset 1AH: The starting cluster number

  The seventh field of a directory entry is a 2-byte value that gives the
  starting cluster number for the file's data space. This cluster number
  acts as the entry point into the file's space allocation chain in the FAT.
  For files with no space allocated and for volume-label entries, the
  starting cluster number is 0.

  Offset 1CH: The file size

  The last field of a directory entry gives the size of the file in bytes.
  It is coded as a 4-byte unsigned integer, which allows file sizes to grow
  very large──4,294,967,295 bytes, to be exact──large enough for all
  practical purposes.

  DOS uses the file size in a file's directory entry to determine the exact
  size of the file. Because a file's disk space is allocated in clusters of
  512 bytes or more, the actual disk space occupied by a file is usually
  greater than the value in the directory entry. On disk, the space between
  the end of the file and the end of the last cluster in the file is wasted.

The Files Area

  All data files and subdirectories are stored in the files area, which
  occupies the last and largest part of each disk.

  DOS allocates space to files, one cluster at a time, on an as-needed
  basis. (Remember, a cluster is one or more consecutive sectors; the number
  of sectors per cluster is a fixed characteristic of each disk format.) As
  a file is being created, or as an existing file is extended, the file's
  allocated space grows. When more space is needed, DOS allocates another
  cluster to the file. In DOS versions 1 and 2, the first available cluster
  is always allocated to the file. Later versions of DOS select clusters by
  more complicated rules that we won't go into here.

  Under ideal conditions, a file is stored in one contiguous block of space.
  However, a file might be broken into several noncontiguous blocks,
  especially if information is added to an existing file or a new file is
  stored in the space left by an erased file. So it's not unusual for one
  file's data to be scattered throughout the disk.

  This file fragmentation slows access to the file's data to some degree.
  Also, it is much harder to "unerase" a file you have unintentionally
  erased if it is fragmented, simply because you have to do a lot more
  searching for the individual clusters that make up the file's data space.
  But fragmentation has no other effect, and programs generally do not need
  to be concerned about where on a disk their data is stored. To determine
  if a file is fragmented, use CHKDSK or a program such as the Norton
  Utilities.

  If you are concerned about diskette file fragmentation, the DOS COPY
  command lets you transfer fragmented files to a newly formatted disk. DOS
  allocates contiguous space for the copied files. This simple technique
  also works for fixed-disk files, but it is much less convenient unless you
  have an extra, newly formatted fixed disk to use. If you think that
  fixed-disk file fragmentation is slowing down a particular application,
  you can purchase any of several fixed-disk utility programs to rearrange
  fragmented fixed-disk files and make them contiguous. Most of the time,
  however, file fragmentation has little impact on the speed of your
  programs.

  Whether you ever look at your fragmented files or not, you should know how
  DOS uses the file allocation table (FAT) to allocate disk space and how
  the FAT forms a space allocation chain to connect all of the clusters that
  make up a file.

The File Allocation Table

  The file allocation table (FAT) is DOS's map of how space is utilized in
  the files area of a disk. We've already discussed how space for the FAT
  itself is reserved on a diskette or in a fixed-disk partition. Now we'll
  describe how the FAT is formatted and used.

  For most disk formats, DOS maintains two copies of the FAT, just in case
  one of them is damaged or becomes unreadable. Curiously, the CHKDSK
  program, which tests for most errors that can occur in the FAT and in
  directories, does not even notice if the two FATs are different.

  The organization of the FAT is simple: There is one entry in the FAT for
  each cluster in the files area. A FAT entry can contain any of the values
  listed in Figure 5-13. If the value in a FAT entry doesn't mark an
  unused, reserved, or defective cluster, then the cluster that corresponds
  to the FAT entry is part of a file, and the value in the FAT entry itself
  indicates the next cluster in the file.

  This means that the space that belongs to a given file is mapped by a
  chain of FAT entries, each of which points to the next entry in the chain.
  (See Figure 5-14.) The first cluster number in the chain is the starting
  cluster number in the file's directory entry. When a file is created or
  extended, DOS allocates clusters to the file by searching the FAT for
  unused clusters (that is, clusters whose FAT entries are 0) and adding
  them to the chain. Conversely, when a file is truncated or deleted, DOS
  frees the clusters that had been allocated to the file by clearing the
  corresponding FAT entries.

  12-bit Value             16-bit Value            Meaning
  ──────────────────────────────────────────────────────────────────────────
  0                        0                       Unused cluster
  FF0-FF6H                 FFF0-FFF6H              Reserved cluster
  FF7H                     FFF7H                   Bad cluster
  FF8-FFFH                 FFF8-FFFFH              Last cluster in a file
  (other values)                                   Next cluster in a file
  ──────────────────────────────────────────────────────────────────────────

  Figure 5-13.  FAT values.

               File-  Extension            Starting
               name                        cluster
  Directory   ┌─────┬────┬─────────────────┬────┬─┐
      entry   │ALPHA│TEXT│                 │0003│ │
              └─────┴────┴─────────────────┴──┬─┴─┘
                     ┌────────────────────────┘
                     │┌─────────────┐┌─────────┐
            ──┬────┬─▼┴─┬────┬────┬─▼┴─┬────┬──▼──┬────┬──
    FAT       │0000│0006│0000│0000│0000│0008│FFFFH│0000│
            ──┴────┴────┴────┴────┴────┴────┴─────┴────┴──
                 2    3    4    5    6    7     8    9

  Figure 5-14.  Disk-space allocation using the FAT.

  The FAT can be formatted with either 12-bit or 16-bit entries. The 12-bit
  format is used for diskettes and fixed-disk partitions with no more than
  4078 clusters. (A fixed-disk's partition table indicates whether a DOS
  partition's FAT uses 12-bit or 16-bit entries.) The entries in a 12-bit
  FAT are harder to access because they don't fit neatly into the 16-bit
  word size of the 8086 family of microprocessors, but a 12-bit FAT takes up
  less room on a diskette, where disk space is scarcer.

  The first two entries in the FAT are reserved for use by DOS. The first
  byte of the FAT contains the same media descriptor value that appears in
  the BIOS parameter block in the disk boot sector. The remaining bytes of
  the first two entries are filled with the value 0FFH. Because the first
  two cluster numbers (0 and 1) are reserved, cluster number 2 corresponds
  to the first cluster of available disk space in the files area.

  Reading the values in the FAT is simple enough for a 16-bit FAT: Multiply
  a given cluster number by 2 to find the byte offset of the corresponding
  FAT entry. In the 16-bit FAT in Figure 5-15, for example, the byte offset
  of the FAT entry for cluster 2 is 04H, and the value in that entry is
  0003; the byte offset of the FAT entry for cluster 3 is 06H, and the value
  in that entry is 0004; and so on.

  For a 12-bit FAT, the computation is a bit trickier, because each pair of
  FAT entries occupies 3 bytes (0 and 1 occupy the first 3 bytes, 2 and 3
  occupy the next 3 bytes, and so forth). Given any cluster number, you can
  find the FAT entry by multiplying the cluster number by 3, dividing by 2,
  and then using the whole number of the result as a displacement into the
  FAT. By grabbing a word at that address, you have the three hex digits of
  the FAT entry, plus one extraneous hex digit, which can be removed by any
  one of several quick machine-language instructions. If the cluster number
  is even, you discard the high-order digit; if it is odd, you discard the
  low-order digit. Try this on the 12-bit FAT in Figure 5-15. You'll find
  that the entries are the same as in the 16-bit FAT in Figure 5-15.

  (a) 16-bit FAT

      Reserved     Cluster Cluster Cluster Cluster Cluster Cluster Cluster Cl
                      2       3       4       5       6       7       8
   ┌──────┴─────┐  ┌──┴─┐  ┌──┴─┐  ┌──┴─┐  ┌──┴─┐  ┌──┴─┐  ┌──┴─┐  ┌──┴─┐  ┌─
   F8  FF  FF  FF  03  00  04  00  05  00  06  00  0A  00  08  00  FF  FF  23



  (b) 12-bit FAT

    Reserved    Clusters    Clusters    Clusters    Clusters
                2 and 3     4 and 5     6 and 7     8 and 9
   ┌────┴───┐  ┌────┴───┐  ┌────┴───┐  ┌────┴───┐  ┌────┴───┐
   FO  FF  FF  03  40  00  05  60  00  0A  80  00  FF  3F  12

  Figure 5-15.  The first few entries in a 16-bit FAT (a) and in a 12-bit
  FAT (b).

  As we have said, the first two FAT entries, in both 12-bit and 16-bit
  formats, are not used to indicate the status of clusters; instead, they
  are set aside so that the very first byte of the FAT can be used as a
  media descriptor byte that indicates the format of the disk. (See Figure
  5-16.) However, you should not assume that these IDs uniquely identify
  formats: they don't necessarily. If you considered every disk format in
  use, you'd find quite a few duplications. Beware.

                                                   Sectors      Media
  Disk                     Capacity    Heads       per Track    Descriptor
  ──────────────────────────────────────────────────────────────────────────
  51/4-inch diskette       160 KB      1             8          FEH
                           320 KB      2             8          FFH
                           180 KB      1             9          FCH
                           360 KB      2             9          FDH
                           1.2 MB      2            15          F9H
  31/2-inch diskette       720 KB      2             9          F9H
                           1.44 MB     2            18          F0H
  Fixed disk                                                    F8H
  ──────────────────────────────────────────────────────────────────────────

  Figure 5-16.  DOS media descriptor values.

  Your programs can learn the format of a disk by reading and inspecting the
  FAT media descriptor byte. The easy way to do this is to use DOS function
  1BH (decimal 27). For more information about this function, see page 335.

  Special notes on the FAT

  Normally, programs do not look at or change a disk's FAT; they leave the
  FAT completely under the supervision of DOS. The only exceptions are
  programs that perform space-allocation functions not supported by DOS──for
  example, programs that recover erased files, such as the UnErase program
  in the Norton Utilities program set.

  Be aware that a FAT can be logically damaged; for example, an allocation
  chain can be circular, referring back to a previous link in the chain; or
  two chains can converge on one cluster; or a cluster can be orphaned,
  meaning that it is marked as in use even though it is not part of any
  valid allocation chain. Also, an end-of-file marker (FFFH or FFFFH) may be
  missing. The DOS programs CHKDSK and RECOVER are designed to detect and
  repair most of these problems as well as can reasonably be done.

  For special notes on the interaction of the space allocation chain in the
  FAT and DOS's record of a file's size, see page 117.


Comments

  Although this chapter has included detailed information for direct use of
  the logical structure of the disk itself, including the boot sector, FAT,
  and directories, it is not a good idea to use these elements directly
  unless you have a compelling reason. In fact, except where such use is
  completely unavoidable, as in a copy-protection program, it's unwise to
  incorporate any knowledge of the disk format in your programs. On the
  whole, your best approach is to consider the standard hierarchy of
  operations and use the highest level of services that can satisfy your
  needs:

  ■  First choice: Language services (the facilities provided by your
     programming language; for example, BASIC's OPEN and CLOSE statements)

  ■  Second choice: DOS services (described in Chapters 16 and 17)

  ■  Third choice: ROM BIOS disk services (described in Chapter 10)

  ■  Last choice: Direct control (for example, direct programming of the
     disk-drive controller through commands issued via I/O ports)

  Most disk operations for the PC family can be handled quite easily with
  the services that your programming language provides. There are, however,
  two obvious circumstances that can call for more exotic methods. One,
  which we've already mentioned, occurs when your programming involves
  control of a disk on the same level exercised by DOS. This level of
  control would be called for if you were writing a program similar to DOS's
  CHKDSK or the Norton Utilities. The other circumstance involves copy
  protection. In one way or another, all diskette copy-protection schemes
  involve some type of unconventional diskette I/O. This type of control
  usually leads to the use of the ROM BIOS services, but may also lead to
  the extreme measure of directly programming the disk-drive controller
  itself.

Copy Protection

  A variety of copy-protection schemes are commercially available. Some are
  simple, others are more complex. If you're interested in devising your own
  scheme, however, here are some things to consider.

  For diskettes, there are dozens of ways to approach copy protection.
  Perhaps the most common methods involve reformatting the sectors in
  certain tracks on the diskette by using the ROM BIOS format routines.
  Because DOS cannot read sectors that don't conform to its specific
  formats, the DOS COPY program can't copy a disk that has an occasional odd
  sector size interspersed with normal sectors. This DOS limitation inspired
  a number of companies to produce copy programs that can read and copy
  sectors of any size, so it is not a particularly effective means of copy
  protection.

  On a more advanced level, there are two special aspects of diskette copy
  protection that are worth noting. First, some of the most exotic and
  unbreakable protection schemes have been based on the discovery of
  undocumented abilities hidden in the diskette-drive controller. Second,
  some protection schemes are intentionally or unintentionally dependent
  upon the particular characteristics of different diskette drives. This
  means that a copy-protected program may function on one model of computer
  but fail to function on another model, even though the copy protection has
  not been tampered with. If you use a copy-protection scheme, keep this in
  mind.

  Many of the copy-protection techniques used on diskettes are not
  appropriate for fixed disks, mainly because most fixed-disk users need to
  be able to make backup copies of programs on their fixed disks. This means
  you should avoid copy-protection schemes that prevent fixed-disk backups
  by making it impossible for DOS or the ROM BIOS to read part of the disk.
  Most of the fixed-disk copy-protection schemes in use today rely on
  data-encryption techniques, which discourage software piracy without
  preventing legitimate copying.

  In an encrypted program, the program's executable code and data are stored
  on the disk in an encrypted, hard-to-unravel format. When you execute the
  program, a special start-up program decrypts the encrypted code and data
  so that it can be used. The start-up program might also rely on data saved
  in hidden files or subdirectories to decrypt the main program.

  There is no particular additional guidance that we can give you here,
  except to remind you that variety and ingenuity are the keys to successful
  copy protection.



────────────────────────────────────────────────────────────────────────────
Chapter 6  Keyboard Basics

  Keyboard Operation
    Keystrokes and Scan Codes
    Communicating with the ROM BIOS
    Translating the Scan Codes
    Entering ASCII Codes Directly

  Keyboard Data Format
    The ASCII Keys
    The Special Keys

  ROM BIOS Keyboard Control
    The Insert State
    The Caps Lock State
    The Num Lock State
    The Keyboard-Hold State
    The Toggle-Key States

  Comments

  This chapter is about the IBM PC and PS/2 keyboards. The first part of
  this chapter explains how the keyboard interacts with the computer on a
  hardware and software level. In the second part, we'll describe how the
  ROM BIOS treats keyboard information and makes it available to programs.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    If you plan to play around with keyboard control, we urge you to read
    the comments on page 140 first and then apply the information in this
    chapter to your programs only if you have a reason to do so (for
    example, if you are creating a keyboard-enhancer program to modify the
    operation of the keyboard; see the sidebar on page 133 for more
    information on such programs). If you have any such application in mind,
    take a look at the ROM BIOS keyboard services in Chapter 11.
  ──────────────────────────────────────────────────────────────────────────

  The keyboard has undergone several modifications since the IBM PC was
  released. The original IBM PC keyboard had 83 keys. The PC/AT was
  introduced with an 84-key keyboard that changed the locations of several
  keys on the 83-key keyboard and added one new key, the Sys Req key.

  IBM later upgraded the AT with a 101/102-key keyboard that provided extra
  function keys and a new keyboard layout. The 101/102-key keyboard became
  standard equipment in the PS/2 series. The 101/102-key layout includes two
  extra function keys (F11 and F12), a number of duplicate shift and control
  keys, and modifications to several keys and keyboard combinations found in
  the 83- and 84-key layouts (Pause, Alt-Sys Req, and Print Screen).

  A trend in IBM's keyboard design has been to increase the similarity
  between the PC and PS/2 keyboards and the keyboards on their mainframe
  display terminals. For example, the 101/102-key keyboard's 12 function
  keys (F1 through F12) are reminiscent of the Program Function (PF) keys on
  IBM mainframe display terminals. Similarly, the Sys Req key is like the
  Sys Req key in IBM mainframe terminals: A mainframe terminal-emulator
  program running on a PC or PS/2 could use the Sys Req key for the same
  purpose a mainframe terminal would──to switch among terminal sessions or
  to initiate a keyboard reset function.

  Another trend in IBM's keyboard design has been to accommodate non-English
  alphabets in the keyboard layout. The English-language version of the
  101/102-key keyboard released in the United States and United Kingdom has
  101 keys, but for other languages the same keyboard has an extra key next
  to the left Shift key, a different arrangement of keys around the Enter
  key, and a different map of ASCII characters to key locations. From a
  programmer's point of view, however, these two keyboards are so similar
  that IBM describes them together in its technical documentation──and we'll
  do the same in this chapter.


Keyboard Operation

  The keyboard unit contains a dedicated microprocessor that performs a
  variety of jobs, all of which help cut down on system overhead. The main
  duty of the keyboard microprocessor is to watch the keys and report to the
  main computer whenever a key is pressed or released. If any key is pressed
  continuously, the keyboard microprocessor sends out a repeat action at
  specific intervals. The keyboard microprocessor controller also has
  limited diagnostic and error-checking capabilities and has a buffer that
  can store key actions in the rare instance that the main computer is
  temporarily unable to accept them.

  The PC/AT and PS/2s have sophisticated keyboard control circuitry that can
  perform several functions the original IBM PC and PC/XT keyboard cannot.
  These features include programmable typematic control, programmable
  scan-code sets, and improved hardware for error detection.

  On the 83-key keyboard, the typematic delay and repeat rate are built into
  the hardware: A key must be pressed for 0.5 seconds before auto-repeat
  begins, and the repeat rate is about 10 characters per second. With the
  PC/AT and PS/2 keyboards, you can modify the typematic delay and rate by
  programming the keyboard controller. The most convenient way to do this is
  through the ROM BIOS keyboard services described in Chapter 11.

  The keyboard controller in the PC/AT and PS/2s can also assign any of
  three different sets of scan-code values to the keys on the 84- and
  101/102-key layouts. By default, however, the ROM BIOS establishes a
  scan-code set that is compatible with that used on the 83-key keyboard.
  You will probably find use for the alternative scan-code sets only if your
  program bypasses the ROM BIOS and processes scan codes directly. (See the
  PC/AT and PS/2 technical reference manuals for details.)

  The improved error-detection ability of the AT and PS/2 keyboard
  controllers is largely invisible to your programs; the keyboard hardware
  and the ROM BIOS service routines are very reliable. The most common
  errors you may encounter are a full ROM BIOS keyboard buffer or a key
  combination that the PS/2 ROM BIOS cannot process. In both situations, the
  ROM BIOS generates a warning beep to inform you that something unusual has
  occurred. (For example, try holding down both pairs of Ctrl and Alt keys
  on a PS/2 keyboard.)

Keystrokes and Scan Codes

  Each time you press or release one of the keys on the keyboard, the
  keyboard circuits transmit a sequence of one or more 8-bit numbers through
  the connector cable to the computer. This sequence, called a scan code,
  uniquely identifies the key you pressed. The keyboard produces different
  scan codes, depending on whether the key was pressed or released. Whenever
  you press a key, the scan-code byte contains a number ranging from 01H
  through 58H. When you release the key, the keyboard generates a scan code
  80H higher than the keystroke scan code by setting bit 7 of the scan-code
  byte to 1. For example, when you press the letter Z, the keyboard
  generates a scan code of 2CH; when you release it, the keyboard generates
  a scan code of ACH (2CH + 80H). The keyboard diagrams in Figures 6-1,
  6-2, and 6-3 show the standard keyboard keys and their associated scan
  codes.

  ┌────────────────────────────────────────────────────────────────────────┐
  │ Figure 6-1 can be found on p.128 of the printed version of the book.   │
  └────────────────────────────────────────────────────────────────────────┘

  Figure 6-1.  Scan codes for the 83-key keyboard (PC, PC/XT). Scan-code
  values are in hex.

  ┌────────────────────────────────────────────────────────────────────────┐
  │ Figure 6-2 can be found on p.128 of the printed version of the book.   │
  └────────────────────────────────────────────────────────────────────────┘

  Figure 6-2.  Scan codes for the 84-key keyboard (PC/AT). Scan-code values
  are in hex.

  ┌────────────────────────────────────────────────────────────────────────┐
  │ Figure 6-3 can be found on p.129 of the printed version of the book.   │
  └────────────────────────────────────────────────────────────────────────┘

  Figure 6-3.  Scan codes for the 101/102-key keyboard (PC/AT and PS/2).
  Scan-code values are in hex.

  If you compare the scan codes for the 83-, 84-, and 101/102-key keyboards,
  you'll see that a key generates the same scan code regardless of its
  location on the keyboard. For example, the Esc key has a scan code of 01H,
  whether it's next to the 1 key, next to the Num Lock key, or by itself in
  the upper-left corner. (The 101/102-key keyboard can actually generate
  different scan codes, but the start-up ROM BIOS suppresses this by
  configuring the keyboard to be compatible with the 83-key keyboard.)

  The 101/102-key layout contains duplicate shift and control keys that
  don't exist on the other keyboards. The 101/102-key keyboard distinguishes
  between duplicate keys by transmitting multiple-byte scan codes. For
  example, the two Alt shift keys have different scan codes: The left Alt
  key has a scan code of 38H, and the right Alt key has a 2-byte scan code,
  E0H 38H.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    The multiple-byte scan codes for shift and control keys can vary
    depending on whether one of the shift keys (Ctrl, Alt, Shift), Num Lock,
    or Caps Lock is pressed at the same time. See IBM's PS/2 technical
    reference manuals for details.
  ──────────────────────────────────────────────────────────────────────────

  The 101/102-key keyboard also assigns special scan codes to certain
  keystroke combinations. The Alt-Sys Req combination is intended to be the
  same as the Sys Req key on the 84-key layout, so the 101/102-key keyboard
  transmits the same scan code, 54H. Because the Print Screen key has the
  same function as the Shift-PrtSc combination in the other keyboard
  layouts, the 101/102-key keyboard transmits a Shift key scan code (E0H
  2AH) followed by the PrtSc scan code (E0H 37H). The Pause key's scan code,
  E1H 1DH 45H, resembles the scan-code sequence for the Ctrl-Num Lock
  combination, but when you press Ctrl-Pause (that is, Ctrl-Break), the
  keyboard transmits E0H 46H E0H C6H, which is derived from the scan code
  for the Scroll Lock (Break) key on the 83- and 84-key keyboards. Figure
  6-4 lists these keystroke combinations and their associated codes.

  101/102-key Keyboard     84-key Keyboard         Scan Code
  Keystroke Combination    Equivalent              Transmitted
  ──────────────────────────────────────────────────────────────────────────
  Alt-Sys Req              Sys Req                 54H
  Print Screen             Shift-Print Screen      E0H 2AH
                                                   E0H 37H
  Ctrl-Break               Ctrl-Break              E0H 46H E0H C6H
  ──────────────────────────────────────────────────────────────────────────

  Figure 6-4.  Scan codes for special keystroke combinations on the
  101/102-key keyboard.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    The "compact" keyboard available for the PS/2 Model 25 is really a
    101/102-key keyboard in disguise. The numeric keypad is mapped to a
    group of 14 keys on the main keyboard, and the Num Lock key is the shift
    state of the Scroll Lock key. However, keyboard scan codes and ROM BIOS
    processing are the same for the compact version as for the full-size
    101/102-key keyboard.
  ──────────────────────────────────────────────────────────────────────────

  Any program that processes keyboard scan codes must be aware of which
  machine it's running on and which keyboard is in use. Fortunately, few
  programs need to respond directly to keyboard scan codes──the ROM BIOS
  keyboard service routines translate scan codes into meaningful information
  that a program can use. The following sections describe this translation
  process more fully.

Communicating with the ROM BIOS

  The keyboard-controller circuitry on the computer's system board monitors
  the keyboard for input. The keyboard controller generates interrupt 09H
  each time it receives a byte of data from the keyboard. The ROM BIOS
  contains an interrupt 09H handler that reads the byte from the keyboard
  controller and processes it. (I/O port 60H contains the keyboard data
  byte.) The interrupt 09H handler translates scan codes into 2-byte values
  that are generally more useful to a program than the original scan codes.

  The low-order byte of each 2-byte keyboard value contains the ASCII value
  corresponding to each key pressed. The high-order byte usually contains
  the corresponding keyboard scan code.

  Special keys, such as the function keys and the numeric-keypad keys, have
  a 0 in the low-order byte, with the keyboard scan code in the high-order
  byte. (More about this later, on page 134.)

  The ROM BIOS routines place the translated byte-pairs in a queue, which is
  kept in low memory in location 0040:001EH. The byte-pairs are stored there
  until they are requested by a program, such as DOS or interpreted BASIC,
  that expects to read keyboard input.

Translating the Scan Codes

  The scan-code translation job is moderately complicated because the IBM
  keyboard recognizes two types of keys that change the meaning of a
  keystroke: shift keys and toggle keys.

  The shift keys

  Three keys──Ctrl, Shift, and Alt──are known as shift keys: They change the
  shift state, and thereby the meaning, of whatever key they are used with.
  For example, when you press Shift-C, you get a capital C; when you press
  Ctrl-C, you generate the "break" character. The ROM BIOS recognizes that
  all subsequent key actions will be influenced by that shift state as long
  as a shift key is pressed.

  The toggle keys

  In addition to the shift keys, two toggle keys also affect the keyboard's
  shift state: the Caps Lock key and the Num Lock key. When activated, Caps
  Lock reverses the shift state of the alphabet keys; it doesn't affect the
  other keys. When activated, the Num Lock key disables cursor-control
  functions on the numeric keypad. Toggle keys are activated with a single
  keystroke and remain active until released by a second keystroke.

  The shift-key and toggle-key status information is kept by the ROM BIOS in
  a low-memory location (0040:0017H), where you can use or change it. When
  you press a shift key or a toggle key, the ROM BIOS sets a specific bit in
  one of these two bytes. When the ROM BIOS receives the release scan code
  of a shift key, it switches the status bit back to its original shift
  state.

  Whenever the ROM BIOS receives a scan code for an ordinary keystroke, such
  as the letter z or a right arrow key, it first checks the shift state and
  then translates the key into the appropriate 2-byte code. (We'll discuss
  the status bytes in more detail on page 137.)

  The combination keys

  While the ROM BIOS routine is translating scan codes, it checks for Sys
  Req keystrokes and for certain shift-key combinations; specifically, it
  checks for the Ctrl-Alt-Del, Shift-PrtSc, Ctrl-Num Lock, and Ctrl-Break
  combinations. These five command-like key actions cause the ROM BIOS to
  perform a specific task immediately.

  Ctrl-Alt-Del causes the computer to reboot. Ctrl-Alt-Del is probably used
  more often than any other special key combination. It works dependably as
  long as the keyboard interrupt service is working. If the interrupt
  service is not working, turn the power off, wait a few seconds, then turn
  it on again; the power-on program resets all interrupt vectors and
  services.

  Shift-PrtSc (Print Screen on the 101/102-key keyboard) causes the ROM BIOS
  interrupt 09H handler to execute software interrupt 05H. The default
  interrupt 05H handler is also part of the ROM BIOS; it prints a "snapshot"
  of the current contents of the screen.

  Ctrl-Num Lock (Pause on the 101/102-key keyboard) suspends operation of a
  program until another keystroke occurs.

  Ctrl-Break causes the ROM BIOS to generate software interrupt 1BH and to
  set bit 7 of the byte at 0040:0071H to 1. The default DOS handler for
  interrupt 1BH simply sets a flag internal to DOS that causes DOS to
  interpret Ctrl-Break as Ctrl-C. You can override the default DOS action
  for Ctrl-Break by pointing the interrupt 1BH vector (located at
  0000:006CH) to your own interrupt handler.

  Sys Req (on the 84-key keyboard) and Alt-Sys Req (on the 101/102-key
  keyboard) cause the ROM BIOS to issue interrupt 15H with AH = 85H. Your
  program can provide its own interrupt 15H handler that intercepts and
  processes Sys Req keystrokes. (See Chapter 12 for details.)

  These are the only key combinations that are especially meaningful to the
  ROM BIOS. When an invalid combination is reported from the keyboard, the
  ROM BIOS simply ignores it and moves on to the next valid key action.

  Two more features of the PC keyboard should be presented before we discuss
  the details of keyboard coding: repeat key action and duplicate keys.

  Repeat key action

  The PC keyboard features automatic repeat key action, a process called
  typematic by IBM. The circuitry inside the keyboard monitors how long each
  key is pressed, and if a key is held down longer than a defined interval,
  the circuitry generates repeat key actions. This typematic action is
  reported as successive keystroke scan codes, without the intervening
  key-release codes. This makes it possible for an interrupt 09H handler to
  distinguish between actual keystrokes and typematic action. However, the
  ROM BIOS does not always distinguish between the two. The ROM BIOS
  keyboard-handling routine treats each automatic repeat key action as
  though the key were actually pressed and interprets the key accordingly.

  ──────────────────────────────────────────────────────────────────────────
  Keyboard-enhancer programs
    Thanks to the flexible software design of the PC, it's possible to
    create programs that customize the keyboard. Such programs are called
    keyboard-enhancer programs.

    Keyboard-enhancer programs monitor the scan codes that come in from the
    keyboard and respond to them in ways that aren't supported by the ROM
    BIOS or by DOS. Typically, these programs are fed instructions, called
    keyboard macros, that tell them what keystrokes to look for and what
    changes to make. The change might involve suppressing a keystroke
    (acting as if it never happened), replacing one keystroke with another,
    or replacing one keystroke with a long series of keystrokes. The most
    common use of keyboard macros is to abbreviate frequently used phrases;
    for example, you might instruct a keyboard enhancer to convert a key
    combination, such as Alt-S, into a salutation you use in your
    correspondence, such as Sincerely yours. You can also use keyboard
    macros to condense multiple-keystroke program commands to a single
    keystroke.

    Keyboard enhancers work by combining the powers of two special
    facilities──one that's part of DOS and one that's part of the PC's ROM
    BIOS. The DOS facility allows the enhancer program to remain resident in
    the computer's memory, quietly monitoring the operation of the computer
    while the ordinary control of the computer is turned over to a
    conventional program, such as a word processor. The ROM BIOS facility
    lets programs divert the stream of keyboard information so that it can
    be inspected and changed before it is passed on to a program. These
    programs use the DOS Terminate and Stay Resident facility to stay active
    in memory while other programs are run; then they use the ROM BIOS
    keyboard-monitoring facility to preview keyboard data and change it as
    needed.
  ──────────────────────────────────────────────────────────────────────────

  For example, if you press and hold the A key long enough for the keyboard
  to begin generating successive keystroke signals, then the ROM BIOS will
  create a series of As to be passed on to whatever program is reading
  keyboard data. On the other hand, when you press and hold a shift key, the
  ROM BIOS sets bits in its status bytes in segment 40H. While you hold the
  shift key down, the ROM BIOS continues to set the same bits to 1. When you
  release the key, the ROM BIOS resets the status bits. All this boils down
  to the simple fact that the ROM BIOS treats repeat key actions in a
  sensible way, acting on them or ignoring them as needed.

  Duplicate keys

  We've already described how the keyboard differentiates duplicate keys by
  assigning different scan codes to each. The ROM BIOS translates duplicate
  keys into the same ASCII character codes. For example, if you press either
  of the two asterisk keys, the ROM BIOS returns ASCII 2AH (the ASCII code
  for an asterisk); if you press either of the two Ctrl keys on a
  101/102-key keyboard, the ROM BIOS sets the appropriate bit in its
  shift-state byte.

  The ROM BIOS also lets programs tell the difference between duplicate
  keys, in some cases. Remember that the ROM BIOS translates each keystroke
  into a scan code as well as an ASCII code. A program that requests a
  keystroke from the ROM BIOS can inspect the scan code to determine which
  key was pressed. In the case of shift keys, a program can inspect the BIOS
  shift-state bytes at 0040:0017H and 0040:0018H to determine exactly which
  shift keys are pressed. (See the discussion of the shift-state bytes on
  pages 137 and 138.)

Entering ASCII Codes Directly

  We should mention that the PC keyboard, in conjunction with the ROM BIOS,
  provides an alternate way to enter nearly any ASCII character code. This
  is done by holding down the Alt key and then entering the decimal ASCII
  character code from the numeric keypad on the right side of the keyboard.
  This method lets you enter any ASCII code from 01H through FFH (decimal 1
  through 255).


Keyboard Data Format

  Once a keyboard action is translated, it is stored as a pair of bytes in
  the ROM BIOS buffer. We call the low-order byte the main byte and the
  high-order byte the auxiliary byte. The contents of these bytes will vary,
  depending on whether an ASCII key or a special key was pressed.

The ASCII Keys

  When the main byte is an ASCII character value from 01H to FFH, one of two
  events has occurred: One of the standard keyboard characters was pressed,
  or an ASCII character was entered directly using the Alt-number method
  mentioned above. (See Appendix C for the complete ASCII character set.)
  For these ASCII characters, the auxiliary byte contains the scan code of
  the pressed key. (The scan code is 0 for characters entered with
  Alt-number.) Usually you can ignore this scan code. DOS does not report
  keyboard scan codes, nor do high-level programming language functions like
  getch() in C or INKEY$ in BASIC. However, a program can examine the
  auxiliary byte (scan code) to differentiate among duplicate keyboard
  characters.

The Special Keys

  When the main byte is null (00H), it means that a special, non-ASCII key
  was pressed. The special keys include function keys, shifted function
  keys, cursor-control keys such as Home and End, and some of the Ctrl- and
  Alt-key combinations. When any of these keys are pressed by themselves or
  in combination with other keys, the auxiliary byte contains a single value
  that indicates which key was pressed. Figure 6-5 lists these values in a
  rough mixture of logical and numeric order. (For a complete breakdown of
  ROM BIOS key codes, see the IBM BIOS Interface Technical Reference
  Manual.)

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    With the 101/102-key keyboard, the main byte value for the gray
    cursor-control keys is E0H. This value distinguishes these keys from
    their counterparts on the numeric keypad, which have a main byte value
    of 00H.
  ──────────────────────────────────────────────────────────────────────────

╓┌─┌──────────────────┌─────────────────┌────────────────────────────────────╖
           Value
  (hex)              (dec)             Keys Pressed
  ──────────────────────────────────────────────────────────────────────────
  3BH                59                F1
  3CH                60                F2
  3DH                61                F3
  3EH                62                F4
  3FH                63                F5
  40H                64                F6
  41H                65                F7
  42H                66                F8
  43H                67                F9
  44H                68                F10
  85H                133               F11
  86H                134               F12

  54H                84                Shift-F1
  55H                85                Shift-F2
           Value
  (hex)              (dec)             Keys Pressed
  ──────────────────────────────────────────────────────────────────────────
  55H                85                Shift-F2
  56H                86                Shift-F3
  57H                87                Shift-F4
  58H                88                Shift-F5
  59H                89                Shift-F6
  5AH                90                Shift-F7
  5BH                91                Shift-F8
  5CH                92                Shift-F9
  5DH                93                Shift-F10
  87H                135               Shift-F11
  88H                136               Shift-F12

  5EH                94                Ctrl-F1
  5FH                95                Ctrl-F2
  60H                96                Ctrl-F3
  61H                97                Ctrl-F4
  62H                98                Ctrl-F5
  63H                99                Ctrl-F6
           Value
  (hex)              (dec)             Keys Pressed
  ──────────────────────────────────────────────────────────────────────────
  63H                99                Ctrl-F6
  64H                100               Ctrl-F7
  65H                101               Ctrl-F8
  66H                102               Ctrl-F9
  67H                103               Ctrl-F10
  89H                137               Ctrl-F11
  8AH                138               Ctrl-F12

  68H                104               Alt-F1
  69H                105               Alt-F2
  6AH                106               Alt-F3
  6BH                107               Alt-F4
  6CH                108               Alt-F5
  6DH                109               Alt-F6
  6EH                110               Alt-F7
  6FH                111               Alt-F8
  70H                112               Alt-F9
  71H                113               Alt-F10
           Value
  (hex)              (dec)             Keys Pressed
  ──────────────────────────────────────────────────────────────────────────
  71H                113               Alt-F10
  8BH                139               Alt-F11
  8CH                140               Alt-F12

  78H                120               Alt-1
  79H                121               Alt-2
  7AH                122               Alt-3
  7BH                123               Alt-4
  7CH                124               Alt-5
  7DH                125               Alt-6
  7EH                126               Alt-7
  7FH                127               Alt-8
  80H                128               Alt-9
  81H                129               Alt-0
  82H                130               Alt-Hyphen
  83H                131               Alt-=

  10H                16                Alt-Q
           Value
  (hex)              (dec)             Keys Pressed
  ──────────────────────────────────────────────────────────────────────────
  10H                16                Alt-Q
  11H                17                Alt-W
  12H                18                Alt-E
  13H                19                Alt-R
  14H                20                Alt-T
  15H                21                Alt-Y
  16H                22                Alt-U
  17H                23                Alt-I
  18H                24                Alt-O
  19H                25                Alt-P

  1EH                30                Alt-A
  1FH                31                Alt-S
  20H                32                Alt-D
  21H                33                Alt-F
  22H                34                Alt-G
  23H                35                Alt-H
  24H                36                Alt-J
           Value
  (hex)              (dec)             Keys Pressed
  ──────────────────────────────────────────────────────────────────────────
  24H                36                Alt-J
  25H                37                Alt-K
  26H                38                Alt-L

  2CH                44                Alt-Z
  2DH                45                Alt-X
  2EH                46                Alt-C
  2FH                47                Alt-V
  30H                48                Alt-B
  31H                49                Alt-N
  32H                50                Alt-M

  0FH                15                Shift-Tab

  47H                71                Home
  48H                72                Up arrow
  49H                73                PgUp

           Value
  (hex)              (dec)             Keys Pressed
  ──────────────────────────────────────────────────────────────────────────

  4BH                75                Left arrow

  4DH                77                Right arrow

  4FH                79                End

  50H                80                Down arrow
  51H                81                PgDn
  52H                82                Insert
  53H                83                Del

  72H                114               Ctrl-PrtSc
  73H                115               Ctrl-Left arrow
  74H                116               Ctrl-Right arrow
  75H                117               Ctrl-End
  76H                118               Ctrl-PgDn
  77H                119               Ctrl-Home
           Value
  (hex)              (dec)             Keys Pressed
  ──────────────────────────────────────────────────────────────────────────
  77H                119               Ctrl-Home

  84H                132               Ctrl-PgUp
  ──────────────────────────────────────────────────────────────────────────


  Figure 6-5.  ROM BIOS auxiliary byte values for the special keys.

  Codes generated by the ROM BIOS for the complete set of characters and
  special keys are handled differently in different programming languages.
  BASIC, for example, takes a mixed approach to the special keys. When you
  use ordinary input statements, BASIC returns the ASCII characters and
  filters out any special keys. Some of these keys can be acted on with the
  ON KEY statement, but you can use the BASIC INKEY$ function to get
  directly to the ROM BIOS coding for keyboard characters and find out
  immediately what special key was pressed. If the INKEY$ function returns a
  1-byte string, it is reporting an ordinary or extended ASCII keyboard
  character. If INKEY$ returns a 2-byte string, the first byte in the string
  is the ROM BIOS's main byte and will always be 00H; the second byte is the
  auxiliary byte and will indicate which special key was pressed.


ROM BIOS Keyboard Control

  The ROM BIOS stores keyboard status information in several portions of the
  ROM BIOS data area in segment 40H in low memory. Your programs can use
  some of the ROM BIOS status variables to check the keyboard status or to
  modify ROM BIOS keyboard processing.

  The two keyboard status bytes at locations 0040:0017H (shown in Figure
  6-6) and 0040:0018H (shown in Figure 6-7) are coded with individually
  meaningful bits that indicate which shift keys and toggle keys are active.
  All the standard models of the PC family have these two bytes, although
  the bits representing the Sys Req, left Alt, and left Ctrl keys are
  updated only for the keyboards that support these keys.

  The status byte at 0040:0017H is particularly useful because it
  establishes the state of ROM BIOS keystroke processing. Changes to this
  status byte affect the next keystroke that the ROM BIOS processes.

        Bit
  7 6 5 4 3 2 1 0          Meaning
  ──────────────────────────────────────────────────────────────────────────
  X . . . . . . .          Insert state: 1 = active; 0 = inactive
  . X . . . . . .          Caps Lock: 1 = active; 0 = inactive
  . . X . . . . .          Num Lock: 1 = active; 0 = inactive
  . . . X . . . .          Scroll Lock: 1 = active; 0 = inactive
  . . . . X . . .          1 = Alt pressed
  . . . . . X . .          1 = Ctrl pressed
  . . . . . . X .          1 = Left Shift pressed
  . . . . . . . X          1 = Right Shift pressed
  ──────────────────────────────────────────────────────────────────────────

  Figure 6-6.  The coding of the keyboard status byte at location
  0040:0017H. Bits 4─7 are toggles; their values change each time the key is
  pressed. Bits 0─3 are set only while the corresponding key i s pressed.

        Bit
  7 6 5 4 3 2 1 0          Meaning
  ──────────────────────────────────────────────────────────────────────────
  X . . . . . . .          1 = Ins pressed
  . X . . . . . .          1 = Caps Lock pressed
  . . X . . . . .          1 = Num Lock pressed
  . . . X . . . .          1 = Scroll Lock pressed
  . . . . X . . .          1 = Hold state active (Ctrl-Num Lock or Pause)
  . . . . . X . .          1 = Sys Req key pressed
  . . . . . . X .          1 = Left Alt key pressed
  . . . . . . . X          1 = Left Ctrl key pressed
  ──────────────────────────────────────────────────────────────────────────

  Figure 6-7.  The coding of the keyboard status byte at location
  0040:0018H. These bits are set only while the corresponding key is
  pressed.

The Insert State

  The ROM BIOS keeps track of the insert state in bit 7 of byte 0040:0017H.
  However, every program we know of ignores this bit and keeps its own
  record of the insert state. This means that you should not rely on this
  status bit to tell you anything about the current state of Insert key
  processing.

The Caps Lock State

  Some programmers force the Caps Lock state to be active by setting bit 6
  of byte 0040:0017H. This can confuse or irritate some program users, so we
  don't recommend it. However, this trick works reliably and precedent
  exists for using it. If you do you'll see that the ROM BIOS updates the
  LED indicator on the 84- and 101/102-key keyboards accordingly. This also
  occurs when you update the Num Lock or Scroll Lock states.

The Num Lock State

  Because the Num Lock key's location on the keyboard makes it susceptible
  to inadvertent keystrokes, some programmers force the Num Lock toggle (bit
  5 of byte 0040:0017H) to a predetermined state at the beginning of a
  program. For example, clearing the Num Lock status bit before requesting
  user input from the keypad forces keypad keystrokes to be processed as
  direction keys instead of numbers, even if the Num Lock key was pressed
  accidentally. This can be particularly helpful with the 83-key keyboard
  for the IBM PC and PC/XT because this keyboard has no status LEDs and
  provides no visual indication of the Num Lock state.

The Keyboard-Hold State

  The ROM BIOS establishes the keyboard-hold (pause) state when it detects a
  Ctrl-Num Lock or Pause keystroke. During keyboard hold, the ROM BIOS
  executes a do-nothing loop until a printable key is pressed; it doesn't
  return control of the computer to whatever program is running until this
  happens. This feature is used to suspend the operation of the computer.

  During keyboard hold, all hardware interrupts are handled normally. For
  example, if a disk drive generates an interrupt (signaling the completion
  of a disk operation), the disk interrupt handler receives the interrupt
  and processes it normally. But when the interrupt handler finishes
  working, it passes control back to whatever was happening when the
  interrupt took place──which is that endless do-nothing loop inside the ROM
  BIOS. So, during the keyboard hold, the computer can respond to external
  interrupts but programs are normally completely suspended. The keyboard
  BIOS continues to handle interrupts that signal key actions, and when it
  detects a normal keystroke (for example, the Spacebar or a function key,
  but not just a shift key), it ends the keyboard hold, finally returning
  control to whatever program was running.

  The keyboard-hold state is of no practical use in programming, except that
  it provides a standard way for users of our programs to suspend a
  program's operation.

  Be aware that the keyboard-hold state is not "bullet-proof." A program can
  continue working through the keyboard hold by acting on an external
  interrupt, such as the clock-tick interrupt. If a program really wanted to
  avoid being put on hold, it could set up an interrupt handler that would
  work through the hold state, or it could simply turn the hold state off
  whenever the hold state was turned on.

The Toggle-Key States

  Notice that bits 4 through 7 in the bytes at 0040:0017H and 0040:0018H
  refer to the same keys. In the first byte, the bits show the current state
  of the toggle keys; in the second byte, they show whether or not the
  corresponding toggle key is pressed.

  You can read the status of any of these bits to your heart's content, but
  few, if any, are likely to be useful in your programs. With the partial
  exception of controlling the Caps Lock state, we don't think it's wise to
  change any of the shift-state bits (bits 4 through 6 of byte 0040:0017H).
  And it is potentially very disruptive to change any of the key-is-pressed
  bits (bits 0 through 3 of byte 0040:0017H or any bits in byte 0040:0018H).


Comments

  If you want to gain a deeper understanding of the PC's keyboard operation,
  study the ROM BIOS program listing in the IBM technical reference manuals
  for the PC, PC/XT, or PC/AT. If you do this, be careful to avoid making a
  simple mistake that is common when anyone first studies the ROM BIOS,
  particularly the interrupts used by the ROM BIOS. The ROM BIOS provides
  two different interrupts for the keyboard: one that responds to keyboard
  hardware interrupts (interrupt 09H) and collects keyboard data into the
  low-memory buffer, and one that responds to a software interrupt
  requesting keyboard services (interrupt 16H, decimal 22) and passes data
  from the low-memory buffer to DOS and your programs. It is easy to confuse
  the operation of these two interrupts, and it is just as easy to further
  confuse them with the break-key interrupts, 1BH and 23H (decimal 27 and
  35). The table in Figure 6-8 lists the keyboard interrupts.

  Interrupt
  Hex   Dec          Origin of         Use
                     Interrupt
  ──────────────────────────────────────────────────────────────────────────
  09H    9           Keyboard          Signals keyboard action.

  16H   22           User program      Invokes standard BIOS keyboard
                                       services. (See Chapter 11.)

  1BH   27           ROM BIOS          Occurs when Ctrl-Break is pressed
                                       under BIOS control; a routine is
                                       invoked if you create it.

  23H   35           DOS               If you create it, an interrupt
                                       routine is invoked when a break-key
                                       combination is pressed under DOS
                                       control.
  ──────────────────────────────────────────────────────────────────────────

  Figure 6-8.  The interrupts related to keyboard action.

  A general theme running throughout this book advises you not to play fast
  and loose, but to play by the rules. This means, again, to write programs
  that are general to the IBM PC family rather than tied to the quirks of
  any one model, and to write programs that use portable means (such as DOS
  or ROM BIOS services) to manipulate data, instead of direct hardware
  programming. These rules apply to keyboard programming as much as they do
  to any other type of programming.



────────────────────────────────────────────────────────────────────────────
Chapter 7  Clocks, Timers, and Sound Generation

  Clocks and Timers
    The CPU Clock
    System Timers
    Using the System Timer Tick

  The Physics of Sound

  How the Computer Produces Sound
    Timer-Chip Sound Control
    Direct Speaker Control

  Speaker Volume and Sound Quality

  The Real-Time Clock
    Using the Date and Time
    Setting the Alarm

  Clocks and timers are the heartbeat of a computer. The computer's
  essential functions of computation and data transfer take place in step
  with the pulses generated by electronic clocks. PCs and PS/2s play host to
  several clocks and timers that you should know about:

  ■  The system timer generates "clock-ticks" and other timing pulses at
     precisely controlled intervals.

  ■  The sound generator produces tones through a speaker with a wide range
     of frequencies and durations.

  ■  The real-time clock/calendar keeps track of the date and time and can
     also serve as an "alarm clock." (This is supported only in the PC/AT
     and PS/2s.)

  To understand how to use the system timer, the sound generator, and the
  real-time clock, you need to know about the basic clock and timing
  mechanisms in PCs and PS/2s. That is what we'll outline in this chapter.


Clocks and Timers

  PCs and PS/2s have several clocks and timers that run at different rates
  and perform different functions. Some of them are intrinsic to the circuit
  design of these computers; their operation is independent of software
  control. Others are designed to support timing functions in software; the
  operation of these timers can be controlled by software through ROM BIOS
  services or by direct hardware programming.

The CPU Clock

  Probably the most basic of the timed events in a PC or PS/2 is the
  step-by-step operation of the computer's CPU, whose speed is determined by
  the frequency of a special oscillator circuit that generates
  high-frequency pulses at regular intervals. This frequency is the CPU's
  clock speed, and it determines how quickly the CPU can carry out its
  functions.

  The CPU oscillator keeps time for the CPU in much the same way a metronome
  keeps time for a musician. At each tick of the CPU clock (that is, at each
  pulse in the CPU oscillator's signal), the CPU carries out part of one
  machine instruction. All instructions require two or more clock cycles to
  complete. For example, the register INC instruction requires two clock
  cycles to execute; more complicated instructions like CALL and MUL take a
  longer amount of time.

  In IBM PCs and PC/XTs, the CPU's clock speed is 4,772,727 cycles per
  second, or about 4.77 megahertz. (A megahertz, or MHz, is one million
  cycles per second.) One CPU clock cycle thus lasts about 1/4,772,727 of a
  second, or about 210 nanoseconds (billionths of a second). With this clock
  frequency, a 2-cycle INC instruction executes in roughly 420 nanoseconds
  (0.42 microseconds or millionths of a second).

  The odd clock speed of 4.77 MHz was actually a convenient frequency for
  the designers of the original PC to use. In fact, the CPU clock frequency
  is derived from a basic oscillator frequency of 14.31818 MHz, which is
  commonly used in television circuitry. Dividing the basic frequency by 3
  gives the CPU clock frequency. Dividing by 4 gives a clock rate of 3.57955
  MHz, which is the frequency of the color burst signal used in color
  televisions and in the PC's Color Graphics Adapter. Dividing the basic
  frequency by 12 gives 1.19318 MHz, which is the clock frequency used by
  the PC's system timers.

  In later, faster members of the PC and PS/2 family, the CPU clock speed is
  higher, so the overall computational speed of these computers is greater.
  The 80286 and 80386 processors also execute many machine instructions in
  fewer clock cycles than the 8088 used in the PC and PC/XT. For example,
  the register PUSH instruction in the 8088 executes in 15 clock cycles; in
  the 80286 the same instruction takes 3 cycles; and in the 80386 only 2
  cycles. The combination of a higher CPU clock rate and faster machine
  instructions means that the 80286- and 80386-based members of the PC
  family execute programs significantly faster than do the 8088- and
  8086-based machines. (See Figure 7-1.)

                                                   Approximate Speed
                                       CPU Clock   Relative to
  Model                    CPU         Frequency   4.77 MHz IBM PC
  ──────────────────────────────────────────────────────────────────────────
  PC                       8088        4.77 MHz    1.0
  PC/XT                    8088        4.77 MHz    1.0
  PC/AT                    80286       6 MHz       3.4
                                       8 MHz       4.8
  PS/2 models 25 and 30    8086        8 MHz       2.5
  PS/2 models 50 and 60    80286       10 MHz      6.1
  PS/2 Model 80            80386       16 MHz      12.5
                                       20 MHz      15.5
  ──────────────────────────────────────────────────────────────────────────

  Figure 7-1.  CPU clock frequencies and relative computation speeds for PCs
  and PS/2s.

System Timers

  Apart from the operation of the CPU, other basic hardware and software
  functions occur at regular intervals based on a preset clock frequency.
  For example, the dynamic RAM chips that constitute the computer's main
  memory must be accessed at regular intervals to refresh the information
  represented in them. Also, ROM BIOS and operating system functions such as
  keeping track of the time of day require the computer to generate a
  "clock-tick" signal at a predetermined rate. All PCs and PS/2s have
  circuitry that generates the necessary timing signals.

  In the PC and PC/XT, an Intel 8253-5 programmable timer/counter chip
  produces the RAM refresh and timer-tick signals. In the PC/AT, an Intel
  8254-2 is used in the same way. The PS/2 models 25 and 30 use an 8253-5
  for the timer tick, but RAM refresh timing is a function of a custom
  integrated circuit. In the PS/2 models 50, 60, and 80, all timing
  functions are implemented in custom silicon. Despite these hardware
  variations, the timer programming interface is the same in all PCs and
  PS/2s.

  In the PC/XT/AT family, the timer chip has three output channels, each
  with a particular dedicated function:

  ■  Channel 0 is the system clock-tick timer. When the computer is cold
     booted, the ROM BIOS programs the timer to oscillate with a frequency
     of about 18.2 ticks per second. This signal is tied to the computer's
     interrupt controller in such a way that interrupt 08H is generated each
     time the clock ticks.

  ■  Channel 1 is always dedicated to producing the RAM refresh timing
     signal; it's not intended for use in software applications.

  ■  Channel 2 is used to control the computer's speaker: The frequency of
     the timer's channel 2 signal determines the frequency of the sound
     emitted by the loudspeaker. (We'll come back to this later.)

  PS/2 models 50, 60, and 80 also have a timer channel 3. The signal
  produced on channel 3 is tied to the computer's nonmaskable interrupt
  (interrupt 02H), and can be used by an operating system as a "watchdog" to
  ensure that some other critical function, such as servicing a clock-tick
  interrupt, does not crash the computer by taking too long to execute.

Using the System Timer Tick

  In all PCs and PS/2s, the input oscillator to the system timer circuit has
  a frequency of 1.19318 MHz. On each cycle, the timer chip decrements the
  values in a set of internal 16-bit counters, one for each of the timer's
  output channels. When the value in a counter reaches 0, the chip generates
  a single output pulse on the corresponding channel, resets the count, and
  starts counting down again.

  When the ROM BIOS initializes the system timer, it stores a countdown
  value of 0 in the count register for channel 0. This means that the timer
  chip decrements the counter 2^16 times between output pulses on channel 0,
  so output pulses occur 1,193,180/65,536, or about 18.2 times per second.
  The output from timer channel 0 is used as the signal on interrupt request
  level 0 (IRQ0), so interrupt 08H occurs whenever channel 0 of the system
  timer counts down to 0──that is, 18.2 times per second.

  The ROM BIOS contains an interrupt handler for interrupt 08H that
  increments a running count of clock ticks at 0040:006CH in the BIOS data
  area. This same interrupt handler also decrements the byte at 0040:0040H;
  if the value in the byte reaches 0, the interrupt handler issues a command
  to the diskette drive controller to turn off the diskette drive motor if
  it's on.

  The ROM BIOS interrupt 08H handler also issues software interrupt 1CH,
  which is intended for use in programs that want to be notified when a
  system timer tick occurs. A program can detect when each timer tick occurs
  simply by pointing the interrupt 1CH vector at 0000:0070H to its own
  interrupt handler. If you use an interrupt 1CH handler in a program,
  however, be aware that the ROM BIOS interrupt 08H handler does not allow
  subsequent clock-tick interrupts on IRQ0 to occur until your interrupt 1CH
  handler returns. If you install an interrupt 1CH handler, be certain that
  it doesn't keep IRQ0 disabled for too long or the system may crash.

  The system timer tick and its interrupt are useful in programs that must
  perform a simple task at a regular interval regardless of what else is
  going on in the computer. The timer-tick interrupt has the highest
  priority of any of the hardware interrupts (except the nonmaskable
  interrupt), so the code in the corresponding interrupt 08H and 1CH
  handlers takes precedence over all other system software.

  For this reason, the timer tick is used primarily in operating system
  software and in memory-resident "pop-up" programs like SideKick or the
  Norton Guides. Such programs have their own timer-tick interrupt handlers
  that check whether it is time to pop up on the screen. These programs
  generally rely on the system timer tick to occur at the default frequency
  of 18.2 ticks per second.

  Because timer-tick function is so essential to the proper operation of the
  computer, you should change the output frequency of system timer channel 0
  only if you are careful to preserve the functionality of the ROM BIOS
  interrupt 08H handler. For example, BASIC uses the timer tick to measure
  the duration of tones created with the PLAY or SOUND command. However,
  because the standard rate of 18.2 ticks per second is not fast enough to
  provide the precision that some kinds of music demand, BASIC reprograms
  the timer to tick four times faster, which causes interrupt 08H to occur
  72.8 times per second instead of 18.2 times per second. When BASIC counts
  against the quadruple rate, it is able to more accurately reproduce the
  proper tempo of a piece of music.

  BASIC can do this because it has a special interrupt 08H handler that
  calls the default interrupt 08H handler on every fourth timer tick. This
  ensures that the usual interrupt 08H functions still occur 18.2 times per
  second. If you reprogram system timer channel 0 to a nonstandard rate,
  your program should use the same technique of preserving interrupt 08H
  functionality.

  Programming system timer channel 2, the sound frequency generator, is not
  as demanding, because no ROM BIOS or operating system functions rely on
  it. Before we cover the programming details, however, we'll describe some
  of the basic mechanics of creating sounds with a computer.


The Physics of Sound

  Sounds are simply regular pulses or vibrations in air pressure. Sound is
  produced when air particles are set into motion by a vibrating source.
  When the vibrating source pushes out, it compresses the air particles
  around it. As it pulls in, the pressure release pulls the particles apart.
  A vibration composed of both the pressing and the pulling actions causes
  air particles to bump into each other. This motion begins a chain reaction
  that carries the vibration through the air away from the original source.
  Such a motion is called a sound wave.

  The speaker in the IBM PCs and PS/2s is made to vibrate by the electrical
  impulses sent to it by the computer. Because computers normally deal with
  binary numbers, the voltages they produce are either high or low. Every
  transition from one voltage state to another either pushes the speaker
  cone out or relaxes it. A sound is produced when the voltage to the
  speaker goes from low to high to low again, causing the speaker to move
  out and then in. This single vibration, consisting of a pulse out and a
  pulse in, is called a cycle. Through the speaker, a single cycle of sound
  is heard as a click. A continuous sound is produced when a continuous
  stream of pulses is sent to the speaker. As the pulse rate increases, so
  does the pitch of the tone. For example, if you pulse the speaker in and
  out 261.63 times a second (that is, at a rate of 261.63 hertz, or cycles
  per second), you hear the musical note known as middle C. Figure 7-2
  lists the frequencies required to generate other musical notes.

╓┌─┌───────┌───────────────┌──────┌───────────────┌───────┌───────────────┌──►
  Note    Frequency       Note   Frequency       Note    Frequency       Note
  ───────────────────────────────────────────────────────────────────────────
  C0      16.35           C2     65.41           C4      261.63          C6
  C#0     17.32           C#2    69.30           C#4     277.18          C#6
  D0      18.35           D2     73.42           D4      293.66          D6
  D#0     19.45           D#2    77.78           D#4     311.13          D#6
  E0      20.60           E2     82.41           E4      329.63          E6
  F0      21.83           F2     87.31           F4      349.23          F6
  F#0     23.12           F#2    92.50           F#4     369.99          F#6
  Note    Frequency       Note   Frequency       Note    Frequency       Note
  ───────────────────────────────────────────────────────────────────────────
  F#0     23.12           F#2    92.50           F#4     369.99          F#6
  G0      24.50           G2     98.00           G4      392.00          G6
  G#0     25.96           G#2    103.83          G#4     415.30          G#6
  A0      27.50           A2     110.00          A4      440.00          A6
  A#0     29.14           A#2    116.54          A#4     466.16          A#6
  B0      30.87           B2     123.47          B4      493.88          B6
  C1      32.70           C3     130.81          C5      523.25          C7
  C#1     34.65           C#3    138.59          C#5     554.37          C#7
  D1      36.71           D3     146.83          D5      587.33          D7
  D#1     38.89           D#3    155.56          D#5     622.25          D#7
  E1      41.20           E3     164.81          E5      659.26          E7
  F1      43.65           F3     174.61          F5      698.46          F7
  F#1     46.25           F#3    185.00          F#5     739.99          F#7
  G1      49.00           G3     196.00          G5      783.99          G7
  G#1     51.91           G#3    207.65          G#5     830.61          G#7
  A1      55.00           A3     220.00          A5      880.00          A7
  A#1     58.27           A#3    233.08          A#5     932.33          A#7
  B1      61.74           B3     246.94          B5      987.77          B7
                                                                         C8
  Note    Frequency       Note   Frequency       Note    Frequency       Note
  ───────────────────────────────────────────────────────────────────────────
                                                                         C8
  ───────────────────────────────────────────────────────────────────────────


  Note: Equal Tempered Chromatic Scale; A4 = 440
        American Standard pitch──adopted by the American Standards
        Association in 1936

  Figure 7-2.  Eight octaves of musical note frequencies.

  The average person can hear sounds ranging from roughly 20 to 20,000
  hertz. The IBM PC can generate sounds through its speaker at frequencies
  that could theoretically range from about 18 to more than a million hertz,
  far beyond the range of human hearing. To give this frequency range some
  perspective, compare it to an average human voice, which has a range of
  only 125 to 1000 hertz.

  The speaker that comes with the standard IBM personal computers has no
  volume control and is not really intended for accurate sound reproduction.
  As a result, different frequencies will produce different effects; some
  may sound louder than others and some may have a more accurate pitch. This
  variation is a by-product of the speaker design and is not something you
  can control.


How the Computer Produces Sound

  You can generate sounds through the speaker in two ways, using one or both
  of two different sound sources. One method is to write a program that
  turns the speaker on and off by manipulating two speaker bits in the I/O
  port that provides access to the speaker-control circuitry. When you use
  this method, your program controls the timing of the pulse and the
  resulting sound frequency. The other method is to use channel 2 of the
  system timer chip to pulse the speaker at a precise frequency. Using the
  timer chip is a more popular method for two reasons: Because speaker
  pulses are controlled by the timer chip instead of a program, the CPU can
  devote its time to the other demands of the computer system; and the timer
  chip is not dependent on the working speed of the CPU, which varies
  according to which PC or PS/2 model you use. The program method and timer
  method can be used together or separately to create many simple and
  complex sounds.

Timer-Chip Sound Control

  The programmable timer chip is the heart of the standard PC models'
  sound-making abilities. As we have seen, channel 2 of the timer chip is
  dedicated to sound generation. To create sounds, you must program channel
  2 properly and then use the pulses from channel 2 to drive the speaker.

  The timer can be programmed to produce pulses at whatever frequency you
  want, but because it does not keep track of how long the sound continues,
  the sound will continue forever unless it is turned off. Therefore, your
  programs must choose when to end a sound through some sort of timing
  instruction.

  Programming the timer chip

  To program timer channel 2, load the timer chip with an appropriate
  countdown value for the channel 2 counter. (The timer chip holds this
  value in an internal register so that it can reset the counter each time
  it reaches zero.) The countdown value takes effect immediately after you
  load it into the timer chip. The timer chip decrements the counter with
  each cycle of its 1.19318 MHz clock until the counter reaches zero, and
  then it sends an output pulse on channel 2 to the sound generator
  circuitry and starts counting down again.

  In effect, the timer "divides" the countdown value into the clock
  frequency to produce an output frequency. The result is that the timer
  sends out a series of pulses that produce a sound of a certain frequency
  when you turn on the speaker.

  The controlling count and the resulting frequency have a reciprocal
  relationship, as shown by these formulas:

    Count=1,193,180÷Frequency
    Frequency=1,193,180÷Count

  You can see that a low-frequency (low-pitched) sound is produced by a high
  count and that a high-frequency (high-pitched) sound is produced by a low
  count. A count of 100 would produce a high pitch of roughly 11,931 cycles
  per second, and a count of 10,000 would produce a low pitch of about 119
  cycles per second.

  You can produce just about any frequency, within the limitations of 16-bit
  arithmetic. The lowest frequency is 18.2 hertz with a divisor of 65,535
  (FFFFH), and the highest is 1.193 megahertz with a divisor of 1. BASIC
  holds this to a practical range of 37 through 32,767 hertz. The following
  program demonstrates that the actual frequency range of the internal
  speaker is even less than BASIC provides.

  Once you calculate the count that you need for the frequency you want, you
  send it to the timer channel 2 registers. This is done with three port
  outputs. The first port output notifies the timer that the count is coming
  by sending the value B6H (decimal 182) to port 43H (decimal 67). The next
  two outputs send the low- and high-order bytes of the count, a 16-bit
  unsigned word, to port 42H (decimal 66)──the low-order byte followed by
  the high-order byte. The BASIC program on the following page illustrates
  the process.

  10 COUNT = 1193280! / 3000      ' 3000 is the desired frequency
  20 LO.COUNT = COUNT MOD 256     ' calculate low-order byte value
  30 HI.COUNT = COUNT / 256       ' calculate high-order byte value
  40 OUT &H43, &HB6               ' get timer ready
  50 OUT &H42, LO.COUNT           ' load low-order byte
  60 OUT &H42, HI.COUNT           ' load high-order byte

  Activating the speaker

  After you have programmed the timer, you still need to activate the
  speaker circuitry in order to use the signal that the timer is generating.
  As with most other parts of the PC and PS/2, the speaker is manipulated by
  sending certain values to a specific port, a process illustrated in Figure
  7-3. The speaker is controlled by changing the values of bits 0 and 1 at
  I/O port 61H (decimal 97). Only 2 of the port's 8 bits are used by the
  speaker: the low-order bits numbered 0 and 1. The other 6 bits are used
  for other purposes, so it is important that you don't disturb them while
  working with the speaker.

          Get                               Send pulses
          timer        Port                 to
  ┌─────┐ ready        43H  ┌──────────────┐speaker┌───────────┐
  │     ├──────────────────►│              ├──────►│           │
  │     │ Load              │    8253-5    │       │           │
  │     │ frequency    Port │ Programmable │       │           │    ┌─────┐
  │     │ count        42H  │    timer     │       │           │  ┌─┘     │
  │ CPU ├──────────────────►│              │       │ Amplifier ├─►│Speaker│
  │     │                   └──────────────┘       │           │  └─┐     │
  │     │ Turn on                             Port │           │    └─────┘
  │     │ speaker                             61H  │           │
  │     ├─────────────────────────────────────────►│           │
  └─────┘                                          └───────────┘

  Figure 7-3.  How sound frequencies are generated through the system timer
  and speaker.

  The lowest bit, bit 0, controls transmission of the timer chip's output
  signal to the speaker. The second bit, bit 1, controls the pulsing of the
  speaker. Both bits must be set to make the speaker respond to the timer
  chip's signal. You can turn them on without disturbing the nonspeaker bits
  with an operation like this:

  70 OLD.PORT = INP (&H61)          ' read the value at port 61H
  80 NEW.PORT = (OLD.PORT OR &H03)  ' set bits 0 and 1
  90 OUT &H61, NEW.PORT             ' turn speaker on

Direct Speaker Control

  The timer controls the speaker by sending periodic signals that pulse the
  speaker in and out. You can do the same thing with a program that sends in
  or out signals directly to the speaker. Do this by setting bit 0 of port
  61H (decimal 97) to 0 to turn the speaker off and then alternately setting
  bit 1 on and off to pulse the speaker. When you use this method, the speed
  of the program determines the frequency of the sound; the faster the
  program executes, the higher the pitch. The following BASIC program is an
  example of this method:

  10 X = INP (&H61) AND &HFC   ' read port value, turn off bits 1 and 0
  20 OUT &H61, X               ' pull speaker in
  30 OUT &H61, X OR 2          ' push speaker out
  40 GOTO 20

  The actions in lines 20 and 30 pulse the speaker in and out. Each one is a
  half-cycle, and the two together produce one complete sound cycle.

  This example runs as fast as BASIC can process it, producing as high a
  note as possible. If you needed more range in your application, you could
  use a faster language and insert deliberate delays equal to half the
  frequency cycle time between each complete cycle (half the cycle time,
  because each ON or OFF operation is a half-cycle). No matter what language
  you use, you must include a duration count to end the sound. To produce
  different sounds at a particular frequency, such as clicking or buzzing
  sounds, just vary the delays between pulses.

  Despite all these wonderful possibilities, generating sounds through the
  speaker by direct program action is not a good way to make sounds. It has
  three big disadvantages compared to the use of the timer:

  ■  A program requires the constant attention of the CPU, so the computer
     has a hard time getting any other work done.

  ■  The frequency is at the mercy of the speed of the computer; that is,
     the same program would make a lower or higher sound on a slower or
     faster model.

  ■  The clock-tick interrupts interfere with the smoothness of the sound,
     making a warble. The only way to avoid this is to suspend the clock
     tick by disabling the interrupts──and that disrupts the computer's
     sense of time.

  As far as we know, there is only one advantage to making sounds using the
  direct method: With the proper control over the program delays, the direct
  method lets you make a low-fidelity polyphonic sound. Be forewarned,
  though, that this requires some very clever and tedious programming and,
  all in all, may not be worth the trouble.


Speaker Volume and Sound Quality

  The computer's internal speaker has no volume control of any kind and,
  like all speakers, varies in how well it responds to different
  frequencies; some frequencies may sound louder than others. In the case of
  a crude speaker like that found in most PCs and PS/2s, the loudness of the
  sound varies widely with the frequency. You can use the following program
  to test this──it may help you choose the best sound pitch for your
  purpose:

  10 PLAY "MF"                            ' plays each sound separately
  20 FREQUENCY = 37
  30 WHILE FREQUENCY < 32000              ' use all frequencies to
                                            32000 Hz
  40   PRINT USING "##,###"; FREQUENCY    ' display frequency
  50   SOUND FREQUENCY, 5                 ' produce sound with
                                            duration of 5
  60   FREQUENCY = FREQUENCY * 1.1        ' increment frequency by 1/10
  70 WEND

  Be aware that the speakers in the various PC and PS/2 models may not sound
  alike, partly because the materials of each system housing resonate
  differently as speaker enclosures. Try the following samples on two
  different models and be prepared for these variations in sound:

  100 'sound samples
  110 '
  120 'warble (two rapidly alternating tones)
  130 FOR N% = 0 TO 5
  140  SOUND 440, .7
  150  SOUND 466.16, .5
  160 NEXT
  170 WHILE(INKEY$="") : WEND     ' wait for a keystroke
  180 '
  190 'two tones played quickly
  200 SOUND 900, .1
  210 SOUND 760, 1
  220 WHILE(INKEY$="") : WEND
  230 '
  240 'random noise
  250 X = INP(&H61) AND &HFC
  260 I=20                        ' changing I changes the noise
  270 FOR N% = 0 TO 500
  280  IF (RND * 100 < I) THEN OUT &H61,X OR 2 : OUT &H61,X
  290 NEXT


The Real-Time Clock

  The PC/AT and the PS/2s all have a real-time clock that keeps track of
  the current date and time. In the PC/AT, the real-time clock is part of
  the Motorola MC146818 chip that supports the PC/AT's nonvolatile CMOS RAM.
  In the PS/2s, the real-time clock is in custom silicon. In all these
  machines, the real-time clock runs off a battery so that the time and date
  are maintained even while the computer is turned off.

Using the Date and Time

  When you boot a PC/AT or PS/2, the ROM BIOS start-up routines read the
  time of day from the real-time clock and convert it into the corresponding
  number of timer ticks. This value is used to initialize the 4-byte count
  stored at 0040:006CH in the ROM BIOS data area. All versions of DOS use
  this count value to determine the current time of day. Starting in version
  3.0, DOS also obtains the current date from the real-time clock and
  initializes its own internal record of the date at boot-up time.

  To work with the current date and time in a program, we recommend that you
  use the DOS date and time services (Chapter 16) to get and set the
  current values. You could also use ROM BIOS services to access the
  real-time clock (Chapter 10). However, if you call the ROM BIOS to change
  the date or time, DOS may not be aware of the change and may assume an
  incorrect time or date.

Setting the Alarm

  The real-time clock's alarm feature generates an interrupt at a specific
  time. To take advantage of this feature, you must create an interrupt
  handler that performs an action when the alarm interrupt occurs. You can
  even make this action independent of other programs by leaving the
  interrupt handler resident in memory with a DOS
  Terminate-and-Stay-Resident service. (See Chapters 16 and 17.)

  The ROM BIOS provides a set of services through interrupt 1AH that give
  you access to the real-time clock's alarm feature. See Chapter 12 for
  more details.



────────────────────────────────────────────────────────────────────────────
Chapter 8  ROM BIOS Basics

  The ROM BIOS Philosophy

  The ROM BIOS Service Interrupts

  ROM BIOS Service Operating Characteristics

  Creating an Assembly-Language Interface
    The Basic Form of an Interface Routine

  Advanced BIOS Interface

  One secret of successful programming for the PC family lies in the
  effective use of the software that is built right into the machine: the
  ROM BIOS services. Conceptually, the ROM BIOS services are sandwiched
  between the hardware and the high-level languages (including the operating
  system). They work directly with the computer's hardware and peripheral
  devices, performing some of the system's most fundamental tasks, such as
  reading and writing individual bytes of data to the display screen or
  disk. DOS services and programming-language services are often built from
  these basic functions and enhanced to make a particular process more
  efficient. You can enhance your programs in the same way by plugging them
  directly into the ROM BIOS, thereby gaining access to an extremely
  powerful set of tools and using your computers in the way that IBM
  intended them to be used.

  That last point is worth emphasizing. IBM has gone to considerable lengths
  to create a clean and well-defined method for directing the operation of
  the computer through the ROM BIOS services. As each new PC model is
  designed, IBM (and any other computer maker who is faithfully extending
  the PC family) makes sure its ROM BIOS services are thoroughly compatible
  with those of the other members of the family. As long as you control your
  computers through the ROM BIOS, whether directly or indirectly, you are
  safe from any compatibility problems. If you bypass the ROM BIOS and
  program directly to the hardware, you are not only asking for trouble, but
  you are also severely limiting the range and viability of your programs.

  That's not to say that you should always use ROM BIOS services when
  they're available. The input/output functions provided in DOS and in
  high-level programming languages often provide the same services as the
  ROM BIOS, but in a form that is easier to use within your programs.
  However, when a program needs more direct access to the computer's
  input/output devices than DOS or your programming language can provide,
  the ROM BIOS services are usually the answer.

  The next five chapters discuss the ROM BIOS service routines. Fortunately,
  the routines fall naturally into groups derived from the hardware devices
  they support, so the video services, disk services, and keyboard services
  can all be reviewed separately. But before you take a closer look at the
  individual services, you need to find out how to incorporate them into
  your programs. This chapter sets the stage by explaining what goes into
  writing an interface routine, the bridge between programming languages and
  the ROM BIOS services. First, a word on how the ROM BIOS operates.


The ROM BIOS Philosophy

  All ROM BIOS services are invoked by interrupts. Each interrupt
  instruction selects a particular entry in the interrupt vector table in
  low memory. The addresses of all ROM BIOS service routines are stored in
  this table. This design makes it possible for any program to request a
  service without knowing the specific memory location of the ROM BIOS
  service routine. It also allows the services to be moved around, expanded,
  or adapted without affecting the programs that use the services. Although
  IBM has tried to maintain the absolute memory location of some parts of
  the ROM BIOS, it would be foolish to use these addresses because they may
  change in the future. The standard, preferred, and most reliable way to
  invoke a ROM BIOS service is to use its interrupt rather than its absolute
  address.

  The ROM BIOS services could be supervised by one master interrupt, but
  instead they are divided into subject categories, each with its own
  controlling interrupt. This design lets each interrupt handler be easily
  replaced. For example, if a hardware manufacturer created a radically
  different video display that operated under a completely new ROM BIOS
  program, the manufacturer could provide the new ROM BIOS program along
  with the hardware. The new ROM BIOS program might be stored in RAM, and it
  would replace the one part of IBM's ROM BIOS that was used with the old
  hardware. By making the ROM BIOS modular, IBM has made it easier to
  improve and extend the capabilities of its computers.


The ROM BIOS Service Interrupts

  The twelve ROM BIOS interrupts fall into five groups (Figure 8-1):

  ■  Six interrupts serve specific peripheral devices.

  ■  Two interrupts report on the computer's equipment.

  ■  One interrupt works with the time/date clock.

  ■  One interrupt performs the print-screen operation.

  ■  Two interrupts place the computer into another state altogether,
     activating ROM BASIC and the system start-up routine.

  As you'll see, most of the interrupts are tied to a group of subservices
  that actually do the work. For example, the video service interrupt 10H
  (decimal 16) has 25 subservices that do everything from setting the video
  mode to changing the size of the cursor. You call a subservice by invoking
  its governing interrupt and specifying the subservice number in register
  AH. This process is explained in the example at the end of this chapter.

╓┌─┌──────────────────┌──────────────────────────────────────────────────────╖
  Interrupt
  Hex   Dec          Use
  ──────────────────────────────────────────────────────────────────────────
  Peripheral Devices Services
  10H   16           Video-display services (see Chapter 9)
  13H   19           Diskette services (see Chapter 10)
  Interrupt
  Hex   Dec          Use
  ──────────────────────────────────────────────────────────────────────────
  13H   19           Diskette services (see Chapter 10)
  14H   20           Communications services (see Chapter 12)
  15H   21           System services (see Chapter 12)
  16H   22           Standard keyboard services (see Chapter 11)
  17H   23           Printer services (see Chapter 12)

  Equipment Status Services
  11H   17           Equipment-list service (see Chapter 12)
  12H   18           Memory-size service (see Chapter 12)

  Time/Date Service
  1AH   26           Time and date services (see Chapter 12)

  Print-Screen Service
  5H   5             Print-screen service (see Chapter 12)

  Special Services
  18H   24           Activate ROM BASIC (see Chapter 12)
  Interrupt
  Hex   Dec          Use
  ──────────────────────────────────────────────────────────────────────────
  18H   24           Activate ROM BASIC (see Chapter 12)
  19H   25           Activate bootstrap start-up routine (see Chapter 12)
  ──────────────────────────────────────────────────────────────────────────


  Figure 8-1.  The 12 ROM BIOS services.


ROM BIOS Service Operating Characteristics

  The ROM BIOS services use some common calling conventions that provide
  consistency in the use of registers, flags, the stack, and memory. We'll
  outline the characteristics of these operating conventions, beginning with
  the segment registers.

  The code segment register (CS) is automatically reserved, loaded, and
  restored as part of the interrupt process. Consequently, you don't have to
  worry about your program's CS. The DS and ES registers are preserved by
  the ROM BIOS service routines, except in the few cases where they are
  explicitly used. The stack segment register (SS) is left unchanged, and
  the ROM BIOS services depend on you to provide a working stack.
  (Everything depends on a working stack!)

  The stack requirements of the ROM BIOS services are not spelled out and
  can vary considerably, particularly because some services invoke other
  services. Generally, however, most programs ought to be working with a
  much larger stack than the ROM BIOS services need.

  The ROM BIOS varies in its usage of the other 8086 registers. The
  instruction pointer (IP) is preserved by the same mechanism that preserves
  the code segment. In effect, the stack pointer (SP) is preserved because
  all the ROM BIOS services leave the stack clean, popping off anything that
  was pushed on during the service-routine execution.

  As usual, the general-purpose registers, AX through DX, are considered
  fair game. The standard rule is not to expect any contents of these
  registers to be maintained when you pass control to another routine, and
  that applies to the ROM BIOS services as well. If you closely inspect the
  coding of the services in the IBM technical reference manuals, you will
  find that one or more registers are left undisturbed in one service or
  another, but you would be foolish to try to take advantage of this. As a
  general rule, when a simple result is returned from a subroutine, it is
  left in the AX register; this applies to both the ROM BIOS and to all
  programming languages. We'll see how often this really happens when we
  cover the ROM BIOS services in detail.

  The index registers (SI and DI) can be changed, exactly like the AX
  through DX registers. The stack frame register (BP) can also be changed by
  a few ROM BIOS service routines.

  The various flags in the flag register are routinely changed as a
  by-product of the instruction steps in the ROM BIOS routines. You should
  not expect any of them to be preserved. In a few instances, the carry flag
  (CF) or the zero flag (ZF) is used to signal the overall success or
  failure of a requested operation.

  These details are important but rather tedious, and there is little reason
  for you to pay much attention to them. If your programs follow the general
  interface rules given in the next section, and if they follow the specific
  requirements of your programming language (covered in Chapters 19 and
  20), you may not need to be concerned with them at all.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    If you set out to use the ROM BIOS services in your programs, you'll
    naturally be concerned about the possible conflicts between the services
    and the operating conventions that your language follows. Put your mind
    at ease. You will find that you do not have to take any extraordinary
    precautions to protect your programming language from the ROM BIOS, or
    vice versa.
  ──────────────────────────────────────────────────────────────────────────


Creating an Assembly-Language Interface

  In order to make direct use of the ROM BIOS services from your programs,
  you generally need to create an assembly-language interface routine to
  link the programming language to the ROM BIOS. When we say "interface
  routine," we are referring to the conventional program-development
  subroutines──subroutines that are assembled into object modules (.OBJ
  files) and then linked into working programs (.EXE or .COM files in DOS).
  For more on this subject, see Chapter 19.

  Working with assembly language can seem a fearsome task if you are not
  already comfortable with it. While there are plenty of good reasons to be
  intimidated by assembly language──after all, it is the most difficult and
  demanding kind of programming──it's really not that difficult to create an
  assembly-language interface routine.

  ──────────────────────────────────────────────────────────────────────────
  ROM BIOS Interrupt Conflicts
    In the hardware specification for the 8086 family of microprocessors,
    Intel reserved interrupt numbers 00H through 1FH for use by the
    microprocessor itself. (See Figure 8-2.) Unfortunately, IBM had
    appropriated several of these reserved interrupt numbers for its own use
    in the design of the IBM PC. This wasn't a problem with the PC and
    PC/XT, which used the Intel 8088, because the 8088 predefined only
    interrupts 00H through 04H.

    When the PC/AT appeared, however, IBM's use of Intel's reserved
    interrupt numbers led to a conflict. The reason: The AT's 80286 chip
    predefines some of the same interrupt numbers that IBM's ROM BIOS uses.
    The conflict appears when you use the 80286 BOUND instruction to
    validate an array index, because the 80286 signals an out-of-bounds
    array index by executing interrupt 05H──which IBM had previously
    assigned to the ROM BIOS print-screen function. If you aren't careful, a
    program that executes the BOUND instruction can unexpectedly print the
    screen.

    To resolve the conflict, you must install an interrupt 05H handler that
    inspects the code that caused the interrupt: This handler can determine
    whether the interrupt was executed in software or by the CPU. You can
    also avoid this problem by using a protected-mode operating system like
    OS/2, which bypasses the ROM BIOS. If you use DOS, however, be aware
    that a programming error can occasionally lead to unexpected execution
    of a ROM BIOS routine.
  ──────────────────────────────────────────────────────────────────────────

    Interrupt     CPU                          Function
    ────────────────────────────────────────────────────────────────────────
    00H           8088,8086,80286,80386        Divide error
    01H           8088,8086,80286,80386        Single-step
    02H           8088,8086,80286,80386        NMI (nonmaskable interrupt)
    03H           8088,8086,80286,80386        Breakpoint (INT 3)
    04H           8088,8086,80286,80386        Overflow (INTO)
    05H           80286,80386                  BOUND out of range
    06H           80286,80386                  Invalid opcode
    07H           80286,80386                  Coprocessor not available
    08H           80286,80386                  Double exception (double
                                               fault)
    09H           80286,80386                  Coprocessor segment overrun
    0AH           80386                        Invalid task-state segment
    0BH           80386                        Segment not present
    0CH           80386                        Stack fault
    0DH           80286,80386                  General protection exception
    0EH           80386                        Page fault
    10H           80286,80386                  Coprocessor error
    ────────────────────────────────────────────────────────────────────────

    Figure 8-2.  Predefined hardware interrupts in Intel microprocessors.

  To create your own interfaces, you will need to have an assembler that is
  compatible with the DOS standards for object files. All the examples we
  give here are for the Microsoft Macro Assembler.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    Interpreted BASIC can work with machine-language subroutines put
    directly into memory. Preparing the sort of assembler subroutine that
    will work with BASIC can be done as easily with DEBUG's A (assemble)
    command as it can with an ordinary assembler. See Chapter 20 for more
    on this subject.
  ──────────────────────────────────────────────────────────────────────────

The Basic Form of an Interface Routine

  An interface routine's form varies with its intended use. An
  assembly-language interface is a handshaker between your programming
  language and a ROM BIOS service, so it has to be tailored to meet the
  needs of both ends. It matters which programming language is being used;
  it matters which ROM BIOS service is being invoked; and it matters whether
  any data is being passed in one direction or the other. However, the
  general outline of an assembly-language interface is basically the same,
  no matter what you are doing.

  One of the best ways to understand how an assembly-language interface is
  coded is to view it as five nested parts, which are outlined here:

    Level 1: General assembler overhead
      Level 2: Subroutine assembler overhead
        Level 3: Entry code
          Level 4: Get parameter data from caller
            Level 5: Invoke ROM BIOS service
          Level 4: Pass back results to caller
        Level 3: Exit code
      Level 2: Finish subroutine assembler overhead
    Level 1: Finish general assembler overhead

  In this outline, Levels 1 and 2 tell the assembler what's going on, but
  don't produce any working instructions. Levels 3 through 5 produce the
  actual machine-language instructions.

  We'll examine each of these levels to show you the rules and explain
  what's going on. Don't forget that the specific requirements of an
  interface routine change for different circumstances. We'll point out the
  few design elements that are universal to all routines.

  Here is a simple ROM BIOS interface routine. It's designed to be called
  from a C program, but the elements of the interface design are the same
  whether you use this routine as is or adapt it to another programming
  language.

  _TEXT               SEGMENT      byte public 'CODE'
                      ASSUME       cs:_TEXT

                      PUBLIC       _GetMemSize
  _GetMemSize         PROC         near

                      push         bp
                      mov          bp,sp

                      int          12H
                      pop          bp
                      ret

  _GetMemSize         ENDP

  _TEXT               ENDS

                      END

  In the next few pages we'll examine the construction of this routine.

  Level 1: General assembler overhead

  Here is an outline of a typical Level-1 section of an interface routine,
  with the lines numbered for reference:

  1-1  _TEXT        SEGMENT    byte public 'CODE'
  1-2               ASSUME     cs:_TEXT

  (Levels 2 through 5 appear here)

  1-3  _TEXT        ENDS
  1-4               END

  Line 1-1 is a SEGMENT directive that declares the name of a logical
  grouping of executable machine instructions and informs the assembler (and
  any person who reads the source code) that what follows consists of
  executable code. Line 1-2, the ASSUME directive, tells the assembler to
  associate the CS register with any address labels in the _TEXT segment.
  This makes sense because the CS register is used by the 8086 to address
  executable code.

  Line 1-3 ends the segment started in line 1-1, and line 1-4 marks the end
  of the source code for this routine.

  The names _TEXT and CODE conform to the conventions used by virtually all
  C language compilers for PCs and PS/2s, as do the BYTE and PUBLIC
  attributes. Alternative names and attributes are available to advanced
  programmers, but for now we'll stick with the simplest.

  Level 2: Subroutine assembler overhead

  Next, let's look at an outline of a typical Level 2, the assembler
  overhead for a subroutine (called a procedure in assembler parlance). The
  sample on the following page shows some typical Level-2 coding.

  2-1                  PUBLIC   _GetMemSize
  2-2  _GetMemSize     PROC     near

  (Levels 3 through 5 appear here)

  2-3  _GetMemSize     ENDP

  Line 2-1 instructs the assembler to make the name of the procedure,
  _GetMemSize, public information, which means that the link program can
  then connect it to other routines that refer to it by name.

  Lines 2-2 and 2-3 bracket the procedure, named _GetMemSize. PROC and ENDP
  are mandatory and surround any procedure, with PROC defining the beginning
  of the procedure and ENDP signaling the end of it. Again, the near
  attribute on the PROC statement follows the conventions established for
  linking assembly-language routines to C programs. In more advanced C
  programs and in routines linked with programs written in languages like
  FORTRAN and BASIC, you must sometimes use a different attribute, far.
  (More about this in Chapter 20.)

  Level 3: Entry and exit code

  Levels 3, 4, and 5 contain actual executable instructions. In Level 3, the
  assembly-language routine handles the housekeeping overhead required if a
  subroutine is to work cooperatively with the calling program. The key to
  this cooperation is the stack.

  When the calling program transfers control to the subroutine, it does so
  by means of a CALL instruction. (In this example, the instruction would be
  CALL _GetMemSize.) When this instruction executes, the 8086 pushes a
  return address──the address of the instruction following the CALL──onto
  the stack. Later, the assembly-language routine can return control to the
  calling program by executing a RET instruction, which pops the return
  address off the stack and transfers control to the instruction at that
  address.

  If any parameters are to be passed to the assembly-language routine, the
  calling program pushes them onto the stack before it executes the CALL
  instruction. Thus, when the routine gets control, the value on top of the
  stack is the return address, and any parameters are found on the stack
  below the return address. If you keep in mind that the stack grows from
  higher to lower addresses and that each value on the stack is 2 bytes in
  size, you end up with the situation depicted in Figure 8-3.

  To access the parameters on the stack, most compilers and
  assembly-language programmers copy the value in SP into register BP. In
  this way the values on the stack can be accessed even within a routine
  that changes SP by pushing parameters or calling a subroutine. The
  conventional way of doing this is shown by the code on the next page.

  3-1        push       bp         ; preserve the current contents of BP
  3-2        mov        bp,sp      ; copy SP to BP

  (Levels 4 and 5 appear here)

  3-3        pop        bp
  3-4        ret

  After lines 3-1 and 3-2 have executed, the stack is addressable as in
  Figure 8-4. (In a moment, we'll show how useful this is.) When it's time
  to return control to the calling program, the routine restores the
  caller's BP register value (line 3-3) and then executes a RET instruction
  (line 3-4).

                    Bottom of stack
                           
                   │       │        │
                   │       │        │
  Higher addresses ├────────────────┤
                   │   Parameter    │
                   ├────────────────┤◄──── SP + 4
                   │   Parameter    │
                   ├────────────────┤◄──── SP + 2
                   │ Return address │
   Lower addresses └────────────────┘◄──── SP

  Figure 8-3.  The stack at the time a subroutine is called.

   Bottom of stack
          
  │       │        │
  │       │        │
  ├────────────────┤
  │   Parameter    │
  ├────────────────┤◄──── BP + 6
  │   Parameter    │
  ├────────────────┤◄──── BP + 4
  │ Return address │
  ├────────────────┤◄──── BP + 2
  │  Caller's BP   │
  └────────────────┘◄──── BP

  Figure 8-4.  The stack after register BP is initialized.

  If you think about it, you'll realize that things could be more
  complicated. For example, a calling program might use either a near or a
  far CALL instruction to transfer control to a subroutine. If your program
  uses far subroutine calls by convention (instead of the near calls used by
  default in C), the PROC directive (Line 2-2) would require the far
  attribute instead of near. This would instruct the assembler to generate a
  far RET instruction instead of a near RET.

  Furthermore, with a far calling convention, the return address on the
  stack would be 4 bytes in size instead of 2 bytes, so the first parameter
  would be at address [BP + 6] instead of [BP + 4] as shown in Figure 8-4.
  In this book, however, we'll stick to the most straightforward case: near
  PROCs and 2-byte return addresses.

  Level 4: Get parameter data from caller

  Level 4 deals with the parameters by passing them from the caller to the
  ROM BIOS, and with the results by passing them from the ROM BIOS to
  the caller. (Note, however, that the sample program contains no parameters
  from the caller.) The caller's parameters are on the stack, either in the
  form of data or addresses. (See Chapter 20 for help with this.) The
  registers, mostly AX through DX, are used for ROM BIOS input and output.
  The trick here──and it can be tricky──is to use the correct stack offsets
  to find the parameters. We'll sneak up on this problem in stages.

  First, you get to the parameters on the stack by addressing relative to
  the address stored in BP in lines 3-1 and 3-2. (Refer to Figure 8-2 to
  determine how items on the stack relate to the value in BP.) When more
  than one parameter is present on the stack, you must decide which
  parameter is which. Most languages push their parameters onto the stack in
  the order they are written. This means that the last parameter is the one
  closest to the top of the stack, at [BP + 4]. However, C uses the reverse
  order, so that the parameter at [BP + 4] is the first one written in the
  calling program.

  Parameters normally take up 2 or 4 bytes on the stack, although 2 bytes is
  more common. If any of these parameters were 4 bytes in size, you would
  need to adjust the subsequent references accordingly.

  If data were placed on the stack, then you could get it immediately by
  addressing it like this: [BP + 4]. If an address were placed on the stack,
  two steps would be needed: First, you would get the address, and second,
  you would use the address to get the data. A Level-4 example showing both
  data ([BP + 4]) and address ([BP + 6]) retrieval follows on the next page.

  4-1        mov     ax,[bp+4]       ; value of parameter1
  4-2        mov     bx,[bp+6]       ; address of parameter2
  4-3        mov     dx,[bx]         ; value of parameter2

  (Level 5 appears here)

  4-4        mov    bx,[bp+6]        ; address of parameter2 (again)
  4-5        mov    [bx],dx          ; store new value at parameter2 address

  All of these MOV instructions move data from the second operand to the
  first operand. Line 4-1 grabs data right off the stack and slaps it into
  the AX register. Lines 4-2 and 4-3 get data by means of an address on the
  stack: Line 4-2 gets the address (parking it in BX), and then line 4-3
  uses that address to get to the actual data, which is moved into DX. Lines
  4-4 and 4-5 reverse this process: Line 4-4 gets the address again, and
  then line 4-5 moves the contents of DX into that memory location.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    A crucial bit of assembler notation is demonstrated here: BX refers to
    what's in BX, and [BX] refers to a memory location whose address is in
    BX. A reference like [BP + 6] indicates a memory location 6 bytes past
    the address stored in register BP.
  ──────────────────────────────────────────────────────────────────────────

  While sorting out these references may not be a snap, if you think it
  through carefully, it works out right.

  Level 5: Invoke ROM BIOS service

  Level 5 is our final step: It simply invokes the ROM BIOS service.

  Once all registers contain appropriate values (usually passed from
  the calling program and copied into registers by means of the stack), the
  routine can transfer control to the ROM BIOS using an interrupt:

  5-1        int     12h

  In this example, this single INT instruction does all the work for you.
  The ROM BIOS returns the computer's memory size in register AX, where C
  expects the routine to leave it when the routine returns control to the
  calling program. In other cases, you might need to leave a result
  elsewhere, as in Lines 4-4 and 4-5, above.

  Most ROM BIOS interrupts, however, provide access to several different
  services. In such cases, you must specify a service number in register AH
  before you execute the interrupt. For example, to access the first video
  service, you would execute the commands on the following page.

  mov     ah,0            ; AH=service number 0
  int     10h             ; ROM BIOS video services interrupt

  This five-step process outlines the basic principles of nearly all aspects
  of an assembly-language interface. In the following chapters, you'll see
  how this design is used in specific examples.


Advanced BIOS Interface

  To conclude this chapter we'd like to mention the alternative BIOS
  interface that IBM introduced in the PS/2 models 50, 60, and 80. This
  Advanced BIOS (ABIOS) interface addresses some of the major design
  shortcomings of the interrupt-based interface described in this chapter.

  The traditional, interrupt-based ROM BIOS interface is limited in two
  important ways:

  ■  It cannot be used in protected mode in a PS/2 Model 50, 60, or 80.

  ■  It provides poor support for multitasking, so an operating system that
     offers multitasking cannot rely on the traditional ROM BIOS interface.

  IBM's solution to these problems is the Advanced BIOS interface in the
  PS/2 models 50, 60, and 80. Through the Advanced BIOS interface, BIOS
  services are accessed through a set of address tables and common data
  areas designed for use in protected mode as well as with a multitasking
  operating system. However, the complexity of the Advanced BIOS interface
  makes it better suited to supporting an operating system than to
  supporting applications programs. Unless you're writing a protected-mode,
  multitasking operating system, we recommend that you keep using the
  traditional ROM BIOS interface that is common to all computers in the PC
  family.



────────────────────────────────────────────────────────────────────────────
Chapter 9  ROM BIOS Video Services

  Accessing the ROM BIOS Video Services
    Service 00H (decimal 0): Set Video Mode
    Service 01H (decimal 1): Set Cursor Size
    Service 02H (decimal 2): Set Cursor Position
    Service 03H (decimal 3): Read Cursor Position
    Service 04H (decimal 4): Read Light-Pen Position
    Service 05H (decimal 5): Set Active Display Page
    Service 06H (decimal 6): Scroll Window Up
    Service 07H (decimal 7): Scroll Window Down
    Service 08H (decimal 8): Read Character and Attribute
    Service 09H (decimal 9): Write Character and Attribute
    Service 0AH (decimal 10): Write Character
    Service 0BH (decimal 11): Set 4-Color Palette
    Service 0CH (decimal 12): Write Pixel
    Service 0DH (decimal 13): Read Pixel
    Service 0EH (decimal 14): Write Character in Teletype Mode
    Service 0FH (decimal 15): Get Current Video Mode
    Service 10H (decimal 16): Color Palette Interface
    Service 11H (decimal 17): Character Generator Interface
    Service 12H (decimal 18): "Alternate Select"
    Service 13H (decimal 19): Write Character String
    Service 1AH (decimal 26): Read/Write Display Combination Code
    Service 1BH (decimal 27): Return Functionality/State Information
    Service 1CH (decimal 28): Save/Restore Video State

  Comments and Example

  In this chapter, we will discuss each of the video, or screen-control,
  services provided by the ROM BIOS. We have devoted most of the chapter to
  detailed descriptions of each video service. Beginning on page 194, we
  have included some programming hints and an assembly-language routine that
  makes use of some of the video services. For a more general discussion of
  video hardware in the PC family, see Chapter 4. For information on
  low-memory locations used by the ROM BIOS for video status information,
  turn to page 54.


Accessing the ROM BIOS Video Services

  The ROM BIOS video services are all requested by generating interrupt 10H
  (decimal 16). There are 25 principal services available under this
  interrupt. (See Figure 9-1.) Like all other ROM BIOS services, the video
  services are numbered from 00H and are selected by placing the service
  number in the AH register. The services usually require you to specify
  additional parameters in register AL, BX, CX, or DX. We'll cover the
  purpose and placement of the parameters under each service description.

╓┌─┌────────────────────────┌────────────────────────────────────────────────╖
   Service
  Hex   Dec                Description
  ──────────────────────────────────────────────────────────────────────────
  00H    0                 Set Video Mode.
  01H    1                 Set Cursor Size.
  02H    2                 Set Cursor Position.
  03H    3                 Read Cursor Position.
  04H    4                 Read Light-Pen Position.
  05H    5                 Set Active Display Page.
  06H    6                 Scroll Window Up.
  07H    7                 Scroll Window Down.
  08H    8                 Read Character and Attribute.
  09H    9                 Write Character and Attribute.
  0AH   10                 Write Character.
  0BH   11                 Set 4-Color Palette.
  0CH   12                 Write Pixel.
  0DH   13                 Read Pixel.
  0EH   14                 Write Character in Teletype Mode.
  0FH   15                 Get Current Video Mode.
  10H   16                 Color Palette Interface.
   Service
  Hex   Dec                Description
  ──────────────────────────────────────────────────────────────────────────
  10H   16                 Color Palette Interface.
  11H   17                 Character Generator Interface.
  12H   18                 "Alternate Select".
  13H   19                 Write Character String.
  14H   20                 (PC convertible only)
  15H   21                 (PC convertible only)
  1AH   26                 Read/Write Display Combination Code.
  1BH   27                 Return Functionality/State Information.
  1CH   28                 Save/Restore Video State.
  ──────────────────────────────────────────────────────────────────────────


  Figure 9-1.  The 25 video services.

Service 00H (decimal 0): Set Video Mode

  Service 00H (decimal 0) is used to configure your video subsystem into one
  of the 20 video modes listed in Figure 9-2. For details of the video
  modes, see page 72.

  You may recall from our discussion in Chapter 4 that modes 00H through
  06H apply to the standard Color Graphics Adapter; mode 07H applies to the
  Monochrome Display Adapter; modes 0DH through 10H were added for the
  Enhanced Graphics Adapter; and modes 11H through 13H were introduced with
  the Multi-Color Graphics Array (PS/2 models 25 and 30) and Video Graphics
  Array (PS/2 models 50, 60, and 80).

  Mode        Type         Resolution  Colors      Video Subsystem
  ──────────────────────────────────────────────────────────────────────────
  00H, 01H    Text         40 x 25     16          CGA, EGA, MCGA, VGA
  02H, 03H    Text         80 x 25     16          CGA, EGA, MCGA, VGA
  04H, 05H    Graphics     320 x 200   4           CGA, EGA, MCGA, VGA
  06H         Graphics     640 x 200   2           CGA, EGA, MCGA, VGA
  07H         Text         80 x 25     Mono        MDA, EGA, VGA
  08H, 09H,
  0AH                                              (PCjr only)
  0BH,0CH                                          (used internally by EGA
                                                   BIOS)
  0DH         Graphics     320 x 200   16          EGA,VGA
  0EH         Graphics     640 x 200   16          EGA,VGA
  0FH         Graphics     640 x 350   Mono        EGA,VGA
  10H         Graphics     640 x 350   16          EGA,VGA
  11H         Graphics     640 x 480   2           MCGA,VGA
  12H         Graphics     640 x 480   16          VGA
  13H         Graphics     320 x 200   256         MCGA,VGA
  ──────────────────────────────────────────────────────────────────────────

  Figure 9-2.  Video modes available through ROM BIOS video service 00H.

  Normally, the ROM BIOS clears the screen memory buffer when the mode is
  set, even if it is set to the same mode again and again. In fact,
  resetting the same video mode can be an easy way to clear the screen. In
  some versions of DOS, in fact, the DOS command CLS clears the screen this
  way. Setting the video mode also sets the color palette to default color
  values, however, so don't rely on service 00H to clear the screen if
  you're working with colors; use video service 06H instead.

  On the EGA, MCGA, and VGA, you can also tell the ROM BIOS not to clear the
  screen when it sets up the video mode. Do this by adding 80H (decimal 128)
  to the video mode number you specify in AL. For example, to change to 640
  x 200, 2-color mode without clearing the screen, call service 00H with AL
  = 86H. Use this feature with caution, though. Displayable video data is
  formatted differently in different modes, so a screenful of useful data in
  one video mode may become unintelligible when you switch to another mode
  without clearing the screen.

  See Chapter 4, page 72 for more on video modes. See page 58, memory
  location 0040:0049H, for more on how a record of the mode is stored in
  memory. See service 0FH (decimal 15) to find out how to determine the
  current video mode.

Service 01H (decimal 1): Set Cursor Size

  Service 01H (decimal 1) controls the form and size of the blinking cursor
  that appears in text modes. The default cursor appears as one or two
  blinking scan lines at the bottom of a character display position. You can
  change the default cursor size by redefining the number of lines that are
  displayed.

  The Color Graphics Adapter (CGA) can display a cursor that has 8 scan
  lines, numbered from 0 at the top to 7 at the bottom. The Monochrome
  Display Adapter (MDA) and the EGA can display a cursor that has 14 scan
  lines, also numbered from the top, from 0 through 13. Both the MCGA and
  the VGA have default text characters that are 16 scan lines high, so the
  maximum size of the text cursor in default PS/2 text modes is 16 scan
  lines. You set the cursor size by specifying the starting and ending scan
  lines. (These are the same as the start and stop parameters of BASIC's
  LOCATE statement.) The start line number is loaded into the CH register
  and the stop line number into the CL register. Default cursor settings are
  CH = 6, CL = 7 for the CGA, CH = 11, CL = 12 for the MDA and EGA, and CH =
  13, CH = 14 for the MCGA and VGA.

  You will notice that the valid scan line numbers occupy only four of the
  bits (bits 0 through 3) placed in these registers. If bit 5 of CH is set
  on by specifying a value of 20H (decimal 32), the cursor will disappear.
  This is one of two techniques that you can use to remove the cursor in the
  text modes. The other technique is to actually move it off the screen, say
  to row 26, column 1. When a graphics mode is set, bit 5 is automatically
  set to keep the cursor from being displayed. Because there is no true
  cursor in the graphics modes, you must simulate one with the solid-block
  character, DFH (decimal 223), or with a change of background attributes.

Service 02H (decimal 2): Set Cursor Position

  Service 02H (decimal 2) sets the position of the cursor using row and
  column coordinates. In text modes, multiple display pages can exist, each
  one having an independently recorded cursor position. Even though the
  graphics modes have no visible cursor, they keep track of the logical
  cursor position in the same way as the text modes. This logical cursor
  position is used to control character I/O.

  The cursor position is specified by placing a row number in register DH, a
  column number in DL, and a display page number in BH. The numbering for
  the rows and columns begins with coordinates 0,0 in the top left corner.
  The graphics modes also use the character row and column coordinates to
  identify the cursor location, rather than pixel coordinates. The display
  page number must be set to 0 in CGA-compatible graphics modes, although
  the EGA and VGA both support multiple display pages in 16-color graphics
  modes as well as in text modes.

  See Figure 9-3 for a summary of register settings. See page 87 for more
  on display pages. See service 03H for the reverse operation: Read cursor
  position.

  Service Number           Parameters
  ──────────────────────────────────────────────────────────────────────────
  AH = 02H                 DH = row number
                           DL = column number
                           BH = page number
  ──────────────────────────────────────────────────────────────────────────

  Figure 9-3.  Registers values for setting the cursor position using
  service 02H.

Service 03H (decimal 3): Read Cursor Position

  Service 03H (decimal 3) is the opposite of services 01H and 02H. When you
  specify the page number in BH, the ROM BIOS reports the cursor size by
  returning the starting scan line in CH and the ending scan line in CL. In
  addition, it reports the cursor position by returning the row in DH and
  the column in DL. (See Figure 9-4.)

  Service Number           Returns
  ──────────────────────────────────────────────────────────────────────────
  AH = 03H                 BH = page number (set to 0 in graphics modes)
                           DH = row number
                           DL = column number
                           CH = starting scan line of cursor
                           CL = ending scan line of cursor
  ──────────────────────────────────────────────────────────────────────────

  Figure 9-4.  Values reported by video service 03H.

Service 04H (decimal 4): Read Light-Pen Position

  Service 04H (decimal 4) reports the light-pen status on a CGA or EGA,
  specifically whether or not the pen has been triggered, and where it is on
  the screen if it has been triggered.

  Register AH is set to indicate triggering: If AH = 01H, the light pen has
  been triggered; if AH = 00H, it has not been triggered. If the pen has
  been triggered, the ROM BIOS determines the light pen's character column
  and pixel row (y-coordinate) from the video hardware. From these, the ROM
  BIOS computes the character row and pixel column (x-coordinate). The
  results are returned in registers BX, CX, and DX as shown in Figure 9-5.

  Service Number           Returns
  ──────────────────────────────────────────────────────────────────────────
  AH = 04H                 DH = character row number
                           DL = character column number
                           CH = pixel line number (CGA and EGA video modes
                           04H, 05H, and 06H)
                           CX = pixel line number (all other EGA video
                           modes)
                           BX = pixel column number
  ──────────────────────────────────────────────────────────────────────────

  Figure 9-5.  Light-pen position values returned by service 04H.

Service 05H (decimal 5): Set Active Display Page

  Service 05H (decimal 5) selects the active display page for text modes 0
  through 3 and also for 16-color EGA and VGA graphics modes. You specify
  the page number in register AL. (See Figure 9-6.) In text modes, page
  numbers range from 0 through 7. Don't forget, however, that the CGA
  hardware can display only four different 80-column pages, so CGA pages 4
  through 7 overlap pages 0 through 3 when you're in 80 x 25 text mode. On
  the EGA and in the PS/2 video subsystems, you can also select among
  multiple display pages in 16-color graphics modes.

  Service Number           Parameters
  ──────────────────────────────────────────────────────────────────────────
  AH = 05H                 AL = new display page number
  ──────────────────────────────────────────────────────────────────────────

  Figure 9-6.  The registers used to set the active display page using
  service 05H.

  In all video modes, page 0 is used by default. Page 0 is located at the
  beginning of display memory, with higher page numbers in higher memory
  locations. See page 87 for more on display pages.

Service 06H (decimal 6): Scroll Window Up

  Service 06H (decimal 6) and companion service 07H are used to define a
  rectangular window of text on the screen and to scroll the window's
  contents up or down one or more lines. To accomplish the scrolling effect,
  blank lines are inserted at the bottom of the window area with service 06H
  (at the top with service 07H) and the top lines of the window (the bottom
  lines with service 07H) are scrolled off and disappear.

  The number of lines to be scrolled is specified in AL. If AL = 00H, the
  entire window is blanked. (The same thing would happen if you scrolled
  more lines than the window size allowed.) The location or size of the
  window is specified in the CX and DX registers: CH is the top row, and DH
  is the bottom row; CL is the left column, and DL is the right column. The
  display attribute for the new blank lines inserted by the two services is
  taken from BH. Figure 9-7 summarizes the register settings for both
  services 06H and 07H.

  When you fill a window with lines of text, you'll discover that window
  scrolling is normally a two-stage process: When a new line is ready to be
  written in the window, service 06H (or service 07H) scrolls the current
  window contents. Then the new line is filled with text using the cursor-
  positioning and character-writing services. The following example
  demonstrates this window action.

  DEBUG                   ; invoke DEBUG from DOS utilities
  A                       ; ask to assemble instructions
  INT 10                  ; create interrupt 10H instruction
  [Return]                ; finish assembling
  R AX                    ; ask to see and change contents of AX
  0603                    ; specify service 06H (scroll up), using
                          ; 3-line window
  R CX                    ; ask to see and change contents of CX
  050A                    ; specify top left corner: row 5, column 10
  R DX                    ; ask to see and change contents of DX
  1020                    ; specify bottom right corner: row 16, column 32
  D 0 L 180               ; fill screen with nonsense
  G =100 102              ; execute INT 10H, then stop

  Service Number           Parameters
  ──────────────────────────────────────────────────────────────────────────
  AH = 06H (scroll up)     AL = number of lines to scroll
  AH = 07H (scroll down)   CH = row number of upper-left corner
                           CL = column number of upper-left corner
                           DH = row number of lower-right corner
                           DL = column number of lower-right corner
                           BH = display attribute for blank lines
  ──────────────────────────────────────────────────────────────────────────

  Figure 9-7.  Register values for scrolling using services 06H and 07H.

  See Chapter 8 for more on assembly-language routines. See the IBM DOS
  Technical Reference Manual for more on DEBUG.

Service 07H (decimal 7): Scroll Window Down

  Service 07H (decimal 7) is, as we've already mentioned, the mirror image
  of service 06H. The difference between the two services is the scrolling
  action. In service 07H, the new blank lines appear at the top of the
  window and the old lines disappear at the bottom. The opposite scrolling
  action takes place in service 06H. See Figure 9-7 under service 06H for
  the register parameter settings.

Service 08H (decimal 8): Read Character and Attribute

  Service 08H (decimal 8) is used to read characters "off the screen," that
  is, directly out of the display memory. This service is unusually spiffy
  because it works in both text and graphics modes.

  In graphics modes, the same character-drawing tables used to write
  characters are also used to recognize them by a pattern-matching
  operation. Even if you create your own character set in graphics mode,
  this service will be able to recognize them. In text modes, of course, the
  ASCII character codes are directly available in the display memory.

  Service 08H returns the ASCII character code of the character in AL. (See
  Figure 9-8.) In graphics modes, if the character doesn't match any
  characters in the graphics character set, the ROM BIOS returns ASCII code
  0. In text modes, the service also returns the character's color
  attributes in AH. Remember to specify a display page number in BH when you
  call this service.

  Service Number Parameters                   Returns
  ──────────────────────────────────────────────────────────────────────────
  AH = 08H       BH = active display          AL = ASCII character read from
                 page number                  cursor location
                                              AH = attribute of text
                                              character (text modes only)
  ──────────────────────────────────────────────────────────────────────────

  Figure 9-8.  The registers used to read a character and attribute with
  service 08H.

  See page 82 for more on text characters and attribute bytes. See page
  84 for more on text- and graphics-mode characters. See Appendix C for
  more on ASCII characters.

Service 09H (decimal 9): Write Character and Attribute

  Service 09H (decimal 9) writes one or more copies of a single character
  and its color attribute. The character is specified in AL, and the
  text-mode attribute or graphics-mode color is specified in BL. The number
  of times the character is to be written (one or more times) is placed in
  CX, and BH contains the display page number. (See Figure 9-9.)

  Service Number           Parameters
  ──────────────────────────────────────────────────────────────────────────
  AH = 09H                 AL = ASCII character to write to screen
                           BL = attribute value (text modes) or foreground
                           color (graphics modes)
                           BH = background color (video mode 13H only) or
                           display page number (all other modes)
                           CX = number of times to write character and
                           attribute
  ──────────────────────────────────────────────────────────────────────────

  Figure 9-9.  The registers used to write a text character and attribute
  using service 09H.

  The ROM BIOS writes the character and its color attributes as many times
  as requested, starting at the current cursor location. Although the cursor
  is not moved, duplicate characters are written at subsequent screen
  locations. In text mode, the duplicated characters will successfully wrap
  around from line to line, which increases the usefulness of this service.
  In graphics mode, the characters will not wrap around.

  Service 09H is quite useful both for writing individual characters and for
  replicating a character. The repeat operation is most often used to
  rapidly lay out blanks or other repeated characters, such as the
  horizontal lines that are part of box drawings. (See Appendix C.) When
  you want to make a single copy of the character, be sure to set the count
  in CX to 1. If it's set to 0, the number of repetitions will be a lot more
  than you want.

  Service 09H has an advantage over the similar service 0EH, in that you
  can control the color attributes. However, its one disadvantage is that
  the cursor is not automatically advanced.

  In graphics modes, the value specified in BL is the foreground color──the
  color of the pixels that make up the character drawing. Normally the ROM
  BIOS displays the character with the specified foreground color on a black
  background. If, however, you set bit 7 of the color value in BL to 1, then
  the ROM BIOS creates the character's new foreground color by using an
  exclusive OR operation (XOR) to combine each of the previous foreground
  pixels with the value in BL. The same feature also applies to the
  character and pixel writing services, services 0AH and 0CH.

  Here's an example of what can happen when the ROM BIOS uses the XOR
  operation to display a character. Imagine you're in 320 x 200, 4-color
  graphics mode and the screen is completely filled with white pixels. If
  you now write a white character in the usual way, with a color value of
  03H (white) in register BL, the ROM BIOS displays a white character on a
  black background. If, however, you write the same character with a color
  value of 83H (bit 7 set to 1), the ROM BIOS uses XOR to display a black
  character on a white background.

  See page 82 for more on display attributes in text modes. See page 84
  for more on color attributes in graphics modes.

Service 0AH (decimal 10): Write Character

  Service 0AH (decimal 10) is the same as service 09H (write character and
  attribute to cursor location) with one exception: Service 09H lets you
  change the existing screen color attribute in text mode but service 0AH
  does not.

  However, in graphics mode you must still specify a color in BL (see
  Figure 9-10), which makes the description of this service as only a
  character-writing service partly incorrect. Service 0AH has the same
  graphics color rules as services 09H and 0CH: The color can be used
  directly or used with XOR and the existing color. (See service 09H for an
  explanation.)

  See page 82 for more on display attributes in text modes. See page 84
  for more on color attributes in graphics modes.

  Service Number           Parameters
  ──────────────────────────────────────────────────────────────────────────
  AH = 0AH                 AL = ASCII character to write to screen
                           BL = foreground color (graphics modes only)
                           BH = background color (video mode 13H only) or
                           display page number (all other modes)
                           CX = number of times to write character
  ──────────────────────────────────────────────────────────────────────────

  Figure 9-10.  The registers used to write a character using service 0AH.

Service 0BH (decimal 11): Set 4-Color Palette

  Service 0BH (decimal 11) actually consists of two subservices. You select
  either subservice 00H or subservice 01H by storing the proper value in
  register BH. (See Figure 9-11.) Subservice 00H lets you set the border
  color in CGA alphanumeric modes or the background color in CGA 320 x 200,
  4-color graphics mode. You designate the border color in BL with a value
  between 00H and 0FH.

  Subservice 01H lets you select one of the two 4-color palettes used in 320
  x 200, 4-color mode. The value in BL specifies which of the two hardware
  palettes to use. A value of 0 designates the red-green-brown palette, and
  a value of 1 selects the cyan-magenta-white palette. (See page 77 for
  more on color palettes.)

  This service was designed primarily for use with the CGA. Use service
  10H to control colors in other video modes on the EGA, MCGA, and VGA.

  Service Number Subservice Number            Parameters
  ──────────────────────────────────────────────────────────────────────────
  AH = 0BH       BH = 00H                     BL = border or background
                                              color
                 BH = 01H                     BL = palette number (0 or 1)
  ──────────────────────────────────────────────────────────────────────────

  Figure 9-11.  Color control in CGA-compatible video modes using service
  0BH.

Service 0CH (decimal 12): Write Pixel

  Service 0CH (decimal 12) writes an individual pixel. You specify the
  pixel's location on the screen by passing its column (x-coordinate) in
  register CX and its row (y-coordinate) in DX. Remember that pixel rows and
  columns are not the same as the character row and column you use in other
  services to locate the cursor or to display a character. Pixel coordinates
  correspond to individual dots, not to characters.

  If you're using a graphics mode that supports multiple display pages, be
  sure to specify the display page number in register BH. (See Figure
  9-12.) Also, when you specify the pixel's color in register AL, you have
  the option of setting bit 7 of the color value to 1. As in service 09H,
  this tells the BIOS to display the pixel with an XORed color value. (See
  service 09H for an explanation.)

  Service Number           Parameters
  ──────────────────────────────────────────────────────────────────────────
  AH = 0CH                 AL = pixel color
                           BH = display page number
                           DX = row number of pixel
                           CX = column number of pixel
  ──────────────────────────────────────────────────────────────────────────

  Figure 9-12.  The registers used to write a pixel using service 0CH.

  See page 91 for more on pixels in graphics modes.

Service 0DH (decimal 13): Read Pixel

  Service 0DH (decimal 13) is the reverse of service 0CH: It reads a pixel's
  color value rather than writing it. A pixel has only a single color
  attribute, which is returned through service 0DH. (The read-character
  service 08H returns both a color and an ASCII character code.) The row is
  specified in DX, the column in CX, and the display page in BH. The pixel
  color value is returned in AL. (See Figure 9-13.) All high-order bits of
  the value returned in AL are set to 0, as you would expect.

  Service Number Parameters                   Returns
  ──────────────────────────────────────────────────────────────────────────
  AH = 0DH       BH = display page number     AL = pixel color value
                 DX = row number of pixel
                 CX = column number of pixel
  ──────────────────────────────────────────────────────────────────────────

  Figure 9-13.  The registers used to read a pixel using service 0DH.

Service 0EH (decimal 14): Write Character in Teletype Mode

  Service 0EH (decimal 14) is the workhorse service of conventional
  character output. It writes individual characters to the screen in what is
  known as teletype (TTY) mode. This makes the screen act as the simplest
  and crudest form of printer──exactly what is needed for routine text
  output. As such, this service has no regard for such niceties as color,
  blinking characters, or control over the cursor location.

  With this service, the character is written at the current cursor location
  and the cursor is advanced one position, wrapping to new lines or
  scrolling the screen as needed. The character to be written is specified
  in register AL.

  In text modes, the character is displayed as in service 0AH; that is, with
  the color attributes already in use at the screen location where the
  character is written. In graphics modes, however, you must also specify
  the foreground color value to be used for the character. (See Figure
  9-14.)

  There are four characters that service 0EH reacts to according to their
  ASCII meaning: 07H (decimal 7)──beep, 08H (decimal 8)──backspace, 0AH
  (decimal 10)──line feed, and 0DH (decimal 13)──carriage return. All other
  characters are displayed normally.

  The primary advantage of this service over service 09H is that the cursor
  is automatically moved; the advantage of service 09H is that you can
  control the color attribute. Now, if you could only combine the two....

  Service Number           Parameters
  ──────────────────────────────────────────────────────────────────────────
  AH = 0EH                 AL = ASCII character to write
                           BL = foreground color (in graphics modes only)
                           BH = display page (IBM PC BIOS dated 10/19/81 or
                           earlier)
  ──────────────────────────────────────────────────────────────────────────

  Figure 9-14.  The registers used to write a character in teletype mode
  using service 0EH.

Service 0FH (decimal 15): Get Current Video Mode

  Service 0FH (decimal 15) returns the current video mode and two other
  useful pieces of information: the screen width in characters (80 or 40)
  and the display page number.

  The video mode number, as explained under service 00H, is returned in AL.
  The screen width is returned in AH as a number of characters per line. The
  display page number will be returned in BH. (See Figure 9-15.)

  Service Number           Returns
  ──────────────────────────────────────────────────────────────────────────
  AH = 0FH                 AL = current display mode
                           AH = number of characters per line
                           BH = active display page
  ──────────────────────────────────────────────────────────────────────────

  Figure 9-15.  Information returned by service 0FH.

  See page 72 for more on video modes. See page 58, memory location
  0040:0049H, for more on how a record of the mode is kept.

Service 10H (decimal 16): Color Palette Interface

  Service 10H (decimal 16) was introduced with the PCjr and carried forward
  in the EGA and PS/2 ROM BIOS. It consists of a set of subservices (Figure
  9-16) that let you control palette colors, blinking, and (on the MCGA and
  VGA) the video DAC. Be aware that different subservices are supported with
  different hardware. Before you use these subservices in a program, be sure
  your program "knows" which subsystem it's running on. (Video service 1AH
  can provide this information to a program.)

  Subservice Number        Description
  ──────────────────────────────────────────────────────────────────────────
  AL = 00H                 Update a specified palette register.
  AL = 01H                 Specify the border color.
  AL = 02H                 Update all 16 palette registers plus border.
  AL = 03H                 Select background intensity or blink attribute.
  AL = 07H                 Read a specified palette register.
  AL = 08H                 Read the border color register.
  AL = 09H                 Read all 16 palette registers plus border.
  AL = 10H                 Update a specified video DAC color register.
  AL = 12H                 Update a block of video DAC color registers.
  AL = 13H                 Set video DAC color paging.
  AL = 15H                 Read a specified video DAC color register.
  AL = 17H                 Read a block of video DAC color registers.
  AL = 1AH                 Get video DAC color paging status.
  AL = 1BH                 Gray-scale a block of video DAC color registers.
  ──────────────────────────────────────────────────────────────────────────

  Figure 9-16.  Subservices available through video BIOS service 10H.

  Subservice 00H (decimal 0) updates one of the 16 palette registers on an
  EGA or VGA. You specify the palette register number in BL and a new
  palette register value in BH when you call this subservice. The VGA BIOS
  also supports subservice 07H (decimal 7), which performs the complementary
  operation: When you call subservice 07H with a palette register number in
  BL, the ROM BIOS returns that palette register's current contents in BH.
  (Subservice 07H isn't available in the EGA BIOS because the EGA has
  write-only palette registers.)

  Subservice 01H (decimal 1) sets the border color on an EGA or VGA. You
  pass the color value to the BIOS in register BH when you call this
  subservice. The VGA BIOS supports subservice 08H, which returns the
  current border color value in BH, but again this complementary subservice
  isn't available on the EGA.

  Here are two tips about setting the border color on an EGA or VGA. First,
  in most EGA video modes the border area is very small, and selecting any
  border color other than black results in a narrow, smeared border. On the
  VGA, the border is better. Second, if compatibility with the CGA is
  important, remember that you can also use video service 0BH (page 180) to
  set the border color.

  Subservice 02H (decimal 2) updates all 16 palette registers, plus the
  border color, with a single ROM BIOS call. Before you call subservice 02H,
  you must store all 16 palette register values plus the border color value
  in a 17-byte table. You then pass the address (segment and offset) of this
  table to the BIOS in registers ES and DX when you call this subservice.
  The VGA also provides a subservice that lets you read the palette
  registers back into a table: When you call subservice 09H (decimal 9) with
  ES:DX pointing to a 17-byte table, the ROM BIOS fills the table with the
  16 current palette register values and the border color.

  Subservice 03H (decimal 3) lets you selectively enable or disable the
  blinking attribute. The ROM BIOS uses blinking by default, but if you
  prefer to have a full range of 16 background colors instead of only 8, you
  can use subservice 03H to disable blinking. The value you pass in register
  BL determines whether blinking is enabled (BL = 01H) or disabled (BL =
  00H).

  Subservices 10H (decimal 16) and 15H (decimal 21) are supported only by
  the MCGA and VGA BIOS. These two subservices give you direct access to one
  of the 256 color registers in the video digital to analog convertor (DAC).
  To update a video DAC color register, call subservice 10H with the color
  register number in BX and 6-bit red, green, and blue color values in
  registers DH, CH, and CL. To read a specified color register, place the
  color register number in BX and use subservice 15H, which returns the RGB
  values in DH, CH, and CL.

  The related subservices 12H (decimal 18) and 17H (decimal 23) operate on a
  block of video DAC color registers instead of only one. To use subservice
  12H, create a table of 3-byte red-green-blue values. Then place the
  segment-offset address of the table in ES and DX, the first color register
  number to update in BX, and the number of registers to update in CX. When
  you call subservice 12H, the ROM BIOS stores each red-green-blue value in
  turn into the block of color registers you specified in BX and CX.

  The complementary subservice 17H requires you to pass the address of a
  table in ES:DX, along with a starting register number in BX and a register
  count in CX. The ROM BIOS fills the table with the red-green-blue values
  it reads from the block of color registers you specified.

  On the VGA, which has both palette registers and video DAC color
  registers, you can use subservices 13H (decimal 19) and 1AH (decimal 26)
  to switch rapidly between different palettes. By default, the ROM BIOS
  configures the VGA hardware so that color decoding is the same as on the
  EGA: Each of the 16 palette registers contains a 6-bit value that
  specifies one of the first 64 video DAC registers, and these 64 color
  registers specify the 64 colors available in the EGA palette.

  Subservice 13H lets you use the other three color pages, or groups of 64
  video DAC color registers. (See Figure 9-17.) If you call subservice 13H
  with BH = 01H and BL = 01H, for example, the BIOS configures the VGA
  hardware to display colors from the second group of 64 color registers
  (color page 1). To use the first group (color page 0) again, you could
  call the same subservice with BH = 00H and BL = 01H. If, for example, you
  used the default, EGA-compatible colors in color page 0, and their
  gray-scale equivalents in color page 1, you could switch rapidly between
  the two with a single call to subservice 13H.

  If you need to switch rapidly between more than four palettes, you can use
  subservice 13H with BH = 01H and BL = 00H to configure the VGA color
  decoding hardware to use 4-bit palette register values instead of 6-bit
  values. In this case, each palette register value can specify one of only
  16 different video DAC registers. This makes 16 color pages available,
  each comprising 16 color registers. You can select any of the 16 color
  pages using subservice 13H with BL = 01H.

  Parameters                           Description
  ──────────────────────────────────────────────────────────────────────────
  BL = 00H           BH = 00H          Use four 64-register pages.
                     BH = 01H          Use sixteen 16-register pages.
  BL = 01H           BH = n            Color page number.
                                       (n = 00H─03H if using 64-register
                                       pages
                                       n = 00H─0FH if using 16-register
                                       pages)
  ──────────────────────────────────────────────────────────────────────────

  Figure 9-17.  Video DAC color paging with service 10H, subservice 13H.

  The VGA ROM BIOS supplements subservice 13H with a complementary function,
  subservice 1AH. This subservice returns the color page status in BL (16-
  or 64-register color pages) and BH (current color page number).

  With subservice 1BH (decimal 27) on the MCGA and VGA, you can convert the
  color values in a block of consecutive video DAC color registers to
  corresponding shades of gray. Call this subservice with BX containing the
  number of the first video DAC register to convert, and with CX containing
  the number of registers to update.

Service 11H (decimal 17): Character Generator Interface

  Service 11H (decimal 17) first appeared in the EGA ROM BIOS. The many
  subservices available in service 11H were augmented and expanded in the
  PS/2 ROM BIOS to provide full support for the new video subsystems (MCGA
  and VGA) introduced with the PS/2s.

  To make sense of the many service 11H subservices, it helps to consider
  them in four groups (Figure 9-18):

  ■  Subservices in the first group (subservices 00H through 04H) change the
     character set used in text modes.

  ■  Subservices in the second group (subservices 10H through 14H) change
     the text-mode character set as well as the displayed height of
     text-mode characters.

  ■  Subservices in the third group (subservices 20H through 24H) update
     graphics-mode character sets.

  ■  The subservice in the fourth group (subservice 30H) returns information
     about the character sets currently displayed and about the character
     sets available to the ROM BIOS.

  Subservices 00H (decimal 0), 01H (decimal 1), 02H (decimal 2) and 04H
  (decimal 4) all change the character set used to display text-mode
  characters on the EGA, MCGA, or VGA. Subservices 01H, 02H, and 04H are the
  easiest to use. You need specify only which available tables in character
  generator RAM should contain the character set. Thus, for example, a call
  to service 11H with AL = 02H and BL = 00H instructs the ROM BIOS to use
  its 8 x 8 characters in the first (default) table in character generator
  RAM.

  If you want to define your own characters you need to use subservice 00H,
  as follows: Place a table of the bit patterns that define the characters
  in a buffer. Then call subservice 00H with the address of the table in
  ES:BP, the number of characters in CX, the ASCII code of the first
  character in the table in DX, and the number of bytes in each character's
  bit pattern in BH.

  Subservice 03H (decimal 3) lets you select among text-mode character sets
  once they are loaded into character generator RAM. The EGA and MCGA have
  four such tables; the VGA has eight. The value in BL specifies which one
  or two of the tables is to be used to display text-mode characters. On the
  EGA and MCGA, bits 0 and 1 of BL specify one table, and bits 2 and 3
  specify a second table. If the two bit fields specify the same table,
  that's the table that will be used for all text-mode characters.

╓┌─┌─────────────────────────────┌───────────────────────────────────────────╖
  Subservice Number             Description
  ──────────────────────────────────────────────────────────────────────────
  Load a text-mode character set:
  AL = 00H                      Load a user-specified character set.
  AL = 01H                      Load the ROM BIOS 8 x 14 character set.
  AL = 02H                      Load the ROM BIOS 8 x 8 character set.
  AL = 03H                      Select displayed character set.
  AL = 04H                      Load the ROM BIOS 8 x 16 character set
                                (MCGA, VGA only).

  Load a text-mode character set and adjust the displayed character height:
  AL = 10H                      Load a user-specified character set.
  AL = 11H                      Load the ROM BIOS 8 x 14 character set.
  AL = 12H                      Load the ROM BIOS 8 x 8 character set.
  AL = 14H                      Load the ROM BIOS 8 x 16 character set
                                (MCGA, VGA only).

  Subservice Number             Description
  ──────────────────────────────────────────────────────────────────────────

  Load a graphics-mode character set:
  AL = 20H                      Load a CGA-compatible, user-specified
                                character set.
  AL = 21H                      Load a user-specified character set.
  AL = 22H                      Load the ROM BIOS 8 x 14 character set.
  AL = 23H                      Load the ROM BIOS 8 x 8 character set.
  AL = 24H                      Load the ROM BIOS 8 x 16 character set
                                (MCGA, VGA only).

  Get character generator information:
  AL = 30H                      Get character generator information.
  ──────────────────────────────────────────────────────────────────────────


  Figure 9-18.  Subservices available through video BIOS service 11H.

  Subservices 10H (decimal 16), 11H (decimal 17), 12H (decimal 18), and 14H
  (decimal 20) are similar to subservices 00H, 01H, 02H, and 04H. The
  difference is that with these higher-numbered subservices, the ROM BIOS
  not only loads a character set but also adjusts the displayed character
  height appropriately. This difference is obvious if you compare the effect
  of executing subservice 02H and subservice 12H to load the ROM BIOS 8 x 8
  character set. With subservice 02H, the 8 x 8 characters are used without
  adjusting the displayed character height, so if you're in a default ROM
  BIOS text mode, you'll see 25 rows of characters. With subservice 12H, the
  ROM BIOS adjusts the displayed character height so that in a default ROM
  BIOS text mode you see 43 rows of characters on an EGA or 50 rows of
  characters on a VGA.

  Subservices 20H through 24H (decimal 32 through decimal 36) are related to
  subservices 00H through 04H in that they also load character sets into
  memory. However, this third group of subservices is designed for use only
  in graphics modes. Subservice 20H loads a CGA-compatible set of 8 x 8
  characters into RAM. To use subservice 20H, place a table containing the
  bit patterns for ASCII characters 80H through FFH into memory, and pass
  the address of this table to the ROM BIOS in registers ES:BP. Subservices
  21H through 24H are similar to subservices 00H, 01H, 02H, and 04H. Call
  them with 00H in BL, the number of displayed character rows in DL, and
  (for subservice 21H) the number of bytes in each character's bit pattern
  in CX.

  Subservice 30H (decimal 48) returns several pieces of handy information
  regarding the ROM BIOS character generator. This subservice reports the
  height of the displayed character matrix in CX and the number of the
  bottom character row in DL. For example, if you call subservice 30H in the
  default EGA text mode (80 x 25), the BIOS returns 14 in CX and 24 in DL.

  Parameter          Returns
  ──────────────────────────────────────────────────────────────────────────
  BH = 00H           CGA-compatible 8 x 8 graphics-mode characters
                     (contents of interrupt 1FH vector)
  BH = 01H           Current graphics-mode characters (contents of
                     interrupt 43H vector)
  BH = 02H           ROM BIOS 8 x 14 characters
  BH = 03H           ROM BIOS 8 x 8 characters
  BH = 04H           Second half of ROM BIOS 8 x 8 character table
  BH = 05H           ROM BIOS 9 x 14 alternate characters
  BH = 06H           ROM BIOS 8 x 16 characters (MCGA and VGA only)
  BH = 07H           ROM BIOS 9 x 16 alternate characters (VGA only)
  ──────────────────────────────────────────────────────────────────────────

  Figure 9-19.  Character bit pattern table addresses returned in ES:BP by
  subservice 30H of video ROM BIOS service 11H.

  Subservice 30H also returns the address of any of several bit pattern
  tables for the default ROM BIOS character sets. The value you pass in BH
  when you call this subservice determines which address the ROM BIOS
  returns in ES:BP. (See Figure 9-19.)

Service 12H (decimal 18): "Alternate Select"

  Service 12H (decimal 18) made its debut along with service 11H in the EGA
  BIOS. It, too, is supported in the ROM BIOS in all PC/2 video subsystems.
  IBM's name for this service derives from the purpose of one of the
  subservices of service 12H, namely, to select an alternate print-screen
  routine for the ROM BIOS Shift-PrtSc function. The name lingers on even
  though service 12H has been expanded by adding a number of unrelated
  subservices. (See Figure 9-20.)

  Subservice Number        Description
  ──────────────────────────────────────────────────────────────────────────
  BL = 10H                 Return video configuration information.
  BL = 20H                 Select alternate print-screen routine.
  BL = 30H                 Select scan lines for VGA text modes.
  BL = 31H                 Enable/disable default palette loading.
  BL = 32H                 Enable/disable CPU access to video RAM.
  BL = 33H                 Enable/disable gray-scale summing.
  BL = 34H                 Enable/disable ROM BIOS cursor emulation.
  BL = 35H                 PS/2 display switch interface.
  BL = 36H                 Enable/disable video refresh.
  ──────────────────────────────────────────────────────────────────────────

  Figure 9-20.  Subservices available through video BIOS service 12H.

  Subservice 10H (decimal 16) reports on the configuration of an EGA or VGA.
  The value returned in BH indicates whether the current video mode is color
  (BH = 00H) or monochrome (BH = 01H). BL contains a number between 0 and 3
  that represents the amount of RAM installed on an EGA (0 means 64 KB; 1
  means 128 KB; 2 means 192 KB; 3 means 256 KB). The value in CH reflects
  the status of input from the EGA feature connector, and CL contains the
  settings of the EGA configuration switches.

  Subservice 20H (decimal 32) is provided for the convenience of users of
  the EGA or a VGA adapter. It replaces the motherboard ROM BIOS
  print-screen routine with a more flexible routine in the adapter ROM BIOS.
  Unlike the motherboard ROM BIOS routine, the adapter BIOS routine can
  print a snapshot of a text-mode screen that has more than 25 rows of
  characters. In PS/2s, of course, the motherboard routine can already do
  this, eliminating the need for this subservice.

  Subservice 30H (decimal 48) lets you specify how many scan lines to
  display in VGA text modes. The default ROM BIOS text modes contain 400
  scan lines. When you call subservice 30H, the value you pass in register
  AL can instruct the ROM BIOS to use a different vertical resolution: If AL
  = 00H, ROM BIOS text modes will display 200 scan lines, as they do on a
  CGA. If AL = 01H, text modes will display an EGA-compatible 350 scan
  lines. Finally, when AL = 02H, the ROM BIOS uses its default resolution of
  400 scan lines.

  When you use subservice 30H, the vertical resolution does not change until
  the next time a program uses video ROM BIOS service 00H to select a text
  mode. Thus, changing the vertical resolution actually requires you to make
  two different ROM BIOS calls: one to specify the resolution and another to
  set up the text mode.

  Subservice 31H (decimal 49) lets you enable or disable palette loading
  when the ROM BIOS sets up a new MCGA or VGA video mode. Calling subservice
  31H with AL = 01H disables palette loading, so you can subsequently change
  video modes without changing the colors in a previously-loaded palette. A
  call with AL = 00H enables default palette loading.

  Subservices 32H (decimal 50) and 35H (decimal 53) are provided for
  programmers who want to use two different video subsystems in the same
  PS/2 computer. In particular, these routines support the use of a VGA
  alongside the built-in MCGA subsystem in a PS/2 Model 30.

  Subservice 32H enables or disables buffer and port addressing according to
  the value passed in AL (AL = 00H means enable; AL = 01H means disable).
  This feature is important if any addresses in the two video subsystems
  overlap: Before accessing one subsystem, you must disable addressing in
  the other one.

  Subservice 35H provides a complete switching interface that lets you
  selectively access both an MCGA and a VGA in the same computer. This
  subservice relies on the function provided through subservice 32H to
  independently enable and disable each video subsystem. See Chapter 13 and
  the IBM BIOS Interface Technical Reference manual for details.

  Subservice 33H (decimal 51) tells the ROM BIOS whether or not to average
  colors to gray scales when it establishes a new video mode on an MCGA or
  VGA. A call to this subservice with AL = 01H disables the gray-scaling; a
  call with AL = 00H enables gray-scaling. You can also use this subservice
  to force the ROM BIOS to use a gray-scale palette even if you're using a
  color monitor.

  Subservice 34H (decimal 52) enables or disables text-mode cursor emulation
  on the VGA. When you call this subservice with AL = 00H, the ROM BIOS
  emulates CGA text-mode cursor sizing whenever you change

  video modes or update the cursor size. When called with AL = 01H, this
  subservice disables text-mode cursor emulation.

  Subservice 36H (decimal 54) lets you enable or disable VGA video refresh.
  Calling this subservice with AL = 01H disables refresh, and a call with AL
  = 00H enables refresh. When you disable refresh, the screen goes blank,
  but reads and writes to the video buffer are somewhat faster than when
  refresh is enabled. If you are writing a program that needs to run as fast
  as possible, and if you don't mind having the screen go blank while you
  access the video buffer, then consider using subservice 36H to temporarily
  blank the screen while you update it.

Service 13H (decimal 19): Write Character String

  Service 13H (decimal 19), allows you to write a string of characters to
  the display screen. Through the four subservices that make up this
  service, you can specify the character attributes individually or as a
  group. You can also move the cursor to the end of the string or leave it
  in place, depending on which subservice you choose.

  The subservice number is placed in AL, the pointer to the string in ES:BP,
  the length of the string in CX, the starting position where the string is
  to be written in DX, and the display page number in BH.

  Subservices 00H (decimal 0) and 01H (decimal 1) write a string of
  characters to the screen using the attribute specified in register BL.
  With subservice 00H, the cursor is not moved from the location specified
  in register DX; with subservice 01H, the cursor is moved to the location
  following the last character in the string.

  Subservices 02H (decimal 2) and 03H (decimal 3) write a string of
  characters and attributes to the screen, writing first the character and
  then the attribute. With subservice 02H, the cursor is not moved from the
  location specified in register DX; with subservice 03H, the cursor is
  moved to the location following the last character in the string.

  Service 13H is available only in the PC/AT, EGA, PS/2s, and later versions
  of the PC/XT ROM BIOS.

Service 1AH (decimal 26): Read/Write Display Combination Code

  Service 1AH (decimal 26) was introduced in the ROM BIOS in the PS/2s, but
  it is also part of the ROM BIOS of the VGA. This service returns a 2-byte
  code that indicates which combination of video subsystems and video
  displays is found in your computer. The display combination codes
  recognized by this ROM BIOS service are listed in Figure 9-21. Service
  1AH lets you select either of two subservices using the value in register
  AL; subservice 00H or subservice 01H.

  Subservice 00H (decimal 0) returns a 2-byte display combination code in
  register BX. If your computer has two different video subsystems, the
  value in BL indicates which one is active; that is, which is currently
  being updated by the video ROM BIOS. The value in BH indicates the
  inactive subsystem. If your computer has only video subsystem, the value
  in BH is zero.

  Subservice 01H (decimal 1) performs the reverse function of subservice
  00H. It lets you change the current display combination code known to the
  ROM BIOS. Don't use this subservice, however, unless you know exactly what
  you're doing. It's a rare program indeed that requires you to change the
  ROM BIOS's idea of what the video hardware actually is.

  Code               Video Subsystem
  ──────────────────────────────────────────────────────────────────────────
  00H                (No display)
  01H                MDA
  02H                CGA
  03H                (Reserved)
  04H                EGA with color display
  05H                EGA with monochrome display
  06H                Professional Graphics Controller
  07H                VGA with monochrome display
  08H                VGA with color display
  09H,0AH            (Reserved)
  0BH                MCGA with monochrome display
  0CH                MCGA with color display
  0FFH               (Unknown)
  ──────────────────────────────────────────────────────────────────────────

  Figure 9-21.  Display combination codes returned by video BIOS service
  1AH.

Service 1BH (decimal 27): Return Functionality/State Information

  Service 1BH (decimal 27) is available in all PS/2s as well as with the
  VGA. It returns a great deal of detailed information regarding the
  capabilities of the ROM BIOS as well as the current ROM BIOS and video
  hardware status.

  Service 1BH returns this information in a 64-byte buffer whose address is
  passed in registers ES:DI. In addition to this address, you must also
  specify an "implementation type" value of 0 in register BX. (Presumably
  future IBM video products will recognize implementation type values other
  than 0.)

  The BIOS fills the buffer with information about the current video mode
  (the mode number, character columns and rows, number of colors

  available) as well as about the video hardware configuration (total video
  memory available, display combination code, and so on). See the IBM BIOS
  Interface Technical Reference manual for details on the buffer format.

  In the first 4 bytes of the buffer, the ROM BIOS returns a pointer to a
  table of "static" functionality information. This table lists nearly all
  of the features the ROM BIOS and the video hardware can support: the video
  modes available, support for palette switching, RAM-loadable character
  sets, light-pen support, and many other details.

  When you write a program that runs on a PS/2 or in a system with a VGA
  adapter, service 1BH offers a simple and consistent way for your program
  to determine what the video subsystem's current and potential capabilities
  are. Unfortunately, you can't rely on this service if your program must be
  compatible with non-PS/2 computers. Neither the PC motherboard ROM BIOS
  nor the EGA BIOS supports this service. A program can determine whether
  service 1BH is supported by examining the value returned by this service
  in AL; this value is 1BH if the service is supported.

Service 1CH (decimal 28): Save/Restore Video State

  Service 1CH (decimal 28) is provided by the ROM BIOS only in the PS/2
  models 50, 60, and 80, and with VGA adapters. (In other words, where you
  find a VGA you also find service 1CH.) This BIOS service lets you preserve
  all information that describes the state of the video BIOS and hardware.
  The ROM BIOS can preserve three types of information: the video DAC state,
  the BIOS data area in RAM, and the current values in all video control
  registers.

  You can select three different subservices with the value you pass in
  register AL: subservices 00H, 01H, and 02H.

  Subservice 00H (decimal 0) is designed to be called before subservices 01H
  or 02H. Subservice 00H requires you to specify which of the three types of
  information you want to preserve, by setting one or more of the three
  low-order bits of the value in CX. When this service returns, BX contains
  the size of the buffer you will need to store the information.

  Subservice 01H (decimal 1) saves the current video state information in
  the buffer whose address you pass in ES:BX. Then you can change video
  modes, reprogram the palette, or otherwise program the ROM BIOS or video
  hardware.

  Subservice 02H (decimal 2) lets you restore the previous video state.


Comments and Example

  In cruising through the ROM BIOS video services, you've seen how they work
  individually. Once you have that information in mind, the next question
  usually is: Given a choice between using the ROM BIOS services directly or
  using higher-level services such as the DOS services or the services built
  into your programming language, which is best? The general advice that we
  always give is to use the highest-level services that will accomplish what
  you want to do. In this case, there is no specific reason for you to avoid
  using the ROM BIOS video services──you can't do any great harm by using
  them. But in the next chapter on the diskette services, we'll argue the
  case the other way, advising you to avoid using the ROM BIOS diskette
  services because more risk is associated with them.

  The video capabilities of the PC models are remarkable, and the ROM BIOS
  services give you full use of them. The DOS services, as you'll see in
  Chapters 14 through 18, are rather weak and provide only the simplest
  character services. Likewise, many programming languages (for example,
  Pascal and C) only provide a dressed-up version of the DOS services and
  nothing more. So, if you need to use the PC's fancy screen capabilities
  and if you aren't using a language such as BASIC that provides the
  services you need, you should be using the ROM BIOS services. Getting
  control of the display screen is one of the very best reasons for using
  the ROM BIOS services.

  Using the ROM BIOS services directly usually calls for an
  assembly-language interface, so we'll give you an example of how one can
  be set up. For the example, we'll set up a module in a format that would
  be called by C. We'll make the module switch to video mode 1 (40-column
  text in color) and set the border color to blue.

  Here is the assembly module (see Chapter 8, page 161, for general notes
  on the format):

  _TEXT           SEGMENT         byte public 'CODE'
                  ASSUME          cs:_TEXT

                  PUBLIC          _Blue40
  _Blue40         PROC            near

                  push            bp       ; save previous BP value
                  mov             bp,sp    ; use BP to access the stack


  ; set video mode

                  mov            ah,0      ; BIOS service number
                  mov            al,1      ; video mode number
                  int            10h       ; call BIOS to set 40x25 text mode

  ; set border color

                  mov            ah,0Bh    ; BIOS service number
                  mov            bh,0      ; subservice number
                  mov            bl,1      ; color value (blue)
                  int            10h       ; call BIOS to set border color

                  pop            bp        ; restore previous BP value
                  ret

  _Blue40         ENDP

  _TEXT           ENDS



────────────────────────────────────────────────────────────────────────────
Chapter 10  ROM BIOS Disk Services

  The ROM BIOS Disk Services
    Service 00H (decimal 0): Reset Disk System
    Service 01H (decimal 1): Get Disk Status
    Service 02H (decimal 2): Read Disk Sectors
    Service 03H (decimal 3): Write Disk Sectors
    Service 04H (decimal 4): Verify Disk Sectors
    Service 05H (decimal 5): Format Disk Track
    Service 06H (decimal 6): Format PC/XT Fixed-Disk Track
    Service 07H (decimal 7): Format PC/XT Fixed Disk
    Service 08H (decimal 8): Get Disk-Drive Parameters
    Service 09H (decimal 9): Initialize Fixed-Disk Parameter Tables
    Service 0AH and 0BH (decimal 10 and 11): Read and Write Long
    Service 0CH (decimal 12): Seek to Cylinder
    Service 0DH (decimal 13): Alternate Fixed-Disk Reset
    Service 10H (decimal 16): Test for Drive Ready
    Service 11H (decimal 17): Recalibrate Drive
    Service 15H (decimal 21): Get Disk Type
    Service 16H (decimal 22): Diskette Change Status
    Service 17H (decimal 23): Set Diskette Type
    Service 18H (decimal 24): Set Media Type for Format
    Service 19H (decimal 25): Park Heads
    Service 1AH (decimal 26): Format ESDI Unit

  Disk-Base Tables

  Comments and Examples

  We're now going to cover the disk services provided by the ROM BIOS. To
  understand the logical structure of the contents of a disk, see Chapter
  5, particularly pages 106 through 121. For information about the
  higher-level disk services provided by DOS, see Chapters 15 through 18.

  Generally speaking, disk operations are best left to disk operating
  systems. If you decide to use any of the ROM BIOS disk services, we
  recommend that you read the section entitled "Comments and Examples" on
  page 212 of this chapter.


The ROM BIOS Disk Services

  The original IBM PC ROM BIOS offered only six different disk services. As
  the diskette and fixed-disk subsystems of the PC and PS/2 family have
  become increasingly sophisticated, the number of ROM BIOS services that
  support disk I/O has increased. To keep the ROM BIOS software modular and
  flexible, IBM separated the support routines for fixed-disk subsystems
  from the diskette support routines. Nevertheless, the number of BIOS disk
  services has grown from six on the original IBM PC to 22 in the PS/2s.
  (See Figure 10-1.)

  All ROM BIOS disk services are invoked with interrupt 13H (decimal 19) and
  selected by loading the service number into the AH register. Disk drives
  are identified by a zero-based number passed in DL, with the high-order
  bit set to 1 to indicate a fixed disk. Thus the first diskette drive in
  the computer is identified by drive number 00H, and the first fixed disk
  is designated by drive number 80H.

  The ROM BIOS uses a set of descriptive parameter tables called disk-base
  tables to gain information about the capabilities of the disk controller
  hardware and the disk media. The ROM BIOS maintains the segmented
  addresses of the disk-base tables it uses in interrupt vectors: The
  address of the table for the current diskette drive is in the interrupt
  1EH vector (0000:0074H); addresses of tables for the first and second
  fixed drives are in interrupt vectors 41H (0000:0104H) and 46H
  (0000:0118H).

  For most programmers, the disk-base tables are an invisible part of the
  disk services. However, some disk-base parameters may occasionally need to
  be changed for special purposes. For this reason we include a brief
  description of the disk-base table toward the end of this chapter.

  The following sections describe each of the ROM BIOS services.

╓┌─┌───────────┌────────────────────────────────────┌────────────┌───────────╖
  Service     Description                          Diskette     Fixed Disk
  ──────────────────────────────────────────────────────────────────────────
  00H         Reset Disk System.                  x            x
  01H         Get Disk Status.                    x            x
  02H         Read Disk Sectors.                  x            x
  03H         Write Disk Sectors.                 x            x
  04H         Verify Disk Sectors.                x            x
  05H         Format Disk Track.                  x            x
  06H         Format PC/XT Fixed-Disk Track.                   x
  07H         Format PC/XT Fixed Disk.                         x
  08H         Get Disk-Drive Parameters.          x            x
  09H         Initialize Fixed-Disk Parameter                   x
              Tables.
  0AH         Read Long.                                       x
  Service     Description                          Diskette     Fixed Disk
  ──────────────────────────────────────────────────────────────────────────
  0AH         Read Long.                                       x
  0BH         Write Long.                                      x
  0CH         Seek to Cylinder.                                x
  0DH         Alternate Fixed-Disk Reset.                      x
  10H         Test for Drive Ready.                            x
  11H         Recalibrate Drive.                               x
  15H         Get Disk Type.                      x            x
  16H         Get Diskette Change Status.         x
  17H         Set Diskette Type.                  x
  18H         Set Media Type for Format.          x
  19H         Park Heads.                                      x
  1AH         Format ESDI Unit.                                x
  ──────────────────────────────────────────────────────────────────────────


  Figure 10-1.  The ROM BIOS disk services.

Service 00H (decimal 0): Reset Disk System

  Service 00H resets the disk controller and drive. This service does not
  affect the disk itself. Instead, a reset through service 00H forces the
  ROM BIOS disk-support routines to start from scratch for the next disk
  operation by recalibrating the disk drive's read/write head──an operation
  that positions the head on a certain track. This reset service is normally
  used after an error in any other drive operation.

  When you call service 00H for a fixed-disk drive, the ROM BIOS also resets
  the diskette-drive controller. If you want to reset the fixed-disk
  controller only, use service 0DH. (See page 207.)

Service 01H (decimal 1): Get Disk Status

  Service 01H (decimal 1) reports the disk status in register 0AH. The
  status is preserved after each disk operation, including the read, write,
  verify, and format operations. By preserving the disk status, an
  error-handling or error-reporting routine can be completely independent of
  the routines that operate the disk. This can be very useful. Under the
  right circumstances, you can rely on DOS or your programming language to
  drive the disk (a wise choice; see "Comments and Examples" on page 212),
  and at the same time have your program find out and report the details of
  what went wrong. See Figure 10-2 for details of the status byte.

╓┌─┌────────────────────────┌────────────────────────────────────────────────╖
  Value (hex)              Meaning
  ──────────────────────────────────────────────────────────────────────────
  00H                      No error
  01H                      Bad command
  02H                      Address mark not found
  03H                      Write attempted on
                           write-protected disk☼
  04H                      Sector not found
  05H                      Reset failed☼
  06H                      Diskette removed☼
  07H                      Bad parameter table☼
  08H                      DMA overrun
  09H                      DMA across 64 KB boundary
  0AH                      Bad sector flag☼
  0BH                      Bad cylinder☼
  0CH                      Bad media type☼
  0DH                      Invalid number of sectors on format☼
  0EH                      Control data address mark detected☼
  Value (hex)              Meaning
  ──────────────────────────────────────────────────────────────────────────
  0EH                      Control data address mark detected☼
  0FH                      DMA arbitration level out of range☼
  10H                      Bad CRC or ECC
  11H                      ECC corrected data error☼
  20H                      Controller failed
  40H                      Seek failed
  80H                      Time out
  AAH                      Drive not ready☼
  BBH                      Undefined error☼
  CCH                      Write fault☼
  EOH                      Status error☼
  FFH                      Sense operation failed
  ──────────────────────────────────────────────────────────────────────────


  Figure 10-2.  The value of the disk status byte returned in register AH by
  service 01H.

Service 02H (decimal 2): Read Disk Sectors

  Service 02H (decimal 2) reads one or more disk sectors into memory. If you
  want to read more than one sector, every sector must be on the same track
  and read/write head. This is largely because the ROM BIOS doesn't know how
  many sectors might be on a track, so it can't know when to switch from one
  head or track to another. Usually, this service is used for reading either
  individual sectors or an entire trackful of sectors for bulk operations
  such as DISKCOPY in DOS. Various registers are used for control
  information in a read operation. They are summarized in Figure 10-3.

  Parameters                           Status Results
  ──────────────────────────────────────────────────────────────────────────
  DL = drive number                    If CF = 0, then no error and AH = 0

  DH = head number                     If CF = 1, then error and AH contains
                                       service 01H status bits

  CH = cylinder number☼
  low-order 8 bits of cylinder
  number☼

  CL = sector number☼
  high-order 2 bits of cylinder number
  plus 6-bit sector number☼

  AL = number of sectors to be read
  ES:BX = address of buffer
  ──────────────────────────────────────────────────────────────────────────

  Figure 10-3.  The registers used for control information by the read,
  write, verify, and format services.

  DL contains the drive number, and DH contains the diskette side or
  fixed-disk read/write head number.

  CH and CL identify, for diskettes, the cylinder and sector number to be
  read. CH contains the cylinder number, which should be less than the total
  number of cylinders on the formatted diskette. (See Chapter 5 for a table
  of standard IBM formats.) Of course, the cylinder number can be higher
  with non-IBM formats or with some copy-protection schemes. CL contains the
  sector number.

  For fixed disks, there may be more than 256 cylinders, so the ROM BIOS
  requires you to specify a 10-bit cylinder number in CH and CL: You must
  place the 8 low-order bits of the cylinder number in CH. The 2 high-order
  bits of CL contain the 2 high-order bits of the cylinder number. The 6
  low-order bits of CL designate the sector number to be read. Don't forget
  that sectors are numbered from 1, unlike drives, cylinders, or heads
  (sides).

  AL contains the number of sectors to be read. For diskettes, this is
  normally either 1, 8, 9, 15, or 18. We are warned by IBM not to request 0
  sectors.

  ES:BX contains the buffer location. The location of the memory area where
  the data will be placed is provided by a segmented address given in this
  register pair.

  The data area should be big enough to accommodate as much as is read; keep
  in mind that while normal DOS sectors are 512 bytes, sectors can be as
  large as 1024 bytes. (See the format service that follows.) When this
  service reads more than one sector, it lays the sectors out in memory one
  right after another.

  CF (the carry flag) contains the error status of the operation. The result
  of the operation is actually reported through a combination of the carry
  flag and the AH register. If CF = 0, no error occurred, AH will also be 0,
  and, for a diskette, the number of sectors read will be returned in AL. If
  CF = 1, an error did occur, and AH will contain the status value detailed
  under service 01H, the status service.

  When using service 02H with a diskette drive or any other active diskette
  service, remember that the diskette-drive motor takes some time to reach a
  working speed and that none of these services waits for this to happen.
  Although our own experience with the ROM BIOS diskette services suggests
  that this is rarely a problem, IBM recommends that any program using these
  services try three times before assuming that an error is real and that it
  use the reset service between tries. The logic of the suggested operation
  is as follows (partly expressed in BASIC):

  10 ERROR COUNT = 0
  20 WHILE ERROR.COUNT < 3
  30 ' do read/write/verify/format operation
  40 ' error checking here: if no error goto 90
  50   ERROR.COUNT = ERROR.COUNT + 1
  60 ' do reset operation
  70 WEND
  80 ' act on error
  90 ' carry on after success

  Be sure to see the section on page 209 for the effect of the disk-base
  table on the reset operation.

Service 03H (decimal 3): Write Disk Sectors

  Service 03H (decimal 3) writes one or more sectors to a disk──the reverse
  of service 02H. All registers, details, and comments given for service
  02H also apply to service 03H. (Also see Figure 10-3.) The disk sectors
  must be formatted before they can be written to.

Service 04H (decimal 4) : Verify Disk Sectors

  Service 04H (decimal 4) verifies the contents of one or more disk sectors.
  This operation is not what many people think it is: No comparison is made
  between the data on the disk and the data in memory. The verification
  performed by this service simply checks that the sectors can be found and
  read and that the cyclical redundancy check (CRC) is correct. The CRC acts
  as a sophisticated parity check for the data in each sector and will
  detect most errors, such as lost or scrambled bits, very reliably.

  Most programmers use the verify service to check the results of a write
  operation after using service 03H, but you can verify any part of a disk
  at any time. The DOS FORMAT program, for example, verifies each track
  after it is formatted. However, many people regard verification as an
  unnecessary operation because the disk drives are so reliable and because
  ordinary error reporting works so well. Even DOS doesn't verify a write
  operation unless you ask it to with the VERIFY ON command.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    It's worth pausing here to note that there is nothing unusual or
    alarming about having "bad tracks" marked on a disk, particularly a
    fixed disk. In fact, it is quite common for a fixed disk to have a few
    bad patches on it. The DOS FORMAT program notices bad tracks and marks
    them as such in the disk's file-allocation table. Later, the bad-track
    marking tells DOS that these areas should be bypassed. Bad tracks are
    also common on diskettes; with a diskette, unlike a fixed disk, you have
    the option of throwing away the defective media and using only perfect
    disks.
  ──────────────────────────────────────────────────────────────────────────

  The verify service operates exactly as do the read and write services and
  uses the same registers. The only difference between them is that the
  verify operation does not use any memory area and therefore does not use
  the register pair ES:BX.

Service 05H (decimal 5) : Format Disk Track

  Service 05H (decimal 5) formats one track. The format service operates as
  do the read and write services except that you need not specify a sector
  number in CL. All other parameters are as shown in Figure 10-3.

  Because formatting is done one full track at a time, you cannot format
  individual sectors. However, on a diskette you can specify individual
  characteristics for each sector on a track.

  Every sector on a diskette track has 4 descriptive bytes associated with
  it. You specify these 4 bytes for each sector to be formatted by creating
  a table of 4-byte groups and passing the table's address in the register
  pair ES:BX. When you format a disk track, the 4-byte groups are written to
  the diskette immediately in front of the individual sectors in the track.
  The 4 bytes of data associated with a sector on the disk are known as
  address marks and are used by the disk controller to identify individual
  sectors during the read, write, and verify operations. The 4 bytes are
  referred to as C for cylinder, H for head, R for record (or sector
  number), and N for number of bytes per sector (also called the size code).

  When a sector is being read or written, the diskette controller searches
  the diskette track for the sector's ID, the essential part of which is R,
  the record or sector number. The cylinder and head parameters are not
  actually needed in this address mark because the read/write head is
  positioned mechanically at the proper track and the side is selected
  electronically, but they are recorded and tested as a safety check.

  The size code (N) can take on any one of the four standard values shown in
  Figure 10-4. The normal setting is code 2 (512 bytes).

  Sectors are numbered on the diskette in the order specified by R. On
  diskettes, the sectors are normally numbered in numeric sequence (unless
  rearranged for copy protection), but on fixed disks the order of the
  sectors can be rearranged (interleaved), either for better performance or
  to create timing differences for copy-protection purposes. The actual
  interleave used on a fixed disk depends on the capabilities of the
  disk-controller hardware. For example, the PC/XT's fixed disk has its
  sectors interleaved so that logically consecutive sectors are physically
  located six sectors apart.

  N              Sector Size (bytes)          Sector Size (KB)
  ──────────────────────────────────────────────────────────────────────────
  0               128                         1/8
  1               256                         1/4
  2               512                         1/2
  3               1024                        1
  ──────────────────────────────────────────────────────────────────────────

  Figure 10-4.  The four standard sizes of the N size code.

  To format a diskette track using service 05H, perform the following steps:

  1.  Call service 17H to inform the ROM BIOS what kind of diskette is to
      be formatted. (See page 208 for more about service 17H.) This service
      needs to be called only once.

  2.  Call service 18H to describe the diskette media to the ROM BIOS. (See
      page 209.)

  3.  Create a table of address marks for the track. There must be a 4-byte
      entry in the table for each sector. For example, for track 0, side 1
      of a typical nine-sector DOS diskette, the table would contain nine
      entries:

      0 1 1 2  0 1 2 2  0 1 3 2  ... 0 1 9 2

  4.  Call service 05H to format the track.

  The method for formatting a fixed-disk track is somewhat different. You
  should omit the calls to services 17H and 18H (steps 1 and 2 above)
  because there is no need to describe the disk media to the ROM BIOS. Also,
  with a PC/AT or PS/2, the table whose address you pass in 3 step has a
  format that consists only of alternating flag bytes (00H = good sector,
  80H = bad sector) and sector number (R) bytes. With a PC/XT, you don't
  need a table at all. Instead, you call service 05H with an interleave
  value in AL, and the ROM BIOS does the rest.

  You may want to verify the formatting process by following each call to
  service 05H with a call to service 04H.

  When a diskette track is formatted, the diskette drive pays attention to
  the diskette's index hole and uses it as a starting marker to format the
  track. The index hole is ignored in all other operations (read, write, or
  verify), and tracks are simply searched for by their address marks.

  Nothing in this format service specifies the initial data value written
  into each formatted sector of a diskette. That is controlled by the
  disk-base table. (See page 209.)

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    Service 05H should not be used with ESDI drives in PS/2s. Use service
    1AH instead.
  ──────────────────────────────────────────────────────────────────────────

  Using Service 05H for Copy Protection

  Diskette tracks can be formatted in all sorts of ways, but DOS can only
  read certain formats. Consequently, some copy-protection schemes are based
  on an unconventional format that prevents the ROM BIOS or the operating
  system from successfully reading and copying data. You can choose from
  several different copy-protection methods:

  ■  You can rearrange the order of the sectors, which alters the access
     time in a way that the copy-protection scheme can detect.

  ■  You can squeeze more sectors onto a track (10 is about the outside
     limit for 512-byte sectors on a 360 KB diskette).

  ■  You can simply leave out a sector number.

  ■  You can add a sector with an oddball address mark (for example, you can
     make C = 45 or R = 22).

  ■  You can specify one or more sectors to be an unconventional size.

  Any of these techniques can be used either for copy protection or for
  changing the operating characteristics of the diskette. Depending on what
  options are used, a conventionally formatted diskette may have its
  copy-protection characteristics completely hidden from DOS.

Service 06H (decimal 6): Format PC/XT Fixed-Disk Track

  This service is provided only in the PC/XT fixed-disk ROM BIOS. This
  service commands the XT's fixed-disk controller to format a track in which
  the disk media is defective. The disk controller records which sectors are
  defective in a table located in a reserved cylinder. The register
  parameters are the same as those shown in Figure 10-3, except that
  register AL contains a sector interleave value and no address need be
  specified in ES:BX.

Service 07H (decimal 7): Format PC/XT Fixed Disk

  This service, like service 06H, is supported only in the PC/XT fixed-disk
  ROM BIOS. It formats the entire fixed-disk drive, starting at the cylinder
  number specified in CH and CL. Register parameters for service 07H are the
  same as for service 05H (Figure 10-3), except that register AL contains a
  sector interleave value and no head number need be specified in register
  DH.

Service 08H (decimal 8): Get Disk-Drive Parameters

  In the PC/AT and PS/2 BIOS, service 08H (decimal 8) returns disk-drive
  parameters for the drive whose number you specify in DL. DL reports the
  number of disk drives attached to the disk controller, so diskette and
  fixed-disk drive counts are reported separately. DH reports the maximum
  head number, CH returns the maximum cylinder number, and CL returns the
  highest valid sector number plus the 2 high-order bits of the maximum
  cylinder number.

  For diskette drives, the PC/AT ROM BIOS (after 1/10/84) and the PS/2 ROM
  BIOS also report the drive type in BL: 01H = 360 KB, 5-1/4 inch; 02H = 1.2
  MB, 5-1/4 inch; 03H = 720 KB, 3-1/2 inch; 04H = 1.44 MB, 3-1/2 inch.

Service 09H (decimal 9): Initialize Fixed-Disk Parameter Tables

  Service 09H (decimal 9) establishes the disk-base tables for two
  fixed-disk drives for the PC/AT or PS/2 ROM BIOS. Call this service with a
  valid fixed-disk drive number in DL and with the interrupt 41H and 46H
  vectors containing the addresses of disk-base tables for two different
  fixed-disk drives. Because fixed disks are nonremovable, this service
  should only be used to install a "foreign" disk drive not recognized by
  the ROM BIOS or the operating system. For more details, see the IBM BIOS
  Interface Technical Reference Manual.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    Do not use service 09H for PS/2 ESDI drives.
  ──────────────────────────────────────────────────────────────────────────

Service 0AH and 0BH (decimal 10 and 11): Read and Write Long

  Service 0AH (decimal 10) reads, and service 0BH (decimal 11) writes,
  "long" sectors on PC/AT or PS/2 fixed disks. A long sector consists of a
  sector of data plus a 4- or 6-byte error correction code (ECC) that the
  fixed-disk controller uses for error checking and error correction of the
  sector's data. These services use the same register parameters as parallel
  services 02H and 03H.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    The IBM BIOS Interface Technical Reference Manual states that services
    0AH and 0BH are "reserved for diagnostics," so stay away from these
    services unless you have a very good reason for using them.
  ──────────────────────────────────────────────────────────────────────────

Service 0CH (decimal 12): Seek to Cylinder

  Service 0CH (decimal 12) performs a seek operation that positions the disk
  read/write heads at a particular cylinder on a fixed disk. Register DL
  provides the drive ID, DH provides the head number, and CH and CL provide
  the 10-bit cylinder number.

Service 0DH (decimal 13): Alternate Fixed-Disk Reset

  For fixed-disk drives, this service is the same as service 00H (reset disk
  system) except that the ROM BIOS does not automatically reset the
  diskette-drive controller. This service is available only in the PC/AT and
  PS/2 ROM BIOS; it should not be used with the PS/2 ESDI drives.

Service 10H (decimal 16): Test for Drive Ready

  Service 10H (decimal 16) tests to see if a fixed-disk drive is ready. The
  drive is specified in register DL and the status is returned in register
  AH.

Service 11H (decimal 17): Recalibrate Drive

  Service 11H (decimal 17) recalibrates a fixed-disk drive. The drive is
  specified in register DL and the status is returned in register AH.

Service 15H (decimal 21): Get Disk Type

  Service 15H (decimal 21) returns information about the type of disk drive
  installed in a PC/AT or PS/2. Given the drive ID in register DL, it
  returns in register AH one of four disk-type indicators. If AH = 00H, no
  drive is present for the specified drive ID; if AH = 01H, a diskette drive
  that cannot sense when the disk has been changed (typical of many PC and
  PC/XT disk drives) is installed; if AH = 02H, a diskette drive that can
  sense a change of disks (drives like the AT's high-capacity diskette
  drives) is installed; finally, if AH = 03H, a fixed-disk drive is
  installed. When the drive type is 3, the register pair CX:DX contains a
  4-byte integer that gives the total number of disk sectors on the drive.

Service 16H (decimal 22): Diskette Change Status

  In the PC/AT and PS/2 ROM BIOS, service 16H (decimal 22) reports whether
  the diskette in the drive specified in DL was changed. The status is
  reported in AH (Figure 10-5).

  Remember several important points about service 16H. First, before you use
  this ROM BIOS service, call service 15H to ensure that the diskette-drive
  hardware can sense when a diskette is changed. Also, you should follow a
  call to service 16H with a call to service 17H (Set Diskette Type)
  whenever you detect a diskette change.

  Keep in mind that the hardware can only detect whether the diskette-drive
  door was opened; it cannot tell whether a different physical diskette was
  placed in the drive. You must still read data from the diskette to
  determine whether a different diskette is actually in the drive. Data such
  as a volume label, the root directory, or a file allocation table can help
  to uniquely identify a diskette.

  Value                    Meaning
  ──────────────────────────────────────────────────────────────────────────
  AH = 00H                 No diskette change.
  AH = 01H                 Service called with invalid parameter.
  AH = 06H                 Diskette has been changed.
  AH = 80H                 Diskette drive not ready.
  ──────────────────────────────────────────────────────────────────────────

  Figure 10-5.  Status values returned in AH by diskette service 16H.

Service 17H (decimal 23): Set Diskette Type

  In the PC/AT and PS/2 ROM BIOS, service 17H (decimal 23) describes the
  type of diskette in use in a specified drive. Call this service with a
  drive ID in register DL and a diskette-type ID in AL. (See Figure 10-6.)
  The ROM BIOS resets the diskette change status if it was previously set.
  It then records the diskette type in an internal status variable that can
  be referenced by other ROM BIOS services.

  Value                    Meaning
  ──────────────────────────────────────────────────────────────────────────
  AL = 01H                 320/360 KB diskette in 360 KB drive
  AL = 02H                 360 KB diskette in 1.2 MB drive
  AL = 03H                 1.2 MB diskette in 1.2 MB drive
  AL = 04H                 720 KB diskette in 720 KB drive (PC/AT or PS/2)
                           or 720 KB or 1.44 MB diskette in 1.44 MB drive
                           (PS/2)
  ──────────────────────────────────────────────────────────────────────────

  Figure 10-6.  Diskette-type ID values for diskette service 17H.

Service 18H (decimal 24): Set Media Type for Format

  Service 18H (decimal 24) describes the number of tracks and sectors per
  track to the ROM BIOS before it formats a diskette in a specified drive.
  These values are placed in registers CH, CL, and DL when you call this
  service (see Figure 10-3). This service is available only in the PC/AT
  and PS/2 ROM BIOS.

Service 19H (decimal 25): Park Heads

  Service 19H (decimal 25) parks the drive heads for the PS/2 fixed disk
  whose drive ID you specify in register DL. Calling this function causes
  the disk controller to move the drive heads away from the portion of the
  disk media where data is stored. This is a good idea if you plan to move
  the computer because it may prevent mechanical damage to the heads or to
  the surfaces of the disk media. On the Reference Diskette that accompanies
  every PS/2, IBM supplies a utility program that uses this ROM BIOS service
  to park the heads.

Service 1AH (decimal 26): Format ESDI Unit

  This service is provided only in the ROM BIOS of the ESDI (Enhanced Small
  Device Interface) adapter for high-capacity PS/2 fixed disks. It formats a
  fixed disk attached to this adapter. See the IBM BIOS Interface Technical
  Reference Manual for more details.


Disk-Base Tables

  As we mentioned near the beginning of this chapter, the ROM BIOS maintains
  a set of disk-base tables that describe the capabilities of each diskette
  drive and fixed-disk drive in the computer. During system startup, the ROM
  BIOS associates an appropriate disk-base table with each fixed-disk drive.
  (In the PC/AT and PS/2s, a data byte in the nonvolatile CMOS RAM
  designates which of several ROM tables to use.) There is no reason to
  change the parameters in the fixed-disk tables once they have been set up
  by the ROM BIOS. Doing so may lead to garbled data on the disk.

  The situation is different in the case of diskette drives. The parameters
  in the disk-base table associated with a diskette drive may need to be
  updated to accommodate different diskette formats. We'll spend the next
  few pages describing the structure of a disk-base table for a diskette
  drive and showing how a modified table can be useful.

  The disk-base table comprises the 11 bytes shown in Figure 10-7.

  Bytes 0 and 1 are referred to as the specify bytes. They are part of the
  command strings sent to the diskette-drive controller, which in IBM's
  technical reference manuals is also called the NEC (Nippon Electric
  Company) controller. The 4 high-order bits of byte 0 specify the step-rate
  time (SRT), which is the time the drive controller allows for the drive
  heads to move from track to track. The default ROM BIOS SRT value for
  diskette drives is conservative; for some drives, DOS reduces this value
  to speed up drive performance.

  Byte 2 specifies how long the diskette motor is to be left running after
  each operation. The motor is left on in case the diskette is needed again.
  The value is in units of clock ticks (roughly 18.2 ticks per second). All
  versions of the table have this set to 37 (25H)──meaning that the motor
  stays on for about 2 seconds.

  Offset         Use
  ──────────────────────────────────────────────────────────────────────────
  00H            Specify byte 1: step-rate time, head-unload time
  01H            Specify byte 2: head-load time, DMA mode
  02H            Wait time until diskette motor turned off
  03H            Bytes per sector: 0 = 128; 1 = 256; 2 = 512; 3 = 1024
  04H            Last sector number
  05H            Gap length between sectors for read/write operations
  06H            Data length when sector length not specified
  07H            Gap length between sectors for formatting operations
  08H            Data value stored in formatted sectors
  09H            Head-settle time
  0AH            Motor start-up time
  ──────────────────────────────────────────────────────────────────────────

  Figure 10-7.  The use of the 11 bytes in the disk-base table for a
  diskette drive.

  Byte 3 gives the sector length code──the same N code used in the format
  operation. (See page 203 under service 05H.) This is normally set to 2,
  representing the customary sector length of 512 bytes. In any read, write,
  or verify operation, the length code in the disk base must be set to the
  proper value, especially when working with sectors of unconventional
  length.

  Byte 4 gives the sector number of the last sector on the track.

  Byte 5 specifies the gap size between sectors, which is used when reading
  or writing data. In effect, it tells the diskette-drive controller how
  long to wait before looking for the next sector's address marking so that
  it can avoid looking at nonsense on the diskette. This length of time is
  known as the search gap.

  Byte 6 is called the data transfer length (DTL) and is set to FFH (decimal
  255). This byte sets the maximum data length when the sector length is not
  specified.

  Byte 7 sets the gap size between sectors when a track is formatted.
  Naturally, it is bigger than the search gap at offset 5. The normal format
  gap-size value varies with the diskette drive. For example, the value is
  54H for the PC/AT's 1.2 MB drive and 6CH for 3-1/2-inch PS/2 diskette
  drives.

  Byte 8 provides the data value stored in each byte of the sectors when a
  diskette track is formatted. The default value is F6H, the division
  symbol. You can change it to anything you want, if you can think of a good
  reason to do so.

  Byte 9 sets the head-settle time, which is how long the system waits for
  vibration to end after seeking to a new track. This value also depends on
  the drive hardware. On the original PC, the value was 19H (25
  milliseconds), but the ROM BIOS default for the PC/AT 1.2 MB drive and the
  PS/2 diskette drives is only 0FH (15 milliseconds).

  Byte 0AH (decimal 10), the final byte of the disk-base table, sets the
  amount of time allowed for the diskette-drive motor to get up to speed and
  is measured in 1/8 seconds.

  It's fun to tinker with the disk-base values; there are enough of them to
  give you an opportunity for all sorts of excitement and mischief. To do
  this, you need to write a program that builds your customized disk-base
  table in a buffer in memory. Then tell the ROM BIOS to use your table by
  carrying out the following steps:

  1.  Save the segmented address of the current disk base table. (This is
      the value in the interrupt 1EH vector, 0000:0078H.)

  2.  Store the segmented address of your modified table in the interrupt
      1EH vector.

  3.  Call ROM BIOS disk service 00H to reset the disk system. The ROM BIOS
      will reinitialize the diskette-drive controller with parameters from
      your table.

  When you're finished, be sure to restore the address of the previous
  disk-base table and reset the disk system again.


Comments and Examples

  In the last chapter, where we covered the ROM BIOS video services, we
  were able to recommend that you make direct use of the ROM BIOS services
  when DOS or your programming language does not provide the support you
  need. But in the case of the ROM BIOS disk services, things are different.

  For the disk operations that a program would normally want performed, the
  manipulation and supervision of disk input/output should be left to DOS
  and performed either through the conventional file services of a
  programming language or through the DOS services. (See Chapters 14
  through 18.) There are several reasons for this. The main reason is that
  it is far easier to let DOS do the work. The DOS facilities take care of
  all fundamental disk operations, including formatting and labeling disks,
  cataloging files, and basic read and write operations. Most of the time it
  isn't necessary to go any deeper into the system software. However, there
  are times when you may want to work with disk data in an absolute and
  precise way, usually for copy protection. This is when you should use the
  ROM BIOS services.

  For our example, we'll use C to call a couple of subroutines that use ROM
  BIOS functions 02H and 03H to read and write absolute disk sectors. We
  start by defining how we want the interface to look from the C side, which
  the following program illustrates. If you are not familiar with C and
  don't want to decipher this routine, you can pass it by and still get the
  full benefit by studying the assembly-language interface example that
  follows it.

  main()
  {
          unsigned char Buffer[512];      /* a 512-byte buffer for reading */
                                          /*  or writing one sector */

          int     Drive;
          int     C,H,R;                  /* address mark parameters */
          int     StatusCode;             /* status value returned by BIOS */

          StatusCode = ReadSector( Drive, C, H, R, (char far *)Buffer );
          StatusCode = WriteSector( Drive, C, H, R, (char far *)Buffer );
  }

  This C fragment shows how you would call the ROM BIOS read and write
  services from a high-level language. The functions ReadSector() and
  WriteSector() are two assembly-language routines that use interrupt 13H to
  interface with the ROM BIOS disk services. The parameters are familiar: C,
  H, and R are the cylinder, head, and sector numbers we described earlier.
  The C compiler passes the buffer address as a segment and offset because
  of the explicit type cast (char far *).

  The form of the assembly-language interface should be familiar if you read
  the general remarks in Chapter 8 on page 161 or studied the example in
  Chapter 9 on page 194. The assembly-language routines themselves copy the
  parameters from the stack into the registers. The trick is in how the
  cylinder number is processed: The 2 high-order bits of the 10-bit cylinder
  number are combined with the 6-bit sector number in CL.

  _TEXT           SEGMENT byte public 'CODE'
                  ASSUME  cs:_TEXT

                  PUBLIC  _ReadSector
  _ReadSector     PROC    near            ; routine to read one sector

                  push    bp
                  mov     bp,sp           ; address the stack through BP

                  mov     ah,2            ; AH = ROM BIOS service number 02h
                  call    DiskService

                  pop     bp              ; restore previous BP
                  ret

  _ReadSector     ENDP

                  PUBLIC  _WriteSector
  _WriteSector    PROC    near            ; routine to write one sector

                  push    bp
                  mov     bp,sp

                  mov     ah,3            ; AH = ROM BIOS service number 03h
                  call    DiskService

                  pop     bp
                  ret

  _WriteSector    ENDP


  DiskService     PROC    near            ; Call with AH = ROM BIOS service n

                  push    ax              ; save service number on stack
                  mov     dl,[bp+4]       ; DL = drive ID
                  mov     ax,[bp+6]       ; AX = cylinder number
                  mov     dh,[bp+8]       ; DH = head number
                  mov     cl,[bp+10]      ; CL = sector number
                  and     cl,00111111b    ; limit sector number to 6 bits
                  les     bx,[bp+12]      ; ES:BX -> buffer

                  ror     ah,1            ; move bits 8 and 9
                  ror     ah,1            ;  of cylinder number
                                          ;  to bits 6 and 7 of AH
                  and     ah,11000000b
                  mov     ch,al           ; CH = bits 0-7 of cylinder number
                  or      cl,ah           ; copy bits 8 and 9
                                          ;  of cylinder number
                                          ;  to bits 6 and 7 of CL

                  pop     ax              ; AH = ROM BIOS service number
                  mov     al,1            ; AL = 1 (# of sectors to read/writ
                  int     13h             ; call ROM BIOS service

                  mov     al,ah           ; leave return status
                  xor     ah,ah           ; # in AX

                  ret

  DiskService     ENDP

  _TEXT           ENDS

  Note how the code that copies the parameters from the stack to the
  registers is consolidated in a subroutine, DiskService. When you work with
  the ROM BIOS disk services, you'll find that you can often use subroutines
  similar to DiskService because most of the ROM BIOS disk services use
  similar parameter register assignments.



────────────────────────────────────────────────────────────────────────────
Chapter 11  ROM BIOS Keyboard Services

  Accessing the Keyboard Services
    Service 00H (decimal 0): Read Next Keyboard Character
    Service 01H (decimal 1): Report Whether Character Ready
    Service 02H (decimal 2): Get Shift Status
    Service 03H (decimal 3): Set Typematic Rate and Delay
    Service 05H (decimal 5): Keyboard Write
    Service 10H (decimal 16): Extended Keyboard Read
    Service 11H (decimal 17): Get Extended Keystroke Status
    Service 12H (decimal 18): Get Extended Shift Status

  Comments and Example

  Although the ROM BIOS services for the keyboard are not as numerous or as
  complicated as those for the display screen (Chapter 9) and for diskette
  drives (Chapter 10), the ROM BIOS keyboard services are important enough
  to warrant their own chapter. All other ROM BIOS services are gathered
  together in Chapter 12.


Accessing the Keyboard Services

  The keyboard services are invoked with interrupt 16H (decimal 22). As with
  all other ROM BIOS services, the keyboard services are selected according
  to the value in register AH. Figure 11-1 lists the ROM BIOS keyboard
  services.

  Service                  Description
  ──────────────────────────────────────────────────────────────────────────
  00H                      Read Next Keyboard Character.
  01H                      Report Whether Character Ready.
  02H                      Get Shift Status.
  03H                      Set Typematic Rate and Delay.
  05H                      Keyboard Write.
  10H                      Extended Keyboard Read.
  11H                      Get Extended Keystroke Status.
  12H                      Get Extended Shift Status.
  ──────────────────────────────────────────────────────────────────────────

  Figure 11-1.  The ROM BIOS keyboard services.

Service 00H (decimal 0): Read Next Keyboard Character

  Service 00H (decimal 0) reports the next keyboard input character. If a
  character is ready in the ROM BIOS keyboard buffer, it is reported
  immediately. If not, the service waits until one is ready. As described on
  page 134, each keyboard character is reported as a pair of bytes, which
  we call the main and auxiliary bytes. The main byte, returned in AL, is
  either 0 for special characters (such as the function keys) or else an
  ASCII code for ordinary ASCII characters. The auxiliary byte, returned in
  AH, is either the character ID for special characters or the standard
  PC-keyboard scan code that identifies which key was pressed.

  If no character is waiting in the keyboard buffer when service 00H is
  called, the service waits──essentially freezing the program that called
  it──until a character does appear. The service we'll discuss next allows a
  program to test for keyboard input without the risk of suspending program
  execution.

  Contrary to what some versions of the IBM PC Technical Reference Manual
  suggest, services 00H and 01H apply to both ordinary ASCII characters and
  special characters, such as function keys.

Service 01H (decimal 1): Report Whether Character Ready

  Service 01H (decimal 1) reports whether a keyboard input character is
  ready. This is a sneak-preview or look-ahead operation: Even though the
  character is reported, it remains in the keyboard input buffer of the ROM
  BIOS until it is removed by service 00H. The zero flag (ZF) is used as the
  signal: 1 indicates no input is ready; 0 indicates a character is ready.
  Take care not to be confused by the apparent reversal of the flag values──
  1 means no and 0 means yes, in this instance. When a character is ready
  (ZF = 0), it is reported in AL and AH, just as it is with service 00H.

  This service is particularly useful for two commonly performed program
  operations. One is test-and-go, where a program checks for keyboard action
  but needs to continue running if there is none. Usually, this is done to
  allow an ongoing process to be interrupted by a keystroke. The other
  common operation is clearing the keyboard buffer. Programs can generally
  allow users to type ahead, entering commands in advance; however, in some
  operations (for example, at safety-check points, such as "OK to end?")
  this practice can be unwise. In these circumstances, programs need to be
  able to flush the keyboard buffer, clearing it of any input. The keyboard
  buffer is flushed by using services 00H and 01H, as this program outline
  demonstrates:

  call service 01H to test whether a character is available in the
  keyboard buffer
  WHILE (ZF = 0)
          BEGIN
          call service 00H to remove character from keyboard buffer
          call service 01H to test for another character
          END

  Contrary to what some technical reference manuals suggest, services 00H
  and 01H apply to both ordinary ASCII characters and special characters,
  such as function keys.

Service 02H (decimal 2): Get Shift Status

  Service 02H (decimal 2) reports the shift status in register AL. The shift
  status is taken bit by bit from the first keyboard status byte, which is
  kept at memory location 0040:0017H. Figure 11-2 describes the settings of
  each bit. (See page 137 for information about the other keyboard status
  byte at 0040:0018H.)

        Bit
  7 6 5 4 3 2 1 0          Meaning
  ──────────────────────────────────────────────────────────────────────────
  X . . . . . . .          Insert state: 1 = active
  . X . . . . . .          CapsLock: 1 = active
  . . X . . . . .          NumLock: 1 = active
  . . . X . . . .          ScrollLock: 1 = active
  . . . . X . . .          1 = Alt pressed
  . . . . . X . .          1 = Ctrl pressed
  . . . . . . X .          1 = Left Shift pressed
  . . . . . . . X          1 = Right Shift pressed
  ──────────────────────────────────────────────────────────────────────────

  Figure 11-2.  The keyboard status bits returned to register AL using
  keyboard service 02H.

  Generally, service 02H and the status bit information are not particularly
  useful. If you plan to do some fancy keyboard programming, however, they
  can come in handy. You'll frequently see them used in programs that do
  unconventional things, such as differentiating between the left and right
  Shift keys.

Service 03H (decimal 3): Set Typematic Rate and Delay

  Service 03H (decimal 3) was introduced with the PCjr, but has been
  supported in both the PC/AT (in ROM BIOS versions dated 11/15/85 and
  later) and in all PS/2s. It lets you adjust the rate at which the
  keyboard's typematic function operates; that is, the rate at which a
  keystroke repeats automatically while you hold down a key. This service
  also lets you to adjust the typematic delay (the amount of time you can
  hold down a key before the typematic repeat function takes effect).

  To use this service, call interrupt 16H with AH = 03H, and AL = 05H. BL
  must contain a value between 00H and 1FH (decimal 31) that indicates the
  desired typematic rate (Figure 11-3). The value in BH specifies the
  typematic delay (Figure 11-4). The default typematic rate for the PC/AT
  is 10 characters per second; for PS/2s it is 10.9 characters per second.
  The default delay for both the PC/AT and PS/2s is 500 ms.

  ──────────────────────────────────────────────────────────────────────────
  00H = 30.0               0BH = 10.9              16H = 4.3
  01H = 26.7               0CH = 10.0              17H = 4.0
  02H = 24.0               0DH = 9.2               18H = 3.7
  03H = 21.8               0EH = 8.6               19H = 3.3
  04H = 20.0               0FH = 8.0               1AH = 3.0
  05H = 18.5               10H = 7.5               1BH = 2.7
  06H = 17.1               11H = 6.7               1CH = 2.5
  07H = 16.0               12H = 6.0               1DH = 2.3
  08H = 15.0               13H = 5.5               1EH = 2.1
  09H = 13.3               14H = 5.0               1FH = 2.0
  0AH = 12.0               15H = 4.6               20H through FFH -
                                                   Reserved
  ──────────────────────────────────────────────────────────────────────────

  Figure 11-3.  Values for register BL in keyboard service 03H. The rates
  shown are in characters per second.

  ──────────────────────────────────────────────────────────────────────────
  00H = 250
  01H = 500
  02H = 750
  03H = 1000
  04H through FFH - Reserved
  ──────────────────────────────────────────────────────────────────────────

  Figure 11-4.  Values for register BH in keyboard service 03H. The delay
  values shown are in milliseconds.

Service 05H (decimal 5): Keyboard Write

  Service 05H (decimal 5) is handy because it lets you store keystroke data
  in the keyboard buffer as if a key were pressed. You must supply an ASCII
  code in register CL and a keyboard scan code in CH. The ROM BIOS places
  these codes into the keyboard buffer following any keystroke data that may
  already be present there.

  Service 05H lets a program process input as if it were typed at the
  keyboard. For example, if you call service 05H with the following data,
  the result is the same as if the keys R-U-N-Enter were pressed:

  CH = 13H, CL = 52H, call service 05H (the R key)
  CH = 16H, CL = 55H, call service 05H (the U key)
  CH = 31H, CL = 4EH, call service 05H (the N key)
  CH = 1CH, CL = 0DH, call service 05H (the Enter key)

  If your program did this when it detected that the F2 function key was
  pressed, the result would be the same as if the word RUN followed by the
  Enter key had been typed. (If you use BASIC, this should sound familiar.)

  Beware: The keyboard buffer can hold only 15 character codes, so you can
  call service 05H a maximum of 15 consecutive times before the buffer
  overflows and the function fails.

Service 10H (decimal 16): Extended Keyboard Read

  Service 10H (decimal 16) performs the same function as service 00H, but
  lets you take full advantage of the 101/102-key keyboard: It returns ASCII
  character codes and keyboard scan codes for keys that don't exist on the
  older 84-key keyboard. For example, the extra F11 and F12 keys found on
  the 101/102-key keyboard are ignored by service 00H but can be read using
  service 10H.

  Another example: On the 101/102-key keyboard, an extra Enter key appears
  to the right of the numeric keypad. When this key is pressed, service 00H
  returns the same character code (0DH) and scan code (1CH) as it does for
  the standard Enter key. Service 10H lets you differentiate between the two
  Enter keys because it returns a different scan code (E0H) for the keypad
  Enter key.

Service 11H (decimal 17): Get Extended Keystroke Status

  Service 11H (decimal 17) is analogous to service 01H, but it, too, lets
  you use the 101/102-key keyboard to full advantage. The scan codes
  returned in register AH by this service distinguish between different keys
  on the 101/102-key keyboard.

Service 12H (decimal 18): Get Extended Shift Status

  Like services 10H and 11H, service 12H (decimal 18) provides additional
  support for the 101/102-key keyboard. Service 12H expands the function of
  service 02H to provide information on the extra shift keys provided on the
  101/102-key keyboard. This service returns the same value in register AL
  as service 02H (Figure 11-2), but it also returns an additional byte of
  flags in register AH (Figure 11-5).

  This extra byte indicates the status of each individual Ctrl and Alt key.
  It also indicates whether the Sys Req, Caps Lock, Num Lock, or Scroll Lock
  keys are currently pressed. This information lets you detect when a user
  presses any combination of these keys at the same time.

        Bit                Meaning
  7 6 5 4 3 2 1 0
  ──────────────────────────────────────────────────────────────────────────
  X . . . . . . .          Sys Req pressed
  . X . . . . . .          Caps Lock pressed
  . . X . . . . .          Num Lock pressed
  . . . X . . . .          Scroll Lock pressed
  . . . . X . . .          Right Alt pressed
  . . . . . X . .          Right Ctrl pressed
  . . . . . . X .          Left Alt pressed
  . . . . . . . X          Left Ctrl pressed
  ──────────────────────────────────────────────────────────────────────────

  Figure 11-5.  Extended keyboard status bits returned in register AH by
  keyboard service 12H.


Comments and Example

  If you are in a position to choose between the keyboard services of your
  programming language or the ROM BIOS keyboard services, you could safely
  and wisely use either one. Although in some cases there are arguments
  against using the ROM BIOS services directly, as with the diskette
  services, those arguments do not apply as strongly to the keyboard
  services. However, as always, you should fully examine the potential of
  the DOS services before resorting to the ROM BIOS services; you may find
  all you need there, and the DOS services are more long-lived in the
  ever-changing environments of personal computers.

  Most programming languages depend on the DOS services for their keyboard
  operations, a factor that has some distinct advantages. One advantage is
  that the DOS services allow the use of the standard DOS editing operations
  on string input (input that is not acted on until the Enter key is
  pressed). Provided that you do not need input control of your own, it can
  save you a great deal of programming effort (and user education) to let
  DOS handle the string input, either directly through the DOS services or
  indirectly through your language's services. But if you need full control
  of keyboard input, you'll probably end up using the ROM BIOS routines in
  the long run. Either way, the choice is yours.

  Another advantage to using the DOS keyboard services is that the DOS
  services can redirect keyboard input so that characters are read from a
  file instead of the keyboard. If you rely on the ROM BIOS keyboard
  services, you can't redirect keyboard input. (Chapters 16 and 17 contain
  information on input/output redirection.)

  For our assembly-language example of the use of keyboard services, we'll
  get a little fancier than we have in previous examples and show you a
  complete buffer flusher. This routine will perform the action outlined
  under keyboard service 01H, the report-whether-character-ready service.

  _TEXT           SEGMENT byte public 'CODE'
                  ASSUME  cs:_TEXT

                  PUBLIC  _kbclear
  _kbclear        PROC    near

                  push    bp
                  mov     bp,sp

  L01:            mov     ah,1            ; test whether buffer is empty
                  int     16h
                  jz      L02             ; if so, exit

                  mov     ah,0
                  int     16h             ; otherwise, discard data
                  jmp     L01             ; .. and loop

  L02:            pop     bp
                  ret

  _kbclear        ENDP

  _TEXT           ENDS

  The routine works by using interrupt 16H, service 01H to check whether the
  keyboard buffer is empty. If no characters exist in the buffer, service
  01H sets the zero flag, and executing the instruction JZ L02 causes the
  routine to exit by branching to the instruction labeled L02. If the buffer
  still contains characters, however, service 01H clears the zero flag, and
  the JZ L02 instruction doesn't jump. In this case the routine continues to
  the instructions that call service 00H to read a character from the
  buffer. Then the process repeats because the instruction JMP L01 transfers
  control back to label L01. Sooner or later, of course, the repeated calls
  to service 00H empty the buffer, service 01H sets the zero flag, and the
  routine terminates.

  Among the new things this buffer-flusher routine illustrates is the use of
  labels and branching. When we discussed the generalities of
  assembly-language interface routines in Chapter 8, we mentioned that an
  ASSUME CS statement is necessary in some circumstances, and you see one in
  action here.

  The ASSUME directive in this example tells the assembler that the labels
  in the code segment (that is, labels that would normally be addressed
  using the CS register) do indeed lie in the segment whose name is _TEXT.
  This may seem obvious, since no other segments appear in this routine.

  Nevertheless, it is possible to write assembly-language routines in which
  labels in one segment are addressed relative to some other segment; in
  such a case, the ASSUME directive would not necessarily reference the
  segment within which the labels appear. In later chapters you'll see
  examples of this technique, but here the only segment to worry about is
  the _TEXT segment, and the ASSUME directive makes this fact explicit.



────────────────────────────────────────────────────────────────────────────
Chapter 12  Miscellaneous Services

  RS-232 Serial Communications Services
    Service 00H (decimal 0): Initialize Serial Port
    Service 01H (decimal 1): Send Out One Character
    Service 02H (decimal 2): Receive One Character
    Service 03H (decimal 3): Get Serial Port Status
    Service 04H (decimal 4): Initialize Extended Serial Port
    Service 05H (decimal 5): Control Extended Communications Port

  Miscellaneous System Services
    Service 00H (decimal 0): Turn On Cassette Motor
    Service 01H (decimal 1): Turn Off Cassette Motor
    Service 02H (decimal 2): Read Cassette Data Blocks
    Service 03H (decimal 3): Write Cassette Data Blocks
    Service 21H (decimal 33): Read or Write PS/2 POST Error Log
    Service 83H (decimal 131): Start or Cancel Interval Timer
    Service 84H (decimal 132): Read Joystick Input
    Service 86H (decimal 134): Wait During a Specified Interval
    Service 87H (decimal 135): Protected-Mode Data Move
    Service 88H (decimal 136): Get Extended Memory Size
    Service 89H (decimal 137): Switch to Protected Mode
    Service C0H (decimal 192): Get System Configuration Parameters
    Service C1H (decimal 193): Get ROM BIOS Extended Data Segment
    Service C2H (decimal 194): Pointing-Device Interface
    Service C3H (decimal 195): Enable/Disable Watchdog Timer
    Service C4H (decimal 196): Programmable Option Select

  ROM BIOS Hooks
    Service 4FH (decimal 79): Keyboard Intercept
    Service 80H (decimal 128): Device Open
    Service 81H (decimal 129): Device Close
    Service 82H (decimal 130): Program Termination
    Service 85H (decimal 133): Sys Req Keystroke
    Service 90H (decimal 144): Device Busy
    Service 91H (decimal 145): Interrupt Complete

  Printer Services
    Service 00H (decimal 0): Send 1 Byte to Printer
    Service 01H (decimal 1): Initialize Printer
    Service 02H (decimal 2): Get Printer Status

  Other Services
    Interrupt 05H (decimal 5): Print-Screen Service
    Interrupt 11H (decimal 17): Equipment-List Service
    Interrupt 12H (decimal 18): Memory-Size Service
    Interrupt 18H (decimal 24): ROM BASIC Loader Service
    Interrupt 19H (decimal 25): Bootstrap Loader Service
    Interrupt 1AH (decimal 26): Time-of-Day Services

  In this chapter, we'll be covering all ROM BIOS services that are either
  not important enough or not complex enough to warrant their own chapters:
  RS-232 serial communications services, system services, ROM BIOS hooks,
  and printer services. We'll also cover some services that are odd enough
  to be considered miscellaneous, even in a chapter of miscellany.


RS-232 Serial Communications Services

  This section discusses the RS-232 asynchronous serial communications port
  services in the ROM BIOS. Before we begin describing the ROM BIOS services
  in detail, you need to know a few important things about the serial
  communications port, particularly the terminology. We assume you have a
  basic understanding of data communications, but if you discover that you
  don't understand the following information, turn to one of the many
  specialty books on communications for some background information.

  Many words are used to describe the RS-232 data path in and out of the
  computer. One of the most common is port. However, this use of the word
  port is completely different from our previous use of the word. Throughout
  most of this book, we have used port to refer to the addressable paths
  used by the 8088 microprocessor to talk to other parts of the computer
  within the confines of the computer's circuitry. All references to port
  numbers, the BASIC statements INP and OUT, and the assembly-language
  operations IN and OUT refer to these addressable ports. The RS-232
  asynchronous serial communications port differs because it is a
  general-purpose I/O path, which can be used to interconnect many kinds of
  information-processing equipment outside the computer. Typically, the
  serial ports are used for telecommunications (meaning a telephone
  connection through a modem) or to send data to a serial-type printer.

  Four serial communications services are common to all IBM models. These
  services are invoked with interrupt 14H (decimal 20), selected through
  register AH, and numbered 00H through 03H. (See Figure 12-1.) The PS/2
  ROM BIOS contains two additional services that provide extended support
  for the more capable PS/2 serial port.

  The original design of the IBM personal computers allowed up to seven
  serial ports to be added, although a computer rarely uses more than one or
  two. The PS/2 ROM BIOS explicitly supports only four serial ports. No
  matter how many serial ports exist, the serial port number is specified in
  the DX register for all ROM BIOS serial communications services. The first
  serial port is indicated by 00H in DX.

  Service            Description
  ──────────────────────────────────────────────────────────────────────────
  00H                Initialize Serial Port.
  01H                Send Out One Character.
  02H                Receive One Character.
  03H                Get Serial Port Status.
  04H                Initialize Extended Serial Port.
  05H                Control Extended Communication Port.
  ──────────────────────────────────────────────────────────────────────────

  Figure 12-1.  The RS-232 serial port services available through interrupt
  14H (decimal 20).

Service 00H (decimal 0): Initialize Serial Port

  Service 00H (decimal 0) sets the various RS-232 parameters and initializes
  the serial port. It sets four parameters: the baud rate, the parity, the
  number of stop bits, and the character size (also called the word length).
  The parameters are combined into one 8-bit code, which is placed in the AL
  register with the format shown in Figure 12-2. The bit settings for each
  code are shown in Figure 12-3. When the service is finished, the
  communication port status is reported in AX, just as it is for service
  03H. (See service 03H for the details.)

        Bit
  7 6 5 4 3 2 1 0          Use
  ──────────────────────────────────────────────────────────────────────────
  X X X . . . . .          Baud-rate code
  . . . X X . . .          Parity code
  . . . . . X . .          Stop-bit code
  . . . . . . X X          Character-size code
  ──────────────────────────────────────────────────────────────────────────

  Figure 12-2.  The bit order of the serial port parameters passed in
  register AL to service 00H.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    Although it is painfully slow, 300 baud used to be the most commonly
    used baud rate for personal computers using modems. A rate of 1200 baud
    is now the most common, particularly for serious applications that
    require faster transmission, but widespread use of at least 2400 baud
    communications is inevitable.
  ──────────────────────────────────────────────────────────────────────────

                           BAUD RATE
   Bit
  7 6 5                    Value                   Bits per Second
  ──────────────────────────────────────────────────────────────────────────
  0 0 0                    0                        110
  0 0 1                    1                        150
  0 1 0                    2                        300
  0 1 1                    3                        600
  1 0 0                    4                       1200
  1 0 1                    5                       2400
  1 1 0                    6                       4800
  1 1 1                    7                       9600
  ──────────────────────────────────────────────────────────────────────────

                           STOP BITS
  Bit                      Value                   Meaning
  2
  ──────────────────────────────────────────────────────────────────────────
  0                        0                       One
  1                        1                       Two
  ──────────────────────────────────────────────────────────────────────────

                           PARITY
  Bit                      Value                   Meaning
  4 3
  ──────────────────────────────────────────────────────────────────────────
  0 0                      0                       None
  0 1                      1                       Odd parity
  1 0                      2                       None
  1 1                      3                       Even parity
  ──────────────────────────────────────────────────────────────────────────

                           CHARACTER SIZE
  Bit                      Value                   Meaning
  1 0
  ──────────────────────────────────────────────────────────────────────────
  0 0                      0                       Not used
  0 1                      1                       Not used
  1 0                      2                       7-bit☼
  1 1                      3                       8-bit
  ──────────────────────────────────────────────────────────────────────────

  Figure 12-3.  The bit settings for the four serial port parameters for
  service 00H.

Service 01H (decimal 1): Send Out One Character

  Service 01H (decimal 1) transmits one character out the serial port
  specified in DX. When you call service 01H, you place the character to be
  transmitted in AL. When service 01H returns, it reports the status of the
  communications port. If AH = 00H, then the service was successful.
  Otherwise bit 7 of AH indicates that an error occurred, and the other bits
  of AH report the type of error. These bits are outlined in the discussion
  of service 03H, the status service.

  The error report supplied through this service has one anomaly: Because
  bit 7 reports that an error has occurred, it is not available to indicate
  a time-out error (as the details in service 03H would suggest).
  Consequently, when this service or service 02H reports an error, the
  simplest and most reliable way to check the nature of the error is to use
  the complete status report given by service 03H, rather than the
  less-complete status code returned with the error through services 01H and
  02H.

Service 02H (decimal 2): Receive One Character

  Service 02H (decimal 2) receives one character from the communications
  line specified in DX and returns it in the AL register. The service waits
  for a character or any signal that indicates the completion of the
  service, such as a time-out. AH reports the success or failure of the
  service in bit 7, as explained in the discussion of service 01H. Again,
  consider the advice under service 01H for error handling and see service
  03H for the error codes.

Service 03H (decimal 3): Get Serial Port Status

  Service 03H (decimal 3) returns the complete serial port status in the AX
  register. The 16 status bits in AX are divided into two groups: AH reports
  the line status (which is also reported when errors occur with services
  01H and 02H), and AL reports the modem status, when applicable. Figure
  12-4 contains the bit codings of the status bits. Some codes report
  errors, and others simply report a condition.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    One special bit of information about the time-out error (AH, bit 7) is
    worth noting: The earliest version of the ROM BIOS for the original PC
    had a programming error that caused a serial-port time-out to be
    reported as a transfer-shift-register-empty/break-detect-error
    combination (bits 01010000 rather than 10000000). This has been
    corrected on all subsequent versions of the ROM BIOS, but it has caused
    many communications programs to treat these error codes skeptically. You
    may want to keep this in mind. See page 63 for details on identifying
    the ROM BIOS version dates and machine ID codes.
  ──────────────────────────────────────────────────────────────────────────

        Bit
  7 6 5 4 3 2 1 0          Meaning (when set to 1)
  ──────────────────────────────────────────────────────────────────────────
  AH Register (line status)
  1 . . . . . . .          Time-out error
  . 1 . . . . . .          Transfer shift register empty
  . . 1 . . . . .          Transfer holding register empty
  . . . 1 . . . .          Break-detect error
  . . . . 1 . . .          Framing error
  . . . . . 1 . .          Parity error
  . . . . . . 1 .          Overrun error
  . . . . . . . 1          Data ready

  AL Register (modem status)
  1 . . . . . . .          Received line signal detect
  . 1 . . . . . .          Ring indicator
  . . 1 . . . . .          Data-set-ready
  . . . 1 . . . .          Clear-to-send
  . . . . 1 . . .          Delta receive line signal detect
  . . . . . 1 . .          Trailing-edge ring detector
  . . . . . . 1 .          Delta data-set-ready
  . . . . . . . 1          Delta clear-to-send
  ──────────────────────────────────────────────────────────────────────────

  Figure 12-4.  The bit coding for the status bytes returned in register AX
  by service 03H.

Service 04H (decimal 4): Initialize Extended Serial Port

  Service 04H (decimal 4) is available only in the PS/2 ROM BIOS. It expands
  the capabilities of service 00H to provide support for the PS/2's improved
  serial ports. If you compare service 04H with service 00H, you'll find
  that the four serial port initialization parameters passed in AL in
  service 00H are separated into four registers in service 04H (Figure
  12-5). Also, service 04H returns both modem and line status in register
  AX, exactly as service 03H does. Because service 04H has these expanded
  capabilities, you should generally use it instead of service 00H for PS/2
  serial port initialization.

                           BREAK (register AL)
  Value                    Meaning
  ──────────────────────────────────────────────────────────────────────────
  00H                      No break
  01H                      Break
  ──────────────────────────────────────────────────────────────────────────

                           PARITY (register BH)
  Value                    Meaning
  ──────────────────────────────────────────────────────────────────────────
  00H                      None
  01H                      Odd
  02H                      Even
  03H                      Stick parity odd
  04H                      Stick parity even
  ──────────────────────────────────────────────────────────────────────────

                           BAUD RATE (register CL)
  Value                    Meaning
  ──────────────────────────────────────────────────────────────────────────
  00H                      110 baud
  01H                      150 baud
  02H                      300 baud
  03H                      600 baud
  04H                      1200 baud
  05H                      2400 baud
  06H                      4800 baud
  07H                      9600 baud
  08H                      19,200 baud
  ──────────────────────────────────────────────────────────────────────────

                           STOP BITS (register BL)
  Value                    Meaning
  ──────────────────────────────────────────────────────────────────────────
  00H                      One
  01H                      Two (for word length = 6, 7, or 8)
                           11/2 (for word length = 5)
  ──────────────────────────────────────────────────────────────────────────

                           WORD LENGTH (register CH)
  Value                    Meaning
  ──────────────────────────────────────────────────────────────────────────
  00H                      5 bits
  01H                      6 bits
  02H                      7 bits
  03H                      8 bits
  ──────────────────────────────────────────────────────────────────────────

  Figure 12-5.  Register values for serial port initialization with
  interrupt 14H, service 04H. (Register DX contains a serial port number
  between 0 and 3.)

Service 05H (decimal 5): Control Extended Communications Port

  This service, provided only by the PS/2 ROM BIOS, lets you read from or
  write to the modem control register of a specified serial communications
  port. When you call service 05H with AL = 00H and a serial port number in
  DX, service 05H returns with register BL containing the value in the modem
  control register of the specified serial port. When you call service 05H
  with AL = 01H, the ROM BIOS copies the value you pass in register BL into
  the modem control register for the specified port. In both cases, service
  05H returns the modem status and line status in registers AL and AH, as
  does service 03H.


Miscellaneous System Services

  The miscellaneous system services provided through interrupt 15H are
  indeed miscellaneous. (See Figure 12-6.) Many are intended primarily for
  writers of operating-system software. Most application programmers will
  find little use for these services in their programs, because the
  functions provided are better carried out by calls to the operating system
  than they are through the ROM BIOS. Some of these services, such as the
  pointing-device interface (subservice C2H), provide functionality not
  otherwise available in the ROM BIOS or in DOS; others are obsolete and
  virtually unusable.

╓┌─┌──────────────────┌──────────────────────────────────────────────────────╖
  Service            Description
  ──────────────────────────────────────────────────────────────────────────
  00H                Turn On Cassette Motor.
  01H                Turn Off Cassette Motor.
  02H                Read Cassette Data Blocks.
  03H                Write Cassette Data Blocks.
  21H                Read or Write PS/2 Power-On Self-Test Error Log.
  4FH                Keyboard Intercept.
  80H                Device Open.
  81H                Device Close.
  Service            Description
  ──────────────────────────────────────────────────────────────────────────
  81H                Device Close.
  82H                Program Termination.
  83H                Start or Cancel Interval Timer.
  84H                Read Joystick Input.
  85H                Sys Req Keystroke.
  86H                Wait During a Specified Interval.
  87H                Protected-Mode Data Move.
  88H                Get Extended Memory Size.
  89H                Switch to Protected Mode.
  90H                Device Busy.
  91H                Interrupt Complete.
  C0H                Get System Configuration Parameters.
  C1H                Get Extended BIOS Data Segment.
  C2H                Pointing-Device Interface.
  C3H                Enable/Disable Watchdog Timer.
  C4H                Programmable Option Select.
  ──────────────────────────────────────────────────────────────────────────


  Figure 12-6.  Miscellaneous system services available through interrupt
  15H.

  The four cassette tape services are used when working with the cassette
  tape connection, which is a part of only two PC models: the original PC
  and the now-defunct PCjr. The cassette port was created with the original
  PC on the assumption that a demand might exist for it. None did, and it
  has remained almost totally unused. Nevertheless, IBM does support the use
  of the cassette port, both through the ROM BIOS services discussed here
  and through BASIC, which lets you read and write either data or BASIC
  programs on standard audio cassette tape.

  The cassette port never proved worthwhile, however. Nobody sells PC
  programs on tape, and nobody has found much use for the cassette port,
  given the convenience of diskettes and hard disks.

Service 00H (decimal 0): Turn On Cassette Motor

  Service 00H (decimal 0) turns on the cassette motor, which is not an
  automatic operation of the ROM BIOS services as it is with the diskette
  services. Any program that is using this service can expect a slight delay
  while the motor starts.

Service 01H (decimal 1): Turn Off Cassette Motor

  Service 01H (decimal 1) turns off the cassette motor. This is not an
  automatic operation of the ROM BIOS services as it is with the diskette
  services.

Service 02H (decimal 2): Read Cassette Data Blocks

  Service 02H (decimal 2) reads one or more cassette data blocks. Cassette
  data is transferred in standard-size 256-byte blocks, just as diskette
  data normally uses a standard 512-byte sector. The number of bytes to be
  read is placed in the CX register. Although data is placed on tape in
  256-byte blocks, any number of bytes can be read or written. Consequently,
  the number of bytes placed in the CX register need not be a multiple of
  256. The register pair ES:BX is used as a pointer to the memory area where
  the data is to be placed.

  After the service is completed, DX contains the actual number of bytes
  read, ES:BX points to the byte immediately after the last byte
  transferred, and the carry flag (CF) is set or cleared to report the
  success or failure of the operation. On failure, AH returns an error code.
  (See Figure 12-7.)

  Code               Meaning
  ──────────────────────────────────────────────────────────────────────────
  01H                Cyclical redundancy check (CRC) error
  02H                Lost data transitions: bit signals scrambled
  04H                No data found on tape
  ──────────────────────────────────────────────────────────────────────────

  Figure 12-7.  The error code returned by service 02H in register AH if the
  CF indicates a failure to read the data blocks.

Service 03H (decimal 3): Write Cassette Data Blocks

  Service 03H (decimal 3) writes one or more cassette data blocks of 256
  bytes each. (See service 02H.) As with service 02H, the CX register gives
  the count of bytes requested, and ES:BX points to the data area in memory.
  If the amount of data being written is not a multiple of 256 bytes, the
  last data block is padded out to full size.

  After the service is completed, CX should contain 00H, and ES:BX should
  point just past the last memory byte that was written.

  Curiously, no error signals are provided for this service, essentially
  because a cassette tape recorder can't inform the computer of any
  difficulties. This forces the ROM BIOS to write data in blind faith that
  all is well. Needless to say, it would be a good idea to read back any
  data written, just to check it.

Service 21H (decimal 33): Read or Write PS/2 POST Error Log

  Service 21H (decimal 33) is used internally by the ROM BIOS power-on
  self-test (POST) routines in PS/2s with the Micro Channel bus to keep
  track of hardware initialization errors. You will rarely, if ever, find
  use for this service in your own applications.

Service 83H (decimal 131): Start or Cancel Interval Timer

  This service lets a program set a specified time interval and lets the
  program check a flag to show when the interval expires. The program should
  call this service with AL = 00H, with the address of a flag byte in
  registers ES and BX, and with the time interval in microseconds in
  registers CX and DX. The high-order 16 bits of the interval should be in
  CX; the low-order 16 bits in DX.

  Initially, the flag byte should be 00H. When the time interval elapses,
  the ROM BIOS sets this byte to 80H. The program can thus inspect the flag
  byte at its own convenience to determine when the time interval has
  elapsed:

  Clear the flag byte
  Call service 83H to start the interval timer
  WHILE   (flag byte = 00H)
          BEGIN
          (do something useful)
          END

  The ROM BIOS interval timer uses the system time-of-day clock, which ticks
  about 1024 times per second, so the timer's resolution is approximately
  976 microseconds.

Service 84H (decimal 132): Read Joystick Input

  Service 84H (decimal 132) provides a consistent interface for programs
  that use a joystick or a related input device connected to IBM's Game
  Control Adapter. When you call this service with DX = 00H, the ROM BIOS
  reports the adapter's four digital switch input values in bits 4 through 7
  of register AL. Calling service 84H with DX = 01H instructs the BIOS to
  return the adapter's four resistive input values in registers AX, BX, CX,
  and DX.

  Service 84H is not supported on the IBM PC or in the original PC/XT BIOS
  (dated 11/08/82). Be sure to check the computer's model identification and
  ROM BIOS revision date before you rely on this BIOS service in a program.

Service 86H (decimal 134): Wait During a Specified Interval

  Like service 83H, service 86H (decimal 134) lets a program set a specified
  time interval to wait. Unlike service 83H, however, service 86H suspends
  operation of the program that calls it until the specified time interval
  has elapsed. Control returns to the program only when the wait has
  completed or if the hardware timer is unavailable.

Service 87H (decimal 135): Protected-Mode Data Move

  A program running in real mode can use service 87H to transfer data to or
  from extended (protected-mode) memory on a PC/AT or PS/2 Model 50, 60, or
  80. This service is designed to be used by a protected-mode operating
  system. The IBM-supplied VDISK utility also uses this function to copy
  data to and from a virtual disk in extended memory. See the IBM BIOS
  Interface Technical Reference Manual for details.

Service 88H (decimal 136): Get Extended Memory Size

  Service 88H (decimal 136) returns the amount of extended (protected-mode)
  memory installed in a PC/AT or PS/2 Model 50, 60, or 80. The value, in
  kilobytes, is returned in register AX.

  The amount of extended memory is established by the ROM BIOS POST
  routines. It includes extended memory installed beyond the first megabyte;
  that is, memory starting at 10000:0000H. Lotus/Intel/Microsoft "expanded"
  memory is not included in the value returned by service 88H.

Service 89H (decimal 137): Switch to Protected Mode

  Service 89H (decimal 137) is provided by the ROM BIOS as an aid to
  configuring an 80286-based computer (PC/AT, PS/2 Model 50 or 60) or an
  80386-based computer (PS/2 Model 80) for protected-mode operation. This
  ROM BIOS service is intended for operating systems that run in protected
  mode. To use this service, you must be thoroughly acquainted with
  protected-mode programming techniques. See the IBM BIOS Interface
  Technical Reference Manual for details.

Service C0H (decimal 192): Get System Configuration Parameters

  Service C0H (decimal 192) returns the address of a table of descriptive
  information pertaining to the hardware and BIOS configuration of a PC/AT
  (in ROM BIOS versions dated 6/10/85 and later) or PS/2. Figure 12-8 shows
  the structure of the table. You can find the meaning of the model and
  submodel bytes in Chapter 3, page 64.

  Offset         Size           Contents
  ──────────────────────────────────────────────────────────────────────────
  0              2 bytes        Size of configuration information table
  2              1 byte         Model byte
  3              1 byte         Submodel byte
  4              1 byte         ROM BIOS revision level
  5              1 byte         Feature information byte:
                                Bit 7:  Fixed-disk BIOS uses DMA Channel 3
                                Bit 6:  Cascaded interrupt level 2 (IRQ2)
                                Bit 5:  Real-time clock present
                                Bit 4:  BIOS keyboard intercept implemented
                                Bit 3:  Wait for external event supported
                                Bit 2:  Extended BIOS data area allocated
                                Bit 1:  Micro Channel bus present
                                Bit 0:  (Reserved)
  ──────────────────────────────────────────────────────────────────────────

  Figure 12-8.  System configuration information returned by service C0H.

Service C1H (decimal 193): Get ROM BIOS Extended Data Segment

  Service C1H (decimal 193) returns the segment address of the ROM BIOS
  extended data area. The ROM BIOS clears the carry flag and returns the
  segment value in register ES if an extended BIOS data segment is in use.
  Otherwise, service C1H returns with the carry flag set.

  The ROM BIOS uses the extended data area for transient storage of data.
  For example, when you pass the address of a pointing-device interface
  subroutine to the BIOS, the BIOS stores this address in its extended data
  area.

Service C2H (decimal 194): Pointing-Device Interface

  Service C2H (decimal 194) is the ROM BIOS interface to the built-in PS/2
  pointing-device controller. This interface makes it easy to use an IBM
  PS/2 mouse.

  To use the interface, you must write a short subroutine to which the ROM
  BIOS can pass packets of status information about the pointing device.
  Your subroutine should examine the data in each packet and respond
  appropriately, for example by moving a cursor on the screen. The
  subroutine must exit with a far return without changing the contents of
  the stack.

  To use the ROM BIOS pointing-device interface, carry out the following
  sequence of steps:

  1.  Pass the address of your subroutine to the BIOS (subservice 07H).

  2.  Initialize the interface (subservice 05H).

  3.  Enable the pointing device (subservice 00H).

  At this point, the BIOS begins sending packets of status information to
  your subroutine. The BIOS places each packet on the stack and calls your
  subroutine with a far CALL so that the stack is formatted when the
  subroutine gets control as in Figure 12-9. The low-order byte of the X
  and Y data words contains the number of units the pointing device has
  moved since the previous packet of data was sent. (The Z data byte is
  always 0.) The status byte contains sign, overflow, and button
  information. (See Figure 12-10.)

  ┌────────────────┐
  │    Status      │
  ├────────────────┤◄──── SP + 10
  │    X data      │
  ├────────────────┤◄──── SP + 8
  │    Y data      │
  ├────────────────┤◄──── SP + 6
  │    Z data      │
  ├────────────────┤◄──── SP + 4
  │                │
  │ Return address │
  │                │
  └────────────────┘◄──── SP

  Figure 12-9.  Pointing-device data packet.

  Bit                      Meaning
  ──────────────────────────────────────────────────────────────────────────
  0                        Set if left button pressed
  1                        Set if right button pressed
  2─3                      (Reserved)
  4                        Set if X data is negative
  5                        Set if Y data is negative
  6                        Set if X data overflows
  7                        Set if Y data overflows
  ──────────────────────────────────────────────────────────────────────────

  Figure 12-10.  Status byte in pointing-device data packet.

  When you use service C2H, the value you pass in register AL selects one of
  eight available subservices. (See Figure 12-11.) The actual register
  contents for each subservice are in Chapter 13, page 284.

  Subservice               Description
  ──────────────────────────────────────────────────────────────────────────
  00H                      Enable/disable pointing device.
  01H                      Reset pointing device.
  02H                      Set sample rate.
  03H                      Set resolution.
  04H                      Get pointing-device type.
  05H                      Initialize pointing device.
  06H                      Extended commands.
  07H                      Pass device-driver address to ROM BIOS.
  ──────────────────────────────────────────────────────────────────────────

  Figure 12-11.  Subservices available in the BIOS pointing-device interface
  (interrupt 15H, service C2H).

Service C3H (decimal 195): Enable/Disable Watchdog Timer

  Service C3H (decimal 195) provides a consistent interface to the watchdog
  timer in the PS/2 models 50, 60, and 80. It lets an operating system
  enable the watchdog timer with a specified timeout interval or disable the
  timer. Because the watchdog timer is intended specifically for use in
  operating-system software, this ROM BIOS service will rarely be useful in
  your applications.

Service C4H (decimal 196): Programmable Option Select

  Like many other interrupt 15H services, service C4H (decimal 196) is
  intended for use by operating system software. This service provides a
  consistent interface to the Programmable Option Select feature of the
  Micro Channel architecture in the PS/2 models 50, 60, and 80.


ROM BIOS Hooks

  The ROM BIOS in the PC/AT and in the PS/2s provides a number of hooks.
  These hooks are implemented as interrupt 15H "services," but to use them
  you must write an interrupt 15H handler that processes only these services
  and passes all other interrupt 15H service requests to the ROM BIOS. (See
  Figure 12-12.) This arrangement lets different components of the BIOS
  communicate with each other and with operating-system or user-written
  programs in a consistent manner.

  The ROM BIOS hooks are intended primarily for use in operating systems and
  in programs written to augment operating-system or BIOS functions.
  However, neither DOS nor OS/2 uses these BIOS hooks, and few program
  applications have reason to. Still, you might find it worthwhile to
  examine what the ROM BIOS hooks do, if only to get an idea of how the ROM
  BIOS is put together and how an operating system can interact with it.

               .                         ─┐
               .                          │
               .                          │
               mov     ah,ServiceNumber   │
               int     15h                ├─ Executed within ROM BIOS
               .                          │
               .                          │
               .                          │
                                         ─┘          ─┐
  Userhandler  PROC  far  ; interrupt 15H vector      │
                          ; points here               │
                                                      │
               .                                      │
               .                                      │
               .                                      │
               cmp     ah,ServiceNumber               │
               je      Service                        ├─ User-written
               jmp     (to previous INT 15H handler)  │  interupt 15H
                                                      │  handler
  Service                                             │
               .                                      │
               .       (do something useful)          │
               .                                      │
               iret                                   │
  Userhandler  ENDP                                  ─┘

  Figure 12-12.  How the ROM BIOS hooks can be used.

Service 4FH (decimal 79): Keyboard Intercept

  In the PC/AT ROM BIOS (dated 06/10/85 and later) and in the PS/2 ROM BIOS,
  the keyboard interrupt handler (that is, the handler for hardware
  interrupt 09H) executes interrupt 15H with AH = 4FH and with AL equal to
  the keyboard scan code. This action has little effect: The ROM BIOS
  interrupt 15H, service 4FH (decimal 79) handler returns with the carry
  flag set, and the interrupt 09H handler continues processing the
  keystroke.

  If you write an interrupt handler for interrupt 15H, however, you can hook
  service 4FH and process keystrokes yourself. Install your handler by
  storing its segmented address in the interrupt 15H vector. (Be sure to
  save the previous contents of the interrupt 15H vector.) Your interrupt
  15H handler would do the following:

  IF (AH<>4FH)
          jump to default interrupt 15H handler
  ELSE
          process keyboard scan code in AL
          set or reset carry flag
          exit from interrupt handler

  If your handler processes the scan code in AL, it must either set or reset
  the carry flag before it returns control to the ROM BIOS interrupt 09H
  handler. Setting the carry flag indicates that the BIOS interrupt 09H
  handler should continue processing the scan code in AL: Clearing the carry
  flag causes the BIOS handler to exit without processing the scan code.

  The problem with using the ROM BIOS keyboard intercept is that other
  programs, including DOS itself, can and do process keystrokes before the
  ROM BIOS interrupt 09H handler ever has a chance to issue interrupt 15H.
  (These programs do this by pointing the interrupt 09H vector to their own
  handlers instead of to the default ROM BIOS handler.) Because your program
  can't determine if this is happening, you cannot rely on the ROM BIOS
  keyboard intercept to be called for every keystroke.

Service 80H (decimal 128): Device Open

  This hook lets programs determine when a particular hardware device is
  available for input or output. An installable device driver can issue
  interrupt 15H with AH = 80H to inform an operating system that the device
  was opened. The operating system's interrupt 15H handler can inspect BX
  for an identifying value for the device and CX for an ID value of the
  program that opened the device.

Service 81H (decimal 129): Device Close

  Like service 80H, this service is provided for programs that establish
  input/output connections to hardware devices to communicate with an
  operating system. Service 81H (decimal 129) is called by such a program
  with a device ID value in register BX and a program ID value in CX. An
  operating system's interrupt 15H handler can inspect these values to
  determine that a particular device was closed for input/output by a
  particular program.

Service 82H (decimal 130): Program Termination

  Service 82H (decimal 130) is provided by the ROM BIOS so that a program
  can signal its own termination to an operating system. When a program
  executes interrupt 15H with AH = 82H and an ID value in BX, the operating
  system can handle the interrupt and thus be informed that the program
  terminated.

Service 85H (decimal 133): Sys Req Keystroke

  When you press the Sys Req key on an 84-key keyboard or Alt-Sys Req on a
  101/102-key keyboard, the ROM BIOS keyboard interrupt handler executes
  interrupt 15H with AH = 85H. You can detect when this key is pressed by
  hooking interrupt 15H and inspecting the value in AH.

  When the Sys Req key is first pressed, the ROM BIOS issues interrupt 15H
  with AH = 85H and AL = 00H. When the key is released, the BIOS executes
  interrupt 15H with AH = 85H and AL = 01H. Thus the structure of an
  interrupt 15H handler that detects Sys Req keystrokes would be as follows:

  IF (AH<>85H)
                  jump to previous interrupt 15H handler
  ELSE IF (AL = 00H)
                  process Sys Req keystroke
       ELSE
                  process Sys Req key release
       exit from interrupt handler

Service 90H (decimal 144): Device Busy

  This service lets a device driver alert an operating system to the
  beginning of an input or output operation. An operating system's interrupt
  15H handler processes this information (for example) by preventing
  subsequent input/output to the device until the device signals, with
  service 91H, that it is no longer busy.

  The ROM BIOS device drivers for disks, the keyboard, and the printer all
  issue appropriate service 90H (decimal 144) interrupts. Each device is
  identified by a value in register AL. (See Figure 12-13.) These ID values
  are selected according to the following guidelines:

  ■  00H─7FH: Non-reentrant devices that can process only one I/O request at
     a time sequentially.

  ■  80H─BFH: Reentrant devices that can handle multiple I/O requests at
     once.

  ■  C0H─FFH: Devices that expect the operating system to wait for a
     predetermined period of time before returning control to the device.
     The operating system's interrupt 15H handler must set the carry flag to
     indicate that the wait has been carried out.

  Value                    Meaning
  ──────────────────────────────────────────────────────────────────────────
  00H                      Fixed disk
  01H                      Diskette
  02H                      Keyboard
  03H                      Pointing device
  80H                      Network
  FCH                      PS/2 fixed-disk reset
  FDH                      Diskette-drive motor start
  FEH                      Printer
  ──────────────────────────────────────────────────────────────────────────

  Figure 12-13.  Device identification values for interrupt 15H, services
  90H and 91H.

Service 91H (decimal 145): Interrupt Complete

  Devices that use service 90H to notify an operating system that they are
  busy can subsequently use service 91H (decimal 145) to signal that an
  input/output operation has been completed. The identification value passed
  in AL should be the same as the value passed in service 90H.


Printer Services

  The ROM BIOS printer services support printer output through the parallel
  printer adapter. The three ROM BIOS printer services are invoked with
  interrupt 17H (decimal 23), requested through the AH register, and
  numbered 00H through 02H. (See Figure 12-14.) The general PC-family
  design allows more than one printer to be installed, so a printer number
  must be specified in register DX for all these services.

  Service                  Description
  ──────────────────────────────────────────────────────────────────────────
  00H                      Send One Byte to Printer.
  01H                      Initialize Printer.
  02H                      Get Printer Status.
  ──────────────────────────────────────────────────────────────────────────

  Figure 12-14.  The three ROM BIOS printer services invoked through
  interrupt 17H (decimal 23).

Service 00H (decimal 0): Send 1 Byte to Printer

  Service 00H (decimal 0) sends the byte you specify to the printer. When
  the service is completed, AH is then set to report the printer status (see
  service 02H), which can be used to determine the success or failure of
  the operation. See the special notes on printer time-out under service
  02H.

Service 01H (decimal 1): Initialize Printer

  Service 01H (decimal 1) initializes the printer. To do this, the service
  simply sends two control codes (08H and 0CH) to the printer control port.
  As with the other two services, the printer status is reported in AH.

Service 02H (decimal 2): Get Printer Status

  Service 02H (decimal 2) reports the printer status in the AH register. The
  individual bit codes are shown in Figure 12-15.

  The printer time-out has caused some difficulty in the IBM personal
  computers. Any I/O driver needs to set a time limit for a response from
  the device being controlled. Ideally, this time limit should be short
  enough to ensure that an unresponsive device can be reported in a timely
  manner. Unfortunately, one normal printer operation can take a
  surprisingly long time: a page eject ("skip to the top of the next page").
  The time allowed varies from version to version of the ROM BIOS. Treat a
  time-out signal with care.

        Bit
  7 6 5 4 3 2 1 0          Meaning (when set to 1)
  ──────────────────────────────────────────────────────────────────────────
  1 . . . . . . .          Printer not busy (0 = busy)
  . 1 . . . . . .          Acknowledgment from printer
  . . 1 . . . . .          Out-of-paper signal
  . . . 1 . . . .          Printer selected
  . . . . 1 . . .          I/O error
  . . . . . 1 . .          Not used
  . . . . . . 1 .          Not used
  . . . . . . . 1          Time-out
  ──────────────────────────────────────────────────────────────────────────

  Figure 12-15.  The printer status bits reported in the AH register by
  services 00H, 01H, and 02H.


Other Services

  We now come to the grab bag of all other ROM BIOS services. (See Figure
  12-16.) Some of these services are intended for use in program
  applications; others are more likely to be used in operating-system
  software. The following sections describe these six service interrupts.

  Interrupt                Description
  Hex   Dec
  ──────────────────────────────────────────────────────────────────────────
  05H    5                 Print-Screen Service
  11H   17                 Equipment-List Service
  12H   18                 Memory-Size Service
  18H   24                 ROM BASIC Loader Service
  19H   25                 Bootstrap Loader Service
  1AH   26                 Time-of-Day Services
  ──────────────────────────────────────────────────────────────────────────

  Figure 12-16.  Six miscellaneous ROM BIOS services supported by IBM, and
  their associated interrupts.

Interrupt 05H (decimal 5): Print-Screen Service

  Interrupt 05H (decimal 5) activates the print-screen service: The keyboard
  support routines generate interrupt 05H in response to the Shift-PrtSc
  combination; any other programs that want to perform a print-screen
  operation can safely and conveniently do so by generating interrupt 05H.

  The print-screen service will maintain the current cursor position on the
  screen and successfully print any printable characters from the screen in
  either text or graphics mode. It uses both the standard video services
  (those that waltz the cursor around the screen and read characters from
  the screen buffer) and the standard printer services.

  This service directs all its output to printer number 0, the default
  printer. There are no input or output registers for this service. However,
  a status code is available at low-memory location 0050:0000H. (See page
  61.) If the byte at that location has a value of FFH (decimal 255), then
  a previous print-screen operation was not completed successfully. A value
  of 00H indicates that no error occurred, and that the print-screen
  operation is ready to go. A value of 01H indicates that a print-screen
  operation is currently in progress; any request for a second one will be
  ignored.

  The ROM BIOS print-screen routine cannot print images drawn on the screen
  in graphics modes. If you want to produce a printed screen snapshot in
  CGA-compatible graphics modes, use the DOS utility program GRAPHICS. This
  program installs a memory-resident, graphics-mode print-screen routine
  that hooks interrupt 05H. Once you execute GRAPHICS, pressing Shift-PrtSc
  or executing interrupt 05H while in a graphics mode will cause the
  graphics-mode print-screen routine to run.

Interrupt 11H (decimal 17): Equipment-List Service

  Interrupt 11H (decimal 17) reports what equipment is installed in the
  computer. This report contains the same information stored at low-memory
  location 0040:0010H. (See Chapter 3, page 55.) The report is coded as
  shown in Figure 12-17, in the bits of a 16-bit word, which is placed in
  register AX. See interrupt 12H for a related service.

  The equipment information is gathered on an as-accurate-as-possible basis
  and may not be exactly correct. Different methods are used for acquiring
  the information in the various models.

  The equipment list is determined only once at power-up time and is then
  left in memory. This means that you can change the equipment list under
  software control. For example, you could take some equipment off line so
  that it is not used. However, modifying the equipment list is risky
  business──don't bet on its success. See interrupt 19H for comments on how
  to modify the equipment list and get reliable results.

╓┌─┌───────────────────────────────────────────────────────┌─────────────────►
                           Bit
  15 14 13 12 11 10  9  8   7  6  5  4  3  2  1  0        Meaning
  ───────────────────────────────────────────────────────────────────────────
   X  X  .  .  .  .  .  .   .  .  .  .  .  .  .  .        Number of printers
   .  .  X  .  .  .  .  .   .  .  .  .  .  .  .  .        (Reserved)
                           Bit
  15 14 13 12 11 10  9  8   7  6  5  4  3  2  1  0        Meaning
  ───────────────────────────────────────────────────────────────────────────
   .  .  X  .  .  .  .  .   .  .  .  .  .  .  .  .        (Reserved)
   .  .  .  X  .  .  .  .   .  .  .  .  .  .  .  .        Game adapter: 1 = i
   .  .  .  .  X  X  X  .   .  .  .  .  .  .  .  .        Number of RSS-232 s
   .  .  .  .  .  .  .  X   .  .  .  .  .  .  .  .        (Not used)
   .  .  .  .  .  .  .  .   X  X  .  .  .  .  .  .        Number of diskette
   .  .  .  .  .  .  .  .   .  .  X  X  .  .  .  .        Initial video mode:
                                                          10 = 80-column colo
                                                          01 = 40-column colo
   .  .  .  .  .  .  .  .   .  .  .  .  X  X  .  .        PC with 64 KB mothe
                                                          system board RAM (1
                                                          10 = 48 KB; 01 = 32
                                                          PC/AT: (Not used)
                                                          PS/2s: Bit 3 = (unu
                                                          pointing device ins
   .  .  .  .  .  .  .  .   .  .  .  .  .  .  X  .        1 if math co-proces
   .  .  .  .  .  .  .  .   .  .  .  .  .  .  .  X        1 if any diskette d
                                                          see bits 7 and 6)
  ───────────────────────────────────────────────────────────────────────────
                           Bit
  15 14 13 12 11 10  9  8   7  6  5  4  3  2  1  0        Meaning
  ───────────────────────────────────────────────────────────────────────────
  ───────────────────────────────────────────────────────────────────────────


  Figure 12-17.  The bit coding for the equipment list reported in register
  AX and invoked by interrupt 11H (decimal 17).

  The format of the equipment list was defined for the original IBM PC. As a
  result, some parts of the list vary, depending on the PC model. For
  example, bits 2 and 3 originally indicated the amount of RAM installed on
  the motherboard. (Yes, in those days you could indeed have purchased a PC
  with as little as 16 KB of RAM.) In PS/2s, these bits have a different
  significance. (See Figure 12-17.)

Interrupt 12H (decimal 18): Memory-Size Service

  Interrupt 12H (decimal 18) invokes the service that reports the available
  memory size in kilobytes──the same information stored at low-memory
  location 0040:0013H. (See page 55.) The value is reported in AX. The
  memory-size value reflects only the amount of base memory available. In a
  PC/AT or PS/2 with extended (protected-mode) memory, you must use
  interrupt 15H, service 88H (Get Extended Memory Size), to determine the
  amount of extended memory installed.

  In the standard models of the PC, this value is taken from the setting of
  the physical switches inside the system unit. These switches are supposed
  to reflect the actual memory installed, although under some circumstances
  they are set to less memory than is actually present. In the PC/AT and
  PS/2s, the ROM BIOS POST determines the amount of memory in the system by
  exploring available RAM to see what is installed. If the BIOS is using an
  extended data area, this data area is allocated at the highest memory
  address available, so the value returned by this service excludes the
  amount of RAM reserved for the extended data area.

Interrupt 18H (decimal 24): ROM BASIC Loader Service

  Interrupt 18H (decimal 24) is normally used to activate ROM BASIC. Any
  program can activate BASIC (or whatever has replaced it) by generating
  interrupt 18H. This can be done to intentionally bring up ROM BASIC or
  also to abruptly shut down, or dead-end a program. However, see the next
  interrupt, number 19H, for a better way to dead-end a program.

Interrupt 19H (decimal 25): Bootstrap Loader Service

  Interrupt 19H (decimal 25) activates the standard bootstrap routine for
  the computer (which produces a similar result to powering on and nearly
  the same net result as the Ctrl-Alt-Del key combination). However, this
  bootstrap interrupt bypasses the lengthy memory check of the power-on
  routines as well as the reset operations of Ctrl-Alt-Del.

  The bootstrap loader works by reading the first sector of the first track
  (the boot sector) from the diskette in drive A into memory at 0000:7C00H.
  If the ROM BIOS cannot read from the diskette, it reads the boot sector
  from the hard disk in drive C instead. If both attempts fail, the BIOS
  executes interrupt 18H to bring up ROM BASIC. If the BIOS reads a sector
  from the disk but the sector doesn't contain an operating-system boot
  record, the BIOS issues an error message and waits for you to reboot or
  replace the offending diskette.

  We know of two uses for this interrupt service. One is to immediately shut
  down, or dead-end, the operation of the computer. This can be done by a
  program when it encounters an "illegal" situation, for example, by a
  copy-protected program that detects an apparent violation of copy
  protection.

  The other use for this service is to reboot the computer without going
  through the reset and restart operations, which would, for example,
  recalculate the memory size and equipment list reported by interrupts 11H
  and 12H. This interrupt is particularly useful for any program that
  modifies either of these two items. The reasoning is simple: If you want
  to change the equipment list or the memory size (for example, to set aside
  some memory for a RAM disk), you cannot reliably count on all programs──
  including DOS──to check the actual memory or equipment specifications each
  time they are used. But a program could set aside some memory, change the
  memory specification, and then use this interrupt to reboot the system.
  When that is done and DOS is activated, DOS would take its own record of
  the available memory from the value set by your program. Neither DOS nor
  any civilized DOS program would be aware of, or interfere with, the memory
  area that was set aside.

  To give you a brief example, here's a fragment of assembler code that will
  change the ROM BIOS's record of the memory size and then use interrupt 19H
  to reboot the computer:

  mov     ax,40H                   ; get BIOS data segment of hex 40...
  mov     es,ax                    ; ...into ES segment register
  mov     word ptr es:[13h],256    ; set memory to 256 KB
  int     19h                      ; reboot system

Interrupt 1AH (decimal 26): Time-of-Day Services

  Interrupt 1AH (decimal 26) provides the time-of-day services. Unlike other
  interrupts covered in this section but like all other ROM BIOS services,
  several services can be activated by this interrupt. When you execute
  interrupt 1AH, you specify the service number, as usual, in register AH.
  (See Figure 12-18.)

  Service            Description
  ──────────────────────────────────────────────────────────────────────────
  00H                Get Current Clock Count.
  01H                Set Current Clock Count.
  02H                Get Real-Time Clock Time.
  03H                Set Real-Time Clock Time.
  04H                Get Real-Time Clock Date.
  05H                Set Real-Time Clock Date.
  06H                Set Real-Time Clock Alarm.
  07H                Reset Real-Time Clock Alarm.
  09H                Get Real-Time Clock Alarm Time and Status.
  ──────────────────────────────────────────────────────────────────────────

  Figure 12-18.  The ROM-BIOS time-of-day services invoked by interrupt 1AH.

  The ROM BIOS maintains a time-of-day clock based on a count of
  system-clock ticks since midnight. The system clock "ticks" by generating
  interrupt 8 at specific intervals. On each clock tick, the ROM BIOS
  interrupt 08H service routine increments the clock count by 1. When the
  clock count passes 24 hours' worth of ticks, the count is reset to 0 and a
  record is made of the fact that midnight has been passed. This record is
  not in the form of a count, so you can't detect if two midnights have
  passed.

  The clock ticks at a rate that is almost exactly 1,193,180 ÷ 64 KB, or
  roughly 18.2 times a second. The count is kept as a 4-byte integer at
  low-memory location 0040:006CH. The midnight count value, used to compare
  against the rising clock count, is 1800B0H, or 1,573,040; when the clock
  hits the midnight count value, the byte at location 0040:0070H is set to
  01H and the count is reset. When DOS needs to know the time, it reads the
  clock count through the time-of-day service and calculates the time from
  this raw count. If it sees that midnight has passed, it also increments
  the date.

  You can use the following BASIC formulas to calculate the current time of
  day from the clock count:

  HOURS = INT(CLOCK / 65543)
  CLOCK = CLOCK - (HOURS * 65543)
  MINUTES = INT(CLOCK / 1092)
  CLOCK = CLOCK - (MINUTES * 1092)
  SECONDS = CLOCK / 18.2

  In reverse, we use the following formula to calculate a nearly correct
  clock count from the time:

  COUNT = (HOURS * 65543) + (MINUTES * 1092) + (SECONDS * 18.2)

  The ROM BIOS services in the PC/AT and PS/2s include time-of-day and date
  services that perform some of these tasks automatically.

  Service 00H (decimal 0): Get Current Clock Count

  Service 00H (decimal 0) returns the current clock count in two registers:
  the high-order portion in CX and the low-order portion in DX. AL = 00H if
  midnight has not passed since the last clock value was read or set; and AL
  = 01H if midnight has passed. The midnight signal is always reset when the
  clock is read. Any program using this service must use the midnight signal
  to keep track of date changes. DOS programs normally should not use this
  service directly. If they do, they must calculate and set a new date.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    It's curious that version 2.0 of DOS did not consistently update the
    date on the midnight signal. The next version of DOS (2.1) and all other
    versions of DOS do.
  ──────────────────────────────────────────────────────────────────────────

  Service 01H (decimal 1): Set Current Clock Count

  Service 01H (decimal 1) sets the clock count in location 0040:006CH using
  the values you pass in registers CX and DX. This service automatically
  clears the midnight flag at 0040:0070H.

  Service 02H (decimal 2): Get Real-Time Clock Time

  The PC/AT and the PS/2s have a real-time clock that maintains the current
  date and time in nonvolatile memory. This clock runs in parallel to the
  system timer referenced by services 00H and 01H. When you boot a PC/AT or
  PS/2, the ROM BIOS initializes the system timer count with the time
  indicated by the real-time clock.

  You can access the real-time clock directly using service 02H (decimal 2).
  This service returns the time in binary-coded decimal format (BCD) in
  registers CH (hours), CL (minutes), and DH (seconds). If the real-time
  clock is defective, the ROM BIOS sets the carry flag.

  Service 03H (decimal 3): Set Real-Time Clock Time

  This service complements service 02H. It lets you set the real-time clock
  on a PC/AT or PS/2, using the same register assignments as service 02H.
  Again, the hours, minutes, and seconds values are in BCD format.

  Service 04H (decimal 4): Get Real-Time Clock Date

  Service 04H (decimal 4) returns the current date as maintained by the
  real-time clock in a PC/AT or PS/2. The ROM BIOS returns century (19 or
  20) in register CH, the year in CL, the month in DH, and the day in DL.
  Again, the values are returned in BCD format. As in service 02H, the ROM
  BIOS sets the carry flag if the real-time clock is not operating.

  Service 05H (decimal 5): Set Real-Time Clock Date

  Service 05H (decimal 5) complements service 04H. This service sets the
  real-time clock date, using the same registers as service 04H.

  Service 06H (decimal 6): Set Real-Time Clock Alarm

  Service 06H (decimal 6) lets you create an "alarm" program that executes
  at a specific time. This alarm program must be memory-resident at the time
  the alarm occurs. To use this service, make your alarm program
  memory-resident using the DOS Terminate-and-Stay-Resident service (see
  page 302), and be sure that interrupt vector 4AH (0000:0128H) points to
  the start of your program. Then call service 06H to set the time for the
  alarm to occur.

  Service 06H uses the same register values as service 03H: CH contains
  hours in BCD format, CL contains minutes, and DH contains seconds. The ROM
  BIOS sets the carry flag when it returns from this service if the
  real-time clock is not operating or if the alarm is already in use.

  When the real-time clock time matches the alarm time, the BIOS executes
  interrupt 4AH, which transfers control to your alarm program. Your program
  can then take appropriate action (display a message, for example). Because
  the ROM BIOS activates your alarm program by executing an
  INT 4AH instruction, the program must exit with an IRET instruction.

  Service 07H (decimal 7): Reset Real-Time Clock Alarm

  Use service 07H (decimal 7) to disable the real-time clock alarm if it has
  been set by a previous call to service 06H.

  Service 09H (decimal 9): Get Real-Time Clock Alarm Time and Status

  On PS/2 models 25 and 30, you can determine the current status of the
  real-time alarm by executing interrupt 1AH, service 09H. This service
  reports the alarm status in register DL. If DL = 01H, the alarm is active,
  and the alarm time is returned in CH, CL, and DH. If DL = 00H, the alarm
  isn't enabled.


Chapter 13  ROM BIOS Services Summary
────────────────────────────────────────────────────────────────────────────

  Short Summary

  Long Summary

  This chapter summarizes the ROM BIOS service routines discussed in
  Chapters 8 through 12 in order to provide you with a quick reference
  guide.

  You can use this chapter to locate the ROM BIOS functions you need and to
  determine which registers they use. Where a particular service is very
  detailed or tricky to use, we'll refer you to the discussions in the
  chapters and to the IBM technical reference manuals.



Short Summary


  In this section, we briefly list all the ROM BIOS services so that they
  can be seen together, at a glance.

╓┌─┌────────────┌───┌───┌───────┌───────────────────────────┌────────────────╖
              Interrupt
  Subject      Hex Dec Service Description                 Notes
  ──────────────────────────────────────────────────────────────────────────
  Print screen 05H 5   N/A     Send screen contents to
                               printer.
  Video        10H 16  00H     Set video mode.
  Video        10H 16  01H     Set cursor size.
  Video        10H 16  02H     Set cursor position.
              Interrupt
  Subject      Hex Dec Service Description                 Notes
  ──────────────────────────────────────────────────────────────────────────
  Video        10H 16  02H     Set cursor position.
  Video        10H 16  03H     Read cursor position.
  Video        10H 16  04H     Read light-pen position.
  Video        10H 16  05H     Set active display page.
  Video        10H 16  06H     Scroll window up.
  Video        10H 16  07H     Scroll window down.
  Video        10H 16  08H     Read character and
                               attribute.
  Video        10H 16  09H     Write character and
                               attribute.
  Video        10H 16  0AH     Write character.
  Video        10H 16  0BH     Set 4-color palette.
  Video        10H 16  0CH     Write pixel.
  Video        10H 16  0DH     Read pixel.
  Video        10H 16  0EH     Write character in teletype
                               mode.
  Video        10H 16  0FH     Get current video mode.
  Video        10H 16  10H     EGA/VGA color palette
              Interrupt
  Subject      Hex Dec Service Description                 Notes
  ──────────────────────────────────────────────────────────────────────────
  Video        10H 16  10H     EGA/VGA color palette
                               interface.
  Video        10H 16  11H     EGA/VGA character generator
                               interface.
  Video        10H 16  12H     EGA/VGA "alternate
                               select."
  Video        10H 16  13H     Write character string.    PC/AT, PS/2, EGA,
                                                           VGA only
  Video        10H 16  1AH     Get/Set display combination PS/2 only
                               code.
  Video        10H 16  1BH     Functionality/State         PS/2 only
                               information.
  Video        10H 16  1CH     Save/Restore video state.  VGA only
  Equipment    11H 17  N/A     Get list of peripheral
                               equipment.
  Memory       12H 18  N/A     Get base memory size (in
                               KB).
  Disk         13H 19  00H     Reset disk system.
              Interrupt
  Subject      Hex Dec Service Description                 Notes
  ──────────────────────────────────────────────────────────────────────────
  Disk         13H 19  00H     Reset disk system.
  Disk         13H 19  01H     Get disk status.
  Disk         13H 19  02H     Read disk sectors.
  Disk         13H 19  03H     Write disk sectors.
  Disk         13H 19  04H     Verify disk sectors.
  Disk         13H 19  05H     Format disk track.
  Disk         13H 19  06H     Format disk track and set   PC/XT fixed disk
                               bad sector flags.          only
  Disk         13H 19  07H     Format drive starting at    PC/XT fixed disk
                               specified cylinder.        only
  Disk         13H 19  08H     Get current drive
                               parameters.
  Disk         13H 19  09H     Initialize fixed-disk
                               parameter tables.
  Disk         13H 19  0AH     Read long.
  Disk         13H 19  0BH     Write long.
  Disk         13H 19  0CH     Seek to cylinder.
  Disk         13H 19  0DH     Alternate disk reset.
              Interrupt
  Subject      Hex Dec Service Description                 Notes
  ──────────────────────────────────────────────────────────────────────────
  Disk         13H 19  0DH     Alternate disk reset.
  Disk         13H 19  10H     Test for drive ready.
  Disk         13H 19  11H     Recalibrate drive.
  Disk         13H 19  14H     Controller diagnostics.
  Disk         13H 19  15H     Get disk type.
  Disk         13H 19  16H     Change of diskette status.
  Disk         13H 19  17H     Set diskette type for
                               format.
  Disk         13H 19  18H     Set media type for diskette
                               format.
  Disk         13H 19  19H     Park heads.                PS/2s only
  Disk         13H 19  1AH     Format ESDI unit.          PS/2 models 50,
                                                           60, 80 only
  Serial port  14H 20  00H     Initialize serial port.
  Serial port  14H 20  01H     Send out one character.
  Serial port  14H 20  02H     Receive one character.
  Serial port  14H 20  03H     Get serial port status.
  Serial port  14H 20  04H     Extended serial port        PS/2s only
              Interrupt
  Subject      Hex Dec Service Description                 Notes
  ──────────────────────────────────────────────────────────────────────────
  Serial port  14H 20  04H     Extended serial port        PS/2s only
                               initialize.                Serial port
                                                           14H
                                                           20
                                                           05H
                                                           Extended serial
                                                           port control.
                                                           PS/2s only
  System       15H 21  00H     Turn on cassette motor.
  System       15H 21  01H     Turn off cassette motor.
  System       15H 21  02H     Read data blocks.
  System       15H 21  03H     Write data blocks.
  System       15H 21  21H     Read/write POST error log. PS/2 models 50,
                                                           60, 80 only
  System       15H 21  4FH     Keyboard intercept.        PC/AT, PS/2s only
  System       15H 21  80H     Device open.               PC/AT, PS/2s only
  System       15H 21  81H     Device close.              PC/AT, PS/2s only
  System       15H 21  82H     Program termination.       PC/AT, PS/2s only
              Interrupt
  Subject      Hex Dec Service Description                 Notes
  ──────────────────────────────────────────────────────────────────────────
  System       15H 21  82H     Program termination.       PC/AT, PS/2s only
  System       15H 21  83H     Start/stop interval timer. PC/AT, PS/2s only
  System       15H 21  84H     Joystick support.          PC/AT, PS/2s only
  System       15H 21  85H     Sys Req keystroke.         PC/AT, PS/2s only
  System       15H 21  86H     Wait.                      PC/AT, PS/2s only
  System       15H 21  87H     Protected-mode data move.  PC/AT, PS/2
                                                           models 50, 60, 80
  System       15H 21  88H     Get extended memory size.  PC/AT, PS/2
                                                           models 50, 60, 80
  System       15H 21  89H     Switch to protected mode.  PC/AT, PS/2
                                                           models 50, 60, 80
  System       15H 21  90H     Device busy.               PC/AT, PS/2s only
  System       15H 21  91H     Interrupt complete.        PC/AT, PS/2s only
  System       15H 21  C0H     Get system configuration
                               parameters.
  System       15H 21  C1H     Get extended BIOS data      PS/2s only
                               segment.
  System       15H 21  C2H     Pointing-device interface. PS/2s only
              Interrupt
  Subject      Hex Dec Service Description                 Notes
  ──────────────────────────────────────────────────────────────────────────
  System       15H 21  C2H     Pointing-device interface. PS/2s only
  System       15H 21  C3H     Enable/disable watchdog     PS/2 models 50,
                               timer.                     60, 80
  System       15H 21  C4H     Programmable Option Select  PS/2 models 50,
                               interface.                 60, 80
  Keyboard     16H 22  00H     Read next keystroke.
  Keyboard     16H 22  01H     Report whether keystroke
                               ready.
  Keyboard     16H 22  02H     Get shift status.
  Keyboard     16H 22  03H     Set typematic rate and      PC/AT, PS/2s only
                               delay.
  Keyboard     16H 22  05H     Write to keyboard buffer.  PC/AT, PS/2s only
  Keyboard     16H 22  10H     Extended keyboard read.    PC/AT, PS/2s only
  Keyboard     16H 22  11H     Extended keyboard status.  PC/AT, PS/2s only
  Keyboard     16H 22  12H     Extended shift status.     PC/AT, PS/2s only
  Printer      17H 23  00H     Send 1 byte to printer.
  Printer      17H 23  01H     Initialize printer.
  Printer      17H 23  02H     Get printer status.
              Interrupt
  Subject      Hex Dec Service Description                 Notes
  ──────────────────────────────────────────────────────────────────────────
  Printer      17H 23  02H     Get printer status.
  BASIC        18H 24  N/A     Switch control to ROM
                               BASIC.
  Bootstrap    19H 25  N/A     Reboot computer.
  Time         1AH 26  00H     Read current clock count.
  Time         1AH 26  01H     Set current clock count.
  Time         1AH 26  02H     Read real-time clock.      PC/AT, PS/2s only
  Time         1AH 26  03H     Set real-time clock.       PC/AT, PS/2s only
  Time         1AH 26  04H     Read date from real-time    PC/AT, PS/2s only
                               clock.
  Time         1AH 26  05H     Set date in real-time       PC/AT, PS/2s only
                               clock.
  Time         1AH 26  06H     Set alarm.                 PC/AT, PS/2s only
  Time         1AH 26  07H     Reset alarm.               PC/AT, PS/2s only
  Time         1AH 26  09H     Get alarm time and status. PS/2 Model 30
                                                           only
  ──────────────────────────────────────────────────────────────────────────



Long Summary


  In this section, we expand the previous summary table to show the register
  usage for input and output parameters. The preceding section is best used
  to quickly find which service you need; this section is best used to
  quickly find how to use each service.

╓┌─┌────────────────┌───┌────────────────┌────────────────┌──────────────────╖
  Print Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  Print screen.    05H N/A              N/A              Send screen
                                                         contents to
                                                         printer. Status and
                                                         result byte at
                                                         0050:0000H.

╓┌─┌────────────────┌───┌────────────────┌────────────────┌──────────────────╖
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  Set video mode.  10H AH = 00H         None             Video modes in AL:
                       AL = video mode                   00H: 40 x 25
                                                         16-color text
                                                         (gray-scaled on
                                                         composite
                                                         monitors).
                                                         01H: 40 x 25
                                                         16-color text.
                                                         02H: 80 x 25
                                                         16-color text
                                                         (gray-scaled on
                                                         composite
                                                         monitors).
                                                         03H: 80 x 25
                                                         16-color text.
                                                         04H: 320 x 200
                                                         4-color graphics.
                                                         05H: 320 x 200
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                                                         05H: 320 x 200
                                                         4-color graphics
                                                         (gray-scaled on
                                                         composite
                                                         monitors).
                                                         06H: 640 x 200
                                                         2-color graphics.
                                                         07H: 80 x 25
                                                         monochrome text
                                                         (MDA, EGA, VGA).
                                                         0DH: 320 x 200
                                                         16-color graphics
                                                         (EGA, VGA).
                                                         0EH: 640 x 200
                                                         16-color graphics
                                                         (EGA, VGA).
                                                         0FH: 640 x 350
                                                         monochrome graphics
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                                                         monochrome graphics
                                                         (EGA, VGA).
                                                         10H: 640 x 350
                                                         16-color graphics
                                                         (EGA, VGA).
                                                         11H: 640 x 480
                                                         2-color graphics
                                                         (MCGA, VGA).
                                                         12H: 640 x 480
                                                         16-color graphics
                                                         (VGA).
                                                         13H: 320 x 200
                                                         256-color graphics
                                                         (MCGA, VGA).
  ──────────────────────────────────────────────────────────────────────────
  Set cursor size. 10H AH = 01H         None             Useful values for
                       CH = starting                     CH and CL depend on
                       scan line                         video mode.
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       scan line                         video mode.
                       CL = ending
                       scan line
  ──────────────────────────────────────────────────────────────────────────
  Set cursor       10H AH = 02H         None
  position.            BH = display
                       page
                       DH = row
                       DL = column
  ──────────────────────────────────────────────────────────────────────────
  Read cursor      10H AH = 03H         CH = starting
  position.            BH = display     scan line
                       page             CL = ending scan
                                        line
                                        DH = row
                                        DL = column
  ──────────────────────────────────────────────────────────────────────────
  Read light-pen   10H AH = 04H         AH = pen trigger
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  Read light-pen   10H AH = 04H         AH = pen trigger
  position.                             signal
                                        BX = pixel
                                        column
                                        CH = pixel row
                                        (CGA and EGA
                                        video modes 4,
                                        5, and 6)
                                        CX = pixel row
                                        (EGA except
                                        modes 4, 5, and
                                        6)
                                        DH = character
                                        row
                                        DL = character
                                        column
  ──────────────────────────────────────────────────────────────────────────
  Set active       10H AH = 05H         None
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  Set active       10H AH = 05H         None
  display page.        AL = page number
  ──────────────────────────────────────────────────────────────────────────
  Scroll           10H AH = 06H         None
  window up.           AL = lines to
                       scroll up
                       BH = fill
                       attribute
                       CH = upper row
                       CL = left column
                       DH = lower row
                       DL = right
                       column
  ──────────────────────────────────────────────────────────────────────────
  Scroll window    10H AH = 07H         None
  down.                AL = lines to
                       scroll down
                       BH = fill
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       BH = fill
                       attribute
                       CH = upper row
                       CL = left column
                       DH = lower row
                       DL = right
                       column
  ──────────────────────────────────────────────────────────────────────────
  Read character   10H AH = 08H         AH = attribute
  and attribute.       BH = display     AL = character
                       page
  ──────────────────────────────────────────────────────────────────────────
  Write character  10H AH = 09H         None
  and attribute.       AL = character
                       BH = display
                       page
                       BL = attribute
                       CX = number of
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       CX = number of
                       characters to
                       repeat
  ──────────────────────────────────────────────────────────────────────────
  Write character. 10H AH = 0AH         None
                       AL = character
                       BH = page number
                       BL = color in
                       graphics mode
                       CX = number of
                       characters to
                       repeat
  ──────────────────────────────────────────────────────────────────────────
  Set color        10H AH = 0BH         None
  palette.             BH = palette
                       color ID
                       BL = color to be
                       used with
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       used with
                       palette ID
  ──────────────────────────────────────────────────────────────────────────
  Write pixel.     10H AH = 0CH         None
                       AL = color
                       BH = display
                       page
                       CX = pixel
                       column
                       DX = pixel row
  ──────────────────────────────────────────────────────────────────────────
  Read pixel.      10H AH = 0DH         AL = pixel value
                       BH = display
                       page
                       CX = pixel
                       column
                       DX = pixel row
  ──────────────────────────────────────────────────────────────────────────
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  ──────────────────────────────────────────────────────────────────────────
  Write character  10H AH = 0EH         None             Display page number
  in teletype          AL = character                    required only for
  mode.                BH = display                      IBM PC ROM BIOS
                       page                              dated 10/19/81 and
                       BL = color for                    earlier.
                       graphics mode
  ──────────────────────────────────────────────────────────────────────────
  Get current      10H AH = 0FH         AH = width in
  video mode.                           characters
                                        AL = video mode
                                        BH = display
                                        page
  ──────────────────────────────────────────────────────────────────────────
  Set one palette  10H AH = 10H         None             EGA, VGA.
  register.            AL = 00H
                       BH = palette
                       register value
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       register value
                       BL = palette
                       register number
  ──────────────────────────────────────────────────────────────────────────
  Set border       10H AH = 10H         None             EGA, VGA.
  register.            AL = 01H
                       BH = border
                       color
  ──────────────────────────────────────────────────────────────────────────
  Set all palette  10H AH = 10H         None             EGA, VGA.
  registers.           AL = 02H
                       ES:DX -> table
                       of palette
                       values
  ──────────────────────────────────────────────────────────────────────────
  Select           10H AH = 10H         None             EGA, VGA.
  background           AL = 03H
  intensity or         To enable
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  intensity or         To enable
  blink attribute.     background
                       intensity:
                       BL = 00H
                       To enable
                       blinking:
                       BL = 01H
  ──────────────────────────────────────────────────────────────────────────
  Read one palette 10H AH = 10H         BH = palette     VGA only.
  register.            AL = 07H         register value
                       BL = palette
                       register number
  ──────────────────────────────────────────────────────────────────────────
  Read border      10H AH = 10H         BH = border      VGA only.
  register.            AL = 08H         color
                                        value
  ──────────────────────────────────────────────────────────────────────────
  Read all palette 10H AH = 10H         ES:DX -> table   VGA only.
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  Read all palette 10H AH = 10H         ES:DX -> table   VGA only.
  registers.           AL = 09H         of palette
                                        register values
  ──────────────────────────────────────────────────────────────────────────
  Update one       10H AH = 10H         None             MCGA, VGA.
  video DAC            AL = 10H
  color register.      BX = color
                       register number
                       DH = red value
                       CH = green value
                       CL = blue value
  ──────────────────────────────────────────────────────────────────────────
  Update block     10H AH = 10H                          MCGA, VGA.
  of video DAC         AL = 12H
  color registers.     BX = first
                       register to
                       update
                       CX = number of
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       CX = number of
                       registers to
                       update
                       ES:DX -> table
                       of
                       red-green-blue
                       values
  ──────────────────────────────────────────────────────────────────────────
  Set video DAC    10H AH = 10H         None             VGA only.
  color page.          AL = 13H
                       To select paging
                       mode:
                       BL = 00H
                       BH = 00H selects
                       4 pages of 64
                       registers, or
                       BH = 01H selects
                       16 pages of 16
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       16 pages of 16
                       registers
                       To select page:
                       BL = 01H
                       BH = page number
  ──────────────────────────────────────────────────────────────────────────
  Read one video   10H AH = 10H         DH = red value   MCGA, VGA.
  DAC color            AL = 15H         CH = green value
  register.            BX = color       CL = blue value
                       register number
  ──────────────────────────────────────────────────────────────────────────
  Read block of    10H AH = 10H         Table at ES:DX   MCGA, VGA.
  video DAC color      AL = 17H         updated
  registers.           BX = first
                       register number
                       CX = number
                       of registers
                       ES:DX -> table
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       ES:DX -> table
                       of
                       red-green-blue
                       values
  ──────────────────────────────────────────────────────────────────────────
  Get video DAC    10H AH = 10H         None             VGA only.
  color page.          AL = 1AH
                       BH = current
                       page
                       BL = current
                       paging mode
  ──────────────────────────────────────────────────────────────────────────
  Sum video DAC    10H AH = 10H         None             MCGA, VGA.
  color values to      AL = 1BH
  gray shades.         BX = first color
                       register
                       CX = number of
                       color registers
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       color registers
  ──────────────────────────────────────────────────────────────────────────
  Load             10H AH = 11H         None             EGA, MCGA, VGA.
  user-specified       AL = 00H
  alphanumeric         BH = bytes per
  character set.       character in
                       table
                       BL = character
                       generator RAM
                       block
                       CX = number of
                       characters
                       DX = first
                       character
                       ES:BP ->
                       character
                       definition table
  ──────────────────────────────────────────────────────────────────────────
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  ──────────────────────────────────────────────────────────────────────────
  Load ROM BIOS    10H AH = 11H         None             EGA, VGA.
  8 x 14               AL = 01H
  alphanumeric         BL = character
  character set.       generator RAM
                       block
  ──────────────────────────────────────────────────────────────────────────
  Load ROM BIOS    10H AH = 11H         None             EGA, MCGA, VGA.
  8 x 8                AL = 02H
  alphanumeric         BL = character
  character set.       generator RAM
                       block
  ──────────────────────────────────────────────────────────────────────────
  Select displayed 10H AH = 11H         None             EGA, MCGA, VGA.
  alphanumeric         AL = 03H
  character sets.      BL = character
                       block generator
                       RAM
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       RAM
  ──────────────────────────────────────────────────────────────────────────
  Load ROM BIOS    10H AH = 11H         None             MCGA, VGA.
  8 x 16               AL = 04H
  alphanumeric         BL = character
  character set.       generator RAM
                       block
  ──────────────────────────────────────────────────────────────────────────
  Load             10H AH = 11H         None             EGA, MCGA, VGA.
  user-specified       AL = 10H
  alphanumeric         BH = bytes per
  character set        character
  and adjust           definition
  displayed            BL = character
  character            generator RAM
  height.              block
                       CX = number of
                       characters
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       characters
                       DX = first
                       character
                       ES:BP ->
                       character
                       definition table
  ──────────────────────────────────────────────────────────────────────────
  Load ROM BIOS    10H AH = 11H         None             EGA, VGA.
  8 x 14               AL = 11H
  alphanumeric         BL = character
  character set        generator RAM
  and adjust           block
  displayed
  character
  height.
  ──────────────────────────────────────────────────────────────────────────
  Load ROM BIOS    10H AH = 11H         None             EGA, VGA.
  8 x 8                AL = 12H
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  8 x 8                AL = 12H
  alphanumeric         BL = character
  character set        generator RAM
  and adjust           block
  displayed
  character
  height.
  ──────────────────────────────────────────────────────────────────────────
  Load ROM BIOS    10H AH = 11H         None             VGA only.
  8 x 16               AL = 14H
  alphanumeric         BL = character
  character set        generator RAM
  and adjust           block
  displayed
  character
  height.
  ──────────────────────────────────────────────────────────────────────────
  Load             10H AH = 11H         None             EGA, MCGA, VGA.
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  Load             10H AH = 11H         None             EGA, MCGA, VGA.
  user-specified       AL = 20H                          Copies ES:BP into
  8 x 8                ES:BP ->                          the interrupt 1FH
  graphics             character                         vector. Only
  character set.       definition table                  characters 80H
                                                         through FFH should
                                                         be defined.
  ──────────────────────────────────────────────────────────────────────────
  Load             10H AH = 11H         None             EGA, MCGA, VGA.
  user-specified       AL = 21H
  graphics             CX = bytes per
  character set.       character
                       definition
                       ES:BP ->
                       character
                       definition table
                       User-specified
                       number of
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       number of
                       character rows:
                       BL = 00H
                       DL = number of
                       character rows
                       14 character
                       rows:
                       BL = 01H
                       25 character
                       rows:
                       BL = 02H
                       43 character
                       rows:
                       BL = 03H
  ──────────────────────────────────────────────────────────────────────────
  Load ROM BIOS    10H AH = 11H         None             EGA, VGA.
  8 x 14 graphics      AL = 22H
  character set.       BL = (as for
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  character set.       BL = (as for
                       AL = 21H)
                       DL = (as for
                       AL = 21H)
  ──────────────────────────────────────────────────────────────────────────
  Load ROM BIOS    10H AH = 11H         None             EGA, MCGA, VGA.
  8 x 8 graphics       AL = 23H
  character set.       BL = (as for
                       AL = 21H)
                       DL = (as for
                       AL = 21H)
  ──────────────────────────────────────────────────────────────────────────
  Load ROM BIOS    10H AH = 11H         None             MCGA, VGA.
  8 x 16 graphics      AL = 24H
  character set.       BL = (as for
                       AL = 21H)
                       DL = (as for
                       AL = 21H)
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       AL = 21H)
  ──────────────────────────────────────────────────────────────────────────
  Get character    10H AH = 11H         CX = points      EGA, MCGA, VGA.
  generator            AL = 30H         DL = displayed
  information.         Contents of      character rows -
                       interrupt 1FH    1
                       vector:          ES:BP ->
                       BH = 00H         character table
                       Contents of
                       interrupt 43H
                       vector:
                       BH = 01H
                       Address of ROM
                       8 x 14
                       characters:
                       BH = 02H
                       Address of ROM
                       8 x 8
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       8 x 8
                       characters:
                       1BH = 03H
                       Address of
                       second half of
                       ROM 8 x 8 table:
                       BH = 04H
                       Address of ROM
                       9 x 14 alternate
                       characters:
                       BH = 05H
                       Address of ROM
                       8 x 16
                       characters:
                       BH = 06H
                       Address of ROM
                       9 x 16 alternate
                       characters:
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       characters:
                       BH = 07H
  ──────────────────────────────────────────────────────────────────────────
  Return video     10H AH = 12H         BH = default     EGA, VGA.
  configuration        BL = 10H         BIOS video mode
  information.                          (00H = color,
                                        01H =
                                        monochrome)
                                        BL = amount of
                                        video RAM (00H =
                                        64 KB, 01H = 128
                                        KB,
                                        02H = 192 KB,
                                        03H = 256 KB)
                                        CH = feature
                                        bits
                                        CL =
                                        configuration
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                                        configuration
                                        switches
  ──────────────────────────────────────────────────────────────────────────
  Select alternate 10H AH = 12H         None             EGA, MCGA, VGA.
  print screen         BL = 20H                          Updates INT 05H
  routine.                                               vector.
  ──────────────────────────────────────────────────────────────────────────
  Select scan      10H AH = 12H         AL = 12H         VGA only.
  lines for            BL = 30H
  alphanumeric         200 scan lines:
  modes.               AL = 00H
                       350 scan lines:
                       AL = 01H
                       400 scan lines:
                       AL = 02H
  ──────────────────────────────────────────────────────────────────────────
  Select default   10H AH = 12H         AL = 12H         MCGA, VGA.
  palette loading.     BL = 31H
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  palette loading.     BL = 31H
                       Enable default
                       palette loading:
                       AL = 00H
                       Disable default
                       palette loading:
                       AL = 01H
  ──────────────────────────────────────────────────────────────────────────
  Enable/disable   10H AH = 12H         AL = 12H         MCGA, VGA.
  video                BL = 32H
  addressing.          Enable video
                       addressing:
                       AL = 00H
                       Disable video
                       addressing:
                       AL = 01H
  ──────────────────────────────────────────────────────────────────────────
  Enable/disable   10H AH = 12H         AL = 12H         MCGA, VGA.
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  Enable/disable   10H AH = 12H         AL = 12H         MCGA, VGA.
  gray-scale           BL = 33H
  summing.             Enable gray-
                       scale summing:
                       AL = 00H
                       Disable gray-
                       scale summing:
                       AL = 01H
  ──────────────────────────────────────────────────────────────────────────
  Enable/disable   10H AH = 12H         AL = 12H         VGA only.
  BIOS cursor          BL = 34H
  emulation.           Enable cursor
                       emulation:
                       AL = 00H
                       Disable cursor
                       emulation:
                       AL = 01H
  ──────────────────────────────────────────────────────────────────────────
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  ──────────────────────────────────────────────────────────────────────────
  Display switch   10H AH = 12H         AL = 12H         MCGA, VGA.
  interface.           BL = 35H
                       Initial adapter
                       video off:
                       AL = 00H
                       Initial planar
                       video on: AL =
                       01H
                       Switch active
                       video off: AL =
                       02H
                       Switch inactive
                       video on:
                       AL = 03H
                       ES:DX->128-byte
                       save area
  ──────────────────────────────────────────────────────────────────────────
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  ──────────────────────────────────────────────────────────────────────────
  Enable/disable   10H AH = 12H         AL = 12H         VGA only.
  video refresh.       BL = 36H
                       Enable refresh:
                       AL = 00H
                       Disable refresh:
                       AL = 01H
  ──────────────────────────────────────────────────────────────────────────
  Write string;    10H AH = 13H         None             PC/AT, EGA, MCGA,
  don't move           AL = 00H                          VGA.
  cursor.              BL = attribute
                       BH = display
                       page
                       DX = starting
                       cursor position
                       CX = length of
                       string
                       ES:BP -> start
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       ES:BP -> start
                       of string
  ──────────────────────────────────────────────────────────────────────────
  Write string;    10H AH = 13H         None             PC/AT, EGA, MCGA,
  move cursor          AL = 01H                          VGA.
  after string.        BL = attribute
                       BH = display
                       page
                       DX = starting
                       cursor position
                       CX = length of
                       string
                       ES:BP -> start
                       of string
  ──────────────────────────────────────────────────────────────────────────
  Write string of  10H AH = 13H         None             PC/AT, EGA, MCGA,
  alternating          AL = 02H                          VGA.
  characters and       BH = display
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  characters and       BH = display
  attributes;          page
  don't move           DX = starting
  cursor.              cursor position
                       CX = length of
                       string
                       ES:BP -> start
                       of string
  ──────────────────────────────────────────────────────────────────────────
  Write string of  10H AH = 13H         None             PC/AT, EGA, MCGA,
  alternating          AL = 03H                          VGA.
  characters and       BH = display
  attributes;          page
  move cursor.         DX = starting
                       cursor position
                       CX = length of
                       string
                       ES:BP -> start
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       ES:BP -> start
                       of string
  ──────────────────────────────────────────────────────────────────────────
  Get display      10H AH = 1AH         AL = 1AH         MCGA, VGA.
  combination          AL = 00H         BL = active      Values returned in
  code.                                 display          BL and BH:
                                        BH = inactive    00H: no display.
                                        display          01H: MDA or
                                                         compatible.
                                                         02H: CGA or
                                                         compatible.
                                                         04H: EGA with color
                                                         display.
                                                         05H: EGA with
                                                         monochrome display.
                                                         06H: Professional
                                                         Graphics
                                                         Controller.
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                                                         Controller.
                                                         07H: VGA with
                                                         monochrome display.
                                                         08H: VGA with color
                                                         display.
                                                         0BH: MCGA with
                                                         monochrome display.
                                                         0CH: MCGA with
                                                         color display.
                                                         FFH: unknown.
  ──────────────────────────────────────────────────────────────────────────
  Set display      10H AH = 1AH         AL = 1AH         MCGA, VGA. See
  combination          AL = 01H                          table above for
  code.                BL = active                       values in BL and
                       display                           BH.
                       BH = inactive
                       display
  ──────────────────────────────────────────────────────────────────────────
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  ──────────────────────────────────────────────────────────────────────────
  BIOS             10H AH = 1BH         AL = 1BH         MCGA, VGA. See the
  functionality/       BX = 00H         Buffer at ES:DI  IBM BIOS Interface
  state                ES:DI -> 64-byte updated          Technical Reference
  information.         buffer                            Manual for table
                                                         format.
  ──────────────────────────────────────────────────────────────────────────
  Return           10H AH = 1CH         AL = 1CH         VGA only. Use this
  save/restore         AL = 00H         (if function     service before
  buffer size.         CX = requested   supported)       saving the current
                       states           BX =             video state.
                       (bit 0 = video   save/restore
                       hardware state;  buffer size in
                       bit 1 = video    64-byte blocks
                       BIOS data area;
                       bit 2 = video
                       DAC and color
                       registers)
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       registers)
  ──────────────────────────────────────────────────────────────────────────
  Save current     10H AH = 1CH                          VGA only. May
  video state.         AL = 01H                          disrupt current
                       CX = requested                    video state, so
                       states                            follow a call to
                       ES:BX ->                          this service with a
                       save/restore                      call to the
                       buffer                            "Restore Current
                                                         Video State"
                                                         service.
  ──────────────────────────────────────────────────────────────────────────
  Restore current  10H AH = 1CH         None             VGA only.
  video state.         AL = 02H
                       CX = requested
                       states
                       ES:BX ->
                       save/restore
  Video Services              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       save/restore
                       buffer

╓┌─┌────────────────┌───┌────────────────┌────────────────┌──────────────────╖
  Equipment-List              Register
  Service          Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  Get list of      11H None             AX = equipment   Bit settings in AX:
  peripheral                            list, bit-coded  00 = diskette drive
  attached                                               installed.
  equipment.                                             01 = math
                                                         coprocessor
                                                         installed.
                                                         02, 03 = system
                                                         board RAM in 16 KB
                                                         blocks (PCs with 64
                                                         KB motherboard
                                                         only).
  Equipment-List              Register
  Service          Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                                                         only).
                                                         02 = pointing
                                                         device installed
                                                         (PS/2s only).
                                                         04, 05 = initial
                                                         video mode:
                                                         00 = unused;
                                                         01 = 40 x 25 color;
                                                         10 = 80 x 25 color;
                                                         11 = 80 x 25
                                                         monochrome.
                                                         06, 07 = number of
                                                         diskette drives -
                                                         1.
                                                         08 = (not used).
                                                         09, 10, 11 = number
                                                         of
                                                         RS-232 cards in
  Equipment-List              Register
  Service          Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                                                         RS-232 cards in
                                                         system.
                                                         12 = game I/O
                                                         attached
                                                         (PC and PC/XT
                                                         only).
                                                         13 = internal modem
                                                         installed.
                                                         14, 15 = number of
                                                         parallel printers
                                                         attached.

╓┌─┌────────────────┌───┌────────────────┌────────────────┌──────────────────╖
  Memory Service              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  Get base         12H None             AX = memory size See also "Get
  memory size.                          (KB)             extended memory
  Memory Service              Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  memory size.                          (KB)             extended memory
                                                         size" (INT 15H,
                                                         AH = 88H).

╓┌─┌────────────────┌───┌────────────────┌────────────────┌──────────────────╖
  Disk Services               Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  Reset disk       13H AH = 00H         CF = success/    See INT 13H,
  system.              DL = drive       failure flag     service 01H, for
                       number           AH = status code status code values.
  ──────────────────────────────────────────────────────────────────────────
  Get disk status. 13H AH = 01H         AH = status code (F) = fixed disk
                       DL = drive       Status values    only.
                       number           (hex):           (D) = diskette
                                        AH = 00H: no     only.
                                        error
                                        AH = 01H: bad
  Disk Services               Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                                        AH = 01H: bad
                                        command
                                        AH = 02H:
                                        address mark not
                                        found
                                        AH = 03H: write
                                        attempted on
                                        write-protected
                                        disk (D)
                                        AH = 04H: sector
                                        not found
                                        AH = 05H: reset
                                        failed (F)
                                        AH = 06H:
                                        diskette removed
                                        (D)
                                        AH = 07H: bad
                                        parameter table
  Disk Services               Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                                        parameter table
                                        (F)
                                        AH = 08H: DMA
                                        overrun
                                        AH = 09H: DMA
                                        across 64 KB
                                        boundary
                                        AH = 0AH: bad
                                        sector flag (F)
                                        AH = 0BH: bad
                                        cylinder (F)
                                        AH = 0CH: bad
                                        media type (D)
                                        AH = 0DH:
                                        invalid number
                                        of sectors on
                                        format (F)
                                        AH = 0EH:
  Disk Services               Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                                        AH = 0EH:
                                        control data
                                        address mark
                                        detected (F)
                                        AH = 0FH: DMA
                                        arbitration
                                        level out of
                                        range (F)
                                        AH = 10H: bad
                                        CRC or ECC
                                        AH = 11H: ECC
                                        corrected data
                                        error (F)
                                        AH = 20H:
                                        controller
                                        failed
                                        AH = 40H: seek
                                        failed
  Disk Services               Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                                        failed
                                        AH = 80H: time
                                        out (F) or drive
                                        not ready (D)
                                        AH = AAH: drive
                                        not ready (F)
                                        AH = BBH:
                                        undefined error
                                        (F)
                                        AH = CCH: write
                                        fault (F)
                                        AH = E0H: status
                                        error (F)
                                        AH = FFH: sense
                                        operation failed
                                        (F)
  ──────────────────────────────────────────────────────────────────────────
  Read disk        13H AH = 02H         CF = success/    Status codes in AH:
  Disk Services               Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  Read disk        13H AH = 02H         CF = success/    Status codes in AH:
  sectors.             AL = number      failure flag     See INT 13H,
                       of sectors       AH = status code service 01H.
                       CH = track       AL = number of
                       number           sectors read
                       CL = sector
                       number
                       DH = head
                       number
                       DL = drive
                       number
                       ES:BX = pointer
                       to buffer
  ──────────────────────────────────────────────────────────────────────────
  Write disk       13H AH = 03H         CF = success/    Status codes in AH:
  sectors.             AL = number of   failure flag     See INT 13H,
                       sectors          AH = status code service 01H.
                       CH = track       AL = number of
  Disk Services               Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       CH = track       AL = number of
                       number           sectors written
                       CL = sector
                       number
                       DH = head
                       number
                       DL = drive
                       number
                       ES:BX = pointer
                       to buffer
  ──────────────────────────────────────────────────────────────────────────
  Verify disk      13H AH = 04H         CF = success/    Status codes in AH:
  sectors.             AL = number      failure flag     See INT 13H,
                       of sectors       AH = status code service 01H.
                       CH = track       AL = number of
                       number           sectors verified
                       CL = sector
                       number
  Disk Services               Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       number
                       DH = head number
                       DL = drive
                       number
  ──────────────────────────────────────────────────────────────────────────
  Format disk      13H AH = 05H         CF = success/    Status codes in AH:
  track                AL = interleave  failure flag     See INT 13H,
  (cylinder).          value (PC/XT     AH = status code service 01H.
                       only)                             See Chapter 10 for
                       CH = cylinder                     contents
                       number (bits                      of table.
                       0─7)
                       CL = cylinder
                       number (bits
                       8─9)
                       DH = head number
                       DL = drive
                       number
  Disk Services               Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       number
                       ES:BX -> table
                       of sector format
                       information
  ──────────────────────────────────────────────────────────────────────────
  Format disk      13H AH = 06H         CF = success/    PC/XT fixed disk
  track and set        AL = interleave  failure flag     only.
  bad sector           value            AH = status code
  flags.               CH = cylinder
                       number (bits
                       0─7)
                       CL = cylinder
                       number (bits
                       8─9)
                       DH = head number
                       DL = drive
                       number
  ──────────────────────────────────────────────────────────────────────────
  Disk Services               Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  ──────────────────────────────────────────────────────────────────────────
  Format drive     13H AH = 07H         CF = success/    PC/XT fixed disk
  starting at          AL = interleave  failure flag     only.
  specified            value            AH = status code
  cylinder.            CH = cylinder
                       number (bits
                       0─7)
                       CL = cylinder
                       number (bits
                       8─9)
                       DH = head number
                       DL = drive
                       number
  ──────────────────────────────────────────────────────────────────────────
  Get current      13H AH = 08H         CF = success/    Status codes in AH:
  drive                                 failure flag     See INT 13H,
  parameters.                           AH = status code service 01H.
                                        DL = number of
  Disk Services               Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                                        DL = number of
                                        drives
                                        DH = max.
                                        read/write head
                                        number
                                        CL (bits 6─7) =
                                        max. cylinder
                                        number
                                        (bits 8─9)
                                        CL (bits 0─5) =
                                        max.
                                        sector number
                                        CH = max. number
                                        of cylinders
                                        (bits 0─7)
  ──────────────────────────────────────────────────────────────────────────
  Initialize       13H AH = 09H         CF = success/    Interrupt 41H
  fixed-disk           DL = drive       failure flag     points to table for
  Disk Services               Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  fixed-disk           DL = drive       failure flag     points to table for
  base tables.         number           AH = status code drive 0.
                                                         Interrupt 46H
                                                         points to table for
                                                         drive 1.
                                                         Status codes in AH:
                                                         See INT 13H,
                                                         service 01H.
  ──────────────────────────────────────────────────────────────────────────
  Read long.       13H AH = 0AH         CF = success/    Status codes in AH:
                       DL = drive       failure flag     See INT 13H,
                       number           AH = status code service 01H.
                       DH = head
                       number
                       CH = cylinder
                       number
                       CL = sector
                       number
  Disk Services               Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       number
                       ES:BX -> buffer
  ──────────────────────────────────────────────────────────────────────────
  Write long.      13H AH = 0BH         CF = success/    Status codes in AH:
                       DL = drive       failure flag     See INT 13H,
                       number           AH = status code service 01H.
                       DH = head
                       number
                       CH = cylinder
                       number
                       CL = sector
                       number
                       ES:BX -> buffer
  ──────────────────────────────────────────────────────────────────────────
  Seek to          13H AH = 0CH         CF = success/    Status codes in AH:
  cylinder.            DL = drive       failure flag     See INT 13H,
                       number           AH = status code service 01H.
                       DH = head
  Disk Services               Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       DH = head
                       number
                       CH = cylinder
                       number
  ──────────────────────────────────────────────────────────────────────────
  Alternate        13H AH = 0DH         CF = success/    Status codes in AH:
  disk reset.          DL = drive       failure flag     See INT 13H,
                       number           AH = status code service 01H.
  ──────────────────────────────────────────────────────────────────────────
  Test for         13H AH = 10H         CF = success/    Status codes in AH:
  drive ready.         DL = drive       failure flag     See INT 13H,
                       number           AH = status code service 01H.
  ──────────────────────────────────────────────────────────────────────────
  Recalibrate      13H AH = 11H         CF = success/    Status codes in AH:
  drive.               DL = drive       failure flag     See INT 13H,
                       number           AH = status code service 01H.
  ──────────────────────────────────────────────────────────────────────────
  Controller       13H AH = 14H         CF = success/    Status codes in AH:
  Disk Services               Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  Controller       13H AH = 14H         CF = success/    Status codes in AH:
  diagnostics.                          failure flag     See INT 13H,
                                        AH = status code service 01H.
  ──────────────────────────────────────────────────────────────────────────
  Get disk type.   13H AH = 15H         CF = success/    Disk types:
                       DL = drive       failure flag     AH = 00H: disk not
                       number           AH = disk type   there.
                                        CX, DX = number  AH = 01H: diskette,
                                        of 512-byte      no change detection
                                        sectors          present.
                                        (fixed-disk      AH = 02H: diskette,
                                        only)            change detection
                                                         present.
                                                         AH = 03H: fixed
                                                         disk.
  ──────────────────────────────────────────────────────────────────────────
  Change of        13H AH = 16H         AH = diskette
  diskette status.     DL = drive       change status:
  Disk Services               Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  diskette status.     DL = drive       change status:
                       number           00H = no
                                        diskette change
                                        01H = invalid
                                        parameter
                                        06H = diskette
                                        changed
                                        80H = drive not
                                        ready
  ──────────────────────────────────────────────────────────────────────────
  Set diskette     13H AH = 17H         CF = success/    Diskette type set
  type for format.     AL = diskette    failure flag     in AL:
                       type             AH = status code AL = 01H: 360 KB
                       DL = drive                        diskette in 360 KB
                       number                            drive.
                                                         AL = 02H: 360 KB
                                                         diskette in 1.2 MB
                                                         drive.
  Disk Services               Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                                                         drive.
                                                         AL = 03H: 1.2 MB
                                                         diskette in 1.2 MB
                                                         drive.
                                                         AL = 04H: 720 KB
                                                         diskette in 720 KB
                                                         drive.
  ──────────────────────────────────────────────────────────────────────────
  Set media type   13H AH = 18H         CF = success/    Only in PC/AT BIOS
  for diskette         CH = number of   failure flag     dated 11/15/85 and
  format.              tracks (bits     AH = status code later, PC/XT BIOS
                       0─7)             ES:DI -> 11-byte dated 1/10/86 and
                       CL (bits 6─7) =  parameter table  later, and PS/2s.
                       number of tracks (disk-base
                       (bits 8─9)       table)
                       CL (bits 0─5) =
                       sectors per
                       track
  Disk Services               Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       track
                       DL = drive
                       number
  ──────────────────────────────────────────────────────────────────────────
  Park heads.      13H AH = 19H         CF = success/    PS/2s only.
                       DL = drive       failure flag
                       number           AH = status code
  ──────────────────────────────────────────────────────────────────────────
  Format Unit.     13H AH = 1AH         None             For PS/2 fixed
                                                         disks used with IBM
                                                         Enhanced Small
                                                         Device Interface
                                                         (ESDI) adapter. See
                                                         the IBM BIOS
                                                         Interface
                                                         Technical Reference
                                                         Manual.

╓┌─┌────────────────┌───┌────────────────┌────────────────┌──────────────────╖
  Serial Port                 Register
  Services         Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  Initialize       14H AH = 00H         AX = serial port Serial port
  serial port.         AL = serial port status           parameter
                       parameters                        bit settings:
                       DX = serial port                  bits 0─1 = word
                       number                            length:
                                                         10 = 7 bits; 11 = 8
                                                         bits.
                                                         bit 2 = stop bits:
                                                         0 = 1; 1 = 2.
                                                         bits 3─4 = parity:
                                                         00, 10 = none; 01 =
                                                         odd;
                                                         11 = even.
                                                         bits 5─7 = baud
                                                         rate:
                                                         000 = 110;
                                                         001 = 150;
  Serial Port                 Register
  Services         Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                                                         001 = 150;
                                                         010 = 300;
                                                         011 = 600;
                                                         100 = 1200;
                                                         101 = 2400;
                                                         110 = 4800;
                                                         111 = 9600.
                                                         For PC/XT/AT family
                                                         only. For PS/2s,
                                                         use subservice 04H,
                                                         "Extended serial
                                                         port initialize."
                                                         See page 280.
  ──────────────────────────────────────────────────────────────────────────
  Send one         14H AH = 01H         AH = status code Status bit
  character to         AL = character                    settings: See INT
  serial port.         DX = serial port                  14H, service 03H.
                       number
  Serial Port                 Register
  Services         Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       number
  ──────────────────────────────────────────────────────────────────────────
  Receive one      14H AH = 02H         AH = status code Status bit
  character from       DX = serial port AL = character   settings: See INT
  serial port.         number                            14H, service 03H.
  ──────────────────────────────────────────────────────────────────────────
  Get serial port  14H AH = 03H         AX = status code Status code bit
  status.              DX = serial port                  settings:
                       number                            AH bit settings:
                                                         bit 0 = data ready.
                                                         bit 1 = overrun
                                                         error.
                                                         bit 2 = parity
                                                         error.
                                                         bit 3 = framing
                                                         error.
                                                         bit 4 = break
                                                         detected.
  Serial Port                 Register
  Services         Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                                                         detected.
                                                         bit 5 =
                                                         transmission buffer
                                                         register empty.
                                                         bit 6 =
                                                         transmission shift
                                                         register empty.
                                                         bit 7 = time out.
                                                         AL bit settings:
                                                         bit 0 = delta
                                                         clear-to-send.
                                                         bit 1 = delta
                                                         data-set-ready.
                                                         bit 2 =
                                                         trailing-edge ring
                                                         detected.
                                                         bit 3 = change,
                                                         receive line signal
  Serial Port                 Register
  Services         Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                                                         receive line signal
                                                         detected.
                                                         bit 4 =
                                                         clear-to-send.
                                                         bit 5 =
                                                         data-set-ready.
                                                         bit 6 = ring
                                                         detected.
                                                         bit 7 = receive
                                                         line signal
                                                         detected.
  ──────────────────────────────────────────────────────────────────────────
  Extended serial  14H AH = 04H         AH = line status PS/2s only. See
  port initialize.     AL = break       AL = modem       Chapter 12
                       BH = parity      status           for details.
                       BL = stop bit
                       CH = word length
                       CL = baud rate
  Serial Port                 Register
  Services         Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       CL = baud rate
                       DX = serial port
                       number (0─3)
  ──────────────────────────────────────────────────────────────────────────
  Extended serial  14H AH = 05H         AH = line status For PS/2s only. See
  port control.        DX = serial port AL = modem       Chapter 12 for
                       number           status           details.
                       (0, 1, 2, 3)     If called with
                       To read modem    AL = 00H:
                       control          BL = modem
                       register:        control register
                       AL = 00H         value
                       To write modem
                       control
                       register:
                       AL = 01H
                       BL = value for
                       modem control
  Serial Port                 Register
  Services         Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       modem control
                       register

╓┌─┌────────────────┌───┌────────────────┌────────────────┌──────────────────╖
  System                      Register
  Services☼        Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  Turn on cassette 15H AH = 00H         AH = 00H         IBM PC only.
  motor.                                CF = 0
  ──────────────────────────────────────────────────────────────────────────
  Turn off         15H AH = 01H         AH = 00H         IBM PC only.
  cassette motor.                       CF = 0
  ──────────────────────────────────────────────────────────────────────────
  Read cassette    15H AH = 02H         ES:BX -> last    IBM PC only.
  data blocks.         CX = number      byte
                       of bytes         read + 1
                       ES:BX -> data    DX = number of
                       area             bytes read
  System                      Register
  Services☼        Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       area             bytes read
                                        CF = 0 (no
                                        error)
                                        or 1 (error)
  ──────────────────────────────────────────────────────────────────────────
  Write cassette   15H AH = 03H         CF = success/    IBM PC only.
  data blocks.         CX = number of   failure flag
                       bytes            ES:BX -> last
                       ES:BX -> data    byte
                       area             written + 1
                                        CX = 00H
  ──────────────────────────────────────────────────────────────────────────
  Read/Write       15H AH = 21H         AH = 00H         PS/2 models 50, 60,
  power-on             To read error    If called with   80.
  self-test error      log:             AL = 00H:
  log.                 AL = 00H         BX = number of
                       To write error   POST
                       log:             error codes
  System                      Register
  Services☼        Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       log:             error codes
                       AL = 01H         logged
                       BH = device code ES:DI -> POST
                       BL = error code  error log
                                        If called with
                                        AL = 01H:
                                        CF = status (0:
                                        no error; 1: log
                                        full)
  ──────────────────────────────────────────────────────────────────────────
  Keyboard         15H AH = 4FH                          See Chapter 12 for
  intercept.                                             details.

  ──────────────────────────────────────────────────────────────────────────
  Device open.     15H AH = 80H                          See Chapter 12 for
                                                         details.
  ──────────────────────────────────────────────────────────────────────────
  Device close.    15H AH = 81H                          See Chapter 12 for
  System                      Register
  Services☼        Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  Device close.    15H AH = 81H                          See Chapter 12 for
                                                         details.
  ──────────────────────────────────────────────────────────────────────────
  Program          15H AH = 82H                          See Chapter 12 for
  termination.                                           details.
  ──────────────────────────────────────────────────────────────────────────
  Start/stop       15H AH = 83H         If called with   PC/AT and PS/2
  interval timer       To start         AL = 00H:        models 50, 60, 80.
  (event wait).        interval timer:  CF = 0 (if timer At completion of
                       AL = 00H         started) or      specified interval,
                       CX,DX = time in  CF = 1 (if timer the high-order bit
                       microseconds     already running  of the byte at
                       ES:BX -> 1-byte  or               ES:BX is set to 1.
                       flag             function not
                       To stop interval supported)
                       timer:           If called with
                       AL = 01H         AL = 01H:
                                        CF = 0 (if timer
  System                      Register
  Services☼        Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                                        CF = 0 (if timer
                                        canceled)
                                        CF = 1 (if
                                        function
                                        not supported)
  ──────────────────────────────────────────────────────────────────────────
  Joystick         15H AH = 84H         If called with   Not supported by PC
  support.             To read          DX = 00H:        or XT BIOS prior to
                       switches:        AL = switch      01/10/86.
                       DX = 00H         settings
                       To read          (bits 4─7)
                       resistive        CF = 0 (if
                       inputs:          switches
                       DX = 00H         successfully
                                        read)
                                        or CF = 1
                                        (if
                                        unsuccessful)
  System                      Register
  Services☼        Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                                        unsuccessful)
                                        If called with
                                        DX = 01H:
                                        AX = stick A
                                        x-value
                                        BX = stick A
                                        y-value
                                        CX = stick B
                                        x-value
                                        DX = stick B
                                        y-value
  ──────────────────────────────────────────────────────────────────────────
  Sys Req          15H AH = 85H                          See Chapter 12 for
  keystroke.           AL = key status                   details.
  ──────────────────────────────────────────────────────────────────────────
  Wait during      15H AH = 86H         CF = 0 (if       PC/AT and PS/2s
  a specified          CX,DX = time in  successful)      only.
  interval.            microseconds     CF = 1 (timer
  System                      Register
  Services☼        Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  interval.            microseconds     CF = 1 (timer
                                        already running
                                        or
                                        function not
                                        supported)
  ──────────────────────────────────────────────────────────────────────────
  Protected-mode   15H AH = 87H                          PC/AT and PS/2
  data move.                                             models 50, 60, 80.
                                                         See the IBM BIOS
                                                         Technical Reference
                                                         Manual for details.
  ──────────────────────────────────────────────────────────────────────────
  Get extended     15H AH = 88H         AX = memory size PC/AT and PS/2
  memory size.                          (KB)             models 50, 60, 80.
  ──────────────────────────────────────────────────────────────────────────
  Switch to        15H AH = 89H                          PC/AT and PS/2
  protected mode.                                        models 50, 60, 80.
                                                         See the IBM BIOS
  System                      Register
  Services☼        Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                                                         See the IBM BIOS
                                                         Technical Reference
                                                         Manual for details.
  ──────────────────────────────────────────────────────────────────────────
  Device busy.     15H AH = 90H                          See Chapter 12 for
                                                         details.
  ──────────────────────────────────────────────────────────────────────────
  Interrupt        15H AH = 91H                          See Chapter 12 for
  complete.                                              details.
  ──────────────────────────────────────────────────────────────────────────
  Get system       15H AH = C0H         AH = 0           See Chapter 12 for
  configuration                         CF = 0           details. Not
  parameters.                           ES:BX -> ROM     supported in PC, XT
                                        BIOS system      BIOS prior to
                                        configuration    01/10/86, or AT
                                        parameters       prior to 06/10/85.
  ──────────────────────────────────────────────────────────────────────────
  Get extended     15H AH = C1H         CF = 0           PS/2s only.
  System                      Register
  Services☼        Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  Get extended     15H AH = C1H         CF = 0           PS/2s only.
  BIOS data                             ES = extended
  segment.                              BIOS data
                                        segment address
  ──────────────────────────────────────────────────────────────────────────
  Enable/disable   15H AH = C2H         CF = 0 if        PS/2s only.
  pointing device.     AL = 00H         successful;
                       To enable:       1 if error
                       BH = 00H         AH = status:
                       To disable:      00H: no error
                       BH = 01H         01H: invalid
                                        function call
                                        02H: invalid
                                        input
                                        03H: interface
                                        error
                                        04H: resend
                                        05H: no device
  System                      Register
  Services☼        Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                                        05H: no device
                                        driver installed
  ──────────────────────────────────────────────────────────────────────────
  Reset pointing   15H AH = C2H         CF = 0 if        PS/2s only.
  device.              AL = 01H         successful;
                                        1 if error
                                        AH = status
                                        (as above)
                                        BH = 00H (device
                                        ID)
                                        BL = undefined
  ──────────────────────────────────────────────────────────────────────────
  Set pointing-    15H AH = C2H         CF = 0 if        PS/2s only.
  device sample        AL = 02H         successful;
  rate.                BH = sample      1 if error
                       rate:            AH = status
                       00H: 10/second   (as above)
                       01H: 20/second
  System                      Register
  Services☼        Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       01H: 20/second
                       02H: 40/second
                       03H: 60/second
                       04H: 80/second
                       05H: 100/second
                       06H: 200/second
  ──────────────────────────────────────────────────────────────────────────
  Set pointing-    15H AH = C2H         CF = 0 if        PS/2s only.
  device               AL = 03H         successful;
  resolution.          BH = resolution: 1 if error
                       00H: 1           AH = status
                       count/millimeter (as above)
                       01H: 2
                       count/millimeter
                       02H: 4
                       count/millimeter
                       03H: 8
                       count/millimeter
  System                      Register
  Services☼        Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       count/millimeter
  ──────────────────────────────────────────────────────────────────────────
  Get              15H AH = C2H         CF = 0 if        PS/2s only.
  pointing-device      AL = 04H         successful; 1 if
  type.                                 error
                                        AH = status (as
                                        above)
                                        BH = device ID
  ──────────────────────────────────────────────────────────────────────────
  Initialize       15H AH = C2H         CF = 0 if        PS/2s only.
  pointing device.     AL = 05H         successful; 1 if
                       BH = data packet error
                       size (1─8 bytes) AH = status (as
                                        above)
  ──────────────────────────────────────────────────────────────────────────
  Extended         15H AH = C2H         CF = 0 if        PS/2s only. See
  pointing-device      AL = 06H         successful;      Chapter 12 for
  commands.            To get status:   1 if error       contents of status
  System                      Register
  Services☼        Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  commands.            To get status:   1 if error       contents of status
                       BH = 00H         AH = status (as  bytes.
                       To set scaling   above)
                       to 1:1:          If called with
                       BH = 01H         BH = 00H:
                       To set scaling   BL = status byte
                       to 2:1:          1
                       BH = 02H         CL = status byte
                                        2
                                        DL = status byte
                                        3
  ──────────────────────────────────────────────────────────────────────────
  Pass             15H AH = C2H         CF = 0 if        PS/2s only.
  pointing-device      AL = 07H         successful;
  driver address       ES:BX -> device  1 if error
  to BIOS.             driver           AH = status (as
                                        above)
  ──────────────────────────────────────────────────────────────────────────
  System                      Register
  Services☼        Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  ──────────────────────────────────────────────────────────────────────────
  Enable/disable   15H AH = C3H         CF = 0           PS/2 models 50, 60,
  watchdog timer.      BX = timer count if successful    80 only.
                       (01H─FFH)
                       To enable:
                       AL = 01H
                       To disable:
                       AL = 00H
  ──────────────────────────────────────────────────────────────────────────
  Programmable     15H AH = C4H         If called with   PS/2 models 50, 60,
  Option Select        To get POS       AL = 00H:        80 only.
  (POS) interface.     register base    AL = 00H
                       address:         DX = base POS
                       AL = 00H         register address
                       To enable slot   If called with
                       for POS setup:   AL = 01H:
                       AL = 01H         AL = 01H
                       To enable an     BL = slot number
  System                      Register
  Services☼        Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       To enable an     BL = slot number
                       adapter:         If called with
                       AL = 02H         AL = 02H:
                                        AL = 02H

╓┌─┌────────────────┌───┌────────────────┌────────────────┌──────────────────╖
  Keyboard                    Register
  Services         Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  Read next        16H AH = 00H         AH = scan code
  keystroke.                            AL = ASCII
                                        character code
  ──────────────────────────────────────────────────────────────────────────
  Report whether   16H AH = 01H         ZF = 0 if
  keystroke ready.                      keystroke
                                        available
                                        AH = scan code
                                        (if ZF = 0)
  Keyboard                    Register
  Services         Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                                        (if ZF = 0)
                                        AL = ASCII
                                        character code
                                        (if ZF = 0)
  ──────────────────────────────────────────────────────────────────────────
  Get shift        16H AH = 02H         AL = shift       Shift status bits:
  status.                               status bits      bit 7 = 1: Insert
                                                         state active
                                                         bit 6 = 1: Caps
                                                         Lock active
                                                         bit 5 = 1: Num Lock
                                                         active
                                                         bit 4 = 1: Scroll
                                                         Lock active
                                                         bit 3 = 1: Alt
                                                         pressed
                                                         bit 2 = 1: Ctrl
                                                         pressed
  Keyboard                    Register
  Services         Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                                                         pressed
                                                         bit 1 = 1: left
                                                         Shift pressed
                                                         bit 0 = 1: right
                                                         Shift pressed
  ──────────────────────────────────────────────────────────────────────────
  Set typematic    16H AH = 03H         None             PC/AT (BIOS dated
  rate and delay.      AL = 05H                          11/15/85 and later)
                       BL = typematic                    and PS/2s only. See
                       rate                              Chapter 11 for
                       BH = delay value                  rate and values.
  ──────────────────────────────────────────────────────────────────────────
  Write to         16H AH = 05H         AL = 00H         PC/XT (BIOS dated
  keyboard buffer.     CH = scan code   (success);       01/10/86 and
                       CL = ASCII       AL = 01H         later), PC/AT (BIOS
                       character code   (keyboard        dated 11/15/85 and
                                        buffer full)     later), and PS/2s
                                                         only.
  Keyboard                    Register
  Services         Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                                                         only.
  ──────────────────────────────────────────────────────────────────────────
  Extended         16H AH = 10H         AH = scan code   PC/XT (BIOS dated
  keyboard read.                        AL = ASCII       01/10/86 and
                                        character code   later), PC/AT (BIOS
                                                         dated 11/15/85 and
                                                         later), and PS/2s
                                                         only.
  ──────────────────────────────────────────────────────────────────────────
  Extended         16H AH = 11H         If no keystroke  PC/XT (BIOS dated
  keyboard status.                      available:       01/10/86 and
                                        ZF = 1           later), PC/AT (BIOS
                                        If keystroke     dated 11/15/85 and
                                        available:       later), and PS/2s
                                        ZF = 0           only.
                                        AH = scan code
                                        AL = ASCII
                                        character code
  Keyboard                    Register
  Services         Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                                        character code
  ──────────────────────────────────────────────────────────────────────────
  Extended shift   16H AH = 12H         AL = shift       PC/XT (BIOS dated
  status.                               status           01/10/86 and
                                        (as above)       later), PC/AT (BIOS
                                        AH = extended    dated 11/15/85 and
                                        shift            later), and PS/2s
                                        status:          only.
                                        bit 7: Sys Req
                                        is pressed
                                        bit 6: CapsLock
                                        is pressed
                                        bit 5: NumLock
                                        is pressed
                                        bit 4:
                                        ScrollLock
                                        is pressed
                                        bit 3: right Alt
  Keyboard                    Register
  Services         Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                                        bit 3: right Alt
                                        is pressed
                                        bit 2: right
                                        Ctrl
                                        is pressed
                                        bit 1: left Alt
                                        is pressed
                                        bit 0: left Ctrl
                                        is pressed

╓┌─┌────────────────┌───┌────────────────┌────────────────┌──────────────────╖
  Printer Services            Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  Send 1 byte to   17H AH = 00H         AH = success/    Status bit
  printer.             AL = character   failure status   settings:
                       DX = printer     flags            bit 7 = 1: not busy
                       number                            bit 6 = 1:
  Printer Services            Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       number                            bit 6 = 1:
                                                         acknowledge
                                                         bit 5 = 1: out of
                                                         paper
                                                         bit 4 = 1: selected
                                                         bit 3 = 1: I/O
                                                         error
                                                         bit 2 = unused
                                                         bit 1 = unused
                                                         bit 0 = time out
  ──────────────────────────────────────────────────────────────────────────
  Initialize       17H AH = 01H         AH = status code Status code bit
  printer.             DX = printer                      settings as above.
                       number
  ──────────────────────────────────────────────────────────────────────────
  Get printer      17H AH = 02H         AH = status code Status code bit
  status.              DX = printer                      settings as above.
                       number
  Printer Services            Register
                   Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       number





╓┌─┌────────────────┌───┌────────────────┌────────────────┌──────────────────╖
  Miscellaneous               Register
  Services         Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  Switch control   18H None             N/A              No return, so no
  to                                                     possible output.
  ROM BASIC.
  ──────────────────────────────────────────────────────────────────────────
  Reboot computer. 19H None             N/A              No return, so no
                                                         possible output.


  Miscellaneous               Register
  Services         Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────





╓┌─┌────────────────┌───┌────────────────┌────────────────┌──────────────────╖
  Time-of-Day                 Register
  Services         Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  Read current     1AH AH = 00H         AL > 00H if time Timer-tick
  clock count.                          of day has       frequency is about
                                        passed           18.2 ticks/second,
                                        midnight         or about 65,543
                                        CX = tick count, ticks/hour.
                                        high word
                                        DX = tick count,
                                        low word
  ──────────────────────────────────────────────────────────────────────────
  Time-of-Day                 Register
  Services         Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
  ──────────────────────────────────────────────────────────────────────────
  Set current      1AH AH = 01H         None
  clock count.         CX = tick count,
                       high word
                       DX = tick count,
                       low word
  ──────────────────────────────────────────────────────────────────────────
  Read real-time   1AH AH = 02H         CH = hours       PC/AT and PS/2s
  clock.                                (in BCD)         only. Daylight
                                        CL = minutes     savings option not
                                        (in BCD)         available in PC/AT
                                        DH = seconds     BIOS dated
                                        (in BCD)         01/10/84.
                                        CF = 1 if clock
                                        not operating
                                        DL = 01H if
                                        daylight savings
                                        time option set
  Time-of-Day                 Register
  Services         Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                                        time option set
  ──────────────────────────────────────────────────────────────────────────
  Set real-time    1AH AH = 03H                          Input values in
  clock.               CH = hours                        BCD.
                       CL = minutes                      PC/AT and PS/2s
                       DH = seconds                      only. Daylight
                       DL = 01H for                      savings option not
                       automatic                         available in PC/AT
                       adjustment for                    BIOS dated
                       daylight savings                  01/10/84.
                       time
  ──────────────────────────────────────────────────────────────────────────
  Read date from   1AH AH = 04H         DL = day (in     PC/AT and PS/2s
  real-time clock.                      BCD)             only.
                                        DH = month (in
                                        BCD)
                                        CL = year (in
                                        BCD)
  Time-of-Day                 Register
  Services         Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                                        BCD)
                                        CH = century (19
                                        or 20 in BCD)
                                        CF = 1 if clock
                                        not operating
  ──────────────────────────────────────────────────────────────────────────
  Set date in      1AH AH = 05H                          PC/AT and PS/2s
  real-time clock.     DL = day                          only.
                       (in BCD)
                       DH = month
                       (in BCD)
                       CL = year
                       (in BCD)
                       CH = century (19
                       or 20, in BCD)
  ──────────────────────────────────────────────────────────────────────────
  Set alarm.       1AH AH = 06H         CF = 1 if clock  Place address for
                       CH = hours       not operating or alarm routine in
  Time-of-Day                 Register
  Services         Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                       CH = hours       not operating or alarm routine in
                       (in BCD)         alarm already    interrupt 4AH
                       CL = minutes     set              vector before using
                       (in BCD)                          this service.
                       DH = seconds
                       (in BCD)
  ──────────────────────────────────────────────────────────────────────────
  Reset alarm.     1AH AH = 07H         None             Disables alarm
                                                         previously set with
                                                         INT 1AH, service
                                                         06H.
  ──────────────────────────────────────────────────────────────────────────
  Get alarm time   1AH AH = 09H         CH = hours (in   PS/2 models 25, 30
  and status.                           BCD)             only.
                                        CL = minutes (in
                                        BCD)
                                        DH = seconds (in
                                        BCD)
  Time-of-Day                 Register
  Services         Int Input            Output           Notes
  ──────────────────────────────────────────────────────────────────────────
                                        BCD)
                                        DL = alarm
                                        status:
                                        00H: alarm not
                                        enabled
                                        01H: alarm
                                        enabled
  ──────────────────────────────────────────────────────────────────────────




────────────────────────────────────────────────────────────────────────────
Chapter 14  DOS Basics

  The Pros and Cons of Using the DOS Services
    DOS: A Disk-Service Cornucopia
    DOS and Video: A Difficult Match

  DOS Version Differences

  Diskette Format Considerations

  Comments

  Chapters 15 through 18 focus on the program support services provided by
  DOS. These DOS services are the entire set of operations that DOS provides
  to programs. The last chapter in the series, Chapter 18, summarizes their
  technical details. In this chapter, we introduce some of the main concerns
  a programmer often faces when working with the DOS services.

  Programs access DOS services through a set of interrupts. Interrupt
  numbers 20H through 3FH (decimal 32 through 63) are reserved for use by
  DOS. Although 10 of these interrupts can be used in programs, most DOS
  services are invoked in much the same way as the ROM BIOS services:
  through one umbrella interrupt, interrupt 21H (decimal 33). You can access
  a variety of DOS functions by specifying a function number in register AH
  at the time you call interrupt 21H.


The Pros and Cons of Using the DOS Services

  The question of whether or not to use the DOS services arises naturally
  during the design and development of sophisticated programs. Our general
  advice, echoed throughout this book, is for you to use the highest
  available services that will accomplish what you need. This means that,
  whenever possible, you should use the built-in services of your
  programming language first, resorting only when necessary to direct use of
  the DOS services or the ROM BIOS services, and resorting only in extreme
  circumstances to direct programming of the computer's hardware.

  In practical terms, either a program can be written entirely within the
  confines of the programming language's facilities or nearly all of its I/O
  work must be done outside the programming language, at a lower level. When
  a lower level of programming is needed, with very few exceptions the DOS
  services are best suited for disk operations. When you are working with
  the keyboard or other I/O devices, either the DOS routines or the ROM BIOS
  routines will be adequate, depending on the application. But for low-level
  video-display programming, the situation is more complex. Satisfactory
  screen output almost always seems to call for the ROM BIOS services and
  direct hardware programming, even though in some cases screen output is
  best left in the hands of DOS. We'll see why in a moment.

DOS: A Disk-Service Cornucopia

  When you inspect the full range of tools and services placed in your hands
  by programming languages, by DOS, by the ROM BIOS, and by the computer's
  hardware, it becomes quite clear that the richest concentration of
  disk-oriented services exists at the DOS level. This almost goes without
  saying, because DOS, as a disk operating system, is inherently strongest
  in its support of disk operations.

  As discussed in Chapters 16 and 17, the majority of services that DOS
  performs are directly connected to the manipulation of disk files. Even
  some services that are nominally controlled by a program, such as loading
  and executing another program (interrupt 21H, function 4BH), involve
  disk-file operations. From this perspective, DOS is not so much a disk
  operating system as it is a system of disk services designed for use by
  your programs. When you are developing programs for the IBM personal
  computer family, you should approach DOS from this standpoint: Think of
  DOS as a cornucopia of disk operations placed at your service.

DOS and Video: A Difficult Match

  Unfortunately, DOS does not provide much in the way of video output
  services. In fact, the available DOS services are limited to a
  character-only, "glass teletype" interface that is rapidly becoming an
  anachronism in these days of high-resolution color graphics.

  To achieve attractive, high-performance video output, you must rely on the
  ROM BIOS or on direct programming of the video hardware. As we have seen,
  IBM has maintained a fairly consistent programming interface to its video
  hardware, so many programmers make a practice of bypassing DOS and using
  lower-level video programming techniques.

  But when you bypass DOS, you encounter a problem: Two different programs
  can't reliably share the video hardware. Consider what can happen, for
  example, if you write a program that configures the video hardware in a
  way that conflicts with the configuration used by a memory-resident
  "pop-up" program like SideKick. If your program runs in a video mode that
  the pop-up program doesn't recognize, the pop-up program's output may
  appear incomprehensible on the screen. Worse, the pop-up program may
  reconfigure the video subsystem for its own purposes and leave your
  program's video output in limbo.

  The problem is amplified in multitasking operating environments, such as
  Microsoft Windows or OS/2, where programs generally share access to the
  screen. In these environments, a program can bypass the operating system
  and gain complete control of the screen only if the operating system
  suspends video output from all other concurrently executing programs. Thus
  a program that ties up the video hardware can delay the multitasking
  execution of background programs.

  The designers of OS/2 and Microsoft Windows attacked this problem by
  providing a sophisticated gamut of video output services. These video
  output services not only resolve conflicts between programs that want to
  access the video display, but they also provide very good performance. To
  get the best video performance in the world of DOS, however, you must
  either resort to ROM BIOS calls and direct hardware programming or else
  rely on the video output services provided by your programming language
  (which themselves bypass DOS).

  When trying to decide which method to use, you should consider the
  probable lifetime of your programs and the range of machines they might be
  used on. For a PC-specific game program with an expected life of a few
  months (common for games), you have little reason to worry about these
  issues. This is not the case for a generalized business or professional
  application, which should be usable for many years and in many
  environments. Make your choice and place your bets.


DOS Version Differences

  DOS has evolved since the release of version 1.0 in 1981. Even though each
  new release has contained both improvements and bug-fixes, the driving
  force behind each release has been a hardware change, and a hardware
  change has usually involved a disk-drive change. (See Figure 14-1.)

  In all but versions 2.1 and 3.1, changes to DOS involved significant
  modifications to disk support (including new disk-storage formats). The
  main change to 2.1 was relatively minor, but was disk-related: The
  diskette control head-settle time was adjusted to allow for differences in
  the performance of the half-height drives used in the PCjr and Portable
  PC. Version 2.1 also corrected a few of the known bugs in 2.0. Version 3.1
  incorporated networking functions that were designed for version 3.0, but
  not ready when 3.0 was released. The following list summarizes the main
  differences between these versions:

  Version        Release Date   Hardware Change
  ──────────────────────────────────────────────────────────────────────────
  1.0            August 1981    Original IBM PC (single-sided diskette
                                drive)
  1.1            May 1982       Double-sided diskette drive
  2.0            March 1983     PC/XT
  2.1            October 1983   PCjr and Portable PC
  3.0            August 1984    PC/AT
  3.1            March 1985     PC Network
  3.2            January 1986   Support for 3-1/2-inch diskette drives
  3.3            April 1987     PS/2s
  ──────────────────────────────────────────────────────────────────────────

  Figure 14-1.  DOS releases and associated changes to hardware.

  Version 1.0 supported the single-sided, 8-sector diskette format. All
  basic DOS services were included in this release.

  Version 1.1 added support for double-sided diskettes. The DOS services
  remained the same.

  Version 2.0 added support for 9-sector diskettes (both single- and
  double-sided) and for the PC/XT fixed disk. The DOS services were enhanced
  extensively in this version. (See Chapter 17.)

  Version 2.1 added neither new disk formats nor new DOS services; it did,
  however, adjust its disk operation timing to benefit the PCjr and the
  Portable PC.

  Version 3.0 added support for the PC/AT's 1.2 MB diskette drive and
  additional fixed-disk formats. It also laid the groundwork for network
  disks.

  Version 3.1 added network disks, which include a file-sharing capability.

  Version 3.2 introduced support for 3-1/2-inch diskette drives.

  Version 3.3 was announced concurrently with IBM's introduction of the
  PS/2s. Several new commands and functions were included specifically to
  support the PS/2 hardware.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    Each version of DOS is compatible with prior versions, except in some
    very detailed respects (these sorts of details always seem to be
    unavoidable).
  ──────────────────────────────────────────────────────────────────────────

  With each release of DOS, there has been a question among software
  developers about which version of DOS to target.

  In particular, DOS versions 2.0 and later supported a much wider variety
  of disk hardware and provided significantly more programming services than
  did versions 1.0 and 1.1, so programs that used the more advanced features
  of the later DOS versions wouldn't run at all on versions 1.0 and 1.1.
  Fortunately, the number of people still using version 1.0 or 1.1 is very
  small, so most software developers target their applications toward
  versions 2.0 and later. The differences between these later DOS versions
  are relatively minor and can usually be accommodated in software that
  verifies which version of DOS is running.

  Far-sighted software developers must also tackle the question of
  compatibility with future versions of DOS. Both IBM and Microsoft are
  looking toward OS/2 as the logical successor to DOS. In this view, DOS is
  considered a "mature" product; that is, enhancements to future versions
  aren't likely to affect existing DOS programs.

  Microsoft has published guidelines to help DOS software developers write
  programs that can later be converted for use under OS/2. In our
  discussions of DOS services in the next few chapters, we'll point out
  several techniques that can help ensure the future compatibility of your
  DOS programs.

  In any case, a program can detect which version of DOS it is running under
  by using DOS function 30H (decimal 48). Unless you can be sure of your
  audience, you should include this safeguard in your programs and always
  check to be certain that the correct DOS version is installed.


Diskette Format Considerations

  If you're planning to share or sell your programs, you must decide which
  diskette format you'll use to distribute your software. Initially, most
  software vendors used single-sided 5-1/4-inch diskettes with eight sectors
  per track, because this format was the lowest common denominator that
  could be read by all versions of DOS. Later, as single-sided diskette
  drives became virtually extinct, software publishers adopted the
  double-sided 5-1/4-inch diskette format as an acceptable medium.

  If you sell software for both PCs and PS/2s, however, you must contend
  with 3-1/2-inch as well as 5-1/4-inch diskette formats. In this case, you
  should probably stick to the 720 KB format for 3-1/2-inch disks. You
  should also offer a choice of diskette sizes, because both 5-1/4-inch and
  3-1/2-inch formats are in widespread use and will be for some time to
  come.


Comments

  Technical information about DOS has become much easier to find since the
  early days, when the only reliable sources of information were the DOS
  technical reference manuals. Nowadays, many PC programming magazines
  discuss DOS programming techniques. Several good reference books on
  various detailed aspects of DOS programming, including memory-resident
  programs, installable device drivers, and exception handlers, are also
  available.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    Two "official" sources of detailed information about DOS are the DOS
    technical reference manuals distributed by IBM and The MS-DOS
    Encyclopedia (published by Microsoft Press).
  ──────────────────────────────────────────────────────────────────────────



────────────────────────────────────────────────────────────────────────────
Chapter 15  DOS Interrupts

  The Five Main DOS Interrupts
    Interrupt 20H (decimal 32): Program Terminate
    Interrupt 21H (decimal 33): General DOS Services
    Interrupts 25H and 26H (decimal 37 and 38): Absolute Disk Read and
    Write
    Interrupt 27H (decimal 39): Terminate and Stay Resident

  The Multiplex Interrupt

  The Three DOS Address Interrupts
    Interrupt 22H (decimal 34): Terminate Address
    Interrupt 23H (decimal 35): Ctrl-C Handler Address
    Interrupt 24H (decimal 36): Critical Error-Handler Address

  The DOS Idle Interrupt

  The Program Segment Prefix (PSP)
    The Internal Structure of the PSP

  An Example

  In this chapter we'll describe how to communicate with DOS through
  interrupts. (See Figure 15-1.) DOS reserves all 32 interrupt numbers from
  20H through 3FH (decimal 32 through decimal 63) for its own use. DOS
  provides system services through five of these interrupts (20H, 21H, 25H,
  26H, and 27H). These interrupts can be called directly from a program with
  the INT instruction. DOS uses the interrupt vectors for four others (22H,
  23H, 24H, and 28H) to contain the addresses of routines called by DOS
  itself; you can substitute your own routines for the default DOS routines
  by updating one of these interrupt vectors. Interrupt 2FH is reserved for
  communication between memory-resident programs. The other 22 interrupts
  reserved by DOS are not intended for use in your programs.

  Interrupt  Number
  Hex        Dec        Description
  ──────────────────────────────────────────────────────────────────────────
  20H        32         Program Terminate
  21H        33         General DOS Services
  22H        34         Terminate Address
  23H        35         Ctrl-C Handler Address
  24H        36         Critical Error-Handler Address
  25H        37         Absolute Disk Read
  26H        38         Absolute Disk Write
  27H        39         Terminate and Stay Resident
  28H        40         DOS Idle Interrupt
  2FH        47         Multiplex Interrupt
  ──────────────────────────────────────────────────────────────────────────

  Figure 15-1.  DOS interrupts.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    You can use any of the 10 interrupts described in this chapter in your
    programs. Nevertheless, there is some overlap between the services
    provided through the separate interrupts described in this chapter and
    the functions available through interrupt 21H. When you have a choice,
    use the interrupt 21H functions described in Chapters 16 and 17. We'll
    point out why as we describe each DOS interrupt.
  ──────────────────────────────────────────────────────────────────────────


The Five Main DOS Interrupts

  Of the DOS interrupts described in this chapter, five have built-in
  interrupt-handling programs, each of which performs a particular task.

Interrupt 20H (decimal 32): Program Terminate

  Interrupt 20H (decimal 32) is used to exit from a program and pass control
  back to DOS. It is similar to interrupt 21H, function 00H. (See page
  325.) These services can be used interchangeably with any version of DOS
  to end a program.

  Interrupt 20H does not automatically close files opened with interrupt
  21H, functions 0FH or 16H when it terminates a program, so you should
  always use interrupt 21H, function 10H to close such files before
  exiting. If a modified file is not formally closed, its new length will
  not be recorded in the file directory.

  A program can set three operational addresses through DOS interrupts 22H,
  23H, and 24H, as we will see shortly. As part of the clean-up operations
  performed by DOS for interrupt 20H, these addresses are restored to the
  values they had before the program was executed. Resetting these addresses
  is essential if the program that invoked interrupt 20H was executed as the
  "child" of another program. It serves to protect the "parent" program from
  using routines intended for the "child." (See DOS function 4BH [decimal
  75] in Chapter 17.)

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    When DOS executes a program, it constructs a program segment prefix
    (PSP), a 256-byte block of memory that contains control information
    that, among other things, is referenced by DOS when a program is
    terminated. (We discuss the PSP in detail at the end of this chapter.)
    DOS depends on the CS register to point to the PSP when the interrupt
    20H terminate service is invoked. If the CS register points elsewhere,
    DOS may crash.

    In practice, we recommend that you terminate your programs with
    interrupt 21H, function 4CH, which is more flexible and less
    restrictive than interrupt 20H. The only reason to use interrupt 20H is
    to maintain compatibility with DOS version 1.0.
  ──────────────────────────────────────────────────────────────────────────

Interrupt 21H (decimal 33): General DOS Services

  You can take advantage of a wide range of DOS functions through interrupt
  21H (decimal 33). Each function has a unique number you specify when you
  execute interrupt 21H. Chapters 16 and 17 cover the gamut of interrupt
  21H services in detail.

Interrupts 25H and 26H (decimal 37 and 38): Absolute Disk Read and Write

  Interrupt 25H (decimal 37) and its companion, interrupt 26H (decimal 38),
  are used to read and write specific disk sectors. They are the only DOS
  services that ignore the logical structure of a disk and work only with
  individual sectors, paying no attention to the locations of files, file
  directories, or the File Allocation Table.

  Interrupts 25H and 26H are similar to the corresponding ROM BIOS disk
  services, except that the sectors are located by a different numbering
  method. With the ROM BIOS services, the sectors are selected by their
  three-dimensional coordinate locations (cylinder, head, and sector),
  whereas with interrupts 25H and 26H, the sectors are selected by their
  sequential logical sector numbers. (DOS's sector-numbering system is
  discussed on page 109.)

  The following BASIC formula converts three-dimensional coordinates used by
  the ROM BIOS to logical sector numbers used by DOS:

  LOGICAL.SECTOR = (SECTOR - 1) + (HEAD * SECTORS.PER.TRACK) +
  (CYLINDER * SECTORS.PER.TRACK * NUMBER.OF.HEADS)

  And here are the formulas for converting logical sector numbers to
  three-dimensional coordinates:

  SECTOR = 1 + LOGICAL.SECTOR MOD SECTORS.PER.TRACK
  HEAD = (LOGICAL.SECTOR \ SECTORS.PER.TRACK) MOD NUMBER.OF.HEADS
  CYLINDER = LOGICAL.SECTOR \ (SECTORS.PER.TRACK * NUMBER.OF.HEADS)

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    Don't forget that the ROM BIOS counts heads and cylinders from 0 but
    counts sectors from 1; DOS logical sectors are numbered from 0.
  ──────────────────────────────────────────────────────────────────────────

  To use interrupt 25H or 26H to read or write a block of logical sectors,
  load the necessary parameters into the CPU registers and execute the
  interrupt. The number of sectors is specified in the CX register, the
  starting sector number is specified in DX, and the memory address for data
  transfer is specified in DS:BX. The disk drive is selected by placing a
  number in the AL register: Drive A is 0, drive B is 1, and so on.

  Although ROM BIOS services work with true physical drives, DOS services
  work with logical drive numbers. DOS assumes every computer has at least
  two logical drives. If no physical drive B exists, DOS will simulate it by
  using the one physical drive as either A or B, whichever is needed. You
  can then remap these logical drives by using the DOS ASSIGN command.

  The results of interrupts 25H and 26H are reported in the carry flag (CF)
  and the AL and AH registers. If no error occurred, CF = 0. If an error did
  occur (CF = 1), AL and AH contain the error codes in two somewhat
  redundant groups. The AL codes in Figure 15-2 are based on those used by
  the DOS critical-error handler through interrupt 24H (see page 308), and
  the AH codes in Figure 15-3 are based on the error codes reported by the
  ROM BIOS (see page 201).

  Error Code         Meaning
  Hex    Dec
  ──────────────────────────────────────────────────────────────────────────
  00H     0          Write-protect error: attempt to write on protected
                     diskette
  01H     1          Unknown unit: invalid drive number
  02H     2          Drive not ready (e.g. no disk, or door open)
  04H     4          CRC (cyclical redundancy check) error: parity error
  06H     6          Seek error: move to requested cylinder failed
  07H     7          Unknown media: disk format not recognized
  08H     8          Sector not found
  0AH    10          Write error
  0BH    11          Read error
  0CH    12          General, nonspecific error
  0FH    15          Invalid disk change
  ──────────────────────────────────────────────────────────────────────────

  Figure 15-2.  The error-code values and meanings returned in the AL
  register following an error in a disk read or write through DOS interrupt
  25H or 26H.

  Error Code
  Hex    Dec         Meaning
  ──────────────────────────────────────────────────────────────────────────
  02H      2         Bad address mark: sector ID marking invalid or not
                     found
  03H      3         Write-protect error: attempt to write on protected disk
  04H      4         Bad sector: requested sector not on disk
  08H      8         DMA (direct memory access) failure
  10H     16         Bad CRC: read found invalid parity check of data
  20H     32         Controller failed: disk drive controller malfunction
  40H     64         Bad seek: move to requested track failed
  80H    128         Time out: drive did not respond
  ──────────────────────────────────────────────────────────────────────────

  Figure 15-3.  The error-code values and meanings returned in the AH
  register following an error in a disk read or write through DOS interrupt
  25H or 26H.

  Normally, interrupt handlers and other service routines leave the stack
  clean when they exit, returning it to its original size and contents. DOS
  interrupts 25H and 26H deliberately do not clean up the stack. Instead,
  they finish and return to the program with one word left on the stack.
  This word holds the contents of the flag register, showing how the flags
  were set when the program invoked the service. This is purportedly done to
  preserve the program's flag status before the service was used, because
  interrupts 25H and 26H use the flags for their return codes. We think this
  is a silly precaution because any program that needs to preserve the flags
  can simply do what programs normally do when they need something saved:
  PUSH them onto the stack themselves. Any program that uses interrupts 25H
  and 26H should POP the two extra flag-status bytes off the stack after the
  interrupt returns. These bytes can either be placed in the flags register
  with a POPF command (which should be done after testing CF for an error)
  or be discarded by incrementing the stack pointer register by 2 (ADD
  SP,2).

Interrupt 27H (decimal 39): Terminate and Stay Resident

  Interrupt 27H (decimal 39) invokes one of the most interesting of all the
  services provided by DOS.

  Like interrupt 20H, interrupt 27H ends a program, but does not erase it
  from memory. Instead, it leaves a specified portion of the program in
  memory (the program stays resident). The program and data that are made
  resident using interrupt 27H become, in effect, an extension of DOS and
  will not be overwritten by other programs.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    As with interrupt 20H, DOS versions 2.0 and later provide a more
    flexible alternative to interrupt 27H. This is interrupt 21H, function
    31H, which we recommend instead of interrupt 27H unless you are
    concerned about compatibility with DOS version 1.0. See Chapter 17 for
    more about interrupt 21H, function 31H.
  ──────────────────────────────────────────────────────────────────────────

  Interrupt 27H (or its function-call equivalent) is used by a number of
  sophisticated "pop-up" programs like SideKick. Terminate-and-stay-resident
  (TSR) programs typically use this service to establish new
  interrupt-handling routines that are meant to stay in effect indefinitely.
  Most often, these interrupt-handling routines replace existing DOS or ROM
  BIOS interrupt handlers in order to change or extend their operation. But
  the resident item is not limited to interrupt handlers and program
  instructions; it could just as easily be data. For example, the same
  programming technique could be used to load status information into a
  common area that various programs would share, allowing them to
  communicate indirectly.

  Normally, a TSR program is designed in two parts: a resident portion that
  remains in memory and a transient portion that installs the resident
  portion by updating interrupt vectors, initializing data, and calling the
  Terminate-and-Stay-Resident service. The transient portion does not remain
  in memory after interrupt 27H is executed.

  To accommodate this process, TSR programs are designed with the resident
  portion first (that is, at lower addresses). The transient portion
  computes the size of the resident portion and places this value in
  register DX when it executes interrupt 27H. DOS then leaves the resident
  portion in memory but reclaims the memory occupied by the transient
  portion for executing other programs.

  Anything left resident by this service normally remains resident as long
  as DOS is also resident. It is not unusual for several different programs
  to leave part of themselves resident. Programs that use this technique are
  usually sophisticated and complicated, so it is also not unusual for them
  to interfere with each other. To operate such a group of resident programs
  successfully, you must sometimes load them in a particular order──an order
  you may have to discover through experimentation (an unfair trick to play
  on an unsuspecting user).

  As with interrupt 20H, the ordinary terminate service, DOS resets the
  address vectors for interrupts 22H through 24H when it performs this
  terminate-and-stay-resident service. Therefore, you can't use this service
  to create resident interrupt handlers for the address interrupts. Although
  seemingly a limitation, this is actually fairly reasonable: The address
  interrupts are not meant to be used globally; they are meant to be used
  only by individual programs. (See the DOS address interrupts section that
  follows for further discussion.)


The Multiplex Interrupt

  The multiplex interrupt, interrupt 2FH (decimal 47), is used to
  communicate with memory-resident programs. This interrupt wasn't used in
  DOS version 1, but in version 2 the RAM-resident print spooler PRINT used
  it. In DOS versions 3.0 and later, the protocol for using interrupt 2FH
  was standardized to allow multiple memory-resident programs to share the
  interrupt. (That's why this interrupt is called the multiplex interrupt.)

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    Most of the material in this chapter applies to all versions of DOS;
    however, interrupt 2FH is available only with DOS versions 3.0 and
    later.
  ──────────────────────────────────────────────────────────────────────────

  To use the multiplex interrupt, you must write a memory-resident TSR
  program that contains an interrupt handler for interrupt 2FH. (Use the DOS
  Terminate-and-Stay-Resident service to do this.) The transient portion of
  the TSR program must copy the address of the previous interrupt 2FH
  handler from the interrupt 2FH vector (0000:00BCH) to a variable in the
  resident portion. The transient portion then updates the interrupt 2FH
  vector with the address of the resident portion's interrupt 2FH handler so
  that when interrupt 2FH is subsequently executed, the TSR's handler gets
  control.

  When interrupt 2FH is executed, the resident interrupt 2FH handler does
  the following:

  IF      AH=IDnumber
  THEN    process the value in AL
          return from the interrupt (IRET)
  ELSE    jump to the previous interrupt 2FH handler

  This simple logic lets several memory-resident programs use the multiplex
  interrupt to communicate. The key is that every memory-resident program
  must have a unique ID number. Your program's interrupt 2FH handler should
  recognize one of the 64 values between C0H and FFH. (There are 256
  possible ID numbers, of course, but Microsoft and IBM reserve numbers 00H
  through BFH for use by DOS utilities.)

  When your program's interrupt 2FH handler gains control, it must first
  check the value in register AH. If the value in AH matches the program's
  ID number, the handler looks in AL to decide what to do next. If the
  values don't match, the handler simply jumps to the address of the
  previous interrupt 2FH handler.

  The interrupt 2FH handler considers the value in AL to be a function
  number and processes it accordingly, as described in the following
  paragraphs:

  Function 00H has a special meaning. It instructs the interrupt handler to
  return one of two values in AL:

  ■  A value of FFH indicates that an interrupt 2FH handler is resident in
     memory and available to process other function numbers.

  ■  A value of 01H indicates that the ID number in AH is in use.

  So, to detect whether a particular TSR program is installed in memory, a
  program executes interrupt 2FH with the TSR's ID number in AH and with AL
  = 00H. If the TSR is present in memory, it returns AL = FFH. If another
  TSR is using the ID number for its own purposes, that TSR returns AL =
  01H. Otherwise, any interrupt 2FH handlers in memory simply ignore the
  interrupt, causing the interrupt to return AL = 00H.

  The best-documented example of how to use the multiplex interrupt is the
  PRINT program supplied with DOS versions 3.0 and later. By examining how
  PRINT uses the multiplex interrupt, you can make better use of this
  interrupt in your own memory-resident programs.

  PRINT's multiplex ID number is 1. Any time interrupt 2FH is executed with
  this ID number in AH, PRINT's memory-resident interrupt handler processes
  the interrupt. Because six different functions are defined by PRINT (see
  Figure 15-4), a call to PRINT consists of executing interrupt 2FH with AH
  = 01H and a function number in AL.

  Each time you run PRINT, the program executes interrupt 2FH with AH = 01H
  and AL = 00H. The first time you run the program, the value returned in AL
  by the interrupt is 00H, so the program installs itself in memory. When
  you invoke PRINT a second time, the value returned in AL as a result of
  executing the multiplex interrupt with AH = 01H is FFH. This value is
  placed there by the memory-resident copy of PRINT, so the second
  invocation of the program knows not to install itself in memory.

  The second and subsequent invocations of PRINT can request any of five
  different functions by passing a function number to the first,
  memory-resident copy of the program. You could also use these functions in
  your own programs by placing the value 01H (PRINT's multiplex ID) in
  register AH, the function number in register AL, and then issuing
  interrupt 2FH.

  Function Number                      Description
  ──────────────────────────────────────────────────────────────────────────
  00H                                  Get installed status.
  01H                                  Submit file to print.
  02H                                  Remove file from print queue.
  03H                                  Cancel all files in print queue.
  04H                                  Hold print queue.
  05H                                  Release print queue.
  ──────────────────────────────────────────────────────────────────────────

  Figure 15-4.  PRINT functions defined through the multiplex interrupt.

  Function 01H submits a file to the print spooler for printing. To tell
  PRINT what is to be printed, you set the register pair DS:DX to point to a
  5-byte area called a submit packet. The first byte of the submit packet is
  a level code (which should be 0). The remaining 4 bytes of the submit
  packet are the segmented address of an ASCIIZ string (see page 350) that
  defines the pathname of the file to be printed. The pathname must be a
  single file. The global filename characters * and ? are not allowed.

  When a file is submitted using this function, it is added to the end of
  the queue, or list, of files to be printed. The files are printed in turn
  and are dropped from the queue after they're printed.

  Function 02H cancels individual files queued for printing. The register
  pair DS:DX points to the ASCIIZ string that defines which file is to be
  removed from the queue. In this case, the global filename characters * and
  ? can be used. In function 02H, DS:DX points directly to the filename
  string, rather than to a submit packet that points to the string.

  Function 03H cancels all files queued for printing. For both functions 02H
  and 03H, if the file currently being printed is canceled, PRINT stops
  printing the file and prints a short message to that effect.

  Function 04H gives programs access to the print queue so they can inspect
  it. The queue is frozen when this function is requested, so you don't have
  to worry about the list changing while you inspect it. Issuing any other
  PRINT function call will unfreeze the queue. Function 04H returns a
  pointer in the register pair DS:SI that points to a list of filenames
  queued for printing. Entries in the list are strings with a fixed length
  of 64 bytes. The end of the list is indicated by an entry that begins with
  a zero byte.

  The queue freeze imposed by function 04H doesn't need to halt the printing
  operation. But function 04H will suspend the removal from the queue of a
  file that is finished printing.

  Function 05H is essentially a null function that does nothing but unfreeze
  the queue of filenames frozen by function 04H. (The other four functions
  can do this, too.)


The Three DOS Address Interrupts

  DOS uses three interrupts, 22H through 24H (decimal 34 through 36), to
  handle three exceptional circumstances: the end of a program, a "break"
  keyboard action (Ctrl-Break or Ctrl-C on the standard PC keyboard), and
  any "critical error" (usually a disk error of some kind). Your programs
  can affect the action taken in each of these three circumstances by
  changing the corresponding interrupt vector to point to any operation you
  choose. This is why we call these interrupts the address interrupts.

  DOS maintains a default address setting for each of these interrupts,
  which is preserved at the beginning of a program's operation and restored
  after the program is finished. This allows your programs to freely change
  these vectors according to their needs without disturbing the operation of
  subsequent programs or the operation of DOS itself.

Interrupt 22H (decimal 34): Terminate Address

  The address associated with interrupt 22H (decimal 34) specifies where
  control of the computer will be passed when a program's execution ends
  with a call to DOS interrupt 20H or 27H, or with interrupt 21H, function
  00H, 31H, or 4CH. Interrupt 22H isn't designed to be executed directly by
  a program using the INT instruction. Instead, DOS uses the interrupt 22H
  vector to store the address of its own program termination routine.

  It's not a good idea to manipulate the DOS terminate address. The inner
  workings of the default DOS program termination routine are not
  documented, so writing a substitute routine that terminates a program
  cleanly without confounding DOS is difficult. If you are qualified to use
  this feature, then you probably understand it better than we can explain
  it.

Interrupt 23H (decimal 35): Ctrl-C Handler Address

  The address associated with interrupt 23H (decimal 35) points to the
  interrupt-handling routine that DOS invokes in response to the Ctrl-C key
  combination. Thus interrupt 23H is intended to be executed only by DOS,
  not by an application program. A few old-fashioned programs, such as the
  DOS editor EDLIN, use Ctrl-C as a command keystroke, but in most
  applications the Ctrl-C combination signals that the user wants to
  interrupt an ongoing process.

  DOS is a bit quirky about when it will respond to a Ctrl-C keystroke.
  Normally, DOS acts on a break only when it is reading from or writing to a
  character I/O device (the screen, keyboard, printer, or communications
  port). However, the BREAK ON command allows DOS versions 2.0 and later to
  act on Ctrl-C at the time of most other DOS system calls.

  DOS's default Ctrl-C handler terminates the program or batch file you are
  executing. However, if your program provides its own interrupt 23H
  handler, it can have DOS take any action you want.

  In general, a Ctrl-C handler can take three different courses of action:

  ■  It can perform some useful action, such as setting a flag, and then
     return to DOS with an interrupt return (IRET) instruction. In this
     case, DOS picks up where it left off, without terminating your
     program's execution.

  ■  It can set or clear the carry flag and then return to DOS with a far
     return instruction (RET 2) that discards the flags pushed on the stack
     when the interrupt 23H handler was called by DOS. If the carry flag is
     set, DOS terminates the interrupted program. If the carry flag is
     clear, DOS continues execution.

  ■  It can keep control without returning to DOS. This option is tricky,
     however, because you don't usually know what was on the stack at the
     moment DOS detected the Ctrl-C keystroke. An interrupt 23H handler that
     doesn't return to DOS should generally restore the stack pointer
     register (SP) to a predetermined value. It should also execute
     interrupt 21H, function 0DH, to flush DOS file buffers so that the DOS
     disk I/O system will be in a known state.

  The usual reason to write your own Ctrl-C handler is to let your program
  handle a keyboard break itself. Even if you want your program to terminate
  immediately after Ctrl-C is pressed, you may still need to clean up before
  your program terminates. For example, if you use interrupt 21H, functions
  0FH or 16H, to open a file, you should write your own Ctrl-C handler to
  close it because the default DOS Ctrl-C handler won't do so. Also, if you
  installed your own interrupt handlers for ROM BIOS or hardware interrupts,
  the DOS Ctrl-C handler won't restore them before it terminates your
  program. Again, your Ctrl-C handler should do this if necessary.

  If you do write your own Ctrl-C handler, don't forget the relationship
  between Ctrl-C and the keyboard Ctrl-Break combination. When you press
  Ctrl-Break, the ROM BIOS keyboard interrupt handler generates interrupt
  1BH. DOS's interrupt 1BH handler inserts a Ctrl-C key code into the
  keyboard input buffer. The next time DOS checks the keyboard buffer, it
  finds Ctrl-C and executes interrupt 23H. Thus, in effect, pressing
  Ctrl-Break has the same effect as pressing Ctrl-C, except that DOS detects
  the break generated by Ctrl-Break without first processing the intervening
  characters in the keyboard buffer.

Interrupt 24H (decimal 36): Critical Error-Handler Address

  The address associated with interrupt 24H (decimal 36) points to the
  interrupt-handling routine invoked whenever DOS detects a "critical
  error"── an emergency situation that prevents DOS from continuing with
  normal processing. Typically, the critical error is a disk error, but
  other errors are also reported, as we'll see.

  Like interrupt 23H, interrupt 24H is intended to be invoked only by DOS,
  not by an application program. However, an application can substitute its
  own interrupt 24H handler for the default DOS handler. The DOS default
  handler produces a familiar message (shown on the following page).

  Abort, Retry, Ignore?           (in DOS versions prior to 3.3)

  or

  Abort, Retry, Fail?             (in DOS versions 3.3 and later)

  If you substitute a customized interrupt 24H handler for the one DOS
  provides, you can tailor critical-error handling to the needs of your
  program.

  When DOS transfers control to a critical-error handler, it provides
  several sources of information about the error itself, and about the state
  of the system before the error occurred. These sources include the
  register pair BP:SI, the stack, the AH register, and the DI register. We
  will cover them one by one because this process is quite complicated.

  If you are operating under DOS version 2.0 or later, the register pair
  BP:SI is set to point to a device-header control block. Your
  critical-error handler can inspect the device header to learn more about
  the device (disk drive, printer, and so forth) that experienced the error.
  (See the DOS technical reference manuals for more about the device
  header.)

  When the critical-error handler gains control, the stack contains the
  complete register set of the program that issued the DOS function call
  that ended in the critical error. This information can be quite useful to
  an error handler that is intimately integrated with the active program.
  The usual method of accessing the information on the stack is to address
  the stack through register BP. You can access the stack as shown in Figure
  15-5 on the following page if the first two instructions in your
  critical-error handler are

  PUSH    BP
  MOV     BP,SP

  DOS indicates the nature of a critical error primarily through a
  combination of the high-order bit of the AH register and the low-order
  byte of the DI register (a curious choice, for sure). If the high-order
  bit of AH is 0, the error is related to a disk operation. If the same bit
  (bit 7 of AH) is 1, the error is something other than a disk error, as we
  shall discuss shortly.

  When the error is a disk-device error (high-order bit of AH is 0),
  register AL identifies the drive number (0 is drive A, 1 is drive B, and
  so on). Bits 0 through 5 of AH indicate further information about the
  error, as shown in Figure 15-6.

            ┌─────────────┐ ──┐
  [BP + 30] │    Flags    │   │
            ├─────────────┤   │
  [BP + 28] │     CS      │   ├── Flags and CS:IP pushed by the
            ├─────────────┤   │   interrupt 21H call that generated
  [BP + 26] │     IP      │   │   the error
            ├─────────────┤ ──┤
  [BP + 24] │     ES      │   │
            ├─────────────┤   │
  [BP + 22] │     DS      │   │
            ├─────────────┤   │
  [BP + 20] │     BP      │   │
            ├─────────────┤   │
  [BP + 18] │     DI      │   │
            ├─────────────┤   │
  [BP + 16] │     SI      │   ├── Registers at point of interrupt 21H call
            ├─────────────┤   │
  [BP + 14] │     DX      │   │
            ├─────────────┤   │
  [BP + 12] │     CX      │   │
            ├─────────────┤   │
  [BP + 10] │     BX      │   │
            ├─────────────┤   │
   [BP + 8] │     AX      │   │
            ├─────────────┤ ──┤
   [BP + 6] │    Flags    │   │
            ├─────────────┤   │
   [BP + 4] │     CS      │   ├── Flags and CS:IP pushed by DOS when it
            ├─────────────┤   │   called the critical-error handler
   [BP + 2] │     IP      │   │
            ├─────────────┤ ──┘
       [BP] │ Previous BP │
            └─────────────┘

  Figure 15-5.  Information passed on the stack to an interrupt 24H
  (critical-error) handler.

          Bit
  5 4 3 2 1 0        Value             Meaning
  ──────────────────────────────────────────────────────────────────────────
  . . . . . 0        0                 Read error
  . . . . . 1        1                 Write error
  . . . 0 0 .        0                 Error involved DOS system files
  . . . 0 1 .        1                 Error involved file allocation table
  . . . 1 0 .        2                 Error involved root directory
  . . . 1 1 .        3                 Error involved files area of disk
  . . 1 . . .        1                 Fail response allowed
  . 1 . . . .        1                 Retry response allowed
  1 . . . . .        1                 Ignore response allowed
  ──────────────────────────────────────────────────────────────────────────

  Figure 15-6.  The bit values and associated errors indicated in bits 0
  through 5 of the AH register when DOS invokes interrupt 24H.

  DOS returns additional information about the error in the low-order byte
  of register DI (Figure 15-7). The error codes in DI cover a variety of
  input/output devices, so you must rely on a combination of the information
  in AH and in DI to determine the exact nature of the critical error.

  If bit 7 of AH is set, the error is probably not a disk error, though it
  may be disk related. One disk-related error normally reported when bit 7
  of AH is set is an error in the disk's FAT. In DOS version 1, this is
  always the case. For versions 2.0 and later, the error handler should
  inspect bit 15 of the word that is offset 4 bytes into the device header
  (BP: [SI + 4]). If this bit is clear, the device is a block device (disk)
  and the error is a FAT error. If this bit is set, the device is a
  character device, in which case the low-order byte of DI defines the exact
  problem (the high-order byte should be ignored). DI error-code values
  shown in Figure 15-7 are essentially the same as those reported in AL for
  interrupts 25H and 26H (decimal 37 and 38).

  You can use the following interrupt 21H functions in your critical-error
  handler to report what's going on to the program's user:

  ■  Functions 01H through 0CH, which provide simple keyboard and display
     services

  ■  Function 30H, which returns the DOS version number

  ■  Function 59H, which returns extended error information in DOS versions
     3.0 and later

  Error Code
  Hex    Dec         Description
  ──────────────────────────────────────────────────────────────────────────
  00H     0          Write-protect error; attempt to write on protected
                     diskette
  01H     1          Unknown unit (invalid drive number)
  02H     2          Drive not ready (no diskette or drive door open)
  03H     3          Unknown command requested
  04H     4          Data error (CRC)
  05H     5          Bad request structure length
  06H     6          Seek error; move to requested cylinder failed
  07H     7          Unknown disk format
  08H     8          Sector not found
  09H     9          Printer out of paper
  0AH    10          Write fault
  0BH    11          Read fault
  0CH    12          General, nonspecific error
  0FH    15          Invalid disk change (DOS version 3.0 or later)
  ──────────────────────────────────────────────────────────────────────────

  Figure 15-7.  Errors indicated in the low-order byte of register DI when
  DOS invokes interrupt 24H.

  Don't call other DOS services within your critical-error handler, however,
  because other services may overwrite internal buffers or stacks that DOS
  will need when the error handler returns.

  Normally, an error-handler routine returns to DOS after doing whatever it
  chooses to do. DOS can then take one of four courses of action: It can
  ignore the error, try the operation again, terminate the program, or fail
  the requested operation and return to the program (DOS versions 3.1 and
  later). You tell DOS which course you want it to take by loading a value
  from Figure 15-8 into the AL register before executing an IRET to return
  to DOS.

  If you use a custom critical-error handler, it will remain in effect only
  as long as the program that installs it is running. When the program
  terminates, DOS replaces the contents of the interrupt 24H vector with the
  address of the default critical-error handler.

  AL                 Description
  ──────────────────────────────────────────────────────────────────────────
  00H                Ignore the error and press onward.
  01H                Retry the operation.
  02H                Terminate the program.
  03H                Fail the operation (DOS versions 3.1 and later).
  ──────────────────────────────────────────────────────────────────────────

  Figure 15-8.  Values that can be returned to DOS in register AL by an
  interrupt 24H (critical-error) handler.


The DOS Idle Interrupt

  DOS executes interrupt 28H (decimal 40) within interrupt 21H services that
  loop while waiting for an expected event, such as a keystroke. For
  example, if you execute the DOS keyboard-input service (interrupt 21H,
  service 01H), DOS executes interrupt 28H within an idle loop that waits
  for the next keystroke.

  The default DOS handler for interrupt 28H is merely an IRET instruction;
  that is, executing interrupt 28H normally does nothing at all. You can
  substitute your own interrupt 28H handler, however, that does something
  useful while DOS is otherwise idle. In particular, a memory-resident
  program can contain an interrupt 28H handler that is executed repeatedly
  whenever DOS is waiting for keyboard output.

  The biggest problem with installing your own interrupt 28H handler is that
  the handler can execute interrupt 21H to access DOS services only under
  very specific circumstances. Unfortunately, you must know many details
  about the way DOS internally processes interrupt 21H requests in order to
  use these safely within an interrupt 28H handler.


The Program Segment Prefix (PSP)

  When DOS loads a program, it sets aside a 256-byte block of memory for the
  program: the program segment prefix (PSP). The PSP contains a hodgepodge
  of information that DOS uses to help run the program. A PSP is associated
  with every DOS program, no matter what language the program is written in.
  However, for programming purposes, the information stored in the PSP is
  more relevant to programs written in assembly language than to programs
  written in high-level languages. This is because with high-level
  languages, the language is normally in charge of the program's working
  environment, memory usage, and file control──all the information that the
  PSP is concerned with. Therefore, you can normally make good use of the
  PSP only if your program is assembly-language based.

  Before we describe the different elements of the PSP, we need to look at
  the relationship between the PSP and the program it supports.

  DOS always builds a program's PSP in memory just below the memory area
  allocated to the program itself. When the program receives control from
  DOS, segment registers DS and ES point to the beginning of the PSP.
  Because it sometimes needs to locate PSP information, DOS keeps a copy of
  the PSP segment value internally.

  The best way to explain how the PSP and the program work together is to
  jump right into the PSP's internal structure. We will reveal the purpose
  and potential use of each element as we explain it.

The Internal Structure of the PSP

  As you will soon discover, the PSP contains a rather confusing mixture of
  items. (See Figure 15-9.) The background and history of DOS pull it in
  different directions──backward to the earlier CP/M system and forward to
  UNIX-type operating environments. As a result, the PSP contains elements
  that serve different purposes and are oriented to different programming
  methods. We'll discuss the elements in the order in which they appear.

  The field at offset 00H (2 bytes) contains bytes CDH and 20H, the
  interrupt 20H instruction. As we saw in the discussion of interrupt 20H in
  this chapter, this interrupt is only one of several standard ways for a
  program to terminate. This instruction is placed at the beginning of the
  PSP (at offset 00H) so that a program can end itself simply by jumping to
  this location when the CS points to the PSP. As you might guess, this is
  not the most sensible thing for a program to do; it's always best to go
  through the appropriate interrupt or function call. This odd method of
  terminating a program is a relic of the days when CP/M compatibility was
  important.

       Offset              Length
  Hex         Dec          (bytes)     Description
  ──────────────────────────────────────────────────────────────────────────
  00H           0            2         INT 20H instruction
  02H           2            2         Size of memory (in paragraphs)
  04H           4            1         (Reserved; normally 0)
  05H           5            5         Call to DOS function dispatcher
  0AH          10            4         Interrupt 22H (Terminate) address
  0EH          14            4         Interrupt 23H (Ctrl-C) address
  12H          18            4         Interrupt 24H (Critical Error)
                                       address
  16H          22           22         (Reserved)
  2CH          44            2         Environment segment address
  2EH          46           34         Reserved
  50H          80            3         INT 21H, RETF instructions
  53H          83            9         (Reserved)
  5CH          92           16         FCB #1
  6CH         108           20         FCB #2
  80H         128          128         Command-line parameters and default
                                       Disk Transfer Area (DTA)
  ──────────────────────────────────────────────────────────────────────────

  Figure 15-9.  The parts of the program segment prefix (PSP).

  The field at offset 02H (2 bytes) contains the segment address of the last
  paragraph of memory allocated to the program. DOS normally loads a program
  in the first free area of memory large enough to contain the program. A
  program can use this field to determine the actual size of the memory area
  allocated to it.

  In practice, there's a better way to determine the amount of memory
  allocated to a program. Interrupt 21H, function 4AH can return the size
  of any block of memory, not just the block into which a program is loaded.
  (See Chapter 17 for more on this DOS service.)

  The field at offset 05H (5 bytes) contains a long call to the DOS function
  dispatcher, the internal DOS routine that examines the function number you
  pass to DOS and executes the corresponding service routine. This field,
  too, is a remnant of the days when CP/M compatibility was important to DOS
  programmers. A program can make a near CALL to offset 05H in the PSP with
  a function number in register CL and get the same result as if it had
  loaded AH with the function number and executed interrupt 21H.

  Needless to say, this technique is not very useful in real-world DOS
  programs.

  The fields at offsets 0AH, 0EH, and 12H (4 bytes each) contain the
  segmented addresses of the default handlers for interrupt 22H (Terminate),
  23H (Ctrl-C), and 24H (Critical Error). These addresses are stored in the
  PSP for your convenience. If you substitute a customized interrupt handler
  for one of the DOS handlers, you can restore the default handler by
  copying its address from the PSP into the corresponding interrupt vector.

  In DOS versions 2.0 and later, the field at offset 2CH (2 bytes) contains
  the paragraph address of the program's environment block. The environment
  block contains a list of ASCIIZ strings (strings of ASCII characters, each
  terminated with a zero byte) that define various kinds of information. The
  end of the environment block is marked by a zero-length string (a single
  zero byte) where you would expect to find the first byte of the next
  string. Environment blocks that begin with a zero-length string contain no
  strings.

  Each environment string is of the form NAME = value, where NAME is
  capitalized and of any reasonable length and value can be almost anything.
  The environment thus consists of a list of global variables, each of which
  contains information that your program may be able to use. For example, if
  the environment block contains the PATH environment variable (that is, a
  string that starts with PATH=), any program──including DOS itself──can
  examine its environment block to determine which directories to search for
  executable files (and in what order). In this way the environment block
  provides a simple means of passing information to any program that
  examines it. (You can change the contents of the environment block with
  the DOS SET command.)

  DOS makes a copy of the environment block whenever it loads a program to
  be executed, and places the copy's paragraph address (segment) in the
  program's PSP. To obtain information from the environment block, a program
  must first obtain its segment from the PSP and then examine each of the
  zero-terminated strings. Some high-level languages contain functions that
  do this for you. For example, in C, the getenv() library function does all
  the work.

  Many sophisticated DOS programs rely on information in the environment
  block. Also, the concept of the environment is found in other powerful
  operating systems, including UNIX and OS/2. Whenever you need to pass
  user-configurable information to a program, we highly recommend the use of
  the environment block.

  The field at offset 50H contains two executable 8086 instructions: INT 21H
  and RETF (far return).

  This is another kludge that lets you invoke DOS functions somewhat
  indirectly. To use this feature, set up everything necessary to invoke a
  DOS interrupt 21H function (selecting the function in AH, and so forth).
  Then, instead of bravely performing an interrupt 21H (a 2-byte
  instruction), do a far call to offset 50H in the PSP (a 5-byte
  instruction).

  You might expect that this feature is another flash from the past, a bit
  of CP/M compatibility, but actually it was introduced with DOS version 2.0
  and will not work with previous versions of DOS. You might find that
  making a far call to offset 50H in the PSP is handy if you intend to patch
  the address of a different function dispatcher into your code, but in most
  cases, a simple INT 21H will suffice.

  The fields at offsets 5CH and 6CH support old-fashioned file processing,
  using file control blocks, or FCBs. FCBs can be used for file I/O with any
  version of DOS, but their use is discouraged with DOS versions 2.0 and
  later, where more modern file I/O is available through the use of file
  handles. See page 341 for more on file control blocks, and see page 350
  for more on file handles.

  This area of the PSP was designed to make life easier for programs that
  receive one or two filenames as parameters. The basic idea, and a good one
  we think, is to let DOS construct the necessary FCBs out of the first two
  command-line parameters (the parameters given on the command line,
  following the program name). If a program needs either or both FCBs, it
  can open and use them without having to decode the command-line parameters
  and construct the FCBs itself.

  If you use this feature of the PSP, you should be aware of three potential
  complications: First, the two FCBs overlap where they are placed. If your
  program needs only the first, fine; but if it needs the second FCB as
  well, one or both of them should be moved elsewhere before they are used.
  Second, these FCBs can involve FCB extensions, a fact overlooked in most
  DOS documentation for the PSP. Finally, if you use a DOS function that
  requires an extended FCB, you should be careful to copy the default FCBs
  to another area of memory where the FCB extensions won't overlap other
  data in the PSP.

  Keep in mind that the use of FCBs is considered obsolete, but if you want
  to use them, this information should help.

  The field at offset 80H serves two purposes: When DOS first builds the
  PSP, it fills this field with the command-line parameters typed by the
  user when the program was invoked. The length of the command line is in
  the byte at offset 80H. A string containing the command-line parameters
  follows at offset 81H.

  This string has some peculiarities: It does not contain the name of the
  program that was invoked. Instead, it begins with the character that
  immediately follows the program name, which is usually a blank.
  Separators, such as blanks or commas, are not stripped out or compressed.
  If you use the command line, you have to be prepared to scan through it,
  recognizing standard separators. Fortunately, high-level languages often
  provide functions that parse the command parameter string for you. In C,
  for example, the values argc and argv are passed to the main startup
  routine in every C program. These two values contain the number of
  command-line parameters and the address of a list of individual
  parameters. It's usually easier to rely on your high-level language to
  extract command-line parameters from the PSP than it is to do it yourself
  in assembly language.

  Starting with DOS version 2.0, the command line is modified in a
  particular way: DOS strips any redirection parameters (such as < or >) and
  reconstructs the parameter line as if these items were not there. As a
  result of these two operations on the command string, a program can
  neither find out if its standard I/O is being redirected nor find out its
  own name.

  The other purpose served by the field at offset 80H in the PSP is that of
  the default Disk Transfer Area. This default buffer area is established by
  DOS just in case you use a DOS service that calls for a DTA and haven't
  yet set up your own DTA buffer. See Chapters 16 and 17 for descriptions
  of the services that use or manipulate the DTA.


An Example

  This chapter's interface example shows how you can use an interrupt
  handler to process Ctrl-C keystrokes. The example consists of two
  assembly-language routines.

  The first routine, INT23Handler, gains control when DOS executes INT 23H
  in response to a Ctrl-C keystroke. This handler simply increments the
  value in a flag and then returns to DOS with an IRET instruction.

  Note how the flag _INT23Flag is addressed through the segment group
  DGROUP. In many languages, segments with different names are grouped
  together in one logical group so that they can all be addressed with the
  same segment register. In the case of Microsoft C, this group of segments
  is named DGROUP, and it includes the data segment (_DATA) used by the
  compiled C program.

  The second assembly-language routine, _Install() is designed to be called
  by a C program. This short routine calls a DOS interrupt 21H function that
  updates the interrupt 23H vector with the address of the interrupt
  handler. (The next few chapters contain more about this DOS function and
  about interrupt 21H services in general.)

  DGROUP          GROUP   _DATA

  _TEXT           SEGMENT byte public 'CODE'
                  ASSUME  cs:_TEXT,ds:DGROUP

  ;
  ; the interrupt 23H handler:

  INT23Handler    PROC    far
                  push    ds                      ; preserve all registers us
                  push    ax                      ; ... in this interrupt han

                  mov     ax,seg DGROUP           ; set DS to the segment whe
                  mov     ds,ax                   ; ... the flag is located
                  inc     word ptr _INT23flag     ; increment the flag

                  pop     ax                      ; restore regs and return
                  pop     ds
                  iret

  INT23Handler    ENDP

  ;
  ; the C-callable installation routine:

                  PUBLIC  _Install
  _Install        PROC    near

                  push    bp                      ; the usual C prologue
                  mov     bp,sp
                  push    ds                      ; preserve DS

                  push    cs                      ; set DS:DX to point to ...
                  pop     ds
                  mov     dx,offset INT23Handler  ; ... the interrupt handler
                  mov     ax,2523h                ; AH = DOS function number
                                                  ; AL = interrupt number
                  int     21h                     ; call DOS to update the ..
                                                  ; ... interrupt vector
                  pop     ds
                  pop     bp                      ; restore regs and return
                  ret

  _Install        ENDP

  _TEXT           ENDS
  ;
  ; the flag set by the interrupt 23H handler when Ctrl-C is pressed:

  _DATA           SEGMENT word public 'DATA'

                  PUBLIC  _INT23flag
  _INT23flag      DW      0                    ; flag (initial value = 0)
  _DATA           ENDS

  The snippet of C code that follows shows how you could use this interrupt
  23H handler in a program. This C program does nothing but wait for you to
  press Ctrl-C. When you do, the assembly-language interrupt 23H handler
  increments the flag. When the loop in the C program sees that the flag is
  nonzero, it displays a message and decrements the flag.

  extern int INT23flag;                         /* flag set when Ctrl-C is pr

  main()
  {
          int     KeyCode;


          Install();                            /* install the interrupt 23H

          do
          {
            while( INT23flag > 0 )
            {
              printf( "\nCtrl-C was pressed" );   /* ... show a message ... *
              --INT23flag;                        /* ... and decrement the fl
            }

            if( kbhit() )                         /* look for a keypress */
              KeyCode = getch();
            else
              KeyCode = 0;
          }
          while( KeyCode != 0x0D );               /* loop until Enter is pres
  }

  Although the C code is short, it suggests two important points. One is
  that you must give DOS the chance to detect a Ctrl-C keystroke each time
  you test your interrupt 23H flag. (Remember that DOS is guaranteed to
  check for Ctrl-C only when it reads or writes to a character input/output
  device.) In this program, C's kbhit() function calls DOS to check for
  keyboard activity and, at the same time, lets DOS check for Ctrl-C as
  well.

  Also, note how the interrupt handler increments the flag instead of merely
  setting it to "true" or "false." This lets the loop in the C program
  process rapid, successive interrupts without losing track of how many
  interrupts have occurred.



────────────────────────────────────────────────────────────────────────────
Chapter 16  DOS Functions: Version 1

  Interrupt 21H Functions: DOS Version 1
    Function 00H (decimal 0): Terminate
    Function 01H (decimal 1): Character Input with Echo
    Function 02H (decimal 2): Character Output
    Function 03H (decimal 3): Auxiliary Input
    Function 04H (decimal 4): Auxiliary Output
    Function 05H (decimal 5): Printer Output
    Function 06H (decimal 6): Direct Console Input/Output
    Function 07H (decimal 7): Direct Console Input Without Echo
    Function 08H (decimal 8): Console Input Without Echo
    Function 09H (decimal 9): String Output
    Function 0AH (decimal 10): Buffered Keyboard Input
    Function 0BH (decimal 11): Check Keyboard Status
    Function 0CH (decimal 12): Flush Keyboard Buffer, Read Keyboard
    Function 0DH (decimal 13): Flush Disk Buffers
    Function 0EH (decimal 14): Select Disk Drive
    Function 0FH (decimal 15): Open File
    Function 10H (decimal 16): Close File
    Function 11H (decimal 17): Find First Matching Directory Entry
    Function 12H (decimal 18): Find Next Matching Directory Entry
    Function 13H (decimal 19): Delete File
    Function 14H (decimal 20): Sequential Read
    Function 15H (decimal 21): Sequential Write
    Function 16H (decimal 22): Create File
    Function 17H (decimal 23): Rename File
    Function 19H (decimal 25): Get Current Disk
    Function 1AH (decimal 26): Set Disk Transfer Area
    Function 1BH (decimal 27): Get Default Drive Information
    Function 1CH (decimal 28): Get Specified Drive Information
    Function 21H (decimal 33): Read Random Record
    Function 22H (decimal 34): Write Random Record
    Function 23H (decimal 35): Get File Size
    Function 24H (decimal 36): Set FCB Random Record Field
    Function 25H (decimal 37): Set Interrupt Vector
    Function 26H (decimal 38): Create New Program Segment Prefix
    Function 27H (decimal 39): Read Random Records
    Function 28H (decimal 40): Write Random Records
    Function 29H (decimal 41): Parse Filename
    Function 2AH (decimal 42): Get Date
    Function 2BH (decimal 43): Set Date
    Function 2CH (decimal 44): Get Time
    Function 2DH (decimal 45): Set Time
    Function 2EH (decimal 46): Set Verify Flag

  The File Control Block
    FCB Fields
    Extended FCB Fields

  An Example

  The next three chapters describe the DOS functions accessed through
  interrupt 21H. DOS version 1 had 42 interrupt 21H functions. This variety
  of functions was strongly rooted in the 8-bit microcomputer tradition
  typified by the CP/M operating system, whose services many of the DOS
  functions resembled.

  DOS version 1 was adequate for diskette-based microcomputers with
  keyboards and video displays, but the advent of high-capacity fixed disks
  and a wider variety of diskette formats called for a new set of
  sophisticated disk file-management functions. These were supplied in DOS
  version 2, and roughly patterned after the disk file-management services
  used in the UNIX operating system. In version 3, DOS continued to evolve,
  but offered only a few new functions, primarily in support of new hardware
  such as the PC/AT, networks, and the PS/2s.

  Although some interrupt 21H functions introduced in later versions of DOS
  provide services similar to those in earlier versions, all version 1
  functions continue to be supported in later versions. When you have a
  choice between two similar functions, you should, in general, use the
  higher-numbered, more recent function. We'll point out why as we go along.


Interrupt 21H Functions: DOS Version 1

  All DOS function calls are invoked by interrupt 21H (decimal 33).
  Individual functions are selected by placing the appropriate function
  number in the AH register.

  The interrupt 21H function calls in DOS version 1 are organized into the
  logical groups shown in Figure 16-1. In an effort to make this figure as
  clear as possible, we have organized and described these function calls in
  a slightly different manner than does the DOS technical reference manual.
  Figure 16-2 lists the individual function calls.

            Function
  Hex                Dec               Group
  ──────────────────────────────────────────────────────────────────────────
  00H                0                 Nondevice function
  01H─0CH            1─12              Character device I/O
  0DH─24H            13─36             File management
  25H─26H            37─38             More nondevice functions
  27H─29H, 2EH       39─41, 46         More file management
  2AH─2DH            42─45             More nondevice functions
  ──────────────────────────────────────────────────────────────────────────

  Figure 16-1.  The logical groups of DOS version 1 function calls.

╓┌─┌──────────────┌──────────────┌───────────────────────────────────────────╖
        Function
  Hex            Dec            Description
  ──────────────────────────────────────────────────────────────────────────
  00H             0             Terminate
  01H             1             Character Input with Echo
  02H             2             Character Output
  03H             3             Auxiliary Input
  04H             4             Auxiliary Output
  05H             5             Printer Output
  06H             6             Direct Character Input/Output
  07H             7             Direct Character Input Without Echo
  08H             8             Character Input Without Echo
  09H             9             String Output
  0AH            10             Buffered Keyboard Input
  0BH            11             Check Keyboard Status
  0CH            12             Flush Keyboard Buffer, Read Keyboard
  0DH            13             Flush Disk Buffers
  0EH            14             Select Disk Drive
  0FH            15             Open File
  10H            16             Close File
  11H            17             Find First Matching Directory Entry
        Function
  Hex            Dec            Description
  ──────────────────────────────────────────────────────────────────────────
  11H            17             Find First Matching Directory Entry
  12H            18             Find Next Matching Directory Entry
  13H            19             Delete File
  14H            20             Sequential Read
  15H            21             Sequential Write
  16H            22             Create File
  17H            23             Rename File
  19H            25             Get Current Disk
  1AH            26             Set Disk Transfer Area
  1BH            27             Get Default Drive Information
  1CH            28             Get Specified Drive Information
  21H            33             Read Random Record
  22H            34             Write Random Record
  23H            35             Get File Size
  24H            36             Set FCB Random Record Field
  25H            37             Set Interrupt Vector
  26H            38             Create New Program Segment Prefix
  27H            39             Read Random Records
        Function
  Hex            Dec            Description
  ──────────────────────────────────────────────────────────────────────────
  27H            39             Read Random Records
  28H            40             Write Random Records
  29H            41             Parse Filename
  2AH            42             Get Date
  2BH            43             Set Date
  2CH            44             Get Time
  2DH            45             Set Time
  2EH            46             Set Verify Flag
  ──────────────────────────────────────────────────────────────────────────


  Figure 16-2.  DOS version 1 functions available through interrupt 21H.

  The design and organization of a few of these functions, particularly
  numbers 01H through 0CH, are screwball──to put it mildly. They are this
  way for historical reasons. Many details of DOS, and especially the
  details of DOS function calls, were designed to closely mimic the services
  provided by CP/M. This was an important and deliberate choice, made to
  make it much easier for 8-bit CP/M software to be converted to the 16-bit
  IBM PC and DOS. Although the creation of DOS provided a timely opportunity
  to break with and clean up the mistakes of the past, the real departure
  from the 8-bit tradition came with DOS version 2, as you will see in
  Chapter 17.

  The following pages describe the 42 original DOS function calls,
  universally used in all versions of DOS.

Function 00H (decimal 0): Terminate

  Function 00H (decimal 0) ends a program and passes control back to DOS. It
  is functionally identical to DOS interrupt 20H, discussed on page 299.
  Either can be used interchangeably to exit a program.

  DOS versions 2.0 and later provide an enhanced terminate service through
  function 4CH, which leaves a return code (an error code) in register AL
  when a program ends. DOS batch files can act on the return codes with the
  DOS subcommand ERRORLEVEL. Use function 4CH instead of function 00H if
  you want to use a return code to record errors that occur when a program
  ends. (See page 377.)

  Like DOS interrupt 20H, function 00H does not close files opened with
  functions 0FH or 16H. To ensure that the proper length of such files is
  recorded in the file directory, use function 10H to close them before
  calling function 00H. Also, as with interrupt 20H, you must be sure the
  PSP segment address is in the CS register before exiting.

Function 01H (decimal 1): Character Input with Echo

  Function 01H (decimal 1) waits for character input from the standard input
  device and returns it in the AL register when available. This function
  should be compared with the other keyboard function calls, particularly
  functions 06H, 07H, and 08H.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    In DOS version 1, the standard input device is always the keyboard; the
    standard output device is always the video screen. In later DOS
    versions, however, standard input and output can be redirected to other
    devices such as files. DOS processes characters from the standard input
    device without distinguishing whether the actual input source is the
    keyboard or a stream of characters redirected from a file.
  ──────────────────────────────────────────────────────────────────────────

  Here is how function 01H works: Keystrokes that result in an ASCII
  character are returned as 1 byte in AL and immediately reported by this
  function. The keystrokes that result in something other than an ASCII
  character (see page 135) generate 2 bytes, which must be obtained through
  two consecutive calls to this function.

  The usual way to use this function is to test whether it returns 00H in
  AL. If AL is not 00H, you have an ASCII character. If AL = 00H, you have a
  non-ASCII keystroke (which should be recorded), and this function should
  be repeated immediately to get the pseudo-scan code that represents the
  special key action. (See page 135 for a list of the actions, codes, and
  their meanings.) As with all the DOS keyboard input services, the scan
  code for ASCII characters is not available, even if the corresponding ROM
  BIOS keyboard services make it available. (See page 135.)

  The various DOS keyboard service functions are distinguished primarily by
  three criteria: whether they wait for input (or report no input when none
  is available); whether they echo input onto the display screen; and
  whether the standard break-key operation is active for that service.
  Function 01H performs all three operations: It waits for input, echoes
  input to the screen, and lets DOS execute interrupt 23H if Ctrl-C is
  pressed.

  Remember, function 01H always waits for the user to press a key before it
  returns to a program. If you don't want to wait, either use function
  0BH──before you call function 01H──to test whether a key was pressed, or
  use function 06H. Also, see functions 08H and 0CH for related services.

Function 02H (decimal 2): Character Output

  Function 02H (decimal 2) copies a single ASCII character from register DL
  to the standard output device. In DOS version 1, the standard output
  device is always the video screen; in later DOS versions, output can also
  be redirected to a file.

  In general, this function treats the ASCII control characters, such as
  backspace or carriage return, as commands. In the case of the backspace
  character, the display screen cursor is moved backward one column without
  erasing the previous character.

Function 03H (decimal 3): Auxiliary Input

  Function 03H (decimal 3) reads one character into AL from AUX the standard
  auxiliary device. The default auxiliary device is COM1, the first RS-232
  serial communications port. You can, however, use the DOS MODE command to
  assign other devices, such as COM2, to the auxiliary device.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    This function waits for input. It does not report status information
    about the many miseries that a serial port can suffer. If you want to
    know the status of the serial port, use the ROM BIOS communications-port
    services.
  ──────────────────────────────────────────────────────────────────────────

Function 04H (decimal 4): Auxiliary Output

  Function 04H (decimal 4) writes one character from register DL to the
  standard auxiliary device. See the remarks under function 03H.

Function 05H (decimal 5): Printer Output

  Function 05H (decimal 5) writes 1 byte from DL to the standard printer
  device, which is normally known as PRN: or LPT1: (although printer output
  can be redirected with the DOS MODE command to other devices). The default
  standard printer is always the first parallel printer, even if a serial
  port is used for printer output.

Function 06H (decimal 6): Direct Console Input/Output

  Function 06H (decimal 6) is a complex function that combines the
  operations of keyboard input and display output into one untidy package.
  As with everything else in DOS versions 2.0 and later, the I/O is not
  connected to the keyboard and display, but rather to the standard input
  and output devices (which default to the keyboard and display).

  Here is how this function works: The AL register is used for input and the
  DL register for output. If you call function 06H with DL = FFH (decimal
  255), the function performs input:

  ■  If a key was pressed, function 06H returns the corresponding ASCII code
     in AL and clears the zero flag.

  ■  If no key was pressed, function 06H sets the zero flag.

  If you call function 06H with any other value in DL, the function performs
  output: The character in DL is copied to the standard output device.

  Function 06H does not wait for keyboard input, and it does not echo input
  to the display screen. In addition, function 06H does not interpret Ctrl-C
  as a keyboard break; instead, it returns the value 03H (the ASCII value of
  Ctrl-C) in AL.

  Compare this function with functions 01H, 07H, and 08H. See function
  0CH for a variation of this service.

Function 07H (decimal 7): Direct Console Input Without Echo

  Function 07H (decimal 7) waits for character input from the standard input
  device and returns it in the AL register when available. It does not echo
  input to the display screen, and it does not recognize Ctrl-C as a
  keyboard break character.

  Function 07H works in the same way as function 01H: ASCII character key
  actions are returned as single bytes in AL and are immediately reported by
  this function. The non-ASCII function keystrokes (see page 135) generate
  2 bytes, which must be obtained through two consecutive calls to function
  07H.

  Compare this function with functions 01H, 06H, and 08H. If you want to
  use this function but don't want to wait when input is not ready, see
  function 0BH, which reports whether or not input is ready. See function
  0CH for a variation of this function.

Function 08H (decimal 8): Console Input Without Echo

  Function 08H (decimal 8) waits for input, does not echo, and breaks on a
  Ctrl-C. It is identical to function 01H, except it does not echo the input
  to the display screen (or standard output device).

  See the discussion under function 01H for a description of this function.
  Compare this function with functions 01H, 06H, and 07H. If you want to
  use this function but don't want to wait when input is not ready, see
  function 0BH, which reports whether or not input is ready. See function
  0CH for a variation of this function.

Function 09H (decimal 9): String Output

  Function 09H (decimal 9) sends a string of characters to the standard
  output device (which defaults to the display screen). The register pair
  DS:DX provides the address of the string. A $ character, ASCII 24H
  (decimal 36), marks the end of the string.

  Although this function can be far more convenient than the byte-by-byte
  display services (functions 02H and 06H), it is flawed by the use of a
  real, displayable character, $, as its string delimiter. This is not a
  recent mistake; it's another by-product of CP/M compatibility. You should
  never use this function with programs that output dollar signs.

Function 0AH (decimal 10): Buffered Keyboard Input

  Function 0AH (decimal 10) puts the power of the DOS editing keys to work
  in your programs. The function gets a complete string of input, which is
  presented to your programs whole, rather than character by character. If
  you assume that the input is actually from live keyboard action and is not
  redirected elsewhere, the full use of the DOS editing keys is available to
  the person who is typing the input string. When the Enter key is pressed
  (or a carriage return, ASCII 0DH (decimal 13), is encountered in the input
  file), the input operation is complete and the entire string is presented
  to your program.

  This function provides many advantages, particularly to those programs
  needing complete, coherent strings of keyboard input, rather than
  byte-by-byte input. The two foremost benefits are that you are spared the
  effort of writing detailed input-handling code, and your programs' users
  are given a familiar set of input editing tools: the DOS editing
  conventions.

  To use this function, you must provide DOS with an input buffer area where
  the input string will be built. The register pair DS:DX points to this
  buffer when you call the function. The first 3 bytes of this buffer have
  specific purposes:

  ■  The first byte indicates the working size of the buffer (the number of
     bytes that DOS can use for input).

  ■  The second byte is updated by DOS to indicate the actual number of
     bytes input.

  ■  The third byte is the beginning of the input string, which consists
     entirely of ASCII characters. The end of the input string is signaled
     by the carriage-return character, ASCII 0DH. Although the carriage
     return is placed in the buffer, it is not included in the character
     count that DOS returns in the second byte.

  By these rules, the longest buffer you can give DOS is 255 working bytes,
  and the longest string that DOS can return is 1 byte less than the working
  length. Because the first 2 bytes of the buffer are used for status
  information, the actual working size of the buffer is 2 bytes less than
  the buffer's overall size. This may explain some of the mysteries of the
  input conventions in both DOS and BASIC.

  If input continues beyond what DOS can place in the buffer (which is 1
  byte short of its working length), then DOS will discard any further
  input, beeping all the while, until a carriage return is encountered.

  See function 0CH for a variation of this function.

Function 0BH (decimal 11): Check Keyboard Status

  Function 0BH (decimal 11) reports whether input is ready from the keyboard
  (or standard input device). If a character is ready, AL = FFH (decimal
  255). If no input is ready, AL = 00H.

  DOS checks for Ctrl-C when you execute function 0BH, so a loop that
  contains a call to this function can be interrupted by a keyboard break.

Function 0CH (decimal 12): Flush Keyboard Buffer, Read Keyboard

  Function 0CH (decimal 12) clears the keyboard buffer in RAM and then
  invokes one of five DOS functions: function 01H, 06H, 07H, 08H, or 0AH.
  The AL register is used to select which of these functions will be
  performed after the keyboard buffer is flushed. With the keyboard buffer
  clear of extraneous characters, function 0CH forces the system to wait for
  new input before it acts on the invoked function.

  Because function 06H is supported, the follow-up service need not be
  keyboard input: It can be display output.

Function 0DH (decimal 13): Flush Disk Buffers

  Function 0DH (decimal 13) flushes (writes to disk) all internal DOS file
  buffers. However, this function does not update directory entries or close
  any open files. To ensure that the proper length of a changed file is
  recorded in the file directory, use the close-file functions 10H or 3EH.

Function 0EH (decimal 14): Select Disk Drive

  Function 0EH (decimal 14) selects a new current default drive. It also
  reports the number of drives installed. The drive is specified in DL, with
  00H indicating drive A, 01H drive B, and so on. The number of drives is
  reported in AL.

  Keep a few things in mind when using this function:

  ■  The drive IDs used by DOS are consecutively numbered.

  ■  If only one physical diskette drive exists, DOS will simulate a second
     drive, drive number 1 (drive B). Thus the first fixed-disk drive is
     always drive number 2, corresponding to drive letter C.

  ■  If you use the value in AL to determine the number of drives in your
     system, beware: In DOS versions 3.0 and later, the minimum value
     returned by this function is 05H.

Function 0FH (decimal 15): Open File

  Function 0FH (decimal 15) opens a file using a file control block (FCB).
  An FCB is a data structure used by DOS to track input and output for a
  particular file. Among other things, an FCB contains a file's name and
  disk drive number. (See page 341 in this chapter for details on the
  contents of FCBs.)

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    Function 0FH is one of 15 DOS functions that use an FCB to track file
    input and output. You should avoid the DOS functions that use FCBs.
    These functions were made obsolete by the more powerful handle-based
    file functions introduced in DOS version 2.0. Furthermore, unlike
    handle-based functions, FCB-based functions are not supported in OS/2
    protected mode. Use the FCB-based functions only if compatibility with
    DOS version 1 is important.
  ──────────────────────────────────────────────────────────────────────────

  To use an FCB to open a file, you must reserve memory for the FCB and
  place the file's name and disk drive number in the proper fields in the
  data structure. Then call function 0FH with the segmented address of
  the FCB in the register pair DS:DX. DOS attempts to open the file, using
  the drive and filename you specified in the FCB. If the file is opened, AL
  = 00H; if the file cannot be opened, AL = FFH.

  If the file is opened successfully, DOS initializes several fields in the
  FCB, including the drive number field (with a value of 1 for drive A, 2
  for drive B, and so on), the date and time fields, and the logical
  record-size field (which is set to 128). You can either use this record
  size or change it, depending on your application.

Function 10H (decimal 16): Close File

  Function 10H (decimal 16) closes a file and updates the file's directory
  entry. Call this function with the segmented address of the file's FCB in
  DS:DX. DOS returns AL = 00H if the function successfully closed the file
  or AL = FFH if an error occurred.

  It is good practice to use function 10H to explicitly close all files you
  opened with function 0FH or 16H. This ensures that the file contents are
  updated from DOS internal file buffers and that the corresponding
  directory entries are current.

Function 11H (decimal 17): Find First Matching Directory Entry

  Function 11H (decimal 17) searches the current directory for a specified
  directory entry. The name you specify to function 11H can contain the
  wildcard characters ? and *. The ? character matches any single ASCII
  character (as a wild card in a poker game matches any other card) and the
  * matches any string of characters, so DOS can match a name that contains
  one or more wildcard characters with several different directory entries.
  If more than one directory entry matches, DOS reports only the first
  match. You must then use function 12H to continue the search for
  subsequent matching directory entries.

  Before you call function 11H, store the address of an FCB in DS:DX. The
  filename field of this FCB must contain the name you want DOS to search
  for. DOS reports a successful match by returning AL = 00H; if no directory
  entries match the specified name, DOS returns AL = FFH. When DOS finds a
  matching directory entry, it creates a new FCB in the current disk
  transfer area (DTA) and copies the matching name from the directory entry
  into the new FCB's filename field.

  If the FCB has an FCB extension (see page 344), then you can specify the
  attributes of the file that you wish to search for. If you specify any
  combination of the hidden, system, or directory attribute bits, the search
  matches normal files and also any files with those attributes. If you
  specify the volume-label attribute, this function searches only for a
  directory entry with that attribute. With DOS versions prior to 2.0,
  neither the directory nor the volume-label attributes can be used in the
  file search operation. The archive and read-only attributes cannot be used
  as search criteria in any DOS release.

Function 12H (decimal 18): Find Next Matching Directory Entry

  Function 12H (decimal 18) finds the next of a series of files, following
  the set-up preparation performed by function 11H. As with function 11H,
  you must call function 12H with the address of an FCB in DS:DX. For
  function 12H, the FCB should be the same as the one you used for a
  successful call to function 11H.

  DOS reports a successful match by returning AL = 00H; if no match exists,
  DOS returns AL = FFH. This lets you combine functions 11H and 12H to
  perform a complete directory search by using the following logic:

  initialize FCB
  call function 11H
  WHILE AL = 0
          use current contents of DTA
          call function 12H

Function 13H (decimal 19): Delete File

  Function 13H (decimal 19) deletes all files that match the name specified
  in the FCB pointed to by the register pair DS:DX. The filename in the FCB
  can contain wildcard characters so that multiple files can be deleted with
  a single call to function 13H. The function returns AL = 00H if the
  operation is a success and all matching file directory entries are
  deleted. AL = FFH if the operation is a failure, meaning that no directory
  entries matched.

Function 14H (decimal 20): Sequential Read

  Function 14H (decimal 20) reads records sequentially from a file. To use
  this function, open a file using function 0FH. Then initialize the
  current-record and record-size fields of the FCB. For example, to read the
  first 256-byte record from a file, set the record-size field to 100H
  (decimal 256) and the current-record field to 00H before you call function
  14H.

  After the FCB is initialized, you can call function 14H once for each
  record you want to read. Each time you call function 14H, pass the address
  of the file's FCB in DS:DX. DOS reads the next record from the file and
  stores the data in the current disk transfer area (DTA). At the same time,
  DOS tracks its current position in the file by updating the current-block
  and current-record fields in the FCB.

  AL reports the results of the read. Complete success is signaled when AL =
  00H; AL = 01H signals an end-of-file, indicating that no data was read; AL
  = 02H signals that data could have been read, but wasn't, because
  insufficient memory remained in the DTA segment; AL = 03H signals an
  end-of-file with a partial record read (the record is padded with zero
  bytes).

Function 15H (decimal 21): Sequential Write

  Function 15H (decimal 21) writes a sequential record and is the companion
  to function 14H. As with function 14H, DOS tracks its current position in
  the file by updating the FCB whose address you pass in DS:DX. DOS copies
  the data from the current DTA to the file and reports the status of the
  write operation in AL.

  If AL = 00H, the write operation was a success. If AL = 01H, the disk was
  full and the record was not written. If AL = 02H, the amount of memory
  remaining in the DTA's segment was less than the record size, so DOS
  aborted the write operation.

  It's important to note that data is logically written by this function,
  but not necessarily physically written. DOS buffers output data until it
  has a complete disk sector to write──only then does DOS actually transfer
  the data to the disk.

Function 16H (decimal 22): Create File

  Function 16H (decimal 22) opens an empty file with a specified name. If
  the file exists in the current directory, function 16H truncates it to
  zero length. If the file does not exist, function 16H creates a directory
  entry for the new file. As with the other FCB-based file functions, you
  call function 16H with DS:DX pointing to an FCB containing the name of the
  file. The function returns AL = 00H to indicate successful operation. If
  AL = FFH, the function failed, possibly because the filename you specified
  in the FCB is not valid.

  If you want to avoid inadvertently losing the contents of an existing
  file, you should determine if the file already exists by calling function
  11H before you use function 16H.

Function 17H (decimal 23): Rename File

  Function 17H (decimal 23) renames files or subdirectories in a modified
  FCB pointed to by DS:DX. For the rename operation, the FCB has a special
  format. The drive and original name are located in their usual positions,
  but the new name and extension are placed at offsets 11H through 1BH in
  the FCB.

  AL = 00H signals complete success, and AL = FFH signals that the original
  name wasn't found or the new name is already in use.

  If the new name contains wildcard characters (?), they are interpreted as
  ditto-from-old-name, and the characters in the original name that
  correspond to the positions of the wildcard characters are not changed.

Function 19H (decimal 25): Get Current Disk

  Function 19H (decimal 25) reports the current drive number in AL, using
  the standard numeric code of drive A = 00H, drive B = 01H, and so forth.

Function 1AH (decimal 26): Set Disk Transfer Area

  Function 1AH (decimal 26) establishes the disk transfer area that DOS will
  use for file I/O. The location of the DTA is specified by the register
  pair DS:DX. Normally, you should specify a DTA address before you use any
  of the interrupt 21H functions that access a DTA. If you do not, DOS uses
  the default 128-byte DTA at offset 80H in the program segment prefix.

Function 1BH (decimal 27): Get Default Drive Information

  Function 1BH (decimal 27) returns important information about the disk in
  the current drive. Function 1CH performs the identical service for any
  drive. Function 36H performs a nearly identical service. (See Chapter
  17.)

  The following information is returned through this function call:

  ■  AL contains the number of sectors per cluster.

  ■  CX contains the size, in bytes, of the disk sectors (512 bytes for all
     standard PC formats).

  ■  DX contains the total number of clusters on the disk.

  ■  DS:BX points to a byte in DOS's work area containing the DOS media
     descriptor. Prior to DOS version 2.0, the DS:BX register pair pointed
     to the complete disk FAT (which could be guaranteed to be in memory,
     complete), whose first byte would be the ID byte. In later DOS
     versions, DS:BX points only to the single ID byte.

  Beware: Function 1BH uses the DS register to return the address of the
  media descriptor byte. If your program relies on the DS register to point
  to data──and most high-level and assembly-language programs do──then you
  should be careful to preserve the contents of the DS register while you
  call function 1BH.

  The following example shows how to do this:

  push    ds              ; preserve DS
  mov     ah,1Bh
  int     21h             ; call function 1BH; DS:BX -> media descriptor
  mov     ah,[bx]         ; get a copy of the media descriptor byte
  pop     ds              ; restore DS

Function 1CH (decimal 28): Get Specified Drive Information

  Function 1CH works in the same way as function 1BH except that it reports
  on any drive, not only the current drive. Before calling this function,
  set DL to the drive ID number, where 0 = the current drive, 1 = drive A, 2
  = drive B, and so forth.

Function 21H (decimal 33): Read Random Record

  Function 21H (decimal 33) reads one record from a random location in a
  file. To use this function, open a file with an FCB. Then store the record
  number of the record you want to read in the random-record field of the
  FCB. When you call function 21H with DS:DX pointing to the FCB, DOS reads
  the specified record into the DTA.

  AL is set with the same codes as it is for a sequential read: AL = 00H
  indicates a successful read; AL = 01H indicates end-of-file, with no more
  data available; AL = 02H means that insufficient space exists in the DTA
  segment; and AL = 03H indicates an end-of-file, with a partial data record
  available.

  Contrast this function with function 27H, which can read more than one
  random record at a time, or with function 14H, which reads sequential
  records. See function 24H for more on setting the random-record field.

Function 22H (decimal 34): Write Random Record

  Function 22H (decimal 34) writes one record to a random location in a
  file. As with function 21H, you must initialize the random-record field in
  the file's FCB and then call this function with DS:DX pointing to the FCB.
  DOS then writes data from the DTA to the file at the position specified in
  the FCB.

  AL is set with the same codes used for a sequential write: AL = 00H
  indicates a successful write; AL = 01H means the disk is full; AL = 02H
  indicates insufficient space in the DTA segment.

  Contrast this function with function 28H, which can write more than one
  random record, or with function 15H, which writes sequential records. See
  function 24H for more on setting the random-record field.

Function 23H (decimal 35): Get File Size

  Function 23H (decimal 35) reports the size of a file in terms of the
  number of records in the file. DS:DX points to the FCB of the file you
  want to know about. Before calling the function, the FCB should be left
  unopened and the record-size field in the FCB filled in. If you set the
  record size to 1, the file size is reported in bytes, which is most likely
  what you want.

  If the operation is successful, AL = 00H and the file size is inserted
  into the FCB. If the file is not found, AL = FFH.

Function 24H (decimal 36): Set FCB Random Record Field

  Function 24H (decimal 36) sets the random-record field to correspond to
  the current sequential block and record fields in an FCB. This facilitates
  switching from sequential to random I/O. The DS:DX registers point to the
  FCB of an open file.

Function 25H (decimal 37): Set Interrupt Vector

  Function 25H (decimal 37) sets an interrupt vector. Before you call
  function 25H, place the segmented address of an interrupt handler in DS:DX
  and an interrupt number in AL. DOS stores the segment and offset of your
  interrupt handler in the proper interrupt vector.

  When updating an interrupt vector, you should use function 25H instead of
  simply computing the address of the vector and updating it directly. Not
  only is it simpler to call this function than to do the work yourself, but
  this function gives the operating system the chance to detect when an
  important interrupt vector is modified.

  To examine the contents of an interrupt vector, see function 35H in the
  next chapter.

Function 26H (decimal 38): Create New Program Segment Prefix

  Function 26H is used within a program to prepare for loading and executing
  another subprogram, or overlay. When you call function 26H, DX must
  contain the paragraph address of the start of the memory area where you
  want DOS to build the new PSP. DOS builds a new PSP at the location you
  specify. You can then load an executable program from a file into the
  memory above the new PSP and transfer control to it.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    Function 26H is obsolete. You should use function 4BH (Chapter 17) to
    load and execute a new program from within another executing program.
  ──────────────────────────────────────────────────────────────────────────

Function 27H (decimal 39): Read Random Records

  Unlike function 21H, function 27H reads one or more records, starting at a
  random file location. DS:DX points to the FCB for the file to be read and
  the random-record number is then taken from this FCB. CX contains the
  number of records desired, which should be more than 0.

  The return codes are the same as they are for function 21H: AL = 00H means
  the read was successful; AL = 01H indicates end-of-file, with no more data
  (if the records were read, the last record is complete); AL = 02H
  indicates that the DTA segment was too small; and AL = 03H indicates the
  end-of-file, where the last record read is incomplete and padded with
  zeros.

  No matter what the result, CX is set to the number of records read,
  including any partial record, and the random-record field in the FCB is
  set to the next sequential record.

  Contrast this with function 21H, which reads only one record.

Function 28H (decimal 40): Write Random Records

  Unlike function 22H, function 28H (decimal 40) writes one or more records,
  starting at a specified random file location. DS:DX points to the FCB for
  the file to be written, and the random record number is then taken from
  this FCB. CX contains the number of records desired and in this case, CX
  can be 00H. CX = 00H signals DOS to adjust the file's length to the
  position of the specified random record. This adjustment makes it easier
  for a program to manage random files: If you have logically deleted
  records at the end of a file, this service allows you to truncate the file
  at that point by setting the file's length in CX, thereby freeing disk
  space.

  The return codes are the same as they are for function 22H: AL = 00H
  indicates a successful write; AL = 01H means that no more disk space is
  available; and AL = 02H indicates that the DTA segment was too small. No
  matter what the result, CX is always set to the number of records written.

  Contrast this function with function 22H, which writes only one random
  record.

Function 29H (decimal 41): Parse Filename

  Function 29H (decimal 41) parses a string for a filename with the form
  DRIVE:FILENAME.EXT. Call this function with DS:SI pointing to a text
  string and ES:DI pointing to the drive-identifier byte in an unopened FCB.
  Function 29H attempts to extract the drive and filename information from
  the string, and to use it to initialize the drive and name fields of the
  FCB. If the function executes successfully, it returns AL = 00H if the
  string contains no wildcard characters or AL = 01H if the string contains
  at least one * or ? wildcard character. If the drive letter specifies an
  invalid drive, the function returns AL = FFH.

  Function 29H also updates DS:SI to point to the byte after the end of the
  filename in the string. This facilitates processing a string that contains
  multiple filenames. Also, if the parsing was unsuccessful, the FCB
  contains a blank filename.

  Function 29H lets you control four different aspects of the filename
  parsing. When you call the function, the 4 low-order bits of the value in
  AL specify how function 29H parses the string:

  ■  If bit 0 is set, the function scans past separator characters (for
     example, leading blank spaces) to find the file specification. If bit 0
     is 0, the scan operation is not performed, and the file specification
     is expected to start in the first byte of the string.

  ■  If bit 1 is set, then the drive byte in the FCB will be set only if it
     is specified in the file specification being scanned. This allows the
     FCB to specify a default drive.

  ■  If bit 2 is set, the filename in the FCB is changed only if a valid
     filename is found in the string. This lets the FCB specify a default
     filename, which can be overridden by the filename in the string.

  ■  If bit 3 is set, the filename extension in the FCB is changed only if a
     valid extension is found in the file specification. This allows the FCB
     to specify a default extension.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    Although this service can be handy, it is intended for use only with
    FCB-based file functions. You don't need this function if you rely on
    the handle-based file functions described in Chapter 17.
  ──────────────────────────────────────────────────────────────────────────

Function 2AH (decimal 42): Get Date

  Function 2AH (decimal 42) reports DOS's record of the current date. The
  date is reported in CX and DX. DH contains the month number (1 through
  12); DL contains the day of the month (1 through 28, 29, 30, or 31, as
  appropriate); and CX contains the year (1980 through 2099).

  This function reports the day of the week by returning a value from 0
  through 6, which signifies Sunday through Saturday, in register AL. This
  day-of-the-week feature is somewhat of an orphan. It has been present in
  DOS since version 1.1, but was not even mentioned until DOS version 2.0.
  In both the 2.0 and 2.1 manuals, it is incorrectly described as a part of
  the get-time function and not as part of the get-date function. Starting
  with DOS 3.0, the manual tells it as it is. Turn to the example on page
  346 to see how this function can be used.

Function 2BH (decimal 43): Set Date

  Function 2BH (decimal 43) sets DOS's record of the current date, using the
  same registers as function 2AH. The date is set in CX and DX. DH contains
  the month number (1 through 12); DL contains the day of the month (1
  through 28, 29, 30, or 31, as appropriate); CX contains the year (1980
  through 2099). This function returns AL = 00H if the date is successfully
  updated, or AL = FFH if you specified an invalid date.

  Starting in DOS version 3.3, this function also updates the real-time
  clock/calendar in the PC/AT and PS/2. In earlier versions, you must still
  use ROM BIOS interrupt 1AH services to change the real-time clock date.

Function 2CH (decimal 44): Get Time

  Function 2CH (decimal 44) reports the time of day. The time is calculated
  from the ROM BIOS timer-tick count. (See page 59.) DOS responds to the
  ROM BIOS's midnight-passed signal and updates the date every 24 hours.

  The timer-tick count is converted into a meaningful time and placed in
  registers CX and DX. CH contains the hour (0 through 23, on a 24-hour
  clock); CL contains the minutes (0 through 59); DH contains the seconds (0
  through 59); and DL contains hundredths of seconds (0 through 99). This
  function returns AL = 00H if the time is successfully updated, or AL = FFH
  if you specified an invalid time.

  The IBM PC timer ticks 18.2 times per second, so the time of day reported
  by DOS is only as accurate as the timer tick──roughly 5.4 hundredths of a
  second. Nevertheless, even with this relatively low accuracy, you can use
  DOS function 2CH to measure time intervals in many applications.

Function 2DH (decimal 45): Set Time

  Function 2DH (decimal 45) sets the time of day. The time is specified in
  registers CX and DX. CH contains the hour (0 through 23, on a 24-hour
  clock); CL contains the minutes (0 through 59); DH contains the seconds (0
  through 59); DL contains hundredths of seconds (0 through 99).

  Starting in DOS version 3.3, this function also updates the real-time
  clock in the PC/AT and PS/2. In earlier versions, you must still use ROM
  BIOS interrupt 1AH services to change the real-time clock time.

Function 2EH (decimal 46): Set Verify Flag

  Function 2EH (decimal 46) controls verification of disk-write operations.
  Call this function with AL = 01H to set DOS's internal verify flag and
  enable verification; call it with AL = 00H to turn off the flag and
  verification. Also, in DOS versions 1 and 2, you must zero DL before you
  call function 2EH.

  The disk-verify operation requires the disk controller to perform a
  cyclical redundancy check (CRC) each time it writes data to the disk. This
  process involves reading the data just written, which significantly
  decreases the speed of disk writes.

  With DOS versions 2.0 and later, function 54H can be used to report the
  current setting of the verify flag. (See page 379.)


The File Control Block

  As mentioned several times in this chapter, file control blocks and the
  DOS functions that use them are obsolete. We recommend that you use the
  handle-based file I/O functions introduced in DOS version 2.0 and
  described in the next chapter. Usually, the only reason to concern
  yourself with FCBs is when compatibility with DOS version 1 is an issue.

  With that in mind, let's take a look at the structure of the FCB. The
  usual FCB is a 37-byte data structure that contains a variety of
  information DOS can use to control file input/output. (See Figure 16-3.)
  A 44-byte, extended FCB is also used in some DOS functions: 7 extra bytes
  are tacked onto the beginning of the usual FCB data structure. (See Figure
  16-4.)

  The situation with the FCB extension is more than a little peculiar. The
  extension is used only when you work with the attribute field in a
  directory entry in which read-only files, hidden files, system files,
  volume labels, and subdirectories are identified. In general, you need to
  use extended FCBs only if you are performing directory searches or
  otherwise working with directory entries rather than the contents of
  files. However, all FCB-based functions recognize the extended FCB format
  if you should choose to use it.

  Offset             Field Width       Description
  ──────────────────────────────────────────────────────────────────────────
  00H                1                 Drive identifier
  01H                8                 Filename
  09H                3                 File extension
  0CH                2                 Current-block number
  0EH                2                 Record size in bytes
  10H                4                 File size in bytes
  14H                2                 Date
  16H                2                 Time
  18H                8                 (Reserved)
  20H                1☼                Current-record number
  21H                4                 Random-record number
  ──────────────────────────────────────────────────────────────────────────

  Figure 16-3.  Structure of a file control block.

  Offset             Field Width       Description
  ──────────────────────────────────────────────────────────────────────────
  00H                1                 Extended FCB flag (always FFH)
  01H                5                 (Reserved)
  06H                1                 Attribute
  07H                1                 Drive identifier
  08H                8                 Filename
  10H                3                 File extension
  13H                2                 Current-block number
  15H                2                 Record size in bytes
  17H                4                 File size in bytes
  1BH                2                 Date
  1DH                2                 Time
  1FH                8                 (Reserved)
  27H                1☼                Current-record number
  28H                4                 Random-record number
  ──────────────────────────────────────────────────────────────────────────

  Figure 16-4.  Structure of an extended file control block. The first three
  fields distinguish this data structure from a normal FCB.

  With two exceptions, all fields in an extended FCB are identical to those
  in a normal FCB. Only the offsets are different: In an extended FCB, the
  offset of a particular field is 7 bytes greater than the offset of the
  same field in a normal FCB.

  The following sections describe the fields in normal extended FCBs.

FCB Fields

  Offset 00H. The first field in a normal (nonextended) FCB is the disk
  drive identifier. Values for the drive identifier start at 1; a value of 1
  indicates drive A, 2 indicates drive B, and so on. If this field contains
  0 at the time an FCB is opened, DOS uses the current default drive and
  updates this field with the corresponding drive identifier.

  Offsets 01H and 09H. The two fields at offsets 01H and 09H contain an
  8-byte name and a 3-byte extension. These fields are left-justified and
  padded on the right with blanks. Following DOS convention, either upper-
  or lowercase letters may be used. If the filename is a device name that
  DOS recognizes, such as CON, AUX, COM1, COM2, LPT1, LPT2, PRN, or NUL, DOS
  will use that device rather than a disk file.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    This is a reasonably good place to point out that the FCB mechanism has
    no provision for working with pathnames. Whenever you use FCBs, they
    always apply to the current directory in any drive. For flexible use of
    paths and subdirectories, see the new, extended functions in Chapter
    17.
  ──────────────────────────────────────────────────────────────────────────

  Offsets 0CH and 20H. For sequential file operations, the current-block and
  current-record fields keep track of the location in the file. The use of
  these fields is rather odd. Instead of using one integrated record number,
  the record number is divided into a high and low portion, referred to as
  the block number and record number. The record number is a 7-bit value, so
  record numbers range from 0 through 127. Thus the first record in a file
  is block 0, record 0; the 128th record is block 1, record 0.

  Before you use the sequential read and write functions 14H and 15H, be
  sure to initialize the current block and record fields to the desired
  starting location in the file.

  Offset 0EH. The record-size field contains a 2-byte value that specifies
  the size, in bytes, of the logical records in the file. When DOS reads or
  writes a record, the logical size of the record is the number of bytes
  transferred between DOS's disk buffers and the DTA.

  The same file data can be worked on using a variety of record sizes. When
  a file is opened through functions 0FH or 16H, DOS sets the record size to
  128 bytes by default. If you want another size, such as 1 for single-byte
  operations, you must change the record-size field after the file is
  opened.

  Offset 10H. The file-size field at offset 10H indicates the file size in
  bytes. The value is taken from a file's directory entry and is placed in
  the FCB when DOS opens the file. For an output file, this field is changed
  by DOS as the file grows. When the file is closed, the value is copied
  from the FCB to the file's directory entry.

  By changing this field, you can gain some last-minute control over the
  size of an output file, but be careful when doing this. You can, for
  example, truncate a file you have updated by decreasing the file-size
  value in this field. Also, be careful not to use function 17H to rename an
  open file: This function requires that you specify the file's new name in
  the same part of the FCB used for the file size.

  Offsets 14H and 16H. The 2-byte fields at offset 14H (date) and offset 16H
  (time) record when a file was last updated. These fields use the same
  format as the corresponding fields in a directory entry. (See Chapter 5.)
  The initial values in these fields are copied from a file's directory
  entry when the file is opened. They are subsequently updated each time you
  write to the file. If the file was updated, DOS copies the values from the
  FCB to the directory entry when the file is closed.

  Offset 21H. The random-record field is used during random read and write
  operations, just as the current record and block numbers are used during
  sequential operations. This field is in the form of a 4-byte, 32-bit
  integer. Records are numbered from 0, which makes it easy to calculate the
  file offset to any record by multiplying the random-record number by the
  record size. You must set this field before any random file operation. DOS
  leaves it undisturbed.

Extended FCB Fields

  An extended FCB has two additional fields not found in a normal FCB:

  ■  The first field of an extended FCB is a flag byte whose contents must
     be FFH. DOS distinguishes between normal and extended FCBs by examining
     this byte. (In a normal FCB, the first field is the disk-drive
     specifier, which should never be FFH.)

  ■  Offset 06H in an extended FCB is a 1-byte field that consists of an
     attribute byte whose bits signify file, volume label, and subdirectory
     attributes. This byte's format is identical to the attribute byte in a
     directory entry. (See Chapter 5.)

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    One rare situation in which you would use FCB-based functions instead of
    handle-based functions is when you work with a disk's volume label. DOS
    versions 2.0 and later do not provide any special services for
    manipulating a volume label. You must use function 16H with an extended
    FCB to create a volume label, function 17H to rename it, and function
    13H to rename it.
  ──────────────────────────────────────────────────────────────────────────


An Example

  For our assembly-language example in this section, we've chosen something
  rather interesting. It's a routine used within the Norton Utility
  programs, so you'll be seeing some actual production code.

  The purpose of this routine is to calculate the day of the week for any
  day within DOS's working range, which is stated to be from Tuesday,
  January 1, 1980, through Thursday, December 31, 2099. Occasionally, it's
  valuable for a program to be able to report the day of the week, either
  for the current date or for any other date that may be in question. For
  example, DOS keeps track of the date and time each file was last changed.
  Because people often use this information to find out when they last
  worked with a file, it can be handy to know the day of the week as well.
  In fact, the day of the week is often more immediately meaningful than the
  actual date.

  Although several interesting and clever algorithms let you calculate the
  day of the week, the actual work of writing a day-of-the-week program is
  usually rather tedious. Beginning with version 1.10, DOS incorporated a
  day-of-the-week calculation, which spared us the chore of writing our own.
  DOS's routine is available only in a form that reports the current day of
  the week, but that is no obstacle: We can temporarily change DOS's date to
  the date we're interested in and then have DOS report the day of the week.
  That is what the following assembly-language routine does for us.

  Besides being slightly foxy, this routine is interesting because it
  illustrates how three DOS function calls operate together to produce one
  result. It also illustrates the minor intricacies involved in saving and
  restoring things on the stack. As we will see here, stack use occasionally
  has to be carefully orchestrated so that different values don't get in
  each others' way.

  This particular subroutine, named Weekday, is set up in the form needed
  for use with the Microsoft C compiler. The routine is called with three
  integer variables, which specify the month, day, and year we are
  interested in. The routine returns the day of the week in the form of an
  integer in the range of 0 through 6 (signifying Sunday through Saturday).
  This conforms to the C language convention for arrays, providing an index
  to an array of strings that give the names of the days. Therefore, we
  could use this subroutine in this way:

  DayName[ Weekday( month, day, year ) ]

  It is important to note that this routine works blindly with the date,
  checking neither for a valid date nor for the range of dates accepted by
  DOS. Here is the subroutine:

  _TEXT           SEGMENT byte public 'CODE'
                  ASSUME  cs:_TEXT

                  PUBLIC  _Weekday
  _Weekday        PROC    near

                  push    bp              ; establish stack addressing ..
                  mov     bp,sp           ; .. through BP

                  mov     ah,2Ah          ; get current date
                  int     21h

                  push    cx              ; save current date on the stack
                  push    dx

                  mov     cx,[bp+8]       ; CX = year
                  mov     dl,[bp+6]       ; DL = day
                  mov     dh,[bp+4]       ; DH = month

                  mov     ah,2Bh          ; set the date specified
                  int     21h

                  mov     ah,2Ah          ; get the date back from DOS
                  int     21h             ; (AL = day of the week)

                  pop     dx              ; restore the current date ..
                  pop     cx              ; .. in CX and DX
                  push    ax              ; save day of week on the stack

                  mov     ah,2Bh          ; set the current date
                  int     21h

                  pop     ax              ; AL = day of week
                  mov     ah,0            ; AX = day of week

                  pop     bp              ; restore BP and return
                  ret

  _Weekday        ENDP

  _TEXT           ENDS



────────────────────────────────────────────────────────────────────────────
Chapter 17  DOS Functions: Versions 2.0 and Later

  Enhancements in DOS Versions 2 and 3
    Consistent Error Codes
    ASCIIZ Strings
    File Handles
    Installable Device Drivers

  Interrupt 21H Functions: DOS Versions 2.0 and Later
    Function 2FH (decimal 47): Get DTA Address
    Function 30H (decimal 48): Get DOS Version Number
    Function 31H (decimal 49): Terminate and Stay Resident
    Function 33H (decimal 51): Get/Set Ctrl-C Flag
    Function 35H (decimal 53): Get Interrupt Vector
    Function 36H (decimal 54): Get Disk Free Space
    Function 38H (decimal 56): Get/Set Country-Dependent Information
    Function 39H (decimal 57): Create Directory
    Function 3AH (decimal 58): Remove Directory
    Function 3BH (decimal 59): Change Current Directory
    Function 3CH (decimal 60): Create File
    Function 3DH (decimal 61): Open Handle
    Function 3EH (decimal 62): Close Handle
    Function 3FH (decimal 63): Read from File or Device
    Function 40H (decimal 64): Write to File or Device
    Function 41H (decimal 65): Delete File
    Function 42H (decimal 66): Move File Pointer
    Function 43H (decimal 67): Get/Set File Attributes
    Function 44H (decimal 68): IOCTL──I/O Control for Devices
    Function 45H (decimal 69): Duplicate Handle
    Function 46H (decimal 70): Force Duplicate Handle
    Function 47H (decimal 71): Get Current Directory
    Function 48H (decimal 72): Allocate Memory Block
    Function 49H (decimal 73): Free Memory Block
    Function 4AH (decimal 74): Resize Memory Block
    Function 4BH (decimal 75): EXEC──Load and Execute a Program
    Function 4CH (decimal 76): Terminate with Return Code
    Function 4DH (decimal 77): Get Return Code
    Function 4EH (decimal 78): Find First Matching Directory Entry
    Function 4FH (decimal 79): Find Next Matching Directory Entry
    Function 54H (decimal 84): Get Verify Flag
    Function 56H (decimal 86): Rename File
    Function 57H (decimal 87): Get/Set File Date and Time
    Function 58H (decimal 88): Get/Set Memory Allocation Strategy
    Function 59H (decimal 89): Get Extended Error Information
    Function 5AH (decimal 90): Create Temporary File
    Function 5BH (decimal 91): Create New File
    Function 5CH (decimal 92): Lock/Unlock File Region
    Function 5EH (decimal 94): Network Machine Name and Printer Setup
    Function 5FH (decimal 95): Network Redirection
    Function 62H (decimal 98): Get PSP Address
    Function 65H (decimal 101): Get Extended Country Information
    Function 66H (decimal 102): Get/Set Global Code Page
    Function 67H (decimal 103): Set Handle Count
    Function 68H (decimal 104): Commit File

  In this chapter we'll discuss the interrupt 21H functions introduced in
  DOS versions 2.0 and later. These functions provide a wide range of
  operating system services within a more sophisticated and flexible
  framework than the original 42 functions we described in Chapter 16.

  Almost every DOS upgrade has increased the number of services provided to
  programmers. DOS 2.0 initiated the most dramatic changes: It added 33 new
  functions to the existing 42; it changed the way you access file
  information as a result of these new functions; and it made it possible to
  adapt DOS to work with almost any hardware device through the use of
  programs called installable device drivers. Before discussing the newer
  DOS functions in detail, we'll briefly cover how some of these
  enhancements can affect your programming practices.


Enhancements in DOS Versions 2 and 3

  The services introduced with DOS versions 2 and 3 have three important new
  features that directly affect the way you use the services:

  ■  Most of the functions return a set of consistent error codes in the AX
     register.

  ■  All functions that use string input require a special string format
     known as the ASCIIZ format──a string of ASCII characters terminated by
     a single zero byte.

  ■  The newer DOS functions use a 16-bit number called a handle, instead of
     an FCB, to identify the files and I/O devices that a program
     communicates with.

  We'll discuss each of these enhancements on the next few pages.

Consistent Error Codes

  When you call an interrupt 21H function in DOS versions 2.0 and later, the
  function returns an error status code in the AX register. These functions
  also set the carry flag to signal that an error has occurred. You should
  generally follow each call to these interrupt 21H functions with a test of
  the carry flag; if the flag is set, the value in AX describes what caused
  the error.

  In DOS versions 3.0 and later, you can also use interrupt 21H, function
  59H, to obtain extended error information from DOS. You can call function
  59H after any interrupt 21H function reports an error; you can also use it
  inside a critical-error (interrupt 24H) handler to determine the nature of
  a DOS critical error. In both situations, function 59H returns an extended
  error code and also suggests possible actions to alleviate the problem.

  For a complete list of extended error codes and how to use them, see the
  discussion of function 59H on page 381.

ASCIIZ Strings

  Many interrupt 21H functions introduced in DOS versions 2 and 3 require
  you to pass file and directory names in the form of ASCIIZ strings. An
  ASCIIZ string is simply a string of ASCII characters terminated by a
  single zero byte that marks the end of the string. For example, the ASCIIZ
  representation of the pathname C:\COMMAND.COM would consist of the
  following 15 hexadecimal bytes:

                                                                   null
                                                                   byte
                                                                   │
                        ┌──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬▼─┐
  Characters───────────►│C │: │\ │C │O │M │M │A │N │D │. │C │O │M │  │
                        └──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┘
  ASCII values (hex)───► 43 3A 5C 43 4F 4D 4D 41 4E 44 2E 43 4F 4D 00

  The ASCIIZ string format is commonly used within the UNIX operating system
  and the C programming language; it is only one of many new elements with a
  C/UNIX flavor introduced in DOS version 2.0.

File Handles

  The newer interrupt 21H functions in DOS versions 2.0 and later rely on
  the notion of handles. Handles are 16-bit numbers that DOS uses to
  identify open files. Handles can also identify other sources of input and
  output for a program, including the keyboard and the video display.
  (They're also another example of the UNIX influence: In UNIX, file handles
  are called "file descriptors" but are used in essentially the same way as
  they are in DOS.)

  The use of handles allows DOS to be more flexible in its file management
  services than it was with FCB-based file services. In particular,
  capabilities such as file redirection and support for hierarchical
  directories would have been very difficult to graft onto the fixed-format
  FCB data structure. Furthermore, the use of handles actually simplifies
  file management by making the mechanics of file input/output──parsing
  filenames, keeping track of the current file position, and so on──the
  responsibility of DOS instead of your programs.

  DOS assigns a new handle number whenever you create or open a file. Five
  standard handles, numbered 0 through 4, are automatically available to
  every program. (See Figure 17-1.) Other handles, with higher handle
  numbers, are issued by DOS as needed.

  Handle         Use                                         Default Device
  ──────────────────────────────────────────────────────────────────────────
  0              Standard input (normally keyboard input)    CON
  1              Standard output (normally screen output)    CON
  2              Standard error output (always to the        CON
                 screen)
  3              Standard auxiliary device (AUX device)      AUX
  4              Standard printer (LPT1 or PRN device)       PRN
  ──────────────────────────────────────────────────────────────────────────

  Figure 17-1.  The five standard DOS handles.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    Of the five standard DOS handles, only the first three are supported in
    OS/2 protected mode. If you are programming with upward compatibility in
    mind, you should avoid using handles 3 and 4 by default. Instead, open
    the serial port and printer devices explicitly, as you would any other
    file or input/output device.
  ──────────────────────────────────────────────────────────────────────────

  DOS limits the use of handles in regard to how many files or devices your
  program can open at one time:

  ■  DOS maintains an internal data structure that controls I/O for each
     file or other input/output device associated with a handle. The default
     size of this data structure allows for only 8 handles. Fortunately, the
     FILES command in the CONFIG.SYS file lets you increase the number of
     possible handles (99 in DOS versions prior to 3.0; 255 in versions 3.0
     and later).

  ■  DOS uses a reserved area in each program's PSP to maintain a table of
     handles associated with the program. This table has room for a maximum
     of 20 handles. Thus, even if you specify FILES = 30 in your CONFIG.SYS
     file, your programs will still be able to use only 20 handles at a
     time. (DOS 3.3 provides a way around this through interrupt 21H,
     function 67H. See page 392 for details.) Fortunately, few applications
     require more than 20 different files to be open at once, so these
     limitations are not usually important.

Installable Device Drivers

  In DOS versions 2.0 and later, you can write a routine that provides a
  consistent interface between DOS's handle-based I/O functions and almost
  any I/O device that can input or output a stream of data. Such a routine
  is called a device driver. DOS comes with several built-in device drivers
  for the keyboard, video display, printer, communications port, and disks.
  You can also install device drivers for other devices by including their
  names in DEVICE commands in the CONFIG.SYS file.

  DOS I/O device drivers allow handles to be associated not only with disk
  files but with any input/output device. When you use a handle-based DOS
  function to open a device, DOS searches its list of device drivers before
  it searches for a disk filename. Familiar names like "CON", "LPT1", and
  "NUL" are all part of the default list of device drivers. Opening a device
  for input/output thus consists only of passing a name to a DOS function
  and receiving a handle from DOS in return, regardless of whether the
  device is a disk file or is associated with some other type of hardware.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    Incidentally, this explains why you can't open a file named "CON" or
    "PRN": DOS searches for device names before it searches for filenames,
    so it always finds a named device before it finds a file with the same
    name.
  ──────────────────────────────────────────────────────────────────────────

  You don't have to know much about the implementation of device drivers to
  use the handle-based DOS functions, so we will save a more detailed
  discussion of device drivers for Appendix A. Keep in mind that by placing
  the discussion of device drivers at the end of the book, we in no way mean
  to diminish their importance. All programmers concerned with the range and
  longevity of their programs should at least be familiar with the use and
  operation of DOS device drivers.


Interrupt 21H Functions: DOS Versions 2.0 and Later

  All DOS function calls described in this chapter are invoked through
  interrupt 21H (decimal 33). The individual functions are selected by
  placing the function number in the AH register. Any program that uses
  these functions should test the DOS version number first to be sure the
  functions are supported. (Function 30H provides this service.)

  The functions can be organized into the groups shown in Figure 17-2. In
  an effort to make the logical groupings of the function calls as clear as
  possible, we organized and described them in a slightly different manner
  than that in IBM's DOS technical reference manuals. You may want to
  compare this organization with IBM's, to be sure you understand. Figure
  17-3 lists the individual function calls.

        Function
  Hex            Dec            Group
  ──────────────────────────────────────────────────────────────────────────
  2FH─38H        47─56          Miscellaneous functions
  39H─3BH        57─59          Directory functions
  3CH─46H        60─70          File-management functions
  47H            71             Directory function
  48H─4BH        72─75          Memory-management functions
  4CH─5BH        76─91          Miscellaneous functions
  5CH─5FH        92─95          Network support
  62H─68H        98─104         Miscellaneous functions
  ──────────────────────────────────────────────────────────────────────────

  Figure 17-2.  The logical groups of extended DOS function calls.

╓┌─┌──────────────┌───────────────────────────────────────────┌──────────────╖
   Function                                                  DOS
  Hex    Dec     Description                                 Version
  ──────────────────────────────────────────────────────────────────────────
  2FH    47      Get DTA Address                            2.0
  30H    48      Get DOS Version Number                     2.0
   Function                                                  DOS
  Hex    Dec     Description                                 Version
  ──────────────────────────────────────────────────────────────────────────
  30H    48      Get DOS Version Number                     2.0
  31H    49      Terminate and Stay Resident                2.0
  33H    51      Get/Set Ctrl-C Flag                        2.0
  35H    53      Get Interrupt Vector                       2.0
  36H    54      Get Disk Free Space                        2.0
  38H    56      Get/Set Country-Dependent Information      2.0
  39H    57      Create Directory                           2.0
  3AH    58      Remove Directory                           2.0
  3BH    59      Change Current Directory                   2.0
  3CH    60      Create File                                2.0
  3DH    61      Open Handle                                2.0
  3EH    62      Close Handle                               2.0
  3FH    63      Read from File or Device                   2.0
  40H    64      Write to File or Device                    2.0
  41H    65      Delete File                                2.0
  42H    66      Move File Pointer                          2.0
  43H    67      Get/Set File Attributes                    2.0
  44H    68      IOCTL──I/O Control for Devices             2.0
   Function                                                  DOS
  Hex    Dec     Description                                 Version
  ──────────────────────────────────────────────────────────────────────────
  44H    68      IOCTL──I/O Control for Devices             2.0
  45H    69      Duplicate File Handle                      2.0
  46H    70      Force Duplicate File Handle                2.0
  47H    71      Get Current Directory                      2.0
  48H    72      Allocate Memory Block                      2.0
  49H    73      Free Memory Block                          2.0
  4AH    74      Resize Memory Block                        2.0
  4BH    75      EXEC──Load and Execute a Program           2.0
  4CH    76      Terminate with Return Code                 2.0
  4DH    77      Get Return Code                            2.0
  4EH    78      Find First Matching Directory Entry        2.0
  4FH    79      Find Next Matching Directory Entry         2.0
  54H    84      Get Verify Flag                            2.0
  56H    86      Rename File                                2.0
  57H    87      Get/Set File Date and Time                 2.0
  58H    88      Get/Set Memory Allocation Strategy         3.0
  59H    89      Get Extended Error Information             3.0
  5AH    90      Create Temporary File                      3.0
   Function                                                  DOS
  Hex    Dec     Description                                 Version
  ──────────────────────────────────────────────────────────────────────────
  5AH    90      Create Temporary File                      3.0
  5BH    91      Create New File                            3.0
  5CH    92      Lock/Unlock File Region                    3.0
  5EH    94      Network Machine Name and Printer Setup     3.1
  5FH    95      Network Redirection                        3.1
  62H    98      Get PSP Address                            3.0
  65H    101     Get Extended Country Information           3.3
  66H    102     Get/Set Global Code Page                   3.3
  67H    103     Set Handle Count                           3.3
  68H    104     Commit File                                3.3
  ──────────────────────────────────────────────────────────────────────────


  Figure 17-3.  Interrupt 21H functions available in DOS versions 2.0 and
  later.

Function 2FH (decimal 47): Get DTA Address

  Function 2FH (decimal 47) returns the address of the disk transfer area
  (DTA) currently used by DOS. The address is returned in the register pair
  ES:BX. Contrast this with function 1AH, discussed on page 335.

Function 30H (decimal 48): Get DOS Version Number

  Function 30H (decimal 48) returns the DOS major and minor version numbers.
  The major version number is in AL, and the minor version number is in AH;
  BX and CX contain a serial number (0 in IBM's versions of DOS; other
  possible values in non-IBM versions). For example, if you execute function
  30H in DOS version 3.3, the function returns AL = 03H (the major version
  number), AH = 1EH (30, the minor version number), BX = 00H, and CX = 00H.
  In the OS/2 compatibility box, function 30H returns AL = 0AH; that is, the
  major version number is 10.

  In DOS version 1, function 30H was unsupported. Nevertheless, you can
  still test for DOS version 1 by executing function 30H; in DOS version 1,
  function 30H is guaranteed to return AL = 00H. Thus, a simple test of the
  value returned in AL is sufficient to distinguish between version 1 and
  later versions:

  mov ah,30h              ; AH = 30H (interrupt 21H function number)
  int 21h                 ; get DOS version number
  cmp al,2
  jl  EarlyVersion        ; jump if DOS version 1

  Any program that uses interrupt 21H functions with numbers above 2EH can
  use function 30H to determine if the appropriate DOS version is being
  used.

Function 31H (decimal 49): Terminate and Stay Resident

  Function 31H (decimal 49) terminates a program and leaves part of the
  program resident in memory. Except for the fact that function 31H lets you
  reserve memory for a memory-resident program, its function is the same as
  that of the program termination function (function 4CH). You call
  function 31H with a return code value in AL and with the number of
  paragraphs of memory to reserve for the program in DX.

  Before you use function 31H, you should generally carry out the following
  steps:

  1.  Call function 30H to verify that the DOS version is 2.0 or later.
      Function 31H isn't supported in DOS version 1.

  2.  Call function 49H to free the memory allocated to the program's
      environment block. (The word at offset 2CH in the program's PSP
      contains the paragraph address of the environment block.)

  3.  Determine the amount of memory to reserve for the resident program.
      This value must include the 16 paragraphs reserved for the program's
      PSP in addition to contiguous memory reserved for the program itself.
      This value does not include memory allocated dynamically by the
      program using function 48H.

  4.  Call function 31H to terminate the program.

  Like function 4CH, function 31H restores the interrupt vectors for
  interrupts 22H (Terminate Address), 23H (Ctrl-C Handler), and 24H
  (Critical Error Handler) to the DOS default values; therefore, you cannot
  use this function to install memory-resident handlers for these
  interrupts.

  Function 31H is much more flexible than the Terminate-and-Stay-Resident
  service supported through interrupt 27H. You should always use function
  31H in your TSR programs unless you are concerned about maintaining
  compatibility with DOS version 1.

Function 33H (decimal 51): Get/Set Ctrl-C Flag

  Function 33H (decimal 51) lets you test or update DOS's internal Ctrl-C
  flag. When you call function 33H with AL = 00H, DOS reports the current
  state of the Ctrl-C flag in DL:

  ■  If the flag is clear (DL = 00H), DOS checks for Ctrl-C keystrokes only
     when transmitting a character to or from a character device (interrupt
     21H functions 00H through 0CH).

  ■  If the flag is set (DL = 01H), DOS also checks for Ctrl-C when it
     responds to other service requests, such as file I/O operators.

  When you call function 33H with AL = 01H, DOS expects DL to contain the
  desired value for the break flag:

  ■  DL = 00H disables the break check.

  ■  DL = 01H enables the break check.

Function 35H (decimal 53): Get Interrupt Vector

  Function 35H (decimal 53) returns the interrupt vector for the interrupt
  number you specify in register AL. The vector is returned in the register
  pair ES:BX.

  Function 35H provides a complementary service to function 25H, which
  updates an interrupt vector. (See Chapter 16.)

Function 36H (decimal 54): Get Disk Free Space

  Function 36H (decimal 54) is similar to function 1CH (which gets disk
  information), but also provides information about unused disk space, which
  function 1CH does not. Before calling this function, select the drive that
  you are interested in with the DL register: DL = 00H indicates the default
  drive, DL = 01H indicates drive A, DL = 02H indicates drive B, and so on.

  If you specify an invalid drive, function 36H returns FFFFH in the AX
  register. Otherwise, AX contains the number of sectors per cluster, CX
  contains the number of bytes per sector, BX contains the number of
  available clusters, and DX contains the total number of clusters.

  From these numbers you can make many interesting calculations, as follows:

    CX * AX = bytes per cluster
    CX * AX * BX = total number of free bytes
    CX * AX * DX = total storage space in bytes
    (BX * 100) / DX = percentage of free space

  If S were the size of a file in bytes, you could calculate the number of
  occupied clusters in this way:

    (S + CX * AX - 1) \ (CX * AX)

  Similar formulas would give you the number of sectors and the amount and
  proportion of space allocated to a file but not used (the slack space).

Function 38H (decimal 56): Get/Set Country-Dependent Information

  Function 38H (decimal 56) allows DOS to adjust to different international
  currency and date format conventions. In DOS version 2, this function
  reports a very small set of country-dependent information. In DOS version
  3, function 38H reports a more detailed list of country-dependent items;
  in this version of DOS, a program can also change the country-dependent
  information with a call to function 38H.

  To get country-dependent information from DOS, call function 38H with
  DS:DX containing the address of a 32-byte buffer. (In DOS versions 3.0 and
  later, the size of the buffer must be 34 bytes.) Register AL must be set
  to 00H to get the current country information. For DOS versions 3.0 and
  later, register AL can also be set to a predefined country code. (The
  country code is the same 3-digit code used as the country's international
  telephone access code.) To specify a country code of 255 or greater, AL
  can be set to FFH (decimal 255), and the country code can be put into
  register BX.

  If the requested country code is invalid, DOS sets the carry flag (CF) and
  places an error code in AX. Otherwise, register BX contains the country
  code, and the buffer at DS:DX is filled in with the country-specific
  information shown in Figures 17-4 and 17-5.

  To set the current country code in DOS version 3, set DX equal to FFFFH
  and call function 38H with AL equal to the country code (or if the code is
  greater than 254, set AL equal to FFH and register BX equal to the country
  code).

  The country-dependent information is used by DOS utilities like DATE and
  TIME. A program can call function 38H to obtain the information DOS uses
  to configure itself for country-dependent conventions.

  The date format is an integer word whose value specifies the display
  format for the date. This word has three predefined values and three
  corresponding date formats. (See Figure 17-6.) Room is reserved so that
  others might be added in the future.

  The currency symbol is the symbol used in displaying an amount of money:
  In the United States, the currency symbol is a dollar sign ($); in the
  United Kingdom, it's the pound symbol (j); in Japan, it's the yen symbol
  (J). In DOS versions 2.0 and 2.1, the currency symbol can only be a single
  character, but in DOS version 3, a string up to four characters in length
  can be used. For example, one of the currency strings that could be used
  in DOS version 3.3 is DKR, which stands for Danish kroner.

    Offset           Size
  Hex      Dec       (bytes)  Description
  ──────────────────────────────────────────────────────────────────────────
  00H      0          2       Date format
  02H      2          2       Currency symbol string (ASCIIZ format)
  04H      4          2       Thousands separator string (ASCIIZ format)
  06H      6          2       Decimal separator string (ASCIIZ format)
  08H      8         24       (Reserved)
  ──────────────────────────────────────────────────────────────────────────

  Figure 17-4.  The country-dependent information reported by function 38H
  in DOS version 2.

    Offset           Size
  Hex      Dec       (bytes)  Description
  ──────────────────────────────────────────────────────────────────────────
  00H       0         2       Date format
  02H       2         5       Currency symbol string (ASCIIZ format)
  07H       7         2       Thousands separator string (ASCIIZ format)
  09H       9         2       Decimal separator string (ASCIIZ format)
  0BH      11         2       Date separator string (ASCIIZ format)
  0DH      13         2       Time separator string (ASCIIZ format)
  0FH      15         1       Currency symbol location
  10H      16         1       Currency decimal places
  11H      17         1       Time format: 1 = 24-hour clock; 0 = 12-hour
  12H      18         4       Extended ASCII map call address
  16H      22         2       List separator string (ASCIIZ format)
  18H      24        10       (Reserved)
  ──────────────────────────────────────────────────────────────────────────

  Figure 17-5.  The country-dependent information returned by function 38H
  in DOS version 3.

  Value              Use               Date
  ──────────────────────────────────────────────────────────────────────────
  00H                American          month day year
  01H                European          day month year
  02H                Japanese          year month day
  ──────────────────────────────────────────────────────────────────────────

  Figure 17-6.  The three predefined date formats returned by function 38H.

  The thousands separator is the symbol used to punctuate the thousands mark
  in numbers. The U.S. uses a comma as a thousands separator, as in the
  number 12,345; other countries use a period or a blank.

  The decimal separator is the symbol used to punctuate decimal places. The
  U.S. uses a period as a decimal separator, as in 3.0; other countries use
  a comma.

  The date separator and time separator are the punctuation used in
  displaying the date (for example, ─ as in 7─4─1988) and in displaying the
  time (for example, : as in 12:34).

  The currency symbol location indicates where the currency symbol should be
  placed. A value of 00H places the currency symbol immediately before the
  amount (J1500); 01H places the symbol immediately after the amount (15¢);
  02H places the symbol before the amount with an intervening space (FFr
  15); 03H places the symbol after the amount with an intervening space (15
  DKR); and 04H replaces the decimal separator with the currency symbol.

  The currency decimal places value specifies how many decimal places are
  used in the currency. For example, the value would be 02H for U.S.
  currency (dollars and cents) and 00H for Italian currency (lire).

  The time format field specifies whether time appears in a 12-hour or
  24-hour format. Only the low-order bit (bit 0) is currently used; if the
  bit is set to 0, a 12-hour clock is used; if it is set to 1, a 24-hour
  clock is used.

  The extended ASCII map call address is the segmented address of a routine
  that maps ASCII characters 80H through FFH to characters in the range 00H
  through 7FH. Not all printers or plotters can display extended ASCII
  characters in the range 80H─FFH, so the routine at this address is called
  when it is necessary to map such characters into the usual range of ASCII
  characters (00H─7FH).

  The list separator indicates the symbol used to separate items in a list,
  such as the commas in the list A, B, C, and D.

Function 39H (decimal 57): Create Directory

  Function 39H (decimal 57) creates a subdirectory, just as the DOS command
  MKDIR does. To invoke this service, create an ASCIIZ string containing the
  pathname of the new directory. The register pair DS:DX contains the
  address of the ASCIIZ string. If an error occurs, function 39H sets the
  carry flag and returns an error code in AX. The possible error codes are
  03H (path not found) and 05H (access denied).

Function 3AH (decimal 58): Remove Directory

  Function 3AH (decimal 58) removes (deletes) a subdirectory exactly as the
  DOS command RMDIR does. To invoke this function, create an ASCIIZ string
  containing the pathname of the directory you want to remove. The register
  pair DS:DX points to the ASCIIZ string. If an error occurs, function 3AH
  sets the carry flag and returns an error code in AX. The possible error
  codes are 03H (path not found), 05H (access denied), and 10H (attempt to
  remove current directory).

Function 3BH (decimal 59): Change Current Directory

  Function 3BH (decimal 59) changes the current directory exactly as the DOS
  command CHDIR does. To invoke this function, create an ASCIIZ string
  containing the pathname of the new directory. DS:DX contains the address
  of the ASCIIZ string. If an error occurs, function 3BH sets the carry flag
  and returns an error code in AX. The one possible error code is 03H (path
  not found).

Function 3CH (decimal 60): Create File

  Function 3CH (decimal 60) opens an empty file using a specified name. If
  the file exists, function 3CH truncates it to zero length. If the file
  does not exist, function 3CH creates a new file. This function parallels
  function 16H (discussed on page 334).

  To invoke this function, create an ASCIIZ string containing the pathname
  and filename. The register pair DS:DX contains the address of the ASCIIZ
  string. CX contains the file attribute. (See page 113 for more on file
  attributes and attribute bit settings.) When function 3CH executes
  successfully, it clears the carry flag and returns a handle in AX.
  Otherwise, this function sets the carry flag and leaves an error code in
  AX. Possible error codes are 03H (path not found), 04H (no handle
  available), and 05H (access denied). Code 05H can indicate either that
  there is no room for a new directory entry or that the existing file is
  marked read-only and can't be opened for output.

  Be aware that by using function 3CH you can accidentally truncate an
  existing file to zero length. The best way to avoid this mistake is simply
  to call function 4EH to search the directory for an existing file before
  you call function 3CH. Or, if you are using DOS 3.0 or later, you have two
  other alternatives: You can call function 5BH, which works like function
  3CH but won't open an existing file, or you can use function 5AH to
  create a temporary file with a unique filename.

Function 3DH (decimal 61): Open Handle

  Function 3DH (decimal 61) opens an existing file or device. You provide
  the pathname and filename in the form of an ASCIIZ string. As with all
  other file I/O functions, DS:DX points to this string. You also indicate
  how you want to use the file by placing a file-access code in register AL.
  The 8 bits of AL are divided into the four fields shown in Figure 17-7 on
  the following page.

        Bit
  7 6 5 4 3 2 1 0          Use
  ──────────────────────────────────────────────────────────────────────────
  I . . . . . . .          Inheritance flag (DOS version 3 only)
  . S S S . . . .          Sharing mode (DOS version 3 only)
  . . . . R . . .          (Reserved)
  . . . . . A A A          Access code
  ──────────────────────────────────────────────────────────────────────────

  Figure 17-7.  File-access and sharing codes for function 3DH.

  The file-access code for DOS version 2 is simple: Only the access bits
  (bits 0─2) are used; all other bits are set to 0. The three access-code
  settings are defined in Figure 17-8.

   Bit
  2 1 0                    Use
  ──────────────────────────────────────────────────────────────────────────
  0 0 0                    Read (only) access
  0 0 1                    Write (only) access
  0 1 0                    Read or write access
  ──────────────────────────────────────────────────────────────────────────

  Figure 17-8.  File-access modes for function 3DH.

  DOS version 3 uses the inheritance and sharing codes as well as the access
  code. The inheritance and sharing codes give you control over how
  different programs access the same file at the same time.

  Bit 7, the inheritance bit, indicates whether or not a child process can
  inherit the use of this file. (For more about parent and child processes,
  see the discussion of function 4BH later in this chapter.) When a child
  process inherits a handle, it inherits the file's access and sharing
  codes: If bit 7 = 0, a child process can use the same handle to access the
  file as the parent process; if bit 7 = 1, the child process must itself
  open the file to obtain a different handle.

  Bits 4 through 6, the sharing-mode bits (SSS in Figure 17-7), define what
  will happen when more than one program tries to open the same file. There
  are five sharing modes: compatibility mode (SSS = 000), deny read/write
  mode (SSS = 001), deny write mode (SSS = 010), deny read mode (SSS = 011),
  and deny none mode (SSS = 100). When a second attempt is made to open the
  file, DOS compares the file's sharing code with the access requested in
  the second open operation. DOS allows the second open operation to succeed
  only if the sharing mode and the requested access mode are compatible.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    DOS performs this file-sharing validation only if it is running on a
    network or if the SHARE utility is installed. See the DOS technical
    reference manual for more details on networking and the SHARE utility.
  ──────────────────────────────────────────────────────────────────────────

  Bit 3, marked as "Reserved" in Figure 17-7, should be set to 0.

  Like function 3CH, function 3DH clears the carry flag and returns a handle
  in AX when it successfully opens a file or device. Otherwise, this
  function sets the carry flag and leaves an error code in AX. The possible
  return codes from function 3DH are 02H (file not found), 03H (path not
  found), 04H (no handles available), 05H (access denied), and 0CH (invalid
  access code).

  If SHARE or network file sharing is in force in DOS version 3, DOS signals
  a sharing violation by executing interrupt 24H.

Function 3EH (decimal 62): Close Handle

  Function 3EH (decimal 62) closes a file or device associated with the
  handle in BX. This function flushes all file buffers and updates the
  directory if necessary. The only error code this function can return is
  06H (invalid handle).

Function 3FH (decimal 63): Read from File or Device

  Function 3FH (decimal 63) reads the file or device associated with the
  handle in BX. The CX register specifies the number of bytes to read; DS:DX
  points to the buffer where data that is read will be placed. If the read
  operation is successful, function 3FH clears the carry flag and returns
  the number of bytes read in AX. If this value is 0, the function has tried
  to read from the end of a file. If the read operation fails, this function
  sets the carry flag and leaves an error code in AX. The possible error
  codes are 05H (access denied) and 06H (invalid handle).

Function 40H (decimal 64): Write to File or Device

  Function 40H (decimal 64) writes to the file or device associated with the
  handle in BX. CX specifies the number of bytes to be written; DS:DX points
  to the address of the data bytes.

  When the write operation is complete, function 40H updates the file
  pointer to point past the data just written.

  You must examine both the carry flag and the value in AX returned by
  function 40H to determine the success of the write operation:

  ■  If the carry flag is clear and AX = CX, the operation completed
     successfully.

  ■  If the carry flag is clear but AX < CX, then the output was written to
     a disk file that had insufficient disk space to complete the write
     operation.

  ■  If the carry flag is set, AX contains an error code of 05H (access
     denied) or 06H (invalid handle).

  The fact that function 40H updates the file pointer has an interesting
  side effect: You can set the size of a file to any arbitrary value by
  executing function 40H with CX = 00H. The usual technique is to call
  function 42H to set the file pointer location and then to immediately call
  function 40H with CX = 00H to update the file size.

Function 41H (decimal 65): Delete File

  Function 41H (decimal 65) deletes the directory entry of a file. The file
  is specified by an ASCIIZ string containing the path and filename. The
  register pair DS:DX points to the string. Unlike function 13H, function
  41H does not support wildcard characters in the file specification: With
  function 41H you can delete only one file at a time.

  You cannot delete read-only files with this function. To delete a
  read-only file, first remove the read-only attribute using function 43H,
  and then use function 41H.

  Function 41H can return three error codes in AX: 02H (file not found), 03H
  (path not found), and 05H (access denied).

Function 42H (decimal 66): Move File Pointer

  Function 42H (decimal 66) changes the logical read/write position in a
  file. To invoke this service, load BX with a handle and then specify the
  new pointer location by placing a reference location in AL and an offset
  relative to the reference location in register pair CX:DX. The byte offset
  in CX:DX is a 32-bit, long integer. CX is the high-order part of the
  offset (which is 0, unless the offset amount is more than 65,535) and DX
  is the low-order part.

  You can specify the reference location in AL in three different ways: If
  AL = 00H, the offset is taken relative to the beginning of the file and
  the file pointer is moved CX:DX bytes from that point; if AL = 01H, the
  offset is taken relative to the current file pointer location; if AL =
  02H, the offset is taken from the current end of file.

  If the function executes successfully, it clears the carry flag and
  returns in the register pair DX:AX the current file pointer location
  relative to the beginning of the file. The pointer is returned as a 32-bit
  long integer, with the high-order part in DX and the low-order part in AX.
  If the function fails, it sets the carry flag and returns an error code in
  AX. Possible error codes are 01H (invalid function number, which means AL
  did not contain 00H, 01H, or 02H) and 06H (invalid handle).

  You can use function 42H in several different ways:

  ■  To place the file pointer at an arbitrary location in the file, call
     function 42H with AL = 00H and CX:DX specifying the desired offset
     relative to the start of the file.

  ■  To position the file pointer at the end of the file, call function 42H
     with AL = 02H and 00H in CX:DX.

  ■  To determine the current location of the file pointer, use AL = 01H and
     00H in CX:DX; the value returned in DX:AX is the current file pointer
     location.

  DOS does not validate the resulting location of the file pointer. In
  particular, you can end with a negative file pointer offset (that is, a
  file pointer at a position before the logical start of the file). However,
  it's not a good idea to use negative file pointers for two reasons: If you
  perform a subsequent read or write operation, you'll be in error; and your
  program will be harder to adapt for OS/2, where an attempt to move a file
  pointer to a negative offset generates an error.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    The operation of moving a logical file pointer to a specified location
    in a file is sometimes called a "seek," but the same word is also used
    in the sense of moving the read/write heads of a disk drive to a
    specified cylinder on a disk. The two operations aren't the same.
  ──────────────────────────────────────────────────────────────────────────

Function 43H (decimal 67): Get/Set File Attributes

  Function 43H (decimal 67) gets or sets the attributes of a file. (See page
  113 for details about file attributes.) DS:DX points to an ASCIIZ string
  that specifies the file in question. (Global filename characters ? and *
  cannot be used.) Calling function 43H with AL = 00H returns the file's
  attributes in CX; AL = 01H sets the attribute values you specify in CX.

  If function 43H fails, the carry flag is set and AX contains one of four
  error codes: 01H (invalid function), 02H (file not found), 03H (path not
  found), and 05H (access denied).

Function 44H (decimal 68): IOCTL──I/O Control for Devices

  Function 44H (decimal 68) performs input/output control operations, mostly
  for devices. (See Figure 17-9.) AL selects one of 16 subfunctions,
  numbered 00H through 0FH; some of these subfunctions have sub-subfunctions
  you specify with a "minor code" in CL.

  The main purpose of the IOCTL function is to provide a consistent
  interface between DOS programs and device drivers. In general, you
  shouldn't use IOCTL calls unless you know something about how device
  drivers are structured──a topic we'll cover in Appendix A. A few IOCTL
  calls, however, are useful even if you don't understand the details of
  device-driver operations. We'll point these out as we summarize the
  various IOCTL calls.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    Not all IOCTL subfunctions are supported in earlier versions of DOS.
    Figure 17-9 indicates the DOS versions in which the various IOCTL
    subfunctions were introduced.
  ──────────────────────────────────────────────────────────────────────────

  Subfunction                                                      DOS
  Hex     Dec        Description                                   Version
  ──────────────────────────────────────────────────────────────────────────
  00H      0         Get device data.                             2.0
  01H      1         Set device data.                             2.0
  02H      2         Receive control data from character device.  2.0
  03H      3         Send control data to character device.       2.0
  04H      4         Receive control data from block device.      2.0
  05H      5         Send control data to block device.           2.0
  06H      6         Check input status.                          2.0
  07H      7         Check output status.                         2.0
  08H      8         Check if block device is removable.          3.0
  09H      9         Check if block device is remote.             3.1
  0AH     10         Check if handle is remote.                   3.1
  0BH     11         Change sharing retry count.                  3.0
  0CH     12         Generic I/O control for handles.             3.2
  0DH     13         Generic I/O control for block devices.       3.2
  0EH     14         Get logical drive map.                       3.2
  0FH     15         Set logical drive map.                       3.2
  ──────────────────────────────────────────────────────────────────────────

  Figure 17-9.  Subfunctions available under interrupt 21H, function 44H
  (IOCTL).

  Subfunctions 00H and 01H. These subfunctions get and set device
  information formatted in DX by a complicated set of bit coding. Bit 7 is
  set to 1 for devices and to 0 for disk files. For devices, bits 0 through
  5 are specified as shown in Figure 17-10. For disk files, bits 0 through
  5 provide the disk-drive number: A value of 0 represents drive A, a value
  of 1 represents drive B, and so on. Both subfunctions should be called
  with a file or device handle in BX. Subfunction 00H can be called for both
  disk files and devices; subfunction 01H can be called only for character
  devices.

╓┌─┌──────────────────────────────────────────────────────────────┌──────────►
                        Bit
  15 14 13 12 11 10  9  8   7  6  5  4  3  2  1  0               Use
  ───────────────────────────────────────────────────────────────────────────
   .  .  .  .  .  .  .  .   .  .  .  .  .  .  .  X               1 = standard
   .  .  .  .  .  .  .  .   .  .  .  .  .  .  X  .               1 = standard
                        Bit
  15 14 13 12 11 10  9  8   7  6  5  4  3  2  1  0               Use
  ───────────────────────────────────────────────────────────────────────────
   .  .  .  .  .  .  .  .   .  .  .  .  .  .  X  .               1 = standard
   .  .  .  .  .  .  .  .   .  .  .  .  .  X  .  .               1 = null dev
   .  .  .  .  .  .  X  .   .  .  .  .  X  .  .  .               1 = clock de
   .  .  .  .  .  .  .  .   .  .  .  X  .  .  .  .               (Reserved)
   .  .  .  .  .  .  .  .   .  .  X  .  .  .  .  .               1 = data os
                                                                 control-char
                                                                 = data is "c
                                                                 control-char
   .  .  .  .  .  .  .  .   .  X  .  .  .  .  .  .               0 = end of f
                                                                 file (for in
   .  .  .  .  .  .  .  .   X  .  .  .  .  .  .  .               1 = device;
   .  .  .  .  .  .  .  R   .  .  .  .  .  .  .  .               (Reserved)
   .  .  .  .  .  .  R  .   .  .  .  .  .  .  .  .               (Reserved)
   .  .  .  .  .  R  .  .   .  .  .  .  .  .  .  .               (Reserved)
   .  .  .  .  R  .  .  .   .  .  .  .  .  .  .  .               (Reserved)
   .  .  .  R  .  .  .  .   .  .  .  .  .  .  .  .               (Reserved)
   .  .  R  .  .  .  .  .   .  .  .  .  .  .  .  .               (Reserved)
   .  X  .  .  .  .  .  .   .  .  .  .  .  .  .  .               1 = device c
                        Bit
  15 14 13 12 11 10  9  8   7  6  5  4  3  2  1  0               Use
  ───────────────────────────────────────────────────────────────────────────
   .  X  .  .  .  .  .  .   .  .  .  .  .  .  .  .               1 = device c
                                                                 strings tran
                                                                 subfunctions
   R  .  .  .  .  .  .  .   .  .  .  .  .  .  .  .               (Reserved)
  ───────────────────────────────────────────────────────────────────────────


  Figure 17-10.  The bit settings of the device data word DX for subfunction
  00H or 01H of interrupt 21H, function 44H.

  You can modify how DOS processes I/O for the CON device (the keyboard/
  video display combination) by setting "raw" input/output mode for the
  device. Do this by clearing bit 5 of the device data word in DX and
  calling subfunction 01H:

  mov     ax,4400h        ; AH = 44H (interrupt 21H function number)
                          ; AL = 0 (subfunction number)
  mov     bx,0            ; BX = 0 (handle for CON device)
  int     21h             ; get device data into DX
  or      dx,0020h        ; set bit 5 ("raw" mode)
  and     dx,00FFh        ; zero reserved bits 8─15
  mov     ax,4401h        ; set up for subfunction 1
  mov     bx,0            ; BX = CON device handle
  int     21h             ; set device data for CON

  After you execute this sequence of code, DOS no longer recognizes Ctrl-P
  and Ctrl-S characters, nor does it expand tabs on output.

  Subfunctions 02H through 05H. These subfunctions transfer control data
  between your program and a device driver. Subfunctions 02H and 03H get and
  send control data for character-oriented devices; subfunctions 04H and 05H
  get and send control data for block-oriented devices. In all four
  subfunctions you specify the subfunction number in AL, the address of a
  data buffer in DS:DX, and the number of bytes to transfer in CX. For
  subfunctions 02H and 03H, you must specify a handle in BX; for
  subfunctions 04H and 05H, you must specify a drive number in BL (00H =
  default drive, 01H = drive A, and so on).

  The control data you transfer to or from a device driver is not
  necessarily part of the device's input/output data stream: The control
  data is often used to obtain the device status or to control
  hardware-specific features such as printer font characteristics or tape
  drive rewind.

  These subfunctions can be used only if the device can process control
  strings. This capability is indicated by bit 14 in the device data word
  returned by subfunction 00H.

  Subfunctions 06H and 07H. These subfunctions return the current input or
  output status of a device or file. Call them with a handle in BX:
  Subfunction 06H returns the current input status; subfunction 07H returns
  the current output status.

  Both of these subfunctions use the carry flag to indicate a successful
  call. If the carry flag is clear, AL contains the status: AL = 00H means
  the device is not ready for input or output; AL = FFH means the device is
  ready. (For a file, input status AL = 00H means end-of-file; output status
  is always "ready" regardless of the value in AL.) If the carry flag is
  set, AX contains an error code: 01H (invalid function), 05H (access
  denied), 06H (invalid handle), or 0DH (invalid data).

  Subfunction 08H. This subfunction, supported only in DOS versions 3.0 and
  later, indicates whether a block-oriented device has removable media or
  not. (The floppy diskettes in a diskette drive are removable; the fixed
  disk in a fixed-disk drive is not.) Subfunction 08H can be extremely
  useful because it lets a program know if it has to check for a disk change
  or if it can rely on the same disk always being there. Call subfunction
  08H with a drive number in BL (00H = default drive, 01H = drive A, and so
  on). The subfunction clears the carry flag on a successful return and
  leaves AX = 00H if the storage medium is removable or AX = 01H if the
  storage medium is nonremovable. If the carry flag is set, AX contains an
  error code: 01H (invalid function) or 0FH (invalid drive).

  Subfunction 09H. In a network configuration, this subfunction determines
  whether a particular block device is local (attached to the computer
  running the program) or remote (redirected to a network server). You must
  specify a drive number in BL when you call this subfunction.

  Subfunction 09H clears the carry flag to indicate a successful call. In
  this case, bit 12 of the value in DX indicates whether the device is
  remote (bit 12 = 1) or local (bit 12 = 0). If the carry flag is set, AX
  contains an error code: 01H (invalid function) or 0FH (invalid drive).
  Subfunction 09H is available in DOS 3.1 and later.

  Subfunction 0AH (decimal 10). This subfunction is similar to subfunction
  09H but is used with a device handle instead of a drive number. Specify
  the handle in BX when you call this subfunction.

  Like subfunction 09H, subfunction 0AH clears the carry flag and returns a
  value in DX that indicates whether the device is local or remote. Bit 15
  of DX indicates whether the device is remote (bit 15 = 1) or local (bit 15
  = 0). If an error occurs, the function sets the carry flag and returns an
  error code in AX: 01H (invalid function) or 06H (invalid handle).
  Subfunction 09H is available in DOS 3.1 and later.

  Subfunction 0BH (decimal 11). This subfunction, which is supported only in
  DOS versions 3.0 and later, controls the way DOS attempts to resolve
  file-sharing conflicts. Because some programs lock files only briefly,
  file-sharing conflicts can be very transitory. DOS can try more than once
  to gain access to a shared file before reporting a conflict, in the hope
  that the lock condition goes away in the meantime.

  Subfunction 0BH can help you empirically tune a network in which you
  expect transient file-sharing conflicts to occur. Call this subfunction
  with DX containing the number of times you want DOS to retry access to a
  shared file before it gives up and reports an error. CX should specify the
  delay value between retries. DOS creates a delay by executing an empty
  loop 65,536 times; the value in CX indicates the number of times you want
  DOS to execute the empty delay loop. (The DOS defaults are three retries
  and one delay loop between retries.)

  If the subfunction executes successfully, it clears the carry flag. If the
  carry flag is set, AX contains an error code of 01H (invalid function).

  Subfunction 0CH (decimal 12). This subfunction provides miscellaneous
  control functions for character-oriented devices. Each control function is
  designated by a minor code in CL and a major code (also called a category
  code) in CH. The various major and minor codes are listed in Figure 17-11.

  Hex            Dec            Description
  ──────────────────────────────────────────────────────────────────────────
  Major Code (specified in CH)
  00H            0              Unknown
  01H            1              Serial port (COM1, COM2, COM3, COM4)
  03H            3              Console (CON)
  05H            5              Printer (LPT1, LPT2, LPT3)

  Minor Code (specified in CL)
  45H            69             Set iteration count.
  4AH            74             Select code page.
  4CH            76             Start code page preparation.
  4DH            77             End code page preparation.
  65H            101            Get iteration count.
  6AH            106            Query selected code page.
  6BH            107            Query prepare list.
  ──────────────────────────────────────────────────────────────────────────

  Figure 17-11.  Major and minor codes for IOCTL subfunction 0CH (generic
  I/O control for handles).

  Minor codes 45H and 65H were introduced in DOS version 3.2. They apply
  only to print devices (major code 05H). They deal with the number of times
  DOS attempts to send a character to a printer before it assumes the
  printer is busy. The remaining minor codes were introduced in DOS version
  3.3. They provide detailed support for defining and loading code pages for
  output devices that can use multiple character sets or fonts.

  For details on the use of the services provided in this IOCTL subfunction,
  see the DOS technical reference manual.

  Subfunction 0DH (decimal 13). Subfunction 0DH provides six generic
  services for block-oriented devices. Each service is designated by a major
  code in CH and a minor code in CL. (See Figure 17-12.) In general, these
  services are similar to services provided by the ROM BIOS for diskettes
  and fixed disks, but these IOCTL services provide a consistent interface
  to any block-oriented device with a device driver that supports these
  IOCTL calls.

  Subfunction 0DH is available in DOS 3.2 and later. See the DOS technical
  reference manual for details on subfunction 0DH services.

  Hex            Dec            Description
  ──────────────────────────────────────────────────────────────────────────
  Major Code (specified in CH)
  08H            8              Disk drive

  Minor Code (specified in CL)
  40H            64             Set parameters for block device.
  41H            65             Write track on logical drive.
  42H            66             Format and verify track on logical drive.
  60H            96             Get parameters for block device.
  61H            97             Read track on logical drive.
  62H            98             Verify track on logical drive.
  ──────────────────────────────────────────────────────────────────────────

  Figure 17-12.  Major and minor codes for IOCTL subfunction 0DH (generic
  I/O control for block devices).

  Subfunctions 0EH and 0FH (decimal 14 and 15). These two subfunctions
  relate logical mapping of drive letter assignments to physical drives. For
  example, in systems with only one diskette drive, DOS maps drive letter B
  to physical drive A.

  Call these subfunctions with a logical drive ID in BL (01H represents
  drive A, 02H represents drive B, and so on). Subfunction 0EH returns a
  logical drive ID that is currently mapped to the drive you specified in
  BL. Subfunction 0FH also updates DOS's internal logical map so that the
  drive ID you specified becomes the new logical drive ID. Both subfunctions
  use AL to return the logical drive ID; if AL = 00H, only one logical drive
  is associated with the drive ID you specified in BL. If an error occurs,
  the carry flag is set and AX contains an error code: 01H (invalid
  function) or 0FH (invalid drive).

  For example, if you execute the following instructions on a system with
  only one diskette drive, DOS associates drive B with the diskette drive:

  mov bl,2                ; BL = logical drive number
  mov ax,440Fh            ; set logical drive map
  int 21h                 ; update the logical drive ID
                          ; (DOS returns AL = 02H)

Function 45H (decimal 69): Duplicate Handle

  Function 45H (decimal 69) duplicates an open file handle and returns a new
  handle number that refers to the same file or device. All actions
  performed with one handle will be reflected in the other handle──the new
  handle does not act independently in any way.

  Call function 45H with an open handle in BX. If the function executes
  successfully, it clears the carry flag and leaves a new handle number in
  AX. If an error occurs, the carry flag is set and AX contains an error
  code: 04H (no more handles) or 06H (invalid handle).

  You can use function 45H along with function 46H to implement
  input/output redirection. You can also use it to commit an open file to
  disk by duplicating the open file's handle and then closing the duplicate
  handle. This has the effect of flushing the file's disk buffers and
  updating the directory, without the overhead of closing the file,
  reopening it (which involves a directory search), and repositioning the
  file pointer:

  mov bx,Handle           ; BX = handle of open file
  mov ah,45h
  int 21h                 ; get duplicate handle into AX
  jc  Error
  mov bx,ax               ; BX = duplicate handle
  mov ah,3Eh
  int 21h                 ; close duplicate handle
                          ;   (original handle remains open)

Function 46H (decimal 70): Force Duplicate Handle

  Function 46H (decimal 70) has a somewhat misleading name because it really
  does not create a duplicate handle as does function 45H. Instead, function
  46H associates an existing open handle with a different device. This is
  the key to implementing input/output redirection in DOS.

  Call function 46H with an open handle in BX and a second handle in CX.
  When function 46H returns, the handle in CX is associated with the same
  device as the open handle in BX. If the handle in CX was previously
  associated with an open device, function 46H closes the device (which
  might otherwise be without a handle). If no errors occur, the function
  clears the carry flag. Otherwise, the carry flag is set, and AX contains
  an error code: 04H (no more handles) or 06H (invalid handle).

  To see how function 46H works, consider how you would redirect output from
  the standard output device (the video screen) to a file:

  mov bx,stdout           ; BX = handle of standard output device
  mov ah,45h              ; AH = function number ("Duplicate Handle")
  int 21h                 ; get duplicate handle into AX
  jc  Error               ; (trap errors)
  mov stdoutDup,ax        ; save the duplicate handle in a memory variable

  mov bx,FileHandle       ; BX = handle of open file
  mov cx,stdout           ; CX = handle to be redirected
  mov ah,46h              ; AH = function number ("Force Duplicate Handle")
  int 21h                 ; redirect stdout to the file
  jc  Error
                          ; at this point, all output to stdout
                          ;   goes into the file

  To undo this redirection, associate the standard output device with the
  saved duplicate:

  mov bx,stdoutDup        ; BX = duplicate of previous stdout
  mov cx,stdout           ; CX = handle to be redirected
  mov ah,46h              ; AH = function number ("Force Duplicate Handle")
  int 21h                 ; restore stdout to what it was
  jc  Error

  mov bx,stdoutDup        ; BX = duplicate
  mov ah,3Eh              ; AH = function number ("Close")
  int 21h                 ; discard duplicate handle

Function 47H (decimal 71): Get Current Directory

  Function 47H (decimal 71) reports the current directory in the form of an
  ASCIIZ string. Call function 47H with a drive number in DL (00H = default
  drive, 01H = drive A, and so on) and the address of a 64-byte buffer in
  DS:SI. The function normally clears the carry flag and fills the buffer
  with an ASCIIZ string indicating the path from the root to the current
  directory. If you specify an invalid drive number, the function sets the
  carry flag and returns an error code of 0FH in AX.

  Because the path returned by this function starts at the root directory,
  the string at DS:SI includes neither the drive letter (as in A:) nor the
  start-from-the-root backslash (as in A:\). By these rules, if the current
  directory is the root directory, then this function returns a null string.
  If you want an intelligible display of the current directory, you can
  prefix the information returned by this function with the drive-and-root
  indicators (as in A:\).

Function 48H (decimal 72): Allocate Memory Block

  Function 48H (decimal 72) dynamically allocates memory. You request the
  number of paragraphs (16-byte units) you want allocated in BX. On return,
  AX contains the segment of the allocated memory block.

  If an error occurs, the carry flag is set and AX contains an error code:
  07H (memory control blocks destroyed) or 08H (insufficient memory). If
  there is insufficient memory to satisfy your request, BX contains the
  size, in paragraphs, of the largest available block of memory.

  Memory blocks allocated to a program using function 48H are freed by DOS
  when the program terminates with function 00H or 4CH, but they remain
  allocated to a memory-resident program that terminates with the
  Terminate-and-Stay-Resident function, 31H.

Function 49H (decimal 73): Free Memory Block

  Function 49H (decimal 73) frees a block of memory for subsequent reuse by
  DOS or by other programs. Call function 49H with ES containing the
  paragraph address (segment) of the start of the memory block. If the
  memory is successfully freed, the function clears the carry flag.
  Otherwise, the carry flag is set, and AX contains an error code: 07H
  (memory control blocks destroyed) or 09H (invalid memory-block address).

  Although function 49H is usually used to free memory previously allocated
  through function 48H, it will free any memory block. For example, a
  Terminate-and-Stay-Resident program can free its environment block by
  calling function 49H with ES containing the paragraph address of the
  environment block. (See the discussion of function 31H in this chapter.)

Function 4AH (decimal 74): Resize Memory Block

  Function 4AH (decimal 74) is used to increase or decrease the size of a
  block of memory that was allocated by function 48H. Register ES contains
  the segment address of the block that will be changed. Register BX
  contains the desired size of the block in paragraphs (units of 16 bytes).

  The function clears the carry flag if the memory block can be resized as
  requested. If an error occurs, the carry flag is set, and AX contains an
  error code: 07H (memory control blocks destroyed), 08H (insufficient
  memory), or 09H (invalid memory-block address). If DOS reported that there
  was insufficient memory to increase the size of a memory block, BX
  contains the maximum size, in paragraphs, of the memory block.

Function 4BH (decimal 75): EXEC──Load and Execute a Program

  Function 4BH (decimal 75) lets a parent program load a "child" program
  into memory and execute it. This function can also be used to load
  executable code or data into memory without executing it. In both cases,
  you call function 4BH with DS:DX pointing to an ASCIIZ string with the
  path and filename of the file to be loaded. The register pair ES:BX points
  to a parameter block that contains control information for the load
  operation. AL specifies whether the child program is to be executed after
  it is loaded.

  If AL = 00H, DOS allocates memory for the child program, creates a new
  program segment prefix at the start of the newly allocated memory, loads
  the child program into memory immediately above the PSP, and transfers
  control to it. The parent program regains control only when the child
  program terminates. If AL = 03H, DOS does not allocate memory, create a
  PSP for the child program, or transfer control to the program after it is
  loaded. For these reasons, the AL = 03H variation is normally used to load
  a program overlay. It is also an effective way to load data into memory.

  When AL = 00H, ES:BX points to a block 14 bytes long, which contains the
  information shown in Figure 17-13. When AL = 03H, ES:BX points to a block
  4 bytes long, which contains the information shown in Figure 17-14 on the
  following page.

    Offset           Size
  Hex      Dec       (bytes)  Description
  ──────────────────────────────────────────────────────────────────────────
  00H       0        2        Segment address of environment string
  02H       2        4        Segmented pointer to command line
  06H       6        4        Segmented pointer to first default FCB
  0AH      10        4        Segmented pointer to second default FCB
  ──────────────────────────────────────────────────────────────────────────

  Figure 17-13.  The information in the EXEC parameter block that is pointed
  to by ES:BX when AL = 00H. DOS builds this information into the PSP of the
  program that is being loaded.

    Offset           Size
  Hex      Dec       (bytes)  Description
  ──────────────────────────────────────────────────────────────────────────
  00H      0         2        Segment address where file is to be loaded
  02H      2         2        Relocation factor for program (applies only to
                              EXE-format programs)
  ──────────────────────────────────────────────────────────────────────────

  Figure 17-14.  The information in the EXEC parameter block that is pointed
  to by ES:BX when AL = 03H.

  Function 4BH clears the carry flag if it successfully loads a program.
  However, in DOS version 2, this function changes all registers, including
  SS:SP. For this reason, you should save the current SS and SP values in
  the code segment before you call function 4BH.

  If function 4BH fails, it sets the carry flag and returns one of the
  following error codes in AX: 01H (invalid function), 02H (file not found),
  03H (path not found), 05H (access denied), 08H (insufficient memory), 0AH
  (invalid environment block), or 0BH (invalid format).

  When a child program is loaded and executed, it inherits any handles
  opened by the parent program. (The only exception, in DOS versions 3.0 and
  later, is when a handle opened by the parent had the inheritance bit of
  its file-access code set to 1.) Because a child program inherits its
  parent's open handles, the parent program can redirect the standard I/O
  handles and use this technique to influence the operation of the child
  program. For example, a parent program might redirect the standard input
  and output devices to files and then use the DOS SORT filter to sort the
  data in one file and copy it to another.

  More commonly, however, a parent program uses EXEC to execute a copy of
  the DOS command interpreter, COMMAND.COM. The parent program can carry out
  any DOS command by passing the command to COMMAND.COM through the EXEC
  parameter block. You can even get fancy by making COMMAND.COM execute a
  batch file──one that the parent program might well have constructed
  dynamically. This batch file could, in turn, invoke other programs and
  then perform the EXIT command, which would end the execution of the
  command interpreter. At that point, the parent program would be back in
  control. This opens up vast and complicated possibilities.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    Strangely enough, you can't use function 4BH to load overlays created
    with the DOS LINK program's overlay option: LINK builds all program
    overlays into a single executable file, not into separate files as would
    be needed with function 4BH.
  ──────────────────────────────────────────────────────────────────────────

Function 4CH (decimal 76): Terminate with Return Code

  Function 4CH (decimal 76) ends a program and passes back the return code
  you specify in AL. If the program was invoked as a child program, the
  parent program can retrieve the return code through function 4DH. If the
  program was invoked as a DOS command, then the return code can be tested
  in a batch file using the DOS ERRORLEVEL option.

  When this function is performed, DOS does some cleanup work in case your
  program neglected to do so: It restores the interrupt 22H, 23H, and 24H
  vectors to default values, flushes the file buffers and closes all open
  files, and frees all memory allocated to the program.

  Because function 4CH is more flexible and easier to use than interrupt 20H
  or interrupt 21H, function 00H, you should normally use function 4CH to
  terminate your programs. The only exception to this rule is if you need to
  maintain compatibility with DOS version 1, which does not support function
  4CH. In that case, you should use either interrupt 20H or function 00H
  of interrupt 21H.

Function 4DH (decimal 77): Get Return Code

  Function 4DH (decimal 77) gets the return code of a child program invoked
  with function 4BH and terminated with function 31H or 4CH. The information
  is returned in two parts. AL reports the return code issued by the child
  program; AH reports how the child program ended and has four possible
  values:

  ■  AH = 00H indicates a normal voluntary end.

  ■  AH = 01H indicates termination by DOS due to a keyboard break (Ctrl-C).

  ■  AH = 02H indicates termination by DOS within a critical-error handler.

  ■  AH = 03H indicates a voluntary end using a terminate-and-stay-resident
     service (interrupt 27H or function 31H).

  You should call this function only after you call function 4BH. Function
  4DH does not indicate an error if you call it when no previous child
  program has terminated. Also, you can call this function only once for
  each EXEC call. The second time you call it, you'll get garbage in AH and
  AL instead of return codes.

Function 4EH (decimal 78): Find First Matching Directory Entry

  Function 4EH (decimal 78) searches a directory for a specified name and
  attribute. Call function 4EH with DS:DX pointing to an ASCIIZ string
  containing the path and name to be matched. (You can use both * and ?
  wildcard characters in the search name you specify.) In addition, you must
  place a directory attribute for the search in CX. You can search for
  hidden, system, subdirectory, and volume-label directory entries by
  setting the appropriate bits in CX. (See page 113 for a table of
  attribute bits.)

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    Before you call function 4EH, be sure that the current disk transfer
    area (DTA) is at least 43 bytes in size.
  ──────────────────────────────────────────────────────────────────────────

  If this function successfully matches the name you specify to a directory
  entry, it clears the carry flag and fills the DTA with the data shown in
  Figure 17-15. If the function fails, it sets the carry flag and returns
  an error code in AX: 02H (file not found), 03H (path not found), or 12H
  (no more files; no match found).

  This function is similar to function 11H. The file attributes in this
  search function are the same as they are with an extended FCB in function
  11H. (See page 332.)

  The attribute search follows a particular logic. If you specify any
  combination of the hidden, system, or directory attribute bits, the search
  matches normal files and also any files with the specified attributes. If
  you specify the volume-label attribute, the search matches only a
  directory entry with that attribute. The archive and read-only bits do not
  apply to the search operations.

       Offset              Size
  Hex         Dec          (bytes)     Description
  ──────────────────────────────────────────────────────────────────────────
  00H          0           21          Area used by DOS for find-next
                                       function 4FH
  15H         21            1          Attribute of file found
  16H         22            2          Time stamp of file (see page 116)
  18H         24            2          Date stamp of file (see page 116)
  1AH         26            4          File size in bytes
  1EH         30           13          Filename and extension (ASCIIZ
                                       string)
  ──────────────────────────────────────────────────────────────────────────

  Figure 17-15.  The information returned in the DTA by function 4EH.

Function 4FH (decimal 79): Find Next Matching Directory Entry

  Function 4FH (decimal 79) continues a directory search with a name that
  may match more than one directory entry because it contains wildcard
  characters. When you call this function, the DTA must contain the data
  returned by a previous call to function 4EH or 4FH.

  If this function finds a matching directory entry, it clears the carry
  flag and updates the DTA accordingly. If it fails to find a match, it sets
  the carry flag and returns error code 12H (no more files) in AX.

  The usual logic for a wildcard search with functions 4EH and 4FH follows
  this pattern:

  initialize DTA address with function 1AH
  call function 4EH
  WHILE carry flag = 0
        use current contents of DTA
        call function 4FH

Function 54H (decimal 84): Get Verify Flag

  Function 54H (decimal 84) reports the current state of the verify flag,
  which controls whether or not DOS verifies disk-write operations. AL = 00H
  indicates that disk writes will not be verified; AL = 01H indicates that
  they will be. This function complements function 2EH, which sets or
  resets the verify flag.

  This function brings up an annoying inconsistency in DOS services: While
  some get/set service pairs are integrated into one function (like function
  57H), others are split into two separate functions, like function 54H and
  function 2EH.

Function 56H (decimal 86): Rename File

  Like the standard DOS RENAME command, function 56H (decimal 86) changes
  the name of a file. But it can also move a file's directory entry from one
  directory to another. The file itself is not moved, only the directory
  entry, which means the new and old directory paths must be on the same
  drive. This is a truly fabulous and useful feature, and it is rather
  disappointing that it's not a part of the RENAME command.

  This function needs two pieces of information: the old and new path and
  filenames. These can be full-blown file specifications, with drive and
  path components. The specified or implied drives must be the same so that
  the new directory entry will be on the same drive as the file. The
  wildcard characters * and ? cannot be used, because this function works on
  single files only.

  As usual, both file specifications are supplied in the form of ASCIIZ
  strings. The register pair DS:DX points to the old name string and ES:DI
  points to the new string.

  Function 56H clears the carry flag when it successfully renames a file. If
  an error occurs, the carry flag is set, and AX contains an error code: 02H
  (file not found), 03H (path not found), 05H (access denied), or 11H (not
  the same device). One error that might not be reported occurs if you use
  function 56H to rename an open file. Be sure to close an open file with
  function 10H or 3EH before you use function 56H to rename it.

Function 57H (decimal 87): Get/Set File Date and Time

  Function 57H (decimal 87) gets or sets a file's date and time. Normally a
  file's directory entry contains the date and time the file was created or
  last changed. This function lets you inspect or explicitly update the
  recorded date and time. AL selects the operation: AL = 00H gets the date
  and time, and AL = 01H sets the date and time.

  The file is selected by placing the file handle in BX, which makes this
  function applicable only to files that were opened using the handle-based
  DOS functions covered in this chapter. Thus, setting a file's time stamp
  with this function will take effect only if the file is successfully
  closed.

  The date and time are placed in registers CX and DX in the same format
  used in the disk directory entries, though in a slightly different order.
  In this function, the time is placed in CX and the date in DX.

  Use the following formulas to build or break down the date and time:

    CX = HOUR * 2048 + MINUTE * 32 + SECOND / 2
    DX = (YEAR - 1980) * 512 + MONTH * 32 + DAY

  If this function fails, it returns an error code in AX: 01H (invalid
  function number──based on the subfunction selected in AL, not the main
  function number) or 06H (invalid handle).

Function 58H (decimal 88): Get/Set Memory Allocation Strategy

  Function 58H (decimal 88) gets or sets the method DOS uses to allocate
  free memory to programs. You can choose from three different memory
  allocation strategies. (See Figure 17-16.) Each strategy assumes that
  memory resources are broken into blocks of various sizes and that each
  block can be randomly allocated to a program or freed, depending on the
  specific requirements of DOS and of each program. You might think that all
  free memory would be located in one large block just above where a program
  ends, but terminate-and-stay-resident programs and device drivers can
  reserve memory blocks and thereby fragment available memory into two or
  more smaller blocks.

  Value in Function 58H                Strategy
  ──────────────────────────────────────────────────────────────────────────
  0                                    First fit
  1                                    Best fit
  2                                    Last fit
  ──────────────────────────────────────────────────────────────────────────

  Figure 17-16.  DOS memory allocation strategies.

  When DOS responds to a request for memory allocation, it searches through
  a list of free-memory blocks, starting at the lowest available address and
  working upward. With the first-fit strategy, DOS allocates the first free
  block of memory large enough to accommodate the memory- allocation
  request. With the last-fit strategy, DOS allocates the last free block in
  the list that is large enough. With the best-fit strategy, DOS searches
  the entire list and allocates the smallest block that is large enough. DOS
  uses the first-fit strategy by default.

  To obtain the allocation strategy from DOS, call function 58H with AL =
  00H. DOS reports the current allocation strategy (00H, 01H, or 02H) in AX.
  To set the allocation strategy, call this function with AL = 01H and the
  desired strategy (00H, 01H, or 02H) in BX. The only error detected by this
  function occurs when you call it with AL > 01H, in which case the carry
  flag is set and AX contains an error code of 01H (invalid function). This
  function does not validate the value you pass in BX, so be careful to use
  a valid value (00H, 01H, or 02H) when you set the allocation strategy.

Function 59H (decimal 89): Get Extended Error Information

  Function 59H (decimal 89) is used after an error occurs. It provides
  detailed information about the errors that occur under these
  circumstances: inside a critical-error (interrupt 24H) handler, after a
  DOS function call invoked with interrupt 21H reports an error by setting
  the carry flag (CF), and after old-style FCB file operations report a
  return code of FFH. It will not work with other DOS functions that do not
  report errors in CF, even though they may have ended in an error.

  This function is called in the standard way, by placing function code 59H
  in register AH. You must also specify a version code in the BX register.
  For DOS version 3, set the version code to 0.

  Four types of information are returned on completion of this service:

  ■  AX contains the extended error code.

  ■  BH indicates the class of error.

  ■  BL gives the code of any suggested action that your program should
     take.

  ■  CH gives a locus code, which attempts to show where the error occurred.

  Beware: Registers CL, DX, SI, DI, ES, and DS are also changed by function
  59H. Save these registers as necessary before you make a call to this
  function.

  The extended error codes can be organized into three groups: Codes 01H
  through 12H are returned by interrupt 21H functions. Codes 13H through 1FH
  are used in critical-error (interrupt 24H) handlers. The remaining error
  codes were introduced in DOS 3.0 and generally report network-related
  errors. Figure 17-17 lists the extended error codes, Figure 17-18 lists
  the error classes, Figure 17-19 lists the action codes, and Figure
  17-20 lists the locus codes.

╓┌─┌──────────────┌──────────────────────────────────────────────────────────╖
   Error Code
  Hex     Dec    Description
  ──────────────────────────────────────────────────────────────────────────
  Returned by interrupt 21H functions:
  00H      0     (No error)
  01H      1     Invalid function number
  02H      2     File not found
  03H      3     Path not found
   Error Code
  Hex     Dec    Description
  ──────────────────────────────────────────────────────────────────────────
  03H      3     Path not found
  04H      4     No more handles (too many open files)
  05H      5     Access denied (e.g., attempt to write to read-only files)
  06H      6     Invalid handle
  07H      7     Memory control blocks destroyed
  08H      8     Not enough memory
  09H      9     Invalid memory-block address
  0AH     10     Invalid environment block
  0BH     11     Invalid format
  0CH     12     Invalid file-access code
  0DH     13     Invalid data
  0EH     14     (Reserved)
  0FH     15     Invalid drive specification
  10H     16     Attempt to remove the current directory
  11H     17     Not the same device
  12H     18     No more files

  Used in critical-error (interrupt 24H handlers:
   Error Code
  Hex     Dec    Description
  ──────────────────────────────────────────────────────────────────────────
  Used in critical-error (interrupt 24H handlers:
  13H     19     Disk is write-protected
  14H     20     Unknown disk unit ID
  15H     21     Disk drive not ready
  16H     22     Unknown disk command
  17H     23     Disk data error
  18H     24     Bad disk request structure length
  19H     25     Disk seek error
  1AH     26     Non-DOS disk
  1BH     27     Disk sector not found
  1CH     28     Printer out of paper
  1DH     29     Write error
  1EH     30     Read error
  1FH     31     General failure

  Used in DOS versions 3.0 and later:
  20H     32     File-sharing violation
  21H     33     File-locking violation
   Error Code
  Hex     Dec    Description
  ──────────────────────────────────────────────────────────────────────────
  21H     33     File-locking violation
  22H     34     Invalid disk change
  23H     35     No FCB available
  24H     36     Sharing buffer overflow
  25H─31H 37─49  (Reserved)
  32H     50     Network request not supported
  33H     51     Remote computer not listening
  34H     52     Duplicate name on network
  35H     53     Network name not found
  36H     54     Network busy
  37H     55     Network device no longer exists
  38H     56     Network BIOS command limit exceeded
  39H     57     Network adapter hardware error
  3AH     58     Incorrect response from network
  3BH     59     Unexpected network error
  3CH     60     Incompatible remote adapter
  3DH     61     Print queue full
  3EH     62     Not enough space for print file
   Error Code
  Hex     Dec    Description
  ──────────────────────────────────────────────────────────────────────────
  3EH     62     Not enough space for print file
  3FH     63     Print file was deleted
  40H     64     Network name was deleted
  41H     65     Access denied
  42H     66     Network device type incorrect
  43H     67     Network name not found
  44H     68     Network name limit exceeded
  45H     69     Net BIOS session limit exceeded
  46H     70     Sharing temporarily paused
  47H     71     Network request not accepted
  48H     72     Print or disk redirection is paused
  49H─4FH 73─79  (Reserved)
  50H     80     File already exists
  51H     81     (Reserved)
  52H     82     Cannot create directory entry
  53H     83     Fail on interrupt 24H
  54H     84     Out of network structures
  55H     85     Network device already assigned
   Error Code
  Hex     Dec    Description
  ──────────────────────────────────────────────────────────────────────────
  55H     85     Network device already assigned
  56H     86     Invalid password
  57H     87     Invalid parameter
  58H     88     Network data fault
  ──────────────────────────────────────────────────────────────────────────


  Figure 17-17.  DOS extended error codes.

     Code
  Hex     Dec     Meaning
  ──────────────────────────────────────────────────────────────────────────
  01H      1      Out of resource: no more of whatever you asked for
  02H      2      Temporary situation: Try again later
  03H      3      Authorization: You aren't allowed; someone else might be
  04H      4      Internal error in DOS: not your fault
  05H      5      Hardware failure
  06H      6      System software error: other DOS problems
  07H      7      Application software error: It's your fault
  08H      8      Item requested not found
  09H      9      Bad format (e.g., unrecognizable disk)
  0AH     10      Item locked
  0BH     11      Media error (e.g., disk reports CRC error)
  0CH     12      Already exists
  0DH     13      Error class is unknown
  ──────────────────────────────────────────────────────────────────────────

  Figure 17-18.  The error classes returned in register BH by function 59H.

    Code
  Hex    Dec   Meaning
  ──────────────────────────────────────────────────────────────────────────
  01H    1     Try again several times, then issue "Abort or Ignore" prompt.
  02H    2     Try again after a pause, then issue "Abort or Ignore" prompt.
  03H    3     Ask the user to change incorrect information (e.g., bad
               filename).
  04H    4     Shut down the program, but OK to clean up (e.g., close
               files).
  05H    5     Shut down immediately; don't try to clean up.
  06H    6     Ignore the error: It's for information only.
  07H    7     Retry after user action (e.g., change diskettes).
  ──────────────────────────────────────────────────────────────────────────

  Figure 17-19.  The suggested action codes returned in register BL by
  function 59H.

         Code
  Hex         Dec          Meaning
  ──────────────────────────────────────────────────────────────────────────
  01H         1            Unknown: sorry
  02H         2            Block device (e.g., disk drive)
  03H         3            Network
  04H         4            Serial device (e.g., printer)
  05H         5            Memory
  ──────────────────────────────────────────────────────────────────────────

  Figure 17-20.  The locus codes returned in register CH by function 59H.

Function 5AH (decimal 90): Create Temporary File

  Function 5AH (decimal 90) was introduced in DOS version 3.0. It creates a
  file for temporary use. It generates a unique filename for the file by
  building the name from the current time of day. You provide two
  parameters: the file attribute, placed in the CX register, and the
  pathname of the directory where the file will be created. The pathname
  must be an ASCIIZ string and is pointed to by the register pair DS:DX.

  The pathname string must be ready to have the filename of the created file
  appended to it: The string must end with a backslash character and be
  followed by 13 bytes to allow enough room for DOS to add a filename to the
  string. If you don't want to specify a particular path, you can give DOS a
  null string, which tells it to use the current directory of the current
  drive.

  If function 5AH successfully creates a file, it clears the carry flag and
  returns the name of the file appended to the pathname you specified in
  DS:DX. If the function fails, it sets the carry flag and returns an error
  code in AX: 03H (path not found), 04H (no more handles), or 05H (access
  denied).

  This function is called "create temporary file" only to suggest its
  intended purpose. Actually, there is nothing temporary about the file that
  is created because DOS does not automatically delete it; your programs
  must look after that chore.

Function 5BH (decimal 91): Create New File

  Function 5BH (decimal 91) was introduced in DOS version 3.0. It is similar
  to function 3CH, which is (inaccurately) called the "create-file
  function." Function 3CH is actually designed to find a file or to create
  one if the requested file does not exist. By contrast, function 5BH is a
  pure create-file function and will fail if the file already exists.

  As with function 3CH, the CX register is set to the file attribute, and
  DS:DX contains the address of the pathname and filename (which is stored
  as an ASCIIZ string). On return, if CF = 0, then AX = file handle for the
  new file. If CF = 1, then AX contains the error code: 03H (path not
  found), 04H (no more handles), 05H (access denied), or 50H (file already
  exists).

  You should use function 3CH if you want to reuse a file with a particular
  filename if it exists or create a file with that name if it doesn't exist.
  If, however, you simply want to open a file that does not already exist,
  use function 5BH.

Function 5CH (decimal 92): Lock/Unlock File Region

  Function 5CH (decimal 92) locks certain parts of a file so that the file
  can be shared by several programs without one program interfering with the
  operations of another. If one program locks one part of a file, it can use
  or change that part of the file while it is locked, safe in the knowledge
  that no other program will be able to use that part while it remains
  locked. As you may guess, file locking is used only in conjunction with
  file-sharing operations, like those that can occur in a network.

  When you call function 5CH, AL indicates whether you are locking (AL =
  00H) or unlocking (AL = 01H) a portion of a file. BX gives the file
  handle. CX and DX are treated as a 4-byte integer that specifies the byte
  offset of the start of the locked portion of the file. SI and DI also form
  a 4-byte integer that specifies the length of the locked portion. The
  first register in each of these register pairs (CX or SI) gives the
  high-order part of the integer. When function 5CH successfully locks a
  portion of a file, it clears the carry flag. If an error occurs, the carry
  flag is set, and AX contains an error code: 01H (invalid function), 06H
  (invalid handle), 21H (file-locking violation), or 24H (sharing buffer
  overflow).

  You are not allowed to unlock file portions piecemeal or in combination;
  an unlock request should exactly match a previous lock request. You must
  also explicitly remove all locks before closing a file or terminating a
  program that does file locking.

  Use function 5CH to lock a file region before you read or write a file
  that may have been locked by another program; use function 5CH again to
  unlock the region after the read or write operation is complete. The first
  call to function 5CH tells you if the part of the file you intend to
  access is already locked; you should not rely on the read and write
  functions to return error codes if they access a previously locked region.

  Function 5CH is supported only in DOS versions 3.0 and later.

Function 5EH (decimal 94): Network Machine Name and Printer Setup

  Function 5EH (decimal 94) first appeared in DOS version 3.1. It comprises
  several subfunctions that are useful only to programs running in a
  network. (See Figure 17-21.) You must specify a subfunction number in AL
  when you call function 5EH.

  Subfunction
  Hex     Dec              Description
  ──────────────────────────────────────────────────────────────────────────
  00H     0                Get machine name.
  02H     2                Set printer setup string.
  03H     3                Get printer setup string.
  ──────────────────────────────────────────────────────────────────────────

  Figure 17-21.  Subfunctions available through interrupt 21H, function 5EH.

  Subfunction 00H. This subfunction retrieves the network name of the
  computer on which the program is running. Call it with DS:DX pointing to
  an empty 16-byte buffer. If the function returns successfully, the buffer
  contains the machine name as an ASCIIZ string; CH contains a flag that, if
  nonzero, indicates that the machine name is a valid network name; and CL
  contains the NETBIOS number associated with the machine name.

  Subfunction 02H. This subfunction passes a printer setup string to DOS.
  DOS adds this string to the beginning of any files it sends to a network
  printer. Call this function with an assign-list index number in BX, the
  length of the setup string in CX, and DS:SI pointing to the string itself.
  The assign-list number identifies a particular printer on the network.
  (See function 5FH.) The maximum length of the string is 64 bytes.

  Subfunction 03H. This subfunction complements subfunction 02H. Call it
  with an assign-list index number in BX and with ES:DI pointing to an empty
  64-byte buffer. The subfunction places the requested printer setup string
  in the buffer and returns the length of the string in CX.

Function 5FH (decimal 95): Network Redirection

  Like function 5EH, function 5FH (decimal 95) consists of subfunctions used
  by programs running in a network. (See Figure 17-22.) In a network
  environment, DOS maintains an internal table of devices that can be shared
  across the network; this is called an assign list or redirection list. The
  table associates local logical names for such devices with their network
  names. These subfunctions give a program access to the table.

  Subfunction
  Hex     Dec              Description
  ──────────────────────────────────────────────────────────────────────────
  02H     2                Get assign-list entry.
  03H     3                Make assign-list entry.
  04H     4                Cancel assign-list entry.
  ──────────────────────────────────────────────────────────────────────────

  Figure 17-22.  Subfunctions available through interrupt 21H, function 5FH.

  Subfunction 02H. This subfunction obtains the local name and network name
  for one of the devices in the assign-list table. Call this subfunction
  with an assign-list index number in BX, with DS:SI pointing to an empty
  16-bit buffer, and with ES:DI pointing to an empty 128-byte buffer. The
  subfunction returns the local device name in the 16-bit buffer and the
  network name in the 128-byte buffer. The subfunction also indicates the
  device status in BH (00H = valid device, 01H = invalid device) and the
  device type in BL (03H = printer, 04H = disk drive), and it updates CX
  with the user parameter associated with the device through subfunction
  03H.

  Subfunction 02H is designed to let you step through the assign-list table.
  The first table entry's assign-list index is 0. By incrementing the
  assign-list index each time you call this subfunction, you can examine
  each table entry in turn. When you request a table entry past the end of
  the table, subfunction 02H sets the carry flag and returns an error code
  of 12H (no more files) in AX.

  Beware: A successful call to subfunction 02H changes DX and BP.

  Subfunction 03H. This subfunction redirects a local device to a network
  device. Call this subfunction with DS:SI containing the address of a
  16-byte buffer that contains an ASCIIZ local device name (e.g., PRN or E)
  and ES:DI pointing to a 128-byte buffer containing an ASCIIZ network
  device name followed by an ASCIIZ password. You must also specify the
  device type in BL (03H = printer, 04H = drive) and place a user parameter
  in CX. (This parameter should be 00H if you are using IBM's Local Area
  Network software.)

  If subfunction 03H successfully establishes redirection of input/output to
  the network device, it adds a corresponding entry to its assign-list table
  and clears the carry flag. If the operation fails, the carry flag is set,
  and AX contains an error code.

  Subfunction 04H. This subfunction cancels network redirection of a device
  and removes the corresponding assign-list table entry. Call it with DS:SI
  pointing to an ASCIIZ string that specifies the local device whose
  redirection you want canceled. If the operation is successful, subfunction
  04H clears the carry flag.

  Function 5FH is supported only in DOS versions 3.1 and later.

Function 62H (decimal 98): Get PSP Address

  Function 62H (decimal 98) returns the segment (paragraph address) of the
  program segment prefix in BX.

  When DOS transfers control to a program, registers DS and ES always
  contain the segment of the program's PSP. Function 62H provides an
  alternative method of determining this address in DOS versions 3.0 and
  later.

Function 65H (decimal 101): Get Extended Country Information

  Function 65H (decimal 101) was introduced in DOS version 3.3 along with
  support for global code pages (user-configurable character sets for output
  devices). It returns a superset of the country information available
  through function 38H. Function 65H has subfunctions, each of which
  returns a different type of information. (See Figure 17-23.)

  Call function 65H with a subfunction number in AL, a code page number in
  BX, a buffer size in CX, a country ID in DX, and the address of an empty
  buffer in ES:DI. Calls with BX = -1 refer to the active code page; calls
  with DX = -1 return information for the default country ID.

  The size of the buffer you supply to this function depends on which
  subfunction you call. The function clears the carry flag and fills the
  buffer with the information you requested.

  Subfunction
  Hex     Dec    Description
  ──────────────────────────────────────────────────────────────────────────
  01H     1      Get extended country information.
  02H     2      Get pointer to character translation table.
  04H     4      Get pointer to filename character translation table.
  05H     5      (Reserved)
  06H     6      Get pointer to collating sequence.
  ──────────────────────────────────────────────────────────────────────────

  Figure 17-23.  Subfunctions available through interrupt 21H, function 65H.

  Subfunction 01H. This subfunction returns the same information as function
  38H, but also includes the current code page and country ID (Figure
  17-24).

   Offset         Size
  Hex     Dec     (bytes)  Description
  ──────────────────────────────────────────────────────────────────────────
  00H      0       1       Subfunction ID (always 01H)
  01H      1       2       Size of following information (38 bytes or less)
  03H      3       2       Country ID
  05H      5       2       Code page
  07H      7       2       Date format
  09H      9       5       Currency symbol string (ASCIIZ format)
  0EH     14       2       Thousands separator string (ASCIIZ format)
  10H     16       2       Decimal separator string (ASCIIZ format)
  12H     18       2       Date separator string (ASCIIZ format)
  14H     20       2       Time separator string (ASCIIZ format)
  16H     22       1       Currency symbol location
  17H     23       1       Currency decimal places
  18H     24       1       Time format
  19H     25       4       Extended ASCII map call address
  1DH     29       2       List separator string (ASCIIZ format)
  1FH     31      10       (Reserved)
  ──────────────────────────────────────────────────────────────────────────

  Figure 17-24.  Format of extended country information returned by function
  65H, subfunction 01H. The information starting at offset 7 is the same as
  that returned by interrupt 21H, function 38H.

  Subfunction 02H. This subfunction returns 5 bytes of data in the buffer at
  ES:DI. The first byte always has the value 02H (the subfunction number).
  The 4 remaining bytes contain the segmented address of a translation table
  used to convert extended ASCII characters (ASCII codes 80H through FFH) to
  characters with ASCII codes 00H through FFH. This table is used by the
  character-mapping routine whose address is returned by subfunction 01H.

  Subfunction 04H. This subfunction also fills the buffer at ES:DI with a
  single subfunction ID byte followed by the 4-byte segmented address of a
  translation table. This table serves the same purpose as the table whose
  address is returned by subfunction 02H, but this table is used for
  filenames.

  Subfunction 06H. Like subfunctions 02H and 04H, this subfunction fills the
  buffer at ES:DI with a subfunction ID byte followed by a segmented
  address. In this case, the address points to a table that specifies the
  collating sequence for the character set defined in the code page.

Function 66H (decimal 102): Get/Set Global Code Page

  Function 66H (decimal 102), also introduced with DOS version 3.3, consists
  of two subfunctions that provide support for code page switching within a
  program. Call this function with a subfunction number (01H or 02H) in AL.

  Subfunction 01H. This subfunction returns the number of the active code
  page in BX. It also reports (in DX) the number of the default code page
  used when the system is first booted.

  Subfunction 02H. Call this subfunction with a new code page number in BX.
  DOS copies the new code page information from the COUNTRY.SYS file and
  uses it to update all devices configured for code page switching. For this
  subfunction to operate successfully, you must include the appropriate
  DEVICE and COUNTRY commands in your CONFIG.SYS file and also execute the
  MODE CP PREPARE and NLSFUNC commands. (See your DOS reference manual for
  details.)

Function 67H (decimal 103): Set Handle Count

  Function 67H (decimal 103), introduced in DOS version 3.3, lets a program
  specify the maximum number of handles it can keep open at any one time.
  DOS maintains a table of the handles used by a program in a reserved area
  in the program's PSP. Normally, the limit is 20 handles, of which 5 are
  automatically opened by DOS for the standard input, output, error,
  auxiliary, and printer devices.

  To increase the maximum number of open handles, call function 67H with the
  maximum number of desired handles in BX. DOS will allocate a new block of
  memory and use it to store an expanded table of handles. The function
  clears the carry flag to indicate success; if the carry flag is set, AX
  contains an error code.

  Remember two points about function 67H:

  ■  If you are running a COM program that uses all available memory, it
     must call function 4AH to shrink its memory allocation before DOS can
     allocate a memory block for the handle table.

  ■  The size of DOS's internal file table imposes an upper limit on the
     number of handles you can open. You can increase the size of that table
     with the FILES command in your CONFIG.SYS file.

Function 68H (decimal 104): Commit File

  Function 68H (decimal 104) was first supported in DOS version 3.3. When
  you call this function with an open file handle in BX, DOS flushes the
  disk buffer associated with the handle and updates the disk directory
  accordingly. This ensures that data written to the disk buffer but not yet
  physically written on a disk will not be lost should a power failure or
  other mishap occur.

  By executing function 68H, you obtain the same result that you would by
  using function 45H to duplicate a file handle and then using function
  3EH to close the duplicate handle.


Chapter 18  DOS Functions Summary
────────────────────────────────────────────────────────────────────────────

  Short Summary

  Long Summary

  This chapter summarizes the DOS functions and is designed to be used as a
  quick reference guide. For details about the specific operation of each
  function, see Chapters 15 through 17. Once you understand the DOS
  functions, these tables should provide you with most of the programming
  information you'll need.



Short Summary


  Figure 18-1 lists the five interrupts that can be executed to obtain
  various DOS functions. Of these, interrupt 21H is by far the most useful──
  it is the function-call interrupt that provides general access to nearly
  all DOS functions. Interrupts 25H and 26H, the absolute disk read/write
  interface, may occasionally be needed to bypass the usual DOS file
  interface. The remaining interrupts, 20H and 27H, provide
  program-termination services in DOS version 1 that were made obsolete by
  interrupt 21H functions introduced in DOS version 2.0. Chapter 15 covers
  the DOS interrupts in detail.

  Interrupt
  Hex  Dec  Description
  ──────────────────────────────────────────────────────────────────────────
  20H  32   Program terminate: Come to a normal ending.
  21H  33   General DOS functions.
  25H  37   Absolute disk read.
  26H  38   Absolute disk write.
  27H  39   Terminate and stay resident.
  ──────────────────────────────────────────────────────────────────────────
  Figure 18-1. The five main DOS interrupts.

  Figure 18-2 lists the interrupt 21H functions introduced with DOS version
  1 and supported in all versions of DOS. These functions are discussed in
  Chapter 16.

  Figure 18-3 lists the expanded set of interrupt 21H functions introduced
  in DOS version 2.0 and augmented in later DOS versions. Chapter 17
  describes these functions.

  All interrupt 21H functions are called by executing interrupt 21H with a
  function number in the AH register and other parameters as needed in the
  other 8086 registers. Most DOS functions return a completion code in the
  AL or AX register; most of the functions introduced in DOS versions 2.0
  and later also use the carry flag to report the success of a function
  call. See Chapters 16 and 17 for several program examples of interrupt
  21H calls.

╓┌─┌────┌────┌───────────────────────────────────────────────────────────────╖
  Function
  Function
  Hex  Dec  Description
  ──────────────────────────────────────────────────────────────────────────
  00H   0   Terminate.
  01H   1   Character Input with Echo.
  02H   2   Character Output.
  03H   3   Auxiliary Input.
  04H   4   Auxiliary Output.
  05H   5   Printer Output.
  06H   6   Direct Character Input/Output.
  07H   7   Direct Character Input Without Echo.
  08H   8   Character Input Without Echo.
  09H   9   String Output.
  0AH  10   Buffered Keyboard Input.
  0BH  11   Check Keyboard Status.
  0CH  12   Flush Keyboard Buffer, Read Keyboard.
  0DH  13   Flush Disk Buffers.
  0EH  14   Select Disk Drive.
  0FH  15   Open File.
  10H  16   Close File.
  11H  17   Find First Matching Directory Entry.
  Function
  Hex  Dec  Description
  ──────────────────────────────────────────────────────────────────────────
  11H  17   Find First Matching Directory Entry.
  12H  18   Find Next Matching Directory Entry.
  13H  19   Delete File.
  14H  20   Sequential Read.
  15H  21   Sequential Write.
  16H  22   Create File.
  17H  23   Rename File.
  19H  25   Get Current Disk.
  1AH  26   Set DTA Address.
  1BH  27   Get Default Drive Information.
  1CH  28   Get Specified Drive Information.
  21H  33   Read Random Record.
  22H  34   Write Random Record.
  23H  35   Get File Size.
  24H  36   Set FCB Random Record Field.
  25H  37   Set Interrupt Vector.
  26H  38   Create New PSP.
  27H  39   Read Random Records.
  Function
  Hex  Dec  Description
  ──────────────────────────────────────────────────────────────────────────
  27H  39   Read Random Records.
  28H  40   Write Random Records.
  29H  41   Parse Filename.
  2AH  42   Get Date.
  2BH  43   Set Date.
  2CH  44   Get Time.
  2DH  45   Set Time.
  2EH  46   Set Verify Flag.
  ──────────────────────────────────────────────────────────────────────────

  Figure 18-2. Interrupt 21H functions available in all DOS versions.

╓┌─┌────┌────┌────────────────────────────────────────────────────────┌──────╖
  Function                                                           DOS
  Hex  Dec  Description                                              Version
  ──────────────────────────────────────────────────────────────────────────
  2FH   47  Get DTA Address.                                        2.0
  30H   48  Get DOS Version Number.                                 2.0
  Function                                                           DOS
  Hex  Dec  Description                                              Version
  ──────────────────────────────────────────────────────────────────────────
  30H   48  Get DOS Version Number.                                 2.0
  31H   49  Terminate and Stay Resident.                            2.0
  33H   51  Get/Set Ctrl-C Flag.                                    2.0
  35H   53  Get Interrupt Vector.                                   2.0
  36H   54  Get Disk Free Space.                                    2.0
  38H   56  Get/Set Country-Dependent Information.                  2.0
  39H   57  Create Directory.                                       2.0
  3AH   58  Remove Directory.                                       2.0
  3BH   59  Change Current Directory.                               2.0
  3CH   60  Create File.                                            2.0
  3DH   61  Open File.                                              2.0
  3EH   62  Close File.                                             2.0
  3FH   63  Read from File or Device.                               2.0
  40H   64  Write to File or Device.                                2.0
  41H   65  Delete File.                                            2.0
  42H   66  Move File Pointer.                                      2.0
  43H   67  Get/Set File Attributes.                                2.0
  44H   68  IOCTL──I/O Control for Devices.                         2.0
  Function                                                           DOS
  Hex  Dec  Description                                              Version
  ──────────────────────────────────────────────────────────────────────────
  44H   68  IOCTL──I/O Control for Devices.                         2.0
  45H   69  Duplicate File Handle.                                  2.0
  46H   70  Force Duplicate File Handle.                            2.0
  47H   71  Get Current Directory.                                  2.0
  48H   72  Allocate Memory Block.                                  2.0
  49H   73  Free Memory Block.                                      2.0
  4AH   74  Resize Memory Block.                                    2.0
  4BH   75  Load and Execute a Program.                             2.0
  4CH   76  Terminate with Return Code.                             2.0
  4DH   77  Get Return Code.                                        2.0
  4EH   78  Find First Matching Directory Entry.                    2.0
  4FH   79  Find Next Matching Directory Entry.                     2.0
  54H   84  Get Verify Flag.                                        2.0
  56H   86  Rename File.                                            2.0
  57H   87  Get/Set File Date and Time.                             2.0
  58H   88  Get/Set Memory Allocation Strategy.                     3.0
  59H   89  Get Extended Error Information.                         3.0
  5AH   90  Create Temporary File.                                  3.0
  Function                                                           DOS
  Hex  Dec  Description                                              Version
  ──────────────────────────────────────────────────────────────────────────
  5AH   90  Create Temporary File.                                  3.0
  5BH   91  Create New File.                                        3.0
  5CH   92  Lock/Unlock File Region.                                3.0
  5EH   94  Network Machine Name and Printer Setup.                 3.1
  5FH   95  Network Redirection.                                    3.1
  62H   98  Get PSP Address.                                        3.0
  65H  101  Get Extended Country Information.                       3.3
  66H  102  Get/Set Global Code Page.                               3.3
  67H  103  Set Handle Count.                                       3.3
  68H  104  Commit File.                                            3.3
  ──────────────────────────────────────────────────────────────────────────

  Figure 18-3. Interrupt 21H functions available in DOS versions 2.0 and
  later.



Long Summary


  In the last section, we briefly listed all the DOS functions so that
  individual functions could be found by their function number. In this
  section, we have expanded the listing to show the register values passed
  to and returned from interrupt 21H functions.

  Since most new versions of DOS have introduced new functions that cannot
  be used with earlier versions, we have included the DOS version number in
  which each function was introduced.

╓┌─┌────────────────┌───┌────────────────┌────────────────┌───┌──────────────╖
  Program Control  Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
  Terminate: End   00H AH = 00H                          1.0 Obsolete: Use
  program.             CS = segment of                       function 4CH
                       PSP                                   instead.
  ──────────────────────────────────────────────────────────────────────────
  Create new       26H AH = 26H                          1.0 Obsolete: Use
  program segment.     DX = segment                          function 4BH
  Program Control  Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
  program segment.     DX = segment                          function 4BH
                       where new PSP                         instead.
                       starts
  ──────────────────────────────────────────────────────────────────────────
  Terminate and    31H AH = 31H                          2.0
  stay resident.       AL = return code
                       DX = # of
                       paragraphs
                       to keep resident
  ──────────────────────────────────────────────────────────────────────────
  Get/set Ctrl-C   33H AH = 33H         AL = result code 2.0
  flag.                To set flag:     If called with
                       AL = 01H         AL = 01H:
                       DL = value       DL = current
                       To get flag:     value of flag (0
                       AL = 00H         = off,
                                        1 = on)
  ──────────────────────────────────────────────────────────────────────────
  Program Control  Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
  ──────────────────────────────────────────────────────────────────────────
  EXEC: Load and   4BH AH = 4BH         If no error:     2.0 Changes all
  execute a            DS:DX -> ASCIIZ  CF clear             registers,
  program.             command line     If error:            including
                       ES:BX -> control CF set               SS:SP.
                       block            AX = error code
                       To execute child
                       program:
                       AL = 00H
                       To load without
                       executing:
                       AL = 03H
  ──────────────────────────────────────────────────────────────────────────
  Terminate with   4CH AH = 4CH                          2.0
  return code.         AL = return code
  ──────────────────────────────────────────────────────────────────────────
  Get return code. 4DH AH = 4DH         AL = return code 2.0 Call only once
                                        AH = termination     after calling
  Program Control  Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
                                        AH = termination     after calling
                                        method               function 4CH.
  ──────────────────────────────────────────────────────────────────────────
  Get PSP address. 62H AH = 62H         BX = PSP segment 3.0



╓┌─┌────────────────┌───┌────────────────┌────────────────┌───┌──────────────╖
  Standard Input   Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
  Character input  01H AH = 01H         AL = 8-bit       1.0
  with echo.                            character
  ──────────────────────────────────────────────────────────────────────────
  Direct character 07H AH = 07H         AL = 8-bit       1.0
  input without                         character
  echo.
  ──────────────────────────────────────────────────────────────────────────
  Standard Input   Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
  ──────────────────────────────────────────────────────────────────────────
  Character input  08H AH = 08H         AL = 8-bit       1.0
  without echo.                         character
  ──────────────────────────────────────────────────────────────────────────
  Buffered         0AH AH = 0AH         Buffer contains  1.0 See Chapter
  keyboard input.      DS:DX -> input   keyboard input.      16 for input
                       buffer                                buffer format.
  ──────────────────────────────────────────────────────────────────────────
  Check keyboard   0BH AH = 0BH         If character     1.0
  status.                               available:
                                        AL = FFH
                                        If no character
                                        available:
                                        AL = 00H
  ──────────────────────────────────────────────────────────────────────────
  Flush keyboard   0CH AH = 0CH         (Depends on      1.0
  buffer, read         AL = function    function
  keyboard.            number           specified
  Standard Input   Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
  keyboard.            number           specified
                       (01H, 06H, 07H,  in AL)
                       08H, or 0AH)




╓┌─┌────────────────┌───┌────────────────┌────────────────┌───┌──────────────╖
  Standard Output  Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
  Character        02H AH = 02H                          1.0
  output.              DL = 8-bit
                       character
  ──────────────────────────────────────────────────────────────────────────
  String output.   09H AH = 09H                          1.0
                       DS:DX -> string
                       terminated with
  Standard Output  Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
                       terminated with
                       '$'












╓┌─┌────────────────┌───┌────────────────┌────────────────┌───┌──────────────╖
  Console I/O      Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
  Console I/O      Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
  Direct character 06H AH = 06H         If called with   1.0
  input/output.        To input a       DL = FFH:
                       character:       AL = 8-bit
                       DL = FFH         character
                       To output a
                       character:
                       DL = 8-bit
                       character
                       (00H─FEH)









  Console I/O      Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────




╓┌─┌────────────────┌───┌────────────────┌────────────────┌───┌──────────────╖
  Miscellaneous    Fun        Register                   DOS
  I/O Functions    hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
  Auxiliary input. 03H AH = 03H         AL = 8-bit       1.0
                                        character
  ──────────────────────────────────────────────────────────────────────────
  Auxiliary        04H AH = 04H                          1.0
  output.              DL = character
  ──────────────────────────────────────────────────────────────────────────
  Printer output.  05H AH = 05H                          1.0
                       DL = character


  Miscellaneous    Fun        Register                   DOS
  I/O Functions    hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────













╓┌─┌────────────────┌───┌────────────────┌────────────────┌───┌──────────────╖
  Disk Functions   Fun        Register                   DOS
                   hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
  Flush disk       0DH AH = 0DH                          1.0 See also
  Disk Functions   Fun        Register                   DOS
                   hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
  Flush disk       0DH AH = 0DH                          1.0 See also
  buffers.                                                   function 68H
  ──────────────────────────────────────────────────────────────────────────
  Select disk      0EH AH = 0EH         AL = number of   1.0 In DOS 3.0 and
  drive.               DL = drive ID    drives in system     later, AL >=
                                                             05H.
  ──────────────────────────────────────────────────────────────────────────
  Get current      19H AH = 19H         AL = drive ID    1.0
  disk.
  ──────────────────────────────────────────────────────────────────────────
  Set DTA address. 1AH AH = 1AH                          1.0
                       DS:DX -> DTA
  ──────────────────────────────────────────────────────────────────────────
  Get default      1BH AH = 1BH         AL = sectors     1.0 Obsolete: Use
  drive                                 per cluster          function 36H
  information.                          CX = bytes           instead.
                                        per sector
                                        DX = total
  Disk Functions   Fun        Register                   DOS
                   hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
                                        DX = total
                                        clusters
                                        on disk
                                        DS:BX -> media
                                        ID byte
  ──────────────────────────────────────────────────────────────────────────
  Get specified    1CH AH = 1CH         AL = sectors     1.0 Obsolete: Use
  drive                DL = drive ID    per cluster          function 36H
  information.                          CX = bytes           instead.
                                        per sector
                                        DX = total
                                        clusters on disk
                                        DS:BX -> media
                                        ID byte
  ──────────────────────────────────────────────────────────────────────────
  Set verify flag. 2EH AH = 2EH                          1.0 Call with
                       AL = value for                        DL = 00H in DOS
                       flag                                  versions prior
  Disk Functions   Fun        Register                   DOS
                   hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
                       flag                                  versions prior
                       (0 = off, 1 =                         to 3.0.
                       on)
                       DL = 00H
  ──────────────────────────────────────────────────────────────────────────
  Get DTA address. 2FH AH = 2FH         ES:BX -> DTA     2.0
  ──────────────────────────────────────────────────────────────────────────
  Get disk free    36H AH = 36H         If bad drive ID: 2.0
  space.               DL = drive ID    AX = FFFFH
                                        If no error:
                                        AX = sectors
                                        per cluster
                                        BX = unused
                                        clusters
                                        CX = bytes
                                        per sector
                                        DX = total
                                        clusters on disk
  Disk Functions   Fun        Register                   DOS
                   hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
                                        clusters on disk
  ──────────────────────────────────────────────────────────────────────────
  Get verify flag. 54H AH = 54H         AL = value of    2.0
                                        flag
                                        (0 = off, 1 =
                                        on)



╓┌─┌────────────────┌───┌────────────────┌────────────────┌───┌──────────────╖
  File Management  Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
  Delete file.     13H AH = 13H         If error:        1.0 Obsolete: Use
                       DS:DX -> FCB     AL = FFH             function 41H
                                        If no error:         instead.
                                        AL = 0
  ──────────────────────────────────────────────────────────────────────────
  File Management  Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
  ──────────────────────────────────────────────────────────────────────────
  Create file.     16H AH = 16H         If error:        1.0 Obsolete: Use
                       DS:DX -> FCB     AL = FFH             function 3CH,
                                        If no error:         5AH, or 5BH
                                        AL = 00H             instead.
  ──────────────────────────────────────────────────────────────────────────
  Rename file.     17H AH = 17H         If error:        1.0 Obsolete: Use
                       DS:DX ->         AL = FFH             function 56H
                       modified FCB     If no error:         instead.
                                        AL = 00H
  ──────────────────────────────────────────────────────────────────────────
  Get file size.   23H AH = 23H         If error:        1.0 Obsolete: Use
                       DS:DX -> FCB     AL = FFH             function 42H
                                        If no error:         instead.
                                        AL = 00H
                                        FCB contains
                                        file size.
  ──────────────────────────────────────────────────────────────────────────
  File Management  Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
  ──────────────────────────────────────────────────────────────────────────
  Parse filename.  29H AH = 29H         AL = error code  1.0 Cannot parse
                       AL = control     DS:SI -> byte        pathnames.
                       bits             past parsed
                       DS:SI -> string  string
                       to parse         ES:DI -> FCB
                       ES:DI -> FCB
  ──────────────────────────────────────────────────────────────────────────
  Create file.     3CH AH = 3CH         If error:        2.0
                       CX = attribute   CF set
                       DS:DX -> ASCIIZ  AX = error code
                       file             If no error:
                       specification    CF clear
                                        AX = handle
  ──────────────────────────────────────────────────────────────────────────
  Delete file.     41H AH = 41H         If error:        2.0
                       DS:DX -> ASCIIZ  CF set
                       file             AX = error code
  File Management  Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
                       file             AX = error code
                       specification    If no error:
                                        CF clear
  ──────────────────────────────────────────────────────────────────────────
  Get/set file     43H AH = 43H         If error:        2.0
  attributes.          DS:DX -> ASCIIZ  CF set
                       file             AX = error code
                       specification    If no error:
                       To get           CF clear
                       attributes:      CX = attributes
                       AL = 00H         (if called with
                       To set           AL = 00H)
                       attributes:
                       AL = 01H
                       CX = attributes
  ──────────────────────────────────────────────────────────────────────────
  Rename file.     56H AH = 56H         If error:        2.0 May be used to
                       DS:DX -> old     CF set               move a file
  File Management  Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
                       DS:DX -> old     CF set               move a file
                       ASCIIZ file      AX = error code      from one
                       specification    If no error:         directory to
                       ES:DI -> new     CF clear             another.
                       ASCIIZ file
                       specification
  ──────────────────────────────────────────────────────────────────────────
  Get/set file     57H AH = 57H         If error:        2.0
  date                 BX = handle      CF set
  and time.            To get date and  AX = error code
                       time:            If no error:
                       AL = 00H         CF clear
                       To set date and  If called with
                       time:            AL = 00H:
                       AL = 01H         CX = time
                       CX = time        DX = date
                       DX = date
  ──────────────────────────────────────────────────────────────────────────
  File Management  Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
  ──────────────────────────────────────────────────────────────────────────
  Create temporary 5AH AH = 5AH         If error:        3.0
  file.                CX = attribute   CF set
                       DS:DX -> ASCIIZ  AX = error code
                       path followed by If no error:
                       13 empty bytes   CF clear
                                        AX = handle
                                        DS:DX -> ASCIIZ
                                        file
                                        specification
  ──────────────────────────────────────────────────────────────────────────
  Create new file. 5BH AH = 5BH         If error:        3.0
                       CX = attribute   CF set
                       DS:DX -> ASCIIZ  AX = error code
                       file             If no error:
                       specification    CF clear
                                        AX = handle



╓┌─┌────────────────┌───┌────────────────┌────────────────┌───┌──────────────╖
  File I/O         Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
  Open file.       0FH AH = 0FH         AL = result code 1.0 Obsolete: Use
                       DS:DX -> FCB                          function 3DH
                                                             instead.
  ──────────────────────────────────────────────────────────────────────────
  Close file.      10H AH = 10H         If no error:     1.0 Obsolete: Use
                       DS:DX -> FCB     AL = result code     function 3EH
                                                             instead.
  ──────────────────────────────────────────────────────────────────────────
  Sequential read. 14H AH = 14H         AL = result code 1.0 Obsolete: Use
                       DS:DX -> FCB     DTA contains         function 3FH
                                        data read.           instead.
  ──────────────────────────────────────────────────────────────────────────
  Sequential       15H AH = 15H         AL = result code 1.0 Obsolete: Use
  write.               DS:DX -> FCB                          function 40H
                       DTA contains                          instead.
  File I/O         Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
                       DTA contains                          instead.
                       data
                       to write.
  ──────────────────────────────────────────────────────────────────────────
  Read random      21H AH = 21H         AL = result code 1.0 Obsolete: Use
  record.              DS:DX -> FCB     DTA contains         function 3FH
                                        data read.           instead.
  ──────────────────────────────────────────────────────────────────────────
  Write random     22H AH = 22H         AL = result code 1.0 Obsolete: Use
  record.              DS:DX -> FCB                          function 40H
                       DTA contains                          instead.
                       data
                       to write.
  ──────────────────────────────────────────────────────────────────────────
  Set FCB random   24H AH = 24H         AL = 00H         1.0 Obsolete: Use
  record field.        DS:DX -> FCB     FCB contains         function 42H
                                        updated random       instead.
                                        record field.
  File I/O         Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
                                        record field.
  ──────────────────────────────────────────────────────────────────────────
  Read random      27H AH = 27H         AL = result code 1.0 Obsolete: Use
  records.             CX = record      CX = number of       function 3FH
                       count            records read         instead.
                       DS:DX -> FCB     DTA contains
                                        data read.
  ──────────────────────────────────────────────────────────────────────────
  Write random     28H AH = 28H         AL = result code 1.0 Obsolete: Use
  records.             CX = record      CX = number of       function 40H
                       count            records written      instead.
                       DS:DX -> FCB
                       DTA contains
                       data
                       to write.
  ──────────────────────────────────────────────────────────────────────────
  Open handle.     3DH AH = 3DH         If error:        2.0
                       AL = file access CF set
  File I/O         Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
                       AL = file access CF set
                       code             AX = error code
                       DS:DX -> ASCIIZ  If no error:
                       file             CF clear
                       specification    AX = handle
  ──────────────────────────────────────────────────────────────────────────
  Close handle.    3EH AH = 3EH         If error:        2.0
                       BX = handle      CF set
                                        AX = error code
                                        If no error:
                                        CF clear
  ──────────────────────────────────────────────────────────────────────────
  Read from file   3FH AH = 3FH         If error:        2.0
  or device.           BX = handle      CF set
                       CX = number of   AX = error code
                       bytes to read    If no error:
                       DS:DX -> buffer  CF clear
                                        AX = number of
  File I/O         Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
                                        AX = number of
                                        bytes read
                                        DS:DX -> buffer
  ──────────────────────────────────────────────────────────────────────────
  Write to file    40H AH = 40H         If error:        2.0
  or device.           BX = handle      CF set
                       CX = number of   AX = error code
                       bytes to write   If no error:
                       DS:DX -> buffer  CF clear
                                        AX = number of
                                        bytes written
  ──────────────────────────────────────────────────────────────────────────
  Move file        42H AH = 42H         If error:        2.0
  pointer.             BX = handle      CF set
                       CX:DX = offset   AX = error code
                       to move pointer  If no error:
                       Move relative to CF clear
                       start of file:   DX:AX = new file
  File I/O         Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
                       start of file:   DX:AX = new file
                       AL = 00H         pointer
                       Move relative to
                       current
                       location:
                       AL = 01H
                       Move relative to
                       end of file:
                       AL = 02H
  ──────────────────────────────────────────────────────────────────────────
  Duplicate file   45H AH = 45H         If error:        2.0 See Chapter
  handle.              BX = handle      CF set               17 for
                                        AX = error code      details.
                                        If no error:
                                        CF clear
                                        AX = new handle
  ──────────────────────────────────────────────────────────────────────────
  Force duplicate  46H AH = 46H         If error:        2.0 See Chapter
  File I/O         Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
  Force duplicate  46H AH = 46H         If error:        2.0 See Chapter
  file handle.         BX = handle      CF set               17 for
                       CX = handle to   AX = error code      details.
                       be forced        If no error:
                                        CF clear
  ──────────────────────────────────────────────────────────────────────────
  Lock/Unlock file 5CH AH = 5CH         If error:        3.0 Use with SHARE
  region.              BX = handle      CF set               or in network
                       CX:DX = start of AX = error code      environment.
                       region to        If no error:
                       lock/unlock      CF clear
                       SI:DI = size of
                       region to
                       lock/unlock
                       To lock region:
                       AL = 00H
                       To unlock
                       region:
  File I/O         Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
                       region:
                       AL = 01H
  ──────────────────────────────────────────────────────────────────────────
  Set handle       67H AH = 67H         If error:        3.3
  count.               BX = number of   CF set
                       handles          AX = error code
                                        If no error:
                                        CF clear
  ──────────────────────────────────────────────────────────────────────────
  Commit file.     68H AH = 68H         If error:        3.3
                       BX = handle      CF set
                                        AX = error code
                                        If no error:
                                        CF clear



╓┌─┌────────────────┌───┌────────────────┌────────────────┌───┌──────────────╖
  Directory        Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
  Find first       11H AH = 11H         If error:        1.0 Obsolete: Use
  matching             DS:DX -> FCB     AL = FFH             function 4EH
  directory entry.                      If no error:         instead.
                                        AL = 00H
                                        DTA contains
                                        directory
                                        information.
  ──────────────────────────────────────────────────────────────────────────
  Find next        12H AH = 12H         If error:        1.0 Obsolete: Use
  matching             DS:DX -> FCB     AL = FFH             function 4FH
  directory entry.                      If no error:         instead.
                                        AL = 00H
                                        DTA contains
                                        directory
                                        information.
  ──────────────────────────────────────────────────────────────────────────
  Create           39H AH = 39H         If error:        2.0
  directory.           DS:DX -> ASCIIZ  CF set
  Directory        Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
  directory.           DS:DX -> ASCIIZ  CF set
                       path             AX = error code
                                        If no error:
                                        CF clear
  ──────────────────────────────────────────────────────────────────────────
  Remove           3AH AH = 3AH         If error:        2.0
  directory.           DS:DX -> ASCIIZ  CF set
                       path             AX = error code
                                        If no error:
                                        CF clear
  ──────────────────────────────────────────────────────────────────────────
  Change current   3BH AH = 3BH         If error:        2.0
  directory.           DS:DX -> ASCIIZ  CF set
                       path             AX = error code
                                        If no error:
                                        CF clear
  ──────────────────────────────────────────────────────────────────────────
  Get current      47H AH = 47H         If error:        2.0
  Directory        Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
  Get current      47H AH = 47H         If error:        2.0
  directory.           DL = drive ID    CF set
                       DS:SI -> empty   AX = error code
                       64-byte buffer   If no error:
                                        CF clear
                                        DS:SI -> ASCIIZ
                                        path
  ──────────────────────────────────────────────────────────────────────────
  Find first       4EH AH = 4EH         If error:        2.0
  matching             CX = attribute   CF set
  directory entry.     DS:DX -> ASCIIZ  AX = error code
                       file             If no error:
                       specification    CF clear
                                        DTA contains
                                        directory
                                        information.
  ──────────────────────────────────────────────────────────────────────────
  Find next        4FH AH = 4FH         If error:        2.0
  Directory        Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
  Find next        4FH AH = 4FH         If error:        2.0
  matching             DTA contains     CF set
  directory entry.     information from AX = error code
                       previous call to If no error:
                       function 4EH     CF clear
                       or 4FH.          DTA contains
                                        directory
                                        information.



╓┌─┌────────────────┌───┌────────────────┌────────────────┌───┌──────────────╖
  Date/Time        Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
  Get date.        2AH AH = 2AH         AL = day of week 1.0
                                        CX = year
                                        DH = month
  Date/Time        Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
                                        DH = month
                                        DL = day
  ──────────────────────────────────────────────────────────────────────────
  Set date.        2BH AH = 2BH         If error:        1.0
                       CX = year        AL = FFH
                       DH = month       If no error:
                       DL = day         AL = 00H
  ──────────────────────────────────────────────────────────────────────────
  Get time.        2CH AH = 2CH         CH = hours       1.0
                                        CL = minutes
                                        DH = seconds
                                        DL = 100ths
                                        of seconds
  ──────────────────────────────────────────────────────────────────────────
  Set time.        2DH AH = 2DH         If error:        1.0
                       CH = hours       AL = FFH
                       CL = minutes     If no error:
                       DH = seconds     AL = 00H
  Date/Time        Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
                       DH = seconds     AL = 00H
                       DL = 100ths
                       of seconds



╓┌─┌────────────────┌───┌────────────────┌────────────────┌───┌──────────────╖
  Miscellaneous    Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
  Set interrupt    25H AH = 25H                          1.0
  vector.              AL = interrupt
                       number
                       DS:DX =
                       segmented
                       address for
                       specified
                       interrupt vector
  Miscellaneous    Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
                       interrupt vector
  ──────────────────────────────────────────────────────────────────────────
  Get DOS version  30H AH = 30H         AH = minor       2.0 DOS version 1.0
  number.                               version number       returns
                                        AL = major           AL = 00H. OS/2
                                        version number       com-
                                        BX, CX = serial      patibility
                                        number               box returns
                                                             AL = 0AH.
  ──────────────────────────────────────────────────────────────────────────
  Get interrupt    35H AH = 35H         ES:BX = contents 2.0
  vector.              AL = interrupt   of specified
                       number           interrupt vector
  ──────────────────────────────────────────────────────────────────────────
  Get/set country- 38H AH = 38H         If error:        2.0 Calls with
  dependent            AL = country     CF set               DX = FFFFH or
  information.         code             AX = error code      AL = FFH
                       or FFH           If no error:         are supported
  Miscellaneous    Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
                       or FFH           If no error:         are supported
                       BX = country     CF clear             only in DOS
                       code             If called with       versions 3.0
                       (if AL = FFH)    DX <> FFFFH:         and later. See
                       To get country   BX = country         also function
                       information:     code                 65H.
                       DS:DX -> empty   DS:DX -> country
                       34-byte buffer   information
                       To set country
                       information:
                       DX = FFFFH
  ──────────────────────────────────────────────────────────────────────────
  IOCTL.           44H AH = 44H         If no error:     2.0 See Chapter
                       AL = subfunction CF clear             17 for
                       number           (Other registers
                       (Other registers depend on            details.
                       depend on        subfunction.)
                       subfunction.)
  Miscellaneous    Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
                       subfunction.)
  ──────────────────────────────────────────────────────────────────────────
  Get extended     59H AH = 59H         AX = extended    3.0 Alters CL,
  error                BX = 00H         error code           DX, SI, DI,
  information.                          BH = error class     ES, and DS.
                                        BL = suggested       See Chapter
                                        action               17
                                        CH = location        for details.
                                        of error
  ──────────────────────────────────────────────────────────────────────────
  Network machine  5EH AH = 5EH         If error:        3.1 Use in network
  name and printer     AL = subfunction CF set               environment
  setup.               number           AX = error code      only. See
                       (Other registers If no error:         Chapter 17 for
                       depend on        CF clear             details.
                       subfunction.)    (Other registers
                                        depend on
                                        subfunction.)
  Miscellaneous    Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
                                        subfunction.)
  ──────────────────────────────────────────────────────────────────────────
  Network          5FH AH = 5FH         If error:        3.1 Use in network
  redirection.         AL = subfunction CF set               environment
                       number           AX = error code      only. See
                       (Other registers If no error:         Chapter 17 for
                       depend on        CF clear             details.
                       subfunction.)    (Other registers
                                        depend on
                                        subfunction.)
  ──────────────────────────────────────────────────────────────────────────
  Get extended     65H AH = 65H         If error:        3.3 See Chapter
  country              AL = information CF set               17 for
  information.         ID code          AX = error code      details.
                       BX = code page   If no error:
                       number           CF clear
                       CX = buffer      ES:DI ->
                       length           extended country
  Miscellaneous    Fun        Register                   DOS
  Functions        hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
                       length           extended country
                       DX = country ID  information
                       ES:DI -> buffer
  ──────────────────────────────────────────────────────────────────────────
  Get/set global   66H AH = 66H         If error:        3.3
  code page.           To get current   CF set
                       code page:       AX = error code
                       AL = 01H         If no error:
                       To set code      CF clear
                       page:            If called with
                       AL = 02H         AL = 01H:
                       BX = code page   BX = current
                       number           code page
                                        DX = default
                                        code page



╓┌─┌────────────────┌───┌────────────────┌────────────────┌───┌──────────────╖
  Memory Functions Fun        Register                   DOS
                   hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
  Allocate memory  48H AH = 48H         If error:        2.0
  block.               BX = size of     CF set
                       block            AX = error code
                       in paragraphs    BX = size of
                                        largest
                                        available block
                                        If no error:
                                        CF clear
                                        AX = paragraph
                                        address of
                                        allocated block
  ──────────────────────────────────────────────────────────────────────────
  Free memory      49H AH = 49H         If error:        2.0
  block.               ES = paragraph   CF set
                       address of       AX = error code
                       memory block     If no error:
                                        CF clear
  Memory Functions Fun        Register                   DOS
                   hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
                                        CF clear
  ──────────────────────────────────────────────────────────────────────────
  Resize memory    4AH AH = 4AH         If error:        2.0
  block.               BX = new size    CF set
                       of memory block  AX = error code
                       in paragraphs    BX = size of
                       ES = paragraph   largest
                       address of       available block
                       memory block     (if increased
                                        size was
                                        requested)
                                        If no error:
                                        CF clear
  ──────────────────────────────────────────────────────────────────────────
  Get/set memory   58H AH = 58H         If error:        3.0 See Chapter
  allocation           To get           CF set               17 for
  strategy.            allocation       AX = error code      details.
                       strategy:        If no error:
  Memory Functions Fun        Register                   DOS
                   hex Input            Output           Ver Notes
  ──────────────────────────────────────────────────────────────────────────
                       strategy:        If no error:
                       AL = 00H         CF clear
                       To set           If called with
                       allocation       AL = 00H:
                       strategy:        AX = strategy
                       AL = 01H         code
                       BX = strategy
                       code
  ──────────────────────────────────────────────────────────────────────────

  Figure 18-4. A summary of the DOS interrupt 21H functions.



────────────────────────────────────────────────────────────────────────────
Chapter 19  Program Building

  Structure of an Executable Program
    The Memory Map
    The Use of Registers
    Memory Models

  Subroutine Interfaces

  Combining Program Modules
    Step 1: Writing the Source Code
    Step 2: Translating the Source Code
    Step 3: Linking
    Step 4: Converting File Formats
    Step 5: Creating Object Libraries

  Using LINK
    Linking a Self-contained Program
    Linking a Program to a Library
    Linking Object Files

  As we've mentioned before, the wisest approach to programming the PC
  family is to write nearly all your programs in a high-level language (such
  as BASIC, Pascal, or C) and when necessary use the DOS or ROM BIOS
  services for whatever the high-level languages don't provide. On occasion,
  you may also want to create your own assembly-language routines to perform
  specialized tasks not available through your programming language or
  system services.

  When creating programs within the confines of a single programming
  language, you really don't need to know anything more about a language
  than what you can find in the manuals that come with it. However, if you
  need to break out of the bounds of a single language to access DOS or ROM
  BIOS routines, or perhaps to tie into a program that's written in a
  different language, you'll need to dig deeper into the technical aspects
  of both DOS (to learn how to link programs together) and the programming
  languages (to learn the requirements for program interfaces, which let the
  different languages communicate with each other).

  This chapter presents some overall considerations that apply to the
  advanced use of most programming languages. We'll start by describing the
  structure of the executable programs generated by compilers and
  assemblers. Later we'll consider the details of combining separate program
  modules into a unified program.


Structure of an Executable Program

  Every language translator imposes a certain structure on each executable
  program it generates. This structure is partly determined by the structure
  of the source code, but it also reflects the way the 8086 addresses
  memory.

The Memory Map

  DOS loads an executable program by reading the contents of a .COM or .EXE
  file directly into an area of free memory. The layout of executable code
  and data in memory──the memory map──reflects the structure of the
  executable file, which in turn is primarily determined by the language
  translator you use to compile or assemble your program. Although language
  translators differ, most of them produce executable programs in which
  logically separate portions of the program are mapped in different blocks
  of memory. (See Figure 19-1.)

  This memory map fits comfortably into the addressing schemes that are
  natural to the 8086: The executable code is addressed through the CS
  register; the program data is accessed through the DS and ES registers;
  and the SS register points to the stack.

  Higher addresses ┌────────────────────────┐
                   │                        │
                   │         Stack          │
                   ├────────────────────────┤
                   │                        │
                   │   Uninitialized data   │
                   ├────────────────────────┤
                   │                        │
                   │      Program data      │
                   ├────────────────────────┤
                   │                        │
                   │    Executable code     │
                   ├────────────────────────┤
                   │ Program Segment Prefix │
   Lower addresses └────────────────────────┘

  Figure 19-1.  Memory usage in a typical DOS program.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    This memory map is also practical because it conforms to the memory
    conventions for programs that run in a protected-mode environment like
    OS/2. In protected mode, the 80286 and 80386 require you to use
    particular segment registers to address executable code and data. When
    you write a program to run in protected mode, you must avoid storing
    data values in a code segment or branching to executable code in a data
    segment.
  ──────────────────────────────────────────────────────────────────────────

The Use of Registers

  An executable program whose code, data, and stack are mapped to distinct
  areas of memory can make efficient use of the 8086 registers. This is
  because the 8086's segment registers can each address a different portion
  of the memory map:

  ■  The CS and IP registers point to the currently executing instruction.

  ■  The DS register is used in combination with BX, SI, or DI to access
     program data.

  ■  The SS register is used in combination with the SP and BP registers to
     point to data in the program's stack. The SS:SP combination points to
     the top of the stack, and SS:BP can be used to access data above or
     below the top of the stack.

  These aren't hard-and-fast rules for register usage. They are a natural
  consequence of the way the 8086 register set is designed.

Memory Models

  There are various ways to produce an executable program whose memory map
  comprises separate code, data, and stack segments. The way a particular
  program addresses the different areas of its memory map is determined by
  the program's memory model.

  A memory model specifically describes how executable code and data are
  addressed within a program. For example, the 8086 imposes a limit of 64 KB
  in any given segment, so a program with more than 64 KB of executable code
  must be mapped into more than one executable code segment. Similarly, a
  program with more than 64 KB of data must store that data in at least two
  different data segments. Thus the simple memory model shown in Figure
  19-1 can be elaborated upon──into four different memory models. (See
  Figure 19-2.)

  The memory model you use affects how your program uses segment registers.
  In a small-model program, the CS and DS registers can be initialized at
  the start of a program and left undisturbed for the duration. Contrast
  this with a large-model program, where the CS register must be changed
  whenever the program branches from one code segment to another, and the DS
  or ES registers must often be updated whenever data from different
  segments must be accessed.

  Some high-level language compilers let you specify which memory model to
  use. (See your compiler documentation for more information.) If you know
  your program contains fewer than 64 KB of executable code and fewer than
  64 KB of data, you can explicitly request such a compiler to generate a
  small-model executable program. (This is the memory model we have used in
  all the assembly-language examples in previous chapters.) Other compilers
  can use a compact, medium, or large model, regardless of the program size.
  Whatever the case, you should know what memory model your compiler uses if
  you want to understand how the different parts of an executable program
  fit together.

  Model          Number of Code Segments      Number of Data Segments
  ──────────────────────────────────────────────────────────────────────────
  Small          1                            1
  Compact        1                            More than 1
  Medium         More than 1                  1
  Large          More than 1                  More than 1
  ──────────────────────────────────────────────────────────────────────────

  Figure 19-2.  Four common memory models.


Subroutine Interfaces

  A subroutine interface is a layer of assembly-language code that lets a
  program written in a high-level language communicate with an
  assembly-language subroutine. A subroutine interface has two main parts: a
  control interface and a data interface.

  The control interface handles the business of calling and returning; that
  is, of passing control of the computer from the calling program to a
  subroutine and back again. The control interface, by the way, can be
  tricky to program. It is remarkably simple if you know how to program
  properly, but you can create incredible messes if you make even minor
  programming errors.

  The data interface lets the calling program and a subroutine share data.
  In order to share successfully, you need to know how each side of the
  interface finds and works with data, and you must understand how data is
  formatted so that each side can interpret it in the same way. We'll be
  covering these topics in more detail in the next chapter.

  All three program elements──the calling program, the called subroutine,
  and the interface──must accomplish the following in order to work together
  successfully:

  The program must be able to find its way to the subroutine. In the
  8086-based system of the standard PC family, a subroutine is called
  through a CALL instruction. There are two kinds of CALL instruction:

  ■  The near CALL locates a subroutine within the current 64 KB code
     segment (CS) and does not require the CS register to be changed.

  ■  The far CALL locates a subroutine outside the current CS using a
     complete segmented address in the CALL instruction (which changes the
     CS setting). Because it needs to access only one executable code
     segment, a small-model or compact-model program uses near CALLs to call
     subroutines. A medium-model or large-model program uses far CALLs so
     that it can change CS and access multiple code segments.

  The subroutine must know what to do when finished. A subroutine typically
  returns to the calling program with an instruction that corresponds to the
  way it was called (that is, with a near or far RET instruction).
  Occasionally, however, a subroutine does something unusual──for example,
  you may want to terminate a program and return to DOS from a subroutine.

  The subroutine must know what supporting framework is provided by the
  caller. A typical supporting framework describes how the segment registers
  are set and whether a stack is available for use. In general, the segment
  registers are exactly as they should be: CS has the right code segment, DS
  points to the location of the calling program's data, and SS and SP are
  set up with the caller's stack.

  The called subroutine usually can continue to use the caller's stack, but
  there is no practical way to know how much working space is available. If
  the subroutine's needs are reasonable──say, fewer than 64 bytes──the
  caller's stack space should be adequate. However, if the subroutine should
  need more working space, it can set up its own stack space in memory.

  If the program needs to pass information (parameters) to the subroutine,
  both the program and the subroutine must know how many parameters exist,
  where they are, and what they are. Programs and subroutines typically work
  with a fixed number of parameters, although some languages, including C,
  can handle a variable number of parameters. The parameters are usually
  passed to the subroutine through the stack, either directly or indirectly.
  The direct method, known as pass-by-value, passes the actual value of the
  parameter through the stack; the indirect method, known as
  pass-by-reference, passes the parameter's address through the stack.

  The parameter-passing method used depends primarily on the language; some
  languages place only addresses──never parameter values──on the stack. With
  languages that can handle both addresses and values, you have a lot more
  freedom to decide which method to use, and the method you use lets you
  control how the parameters are dealt with as they are passed from one
  program to another.

  For example, if you want to protect a caller's parameter from being
  changed by the called subroutine, you'll use the pass-by-value method to
  pass a copy of the parameter's value on the stack. But if you want the
  parameter's value to be changed by the called subroutine, you must use the
  pass-by-reference method so that the subroutine can change the parameter's
  value by modifying the contents of memory at the specified address.

  Parameter passing is the most complicated part of the subroutine
  interface, made even more complicated by the different ways programming
  languages deal with data and stack information. Because of its complexity
  and variability from one language to another, parameter passing is the
  main issue we'll discuss in our language comparisons in the next chapter.

  The subroutine must preserve certain information. Although requirements
  may vary in different situations, a few ground rules govern what
  information should be preserved, and what can and cannot be done when
  calling a subroutine.

  ■  Interrupts can be suspended briefly when segment registers are changed;
     they must be turned back on before returning. (See page 52.)

  ■  The contents of any CPU registers used by the calling program as well
     as the subroutine are preserved by being pushed on the stack.

  ■  The BP and DS registers should usually be saved and restored if they
     are changed within a subroutine.

  Register usage varies: One compiler may rely on the contents of ES being
  constant, and another might require you to preserve SI and DI if you use
  them in a subroutine. See your compiler manual for specific information.

  The stack must be cleaned up after the subroutine is finished. Four things
  might clutter the stack when a subroutine is finished: some parameters,
  the return address from the CALL instruction, register values saved from
  before the CALL, and some working storage from the subroutine.

  Three of these leftovers are not problems: Subroutines are expected to
  remove their own working storage from the stack, saved registers are
  removed by POP instructions, and the return address is removed by the RET
  instruction. The parameters, however, usually complicate the clean-up
  process, because the method of removal varies in different languages. Some
  languages expect the subroutine to remove the parameters by specifying in
  the RET instruction the number of bytes to remove from the stack. Other
  languages expect the caller to remove them. We'll point out these
  differences as we discuss some languages in detail in Chapter 20.

  With all these program design elements in mind, let's step back a bit
  farther and see how the whole process works──from creating a program or
  subroutine to combining it with others.


Combining Program Modules

  In this section, we're going to describe the general process of putting a
  program together from two or more program modules. Programming languages──
  and programmers──vary in the way they perform this process, but in
  general, the tools you use and the sequence of operations you carry out
  are the same for most language translators. (See Figure 19-3.)

  ┌────────────────────────────┐
  │       Source code          │
  │                            │
  └─────────────┬──────────────┘
                │   Language translator
  ┌─────────────▼──────────────┐  Library manager  ┌────────────────┐
  │     Object code (.OBJ)     │◄─────────────────►│ Object library │
  │(or other intermediate code)│                   │     (.LIB)     │
  └─────────────┬──────────────┘                   └────────────────┘
                │   Linker
  ┌─────────────▼──────────────┐
  │    Executable program      │
  │          (.EXE)            │
  └─────────────┬──────────────┘
                │   EXE2BIN
  ┌─────────────▼──────────────┐
  │    Executable program      │
  │          (.COM)            │
  └────────────────────────────┘

  Figure 19-3.  Building an executable program. By convention, object
  filenames use the .OBJ extension; object libraries use .LIB; executable
  files use .EXE or .COM.

Step 1: Writing the Source Code

  To begin with, you have to write your program using the commands and
  syntax of your programming language. This form of the program is known as
  the source code. For programming languages that use the standard DOS
  conventions, the source code must be in the form of an ASCII text file.
  (See Appendix C.) Interpreted BASIC does not normally use the ASCII text
  file format for its source files, but it can. (To create ASCII text files
  with the BASIC interpreter, use the A option of the SAVE command.)

  By convention, source-code files have a filename extension that reflects
  the name of the programming language used, such as BAS or C.

Step 2: Translating the Source Code

  The next step in creating an executable program is to process the source
  code with a language translator. For assembly language, the translator is
  called an assembler; for high-level languages like Pascal and C, the
  translator is called a compiler. A translator converts source code into
  machine-language instructions, in a form known as object code. Object code
  contains executable machine code, but also includes additional information
  about the structure of the executable program. The object-code format is
  designed so that separate object modules can be combined into a single,
  unified program. Object-code files, by convention, have a filename
  extension of .OBJ.

  You can also use an interpreter to translate a program built from separate
  source-code modules. Interpreters, however, are rarely capable of
  generating object code, so binding separate program modules together
  generally relies on improvised language-specific programming, as we'll see
  in Chapter 20.

Step 3: Linking

  The next basic step is to link the object modules together. The linker, or
  link-editor program (known as LINK in DOS) performs two main tasks: It
  combines separate object modules (as needed), making all the necessary
  connections between them; and it converts the modules from an object-code
  format to a loadable program in the .EXE format.

  The actual combining, or linking, of program modules to create an .EXE
  file is the most important aspect of this discussion. We'll take it up
  again later in this chapter, after we've covered two other steps that are
  involved in preparing programs.

Step 4: Converting File Formats

  A program that uses one of the memory models we described earlier is ready
  to run after you use LINK to create an .EXE file. But if you have a fairly
  simple program, or if you long for the good old days of CP/M compatibility
  and an absolute maximum program size of 64 KB, you can convert your .EXE
  program into a .COM file. Before you do, however, be sure your program
  conforms to the restrictions imposed by the .COM format.

  The memory model used in a .COM file places everything──executable code,
  program data, uninitialized memory, stack, and PSP──into the same segment.
  Consequently, the source code for a .COM program is simpler than the
  source code for an .EXE program. There is only one segment, with code and
  data at the bottom (starting at offset 100H). A .COM program doesn't
  contain a stack segment; instead, DOS automatically loads the .COM program
  into 64 KB of memory and locates the stack at the top.

  If your program is constructed in .COM format, you can run the DOS EXE2BIN
  utility to transform the .EXE file generated by LINK into a .COM file. Be
  forewarned, however: Few high-level language compilers use the .COM format
  because of its limitations. You can very simply and safely find out if a
  program can be converted from .EXE format to .COM format by trying to do
  it. If it works, it works. If EXE2BIN says it can't be done, however, it
  can't be done.

Step 5: Creating Object Libraries

  Most high-level programming languages use dozens of prepared subroutines
  that support the operation of your programs. Naturally, these
  subroutines are in the translated, object-code form. It is very
  inconvenient, however, to have dozens or hundreds of these object files
  taking up space on your disks. It is also inconvenient to have to
  determine which ones need to be combined with your own program's object
  files. To solve this problem, we have object libraries, which are
  collections of object modules gathered together into one file. By
  convention, libraries have the filename extension .LIB.

  Most high-level programming languages come with a ready-to-use library of
  standard supporting subroutines. Some compilers have several
  libraries that provide different versions of standard routines. For
  example, a compiler might have two libraries of equivalent floating-point
  math routines: one with subroutines that use the 8087 coprocessor and the
  other with subroutines that emulate the same floating-point operations in
  software.

  The DOS linker can search through a library to find and use the
  subroutines it needs in order to create a complete, executable program.
  Without this library mechanism, you would be faced with the annoying task
  of telling the linker which object files were needed. If you omitted any,
  the link-editing would fail; if you included any unnecessarily, your
  program would become too large. Libraries let you avoid these problems.

  To manipulate the contents of an object library, you need a special
  utility program called a library manager. (DOS version 3.3. is distributed
  with a library manager called LIB, but earlier versions did not include
  this utility.) Luckily, when you purchase a language translator that
  relies on object libraries, you'll almost always find that a library
  manager accompanies the compiler. The following discussion pertains to the
  Microsoft/IBM library manager, LIB.

  You can use LIB for three main purposes: simply to explore the contents of
  existing libraries (which can be a very illuminating experience), to
  selectively replace modules in existing libraries, or to create new
  libraries.

  The documentation for LIB in the IBM and Microsoft manuals will fully
  explain its operation, but to give you a taste of the ways LIB can be
  used, we have included a few examples to try out. To create a new library
  named TESTLIB, enter this command:

  LIB TESTLIB;

  To list the contents of an existing library, directing the listing to the
  printer LPT1:, enter the following command:

  LIB TESTLIB,LPT1;

  To add the module X.OBJ to a library, enter the following:

  LIB TESTLIB +X;

  To replace an existing module with a new version, enter the following:

  LIB TESTLIB -+X;

  To extract a module for disassembly or other separate use, enter the
  following:

  LIB TESTLIB M *X;

  Most programs call a number of subroutines. The way you organize these
  subroutines determines how much value you'll obtain from LIB:

  ■  If you prefer to combine the source code for your subroutines into one
     source file, which means they will all be compiled together, then you
     have little need for LIB.

  ■  If you prefer to compile your subroutines separately into separate
     object files, then LIB performs a valuable service: It gathers together
     and organizes your object files. We have no absolute recommendation for
     either style of operation, although many programmers prefer to break a
     large program into separate source code files that can be compiled into
     separate object files and linked together. Such a modular approach can
     be more convenient than maintaining one large source code file that
     must be completely recompiled with each change.


Using LINK

  We're now ready to return to our discussion of combining program modules
  and using the LINK program. The LINK documentation in the IBM DOS
  Technical Reference Manual fully explains its operation, including the
  complexity of its control switches. Here we'll summarize the most common
  and useful operations, particularly where they pertain to the programming
  languages discussed in the following chapter.

  Just to give you some background information, the LINK program command
  might be written like this:

  LINK 1,2,3,4;

  The first parameter lists object modules (such as PROG1 + PROG2 + PROG3),
  the second contains the name of the finished program, the third tells
  where to send the linker's display output (for example, to the printer or
  display screen), and the fourth lists libraries, if they are used.

Linking a Self-contained Program

  Now for some practical examples. To start with, let's consider a
  completely self-contained program, such as the BEEP program shown on page
  437. To link it, simply type

  LINK BEEP;

  Linking a single program such as this creates an .EXE file.

Linking a Program to a Library

  Next, let's consider what is surely the most common linking circumstance.
  Say you've compiled a program in a high-level language, such as Microsoft
  C. As you know, every compiled C program needs to be linked with one or
  more standard object libraries that contain all the usual C functions.
  Consider what happens when you compile even a simple C program like this
  one:

  main()
  {
          printf( "Hello, world" );
  }

  If your source code is stored in a file called HELLO.C, the compiler
  generates an object file called HELLO.OBJ. This object module isn't yet
  ready to execute. You must use LINK to combine HELLO.OBJ with another
  object module that contains the printf() function. The printf() object
  module is in one of the C compiler's standard libraries; if you use the C
  compiler's small memory model, the name of the standard subroutine library
  is SLIBC.LIB.

  To link the two object modules and generate an executable file, simply
  specify the name of the program's object module and the name of library
  that contains printf()'s object module:

  LINK HELLO,,,SLIBC;

  LINK then searches through SLIBC.LIB for printf(), links printf() to
  HELLO.OBJ, and leaves the resulting executable file in HELLO.EXE.

  Even this simple example is more complicated than it has to be. Most
  modern compilers, including the Microsoft C compiler in this example, can
  include the names of their standard libraries in the object modules they
  generate. This means that LINK can do its job without being told
  explicitly about standard libraries:

  LINK HELLO;

  Of course, if you want LINK to use a nonstandard library, you still need
  to specify its name.

Linking Object Files

  You can use LINK to combine two or more object files as well as to use
  object libraries. Do this by listing each object filename:

  LINK ALPHA+BETA+GAMMA;

  You can also link several object files and one or more object libraries at
  the same time:

  LINK HELLO+GOODBYE,,,MYLIB;

  Thus, the exact method you use to link a program depends on your language
  translator as well as on how many object files and object libraries you
  need to build a complete executable program.



────────────────────────────────────────────────────────────────────────────
Chapter 20  Programming Languages

  Language Specifics

  Assembly Language
    Logical Organization
    Learning About Interface Conventions
    Writing and Linking Assembler Programs

  The C Language
    Parameter Passing
    Memory Model Variations
    Naming Conventions
    Data Representation

  Interpreted BASIC
    The Subroutine Interface
    Data Representation

  Compiled BASIC
    The Subroutine Interface
    Data Representation

  Turbo Pascal
    The Subroutine Interface
    Data Representation

  A Parting Comment

  In the last chapter, we briefly discussed the general principles of
  building and linking program modules. In this chapter, we're going to
  discuss some specific programming languages. We'll focus on those aspects
  of the languages that you need to be concerned with when you link modules
  written in high-level languages to assembly-language subroutines.

  The title of this chapter implies that we are going to discuss programming
  languages in general, but that's really not the case. It's all very well
  to discuss any topic in the abstract, but to get anything done, you have
  to get down to specifics. If you want to create computer programs, you
  have to work with a specific programming language──and a programming
  language is much more specific than many people are led to believe.

  First of all, there is no such thing as a generic programming language.
  You can create working programs only with a compiler or interpreter for a
  programming language designed for a particular machine. Although academic
  experts on computers would like to pretend otherwise, the general
  definitions of programming languages lack many of the essential features
  that you need to create real programs that work on real computers. So,
  when a compiler or an interpreter is created for a particular programming
  language (such as BASIC) to run on a particular computer (such as the IBM
  PC), the fundamental language is altered and extended to provide specific
  features. The alterations are often quite significant, and in every case,
  they create a programming language that is related to, but distinct from,
  all other programming languages of the same name.

  What we're trying to say is that this chapter does not and could not
  possibly cover every PC programming language that exists or that might be
  created in the future. Because each compiler, in effect, creates a unique
  programming language, we've chosen not to discuss programming languages in
  general. Instead, we will examine several real-world implementations:
  Microsoft/IBM Macro Assembler, Microsoft C, IBM interpreted BASIC,
  Microsoft QuickBASIC, and Borland's Turbo Pascal.


Language Specifics

  The five programming languages that we chose are really families in
  themselves. Various versions of each exist, and most are available from
  several sources. Fortunately, the differences between the versions are
  minor──minor enough that we don't need to think of them as separate
  languages in the same sense that BASIC and Pascal are separate languages.

  Assembly language. Our discussion of assembly languages will be based on
  version 5.0 of Microsoft's Macro Assembler. A number of other versions are
  available from Microsoft, from IBM, and from other computer manufacturers
  who have licensed the use of Microsoft's basic assembler. Newer versions
  of the assembler have many features not implemented in earlier versions,
  but in our discussion we'll stick to the fundamental features common to
  most, if not all, versions of this assembler.

  The C language. For our discussion of C, we will use the Microsoft C
  compiler version 5.0.

  Interpreted BASIC. The interpreted BASIC described in this chapter has
  taken on a thousand faces and minor variations. To IBM PC users, the
  version we'll discuss is known simply as BASIC or BASICA, and is further
  defined by version names associated with a DOS version number (such as
  C1.10, A2.10, or A3.30). Outside the IBM world, it may be known as BASIC,
  Microsoft BASIC, or GW-BASIC. We're not concerned with the differences
  here; we're concerned with the common elements.

  Compiled BASIC. For our discussion of compiled BASIC, we'll be guided by
  version 4.0 of Microsoft QuickBASIC.

  Pascal. For Pascal, we'll use Borland's Turbo Pascal version 4.0, a
  popular load-and-go Pascal compiler.


Assembly Language

  As with any programming language, you can use assembly language in two
  different ways: to write stand-alone programs and to write subroutines
  that can be called by other programs. Subroutines depend largely on the
  calling program to provide their structure and support, but a stand-alone
  assembly-language program must provide its own structure and support and
  must cope with all the fundamental operating issues that stand-alone
  programs face. Assembler subroutines are relatively easy to construct, but
  stand-alone assembler programs can be quite complicated. Subroutines have
  more immediate appeal to those who need to build interface routines
  between a high-level language and some of the system's ROM BIOS or DOS
  services, but stand-alone programs appeal to programmers who must
  accomplish a task that neither conventional programming languages nor
  system services provide.

  In this brief discussion of assembly language, we'll demonstrate
  techniques that will help you figure out the high-level-language interface
  conventions for your assembly-language subroutines. We'll also lead you
  through the process of creating a stand-alone assembler program. However,
  we will not even try to teach you how to use assembly language──that is
  far too large and complex a subject.

  If you are not particularly proficient at assembly language, one way to
  learn about it is to study some of the readily available sources of
  assembly-language coding. One place to look is in the ROM BIOS listings
  that are part of IBM's technical reference manuals. Another source,
  available with most compilers, is the assembler-like listing that many
  compilers can be asked to produce. This is useful both for learning how
  the compiler handles particular coding problems (which you can control by
  selecting appropriate statements in the high-level language) and for
  learning the subroutine interface conventions the compiler uses. A
  related, but less useful, way to learn about assembly language is to load
  an existing program using the DOS DEBUG program and then use DEBUG's U
  (Unassemble) command to look through sections of the program. Each method
  can help you learn different programming techniques and tricks.

Logical Organization

  The elements of an assembly-language subroutine are easy to understand if
  they are laid out in the order they occur. As you may recall, the logical
  organization was fully explained in Chapter 8, where we described an
  interface routine as five nested parts:

    Level 1: General assembler overhead
      Level 2: Subroutine assembler overhead
        Level 3: Entry code
          Level 4: Get parameter data from caller
            Level 5: Invoke ROM BIOS service
          Level 4: Pass results back to caller
        Level 3: Exit code
      Level 2: Finishing subroutine assembler overhead
    Level 1: Finishing general assembler overhead

  You can follow this basic organization for most interface routines written
  for system services or conventional assembly-language subroutines, but be
  aware that the actual coding will vary with every programming language.

Learning About Interface Conventions

  Once you have your assembly language in hand, you'll need to examine the
  assembly-language conventions and interface customs that apply to your
  programming language. Your assembly-language interface will have to know
  how to gain access to the parameters passed by the calling program, how to
  interpret the data format, and how to send the parameters back──among
  other things. Even if your language documentation doesn't provide such
  information, you can obtain it from the language itself.

  To learn the conventions for both a calling and a called program──that is,
  to see both sides of the program-call interface──you can study your
  compiler's assembler-style listing, as we mentioned earlier. You can also
  study the assembly-language subroutines provided with the language
  compiler for a somewhat different perspective. This technique not only
  provides the interface conventions for assembly-language routines but also
  gives you specific programming examples that can serve as models.

  The most accessible subroutines are often part of the libraries that
  accompany your compiler. Usually, it is easiest to simply choose a
  compiler feature that you're interested in, such as I/O, screen control,
  or arithmetic, and then determine which subroutines are invoked for that
  feature.

  A few compiler vendors sell source code for their subroutine libraries. If
  source code isn't available, however, you'll have to resort to
  disassembling the actual subroutines by extracting them from your
  compiler's object libraries. You can locate a particular subroutine in an
  object library by using a library manager like LIB to list the contents of
  the library. Let's assume there's a library named SLIBC.LIB on your disk.
  You can direct the library listing to another file named LISTING.TXT with
  the following DOS instruction:

  LIB SLIBC,LISTING.TXT;

  Look over the library listing to find the subroutine you're interested in
  and the name of the module that it's a part of; let's say the subroutine's
  name is _abs and the name of the library module containing it is ABS. You
  can use LIB to extract ABS from the library and create a separate object
  file, ABS.OBJ:

  LIB SLIBC *ABS;

  At this point, you could try to look inside ABS.OBJ. But because this file
  contains extraneous link-editor information that would only get in your
  way, it's easier to convert the object module into an executable file
  (even though it's only a subroutine and not a complete program). Use the
  linker utility, LINK, to do this:

  LINK ABS;

  LINK generates an executable file, ABS.EXE. In the process, you'll
  probably see a few error messages, because the subroutine you're linking
  isn't a complete program and lacks such necessities as a stack. That's not
  important in this case, because you really only want to examine the
  subroutine's executable code.

  To disassemble the subroutine, use DEBUG:

  DEBUG ABS.EXE

  You can now use DEBUG's U command to convert the executable code into
  readable assembly-language instructions. First, note the size of your .EXE
  file, and subtract 512 bytes to determine the actual size of the
  subroutine. (The 512 bytes contain information that is used by DOS to load
  an executable program, but that is not part of the subroutine itself.) For
  example, if the size of ABS.EXE is 535 bytes, the size of the subroutine
  is actually only 23 (hexadecimal 17) bytes. The DEBUG command to use would
  then be

  U 0 L17

  These steps may seem overly elaborate and cumbersome, but once you learn
  them, you can perform them quickly and easily, and they will give you an
  inside look at how your own programming language uses assembly-language
  interface routines.

  The next section will repeat the key steps of this exercise as we
  demonstrate the mechanics of creating a small but complete
  assembly-language program.

Writing and Linking Assembler Programs

  To illustrate the process involved in writing and linking an assembler
  program, we will show you how to create an incredibly simple and yet
  useful program that sounds a tone on the computer's speaker. To do this on
  any PC-family computer or any DOS computer, you write the bell character,
  ASCII 07H, to the screen. In this example, we do this by using DOS
  interrupt 21H, function 02H. Then we end the program and return program
  control to DOS using interrupt 21H, function 4CH. Follow this example and
  you'll learn quite a bit about creating self-contained assembly-language
  programs. The source code for this little program is on the following
  page.

  ; DOS generic beep program

  CodeSeg         SEGMENT byte
                  ASSUME  cs:CodeSeg

  Beep            PROC

                  mov     dl,7     ; bell character
                  mov     ah,2     ; interrupt 21H function number
                  int     21h      ; call DOS to write the character

                  mov     ax,4C00h ; AH = 4CH (interrupt 21H function number)
                                   ; AL = 00H (return code)
                  int     21h      ; call DOS to terminate the program

  Beep            ENDP

  CodeSeg         ENDS

                  END             Beep

  As you see, the program is only five instructions long, filling only 11
  bytes. If you save this program's source code in a file named BEEP.ASM,
  you can use the assembler to translate it into object code with a simple
  command:

  MASM BEEP;

  The resulting object file is ready for linking. In this case, you can link
  the program without subroutines, libraries, or other object files, like
  this:

  LINK BEEP;

  The linker program usually expects to find a stack segment in the programs
  it links, but our very simple program doesn't have one──a key
  characteristic that requires us to convert it into a .COM file, as we
  shall soon see. The linker will complain about the missing stack, but you
  can ignore its complaint.

  Linking will give you an executable program called BEEP.EXE. If you run
  BEEP.EXE, however, DOS won't know where to locate the program's stack. You
  can solve this problem by converting BEEP.EXE into a .COM program with
  EXE2BIN:

  EXE2BIN BEEP BEEP.COM

  When you run BEEP.COM, DOS automatically locates the stack for you. Now
  you have a finished beeper program that can be used on any computer that
  runs DOS. You can safely delete the intermediate files BEEP.OBJ and
  BEEP.EXE.

  Note what happens to the size of the BEEP program as it is transformed
  from an idea to an executable .COM file. The source code for this program
  is approximately 400 bytes (depending on such factors as the use of spaces
  in the comments). When you assemble and link it, you'll discover that only
  11 bytes of working machine-language instructions are created. However,
  the object file, which includes some standard linker information as
  overhead, is 71 bytes──much smaller than the source file, but much larger
  than the 11 bytes of actual machine code. After linking, the 71-byte
  object file swells to a 523-byte .EXE file. (Remember, the .EXE file
  contains a 512-byte header that contains program-loading information.)
  Converting the program to .COM format eliminates the 512 bytes of
  overhead, and you end up with a .COM file that's only 11 bytes of pure
  machine code.


The C Language

  We'll start our discussion of specific high-level languages with the C
  language. In previous chapters we've already shown you several examples of
  the C subroutine interface. Now we'll show how to adapt that interface to
  different parameter-passing methods and memory models. Although the
  examples we'll give you here pertain specifically to the Microsoft C
  compiler, you'll find that essentially the same subroutine interface
  design can be used not only in other vendors' compiler implementations,
  but in other programming languages as well.

  The C subroutines presented in previous chapters used a small memory model
  and the pass-by-value convention. The subroutine on the following page
  which computes the absolute value of an integer, uses the same
  conventions.

  The subroutine uses a near call-return sequence because the program uses a
  small memory model with all executable code in the same segment. The
  parameter value is passed to the subroutine on the stack and accessed
  through BP in the usual way. The parameter value is found at [BP + 4]
  because the first 4 bytes of the stack are used by the calling program's
  return address (2 bytes) and the saved value of BP (2 bytes).

  _TEXT           SEGMENT byte public 'CODE'
                  ASSUME  cs:_TEXT

                  PUBLIC  _AbsValue
  _AbsValue       PROC    near            ; call with near CALL

                  push    bp
                  mov     bp,sp

                  mov     ax,[bp+4]       ; AX = value of 1st parameter

                  cwd
                  xor     ax,dx
                  sub     ax,dx           ; leave result in AX

                  pop     bp
                  ret                     ; near RETurn

  _AbsValue       ENDP

  _TEXT           ENDS

  The subroutine uses register AX to return its result to the calling
  program. If the return value had been a 4-byte value, the register pair
  DX:AX would have been used, with the high-order word of the value in DX.

  If this subroutine had used more than one parameter, the second and
  subsequent parameters would have been found at higher addresses on the
  stack. For example, the second parameter would have been located at
  [BP + 6]. (See the Weekday() subroutine in Chapter 16 for an example.) In
  effect, the C compiler pushes parameters on the stack in reverse of their
  declared order. Because of this, a subroutine always knows where to find
  the first parameter on the stack. A C function like printf() can use a
  variable number of parameters if the first parameter specifies the actual
  number of parameters.

  When it returns, the subroutine leaves the value of the parameter on the
  stack. In C, the calling program must clean up the stack after a
  subroutine call. For example, consider the way a C compiler generates
  executable code for a simple C statement that calls AbsValue():

  x = AbsValue( y );      /* x and y are integers */

  The executable code generated by the C compiler for this statement looks
  something like this:

  push Y                  ; push the value at address Y
  call _AbsValue          ; call the subroutine (near call)
  add  sp,2               ; discard the value from the stack
  mov  X,ax               ; store the returned value at address X

Parameter Passing

  Let's look more closely at the difference between the pass-by-value and
  pass-by-reference methods of parameter passing. The pass-by-value method
  works by passing a copy of a parameter's current value to the subroutine.
  In contrast, the pass-by-reference method passes a parameter's address.
  This affects the subroutine interface in two different ways.

  First, the value of a parameter passed by reference cannot be accessed
  directly. Instead, you must first copy the parameter's address from the
  stack and then obtain the parameter's value through the address. For
  example:

  _TEXT           SEGMENT byte public 'CODE'
                  ASSUME  cs:_TEXT

                  PUBLIC  _SmallAbs
  _SmallAbs       PROC    near            ; call with near CALL

                  push    bp
                  mov     bp,sp

                  mov     bx,[bp+4]       ; BX = address of 1st parameter
                  mov     ax,[bx]         ; AX = value of 1st parameter

                  cwd
                  xor     ax,dx
                  sub     ax,dx

                  mov     [bx],ax         ; leave result at parameter address

                  pop     bp
                  ret                     ; near RETurn

  _SmallAbs       ENDP

  _TEXT           ENDS

  SmallAbs(), which uses pass-by-reference, obtains the value of its
  parameter in two steps. First, it copies the parameter's address from the
  stack (MOV BX,[BP + 4]). Then it obtains the parameter's value from that
  address (MOV AX,[BX]). Once the parameter's value is in AX, the
  computation of its absolute value proceeds as before.

  To pass a parameter from a C program to SmallAbs(), you need to pass its
  address instead of its value:

  SmallAbs( &x );         /* pass the address of x */

  The corresponding executable code would look something like this:

  mov ax,offset X         ; push the address of X
  push ax
  call _SmallAbs          ; call the subroutine (near call)
  add  sp,2               ; discard the address from the stack

  The way SmallAbs() returns its result points out the key reason to use the
  pass-by-reference method: SmallAbs() actually changes the value of its
  parameter. Instead of simply returning a result in AX, SmallAbs() stores
  its return value at the parameter's address (MOV [BX],AX).

  In high-level programming languages, both the pass-by-reference and
  pass-by-value methods can be used. In some languages, the method of
  passing parameters defaults to one method or the other. For example, BASIC
  uses pass-by-reference by default, but C uses the pass-by-value method as
  the default. In many languages, the default method can vary, depending on
  a parameter's data type. You can usually determine which method is used to
  call a subroutine by specifying a method in your source code (if your
  compiler supports such specifications) or by using a data type associated
  with a particular parameter-passing method.

Memory Model Variations

  A simple rule of thumb can help you determine how a program's memory model
  affects the design of its subroutines: If you have multiple segments, use
  far (intersegment) addressing; if you have a single segment, use near
  (intrasegment) addressing. Let's see how this simple rule can be applied
  in a pair of real subroutines.

  The following variation of our absolute-value subroutine is designed for a
  medium-model C program. A medium-model program has multiple code segments
  but only one data segment. Subroutines in separate segments must be
  accessed through far jumps and far call-return sequences, but the single
  data segment can be accessed with near addresses:

  MEDABS_TEXT     SEGMENT byte public 'CODE'
                  ASSUME  cs:MEDABS_TEXT

                  PUBLIC  _MedAbs
  _MedAbs         PROC    far             ; call with far CALL

                  push    bp
                  mov     bp,sp

                  mov     bx,[bp+6]       ; BX = address of 1st parameter
                  mov     ax,[bx]

                  cwd
                  xor     ax,dx
                  sub     ax,dx

                  mov     [bx],ax         ; leave result at parameter address

                  pop     bp
                  ret                     ; far RETurn

  _MedAbs         ENDP

  MEDABS_TEXT     ENDS

  This medium-model version (MedAbs()), looks very much like SmallAbs(). In
  MedAbs(), the PROC statement declares that the routine is to be called
  with a far CALL and instructs the assembler to generate a far RETurn
  instruction instead of a near RETurn. Because MedAbs() is called with a
  far CALL, the stack contains a segmented return address (4 bytes) as well
  as the saved value of BP (2 bytes), so the subroutine looks for its
  parameter at [BP + 6] instead of [BP + 4].

  A large-model program introduces one more variation in subroutine design.
  Because a large-model program uses multiple data segments, the addresses
  of subroutine parameters are far (segmented) addresses.

  LARGEABS_TEXT   SEGMENT byte public 'CODE'
                  ASSUME  cs:LARGEABS_TEXT

                  PUBLIC  _LargeAbs
  _LargeAbs       PROC    far             ; call with far CALL

                  push    bp
                  mov     bp,sp

                  les     bx,[bp+6]       ; ES:BX = segmented address
                                          ; of first parameter
                  mov     ax,es:[bx]      ; AX = value of first parameter
                  cwd
                  xor     ax,dx
                  sub     ax,dx

                  mov     es:[bx],ax      ; leave result at parameter address

                  pop     bp
                  ret                     ; far RETurn

  _LargeAbs       ENDP

  LARGEABS_TEXT   ENDS

  Because it conforms to a large memory model, LargeAbs() is designed to
  obtain both segment and offset from the stack (LES BX,[BP + 6]). The
  segment part of the parameter's address goes into ES; the offset goes into
  BX. The subroutine uses this register pair to obtain the parameter's value
  (MOV AX,ES:[BX]) and to return a result (MOV ES:[BX],AX).

  If you call LargeAbs() like this:

  LargeAbs( &x );

  a C compiler generates executable code that looks something like this:

  push ds                 ; push the parameter's segment
  mov ax,offset X         ; push the parameter's offset
  push ax
  call _LargeAbs          ; call the subroutine (far call)
  add  sp,4               ; discard the address from the stack

Naming Conventions

  As we mentioned earlier, the parameter-passing and memory-model methods
  used in your program determine how a subroutine interface is implemented,
  regardless of which language or compiler you use. Unfortunately, other
  differences between languages and compilers can make the design of a
  subroutine interface tricky and somewhat tedious.

  One problem is that different languages and compilers use different names
  for the subroutines, segments, segment groups, and variables that crop up
  in a program written in a high-level language. For example, the names used
  in Microsoft C (_TEXT, _DATA, DGROUP, and so on) are different not only in
  other vendors' C compilers, but also in earlier versions of Microsoft's C
  compiler.

  Other differences in naming appear when you compare different languages. C
  is case-sensitive, but interpreted BASIC and Pascal convert all lowercase
  letters to upper case. C compilers generally prefix all names declared in
  a C program with an underscore, so a name like printf in C must be
  referenced as _printf in assembly language. The surest way to know exactly
  what naming conventions your language translator uses is to look at your
  compiler's manuals.

Data Representation

  Before we leave our discussion of C, let's look at the way C represents
  different data types. When you write a routine that shares data with a C
  program, you must know how the C compiler stores data in memory.

  The data types available in C can be divided into three general
  categories: integer types, floating-point types, and other types.

  ■  Integer types, including char, int, short, and long, are stored with
     their low-order bytes first in the familiar "back-words" 8086 format.
     In 8086 C implementations, char is 1 byte in size, int and short are 2
     bytes, and long is 4 bytes. The integer data types may be specified as
     either signed or unsigned.

  ■  In Microsoft C, representations of floating-point data types (float and
     double) are based on the IEEE standard for floating-point data
     representation used in the 8087 math coprocessor. With this
     representation, a float value is 4 bytes long and a double is 8 bytes
     long. Despite the difference in size, a simple relationship exists
     between float and double: You can convert a float to a double by
     appending 4 bytes of zeros.

  ■  Other C data types include pointers and strings. Pointers are address
     values; near pointers are 2 bytes long and far pointers are 4 bytes
     long. Strings are defined as arrays of type char. However, all strings
     in C are stored as ASCIIZ strings; that is, as a string of bytes
     terminated with a single zero byte. In a C program, you must
     accommodate the extra byte when you declare a string. For example, you
     would reserve storage for 64 bytes of string data plus the terminating
     null byte like this:

     char s[65];

     In C, the value of the name s would be the address of the string data
     associated with it. A subroutine called with s as a parameter can
     obtain the value of s (the address of the string data) directly from
     the stack and access the string data by reference to this address.


Interpreted BASIC

  To be candid and blunt, let us admit right away that we can't give you
  everything you need here. Working with BASIC and interfacing to BASIC are
  very, very complicated subjects──complex enough to fill several books by
  themselves. Frankly, interfacing with interpreted BASIC is a particularly
  messy area, made even messier by the number of BASIC versions used with
  the different models of the extended PC family. The specific techniques we
  describe here apply to the most popular interpreted BASICs: the BASIC
  distributed by IBM with every PC and PS/2; and Microsoft's GW-BASIC.

  In this section we describe the interface between assembly-language
  subroutines and interpreted BASIC programs. We discuss only those
  subroutines accessed through BASIC's CALL statement.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    Interpreted BASIC supports a second subroutine-call mechanism through
    the USR statement, but in our opinion, USR functions involve annoying
    and unnecessary complications. We recommend that you stick to the CALL
    interface instead.
  ──────────────────────────────────────────────────────────────────────────

The Subroutine Interface

  Interpreted BASIC uses a medium memory model, so subroutines are accessed
  through a far call-return sequence, and data is accessed with near
  addresses. Also, interpreted BASIC passes all parameters by reference.

  Knowing this, you can easily design assembly-language subroutines that can
  be accessed within an interpreted BASIC program.

  Be aware, however, that interpreted BASIC knows nothing about object
  files, object libraries, or linkers: You must explicitly instruct BASIC to
  load and link your subroutine. Although several loading techniques have
  been developed, the most straightforward uses BASIC's own BLOAD command to
  make a subroutine accessible to a high-level interpreted BASIC program.

  The BLOAD command loads binary data from a disk file into BASIC's default
  data segment. If you build a subroutine in the format that BLOAD will
  recognize, you can use BLOAD to place the subroutine anywhere in memory.
  In particular, you can load a subroutine into an integer array whose
  address you can call with interpreted BASIC's CALL statement.

  BLOAD loads files that are prefixed with a 7-byte header containing a
  signature byte (FDH), two words (4 bytes) of zeros, and a word that
  contains the number of bytes of data to load. Simply adding this header to
  a medium-model subroutine makes it loadable by BLOAD:

  CodeSeg         SEGMENT byte
                  ASSUME  cs:CodeSeg

  ; header for BASIC BLOAD

                  DB      0FDh            ; signature byte
                  DW      2 dup(0)        ; two 16-bit zeros
                  DW      SubroutineSize  ; size of this subroutine

  MedAbs          PROC    far             ; call with far CALL

                  push    bp
                  mov     bp,sp

                  mov     bx,[bp+6]       ; BX = address of first parameter
                  mov     ax,[bx]

                  cwd
                  xor     ax,dx
                  sub     ax,dx

                  mov     [bx],ax         ; leave result at parameter address

                  pop     bp
                  ret     2               ; far RETurn, discard
                                          ; parameter address
  MedAbs          ENDP

  SubroutineSize  EQU     $-MedAbs

  CodeSeg         ENDS

  Apart from the BLOAD header, the only difference between this version of
  MedAbs() and the earlier version is in the naming conventions: Interpreted
  BASIC doesn't use symbolic names to link a subroutine loaded with the
  BLOAD command, so you can use any names you choose.

  To convert the assembly-language source code into a form readable by
  BLOAD, use LINK and EXE2BIN. For example, if this subroutine's source file
  is named MEDABS.ASM, the following two commands convert it into
  MEDABS.BIN, a file that BLOAD can use:

  LINK MEDABS.ASM;
  EXE2BIN MEDABS;

  To link the subroutine into a high-level BASIC program, do this:

  1.  Allocate a block of memory for the subroutine by using a DIM statement
      to declare an integer variable.

  2.  Use the VARPTR function to store the memory block's address in a
      variable.

  3.  Use BLOAD to copy the subroutine into memory.

  4.  Use the CALL statement to call the subroutine through the variable
      that contains its address.

  Here's an example:

  100 DEFINT A─Z                     ' default all variables to integer type
  110 '
  120 X = 0 : Y = 0                  ' reserve RAM for all variables used
  130 SUBADDR = 0
  140 '
  150 DIM SUBAREA(16)                ' reserve RAM for the subroutine
  160 SUBADDR = VARPTR(SUBAREA(1))   ' save the address of the subroutine
  170 BLOAD "medabs.bin",SUBADDR
  180 '
  190 FOR X=-10 TO 10
  200  Y = X
  210  CALL SUBADDR(Y)               ' call the subroutine
  220  PRINT"ABS(";X;")=";Y
  230  NEXT
  240 END

  Note how the four steps of linking are carried out. The statement DIM
  SUBAREA(16) reserves 32 bytes of memory, more than enough for the
  subroutine. Then SUBADDR = VARPTR(SUBAREA(1)) stores the address of the
  memory block in the variable SUBADDR. At this point, the BLOAD command can
  load the subroutine from the binary file, and the CALL statement can call
  the subroutine through the variable SUBADDR.

  There is one tricky thing to remember about this process: Interpreted
  BASIC allocates variables and strings dynamically. Because of this, you
  should define all variables in your BASIC program before you use BLOAD to
  load the subroutine. (Lines 120 and 130 do this in our example.) If you
  don't, you may find that the address returned by VARPTR doesn't reflect
  the final location of the subroutine in memory.

  If you pass more than one parameter to a BASIC subroutine through a CALL
  statement, the parameters appear with the last parameter at [BP + 6], the
  next-to-last at [BP + 8], and so on. This is the reverse of the order used
  in C. The advantage to using this parameter order is that the subroutine
  can clean up the stack with a single RET instruction. Instead of using a
  simple far RETurn, a BASIC subroutine uses a return-and-pop instruction to
  discard the parameters. In the BASIC version of MedAbs(), for example, the
  instruction is RET 2; the value 2 is the number of bytes occupied by the
  subroutine's parameter on the stack.

Data Representation

  BASIC uses four data formats: integers, variable-length strings, and
  floating-point numbers in long and short form (known in BASIC terminology
  as single-precision and double-precision numbers). BASIC variables can be
  explicitly given one of these four format types by appending an
  identifying suffix to the variable name: % for integer, $ for string, !
  for single-precision (short floating point), and # for double-precision
  (long floating point). Numeric constants can be similarly classified.
  Implicit typing can be controlled with the DEF statement and defaults to
  single-precision. For reference, here are some simple examples:

  A%      Integer variable
  A!      Single-precision variable
  A#      Double-precision variable
  A$      String variable
  1%      Integer constant
  1!      Single-precision constant
  1#      Double-precision constant
  "1"     String constant

  Interpreted BASIC supports one integer data format: 2-byte (16-bit)
  integers. See page 23 for a general discussion of this data format.

  The distinction between signed and unsigned integers in BASIC is a bit
  blurry. BASIC regards integers as signed when it performs arithmetic,
  compares integers, or displays them with the PRINT statement. However,
  BASIC disregards the sign when it performs bitwise logical operations
  (AND, OR, XOR, and so on) and when processing hexadecimal values (values
  prefixed with &H or converted with the HEX$ function.)

  If you want to display unsigned decimal integers, convert them to
  floating-point:

  IF I% < 0 THEN D# = I% + 65536# ELSE D# = I%

  where I% is an integer and D# is its equivalent in double-precision. To
  convert values from double-precision to unsigned integers, you can use
  this method:

  IF D# > 32767 THEN I% = D# - 65536 ELSE I% = D#

  In interpreted BASIC, single-precision floating-point numbers are 4 bytes
  in size; double-precision values are 8 bytes. However, BASIC stores
  floating-point values in its own peculiar format. Not only is interpreted
  BASIC's floating-point format different from that used by most other
  programming languages for the PC family, it is also incompatible with the
  formats used by the 8087 and 80287 math coprocessors.

  String values in interpreted BASIC are stored in two parts: a string
  descriptor that holds the length and address of the string; and the string
  itself, which is a series of ASCII characters. (See Figure 20-1.)

  The string descriptor is 3 bytes long. The first byte contains the string
  length, which limits the maximum size of a string to 255 bytes. The next 2
  bytes are the near address of the actual string data. String data has no
  special format; it is simply stored as a series of bytes at the indicated
  address.

    String descriptor
  ┌──────┬────────────┐        ┌──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┐
  │String│  String    │        │H │e │l │l │o │, │  │W │o │r │l │d │
  │length│  address   │        └─┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┘
  └──────┴─────┬──────┘         │
               └────────────────┘

  Figure 20-1.  String data representation in interpreted BASIC.

  When the VARPTR function is applied to a string, it returns the address of
  the string descriptor. From the string descriptor, you can obtain the
  offset address of the string itself. The following program demonstrates
  the process of finding and decoding this information:

  100 INPUT "Enter any string: ",OUR.STRING$
  110 DESCRIPTOR.ADDRESS = VARPTR (OUR.STRING$)
  120 PRINT "The string pointer is at hex ";
  130 PRINT HEX$ (DESCRIPTOR.ADDRESS)
  140 STRING.LENGTH = PEEK (DESCRIPTOR.ADDRESS)
  150 PRINT "The length of the string is";
  160 PRINT STRING.LENGTH
  170 STRING.ADDRESS = PEEK (DESCRIPTOR.ADDRESS + 1)
      + 256 * PEEK (DESCRIPTOR.ADDRESS + 2)
  180 PRINT "The string value is at hex ";
  190 PRINT HEX$ (STRING.ADDRESS)
  200 PRINT "The string value is: ";
  210 FOR I = 0 TO STRING.LENGTH - 1
  220   PRINT CHR$ (PEEK (I + STRING.ADDRESS));
  230 NEXT I
  240 PRINT : PRINT
  250 GOTO 100


Compiled BASIC

  When you use a BASIC compiler to translate your BASIC source code into
  object files, you avoid all the improvised programming required to link a
  subroutine to an interpreted BASIC program. A good example of a BASIC
  compiler that generates object files is Microsoft's QuickBASIC.

The Subroutine Interface

  QuickBASIC's default is a medium memory model, with multiple executable
  code segments and one default data segment. As in interpreted BASIC, you
  must design your subroutines to use a far call-return sequence, but you
  can access the single default data segment with near addresses. Also, like
  interpreted BASIC, compiled QuickBASIC passes parameters by reference in
  the order they appear in the BASIC source code.

  The BASIC source code to call an assembly language subroutine is much
  simpler in QuickBASIC than in interpreted BASIC, as you'll see when you
  examine the sample code on the following page.

  DEFINT A-Z                      ' default all variables to integer type
  DECLARE SUB MEDABS (A%)         ' declare the assembler subroutine

  FOR X = -10 TO 10
   Y = X
   CALL MEDABS(Y)                 ' call the subroutine
   PRINT "ABS("; X; ")=";Y
   NEXT
  END

  The subroutine itself, however, is nearly identical to the version called
  from interpreted BASIC:

  MEDABS_TEXT     SEGMENT byte public 'CODE'
                  ASSUME  cs:MEDABS_TEXT

                  PUBLIC  MEDABS
  MEDABS          PROC    far             ; call with far CALL

                  push    bp
                  mov     bp,sp

                  mov     bx,[bp+6]       ; BX = address of first parameter
                  mov     ax,[bx]

                  cwd
                  xor     ax,dx
                  sub     ax,dx

                  mov     [bx],ax         ; leave result at parameter address

                  pop     bp
                  ret     2               ; far return, discard parameter val

  MEDABS          ENDP

  MEDABS_TEXT     ENDS

  The only differences between this version of MedAbs() and the version used
  with interpreted BASIC are related to the way the subroutine is linked to
  the BASIC program. The compiled-BASIC version does not contain a BLOAD
  header because BLOAD isn't used to link the subroutine. Instead it
  contains a PUBLIC declaration for the name of the subroutine. When you use
  the linker to generate an executable program, the linker associates the
  PUBLIC name with the same name used in the BASIC program.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    QuickBASIC provides two different ways to link an assembly-language
    subroutine to BASIC programs. One is to use the BC compiler to compile
    your BASIC source code, and then to link the resulting object (OBJ) file
    with the assembled subroutine's object file. The other technique is to
    use LINK and LIB to create a Quick library so that the subroutine can be
    accessed within the QuickBASIC environment. The QuickBASIC manuals
    describe both techniques in detail.
  ──────────────────────────────────────────────────────────────────────────

Data Representation

  QuickBASIC's data representations resemble those used in interpreted
  BASIC. QuickBASIC supports interpreted BASIC's 2-byte integers and an
  additional 4-byte LONG data type that is represented by a variable name
  with a terminal ampersand (for example, X&). Floating-point values are the
  same size as in interpreted BASIC (4 bytes for single-precision; 8 bytes
  for double-precision), but the floating-point representation follows the
  8087-compatible, IEEE standard instead of the unique representation used
  in interpreted BASIC.

  Like interpreted BASIC, QuickBASIC dynamically allocates memory for
  strings, so strings are represented by a two-part string descriptor.
  QuickBASIC's string descriptor is 4 bytes in size compared to 3 bytes in
  interpreted BASIC. Because the string length is represented in 2 bytes
  instead of 1, the maximum length of a QuickBASIC string is 65,535 bytes.


Turbo Pascal

  We'll conclude this chapter with a look at Borland's widely used Turbo
  Pascal compiler. Turbo Pascal's data formats and support for
  assembly-language subroutines are different from those found in
  traditional Pascal compilers like IBM's or Microsoft's. However, you can
  use the same principles of subroutine interface design in Turbo Pascal
  that you use in any other language.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    Our description of the subroutine interface applies to version 4.0 of
    Turbo Pascal. Versions 3.0 and earlier used a somewhat different
    interface that isn't compatible with the one we're about to cover.
  ──────────────────────────────────────────────────────────────────────────

The Subroutine Interface

  Turbo Pascal version 4.0 uses a large memory model, with multiple
  executable code segments and multiple data segments. However, Turbo Pascal
  compiles all the executable code in the body of a program into a single
  segment, so assembly-language subroutines that you declare within the main
  body of a program should use a near call-return sequence. In contrast,
  Turbo Pascal uses separate segments for subroutines declared in the
  INTERFACE section of a Turbo Pascal UNIT. (A UNIT in Turbo Pascal is a
  collection of predefined subroutines and data items.) Such subroutines
  must be accessed through a far call-return sequence; data is accessed
  using far addresses. When you write an assembly-language subroutine for
  Turbo Pascal, be sure you use the right call-return sequence.

  The following example is a Turbo Pascal variation of our absolute-value
  function. Because it is designed to be called from the main body of a
  Pascal program, it uses a near call-return sequence.

  CODE            SEGMENT byte public
                  ASSUME  cs:CODE

                  PUBLIC  AbsFunc
  AbsFunc         PROC    near            ; call with near CALL

                  push    bp
                  mov     bp,sp

                  mov     ax,[bp+4]       ; AX = value of parameter
                  cwd
                  xor     ax,dx
                  sub     ax,dx           ; AX contains the result

                  pop     bp
                  ret     2               ; near return

  AbsFunc         ENDP

  CODE            ENDS

  If you assemble this subroutine into the object file ABSFUNC.OBJ, you can
  link it into a Turbo Pascal program by using the $L compiler directive and
  declaring AbsFunc() as an EXTERNAL function:

  {$L absfunc}        { object filename }
  FUNCTION AbsFunc(x: INTEGER): INTEGER; EXTERNAL;

  Turbo Pascal uses a large memory model, so data pointers are always passed
  to subroutines as 32-bit addresses. You can see this by writing the same
  subroutine as a PROCEDURE instead of a FUNCTION and declaring x as an
  integer variable. The VAR keyword in the parameter list instructs the
  Turbo Pascal compiler to pass the parameter by reference, that is, to pass
  the parameter's address instead of its value:

  {$L absproc}            { object filename }
  PROCEDURE AbsProc (VAR x:INTEGER); EXTERNAL;

  The subroutine differs from the previous one in that it must obtain the
  32-bit address of x from the stack in order to obtain the actual value of
  x:

  CODE            SEGMENT byte public
                  ASSUME  cs:CODE

                  PUBLIC  AbsProc
  AbsProc         PROC    near            ; call with near CALL

                  push    bp
                  mov     bp,sp

                  les     bx,[bp+4]       ; ES:BX = segmented addr of x
                  mov     ax,es:[bx]      ; AX = value of x
                  cwd
                  xor     ax,dx
                  sub     ax,dx

                  mov     es:[bx],ax      ; leave result in x

                  pop     bp
                  ret     4               ; near return

  AbsProc         ENDP

  CODE            ENDS

  This subroutine resembles LargeAbs(), our large-model example for
  Microsoft C. The important difference is that Turbo Pascal's
  subroutine-calling convention requires a near subroutine call because the
  subroutine was declared in the body of a Pascal program. Had we declared
  AbsProc() in the INTERFACE portion of a UNIT, the subroutine would have
  used a far call-return sequence.

Data Representation

  Like the other languages discussed in this chapter, Turbo Pascal supports
  integer, floating-point, and string data types. Integers are stored in the
  familiar 2-byte format, but floating-point and string representations
  present some novelties.

  Turbo Pascal version 4.0 supports five types of floating-point (real)
  numbers. The REAL type is a 6-byte, floating-point representation designed
  by Borland. The other four (SINGLE, DOUBLE, EXTENDED, and COMP) are
  representations used by the 8087 math coprocessor.

  Turbo Pascal stores strings in a simple data structure: a 1-byte count
  that is followed by the string data itself. (See Figure 20-2.) The count
  byte is treated as an unsigned value, so the maximum length of a string is
  255 (FFH) bytes.

  String length───┐           String data
                 ┌▼─┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┐
                 │11│H │e │l │l │o │, │  │W │o │r │l │d │
                 └──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┘

  Figure 20-2.  String data representation in Turbo Pascal.

  Turbo represents other Pascal data types in equally reasonable ways. For
  example, Boolean values are represented in a single byte (01H = true, 00H
  = false). Sets are represented as bit strings in which the position of
  each bit corresponds to the ordinal value of one member of the set. (See
  Figure 20-3.) The low-order bit in each byte corresponds to an ordinal
  value that is evenly divisible by 8. The compiler stores only as many
  bytes as are needed to represent the set.

   TYPE LETTERS = 'a' .. 'z'; {ordinal values 97 through 122}
   VAR X :SET OF LETTERS;

   X := ['a', 'b', 'c', 'y', 'z'];
  ┌─┬─┬─┬─┬─┬─┬─┬─┐┌─┬─┬─┬─┬─┬─┬─┬─┐┌─┬─┬─┬─┬─┬─┬─┬─┐┌─┬─┬─┬─┬─┬─┬─┬─┐
  │0│0│0│0│1│1│1│0││0│0│0│0│0│0│0│0││0│0│0│0│0│0│0│0││0│0│0│0│0│1│1│0│
  └─┴─┴─┴─┴─┴─┴─┴─┘└─┴─┴─┴─┴─┴─┴─┴─┘└─┴─┴─┴─┴─┴─┴─┴─┘└─┴─┴─┴─┴─┴─┴─┴─┘
           c b a                                                z y

  Figure 20-3.  Representation of a set in Turbo Pascal. The set X is
  represented as a 4-byte bit string in which each bit corresponds to one of
  the ordinal values `a' through `z' (decimal 97 through 122). The bits are
  aligned so that ordinal values evenly divisible by 8 are represented in
  bit 0 of each byte.


A Parting Comment

  In this chapter we examined five programming language translators. We
  covered the major design issues involved in building an executable program
  that calls subroutines. Figures 20-4, 20-5, and 20-6 summarize some
  characteristics of the language translators we discussed.

  Language                 Default Memory Model
  ──────────────────────────────────────────────────────────────────────────
  Interpreted BASIC        Medium
  QuickBASIC               Medium
  Microsoft C              Small
  Turbo Pascal             Large
  ──────────────────────────────────────────────────────────────────────────

  Figure 20-4.  Default memory models for several popular programming
  languages.

                           Default Parameter-
  Language                 Passing Method          Parameter Order
  ──────────────────────────────────────────────────────────────────────────
  Interpreted BASIC        Reference               Forward
  QuickBASIC               Reference               Forward
  Microsoft C              Value                   Reverse
  Turbo Pascal             (Varies)                Forward
  ──────────────────────────────────────────────────────────────────────────

  Figure 20-5.  Parameter-passing conventions for several popular
  programming languages.

  Language                 Registers Used by Language Translator
  ──────────────────────────────────────────────────────────────────────────
  Interpreted BASIC        DS, ES, SS, BP
  QuickBASIC               DS, SS, BP, SI, DI
  Microsoft C              DS, SS, BP, SI, DI
  Turbo Pascal             DS, SS, BP
  ──────────────────────────────────────────────────────────────────────────

  Figure 20-6.  Register usage conventions followed by several popular
  programming languages. Preserve these registers if you change them in a
  subroutine.

  Even if you never plan to write an assembly-language program or link
  subroutines written in different languages into the same program, we hope
  you've found it interesting to see how these different language
  translators do their work.



────────────────────────────────────────────────────────────────────────────
Appendix A  Installable Device Drivers

  Overview
    How Device Drivers Work

  The ANSI Driver
    ANSI Screen Control
    ANSI Keyboard Control
    The Pros and Cons of the ANSI Driver

  Two features introduced with DOS version 2.0 require special discussion:
  installable device drivers and the ANSI driver (ANSI.SYS). Although these
  features are related by their common introduction in DOS version 2.0 (and
  by the fact that the ANSI driver is itself an installable device driver),
  they are radically different topics from a programming perspective. We'll
  begin by looking at device drivers in general, give you some details about
  how DOS device drivers are implemented, and then review how a typical DOS
  device driver, ANSI.SYS, can be used in DOS applications.


Overview

  DOS can work with most common computer devices, such as ordinary disk
  drives, serial communications lines, printers, and, of course, the
  keyboard and display screen. However, many other kinds of devices can be
  attached to PCs and PS/2s. Most of these devices require additional
  software support──device drivers──to connect to DOS and to DOS programs.

  Since the release of version 2.0, DOS has been able to incorporate into
  its own operations any device driver that follows a standard set of
  integration rules. During start-up, a disk file named CONFIG.SYS tells DOS
  when there is a device driver to be loaded. The name and file location of
  each device driver are identified by the command line DEVICE = filespec in
  the CONFIG.SYS file. For each DEVICE = command line, DOS locates the
  program file, loads it into memory, and goes through the series of steps
  necessary to welcome the device driver into the DOS fold.

  Typically, a device driver supports a new kind of device in an old way.
  For example, a device driver that supports a disk drive whose detailed
  control commands are new to DOS but whose overall features are similar to
  other kinds of disk drives will most likely follow the program format laid
  down by its more common predecessors. Likewise, a device driver that
  supports the addition of a mouse or joystick may treat them as
  keyboard-like devices.

  On the other hand, device drivers can perform functions that have little
  or nothing to do with the addition of new hardware devices to the
  computer; witness the ANSI device driver, which we'll be discussing in the
  following section. The ANSI device driver doesn't add new hardware to the
  computer; instead, it modifies the operation of the computer's standard
  hardware (the keyboard and the display screen).

  All the technical details of writing a device driver really belong in a
  book specializing in DOS systems programming, but we can give you the main
  points here.

How Device Drivers Work

  There are two kinds of device drivers: those for character devices, which,
  like the keyboard, printer, and communications port, work with a serial
  stream of characters, and those for block devices, which, like a disk
  drive, read and write blocks of data identified by some form of block
  address. Character devices are identified by their own names (similar to
  the names LPT1 and COM1). Block devices are identified by a drive letter
  that DOS assigns (D:, E:, F:, and so on).

  In a program, you generally treat character devices like files. A
  character device can be opened using its name and then read from or
  written to. On the other hand, your program sees block devices as if they
  were disk drives. This is the point of using installable device drivers──
  the usual DOS interrupt 21H function for files and disks let you access
  any device as long as the device driver conforms to DOS's format.

  DOS maintains a chained list of device drivers in which each device driver
  contains the address of the next device driver in the list. The chain
  starts in the heart of the DOS kernel, beginning with the NUL device. When
  you use an interrupt 21H function to identify a character device, DOS
  searches the list of device driver names before it searches disk
  directories.

  Every installable device driver consists of three main structural
  elements; a device header, a strategy routine, and an interrupt routine.
  The device header is a data structure that contains a device attribute
  word as well as the addresses of the strategy and interrupt routines. DOS
  communicates with a device driver through a data structure called a
  request header. DOS uses the request header to pass I/O function numbers
  and buffer addresses to the device driver. The device driver uses the same
  data structure to return status and error codes to DOS.

  To initiate an I/O request, DOS builds a request header, calls the device
  driver's strategy routine to pass it the request header's address, and
  then calls the driver's interrupt routine. The interrupt routine examines
  the request header, initiates the data transfer to or from the hardware
  device, waits for the completion of the data transfer, and updates the
  request header with a status code before it returns to DOS.

  ──────────────────────────────────────────────────────────────────────────
  NOTE:
    It may seem curious that DOS actually makes two separate calls to a
    device driver for each input/output request. This somewhat redundant
    design is actually similar to that used in device drivers in
    multitasking operating systems like UNIX (after which the DOS design is
    modeled) and OS/2.

    In a multitasking system, the two-part design makes good sense because
    it allows I/O operations to take place in parallel with other system
    functions. The strategy routine starts the I/O operation and then
    returns control to the operating system, which can perform other tasks
    without waiting for the hardware device to transfer data. When the data
    transfer is complete, the interrupt routine gains control and cleanly
    terminates the operation.
  ──────────────────────────────────────────────────────────────────────────

  Writing a device driver is similar to writing the I/O service programs
  that are at the heart of DOS and at the heart of the computer's built-in
  ROM BIOS. It is among the most sophisticated and intricate programming
  that you can do.


The ANSI Driver

  One example of an installable device driver that comes as an optional part
  of DOS is the ANSI driver, a program that enhances the handling of
  keyboard input and screen output. As with any installable device driver,
  the ANSI driver is active only when you load it into DOS through the
  CONFIG.SYS file. The following CONFIG.SYS command activates the ANSI
  driver:

  DEVICE = ANSI.SYS

  Although the ANSI driver is an optional part of the IBM versions of DOS,
  it is an integral part of the DOS used on some computers similar to (but
  not fully compatible with) the IBM PC family. In such computers, the ANSI
  driver isn't installable──it's built into DOS, like the CON and PRN
  drivers.

  The ANSI driver monitors both the screen output and the keyboard input
  that pass through the standard DOS screen and keyboard services. (Keyboard
  or screen data that bypasses DOS is never seen or processed by the ANSI
  driver.)

  In monitoring the screen output, the ANSI driver looks for special codes
  that identify commands for the driver. The driver takes note of and then
  removes these commands so that the special command codes do not appear on
  the display screen. Instead, these driver command codes are sent to the
  command processor.

  Commands for the ANSI driver are identified by a special 2-byte code: The
  first byte is the "escape" character, ASCII 1BH (decimal 27), and the
  second is the left-bracket character [, ASCII 5BH (decimal 91). Following
  these identifying bytes are the command parameters and finally the command
  code itself. The command parameters are either numbers (in the form of
  ASCII numeric characters interpreted as decimal digits) or strings of
  ASCII characters enclosed in quotes, like this: "a string parameter."
  Multiple parameters are separated by semicolons. The command code itself,
  which completes the ANSI driver command, is always a single alphabetic
  character. Commands are case-sensitive; for example, lowercase h is one
  command, and uppercase H is an entirely different one.

  To show what these commands look like, here are two examples, one simple
  and one complex (the caret stands for the escape character, 1BH):

  ^[1C
  ^[65;32;66;"Re-mapped B"p

  The ANSI driver recognizes a large number of commands, but they all fall
  into two broad categories: screen control commands and keyboard
  translation commands. Let's look at screen control first.

ANSI Screen Control

  Although the ROM BIOS services for the PC let you move the cursor anywhere
  on the screen and basically give you full-screen control, the standard DOS
  services do not. In fact, the DOS screen output services are completely
  oriented to "glass teletype" output──output that encompasses only what can
  be done with a printer. This, of course, ignores the richer potential of a
  display screen. This lack of full-screen output in DOS forces most
  programs to bypass the DOS services and use lower-level services, such as
  the ROM BIOS services.

  The screen control commands of the ANSI driver remedy this situation by
  providing a set of full-screen commands that can be used to do nearly
  anything that the display screen is capable of doing. The commands include
  moving the cursor, clearing the screen, setting the display attributes
  (color, underscore, blinking, and so on), and changing the mode from text
  to graphics and vice versa. As an additional level of sophistication, some
  commands can save the current cursor location so that you can move the
  cursor to display information and then return it to its original position.

ANSI Keyboard Control

  The other type of command accepted by the ANSI driver is a keyboard
  translation command. When one of these commands is given to the driver,
  the driver monitors keyboard input and replaces one key character with
  another single character or even a whole string of characters. This allows
  the ANSI driver to act as a crude but effective keyboard-enhancer program.

  The two ANSI driver commands are very different in their purpose and use,
  but they are both passed to the driver in the same way──through a stream
  of screen output characters.

The Pros and Cons of the ANSI Driver

  You can look at ANSI driver commands in two ways: from the perspective of
  the user, who can use the ANSI driver to perform a few beneficial tricks,
  and from the perspective of the programmer, who can use it as an aid to
  program development.

  Many users often regard the ANSI driver as a poor man's keyboard enhancer.
  By using the keyboard translation commands, as we mentioned earlier, you
  can roughly simulate the keyboard "macro" features of commercial
  keyboard-enhancer programs.

  You can also use the ANSI driver as a DOS command-prompt enhancer. Usually
  the keyboard commands are activated by placing them in a text file and
  sending them to the screen (and therefore to the ANSI driver) with the
  TYPE command. By embedding ANSI driver commands into the prompt string,
  however, you can move the cursor to the top of the screen, display the
  date and time in reverse video, and then return the cursor to its regular
  position, or you can even clear the screen and then paint a complete menu
  display. The possibilities are endless.

  From a programmer's point of view, the ANSI driver has two main benefits
  to offer:

  ■  It makes the most crucial BIOS-type services available to any
     programming language.

  ■  It lets you write programs for any DOS computer (not just the PC
     family) that uses the ANSI driver.

  Despite these apparent advantages, we generally believe that relying on
  ANSI driver commands in your programs is not a good idea. For one thing,
  it requires that the ANSI driver be installed in any computer that your
  programs are used on, which complicates the instructions that you have to
  prepare to accompany the programs. It is difficult enough trying to
  explain the setup and use of your programs to both novices and experts
  without adding extra layers of complexity, such as the explanation of how
  to install the ANSI driver.

  More important, however, is the fact that, compared to other methods that
  are available, the ANSI driver is pathetically slow in generating
  full-screen output. For a direct comparison of the relative speed of the
  ANSI driver, the ROM BIOS services, and direct-to-memory screen output,
  play with the NU program in the Norton Utilities set. The NU program
  contains three screen drivers that use these three output methods. If you
  try them all, you'll quickly see how much slower the ANSI driver is.
  Unless little screen output will be displayed, the ANSI driver is too slow
  to be satisfactory.



────────────────────────────────────────────────────────────────────────────
Appendix B  Hexadecimal Arithmetic

  Bits and Hexadecimal

  Segmented Addresses and Hexadecimal Notation

  Decimal-Hexadecimal Conversion

  Using BASIC for Hex Arithmetic

  Hex Addition

  Hex Multiplication

  Hexadecimal numbers crop up in computer work for the simple reason that
  everything a computer does is based on binary numbers, and hexadecimal
  notation is a convenient way to represent binary numbers.

  Hexadecimal numbers are built on a base of 16, exactly as ordinary decimal
  numbers are built on a base of 10; the difference is that hex numbers are
  written with 16 symbols whereas decimal numbers are written with 10
  symbols (0 through 9). (From here on, we'll use the terms "hexadecimal"
  and "hex" interchangeably.) In hex notation, the symbols 0 through 9
  represent the values 0 through 9, and the symbols A through F represent
  the values 10 through 15. (See Figure B-1.) The hex digits A through F
  are usually written with capital letters, but you may also see them with
  the lowercase letters a through f; the meaning is the same.

  Hex numbers are built out of hex digits the same way that decimal numbers
  are built. For example, when we write the decimal number 123, we mean the
  following:

      1 times   100  (10 times 10)
    + 2 times    10
    + 3 times     1

  If we use the symbols 123 as a hex number, we mean the following:

      1 times   256  (16 times 16)
    + 2 times    16
    + 3 times     1

  There does not seem to be a standard way to write hex numbers, and you may
  find them expressed differently in different places. BASIC uses the prefix
  &H to identify hex numbers, and this notation is sometimes used elsewhere,
  as well. In C, hexadecimal numbers start with the characters 0x (zero
  followed by lowercase x). Occasionally, the prefix # or 16# is used, but
  more often (and throughout this book) a hex number is simply followed by
  an upper- or lowercase H. Another common way to express hex numbers,
  especially in reference information, is without any special notation at
  all. You are expected to understand from the context when a number is
  written in decimal notation and when it is written in hex. When you see a
  number in any technical reference information that seems to be a decimal
  number, check carefully; it may actually be in hex.

  Hex                      Dec
  ──────────────────────────────────────────────────────────────────────────
  0                        Zero
  1                        One
  2                        Two
  3                        Three
  4                        Four
  5                        Five
  6                        Six
  7                        Seven
  8                        Eight
  9                        Nine
  A                        Ten
  B                        Eleven
  C                        Twelve
  D                        Thirteen
  E                        Fourteen
  F                        Fifteen
  ──────────────────────────────────────────────────────────────────────────

  Figure B-1.  The decimal value of the 16 hex digits.

  When you need to work with hex numbers, you can use interpreted BASIC as
  an aid (see page 445), or you can work with them by hand. Whichever
  method you choose, you may find the conversion and arithmetic tables
  located toward the end of this appendix helpful. But before we get to the
  tables, we'll first explain why hex numbers and binary numbers are so
  compatible. Then we'll describe one of the most common uses of hex numbers
  in PC and PS/2 programming: segmented addressing.


Bits and Hexadecimal

  Hex numbers are primarily used as a shorthand for the binary numbers that
  computers work with. Every hex digit represents 4 bits of binary
  information. (See Figure B-2.) In the binary (base 2) numbering system, a
  4-bit number can have 16 different combinations, so the only way to
  represent each of the 4-bit binary numbers with a single digit is to use a
  base-16 numbering system. (See Figure B-3.)

  When you're using 2-byte words, remember the reverse, or "back-words,"
  order in which they are stored in memory. See Chapter 2, page 24.

  Hex                      Bits
  ──────────────────────────────────────────────────────────────────────────
  0                        0000
  1                        0001
  2                        0010
  3                        0011
  4                        0100
  5                        0101
  6                        0110
  7                        0111
  8                        1000
  9                        1001
  A                        1010
  B                        1011
  C                        1100
  D                        1101
  E                        1110
  F                        1111
  ──────────────────────────────────────────────────────────────────────────

  Figure B-2.  The bit patterns for each of the 16 hex digits.

                                                              Value
  Bit   Word                              Byte             Dec      Hex
  ──────────────────────────────────────────────────────────────────────────
  0     . . . . . . . . . . . . . . . 1   . . . . . . . 1       1     01H
  1     . . . . . . . . . . . . . . 1 .   . . . . . . 1 .       2     02H
  2     . . . . . . . . . . . . . 1 . .   . . . . . 1 . .       4     04H
  3     . . . . . . . . . . . . 1 . . .   . . . . 1 . . .       8     08H
  4     . . . . . . . . . . . 1 . . . .   . . . 1 . . . .      16     10H
  5     . . . . . . . . . . 1 . . . . .   . . 1 . . . . .      32     20H
  6     . . . . . . . . . 1 . . . . . .   . 1 . . . . . .      64     40H
  7     . . . . . . . . 1 . . . . . . .   1 . . . . . . .     128     80H
  8     . . . . . . . 1 . . . . . . . .                       256    100H
  9     . . . . . . 1 . . . . . . . . .                       512    200H
  10    . . . . . 1 . . . . . . . . . .                      1024    400H
  11    . . . . 1 . . . . . . . . . . .                      2048    800H
  12    . . . 1 . . . . . . . . . . . .                      4096   1000H
  13    . . 1 . . . . . . . . . . . . .                      8192   2000H
  14    . 1 . . . . . . . . . . . . . .                    16,384   4000H
  15    1 . . . . . . . . . . . . . . .                    32,768   8000H
  ──────────────────────────────────────────────────────────────────────────

  Figure B-3.  The hexadecimal and decimal equivalents of each bit in a byte
  and each bit in a 2-byte word.


Segmented Addresses and Hexadecimal Notation

  One of the most common uses of hex numbers is for memory addressing. You
  may recall from Chapters 2 and 3 that a complete 8086 address is 20
  bits, or 5 hex digits, wide. Since the 8086 microprocessor can work only
  with 16-bit numbers, addresses are broken into two 16-bit words, called
  the segment and the relative offset. The two parts are written together as
  1234:ABCD. The segment is always written first, and both segment and
  offset are given in hexadecimal form.

  The 8086 treats the segment of an address as if it were multiplied by 16,
  which is the same as if it had an extra hex 0 written after it. The two
  parts, added together, yield the actual 20-bit address that they
  represent. For example, the segmented address 1234:ABCD converts into a
  complete address like that shown on the following page.

      1 2 3 4 0  (note the zero added on the right)
    +   A B C D
    ───────────
      1 C F 0 D

  If you need to calculate the actual address that a segmented address
  refers to, follow this formula. The addition tables on page 474 may also
  help.

  On the 8086, many different segmented addresses correspond to the same
  location in memory. For example, the address 00400H (where the ROM BIOS
  keeps its status information) is equally well represented as 0000:0400H
  and 0040:0000H. (Of course, this does not hold true in protected mode on
  an 80286 or 80386, as we saw in Chapter 2.)

  There is no one best way to break an actual 8086 address into its
  segmented format. One simple way is to take the first digit of the actual
  20-bit address followed by three zeros as the segment-paragraph part, and
  the remaining four digits as the relative part. Following this rule, the
  address above, 1CF0D, would be separated out as 1000:CF0D. IBM's listing
  for the ROM BIOS in the IBM PC Technical Reference Manual follows this
  convention, so all relative addresses appearing there have the (unshown)
  segment of F000.

  When you are working with real segmented addresses, the segment will
  represent the actual contents of one of the segment registers and could
  point to nearly anywhere in memory. The relative offsets typically vary
  with usage. Information in executable code and data segments generally
  starts at a low relative offset. For example, the first instruction of a
  COM program is always at offset 100H in its segment. In contrast, stack
  segments usually use high relative offsets because stacks grow toward
  lower addresses.

  To see the sort of segmented addresses in use when a program is executed,
  run the DOS DEBUG program. When DEBUG begins, it will give you a command
  prompt of ─. When you enter the single-letter command D, DEBUG will
  display part of memory; the addresses on the left are typical segmented
  addresses.


Decimal-Hexadecimal Conversion

  The tables in Figure B-4 show the decimal equivalent of each hex digit in
  the first five digit positions, which covers the complete address-space
  arithmetic used in the 8086. As we'll demonstrate, you can use these
  tables to convert between hexadecimal and decimal numbers.

      First Position
  Hex                      Dec
  ──────────────────────────────────────────────────────────────────────────
  . . . . 0                 0
  . . . . 1                 1
  . . . . 2                 2
  . . . . 3                 3
  . . . . 4                 4
  . . . . 5                 5
  . . . . 6                 6
  . . . . 7                 7
  . . . . 8                 8
  . . . . 9                 9
  . . . . A                10
  . . . . B                11
  . . . . C                12
  . . . . D                13
  . . . . E                14
  . . . . F                15
  ──────────────────────────────────────────────────────────────────────────

      Second Position
  Hex                      Dec
  ──────────────────────────────────────────────────────────────────────────
  . . . 0 .                  0
  . . . 1 .                 16
  . . . 2 .                 32
  . . . 3 .                 48
  . . . 4 .                 64
  . . . 5 .                 80
  . . . 6 .                 96
  . . . 7 .                112
  . . . 8 .                128
  . . . 9 .                144
  . . . A .                160
  . . . B .                176
  . . . C .                192
  . . . D .                208
  . . . E .                224
  . . . F .                240
  ──────────────────────────────────────────────────────────────────────────

      Third Position
  Hex                      Dec
  ──────────────────────────────────────────────────────────────────────────
  . . 0 . .                   0
  . . 1 . .                 256
  . . 2 . .                 512
  . . 3 . .                 768
  . . 4 . .                1024
  . . 5 . .                1280
  . . 6 . .                1536
  . . 7 . .                1792
  . . 8 . .                2048
  . . 9 . .                2304
  . . A . .                2560
  . . B . .                2816
  . . C . .                3072
  . . D . .                3328
  . . E . .                3584
  . . F . .                3840
  ──────────────────────────────────────────────────────────────────────────

      Fourth Position
  Hex                      Dec
  ──────────────────────────────────────────────────────────────────────────
  . 0 . . .                     0
  . 1 . . .                  4096
  . 2 . . .                  8192
  . 3 . . .                12,288
  . 4 . . .                16,384
  . 5 . . .                20,480
  . 6 . . .                24,576
  . 7 . . .                28,672
  . 8 . . .                32,768
  . 9 . . .                36,864
  . A . . .                40,960
  . B . . .                45,056
  . C . . .                49,152
  . D . . .                53,248
  . E . . .                57,344
  . F . . .                61,440
  ──────────────────────────────────────────────────────────────────────────

      Fifth Position
  Hex                      Dec
  ──────────────────────────────────────────────────────────────────────────
  0 . . . .                      0
  1 . . . .                 65,536
  2 . . . .                131,072
  3 . . . .                196,608
  4 . . . .                262,144
  5 . . . .                327,680
  6 . . . .                393,216
  7 . . . .                458,752
  8 . . . .                524,288
  9 . . . .                589,824
  A . . . .                655,360
  B . . . .                720,896
  C . . . .                786,432
  D . . . .                851,968
  E . . . .                917,504
  F . . . .                983,040
  ──────────────────────────────────────────────────────────────────────────

  Figure B-4.  The decimal equivalent of each hex digit position.

  Here is how you use these tables to convert a hex number to a decimal
  number. We'll use number A1B2H as an example. Look up each hex digit in
  the table corresponding to its position and then add the decimal values:

      2         in the first position is           2
      B         in the second position is        176
      1         in the third position is         256
      A         in the fourth position is     40,960
                                              ──────
                The total is                  41,394

  To use these tables to convert a decimal number to hex, the process is
  equally simple to perform, but slightly more complicated to describe. Once
  again, we'll work through an example. We'll use the decimal number 1492.

  Work from the table for the fifth position to the table for the first
  position. In the fifth-position table, find the biggest hex digit with a
  value that isn't greater than 1492, write down the hex digit, subtract its
  decimal value from 1492, and continue to the next table with the new value
  (that is, the difference after subtracting). Go from table to table until
  the number remaining is 0. The process is shown in Figure B-5. The result
  is 005D4H, or 5D4H without the leading zeros.

                     Largest           Decimal            Remaining
  Position           Hex Digit          Value             Decimal Number
  ──────────────────────────────────────────────────────────────────────────
  Starting                                                1492
  5                      0                0               1492
  4                      0                0               1492
  3                      5             1280                212
  2                      D              208                  4
  1                      4                4                  0
  Result             005D4
  ──────────────────────────────────────────────────────────────────────────

  Figure B-5.  Converting the decimal number 1492 into a hexadecimal number.


Using BASIC for Hex Arithmetic

  One easy way to manipulate hex numbers is to let interpreted BASIC do the
  work. To do this, activate the BASIC interpreter and use the command mode
  (without line numbers) to enter any operations you want to perform.

  To display the hexadecimal equivalent of a hex number, such as 1234H, you
  can simply do this:

  PRINT &H1234

  Be sure to prefix any hex number with &H so that BASIC knows it is a hex
  number. To get the best display of decimal numbers, particularly large
  numbers, use the PRINT USING format, like this:

  PRINT USING "###,###,###"; &H1234

  To display the hexadecimal equivalent of a decimal number, such as 1234,
  you can simply do this:

  PRINT HEX$( 1234 )

  The examples so far have used only decimal and hex constants. You can as
  easily have BASIC perform some arithmetic and show the result in decimal
  or hexadecimal. Here are two examples:

  PRINT USING "###,###,###"; &H1000 - &H3A2 + 16 * 3
  PRINT HEX$(17766 - 1492 + &H1000)

  By using variables to hold calculated results, you can avoid having to
  retype an expression or a complicated number. Variables that hold hex
  numbers should always be written as double-precision variables (with a #
  at the end of the variable name) so that you get the maximum accuracy. For
  example:

  X# = 1776 - 1492 + &H100
  PRINT USING "###,###,###"; X#, 2 * X#, 3 * X#


Hex Addition

  To add hex numbers, you work digit by digit, exactly as you do with
  decimal numbers. To make addition easier, use Figure B-6, which shows the
  sum of any two hex digits. To use this table, find the row for one hex
  digit and the column for the other. The hex number located at the
  intersection of the row and column is the sum of the two digits.

  ┌──╥──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┐
  │  ║ 0│ 1│ 2│ 3│ 4│ 5│ 6│ 7│ 8│ 9│ A│ B│ C│ D│ E│ F│
  ╞══╬══╪══╪══╪══╪══╪══╪══╪══╪══╪══╪══╪══╪══╪══╪══╪══╡
  │ 0║ 0│ 1│ 2│ 3│ 4│ 5│ 6│ 7│ 8│ 9│ A│ B│ C│ D│ E│ F│
  ├──╫──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┤
  │ 1║  │ 2│ 3│ 4│ 5│ 6│ 7│ 8│ 9│ A│ B│ C│ D│ E│ F│10│
  ├──╫──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┤
  │ 2║  │  │ 4│ 5│ 6│ 7│ 8│ 9│ A│ B│ C│ D│ E│ F│10│11│
  ├──╫──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┤
  │ 3║  │  │  │ 6│ 7│ 8│ 9│ A│ B│ C│ D│ E│ F│10│11│12│
  ├──╫──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┤
  │ 4║  │  │  │  │ 8│ 9│ A│ B│ C│ D│ E│ F│10│11│12│13│
  ├──╫──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┤
  │ 5║  │  │  │  │  │ A│ B│ C│ D│ E│ F│10│11│12│13│14│
  ├──╫──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┤
  │ 6║  │  │  │  │  │  │ C│ D│ E│ F│10│11│12│13│14│15│
  ├──╫──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┤
  │ 7║  │  │  │  │  │  │  │ E│ F│10│11│12│13│14│15│16│
  ├──╫──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┤
  │ 8║  │  │  │  │  │  │  │  │10│11│12│13│14│15│16│17│
  ├──╫──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┤
  │ 9║  │  │  │  │  │  │  │  │  │12│13│14│15│16│17│18│
  ├──╫──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┤
  │ A║  │  │  │  │  │  │  │  │  │  │14│15│16│17│18│19│
  ├──╫──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┤
  │ B║  │  │  │  │  │  │  │  │  │  │  │16│17│18│19│1A│
  ├──╫──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┤
  │ C║  │  │  │  │  │  │  │  │  │  │  │  │18│19│1A│1B│
  ├──╫──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┤
  │ D║  │  │  │  │  │  │  │  │  │  │  │  │  │1A│1B│1C│
  ├──╫──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┤
  │ E║  │  │  │  │  │  │  │  │  │  │  │  │  │  │1C│1D│
  ├──╫──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┤
  │ F║  │  │  │  │  │  │  │  │  │  │  │  │  │  │  │1E│
  └──╨──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┘

  Figure B-6.  Addition of two hex numbers.


Hex Multiplication

  To multiply hex numbers, you work digit by digit, as you do with decimal
  numbers. To make multiplication easier, use Figure B-7, which shows the
  product of any two hex digits. To use the table, find the row for one hex
  digit and the column for the other. The hex number located at the
  intersection of the row and column is the product of the two digits.

  ┌──╥──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┐
  │  ║ 0│ 1│ 2│ 3│ 4│ 5│ 6│ 7│ 8│ 9│ A│ B│ C│ D│ E│ F│
  ╞══╬══╪══╪══╪══╪══╪══╪══╪══╪══╪══╪══╪══╪══╪══╪══╪══╡
  │ 0║ 0│ 0│ 0│ 0│ 0│ 0│ 0│ 0│ 0│ 0│ 0│ 0│ 0│ 0│ 0│ 0│
  ├──╫──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┤
  │ 1║  │ 1│ 2│ 3│ 4│ 5│ 6│ 7│ 8│ 9│ A│ B│ C│ D│ E│ F│
  ├──╫──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┤
  │ 2║  │  │ 4│ 6│ 8│ A│ C│ E│10│12│14│16│18│1A│1C│1E│
  ├──╫──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┤
  │ 3║  │  │  │ 9│ C│ F│12│15│18│1B│1E│21│24│27│2A│2D│
  ├──╫──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┤
  │ 4║  │  │  │  │10│14│18│1C│20│24│28│2C│30│34│38│3C│
  ├──╫──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┤
  │ 5║  │  │  │  │  │19│1E│23│28│2D│32│37│3C│41│46│4B│
  ├──╫──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┤
  │ 6║  │  │  │  │  │  │24│2A│30│36│3C│42│48│4E│54│5A│
  ├──╫──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┤
  │ 7║  │  │  │  │  │  │  │31│38│3F│46│4D│54│5B│62│69│
  ├──╫──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┤
  │ 8║  │  │  │  │  │  │  │  │40│48│50│58│60│68│70│78│
  ├──╫──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┤
  │ 9║  │  │  │  │  │  │  │  │  │51│5A│63│6C│75│7E│87│
  ├──╫──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┤
  │ A║  │  │  │  │  │  │  │  │  │  │64│6E│78│82│8C│96│
  ├──╫──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┤
  │ B║  │  │  │  │  │  │  │  │  │  │  │79│84│8F│9A│A5│
  ├──╫──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┤
  │ C║  │  │  │  │  │  │  │  │  │  │  │  │90│9C│A8│B4│
  ├──╫──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┤
  │ D║  │  │  │  │  │  │  │  │  │  │  │  │  │A9│B6│C3│
  ├──╫──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┤
  │ E║  │  │  │  │  │  │  │  │  │  │  │  │  │  │C4│D2│
  ├──╫──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┼──┤
  │ F║  │  │  │  │  │  │  │  │  │  │  │  │  │  │  │E1│
  └──╨──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┘

  Figure B-7.  Multiplication of two hex numbers.



────────────────────────────────────────────────────────────────────────────
Appendix C  About Characters

  The Standard and Extended Character Sets
    The Character Format
    The First 32 ASCII Characters
    The Box-Drawing Characters
    The Graph and Block Characters

  Text File Formatting Conventions
    Ordinary Text File Formats
    Word-Processor Text Formats

  The IBM personal computer family uses 256 distinct characters. These
  characters have numeric byte codes with values ranging from 00H through
  FFH (0 through decimal 255). The characters are of two types:

  ■  The first 128 characters, 00H through 7FH (decimal 0 through 127), are
     the standard ASCII character set. Most computers handle the standard
     characters in the same way (with the exception of the first 32
     characters──see page 483).

  ■  The last 128 characters, 80H through FFH (decimal 128 through 255), are
     special characters that make up the extended ASCII character set. Each
     computer manufacturer decides how to use these special characters.

  All models of the IBM personal computers use the same extended ASCII
  character set. Computers that closely mimic the IBM personal computers use
  this set as well, but other computers often have their own set of special
  characters. Be aware of this when you convert programs from other
  computers or when you write PC programs that you plan to convert for use
  on other computers.


The Standard and Extended Character Sets

  The following BASIC program displays all 256 characters along with their
  numeric codes in both decimal and hexadecimal notation. The characters are
  also listed in Figure C-1.

  1000 ' display all the PC characters
  1010 '
  1020 MONOCHROME = 1
  1030 IF MONOCHROME THEN WW = 80 : HH = &HB000
       ELSE WW = 40 : HH = &HB800
  1040 GOSUB 2000                                 ' initialize DS register
  1050 FOR I = 0 TO 255                           ' for all character codes
  1060   GOSUB 3000                               ' display the information
  1070 NEXT I
  1080 PRINT "Done."
  1090 GOSUB 6000
  1092 COLOR 0,0,0
  1095 SYSTEM
  1999 '
  2000 ' initialize
  2010 '
  2020 DEF SEG = HH                               ' set up DS register for po
  2030 KEY OFF : CLS                              ' set up the screen
  2040 WIDTH WW : COLOR 14,1,1
  2050 FOR I = 1 TO 25 : PRINT : NEXT I
  2060 PRINT " Demonstrating all characters"
  2070 GOSUB 5000                              ' periodic subheading
  2080 RETURN
  2099 '
  3000 ' display character information
  3010 '
  3020 PRINT USING " ###     ";I;
  3030 IF I < 16 THEN PRINT "0";
  3040 PRINT HEX$(I);"          ";
  3050 POKE WW * 2 * 23 + 34, I                ' insert the character
  3060 GOSUB 4000                              ' print any comments
  3070 IF (I MOD 16) < 15 THEN RETURN          ' pause after each 16 characte
  3080 GOSUB 6000
  3090 IF I < 255 THEN GOSUB 5000
  3100 RETURN
  3997 '
  3998 ' character comments
  3999 '
  4000 IF I =   0 THEN PRINT "shows blank";
  4007 IF I =   7 THEN PRINT "beep (bell)";
  4008 IF I =   8 THEN PRINT "backspace";
  4009 IF I =   9 THEN PRINT "tab";
  4010 IF I =  10 THEN PRINT "linefeed";
  4012 IF I =  12 THEN PRINT "page eject";
  4013 IF I =  13 THEN PRINT "carriage return";
  4026 IF I =  26 THEN PRINT "end text file";
  4032 IF I =  32 THEN PRINT "true blank space";
  4255 IF I = 255 THEN PRINT "shows blank";
  4997 PRINT                                    ' finish the line
  4998 RETURN
  4999 '
  5000 ' periodic subheading
  5010 '
  5020 COLOR 15
  5030 PRINT
  5040 PRINT
  5050 PRINT "Decimal - Hex - Char - Comments"
  5060 PRINT
  5070 COLOR 14
  5080 RETURN
  5999 '
  6000 ' pause
  6010 '
  6020 IF INKEY$ <> "" THEN GOTO 6020
  6030 PRINT
  6040 COLOR 2
  6050 PRINT "Press any key to continue..."
  6060 COLOR 14
  6070 IF INKEY$ = "" THEN GOTO 6070
  6080 PRINT
  6090 RETURN

╓┌─┌───────────┌────────────────────────┌────────────────────────────────────╖
               Number
  Char        Dec  Hex                 Control
  ──────────────────────────────────────────────────────────────────────────
                0  00H                 NUL (Null)
                1  01H                 SOH (Start of heading)
  ☻             2  02H                 STX (Start of text)
  ♥             3  03H                 ETX (End of text)
  ♦             4  04H                 EOT (End of transmission)
  ♣             5  05H                 ENQ (Enquiry)
  ♠             6  06H                 ACK (Acknowledge)
               Number
  Char        Dec  Hex                 Control
  ──────────────────────────────────────────────────────────────────────────
  ♠             6  06H                 ACK (Acknowledge)
  •             7  07H                 BEL (Bell)
  ◘             8  08H                 BS  (Backspace)
                9  09H                 HT  (Horizontal tab)
               10  0AH                 LF   (Linefeed)
               11  0BH                 VT  (Vertical tab)
               12  0CH                 FF  (Formfeed)
               13  0DH                 CR  (Carriage return)
  ♫            14  0EH                 SO  (Shift out)
               15  0FH                 SI  (Shift in)
  ►            16  10H                 DLE (Data link escape)
  ◄            17  11H                 DC1 (Device control 1)
  ↕            18  12H                 DC2 (Device control 2)
  ‼            19  13H                 DC3 (Device control 3)
  ¶            20  14H                 DC4 (Device control 4)
  §            21  15H                 NAK (Negative acknowledge)
  ▬            22  16H                 SYN (Synchronous idle)
  ↨            23  17H                 ETB (End transmission block)
               Number
  Char        Dec  Hex                 Control
  ──────────────────────────────────────────────────────────────────────────
  ↨            23  17H                 ETB (End transmission block)
  ↑            24  18H                 CAN (Cancel)
  ↓            25  19H                 EM  (End of medium)
               26  1AH                 SUB (Substitute)
  ←            27  1BH                 ESC (Escape)
  ∟            28  1CH                 FS  (File separator)
  ↔            29  1DH                 GS  (Group separator)
              30  1EH                 RS  (Record separator)
               31  1FH                 US  (Unit separator)
               32  20H
  !            33  21H
  "            34  22H
  #            35  23H
  $            36  24H
  %            37  25H
  &            38  26H
  `            39  27H
  (            40  28H
               Number
  Char        Dec  Hex                 Control
  ──────────────────────────────────────────────────────────────────────────
  (            40  28H
  )            41  29H
  *            42  2AH
  +            43  2BH
  ,            44  2CH
  -            45  2DH
  .            46  2EH
  /            47  2FH
  0            48  30H
  1            49  31H
  2            50  32H
  3            51  33H
  4            52  34H
  5            53  35H
  6            54  36H
  7            55  37H
  8            56  38H
  9            57  39H
               Number
  Char        Dec  Hex                 Control
  ──────────────────────────────────────────────────────────────────────────
  9            57  39H
  :            58  3AH
  ;            59  3BH
  <            60  3CH
  =            61  3DH
  >            62  3EH
  ?            63  3FH
  @            64  40H
  A            65  41H
  B            66  42H
  C            67  43H
  D            68  44H
  E            69  45H
  F            70  46H
  G            71  47H
  H            72  48H
  I            73  49H
  J            74  4AH
               Number
  Char        Dec  Hex                 Control
  ──────────────────────────────────────────────────────────────────────────
  J            74  4AH
  K            75  4BH
  L            76  4CH
  M            77  4DH
  N            78  4EH
  O            79  4FH
  P            80  50H
  Q            81  51H
  R            82  52H
  S            83  53H
  T            84  54H
  U            85  55H
  V            86  56H
  W            87  57H
  X            88  58H
  Y            89  59H
  Z            90  5AH
  [            91  5BH
               Number
  Char        Dec  Hex                 Control
  ──────────────────────────────────────────────────────────────────────────
  [            91  5BH
  \            92  5CH
  ]            93  5DH
  ^            94  5EH
  _            95  5FH
  `            96  60H
  a            97  61H
  b            98  62H
  c            99  63H
  d           100  64H
  e           101  65H
  f           102  66H
  g           103  67H
  h           104  68H
  i           105  69H
  j           106  6AH
  k           107  6BH
  l           108  6CH
               Number
  Char        Dec  Hex                 Control
  ──────────────────────────────────────────────────────────────────────────
  l           108  6CH
  m           109  6DH
  n           110  6EH
  o           111  6FH
  p           112  70H
  q           113  71H
  r           114  72H
  s           115  73H
  t           116  74H
  u           117  75H
  v           118  76H
  w           119  77H
  x           120  78H
  y           121  79H
  z           122  7AH
  {           123  7BH
  |           124  7CH
  }           125  7DH
               Number
  Char        Dec  Hex                 Control
  ──────────────────────────────────────────────────────────────────────────
  }           125  7DH
  ~           126  7EH
              127  7FH   DEL
  Ç           128  80H
  ü           129  81H
  é           130  82H
  â           131  83H
  ä           132  84H
  à           133  85H
  å           134  86H
  ç           135  87H
  ê           136  88H
  ë           137  89H
  è           138  8AH
  ï           139  8BH
  î           140  8CH
  ì           141  8DH
  Ä           142  8EH
               Number
  Char        Dec  Hex                 Control
  ──────────────────────────────────────────────────────────────────────────
  Ä           142  8EH
  Å           143  8FH
  É           144  90H
  æ           145  91H
  Æ           146  92H
  ô           147  93H
  ö           148  94H
  ò           149  95H
  û           150  96H
  ù           151  97H
  ÿ           152  98H
  Ö           153  99H
  Ü           154  9AH
  ¢           155  9BH
  £           156  9CH
  ¥           157  9DH
  ₧           158  9EH
  ƒ           159  9FH
               Number
  Char        Dec  Hex                 Control
  ──────────────────────────────────────────────────────────────────────────
  ƒ           159  9FH
  á           160  A0H
  í           161  A1H
  ó           162  A2H
  ú           163  A3H
  ñ           164  A4H
  Ñ           165  A5H
  ª           166  A6H
  º           167  A7H
  ¿           168  A8H
  ⌐           169  A9H
  ¬           170  AAH
  ½           171  ABH
  ¼           172  ACH
  ¡           173  ADH
  «           174  AEH
  »           175  AFH
  ░           176  B0H
               Number
  Char        Dec  Hex                 Control
  ──────────────────────────────────────────────────────────────────────────
  ░           176  B0H
  ▒           177  B1H
  ▓           178  B2H
  │           179  B3H
  ┤           180  B4H
  ╡           181  B5H
  ╢           182  B6H
  ╖           183  B7H
  ╕           184  B8H
  ╣           185  B9H
  ║           186  BAH
  ╗           187  BBH
  ╝           188  BCH
  ╜           189  BDH
  ╛           190  BEH
  ┐           191  BFH
  └           192  C0H
  ┴           193  C1H
               Number
  Char        Dec  Hex                 Control
  ──────────────────────────────────────────────────────────────────────────
  ┴           193  C1H
  ┬           194  C2H
  ├           195  C3H
  ─           196  C4H
  ┼           197  C5H
  ╞           198  C6H
  ╟           199  C7H
  ╚           200  C8H
  ╔           201  C9H
  ╩           202  CAH
  ╦           203  CBH
  ╠           204  CCH
  ═           205  CDH
  ╬           206  CEH
  ╧           207  CFH
  ╨           208  D0H
  ╤           209  D1H
  ╥           210  D2H
               Number
  Char        Dec  Hex                 Control
  ──────────────────────────────────────────────────────────────────────────
  ╥           210  D2H
  ╙           211  D3H
  ╘           212  D4H
  ╒           213  D5H
  ╓           214  D6H
  ╫           215  D7H
  ╪           216  D8H
  ┘           217  D9H
  ┌           218  DAH
  █           219  DBH
  ▄           220  DCH
  ▌           221  DDH
  ▐           222  DEH
  ▀           223  DFH
              224  E0H
  ß           225  E1H
  Γ           226  E2H
  π           227  E3H
               Number
  Char        Dec  Hex                 Control
  ──────────────────────────────────────────────────────────────────────────
  π           227  E3H
  Σ           228  E4H
  σ           229  E5H
  µ           230  E6H
  τ           231  E7H
  Φ           232  E8H
  Θ           233  E9H
  Ω           234  EAH
  δ           235  EBH
  ∞           236  ECH
  φ           237  EDH
  ε           238  EEH
  ∩           239  EFH
  ≡           240  F0H
  ±           241  F1H
  ≥           242  F2H
  ≤           243  F3H
  ⌠           244  F4H
               Number
  Char        Dec  Hex                 Control
  ──────────────────────────────────────────────────────────────────────────
  ⌠           244  F4H
  ⌡           245  F5H
  ÷           246  F6H
  ≈           247  F7H
  °           248  F8H
  ∙           249  F9H
  ·           250  FAH
  √           251  FBH
  ⁿ           252  FCH
  ²           253  FDH
  ■           254  FEH
              255  FFH
  ──────────────────────────────────────────────────────────────────────────


  Figure C-1.  The IBM PC and PS/2 family character set.

  The BASIC program is designed to adjust itself to a monochrome or color
  video mode based on the value shown in line 1020: 1 (as shown) indicates a
  monochrome mode; 0 indicates a color mode. The value in line 1020 causes
  the program to set two values:

  ■  The location, in screen memory, where the POKE command inserts display
     information

  ■  The screen width (40 or 80 columns)

  The POKE statement in line 3050 causes the characters to appear. This
  extra step is necessary because a few characters cannot be displayed by
  the ordinary PRINT statement. See "The First 32 ASCII Characters," page
  483, for an explanation.

  Each of the 256 characters is visually unique, except for ASCII 00H and
  ASCII FFH (decimal 255), which appear the same as the blank-space
  character, CHR$(32).

The Character Format

  All characters that appear on the display screen are composed of dots
  drawn within a grid called a character box or character matrix. (See
  Figure C-2.) The size of the character box depends on your video hardware
  as well as on the video mode you're using. For example, the Monochrome
  Display Adapter (MDA) uses a 9 x 14 character matrix; the text modes on
  the Color Graphics Adapter (CGA) uses 8 x 8 characters; the default 80 x
  25 text mode on the Enhanced Graphics Adapter (EGA) uses an 8 x 14
  character matrix; and the default text modes on the Video Graphics Array
  (VGA) use 9 x 16 characters. Characters are created by filling, or
  lighting, the appropriate dots in the grid. The more dots in a grid, the
  sharper the characters appear.

  ┌──────────────────────────────────────────────────────────────────────┐
  │                                                                      │
  │     ██ ██ ██ ██ ██ ██ ██ ██              ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄       │
  │                                          ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄       │
  │     ██ ██ ██ ██ ██ ██ ██ ██              ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄       │
  │                                          ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄       │
  │     ██ ██ ██ ██ ██ ██ ██ ██              ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄       │
  │                                          ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄       │
  │     ██ ██ ██ ██ ██ ██ ██ ██              ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄       │
  │                                          ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄       │
  │     ██ ██ ██ ██ ██ ██ ██ ██              ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄       │
  │                                          ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄       │
  │     ██ ██ ██ ██ ██ ██ ██ ██              ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄       │
  │                                          ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄       │
  │     ██ ██ ██ ██ ██ ██ ██ ██              ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄       │
  │                                          ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄       │
  │     ██ ██ ██ ██ ██ ██ ██ ██              ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄       │
  │                                                                      │
  │               (a)                                  (b)               │
  └──────────────────────────────────────────────────────────────────────┘

  Figure C-2.  The dot-matrix pattern displayed by (a) the Color Graphics
  Adapter and (b) the Monochrome Display Adapter.

  Dot-matrix printers also draw characters with a grid of dots. However,
  each model of printer may have its own particular way of drawing
  characters that may not exactly match the screen characters dot for dot.

  To see how characters appear, the three dot matrices in Figure C-3
  illustrate a Y, a y, and a semicolon, using the 8 x 8 character box.

  ┌───────────────────────────────────────────────────────────────────┐
  │  ┌─┬─┬─┬─┬─┬─┬─┬─┐      ┌─┬─┬─┬─┬─┬─┬─┬─┐      ┌─┬─┬─┬─┬─┬─┬─┬─┐  │
  │  │ │ │▓│▓│ │ │▓│▓│      │▓│▓│▓│▓│▓│▓│▓│▓│      │▓│▓│▓│▓│▓│▓│▓│▓│  │
  │  ├─┼─┼─┼─┼─┼─┼─┼─┤      ├─┼─┼─┼─┼─┼─┼─┼─┤      ├─┼─┼─┼─┼─┼─┼─┼─┤  │
  │  │ │ │▓│▓│ │ │▓│▓│      │▓│▓│▓│▓│▓│▓│▓│▓│      │▓│▓│ │ │▓│▓│▓│▓│  │
  │  ├─┼─┼─┼─┼─┼─┼─┼─┤      ├─┼─┼─┼─┼─┼─┼─┼─┤      ├─┼─┼─┼─┼─┼─┼─┼─┤  │
  │  │ │ │▓│▓│ │ │▓│▓│      │ │ │▓│▓│ │ │▓│▓│      │▓│▓│ │ │▓│▓│▓│▓│  │
  │  ├─┼─┼─┼─┼─┼─┼─┼─┤      ├─┼─┼─┼─┼─┼─┼─┼─┤      ├─┼─┼─┼─┼─┼─┼─┼─┤  │
  │  │▓│ │ │ │ │▓│▓│▓│      │ │ │▓│▓│ │ │▓│▓│      │▓│▓│▓│▓│▓│▓│▓│▓│  │
  │  ├─┼─┼─┼─┼─┼─┼─┼─┤      ├─┼─┼─┼─┼─┼─┼─┼─┤      ├─┼─┼─┼─┼─┼─┼─┼─┤  │
  │  │▓│▓│ │ │▓│▓│▓│▓│      │ │ │▓│▓│ │ │▓│▓│      │▓│▓│ │ │▓│▓│▓│▓│  │
  │  ├─┼─┼─┼─┼─┼─┼─┼─┤      ├─┼─┼─┼─┼─┼─┼─┼─┤      ├─┼─┼─┼─┼─┼─┼─┼─┤  │
  │  │▓│▓│ │ │▓│▓│▓│▓│      │▓│ │ │ │ │ │▓│▓│      │▓│▓│ │ │▓│▓│▓│▓│  │
  │  ├─┼─┼─┼─┼─┼─┼─┼─┤      ├─┼─┼─┼─┼─┼─┼─┼─┤      ├─┼─┼─┼─┼─┼─┼─┼─┤  │
  │  │▓│ │ │ │ │▓│▓│▓│      │▓│▓│▓│▓│ │ │▓│▓│      │▓│ │ │▓│▓│▓│▓│▓│  │
  │  ├─┼─┼─┼─┼─┼─┼─┼─┤      ├─┼─┼─┼─┼─┼─┼─┼─┤      ├─┼─┼─┼─┼─┼─┼─┼─┤  │
  │  │▓│▓│▓│▓│▓│▓│▓│▓│      │ │ │ │ │ │▓│▓│▓│      │▓│▓│▓│▓│▓│▓│▓│▓│  │
  │  └─┴─┴─┴─┴─┴─┴─┴─┘      └─┴─┴─┴─┴─┴─┴─┴─┘      └─┴─┴─┴─┴─┴─┴─┴─┘  │
  └───────────────────────────────────────────────────────────────────┘

  Figure C-3.  The dot pattern of three characters in an 8 x 8 character
  box.

  Several rules apply to the character drawings:

  ■  For standard characters, the two right columns are unused, providing
     separation between characters. These two columns are used only by
     characters that are supposed to fill the entire character box, such as
     the solid block character, ASCII DBH (decimal 129).

  ■  The top two rows are used for ascenders (the parts of characters that
     are above the ordinary character height). The ascender space is used
     for capital letters and for such lowercase letters as b, d, and k.

  ■  The bottom row is used for descenders (the parts of characters that
     drop below the line), as in the lowercase letters g and y.

  These general guidelines are occasionally compromised for overall effect.
  For example, the semicolon, our third example in Figure C-3, is shifted
  up one row from what you might expect so that it does not use the
  descender row.

  The dots that form each character on the screen are placed there by a
  specialized component of the video subsystem called a character generator.
  The character generator's task is to convert ASCII codes into the
  corresponding pattern of dots that make up a displayed character. The
  character generator accomplishes this by using ASCII codes as an index
  into a memory-resident bit pattern table that represents the displayed
  character's dot patterns.

  For example, Figure C-4 shows the table entry for an uppercase Y in an 8
  x 8 character box. Note how the pattern of ones and zeros in the character
  definition corresponds to the pattern of dots displayed for the character.

        Bit                            Value
  7 6 5 4 3 2 1 0                      (hex)
  ──────────────────────────────────────────────────────────────────────────
  1 1 0 0 1 1 0 0                      CCH
  1 1 0 0 1 1 0 0                      CCH
  1 1 0 0 1 1 0 0                      CCH
  0 1 1 1 1 0 0 0                      78H
  0 0 1 1 0 0 0 0                      30H
  0 0 1 1 0 0 0 0                      30H
  0 1 1 1 1 0 0 0                      78H
  0 0 0 0 0 0 0 0                      00H
  ──────────────────────────────────────────────────────────────────────────

  Figure C-4.  The coding of the 8 character bytes for the Y character.

  In some video modes, you have no control over the bit patterns that define
  the displayed characters. The MDA's character definitions, for instance,
  are stored in special ROM chips that can be accessed only by the adapter's
  character-generator circuitry. In many video modes, however, the character
  definition table resides in RAM, allowing you to redefine the bit patterns
  used by the character generator and create your own fonts or character
  sets. (See Chapter 9 for more about RAM-based character definitions.)

The First 32 ASCII Characters

  The first 32 ASCII characters, 00H through 1FH (decimal 0 through 31),
  have two important uses that just happen to conflict with each other. On
  one hand, these characters have standard ASCII meanings; they are used for
  both printer control (for example, ASCII 0CH (decimal 12) is the formfeed
  character) and communications control. On the other hand, IBM also uses
  them for some of the most interesting and useful display characters, such
  as the card-suit characters (hearts, diamonds, clubs, and spades)──ASCII
  03H through 06H, and the arrow characters (↑, ↓, ->, and ←)──ASCII 18H
  through 1CH (decimal 24 through 27).

  When DOS transmits characters to the video screen or to a printer, it acts
  on the ASCII meaning of the characters instead of showing the character's
  picture. For example, the beep/bell character, ASCII 07H, has a dot for a
  picture. However, if you use DOS (or a programming language such as BASIC
  that relies on DOS for output), nothing happens on screen when you try to
  display this character: Instead, the speaker will beep. But if you put the
  character directly onto the screen by using the POKE command like this:

  DEF SEG = &HB800 : POKE 0, 7

  the character's picture will appear. You can always make characters appear
  on the screen by poking them into the screen buffer. However, it's much
  easier to use the PRINT statement to display characters. Store characters
  directly into the video buffer only if you can't display them with PRINT.

  Most of these 32 characters can be written to the screen, but the display
  characters may vary, depending upon which language is used. Figure C-5
  shows some of these differences. The characters not shown, ASCII 00H
  through 06H (decimal 0 through 6) and ASCII 0EH through 1BH (decimal 14
  through 27), can always be written to the screen with predictable results.

  ASCII Character                           Result
  Hex     Dec              In BASIC                In Most Other Languages
  ──────────────────────────────────────────────────────────────────────────
  07H      7               Beeps                   Beeps
  08H      8               Character appears       Backspace action
  09H      9               Tab action              Tab action
  0AH     10               Linefeed and            Linefeed action
                           carriage-return action
  0BH     11               Cursor to top left      Character appears
  0CH     12               Screen clears           Character appears
  0DH     13               Carriage-return action  Carriage-return action
  1CH     28               Cursor moves right      Character appears
  1DH     29               Cursor moves left       Character appears
  1EH     30               Cursor moves up         Character appears
  1FH     31               Cursor moves down       Character appears
  ──────────────────────────────────────────────────────────────────────────

  Figure C-5.  The results obtained when certain characters are written to
  the screen using different languages.

The Box-Drawing Characters

  Among the most useful of the special extended ASCII characters are the
  characters designed for drawing single- and double-lined boxes: characters
  B3H through DAH (decimal 179 through 218). Because they are difficult to
  combine properly, you may find the information in Figure C-6 helpful.

  ┌────────────────────────────────┬────────────────────────────────┐
  │    218  196  194       191     │    201  205  203       187     │
  │     ┌    ─    ┬         ┐      │     ╔    ═    ╦         ╗      │
  │                                │                                │
  │  179│                          │  186║                          │
  │                                │                                │
  │  195├         ┼         ┤180   │  204╠         ╬         ╣185   │
  │              197               │              206               │
  │                                │                                │
  │                                │                                │
  │     └         ┴         ┘      │     ╚         ╩         ╝      │
  │    192       193       217     │    200       202       188     │
  ├────────────────────────────────┼────────────────────────────────┤
  │    213       209       184     │    214       210       183     │
  │     ╒         ╤         ╕      │     ╓         ╥         ╖      │
  │                                │                                │
  │                                │                                │
  │                                │                                │
  │  198╞         ╪         ╡181   │  199╟         ╫         ╢182   │
  │              216               │              215               │
  │                                │                                │
  │                                │                                │
  │     ╘         ╧         ╛      │     ╙         ╨         ╜      │
  │    212       207       190     │    211       208       189     │
  └────────────────────────────────┴────────────────────────────────┘

  Figure C-6.  The box-drawing characters and their corresponding ASCII
  codes.

The Graph and Block Characters

  In addition to the box-drawing characters, two series of characters are
  designed for graphs and block drawings. (See Figure C-7.) One series
  consists of four characters that fill the entire character box but are
  shaded in different densities (that is, some of the character's dots are
  on, or set to the foreground color, and the remaining dots are off, or set
  to the background color). The other series consists of four block
  characters that provide a solid color covering half the character box. The
  solid character, ASCII DBH (decimal 219), is also used with these
  half-characters.

  ┌────────────────────────┬────────────────────────┐
  │      ASCII 176   ░     │      ASCII 220   ▄     │
  │                        │                        │
  │      ASCII 177   ▒     │      ASCII 221   ▌     │
  │                        │                        │
  │      ASCHI 178   ▓     │      ASCII 222   ▐     │
  │                        │                        │
  │      ASCII 219   █     │      ASCII 223   ▀     │
  └────────────────────────┴────────────────────────┘

  Figure C-7.  The two sets of graph and block characters.


Text File Formatting Conventions

  Many programs work with files of text. As a result, most programmers have
  adopted text file formatting conventions that make it easier for text
  files to be used by different programs. The formats are defined by
  embedded characters that perform such functions as carriage returns,
  linefeeds, and backspaces.

  When you write a program that reads text files, you can make it more
  flexible by having it recognize a variety of different text file formats.
  Conversely, when you design a program to write files with a simple text
  format, other programs can more easily share your program's output. In
  this section, we'll describe the ordinary text format recognized by most
  text-processing programs, and then go on to discuss some of the text
  formats used in word-processor files.

Ordinary Text File Formats

  Ordinary text files are made up of only the standard ASCII characters and
  do not use the extended ASCII characters. In the ASCII coding scheme, the
  first 32 characters, ASCII 00H through 1FH (decimal 0 through 31), have
  special meanings: Some are used for formatting text and others are
  generally used for communications control. These control characters are
  rarely displayed or printed.

  Only a handful of formatting characters are widely used in ordinary text
  files. They were originally developed as commands to tell a printer how to
  format a printed page and how to recognize the end of a file. Now their
  use extends to all output devices. We'll discuss each of the main
  formatting characters in turn.

  ASCII 1AH (decimal 26) marks the true end of a text file. This character
  may come before the end of the file indicated by the file size in the
  directory entry. This is because some text-processing programs read and
  write files, not byte by byte, but in larger chunks──128 bytes at a time.
  When they transfer data in this way, DOS sees only the end of the 128-byte
  block and does not recognize the actual end of the file delimited by the
  end-of-file character.

  ASCII 0DH (decimal 13) and ASCII 0AH (decimal 10) normally divide a text
  file into lines by marking the end of each line with a carriage return
  (ASCII 0DH) and a linefeed (ASCII 0AH), usually in that order. Many
  text-processing programs have difficulty with lines of more than 255
  characters, and some are limited to 80 character lines.

  A carriage return can be used by itself. Unfortunately, such usage can be
  interpreted as either of two things: the end of a line with a linefeed
  that is implied and automatically provided by some printers; or a return
  to the beginning of the current print line, which causes the entire line
  to be overprinted. (The backspace character, ASCII 08H, is also sometimes
  used to make a printer overstrike a character.)

  ASCII 09H, the tab character, is sometimes used to represent one or more
  spaces, up to the tab location. Unfortunately, as yet, there is no
  universal convention on tab settings, which makes the use of the tab
  character uncertain. However, one of the most common tab settings is every
  eight spaces.

  ASCII 0CH (decimal 12), the formfeed or page eject, is another format
  character. This character tells a printer to skip to the top of the next
  page.

  Other formatting characters, such as the vertical tab (ASCII 0BH, decimal
  11), are available but are not widely used with personal computers.

  You can avoid many difficulties by having programs create text files with
  simple formats. The simplest formats allow lines no longer than 255
  characters and use only the carriage-return (ASCII 0DH), linefeed (ASCII
  0AH), and end-of-file (ASCII 1AH, decimal 26) formatting characters. Many
  programming languages, including BASIC and Pascal, can automatically
  generate these formatting characters when creating text output.

  Most compilers and assemblers expect to read source code in this ordinary,
  plain format. Rarely can a language translator work with the more complex
  formats created by some word processors.

Word-Processor Text Formats

  Word-processing programs have special needs for formatting text files. The
  files that these programs create are rarely simple and typically have many
  exotic additions to the simplest ASCII format. Generally, each word
  processor has unique formatting rules; luckily, there are some common
  features.

  Many of the special format codes used by word processors are created by
  using an extended ASCII code that is 128 higher than a normal ASCII code.
  This is equivalent to setting the high-order bit of an otherwise ordinary
  byte. For example, a "soft" carriage return, ASCII 8DH (decimal 141), is
  coded by adding 128 to an ordinary carriage return, ASCII 0DH (decimal
  13). Soft carriage returns indicate a tentative end of line, which can be
  changed when a paragraph is reformatted. On the other hand, an ordinary
  carriage return, can mark the end of a paragraph that isn't changed by
  reformatting. This kind of coding in word-processing text can cause some
  programs to treat an entire paragraph as one single line.

  "Soft" hyphens (ASCII ADH, decimal 173), whose ASCII value is 128 greater
  than ordinary hyphens (ASCII 2DH, decimal 45), are sometimes used to
  indicate where a word may be split into syllables at the end of a line.

  Ordinary "hard" hyphens are treated as regular characters and cannot be
  used or removed by the word-processing program in the same way that soft
  hyphens can.

  Even ordinary alphabetic text can have 128 added to its character code.
  Some programs do this to mark the last letter in a word. For example, a
  lowercase a is ASCII 61H (decimal 97); but when it appears at the end of a
  word, as in America, it may be stored as ASCII E1H (decimal 225), because
  225 is the sum of 97 + 128.

  Programs intended to work with a variety of text and word-processing data
  should be prepared, as much as possible, to cope with the variety of text
  formats that these examples suggest.



────────────────────────────────────────────────────────────────────────────
Appendix D  DOS Version 4

  New Features in DOS Version 4

  Interrupt 21H Functions in DOS Version 4
    Function 33H (decimal 51): Get/Set System Value
    Function 44H (decimal 68): IOCTL──I/O Control for Devices
    Function 65H (decimal 101): Get Extended Country Information
    Function 6CH (decimal 108): Extended Open/Create

  Interrupts 25H and 26H

  The DOS Version 4 Disk Boot Sector
    The Extended BIOS Parameter Block
    The Volume Serial Number

  A Sample Routine

  DOS Version 4 in Perspective


New Features in DOS Version 4

  DOS version 4's full-screen interface shell gives it a very different look
  from the "glass teletype" interface familiar to users of previous DOS
  versions. Nevertheless, from a programmer's perspective, DOS version 4 is
  quite similar to its predecessor, version 3.3.

  The most important changes in DOS version 4 are related to its ability to
  manage larger disk and memory resources. When the IBM PC and DOS were new,
  the lack of support for more than 1 megabyte (MB) of RAM or 32 MB of disk
  space was hardly a shortcoming. But by July 1988, when DOS version 4
  appeared, both of these limits had become important to many DOS users. DOS
  version 4 avoids the limitations of previous versions by improving the way
  it manages memory and disk space.

  DOS version 4 provides access to larger fixed-disk partitions by using
  32-bit logical sector numbers instead of the 16-bit sector numbers used in
  previous versions. With 16-bit logical sector numbers, the maximum number
  of sectors in a fixed-disk partition is 65,536. Thus, with a default
  512-byte sector size, the largest disk partition you can support is 32 MB.
  With DOS version 4's 32-bit logical sector numbers, the maximum number of
  logical sectors in a partition is not limited to 65,536. This means that
  DOS Version 4 can manage fixed-disk partitions larger than 32 MB without
  increasing the default sector size. (See Chapter 5 for more about logical
  sectors.)

  DOS version 4 supports expanded memory by incorporating the functionality
  of version 4.0 of the LIM (Lotus-Intel-Microsoft) Expanded Memory
  Specification, which consists of a set of function calls invoked through
  software interrupt 67H. (See Figure D-1.) Because DOS supports the LIM
  interface, you needn't install a separate device driver in order to use
  expanded memory in a PC or PS/2.

  One immediate benefit of EMS support is that DOS itself can use expanded
  memory for its internal buffers. (The /E switch with BUFFERS= in the
  CONFIG.SYS file places DOS disk buffers in expanded memory; the /E switch
  on FASTOPEN places FASTOPEN's directory/file cache in expanded memory.)
  This lets your applications use more conventional memory in the first 640
  KB of the 8086 address space.

  These features of DOS version 4 make the DOS application-programming
  interface different from previous versions in several ways. The
  differences are evident in several interrupt 21H functions, in the
  services provided through interrupts 25H and 26H, and in the way DOS
  version 4 formats disks. The following sections describe these
  differences.

╓┌─┌──────────────┌──────────────┌───────────────────────────────────────────╖
  EMM             Function
  Function       Hex    Dec     Description
  EMM             Function
  Function       Hex    Dec     Description
  ──────────────────────────────────────────────────────────────────────────
   1             40H    64      Get status.
   2             41H    65      Get page frame address.
   3             42H    66      Get unallocated page count.
   4             43H    67      Allocate pages.
   5             44H    68      Map/unmap handle page.
   6             45H    69      Deallocate pages.
   7             46H    70      Get EMM version.
   8             47H    71      Save page map.
   9             48H    72      Restore page map.
  10                            (Reserved.)
  11                            (Reserved.)
  12             4BH    75      Get EMM handle count.
  13             4CH    76      Get EMM handle pages.
  14             4DH    77      Get all EMM handle pages.
  15             4EH    78      Get/set page map.
  16             4FH    79      Get/set partial page map.
  17             50H    80      Map/unmap multiple handle pages.
  18             51H    81      Reallocate pages.
  EMM             Function
  Function       Hex    Dec     Description
  ──────────────────────────────────────────────────────────────────────────
  18             51H    81      Reallocate pages.
  19             52H    82      Get/set handle attributes.
  20             53H    83      Get/set handle name.
  21             54H    84      Get handle directory.
  22             55H    85      Alter page map and jump.
  23             56H    86      Alter page map and call.
  24             57H    87      Move/exchange memory region.
  25             58H    88      Get mappable physical address array.
  26             59H    89      Get expanded memory hardware information.
  27             5AH    90      Allocate raw pages.
  28             5BH    91      Alternate page map register set.
  29             5CH    92      Prepare expanded memory for warm boot.
  30             5DH    93      Enable/disable operating system/environment
                                functions.
  ──────────────────────────────────────────────────────────────────────────


  Figure D-1.  LIM Expanded Memory Support functions supported in DOS
  Version 4 through interrupt 67H.


Interrupt 21H Functions in DOS Version 4

  DOS version 4 supports all (and enhances some) interrupt 21H functions
  available in DOS 3.3. In addition, it supports a new interrupt 21H
  function (function 6CH, Extended Open/Create). We'll summarize the new
  features here, but be sure to compare the functions supported in DOS
  version 4 to those offered in previous DOS versions. (See Chapters 15,
  16, and 17.)

Function 33H (decimal 51): Get/Set System Value

  In DOS versions prior to 4.0, function 33H (decimal 51) can be used only
  to examine or update the DOS internal flag that controls Ctrl-C checking.
  (See Chapter 17.) DOS version 4 supports a third subfunction that returns
  the drive ID of the disk drive used to boot the system.

  To determine the boot drive ID, call function 33H with AL = 5. DOS version
  4 returns the drive ID in register DL. Drive ID values can be 1 (drive A)
  or 3 (drive C).

Function 44H (decimal 68): IOCTL──I/O Control for Devices

  Subfunction 0CH has been enhanced for double-byte character support
  (DBCS). See the DOS version 4 Technical Reference Manual for details.

Function 65H (decimal 101): Get Extended Country Information

  In DOS version 4, interrupt 21H, function 65H (decimal 101) supports
  subfunction 07H, which returns the segmented address of a DBCS vector, a
  table of byte pairs that can be used to translate characters in non-ASCII
  character sets that represent each character with 2 bytes instead of one.
  Each byte pair indicates a range of values. The values in each range do
  not, themselves, represent individual characters; instead, each value
  identifies the lead byte of a 2-byte character code.

  This support for double-byte characters is useful only in foreign-language
  DOS releases where the usual extended ASCII character set is inadequate.
  But if you want to experiment, here's how interrupt 21H, function 65H
  gives you access to the DBCS vector in DOS version 4.

  Call this function with the register values shown in Figure D-2.
  Subfunction 07H updates the buffer at ES:DI with a subfunction ID byte
  (07H) followed by the segmented address of the byte-pair table. The table
  consists of a single word containing the number of entries in the table,
  followed by a sequence of byte-pairs. For example, in a DOS version 4
  system installed with COUNTRY = 81 (Japan) in its CONFIG.SYS file,
  subfunction 07H returns a pointer to the following table:

  ┌────┬────┬────┬────┬────┬────┬────┬────┐
  │ 06 │ 00 │ 81 │ 9F │ E0 │ FC │ 00 │ 00 │
  └────┴────┴────┴────┴────┴────┴────┴────┘

  The first 2 bytes of the table indicate its length (6 bytes). The next two
  pairs of bytes indicate that each value in the range 81H─9FH and EDH─FCH
  represents the lead byte of a 2-byte character code. The table ends with a
  pair of zero bytes.

  Call with                            Returns
  ──────────────────────────────────────────────────────────────────────────
  AH = 65H                             If error:
  AL = 07H                             CF set
  BX = code page number                AX = error code
  (-1 = default)                       If no error:
  CX = buffer length (should be 05H)   CF clear
  DX = country ID (-1 = default)       ES:DI -> extended country
                                       ES:DI -> empty buffer
                                       information
  ──────────────────────────────────────────────────────────────────────────

  Figure D-2.  Registers used for interrupt 21H, function 65H, subfunction
  07H.

Function 6CH (decimal 108): Extended Open/Create

  Function 6CH, introduced in DOS version 4, combines the functionality of
  several previously supported interrupt 21H functions. This function lets
  you specify several different actions at the time you open a file:

  ■  You can open an existing file (as in functions 0FH and 3DH).

  ■  You can create a file or truncate an existing file (as in functions 16H
     and 3CH).

  ■  You can create a file that is guaranteed to be new (as in function
     5BH).

  ■  You can open a file for which every write operation is automatically
     committed to disk (as if you called function 68H after each write).

  ■  You can disable interrupt 24H (critical-error) processing for the file.

  When you call function 6CH, you select a combination of these actions by
  setting bits in registers BX (Figure D-3) and DX (Figure D-4). The other
  registers specify information required by DOS to open or create the file:
  CX contains the file-create attribute if you're creating a file; DS:SI
  contains a pointer to an ASCIIZ filename; and AL must contain 00H.

╓┌─┌───────────────────────────────────────────────────────┌─────────┌───────►
                        Bit
  15 14 13 12 11 10 9  8   7  6  5  4  3  2  1  0         Value     Meaning
  ───────────────────────────────────────────────────────────────────────────
  .  .  .  .  .  .  .  .   .  .  .  .  .  0  0  0         0         Access co
                        Bit
  15 14 13 12 11 10 9  8   7  6  5  4  3  2  1  0         Value     Meaning
  ───────────────────────────────────────────────────────────────────────────
  .  .  .  .  .  .  .  .   .  .  .  .  .  0  0  0         0         Access co
  .  .  .  .  .  .  .  .   .  .  .  .  .  0  0  1         1         Access co
  .  .  .  .  .  .  .  .   .  .  .  .  .  0  1  0         2         Access co
  .  .  .  .  .  .  .  .   .  .  .  .  0  .  .  .                   (Reserved
  .  .  .  .  .  .  .  .   .  0  0  0  .  .  .  .         0         Sharing m
  .  .  .  .  .  .  .  .   .  0  0  1  .  .  .  .         1         Sharing m
                                                                    read/writ
  .  .  .  .  .  .  .  .   .  0  1  0  .  .  .  .         2         Sharing m
  .  .  .  .  .  .  .  .   .  0  1  1  .  .  .  .         3         Sharing m
  .  .  .  .  .  .  .  .   .  1  0  0  .  .  .  .         4         Sharing m
  .  .  .  .  .  .  .  .   0  .  .  .  .  .  .  .         0         Inherit:
                                                                    handles
  .  .  .  .  .  .  .  .   1  .  .  .  .  .  .  .         1         Inherit:
                                                                    handles
  .  .  .  0  0  0  0  0   .  .  .  .  .  .  .  .                   (Reserved
  .  .  0  .  .  .  .  .   .  .  .  .  .  .  .  .         0         INT 24H:
  .  .  1  .  .  .  .  .   .  .  .  .  .  .  .  .         1         INT 24H:
  .  0  .  .  .  .  .  .   .  .  .  .  .  .  .  0         0         Auto-comm
                        Bit
  15 14 13 12 11 10 9  8   7  6  5  4  3  2  1  0         Value     Meaning
  ───────────────────────────────────────────────────────────────────────────
  .  0  .  .  .  .  .  .   .  .  .  .  .  .  .  0         0         Auto-comm
  .  1  .  .  .  .  .  .   .  .  .  .  .  .  .  1         1         Auto-comm
  0  .  .  .  .  .  .  .   .  .  .  .  .  .  .  .                   (Reserved
  ───────────────────────────────────────────────────────────────────────────


  Figure D-3.  Bit-field values in register BX for interrupt 21H, function
  6CH.

╓┌─┌───────────────────────────────────────────────────────┌─────────┌───────►
                        Bit
  15 14 13 12 11 10 9  8   7  6  5  4  3  2  1  0         Value     Meaning
  ───────────────────────────────────────────────────────────────────────────
  .  .  .  .  .  .  .  .   .  .  .  .  0  0  0  0         0         If file e
  .  .  .  .  .  .  .  .   .  .  .  .  0  0  0  1         1         If file e
  .  .  .  .  .  .  .  .   .  .  .  .  0  0  1  0         2         If file e
                                                                    open
  .  .  .  .  .  .  .  .   0  0  0  0  .  .  .  .         0         If file n
                        Bit
  15 14 13 12 11 10 9  8   7  6  5  4  3  2  1  0         Value     Meaning
  ───────────────────────────────────────────────────────────────────────────
  .  .  .  .  .  .  .  .   0  0  0  0  .  .  .  .         0         If file n
  .  .  .  .  .  .  .  .   0  0  0  1  .  .  .  .         1         If file n
  0  0  0  0  0  0  0  0   .  .  .  .  .  .  .  .                   (Reserved
  ───────────────────────────────────────────────────────────────────────────


  Figure D-4.  Bit-field values in register DX for interrupt 21H, function
  6CH.

  If the create or open operation is successful, function 6CH returns with
  the carry flag clear, a file handle in AX, and a result code in CX. The
  possible result codes are 01H (existing file opened), 02H (new file
  created and opened), and 03H (existing file truncated and opened). If an
  error occurs, the function sets the carry flag and returns an error code
  in AX. Possible error codes depend on the type of operation you requested.
  They include 01H (invalid function), 02H (file not found), 03H (path not
  found), 04H (no handles available), 05H (access denied), and 50H (file
  already exists).


Interrupts 25H and 26H

  In DOS version 4, the Absolute Disk Read and Write services──interrupts
  25H and 26H (decimal 37 and 38)──have been augmented to process 32-bit
  logical sector numbers. You must use these services to access individual
  sectors in disk partitions that contain more than 65,536 sectors.

  As in previous DOS versions, these interrupt services require you to use
  the CPU registers to pass a disk drive ID, a buffer address, a starting
  sector number, and a number of sectors. However, the registers are used
  differently in DOS version 4 (Figure D-5). To use a 32-bit sector number,
  you must execute interrupt 25H or 26H with CX = -1 and DS:BX containing
  the address of a control packet, a 10-byte data structure that contains
  the starting sector number, the number of sectors to read or write, and
  the buffer address (Figure D-6). If CX does not contain -1, DOS version 4
  assumes that the other registers are used as in previous DOS versions to
  describe the read or write operation. (See Chapter 15 for details.)

  Call with                            Returns
  ──────────────────────────────────────────────────────────────────────────
  AL = drive ID                        Previous contents of Flags
  CX = -1                              register on top of stack
  DS:BX -> control packet              If error:
                                       CF set
                                       AH = error code
                                       AL = error code
                                       If no error:
                                       CF clear
  ──────────────────────────────────────────────────────────────────────────

  Figure D-5.  Registers used with interrupt 25H and 26H services in DOS
  Version 4.

  Offset         Size (bytes)   Contents
  ──────────────────────────────────────────────────────────────────────────
  00H            4              Logical sector number
  04H            2              Number of sectors to read or write
  06H            4              Segment:offset address of data buffer
  ──────────────────────────────────────────────────────────────────────────

  Figure D-6.  The control packet used in DOS 4.0 interrupt 25H and 26H
  services.

  The augmented DOS version 4 versions of these services use the same codes
  to report errors as previous versions. If you do not use a 32-bit logical
  sector number when you access a disk partition that contains more than
  65,536 sectors, these services return with AH = 02H (bad address mark) and
  AL = 07H (unknown media). This error occurs even if you try to access one
  of the first 65,536 logical sectors in the partition.

  Before it can process an interrupt 25H or interrupt 26H request, DOS
  version 4 must know how the disk is formatted. For a fixed disk this isn't
  a problem, but for diskettes you can ensure that DOS knows the current
  diskette format by executing interrupt 21H, function 47H (Get Current
  Directory) before you call interrupt 25H or 26H.


The DOS Version 4 Disk Boot Sector

  When it formats a disk, DOS records information about the disk in logical
  sector 0, the DOS boot sector. (See Chapter 5.) As in previous versions,
  DOS version 4 stores information about the size of the disk's sectors,
  clusters, FAT, and root directory in a table called the BIOS parameter
  block (BPB). But DOS version 4 records more information in the disk boot
  sector than do previous DOS versions.

The Extended BIOS Parameter Block

  In DOS version 4, the BPB data structure contains an extra 4-byte field
  that can contain the number of logical sectors on the disk. (Compare
  Figure D-7 with Figure 5-9 on page 111.) As in previous DOS versions,
  DOS version 4 stores the number of logical sectors in the field at offset
  13H and the number of hidden sectors in the field at offset 1CH. If,
  however, the sum of these two values is greater than 65,535, DOS stores a
  0 in the field at offset 13H and uses the additional field at offset 20H
  to record the total number of logical sectors on the disk.

  Offset in      Length         Description
  Boot Sector    (bytes)
  ──────────────────────────────────────────────────────────────────────────
  03H            8              System ID
  0BH            2              Number of bytes per sector
  0DH            1              Number of sectors per cluster
  0EH            2              Number of sectors in reserved area
  10H            1              Number of copies of FAT
  11H            2              Number of root directory entries
  13H            2              Total number of sectors
  15H            1              DOS media descriptor
  16H            2              Number of sectors per FAT
  18H            2              Number of sectors per track
  1AH            2              Number of heads (sides)
  1CH            4              Number of hidden sectors
  20H            4              Total number of sectors (if field at offset
                                13H contains 0)
  ──────────────────────────────────────────────────────────────────────────

  Figure D-7.  The extended BIOS parameter block in the DOS 4.0 boot sector.

The Volume Serial Number

  DOS version 4 also records a disk's volume label and volume serial number
  in a data structure that immediately follows the BPB in the boot sector.
  (See Figure D-8.) The volume label is the same 11-byte name that appears
  in a disk's volume-label entry in the root directory. You specify the
  volume label with the FORMAT or LABEL command, or with a call to interrupt
  21H,
  function 16H. The volume serial number, however, is computed by DOS
  itself.

  Offset in      Length         Description
  Boot Sector    (bytes)
  ──────────────────────────────────────────────────────────────────────────
  24H            1              Physical drive number
  25H            1              (Reserved)
  26H            1              Signature byte (29H)
  27H            4              Volume serial number
  2BH            11             Volume label
  36H            8              (Reserved)
  ──────────────────────────────────────────────────────────────────────────

  Figure D-8.  Boot sector extensions in DOS 4.0.

  When it formats a disk, DOS version 4 uses the current date and time to
  compute the disk's volume serial number. This means that volume serial
  numbers are almost always different among different disk volumes, so DOS
  version 4 can use the serial numbers to distinguish different disks with
  the same physical format. You can illustrate this in DOS version 4 by
  installing SHARE, opening a diskette file for input, and then changing
  diskettes. If you subsequently attempt to read from the file, DOS version
  4 generates an "invalid disk change" critical error. In a program, you can
  use your own critical-error handler to detect this error. (See Chapter
  15.) It's easier, of course, to rely on the DOS version 4 default
  critical-error handler, which displays the volume label and serial number
  of the diskette that contains the open file.


A Sample Routine

  The following sample routine reads the volume serial number from a DOS
  version 4 disk. It illustrates how to use the DOS version 4 extended
  interrupt 25H function, and shows how the additional information in the
  DOS version 4 boot sector is structured.

  main()
  {
          unsigned char   Buffer [512];
          unsigned long * LongPointer;

          int             DriveID = 2;            /* drive c */



          struct
          {
            \037H>Zned long SectorNumber;         /* 4 bytes */
            unsigned int  Count;                  /* 2 bytes */
            void far *    BufferPointer;          /* 4 bytes */
          }
                  ControlPacket;


          /* initialize control packet */
          ControlPacket.SectorNumber = 0;
          ControlPacket.Count = 1;
          ControlPacket.BufferPointer = (char far *)Buffer;

          /* read the DOS boot sector */
          ReadAbs( DriveID, &ControlPacket );


          /* display the volume serial number if it's there */
          if( Buffer[0x26] == 0x29 )              /* check the signature */
          {
            LongPointer = (long *) (Buffer+0x27);
            printf( "\nThe volume serial number is %081X", *LongPointer );
          }

          else
            printf( "\nNo volume serial number" );
  }




  _TEXT           SEGMENT byte public 'CODE'
                  ASSUME  cs:_TEXT


                  PUBLIC  _ReadAbs
  _ReadAbs        PROC    near

                  push    bp
                  mov     bp,sp
                  push    si
                  push    di

  ; (a call to int 21h func 47h will be inserted here)

                  mov     al,[bp+4]       ; AL = drive ID
                  mov     bx,[bp+6]       ; DS:BX -> control packet
                  mov     cx,-1
                  int     25h             ; absolute disk read

                  mov     ax,0            ; return AX = value of ...
                  adc     ax,0            ; ... carry flag


                  add     sp,2            ; discard flags pushed by DOS

                  pop     di
                  pop     si

                  pop     bp
                  ret

  _ReadAbs        ENDP

  _TEXT           ENDS


DOS Version 4 in Perspective

  For the most part, DOS users──not DOS programmers──benefit most from DOS
  version 4. DOS version 4 support for expanded memory and larger fixed
  disks makes it easier for applications to take advantage of these
  resources. The full-screen command shell clearly resembles the command
  interface provided with OS/2 Presentation Manager and reflects the
  philosophy that the point-and-shoot graphics interface is what PC and PS/2
  users want. But from a programmer's point of view, DOS version 4 support
  for these features presents few novelties.

  DOS version 4 isn't revolutionary. It represents a logical step in the
  evolution of the predominant operating system for the IBM PCs and PS/2s.
  ──────────────────────────────────────────────────────────────────────────
                                 Peter Norton

  Peter Norton was reared in Seattle, Washington, and was educated at Reed
  College in Portland, Oregon. Before discovering microcomputers, he spent a
  dozen years working on mainframes and minicomputers for companies
  including Boeing and Jet Propulsion Laboratories. When the IBM PC made its
  debut, Norton was among the first to buy one. Now recognized as a
  principal authority on IBM personal computer technology, he is the
  president of Peter Norton Computing, Inc., a company that is a leader in
  developing and publishing PC utility software. Norton is also the author
  of the popular book Inside the IBM PC, now in its second edition from
  Brady Books.



                                Richard Wilton

  Currently a fellow in the Medical Informatics program at the University of
  California, Los Angeles, Richard Wilton earned an M.D. from UCLA and
  completed his residency in pediatrics at the Childrens Hospital of Los
  Angeles. He has been programming computers since the late 1960s and has
  worked with IBM mainframes as well as with various microcomputers. Wilton
  has written about IBM PC and PS/2 programming for BYTE, Computer Language,
  and The Seybold Outlook on Professional Computing. He is the author of
  PROGRAMMER'S GUIDE TO PC AND PS/2 VIDEO SYSTEMS, published by Microsoft
  Press.
  ──────────────────────────────────────────────────────────────────────────



────────────────────────────────────────────────────────────────────────────
Index


Numbers

8086 microprocessor
   accessing memory 25─27
   address space 25
   data formats
      "back-words" storage 24
      character 24─25
      numeric 23─24
   general discussion of 6
   instruction set 18─20
   interrupts (see interrupt(s))
   memory addressing (see address(es))
   ports, input/output (see ports)
   registers (see individual registers)
8087 math coprocessor 7─8
8088 microprocessor 6
80286 microprocessor 6─7
   address space 14
   general discussion 7
   instruction set 18─20
   protected mode 7, 26─27, 235, 236
   real mode 7
80287 math coprocessor 8
80386 microprocessor
   address space 14
   general discussion 7
   instruction set 18─21
80387 math coprocessor 8

A
ABIOS. See advanced BIOS
access codes. See file access
address(es)
   general discussion of 25─27
   modes 34─35
   notation 34─35, 167, 468─69
address interrupts. See interrupt 22H; interrupt 23H; interrupt 24H
advanced BIOS (ABIOS) 168
AF (auxiliary carry flag). See flags register, status flags
alarm. See real-time clock
allocation units. See clusters
Alt key. See keyboard
ANSI driver (ANSI.SYS)
   keyboard control 462
   pros and cons 462─63
   screen control 460─62
ASCII characters
   box-drawing characters 484─85
   character display format 480─83
   character sets 186─89
   control characters 182
   extended set of 476─80
   graph and block characters 485
   representation in memory of 90─91, 482─83
   standard set of 476
   text-file formatting 485─88
ASCIIZ strings 350
assembly language. See also interface routines
   addressing notation 34─35, 167
   ASSUME, use of 163, 223
   general discussion of 18─22, 160─68, 433─38
   instruction sets 18─21
   programming examples 194─95, 437
attributes. See file attributes; video output, color control, attributes
AUX device 327, 351. See also serial communications
auxiliary carry flag (AF). See flags register, status flags
auxiliary input. See serial communications
AX register
   general discussion of 29
   ROM BIOS use of 159

B
backspace character 486
"back-words" storage 24
bad track marking 203
base pointer register. See BP register
BASIC. See also compiled BASIC; interpreted BASIC
   changing video modes 74─76
   clock-tick interrupt 146
   data segment value 31
   hex arithmetic in 472
   ROM 46, 65
   statements
      BLOAD 446─47
      DEF SEG 31
      INKEY$ 137
      INP 18
      OUT 18
      PEEK 18, 31
      POKE 18
      SCREEN 75─76
BASICA. See interpreted BASIC
BIOS. See ROM BIOS
BIOS parameter block (BPB) 111, 496
BLOAD 446─47
boot sector 108, 109─11, 496
bootstrap loader 46
box-drawing characters 484─85
BPB (BIOS parameter block) 111, 496
BP register
   general discussion of 31, 419
   ROM BIOS use of 159
break key
   Ctrl-Break 131─32
   Ctrl-C 307─8
   interrupt (see interrupt 1BH; interrupt 23H)
   status of 59, 132
   technique used to ignore 132, 307─8
bus 11─13
   8-bit vs 16-bit 12
   address 12
   control 11
   data 12
   expansion slots 11
   Micro Channel 13
   power lines 11
BX register
   general discussion of 29, 419
   ROM BIOS use of 159

C
C (programming language)
   assembly-language interface 438─45
   data formats
      floating-point 444
      integer 444
      string 445
   interface programming examples 439, 440, 442, 443
   memory models 441─44
   naming conventions 445
   parameter passing in 440─41
calendar. See real-time clock
carriage-return character 486, 487
carry flag (CF). See flags register, status flags
cassette tape 233─34
central processing unit (CPU). See 8086; 8088; 80286; 80386
CF (carry flag). See flags register, status flags
CGA (Color Graphics Adapter)
   attributes 81─85
   cursor 94, 173─75
   display pages 87─88
   memory usage 86
   palettes 79
   video modes 69, 172
character handling
   box-drawing characters 484─85
   display attributes 81─85
   graphics character table 90, 188
   ROM BIOS video services (see interrupt 10H)
clock. See CPU clock; real-time clock; system timer
clock generator 10
clusters. See also file allocation table
   cluster status on disk 357
   general discussion of 109
   numbering of 119
   size of 109
code segment register. See CS register
Color Graphics Adapter. See CGA
.COM files
   converting .EXE files 425
   memory usage 425
   relative size of 438
COM1 device 327
combining program modules. See linker
COMMAND.COM 376
command-line parameters 316─17
compact model. See memory, models
compiled BASIC
   assembly-language interface 450─52
   data formats
      floating-point 452
      integer 452
      string 452
   interface programming example 451
   memory model 450
   parameter passing in 450
CON device 351
CONFIG.SYS 458
cooked mode 367
coprocessors. See 8087; 80287; 80387
copy protection 122─23, 205
country-dependent information. See interrupt 21H, function 38H; interrupt
     21H, function 65H
CP/M 325
CPU (central processing unit). See 8086; 8088; 80286; 80386
CPU clock 143─44
CRC. See cyclical redundancy check
critical error handling. See error codes; interrupt 24H
CS register
   changing code segment address 36
   during interrupt process 40
   general discussion of 30, 418─19
   PSP and 299, 325
   ROM BIOS services and 158
Ctrl-Alt-Del. See keyboard, keys, Ctrl-Alt-Del
Ctrl-Break. See break key
currency symbol 359─60
cursor 94, 173─75, 190─91
CX register
   general discussion of 29
   ROM BIOS use of 159
cyclical redundancy check (CRC) 202
cylinders 101. See also fixed disk

D
data formats
   8086 23─25
   C 444─45
   compiled BASIC 452
   interpreted BASIC 448─50
   Pascal 455
data segment register. See DS register
date. See time and date
DEF SEG 31
destination index register. See DI register
device driver
   ANSI.SYS 460─63
   DOS interface 459─60 (see also interrupt 21H, function 44H)
   general discussion of 458
   structure 459─60
   use in DOS environment 104, 351─52
device handles. See handles
device header 309
direct memory access. See DMA
directory
   DOS services. See interrupt 21H
   end-of-directory marker 112
   entry
      date 116
      file attributes 113─15, 365
      filename 112─13
      filename extension 113
      file size 117
      starting cluster 117
      time 116
   erased file marker 113
   root 111─12
   searching 332─33, 378─79
DI (destination index) register 31, 159, 419
disk base table
   creating 211
   format 210─11
   general discussion of 198, 210─11
   location of 198, 211
disk controller 10─11, 199, 210
disk drive
   geometry 100─101
   numbering in DOS 331, 371─72
   numbering in ROM BIOS 198
diskette. See also fixed disk
   bad-track marking 118
   bootable 103
   capacity 102─3
   DOS services (see interrupt 21H)
   format
      logical 104, 106─9
      physical 101─3
   organization 100─108
      boot sector 108, 109─11, 496
      file allocation table (FAT) 108, 118─21
      files area 117─18
      root directory 109, 111─17
   programming recommendations 121─22
   ROM BIOS services (see interrupt 13H)
   sectors
      DOS numbering 107, 300
      length in disk base table 210
      number of 357
      ROM BIOS numbering 101, 103, 300
      size of 101, 357
   status 57
disk I/O
   DOS services (see interrupt 21H)
   ROM BIOS services (see interrupt 13H)
disk transfer area (DTA) 335, 355
DMA (direct memory access)
   DMA controller 9
   mode setting in disk base table 210
DOS
   command-line parameters 316─17
   commands and utility programs
      CHKDSK 117
      ERRORLEVEL 377
      EXE2BIN 425, 438
      LIB 426─27
      LINK 376, 425, 427─29
      PRINT 303─6
      SET 315
      SHARE 362─63, 497
   disk formats 104─9
   environment settings 315
   files
      COMMAND.COM 376
      CONFIG.SYS 458
      IBMBIO.COM 48
      IBMDOS.COM 48─49
   general discussion of 292─96
   interrupts
      address interrupts (see interrupt 22H; interrupt 23H; interrupt 24H)
      print spool control (see interrupt 2FH)
      program terminate (see interrupt 20H)
      sector read/write (see interrupt 25H; interrupt 26H)
      terminate and stay resident (TSR) (see interrupt 27H)
      umbrella interrupt (see interrupt 21H)
   programming examples 318─19, 345─46
   versions
      compatibility of 294─95, 490
      determining 355
      diskette formats of 104, 296
DS register
   BASIC use of 31
   general discussion of 30, 418─19
   ROM BIOS use of 158
DTA. See disk transfer area
DX register
   general discussion of 29
   ROM BIOS use of 159

E
EGA (Enhanced Graphics Adapter)
   attributes 81─86
   cursor 94, 173─75
   display pages 87─89
   memory usage 69─70, 86─87
   palettes 79
   video modes 172
EMS (Expanded Memory Specification) 14, 490
end-of-file character 487
Enhanced Graphics Adapter. See EGA
environment block 315
equipment list 55, 246─47
erased files
   directory entry notation for 113
   FAT notation for 119
   recovery of 117
error codes. See also individual DOS and ROM BIOS services
   DOS critical error handler 310─11
   DOS extended error codes 381─86
   general discussion of 349
ES register
   general discussion of 30, 418
   ROM BIOS use of 158
exclusive-OR (video output) 179
EXE2BIN 425, 438
EXEC. See interrupt 21H, function 4BH
.EXE files
   converting to .COM files 425
   relative size of 438
expanded memory. See memory, expanded
Expanded Memory Specification (EMS) 14, 490
extended data area. See ROM BIOS, extended data area
extended error codes. See error codes
extended memory. See memory, extended
extended partitions 107, 495
extra segment register. See ES register

F
FAT. See file allocation table
FCB. See file control block
FDC (floppy disk controller). See disk controller
file access 362, 490
file allocation table (FAT) 118─21
   bad-cluster marking in 118, 203
   damaged 121
   DOS services (see interrupt 21H)
   format of 118─20
   location on disk 108
   media descriptor byte in 120
   number of copies on disk 108
   space allocation chain 113, 119─20
file attributes. See also directory, entry, file attributes; file access
   archive 113, 115
   DOS services (see interrupt 21H)
   hidden 113, 114
   read-only 113, 114
   subdirectory 113, 115
   system file 113, 114
   volume label 113, 114─15
file control block (FCB)
   extension 344
   format 342─44
   general discussion of 341─42
   support in PSP 316
file directory. See directory
file fragmentation 117─18
file handles. See handles
file I/O. See interrupt 21H
filename
   DOS services (see interrupt 21H)
   in FCB 343
files area 117─18
file sharing
   DOS services (see interrupt 21H)
   inheritance codes 362, 493
   locking 387
   SHARE.EXE 362─63
   sharing modes 362, 493
file size
   examining 336, 378
   setting 338, 364
fixed disk. See also diskette
   bootable 103
   capacity 105
   cylinders, number of 105
   format
      logical 105─6
      physical 101─3
   organization 100─108
      boot sector 108, 109─11, 496
      file allocation table (FAT) 108, 118─21
      files area 117─18
      root directory 109, 111─17
   partitions 105, 107
   platters 100─101
   programming recommendations 121─22
   ROM BIOS services (see interrupt 13H)
   sectors
      DOS numbering 107, 300
      number of 357
      ROM BIOS numbering 101, 103, 300
      size of 101, 357
flags register 31─34
   control flags 32, 34
   status flags
      AF flag (auxiliary carry flag) 33
      CF flag (carry flag) 33, 159
      ZF flag (zero flag) 33, 159
floppy disk controller (FDC). See disk controller
foreign country symbols and delimiters. See interrupt 21H, function 38H;
     interrupt 21H, function 65H
formfeed character 487

G─H
Game Control Adapter 235
graphics characters 485
graphics modes. See video modes
handles
   general discussion of 350─51
   number of 351
   standard DOS 351
hard disk. See fixed disk
Hercules Graphics Card 69, 82
hexadecimal numbers
   addition 473
   in BASIC 472
   conversion to decimal 469─71
   multiplication 474
   notation of 466─69

I
IBM
   hardware
      PC 6
      PC/AT 6
      PC/XT 6
      PS/2 models 25 and 30 6
      PS/2 models 50 and 60 6
      PS/2 Model 80 7
      video subsystems (see CGA; EGA; MCGA; MDA; VGA)
   manuals x, 296
IBMBIO.COM 48
IBMDOS.COM 48─49
ICA. See intra-application communications area
idle interrupt 312
index registers 31
inheritance codes. See file sharing, inheritance codes
input/output ports. See ports
installable device driver. See device driver
instruction pointer. See IP register
instruction set
   8086 18─20
   80286 18─20
   80386 18─21
interface routines. See also C; compiled BASIC; interpreted BASIC; Pascal
   format of 161─68, 421─23
      assembler overhead 163─64
      entry and exit code 164─66
      parameters 166─67, 422
   programming examples 161─68, 194─95, 212─14, 222, 318─19, 346,
        439─54
   requirements of 161─63
interpreted BASIC. See also BASIC
   assembly-language interface 445─48
   data formats
      floating-point 448─49
      integer 448─49
      string 449─50
   interface programming examples 446─47, 450
   memory model 445
   parameter-passing conventions 445─46
interrupt 05H 132, 245
interrupt 08H 145
interrupt 09H 130
interrupt 10H
   general discussion of 171─72
   programming example 194─95
   service 00H (Set Video Mode) 74, 172─73, 195
   service 01H (Set Cursor Size) 94, 173─74
   service 02H (Set Cursor Position) 94, 174
   service 03H (Read Cursor Position) 94, 175
   service 04H (Read Light-Pen Position) 175
   service 05H (Set Active Display Page) 87, 176
   service 06H (Scroll Window Up) 176─77
   service 07H (Scroll Window Down) 177
   service 08H (Read Character and Attribute) 177─78
   service 09H (Write Character and Attribute) 178─79
   service 0AH (Write Character) 179─80
   service 0BH (Set 4-Color Palette) 180, 195
   service 0CH (Write Pixel) 181
   service 0DH (Read Pixel) 181
   service 0EH (Write Character in Teletype Mode) 182
   service 0FH (Get Current Video Mode) 87, 182
   service 10H (Color Palette Interface) 183─86
   service 11H (Character Generator Interface) 186─89
   service 12H ("Alternate Select") 189─91
   service 13H (Write Character String) 191
   service 1AH (Read/Write Display Combination Code) 191─92
   service 1BH (Return Functionality/State Information) 192─93
   service 1CH (Save/Restore Video State) 193
interrupt 11H 246─47
interrupt 12H 167, 247
interrupt 13H
   general discussion of 198─99
   programming example 212─14
   service 00H (Reset Disk System) 199
   service 01H (Get Disk Status) 199─200
   service 02H (Read Disk Sectors) 200─202, 213─14
   service 03H (Write Disk Sectors) 202, 213─14
   service 04H (Verify Disk Sectors) 202─3
   service 05H (Format Disk Track) 203─5
   service 06H (Format PC/XT Fixed Disk Track) 206
   service 07H (Format PC/XT Fixed Disk) 206
   service 08H (Get Disk Drive Parameters) 206
   service 09H (Initialize Fixed-Disk Parameter Tables) 206
   service 0AH (Read Long) 207
   service 0BH (Write Long) 207
   service 0CH (Seek to Cylinder) 207
   service 0DH (Alternate Fixed Disk Reset) 207
   service 10H (Test for Drive Ready) 207
   service 11H (Recalibrate Drive) 207
   service 15H (Get Disk Type) 207─8
   service 16H (Diskette Change Status) 208
   service 17H (Set Diskette Type) 208─9
   service 18H (Set Media Type for Format) 209
   service 19H (Park Heads) 209
   service 1AH (Format ESDI Unit) 209
interrupt 14H
   general discussion of 227─28
   service 00H (Initialize Serial Port) 228─29
   service 01H (Send Out One Character) 229
   service 02H (Receive One Character) 230
   service 03H (Get Serial Port Status) 230
   service 04H (Initialize Extended Serial Port) 231
   service 05H (Control Extended Communications Port) 232
interrupt 15H
   general discussion of 232─33
   service 00H (Turn On Cassette Motor) 233
   service 01H (Turn Off Cassette Motor) 233
   service 02H (Read Cassette Data Blocks) 233─34
   service 03H (Write Cassette Data Blocks) 234
   service 21H (Read or Write PS/2 POST Error Log) 234
   service 4FH (Keyboard Intercept) 240─41
   service 80H (Device Open) 241
   service 81H (Device Close) 241
   service 82H (Program Termination) 241
   service 83H (Start or Cancel Interval Timer) 234─35
   service 84H (Read Joystick Input) 235
   service 85H (Sys Req Keystroke) 241─42
   service 86H (Wait During a Specified Interval) 235
   service 87H (Protected-Mode Data Move) 235
   service 88H (Get Extended Memory Size) 236
   service 89H (Switch to Protected Mode) 236
   service 90H (Device Busy) 242─43
   service 91H (Interrupt Complete) 243
   service C0H (Get System Configuration Parameters) 236
   service C1H (Get ROM BIOS Extended Data Segment) 237
   service C2H (Pointing-Device Interface) 237─39
   service C3H (Enable/Disable Watchdog Timer) 239
   service C4H (Programmable Option Select) 239
interrupt 16H
   general discussion of 216, 221
   programming example 222─23
   service 00H (Read Next Keyboard Character) 216─17, 222
   service 01H (Report Whether Character Ready) 217, 222
   service 02H (Get Shift Status) 217─18
   service 03H (Set Typematic Rate and Delay) 218─19
   service 05H (Keyboard Write) 219─20
   service 10H (Extended Keyboard Read) 220
   service 11H (Get Extended Keystroke Status) 220
   service 12H (Get Extended Shift Status) 220─21
interrupt 17H
   general discussion of 243
   service 00H (Send 1 Byte to Printer) 243
   service 01H (Initialize Printer) 244
   service 02H (Get Printer Status) 244
interrupt 18H 247
interrupt 19H 247─48
interrupt 1AH
   general discussion of 248─50
   service 00H (Get Current Clock Count) 250
   service 01H (Set Current Clock Count) 250
   service 02H (Get Real-Time Clock Time) 250
   service 03H (Set Real-Time Clock Time) 250
   service 04H (Get Real-Time Clock Date) 250
   service 05H (Set Real-Time Clock Date) 251
   service 06H (Set Real-Time Clock Alarm) 251
   service 07H (Reset Real-Time Clock Alarm) 251
   service 09H (Get Real-Time Clock Alarm Time and Status) 251
interrupt 1BH 132, 308
interrupt 1EH 211
interrupt 1FH 90, 188
interrupt 20H 299
interrupt 21H
   function 00H (Terminate) 325
   function 01H (Character Input with Echo) 326
   function 02H (Character Output) 327, 437
   function 03H (Auxiliary Input) 327
   function 04H (Auxiliary Output) 327
   function 05H (Printer Output) 327
   function 06H (Direct Console Input/Output) 327─28
   function 07H (Direct Console Input Without Echo) 328
   function 08H (Console Input Without Echo) 328
   function 09H (String Output) 329
   function 0AH (Buffered Keyboard Input) 329─30
   function 0BH (Check Keyboard Status) 330
   function 0CH (Flush Keyboard Buffer, Read Keyboard) 330
   function 0DH (Flush Disk Buffers) 330
   function 0EH (Select Disk Drive) 330─31
   function 0FH (Open File) 331
   function 10H (Close File) 331─32
   function 11H (Find First Matching Directory Entry) 332
   function 12H (Find Next Matching Directory Entry) 332─33
   function 13H (Delete File) 333
   function 14H (Sequential Read) 333
   function 15H (Sequential Write) 333─34
   function 16H (Create File) 334
   function 17H (Rename File) 334
   function 19H (Get Current Disk) 334
   function 1AH (Set Disk Transfer Area) 335
   function 1BH (Get Default Drive Information) 335
   function 1CH (Get Specified Drive Information) 336
   function 21H (Read Random Record) 336
   function 22H (Write Random Record) 336
   function 23H (Get File Size) 336─37
   function 24H (Set FCB Random Record Field) 337
   function 25H (Set Interrupt Vector) 318, 337
   function 26H (Create New PSP) 337
   function 27H (Read Random Records) 337─38
   function 28H (Write Random Records) 338
   function 29H (Parse Filename) 338─39
   function 2AH (Get Date) 339, 346
   function 2BH (Set Date) 340, 346
   function 2CH (Get Time) 340
   function 2DH (Set Time) 340
   function 2EH (Set Verify Flag) 340─41
   function 2FH (Get DTA Address) 355
   function 30H (Get DOS Version Number) 296, 355
   function 31H (Terminate and Stay Resident) 355─56
   function 33H (Get/Set Ctrl-C Flag) 356, 492
   function 35H (Get Interrupt Vector) 357
   function 36H (Get Disk Free Space) 357
   function 38H (Get/Set Country-Dependent Information) 357─60
   function 39H (Create Directory) 360
   function 3AH (Remove Directory) 360
   function 3BH (Change Current Directory) 361
   function 3CH (Create File) 361
   function 3DH (Open Handle) 361─63
   function 3EH (Close Handle) 363
   function 3FH (Read from File or Device) 363
   function 40H (Write to File or Device) 363─64
   function 41H (Delete File) 364
   function 42H (Move File Pointer) 364─65
   function 43H (Get/Set File Attributes)
   function 44H (IOCTL──I/O Control for Devices) 366─72, 492
   function 45H (Duplicate Handle) 372
   function 46H (Force Duplicate Handle) 372─73
   function 47H (Get Current Directory) 373─74
   function 48H (Allocate Memory Block) 374
   function 49H (Free Memory Block) 374
   function 4AH (Resize Memory Block) 374─75
   function 4BH (EXEC──Load and Execute a Program) 375─76
   function 4CH (Terminate with Return Code) 377, 437
   function 4DH (Get Return Code) 377
   function 4EH (Find First Matching Directory Entry) 378
   function 4FH (Find Next Matching Directory Entry) 379
   function 54H (Get Verify Flag) 379
   function 56H (Rename File) 379─80
   function 57H (Get/Set File Date and Time) 380
   function 58H (Get/Set Memory Allocation Strategy) 380─81
   function 59H (Get Extended Error Information) 349, 381─86
   function 5AH (Create Temporary File) 386
   function 5BH (Create New File) 386─87
   function 5CH (Lock/Unlock File Region) 387
   function 5EH (Network Machine Name and Printer Setup) 388
   function 5FH (Network Redirection) 388─90
   function 62H (Get PSP Address) 390
   function 65H (Get Extended Country Information) 390─91, 493
   function 66H (Get/Set Global Code Page) 392
   function 67H (Set Handle Count) 392
   function 68H (Commit File) 393
   function 6CH (Extended Open/Create) 493
   general discussion of 323─25, 349─54
   programming examples 318─19, 345─46, 355, 368, 372, 373
   summary 396─415
interrupt 22H 307
interrupt 23H 307─8, 317─20
interrupt 24H 308─12
interrupt 25H 300─302, 495
interrupt 26H 300─302, 495
interrupt 27H 302─3
interrupt 28H 312
interrupt 2FH (DOS multiplex interrupt) 303─6
interrupt 41H 198
interrupt 43H 188
interrupt 46H 198
interrupt 4AH 251
interrupt 67H 490
interrupt(s)
   BASIC 50
   DOS
      address (see interrupt 22H; interrupt 23H; interrupt 24H)
      service (see interrupt 20H; interrupt 21H; interrupt 25H; interrupt
           26H)
   general discussion of 22─23, 39─40
   handlers 9, 39
   hardware 40─41
   microprocessor 47, 160─61
   nonmaskable (NMI) 40
   ROM BIOS (see interrupt 05H; interrupt 10H; interrupt 11H; interrupt 12H;
        interrupt 13H; interrupt 14H; interrupt 15H; interrupt 16H)
   software 48─49
   stack management 40
   vectors (see interrupt vectors)
interrupt request lines (IRQ) 40
interrupt vectors
   initialization 45, 47
   inspecting 50, 357
   location in memory of 15, 39
   table 39, 47, 51─52
   updating
      directly 52─53
      using DOS 53─54, 318, 337
intra-application communications area (ICA) 62
I/O ports. See ports
IOCTL (input/output control). See interrupt 21H, function 44H
IP register
   general discussion of 31
   ROM BIOS use of 159

J─K
joystick 235
keyboard
   buffer
      character present in 330
      flushing 222, 330
      location of 55─56
   data format 131─32
   DOS services (see interrupt 21H)
   enhancer software 133
   error detection 127
   general discussion of 126─27
   hold state 139
   interrupts
      interrupt 09H 130
      interrupt 16H (see interrupt 16H)
      summarized 140
   keys
      Alt 131
      Caps Lock 131, 138
      Ctrl 131
      Ctrl-Alt-Del 131─32
      Ctrl-Break 131─32
      Ctrl-Num Lock 131─32, 139
      duplicate 129, 134
      Insert 138
      Num Lock 131, 138
      Shift 131
      Shift-PrtSc 131─32
      special function 131
      Sys Req 131─32, 241─42
   layout 126─27
   numeric keypad input 134
   programming example 222
   repeat action (see keyboard, typematic)
   ROM BIOS services (see interrupt 16H)
   scan codes 128─30
   status
      hold state 139
      shift state 137─39, 217─18, 220─21
      toggle keys 139
   typematic 127, 132─34, 218─19

L─M
large model. See memory, models
LIB 426─27
libraries. See object libraries
light pen 175
LIM (Lotus-Intel-Microsoft) Expanded Memory Specification 490
linefeed character 486, 487
LINK 376, 425, 427─29. See also linker
link editor. See linker
linker
   linking .OBJ files 429
   linking one program 428
   linking with libraries 428─29
logical sectors. See sectors, logical
LPT1 device 351
machine ID 62─65
machine language 18. See also assembly language
MCGA (Multi-Color Graphics Array)
   attributes 81─85
   cursor 94, 173─75
   display pages 87─89
   memory usage 86─87
   palettes 79
   video modes 172
MDA (Monochrome Display Adapter)
   attributes 81, 83─84
   cursor 94, 173─75
   memory usage 86─87
   video modes 69, 172
medium model. See memory, models
memory
   amount of 13
      conventional (see interrupt 12H)
      extended (see interrupt 15H, function 88H)
   addressing techniques
      "back-words" storage 24
      protected-mode 26─27
      segmented 25─27
   DOS services (see interrupt 21H)
   expanded 14, 490
      memory manager 490
   extended 14
   general discussion of 13─15
   maps
      executable program 418─19
      system 15
   models 420 (see also C; compiled BASIC; interpreted BASIC; Pascal)
   ROM BIOS services (see interrupt 12H; interrupt 15H)
   system 15
   video (see video memory)
memory-resident programs. See TSR
Micro Channel bus 13
microprocessor. See 8086; 8088; 80286; 80386
monitors. See video displays
Monochrome Display Adapter. See MDA
motherboard. See system board
MS-DOS. See DOS
Multi-Color Graphics Array. See MCGA
multiplex interrupt. See interrupt 2FH
multitasking
   8086-family microprocessors and 6─7
   programming issues 95, 96, 459─60

N─O
NEC controller 210
NETBIOS 388
NMI. See nonmaskable interrupt
nonmaskable interrupt (NMI) 40
object files 426, 429
object libraries
   creating 426─27
   using 428─29
object modules
   creating 426
   using 426─29
offset registers 31. See also BP register; SP register; BX register
offsets, relative 25, 34
OS/2
   compatibility issues 95, 331, 351, 419, 459─60
   multitasking in 95, 96
overlay 375─76

P
palettes. See video output, color control, palettes
paragraph 25. See also segment
parameter passing
   C 440─41
   compiled BASIC 450
   general discussion of 422
   interpreted BASIC 445
   Pascal 453
Pascal (programming language)
   assembly-language interface 453
   data formats
      floating-point 455
      integer 455
      set 455
      string 455
   interface programming example 453
   memory model 453
   parameter passing in 453
PIC. See programmable interrupt controller
pixels
   attributes 84─86
   display resolution of 76─77
   general discussion of 71
   memory representation of 91─93
   ROM BIOS services (see interrupt 10H)
ports
   assignment of 38─39
   general discussion of 22, 37─39
   programming-language interface
      in assembly language 37
      in high-level languages 38
   serial (RS-232) (see serial communications)
POST (power-on self test) 45, 234
power-on self test. See POST
printer services
   DOS services (see interrupt 21H)
   print screen (see interrupt 05H)
   ROM BIOS services (see interrupt 17H)
print screen. See interrupt 05H
PRN device 351
programmable interrupt controller (PIC) 9, 40
programmable interval timer. See system timer
programming languages. See assembly language; C; compiled BASIC; interpreted
     BASIC; Pascal
program segment prefix. See PSP
program termination 299. See also TSR
protected mode 7, 26─27, 235, 236
PSP (program segment prefix) 313─17, 337, 390

Q─R
QuickBASIC. See compiled BASIC
raster scan 71
raw mode 367─68
read-only memory (ROM). See ROM; ROM BASIC; ROM BIOS
real mode 7
real-time clock. See also time and date
   alarm 153, 251
   general discussion of 153
   ROM BIOS services (see interrupt 1AH)
reboot. See interrupt 19H
redirection 372─73
registers. See also individual registers
   addressing with 34─35
   flags 31─34
   general discussion of 28
   offset 31
   scratch pad 28, 29
   segment 28
   use of 28─37
repeat key action. See keyboard, typematic
resident programs. See TSR
retrace. See vertical retrace
return codes 355, 377. See also error codes
ROM (read-only memory) 44. See also ROM BASIC; ROM BIOS
   bootstrap loader 46
   start-up routines 44─45
ROM BASIC 46, 65
ROM BIOS
   advanced BIOS 168
   assembly-language interface 160─68
   bootstrap loader 46, 247─48
   calling conventions 158─59
   cassette tape services (see interrupt 15H)
   data area 54─62
      disk 57
      keyboard 55─56, 60
      ROM BASIC 61─62
      video 57─60
   disk services (see interrupt 13H)
   equipment-list service (see interrupt 11H)
   extended data area 62, 237
   extensions 65─66
   general discussion of 46─47, 156─57
   hooks 239─43
   interrupts 157─58 (see also interrupt 05H; interrupts 10H through 1AH)
   intra-application communications area (ICA) 62
   keyboard handling
      buffer 55─56, 60
      duplicate keys 129, 134
      keyboard interrupt (see interrupt 09H)
      repeat keys 132─34
      scan-code translation 134─37
      shift state 137─39, 217─18, 220─21
      services (see interrupt 16H)
   location in memory 44, 66
   memory size determination (see interrupt 12H; interrupt 15H)
   miscellaneous services (see interrupt 15H)
   POST (power-on self test) 45
   printer services (see interrupt 17H)
   programming examples 162, 168, 194─95, 212─14, 222
   serial port services (see interrupt 14H)
   services
      general discussion of 157─58
      programming interface to 158─68
      summary of 254─90 (see also interrupt 05H; interrupts 10H through
           1AH)
   switch to ROM BASIC (see interrupt 18H)
   time-of-day services (see interrupt 1AH)
   version 62─65
   video services (see interrupt 10H)
root directory. See directory, root
RS-232. See serial communications

S
scan codes. See keyboard, scan codes
scratch-pad registers 29. See also AX register; BX register; CX register;
     DX register
screen. See video output
sectors
   DOS notation 107, 300
   DOS services (see interrupt 21H; interrupt 25H; interrupt 26H)
   logical 107, 300, 496
   number of 357
   ROM BIOS notation 101, 103, 300
   ROM BIOS services (see interrupt 13H)
   size of 101, 357
segment(s)
   general discussion of 25─27
   notation 25, 468─69
   registers 29─31 (see also CS register; DS register; ES register; SS
        register)
   selectors 26─27
serial communications
   DOS services 327
   ROM BIOS services (see interrupt 14H)
SHARE 362─63, 497
sharing. See file sharing
SI (source index) register 31, 159, 419
small model. See memory, models
sound
   computer production of 148─53
   frequency range 146─48
   programming examples 150─53
source code
   file format 486
   filename extension of 424
   translating to object code 424─25
source index register. See SI register
SP (stack pointer) register
   DOS use of 302
   general discussion of 31, 419
   ROM BIOS use of 159
space allocation. See file allocation table
speaker. See sound
SS register
   general discussion of 418─19
   ROM BIOS use of 158
stack
   general discussion of 32─33, 36─37
   registers (see BP register; SP register; SS register)
   size of 33
   use of
      parameter passing 422─23
      temporary storage 345─46
stack pointer register. See SP register
stack segment register. See SS register
start-up ROM. See ROM
step-rate time. See disk base table
subdirectory. See also directory
   compared with root directory 114
   directory entry for 115
   general discussion of 114─15
subroutines. See interface routines
system board
   bus 11─13
   components
      clock generator 10
      microprocessor 2
      programmable interrupt controller (PIC) 9
      system timer 10, 144─46
   layout 2─5
system timer (programmable interval timer)
   DOS services 340
   frequency of 145
   functions of 10
   interrupt 145
   programming interface 149─50
   ROM BIOS services (see interrupt 1AH)
   sound generation with 148─50
   tick count
      location of 59, 145
      midnight rollover 59, 250

T─U
tab character 487
teletype mode (video output) 182
terminate-and-stay-resident programs. See TSR
terminate program 299. See also TSR
text files
   creating 487
   format of 485─88
   special characters in 486─87
time and date
   DOS services 339─40, 357─60, 380
   programming example 346
   ROM BIOS services 250─51
timer. See system timer
toggle keys. See keyboard
tracks 101. See also diskette; fixed disk
TSR (terminate-and-stay-resident) programs
   DOS services 302, 355─56
   general discussion of 302─3
TTY. See teletype mode
Turbo Pascal. See Pascal
typematic. See keyboard, typematic
UNIX 323, 350, 459

V─W
vertical retrace 71
VGA (Video Graphics Array)
   attributes 81─86
   cursor 94, 173─75
   display pages 87─89
   memory usage 69─70, 86─87
   palettes 79─80
   video modes 172
video digital-to-analog converter (DAC) 79─80, 183─86
video display pages 87─89
video displays 69, 74─75
   analog 75
   composite 72─73, 81
   digital 75
   resolution 76─77
Video Graphics Array. See VGA
video memory 69─70, 86─93
video modes
   general discussion of 68, 72─73, 81─82
   hardware support for 72─73
   selecting 73─76, 172─73
video output. See also CGA; EGA; Hercules Graphics Card; MCGA; MDA; VGA
   color control 77─86
      attributes 81─86
      palettes 77─80, 183─86
   compatibility 97─98
   DOS services (see interrupt 21H)
   general discussion of 93─96
   modes (see video modes)
   ROM BIOS services (see interrupt 10H)
   use of exclusive-OR for 179
video subsystems 68. See also CGA; EGA; Hercules Graphics Card; MCGA; MDA;
     VGA
volume label 344, 497
volume serial number 497
windowing environments 95, 98